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- #include <vtkActor.h>
- #include <vtkCylinderSource.h>
- #include <vtkNamedColors.h>
- #include <vtkPolyData.h>
- #include <vtkPolyDataMapper.h>
- #include <vtkProperty.h>
- #include <vtkRenderer.h>
- #include <vtkRenderWindow.h>
- #include <vtkRenderWindowInteractor.h>
- #include <vtkSmartPointer.h>
- #include <vtkNew.h>
- #include <vtkOpenVRCamera.h>
- #include <vtkOpenVRRenderWindow.h>
- #include <vtkOpenVRRenderWindowInteractor.h>
- #include <vtkOpenVRRenderer.h>
- int main(int, char *[])
- {
- vtkSmartPointer<vtkNamedColors> colors =
- vtkSmartPointer<vtkNamedColors>::New();
- // Create a sphere
- vtkSmartPointer<vtkCylinderSource> cylinderSource =
- vtkSmartPointer<vtkCylinderSource>::New();
- cylinderSource->SetCenter(0.0, 0.0, 0.0);
- cylinderSource->SetRadius(5.0);
- cylinderSource->SetHeight(7.0);
- cylinderSource->SetResolution(100);
- // Create a mapper and actor
- vtkSmartPointer<vtkPolyDataMapper> mapper =
- vtkSmartPointer<vtkPolyDataMapper>::New();
- mapper->SetInputConnection(cylinderSource->GetOutputPort());
- vtkSmartPointer<vtkActor> actor =
- vtkSmartPointer<vtkActor>::New();
- actor->GetProperty()->SetColor(colors->GetColor3d("Cornsilk").GetData());
- actor->SetMapper(mapper);
- //Create a renderer, render window, and interactor
- vtkNew<vtkOpenVRRenderWindow> renderWindow;
- vtkNew<vtkOpenVRRenderer> renderer;
- renderWindow->AddRenderer(renderer);
- vtkNew<vtkOpenVRRenderWindowInteractor> renderWindowInteractor;
- renderWindowInteractor->SetRenderWindow(renderWindow);
- vtkNew<vtkOpenVRCamera> cam;
- renderer->SetActiveCamera(cam);
- renderWindow->SetWindowName("Cylinder");
- // Add the actor to the scene
- renderer->AddActor(actor);
- renderer->SetBackground(colors->GetColor3d("DarkGreen").GetData());
- // Render and interact
- renderWindow->Render();
- renderWindowInteractor->Start();
- return EXIT_SUCCESS;
- }
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