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- MID_H_DRAGON_FLOWER: Number of times Dragonflowers were\nused to increase stats.
- MDAID_花の髪飾り: Flower Band
- MDAID_H_花の髪飾り: The vibrant red color makes this\nhair ornament stand out.
- MDAID_花のカチューシャ: Floral Headband
- MDAID_H_花のカチューシャ: A headband decorated with pink\nblooms.
- MID_MISSION_S201902DAISEIATU01_TITLE: Grand Conquests
- MID_MISSION_S201902DAISEIATU01_A1: GC: Earn Score
- MID_MISSION_H_S201902DAISEIATU01_A1: Earn points in Grand Conquests.
- MID_MISSION_S201902DAISEIATU01_A2: GC: Earn Score
- MID_MISSION_H_S201902DAISEIATU01_A2: Earn points in Grand Conquests.
- MID_MISSION_S201902DAISEIATU01_A3: GC: Earn Score
- MID_MISSION_H_S201902DAISEIATU01_A3: Earn points in Grand Conquests.
- MID_MISSION_S201902DAISEIATU01_A4: Tower: 2nd Stratum
- MID_MISSION_H_S201902DAISEIATU01_A4: Clear the second stratum of the Training Tower.
- MID_MISSION_S201902DAISEIATU01_A5: Tower: 8th Stratum
- MID_MISSION_H_S201902DAISEIATU01_A5: Clear the eighth stratum of the Training Tower.
- MID_MISSION_S201902DAISEIATU01_A6: Win Arena Duels
- MID_MISSION_H_S201902DAISEIATU01_A6: Win Arena Duels on any difficulty.
- MID_MISSION_S201902HERO02_TITLE: Grand Hero Battles
- MID_MISSION_S201902HERO02_A1: Defeat Jamke
- MID_MISSION_H_S201902HERO02_A1: Clear the Grand Hero Battle against Jamke:\nPrince of Verdane with Fjorm: Princess of\nIce on your team.
- MID_MISSION_S201902HERO02_A2: Defeat Jamke
- MID_MISSION_H_S201902HERO02_A2: Clear the Grand Hero Battle against Jamke:\nPrince of Verdane on Lunatic or higher difficulty\nwith Jamke: Prince of Verdane on your team.
- MID_MISSION_S201902HERO02_A3: Defeat Jamke
- MID_MISSION_H_S201902HERO02_A3: Defeat Jamke: Prince of Verdane at level 40\nor higher with Fjorm: Princess of Ice.
- MID_MISSION_S201902HERO02_A4: Defeat Jamke
- MID_MISSION_H_S201902HERO02_A4: Defeat Jamke: Prince of Verdane at level 40\nor higher with Jamke: Prince of Verdane.
- MID_MISSION_S201902HERO02_A5: Defeat Jamke
- MID_MISSION_H_S201902HERO02_A5: Clear the Grand Hero Battle against Jamke:\nPrince of Verdane on Lunatic or higher difficulty\nusing only armored allies.
- MID_MISSION_S201902SENKA01_DAILY_TITLE: Tempest Trials
- MID_MISSION_S201902SENKA01_DAILY_A1: Clear Trial
- MID_MISSION_H_S201902SENKA01_DAILY_A1: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201902SENKA01_DAILY_A2: Clear Trial
- MID_MISSION_H_S201902SENKA01_DAILY_A2: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201902SENKA01_DAILY_A3: Clear Trial
- MID_MISSION_H_S201902SENKA01_DAILY_A3: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201902SENKA01_DAILY_A4: Clear Trial
- MID_MISSION_H_S201902SENKA01_DAILY_A4: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201902SENKA02_DAILY_TITLE: Tempest Trials
- MID_MISSION_S201902SENKA02_DAILY_A1: Clear Trial
- MID_MISSION_H_S201902SENKA02_DAILY_A1: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201902SENKA02_DAILY_A2: Clear Trial
- MID_MISSION_H_S201902SENKA02_DAILY_A2: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201902SENKA02_DAILY_A3: Clear Trial
- MID_MISSION_H_S201902SENKA02_DAILY_A3: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201902SENKA02_DAILY_A4: Clear Trial
- MID_MISSION_H_S201902SENKA02_DAILY_A4: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201902STORY01_TITLE: Greil's Devoted
- MID_MISSION_S201902STORY01_A1: Clear P31-1 on Lunatic
- MID_MISSION_H_S201902STORY01_A1: Clear Paralogue 31: Part 1 on Lunatic difficulty\nwith an axe ally on your team. All four allies\nmust survive.
- MID_MISSION_S201902STORY01_A2: Clear P31-2 on Lunatic
- MID_MISSION_H_S201902STORY01_A2: Clear Paralogue 31: Part 2 on Lunatic difficulty\nwith a sword ally on your team. All four allies\nmust survive.
- MID_MISSION_S201902STORY01_A3: Clear P31-3 on Lunatic
- MID_MISSION_H_S201902STORY01_A3: Clear Paralogue 31: Part 3 on Lunatic difficulty\nwith a lance ally on your team. All four allies\nmust survive.
- MID_MISSION_S201902TAPBTL01_D01_TITLE: Tap Battle - Daily
- MID_MISSION_S201902TAPBTL01_D01_A1: Defeat Arvis
- MID_MISSION_H_S201902TAPBTL01_D01_A1: Defeat the boss Arvis on Floors 16-20 on\nNormal difficulty in Tap Battle.
- MID_MISSION_S201902TAPBTL01_D01_A2: Clear Floors 21-25
- MID_MISSION_H_S201902TAPBTL01_D01_A2: Clear floors 21-25 in Tap Battle.
- MID_MISSION_S201902TAPBTL01_D01_A3: Clear Stage
- MID_MISSION_H_S201902TAPBTL01_D01_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201902TAPBTL01_D02_TITLE: Tap Battle - Daily
- MID_MISSION_S201902TAPBTL01_D02_A1: Defeat Roy
- MID_MISSION_H_S201902TAPBTL01_D02_A1: Defeat the boss Roy on Floors 36-40 on\nNormal difficulty in Tap Battle.
- MID_MISSION_S201902TAPBTL01_D02_A2: Clear Floors 41-45
- MID_MISSION_H_S201902TAPBTL01_D02_A2: Clear floors 41-45 in Tap Battle.
- MID_MISSION_S201902TAPBTL01_D02_A3: Clear Stage
- MID_MISSION_H_S201902TAPBTL01_D02_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201902TAPBTL01_D03_TITLE: Tap Battle - Daily
- MID_MISSION_S201902TAPBTL01_D03_A1: Defeat Arvis
- MID_MISSION_H_S201902TAPBTL01_D03_A1: Defeat the boss Arvis on Floors 16-20 on\nHard difficulty in Tap Battle.
- MID_MISSION_S201902TAPBTL01_D03_A2: Clear Floors 61-65
- MID_MISSION_H_S201902TAPBTL01_D03_A2: Clear floors 61-65 in Tap Battle.
- MID_MISSION_S201902TAPBTL01_D03_A3: Clear Stage
- MID_MISSION_H_S201902TAPBTL01_D03_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201902TAPBTL01_D04_TITLE: Tap Battle - Daily
- MID_MISSION_S201902TAPBTL01_D04_A1: Defeat Roy
- MID_MISSION_H_S201902TAPBTL01_D04_A1: Defeat the boss Roy on Floors 36-40 on\nHard difficulty in Tap Battle.
- MID_MISSION_S201902TAPBTL01_D04_A2: Clear Floors 81-85
- MID_MISSION_H_S201902TAPBTL01_D04_A2: Clear floors 81-85 in Tap Battle.
- MID_MISSION_S201902TAPBTL01_D04_A3: Clear Stage
- MID_MISSION_H_S201902TAPBTL01_D04_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201902TAPBTL02_TITLE: Tap Battle
- MID_MISSION_S201902TAPBTL02_A1: Clear Floors 16-20
- MID_MISSION_H_S201902TAPBTL02_A1: Clear floors 16-20 in Tap Battle.
- MID_MISSION_S201902TAPBTL02_A2: Clear Floors 56-60
- MID_MISSION_H_S201902TAPBTL02_A2: Clear floors 56-60 in Tap Battle.
- MID_MISSION_S201902TAPBTL02_A3: Clear Floors 76-80
- MID_MISSION_H_S201902TAPBTL02_A3: Clear floors 76-80 in Tap Battle.
- MID_MISSION_S201902TAPBTL02_A4: Clear Extra Stage 2
- MID_MISSION_H_S201902TAPBTL02_A4: Clear Extra Stage 2 in Tap Battle. (Extra Stage\n2 is playable after Extra Stage 1 unlocks.)
- MPID_愛の祭アイク: Ike
- MPID_愛の祭セネリオ: Soren
- MPID_愛の祭ミスト: Mist
- MPID_愛の祭ティアマト: Titania
- MPID_愛の祭グレイル: Greil
- MPID_HONOR_愛の祭アイク: Stalwart Heart
- MPID_HONOR_愛の祭セネリオ: Addled Strategist
- MPID_HONOR_愛の祭ミスト: Purest Spirit
- MPID_HONOR_愛の祭ティアマト: Warm Knight
- MPID_HONOR_愛の祭グレイル: Heroic Exemplar
- MPID_H_愛の祭アイク: The leader of the Greil Mercenaries. A stoic and\nbrave warrior who treats his friends like family.\nAppears in Fire Emblem: Path of Radiance.
- MPID_H_愛の祭セネリオ: Strategist of the Greil Mercenaries. Always\nconsiders the best tactics—even at the Day of\nDevotion festival. Appears in Fire Emblem: Path\nof Radiance.
- MPID_H_愛の祭ミスト: Ike's sister and a great help to the Greil\nMercenaries. Looks forward to shopping at\nthe Day of Devotion festival. Appears in Fire\nEmblem: Path of Radiance.
- MPID_H_愛の祭ティアマト: Talented second-in-command of the Greil\nMercenaries. Her heart stirs at the reunion of\nIke and Greil. Appears in Fire Emblem: Path\nof Radiance.
- MPID_H_愛の祭グレイル: The first leader of the Greil Mercenaries. Father\nof Ike and Mist. Will meet his family again at\nthe Day of Devotion festival. Appears in Fire\nEmblem: Path of Radiance.
- MPID_VOICE_愛の祭アイク: Greg Chun
- MPID_VOICE_愛の祭セネリオ: Kyle McCarley
- MPID_VOICE_愛の祭ミスト: Sarah Williams
- MPID_VOICE_愛の祭ティアマト: Misty Lee
- MPID_VOICE_愛の祭グレイル: Frank Todaro
- MPID_ILLUST_愛の祭アイク: Kita Senri (北千里)
- MPID_ILLUST_愛の祭セネリオ: Miyajima Haru (ミヤジマハル)
- MPID_ILLUST_愛の祭ミスト: Miwabe Sakura (みわべさくら)
- MPID_ILLUST_愛の祭ティアマト: Wada Sachiko (ワダサチコ)
- MPID_ILLUST_愛の祭グレイル: Daisuke Izuka
- MSID_真銀の聖剣: Silverbrand
- MSID_ヒナタの猛刀: Hinata's Katana
- MSID_オボロの漆薙刀: Oboro's Spear
- MSID_グラドの戦斧: Grado Poleax
- MSID_サーリャの禁呪: Tharja's Hex
- MSID_アイリスの書: Iris's Tome
- MSID_ゼロの虐弓: Niles's Bow
- MSID_第19迷宮の覇者1: Squad Ace S 1
- MSID_第19迷宮の覇者2: Squad Ace S 2
- MSID_第19迷宮の覇者3: Squad Ace S 3
- MSID_祝祭の剣: Heart's Blade
- MSID_祝祭の剣+: Heart's Blade+
- MSID_祝祭の斧: Faithful Axe
- MSID_祝祭の斧+: Faithful Axe+
- MSID_花輪: Loyal Wreath
- MSID_花輪+: Loyal Wreath+
- MSID_青の花かご: Blárblooms
- MSID_青の花かご+: Blárblooms+
- MSID_緑の花かご: Gronnblooms
- MSID_緑の花かご+: Gronnblooms+
- MSID_守備魔防の応援+: Rally Def/Res+
- MSID_獅子奮迅4: Fury 4
- MSID_魔防の共謀1: Res Feint 1
- MSID_魔防の共謀2: Res Feint 2
- MSID_魔防の共謀3: Res Feint 3
- MSID_魔防の開放1: Res Opening 1
- MSID_魔防の開放2: Res Opening 2
- MSID_魔防の開放3: Res Opening 3
- MSID_H_真銀の聖剣: If unit has weapon-triangle advantage, boosts Atk\nby 20%. If unit has weapon-triangle disadvantage,\nreduces Atk by 20%.
- MSID_H_ヒナタの猛刀: If foe initiates combat, grants Atk/Def+4\nduring combat.
- MSID_H_オボロの漆薙刀: Effective against armored foes.
- MSID_H_グラドの戦斧: Accelerates Special trigger (cooldown count-1).
- MSID_H_サーリャの禁呪: Adds total bonuses on unit to damage dealt.
- MSID_H_アイリスの書: Adds total bonuses on unit to damage dealt.
- MSID_H_ゼロの虐弓: Accelerates Special trigger (cooldown count-1).\nEffective against flying foes. If foe's Def ≥ foe's\nRes+5, deals +7 damage.
- MSID_H_戦闘強化R被強化: If a bonus granted by a skill like Rally or Hone\nand/or extra movement granted by a skill like\nArmor March or Armored Boots is active,\ngrants Spd/Def+5 during combat.
- MSID_H_赤の呪いR4: Inflicts Atk/Spd-4 on foes within 2 spaces\nduring combat.
- MSID_H_第19迷宮の覇者1: Grants Spd+1.
- MSID_H_第19迷宮の覇者2: Grants Spd+2.
- MSID_H_第19迷宮の覇者3: Grants Spd+3.
- MSID_H_祝祭の剣: If unit is adjacent to an ally, grants\nAtk/Spd/Def/Res+3 during combat.
- MSID_H_祝祭の剣+: If unit is adjacent to an ally, grants\nAtk/Spd/Def/Res+3 during combat.
- MSID_H_祝祭の斧: If unit is adjacent to an ally, grants\nAtk/Spd/Def/Res+3 during combat.
- MSID_H_祝祭の斧+: If unit is adjacent to an ally, grants\nAtk/Spd/Def/Res+3 during combat.
- MSID_H_花輪: If unit is adjacent to an ally, grants\nAtk/Spd/Def/Res+3 during combat.
- MSID_H_花輪+: If unit is adjacent to an ally, grants\nAtk/Spd/Def/Res+3 during combat.
- MSID_H_青の花かご: If unit is adjacent to an ally, grants\nAtk/Spd/Def/Res+3 during combat.
- MSID_H_青の花かご+: If unit is adjacent to an ally, grants\nAtk/Spd/Def/Res+3 during combat.
- MSID_H_緑の花かご: If unit is adjacent to an ally, grants\nAtk/Spd/Def/Res+3 during combat.
- MSID_H_緑の花かご+: If unit is adjacent to an ally, grants\nAtk/Spd/Def/Res+3 during combat.
- MSID_H_守備魔防の応援+: Grants Def/Res+6 to target ally for 1 turn.
- MSID_H_獅子奮迅4: Grants Atk/Spd/Def/Res+4. After combat, deals 8\ndamage to unit.
- MSID_H_魔防の共謀1: If a Rally Assist skill is used by unit or targets\nunit, inflicts Res-3 on foes in cardinal directions\nof unit through their next actions.
- MSID_H_魔防の共謀2: If a Rally Assist skill is used by unit or targets\nunit, inflicts Res-5 on foes in cardinal directions\nof unit through their next actions.
- MSID_H_魔防の共謀3: If a Rally Assist skill is used by unit or targets\nunit, inflicts Res-7 on foes in cardinal directions\nof unit through their next actions.
- MSID_H_魔防の開放1: At start of turn, grants Res+2 to ally with the\nhighest Res for 1 turn. (Excludes unit.)
- MSID_H_魔防の開放2: At start of turn, grants Res+4 to ally with the\nhighest Res for 1 turn. (Excludes unit.)
- MSID_H_魔防の開放3: At start of turn, grants Res+6 to ally with the\nhighest Res for 1 turn. (Excludes unit.)
- MSID_H_デュランダル改: If unit initiates combat, grants Atk+6 during\ncombat.
- MID_CHAPTER_TITLE_CX030: Paralogue 31
- MID_CHAPTER_CX030: Greil's Devoted
- MID_STAGE_TITLE_X0301: Paralogue 31-1
- MID_STAGE_TITLE_X0302: Paralogue 31-2
- MID_STAGE_TITLE_X0303: Paralogue 31-3
- MID_STAGE_X0301: A Deputy's Devotion
- MID_STAGE_X0302: A Strategist's Devotion
- MID_STAGE_X0303: A Leader's Devotion
- MID_STAGE_HONOR_V0287: Daily
- MID_STAGE_V0287: Part 7
- MID_STAGE_HONOR_V0288: Daily
- MID_STAGE_V0288: Part 8
- MID_STAGE_HONOR_V0289: Daily
- MID_STAGE_V0289: Part 9
- MID_STAGE_HONOR_V0290: Daily
- MID_STAGE_V0290: Part 10
- MID_STAGE_HONOR_V0291: Daily
- MID_STAGE_V0291: Part 11
- MID_STAGE_HONOR_T0049: Bound Hero Battle
- MID_STAGE_T0049: C & V
- MID_STAGE_TITLE_SB_0019: 19th Assault
- MID_STAGE_TITLE_BG_WATER_0017: Water 7
- MID_STAGE_TITLE_BG_WIND_0017: Wind 7
- MID_STAGE_TITLE_PC024: Grandmaster 24
- MID_STAGE_PC024: Armored Alliance
- MID_TAP_BATTLE_DATA_TITLE_0013: Carrying the Flame
- MID_MUSIC_NAME_BGM_MAP_FE04_07: Chapter 5\nDoorway to Destiny
- MID_MUSIC_NAME_BGM_MAP_FE06_02: Winning Road - Roy's Hope
- MID_MUSIC_NAME_BGM_MAP_FE09_01: The First Fight
- MID_MUSIC_NAME_BGM_MENU_TITLE: Fire Emblem\nMain Theme\n(Heroes Ver.)
- MID_MUSIC_AUTHORITY_FE: Fire Emblem
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