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GrandBulwark

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Feb 20th, 2015
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  1. Function OnCellAttach() ; As soon as this object is in view
  2. If (Favor252.IsObjectiveCompleted(15) == True) ;Working Set, general Release.
  3. BulwarkStashQasmoke.Moveto(BulwarkStashSolitude)
  4. BulwarkStashQasmoke.Enable()
  5. Debug.Notification("Your stash has been transported")
  6. Utility.Wait(4.0)
  7. Debug.Notification("coutesy of the Jarl, Thane.")
  8.  
  9. Elseif (Favor252.IsObjectiveCompleted(15) == False) && (Game.GetPlayer().GetItemCount(Gold001) >= 50) && BulwarkOptOut.GetValueInt() != 1
  10. Game.GetPlayer().RemoveItem(Gold001, 50)
  11. BulwarkStashQasmoke.Moveto(BulwarkStashSolitude)
  12. BulwarkStashQasmoke.Enable()
  13. Debug.Notification("You pay the local carriages 50")
  14. Utility.Wait(4.0)
  15. Debug.Notification("gold to trasport your stash for you")
  16.  
  17. Elseif (Favor252.IsObjectiveCompleted(15) == False) && (Game.GetPlayer().GetItemCount(Gold001) <= 49) && BulwarkOptOut.GetValueInt() != 1
  18. Debug.Notification("You couldn't afford to trasfer your stash,")
  19. Utility.Wait(4.0)
  20. Debug.Notification("travel again with 50 Gold to have your chest shipped.")
  21.  
  22. Elseif (Favor252.IsObjectiveCompleted(15) == False) && (Game.GetPlayer().GetItemCount(Gold001) <= 49) && BulwarkOptOut.GetValueInt() == 1 ;Debug Set, Optional file?
  23. BulwarkStashQasmoke.Moveto(BulwarkStashSolitude)
  24. BulwarkStashQasmoke.Enable()
  25. Debug.Notification("Your stash has been trasported by the public carriage system")
  26. Utility.Wait(4.0)
  27. Debug.Notification("coutesy of Temple of the Divines.")
  28.  
  29. Endif
  30. EndFunction
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