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- Function OnCellAttach() ; As soon as this object is in view
- If (Favor252.IsObjectiveCompleted(15) == True) ;Working Set, general Release.
- BulwarkStashQasmoke.Moveto(BulwarkStashSolitude)
- BulwarkStashQasmoke.Enable()
- Debug.Notification("Your stash has been transported")
- Utility.Wait(4.0)
- Debug.Notification("coutesy of the Jarl, Thane.")
- Elseif (Favor252.IsObjectiveCompleted(15) == False) && (Game.GetPlayer().GetItemCount(Gold001) >= 50) && BulwarkOptOut.GetValueInt() != 1
- Game.GetPlayer().RemoveItem(Gold001, 50)
- BulwarkStashQasmoke.Moveto(BulwarkStashSolitude)
- BulwarkStashQasmoke.Enable()
- Debug.Notification("You pay the local carriages 50")
- Utility.Wait(4.0)
- Debug.Notification("gold to trasport your stash for you")
- Elseif (Favor252.IsObjectiveCompleted(15) == False) && (Game.GetPlayer().GetItemCount(Gold001) <= 49) && BulwarkOptOut.GetValueInt() != 1
- Debug.Notification("You couldn't afford to trasfer your stash,")
- Utility.Wait(4.0)
- Debug.Notification("travel again with 50 Gold to have your chest shipped.")
- Elseif (Favor252.IsObjectiveCompleted(15) == False) && (Game.GetPlayer().GetItemCount(Gold001) <= 49) && BulwarkOptOut.GetValueInt() == 1 ;Debug Set, Optional file?
- BulwarkStashQasmoke.Moveto(BulwarkStashSolitude)
- BulwarkStashQasmoke.Enable()
- Debug.Notification("Your stash has been trasported by the public carriage system")
- Utility.Wait(4.0)
- Debug.Notification("coutesy of Temple of the Divines.")
- Endif
- EndFunction
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