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- BackupNameAttachment=" Build(0) 19 Feb 21 (14 03 31)" -- used by backup system
- Log Started at Fri Feb 19 14:03:31 2021
- Built on Feb 18 2021 01:37:39
- Running 64 bit Windows version
- Executable: EternalSpaceLauncher.exe
- FileVersion: 1.27.0.0
- ProductVersion: 1.27.0.0 - Build 1098183
- Using Microsoft (tm) C++ Standard Library implementation
- <14:03:31> Loading system configuration from system_windows_pc.cfg...
- <14:03:31> GameDir: EternalSpace
- <14:03:31> [Warning] Cannot open Pak file @assets@\shadercachestartup.pak
- <14:03:31> [Warning] Cannot open Pak file @assets@\engine.pak
- <14:03:31> Opening pak file @assets@\shaders.pak
- <14:03:31> Opening pak file @assets@\shaders.pak to @assets@\
- <14:03:31> [Warning] Cannot open Pak file @assets@\engine.pak
- <14:03:31> [Warning] Cannot open Pak file @assets@\shadercache.pak
- <14:03:31> [Warning] Cannot open Pak file @assets@\shadercachestartup.pak
- <14:03:31> [Warning] Cannot open Pak file @assets@\shadersbin.pak
- <14:03:31> Asked to load pak 'Engine.pak' to memory, but did not find it in the list of available paks.
- <14:03:31> [Warning] Config file game.cfg not found!
- <14:03:31> creating CVarGroups from directory 'Config/CVarGroups' ...
- <14:03:31> Total number of logical processors: 6
- <14:03:31> Number of available logical processors: 6
- <14:03:31> Total number of system cores: 6
- <14:03:31> Number of cores available to process: 6
- <14:03:31>
- <14:03:31> Processor 0:
- <14:03:31> CPU: Intel Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
- <14:03:31> Family: 6, Model: 14, Stepping: 10
- <14:03:31> FPU: On-Chip
- <14:03:31> 3DNow!: not present
- <14:03:31> MMX: not present
- <14:03:31> SSE: present
- <14:03:31> SSE2: present
- <14:03:31> SSE3: present
- <14:03:31> SSE4.1: present
- <14:03:31> Serial number not present or disabled
- <14:03:31>
- <14:03:31> Processor 1:
- <14:03:31> CPU: Intel Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
- <14:03:31> Family: 6, Model: 14, Stepping: 10
- <14:03:31> FPU: On-Chip
- <14:03:31> 3DNow!: not present
- <14:03:31> MMX: not present
- <14:03:31> SSE: present
- <14:03:31> SSE2: present
- <14:03:31> SSE3: present
- <14:03:31> SSE4.1: present
- <14:03:31> Serial number not present or disabled
- <14:03:31>
- <14:03:31> Processor 2:
- <14:03:31> CPU: Intel Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
- <14:03:31> Family: 6, Model: 14, Stepping: 10
- <14:03:31> FPU: On-Chip
- <14:03:31> 3DNow!: not present
- <14:03:31> MMX: not present
- <14:03:31> SSE: present
- <14:03:31> SSE2: present
- <14:03:31> SSE3: present
- <14:03:31> SSE4.1: present
- <14:03:31> Serial number not present or disabled
- <14:03:31>
- <14:03:31> Processor 3:
- <14:03:31> CPU: Intel Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
- <14:03:31> Family: 6, Model: 14, Stepping: 10
- <14:03:31> FPU: On-Chip
- <14:03:31> 3DNow!: not present
- <14:03:31> MMX: not present
- <14:03:31> SSE: present
- <14:03:31> SSE2: present
- <14:03:31> SSE3: present
- <14:03:31> SSE4.1: present
- <14:03:31> Serial number not present or disabled
- <14:03:31>
- <14:03:31> Processor 4:
- <14:03:31> CPU: Intel Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
- <14:03:31> Family: 6, Model: 14, Stepping: 10
- <14:03:31> FPU: On-Chip
- <14:03:31> 3DNow!: not present
- <14:03:31> MMX: not present
- <14:03:31> SSE: present
- <14:03:31> SSE2: present
- <14:03:31> SSE3: present
- <14:03:31> SSE4.1: present
- <14:03:31> Serial number not present or disabled
- <14:03:31>
- <14:03:31> Processor 5:
- <14:03:31> CPU: Intel Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
- <14:03:31> Family: 6, Model: 14, Stepping: 10
- <14:03:31> FPU: On-Chip
- <14:03:31> 3DNow!: not present
- <14:03:31> MMX: not present
- <14:03:31> SSE: present
- <14:03:31> SSE2: present
- <14:03:31> SSE3: present
- <14:03:31> SSE4.1: present
- <14:03:31> Serial number not present or disabled
- <14:03:31>
- <14:03:31> Windows 10 64 bit (build 10.0.19042)
- <14:03:31> System language: English
- <14:03:31> Windows Directory: "C:\WINDOWS"
- <14:03:31> Local time is 14:03:31 02/19/21, system running for 11410 minutes
- <14:03:31> 16298MB physical memory installed, 8326MB available, 134217727MB virtual memory installed, 48 percent of memory in use
- <14:03:31> PageFile usage: 152MB, Working Set: 73MB, Peak PageFile usage: 152MB,
- <14:03:31> Current display mode is 1920x1080x32, (Unknown graphics card)
- <14:03:31> IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
- <14:03:31> --------------------------------------------------------------------------------
- <14:03:31> [Warning] Config file pc_veryhigh.cfg not found!
- <14:03:31> Loading Config file system_windows_pc.cfg (@root@\system_windows_pc.cfg)
- <14:03:31> [Warning] Config file user.cfg not found!
- <14:03:31> [Warning] Config file hmd.cfg not found!
- <14:03:31> Stream Engine Initialization
- <14:03:31> GameName: Lumberyard
- <14:03:31> BuildTime: Feb 18 2021 01:37:39
- <14:03:31> Physics initialization
- <14:03:31> Renderer initialization
- <14:03:31> Logging video adapters:
- <14:03:31> - NVIDIA GeForce GTX 1050 Ti (vendor = 0x10de, device = 0x1c82)
- <14:03:31> - Adapter index: 0
- <14:03:31> - Dedicated video memory: 4018 MB
- <14:03:31> - Feature level: DX11 (SM 5.0)
- <14:03:31> - Displays connected: yes
- <14:03:31> - Suitable rendering device: yes
- <14:03:31> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
- <14:03:31> - Adapter index: 1
- <14:03:31> - Dedicated video memory: 0 MB
- <14:03:31> - Feature level: DX11 (SM 5.0)
- <14:03:31> - Displays connected: no
- <14:03:31> - Suitable rendering device: no
- <14:03:31> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
- <14:03:31> Initializing Direct3D and creating game window:
- <14:03:31> D3DX_SDK_VERSION = <UNDEFINED>
- <14:03:31> Direct3D driver is creating...
- <14:03:31> Crytek Direct3D driver version 2.00 (Feb 18 2021 <01:39:57>)
- <14:03:31> Creating window called 'Lumberyard' (1280x720)
- <14:03:31> D3D Adapter: Description: NVIDIA GeForce GTX 1050 Ti
- <14:03:31> D3D Adapter: Driver version (UMD): 27.21.14.5709
- <14:03:31> D3D Adapter: VendorId = 0x10DE
- <14:03:31> D3D Adapter: DeviceId = 0x1C82
- <14:03:31> D3D Adapter: SubSysId = 0x11C3196E
- <14:03:31> D3D Adapter: Revision = 161
- <14:03:31> NVAPI: API init ok (0)
- <14:03:31> NVAPI: Single GPU system
- <14:03:31> NVDBT supported
- <14:03:31> D3D Detected: NVIDIA video card
- <14:03:31> Active GPUs: 1
- <14:03:31> Using pixel texture formats:
- <14:03:31> R8G8B8A8S, mips (autogen), blend, RT (multi-sampled), gather
- <14:03:31> R8G8B8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <14:03:31> A8, mips (autogen), blend, RT (multi-sampled), gather
- <14:03:31> R8, mips (autogen), blend, RT (multi-sampled), gather
- <14:03:31> R8S, mips (autogen), blend, RT (multi-sampled), gather
- <14:03:31> R16, mips (autogen), blend, RT (multi-sampled), gather (comparable)
- <14:03:31> R16U, mips, RT (multi-sampled)
- <14:03:31> R16G16U, mips, RT (multi-sampled)
- <14:03:31> R10G10B10A2UI, mips, RT (multi-sampled)
- <14:03:31> R16F, mips (autogen), blend, RT (multi-sampled), gather
- <14:03:31> R32F, mips (autogen), blend, RT (multi-sampled), gather (comparable)
- <14:03:31> R8G8, mips (autogen), blend, RT (multi-sampled), gather
- <14:03:31> R8G8S, mips (autogen), blend, RT (multi-sampled), gather
- <14:03:31> R16G16, mips (autogen), blend, RT (multi-sampled), gather
- <14:03:31> R16G16S, mips (autogen), blend, RT (multi-sampled), gather
- <14:03:31> R16G16F, mips (autogen), blend, RT (multi-sampled), gather
- <14:03:31> R11G11B10F, mips (autogen), blend, RT (multi-sampled), gather
- <14:03:31> R10G10B10A2, mips (autogen), blend, RT (multi-sampled), gather
- <14:03:31> R16G16B16A16, mips (autogen), blend, RT (multi-sampled), gather
- <14:03:31> R16G16B16A16S, mips (autogen), blend, RT (multi-sampled), gather
- <14:03:31> R16G16B16A16F, mips (autogen), blend, RT (multi-sampled), gather
- <14:03:31> R32G32B32A32F, mips (autogen), blend, RT (multi-sampled), gather
- <14:03:31> BC1, mips, sRGB, gather
- <14:03:31> BC2, mips, sRGB, gather
- <14:03:31> BC3, mips, sRGB, gather
- <14:03:31> BC4, mips, gather
- <14:03:31> BC4S, mips, gather
- <14:03:31> BC5, mips, gather
- <14:03:31> BC5S, mips, gather
- <14:03:31> BC6UH, mips, gather
- <14:03:31> BC6SH, mips, gather
- <14:03:31> BC7, mips, sRGB, gather
- <14:03:31> R9G9B9E5, mips, gather
- <14:03:31> R32FX8T, mips, gather (comparable)
- <14:03:31> R32T, mips
- <14:03:31> R24G8T, mips
- <14:03:31> R16T, mips
- <14:03:31> B5G6R5, mips (autogen), blend, RT (multi-sampled), gather
- <14:03:31> B5G5R5, mips (autogen), blend, RT (multi-sampled), gather
- <14:03:31> B8G8R8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <14:03:31> B8G8R8X8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
- <14:03:31> ****** D3D11 CryRender Stats ******
- <14:03:31> Driver description: NVIDIA GeForce GTX 1050 Ti
- <14:03:31> Rasterizer: Hardware
- <14:03:31> Current Resolution: 1280x720x32 Windowed
- <14:03:31> HDR Rendering: FP16
- <14:03:31> MRT HDR Rendering: Disabled
- <14:03:31> Occlusion queries: Supported
- <14:03:31> Geometry instancing: Supported
- <14:03:31> Vertex textures: Supported
- <14:03:31> R32F rendertarget: Supported
- <14:03:31> NormalMaps compression : Supported
- <14:03:31> Gamma control: Software
- <14:03:31> Vertex Shaders version 4.0
- <14:03:31> Pixel Shaders version 4.0
- <14:03:31> Used GeomInstancingThreshold is 8
- <14:03:31> Shader model usage: 'SM.5.0'
- <14:03:31> *****************************************
- <14:03:31>
- <14:03:31> Init Shaders
- <14:03:31> General shader quality: Medium
- <14:03:31> Metal shader quality: Medium
- <14:03:31> Glass shader quality: Medium
- <14:03:31> Vegetation shader quality: Medium
- <14:03:31> Ice shader quality: Medium
- <14:03:31> Terrain shader quality: Medium
- <14:03:31> Shadow shader quality: Medium
- <14:03:31> Water shader quality: Medium
- <14:03:31> FX shader quality: Medium
- <14:03:31> PostProcess shader quality: Medium
- <14:03:31> HDR shader quality: Medium
- <14:03:31> Sky shader quality: Medium
- <14:03:31> Render quality: VeryHigh
- <14:03:31> Init textures management (4018 Mb of video memory is available)...
- <14:03:31> Enabling of textures streaming...
- <14:03:31> Using 512 Mb of textures pool for streaming...
- <14:03:31> Video textures: Atlas clouds max size: 32 Mb
- <14:03:31> Video textures: Dynamic managed max size: 48 Mb
- <14:03:31> Reloading all textures...
- <14:03:31> Finished reloading textures...
- <14:03:31> Finished initializing textures streaming...
- <14:03:31> [Warning] WARN: Shader "common.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commondebugpass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonmotionblurpass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonmotionblurpasstess.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonshadowgenpass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonshadowgenpasstess.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonsvo.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commontessellation.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonviewspass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonviewspasstess.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonzpass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonzpasstess.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonzprepass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "deferredshadows.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "fraglib.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "furfinpass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "furobliteratepass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "furzpass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "fxconstantdefs.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "fxsamplerdefs.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "fxstreamdefs.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "gpuparticle.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "gpuparticlecurves.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "gpuparticlehelpers.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "hdrpostprocessdolby.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "humanskintess.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "humanskinvalidations.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "illumtess.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "illumvalidations.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "lightvolumes.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "meshbaker.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "modificatortc.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "modificatorvt.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "multilayeralphablend.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "particles.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "particlescustompass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "particlesshadowpass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "particlevt.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "posteffectslib.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "shadelib.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "shadowcommon.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "terrainvalidations.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "tiledshading.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "vegetationtess.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "vegetationvalidations.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "vertexlib.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "volumelighting.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "volumetricfog.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "watercausticspass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "waterreflectionspass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "auxgeom.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "clouds.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "common.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "debug.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "debuglight.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "deferredcaustics.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "deferredrain.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "deferredshading.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "deferredsnow.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "depthoffield.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "distanceclouds.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "dxtcompress.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "eye.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "fallback.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "fixedpipelineemu.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "fogvolume.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "fur.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "geometrybeam.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "glass.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "gpuparticlebegin.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "gpuparticlebitonicsort.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "gpuparticlebitonicsortglobal2048.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "gpuparticlebitonicsortlocal.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "gpuparticleemit.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "gpuparticlegathersortdistance.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "gpuparticleoddevensort.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "gpuparticlerendernogs.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "gpuparticleupdate.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "hair.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "hdrdolbymetadatapass0.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "hdrdolbymetadatapass1.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "hdrpostprocess.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "helper.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "hud3d.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "humanskin.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "illum.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "lensoptics.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "light.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "lightbeam.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "meshbakerdilate.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "monitor.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "motionblur.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "nodraw.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "occlusiontest.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "particleimposter.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "particles.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "particlesnomat.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "particlesnomatmirror.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "postaa.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "posteffects.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "posteffectsgame.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "referenceimage.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "referenceimagehdr.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "scopes.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "shadowblur.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "shadowmaskgen.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "sketch.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "sketchterrain.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "sky.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "skyhdr.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "softocclusionquery.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "stars.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "startergame_geometrybeamscaling.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "stereo.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "sunshafts.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "templbeamproc.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "terrain.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "total_illumination.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "ui.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "vegetation.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "video.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "volumeobject.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "water.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "waterfall.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "waterfogvolume.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "wateroceanbottom.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "watervolume.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> Asked to load pak 'shaderCache.pak' to memory, but did not find it in the list of available paks.
- <14:03:31> Asked to load pak 'shaderCache.pak' to memory, but did not find it in the list of available paks.
- <14:03:31> Load System Shader 'Fallback'...
- <14:03:31> ok
- <14:03:31> Load System Shader 'FixedPipelineEmu'...
- <14:03:31> ok
- <14:03:31> Load System Shader 'UI'...
- <14:03:31> ok
- <14:03:31> Load System Shader (refresh) 'Stereo'...
- <14:03:31> ok
- <14:03:31> Load System Shader (refresh) 'Video'...
- <14:03:31> ok
- <14:03:31> [Renderer] A display device has been connected to the system
- <14:03:31> No Substitute Texture found for the file : engineassets/textures/startscreen.dds
- <14:03:31> Remote console listening on: 4600
- <14:03:31> Flushing pended shaders...
- <14:03:31> Finished flushing pended shaders...
- <14:03:31> [Warning] WARN: Shader "common.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commondebugpass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonmotionblurpass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonmotionblurpasstess.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonshadowgenpass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonshadowgenpasstess.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonsvo.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commontessellation.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonviewspass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonviewspasstess.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonzpass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonzpasstess.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "commonzprepass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "deferredshadows.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "fraglib.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "furfinpass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "furobliteratepass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "furzpass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "fxconstantdefs.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "fxsamplerdefs.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "fxstreamdefs.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "gpuparticle.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "gpuparticlecurves.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "gpuparticlehelpers.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "hdrpostprocessdolby.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "humanskintess.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "humanskinvalidations.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "illumtess.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "illumvalidations.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "lightvolumes.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "meshbaker.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "modificatortc.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "modificatorvt.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "multilayeralphablend.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "particles.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "particlescustompass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "particlesshadowpass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "particlevt.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "posteffectslib.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "shadelib.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "shadowcommon.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "terrainvalidations.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "tiledshading.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "vegetationtess.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "vegetationvalidations.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "vertexlib.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "volumelighting.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "volumetricfog.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "watercausticspass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> [Warning] WARN: Shader "waterreflectionspass.cfi" doesn't exist (used in material "$unknown$")
- <14:03:31> Flushing pended shaders...
- <14:03:31> Finished flushing pended shaders...
- <14:03:31> Allocate render buffer for particles (16384 verts, 49152 tris)...
- <14:03:31> [Warning] WARN: Shader "Fallback.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Error] [SHADERS] Failed to load shader 'Fallback'!
- <14:03:31> [Warning] WARN: Shader "FixedPipelineEmu.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Error] [SHADERS] Failed to load shader 'FixedPipelineEmu'!
- <14:03:31> [Warning] WARN: Shader "UI.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Error] [SHADERS] Failed to load shader 'UI'!
- <14:03:31> [Warning] WARN: Shader "Stereo.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Error] [SHADERS] Failed to load shader 'Stereo'!
- <14:03:31> [Warning] WARN: Shader "Video.cfx" doesn't exist (used in material "$unknown$")
- <14:03:31> [Error] [SHADERS] Failed to load shader 'Video'!
- <14:03:31> Font initialization
- <14:03:31> Using FreeType 2.5.0
- <14:03:31> [Warning] XML reader: Can't open file (Fonts/default.font)
- <14:03:31> System Shutdown
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