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  1. BackupNameAttachment=" Build(0) 19 Feb 21 (14 03 31)" -- used by backup system
  2. Log Started at Fri Feb 19 14:03:31 2021
  3. Built on Feb 18 2021 01:37:39
  4. Running 64 bit Windows version
  5. Executable: EternalSpaceLauncher.exe
  6. FileVersion: 1.27.0.0
  7. ProductVersion: 1.27.0.0 - Build 1098183
  8. Using Microsoft (tm) C++ Standard Library implementation
  9. <14:03:31> Loading system configuration from system_windows_pc.cfg...
  10. <14:03:31> GameDir: EternalSpace
  11. <14:03:31> [Warning] Cannot open Pak file @assets@\shadercachestartup.pak
  12. <14:03:31> [Warning] Cannot open Pak file @assets@\engine.pak
  13. <14:03:31> Opening pak file @assets@\shaders.pak
  14. <14:03:31> Opening pak file @assets@\shaders.pak to @assets@\
  15. <14:03:31> [Warning] Cannot open Pak file @assets@\engine.pak
  16. <14:03:31> [Warning] Cannot open Pak file @assets@\shadercache.pak
  17. <14:03:31> [Warning] Cannot open Pak file @assets@\shadercachestartup.pak
  18. <14:03:31> [Warning] Cannot open Pak file @assets@\shadersbin.pak
  19. <14:03:31> Asked to load pak 'Engine.pak' to memory, but did not find it in the list of available paks.
  20. <14:03:31> [Warning] Config file game.cfg not found!
  21. <14:03:31> creating CVarGroups from directory 'Config/CVarGroups' ...
  22. <14:03:31> Total number of logical processors: 6
  23. <14:03:31> Number of available logical processors: 6
  24. <14:03:31> Total number of system cores: 6
  25. <14:03:31> Number of cores available to process: 6
  26. <14:03:31>
  27. <14:03:31> Processor 0:
  28. <14:03:31> CPU: Intel Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
  29. <14:03:31> Family: 6, Model: 14, Stepping: 10
  30. <14:03:31> FPU: On-Chip
  31. <14:03:31> 3DNow!: not present
  32. <14:03:31> MMX: not present
  33. <14:03:31> SSE: present
  34. <14:03:31> SSE2: present
  35. <14:03:31> SSE3: present
  36. <14:03:31> SSE4.1: present
  37. <14:03:31> Serial number not present or disabled
  38. <14:03:31>
  39. <14:03:31> Processor 1:
  40. <14:03:31> CPU: Intel Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
  41. <14:03:31> Family: 6, Model: 14, Stepping: 10
  42. <14:03:31> FPU: On-Chip
  43. <14:03:31> 3DNow!: not present
  44. <14:03:31> MMX: not present
  45. <14:03:31> SSE: present
  46. <14:03:31> SSE2: present
  47. <14:03:31> SSE3: present
  48. <14:03:31> SSE4.1: present
  49. <14:03:31> Serial number not present or disabled
  50. <14:03:31>
  51. <14:03:31> Processor 2:
  52. <14:03:31> CPU: Intel Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
  53. <14:03:31> Family: 6, Model: 14, Stepping: 10
  54. <14:03:31> FPU: On-Chip
  55. <14:03:31> 3DNow!: not present
  56. <14:03:31> MMX: not present
  57. <14:03:31> SSE: present
  58. <14:03:31> SSE2: present
  59. <14:03:31> SSE3: present
  60. <14:03:31> SSE4.1: present
  61. <14:03:31> Serial number not present or disabled
  62. <14:03:31>
  63. <14:03:31> Processor 3:
  64. <14:03:31> CPU: Intel Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
  65. <14:03:31> Family: 6, Model: 14, Stepping: 10
  66. <14:03:31> FPU: On-Chip
  67. <14:03:31> 3DNow!: not present
  68. <14:03:31> MMX: not present
  69. <14:03:31> SSE: present
  70. <14:03:31> SSE2: present
  71. <14:03:31> SSE3: present
  72. <14:03:31> SSE4.1: present
  73. <14:03:31> Serial number not present or disabled
  74. <14:03:31>
  75. <14:03:31> Processor 4:
  76. <14:03:31> CPU: Intel Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
  77. <14:03:31> Family: 6, Model: 14, Stepping: 10
  78. <14:03:31> FPU: On-Chip
  79. <14:03:31> 3DNow!: not present
  80. <14:03:31> MMX: not present
  81. <14:03:31> SSE: present
  82. <14:03:31> SSE2: present
  83. <14:03:31> SSE3: present
  84. <14:03:31> SSE4.1: present
  85. <14:03:31> Serial number not present or disabled
  86. <14:03:31>
  87. <14:03:31> Processor 5:
  88. <14:03:31> CPU: Intel Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
  89. <14:03:31> Family: 6, Model: 14, Stepping: 10
  90. <14:03:31> FPU: On-Chip
  91. <14:03:31> 3DNow!: not present
  92. <14:03:31> MMX: not present
  93. <14:03:31> SSE: present
  94. <14:03:31> SSE2: present
  95. <14:03:31> SSE3: present
  96. <14:03:31> SSE4.1: present
  97. <14:03:31> Serial number not present or disabled
  98. <14:03:31>
  99. <14:03:31> Windows 10 64 bit (build 10.0.19042)
  100. <14:03:31> System language: English
  101. <14:03:31> Windows Directory: "C:\WINDOWS"
  102. <14:03:31> Local time is 14:03:31 02/19/21, system running for 11410 minutes
  103. <14:03:31> 16298MB physical memory installed, 8326MB available, 134217727MB virtual memory installed, 48 percent of memory in use
  104. <14:03:31> PageFile usage: 152MB, Working Set: 73MB, Peak PageFile usage: 152MB,
  105. <14:03:31> Current display mode is 1920x1080x32, (Unknown graphics card)
  106. <14:03:31> IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
  107. <14:03:31> --------------------------------------------------------------------------------
  108. <14:03:31> [Warning] Config file pc_veryhigh.cfg not found!
  109. <14:03:31> Loading Config file system_windows_pc.cfg (@root@\system_windows_pc.cfg)
  110. <14:03:31> [Warning] Config file user.cfg not found!
  111. <14:03:31> [Warning] Config file hmd.cfg not found!
  112. <14:03:31> Stream Engine Initialization
  113. <14:03:31> GameName: Lumberyard
  114. <14:03:31> BuildTime: Feb 18 2021 01:37:39
  115. <14:03:31> Physics initialization
  116. <14:03:31> Renderer initialization
  117. <14:03:31> Logging video adapters:
  118. <14:03:31> - NVIDIA GeForce GTX 1050 Ti (vendor = 0x10de, device = 0x1c82)
  119. <14:03:31> - Adapter index: 0
  120. <14:03:31> - Dedicated video memory: 4018 MB
  121. <14:03:31> - Feature level: DX11 (SM 5.0)
  122. <14:03:31> - Displays connected: yes
  123. <14:03:31> - Suitable rendering device: yes
  124. <14:03:31> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
  125. <14:03:31> - Adapter index: 1
  126. <14:03:31> - Dedicated video memory: 0 MB
  127. <14:03:31> - Feature level: DX11 (SM 5.0)
  128. <14:03:31> - Displays connected: no
  129. <14:03:31> - Suitable rendering device: no
  130. <14:03:31> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
  131. <14:03:31> Initializing Direct3D and creating game window:
  132. <14:03:31> D3DX_SDK_VERSION = <UNDEFINED>
  133. <14:03:31> Direct3D driver is creating...
  134. <14:03:31> Crytek Direct3D driver version 2.00 (Feb 18 2021 <01:39:57>)
  135. <14:03:31> Creating window called 'Lumberyard' (1280x720)
  136. <14:03:31> D3D Adapter: Description: NVIDIA GeForce GTX 1050 Ti
  137. <14:03:31> D3D Adapter: Driver version (UMD): 27.21.14.5709
  138. <14:03:31> D3D Adapter: VendorId = 0x10DE
  139. <14:03:31> D3D Adapter: DeviceId = 0x1C82
  140. <14:03:31> D3D Adapter: SubSysId = 0x11C3196E
  141. <14:03:31> D3D Adapter: Revision = 161
  142. <14:03:31> NVAPI: API init ok (0)
  143. <14:03:31> NVAPI: Single GPU system
  144. <14:03:31> NVDBT supported
  145. <14:03:31> D3D Detected: NVIDIA video card
  146. <14:03:31> Active GPUs: 1
  147. <14:03:31> Using pixel texture formats:
  148. <14:03:31> R8G8B8A8S, mips (autogen), blend, RT (multi-sampled), gather
  149. <14:03:31> R8G8B8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
  150. <14:03:31> A8, mips (autogen), blend, RT (multi-sampled), gather
  151. <14:03:31> R8, mips (autogen), blend, RT (multi-sampled), gather
  152. <14:03:31> R8S, mips (autogen), blend, RT (multi-sampled), gather
  153. <14:03:31> R16, mips (autogen), blend, RT (multi-sampled), gather (comparable)
  154. <14:03:31> R16U, mips, RT (multi-sampled)
  155. <14:03:31> R16G16U, mips, RT (multi-sampled)
  156. <14:03:31> R10G10B10A2UI, mips, RT (multi-sampled)
  157. <14:03:31> R16F, mips (autogen), blend, RT (multi-sampled), gather
  158. <14:03:31> R32F, mips (autogen), blend, RT (multi-sampled), gather (comparable)
  159. <14:03:31> R8G8, mips (autogen), blend, RT (multi-sampled), gather
  160. <14:03:31> R8G8S, mips (autogen), blend, RT (multi-sampled), gather
  161. <14:03:31> R16G16, mips (autogen), blend, RT (multi-sampled), gather
  162. <14:03:31> R16G16S, mips (autogen), blend, RT (multi-sampled), gather
  163. <14:03:31> R16G16F, mips (autogen), blend, RT (multi-sampled), gather
  164. <14:03:31> R11G11B10F, mips (autogen), blend, RT (multi-sampled), gather
  165. <14:03:31> R10G10B10A2, mips (autogen), blend, RT (multi-sampled), gather
  166. <14:03:31> R16G16B16A16, mips (autogen), blend, RT (multi-sampled), gather
  167. <14:03:31> R16G16B16A16S, mips (autogen), blend, RT (multi-sampled), gather
  168. <14:03:31> R16G16B16A16F, mips (autogen), blend, RT (multi-sampled), gather
  169. <14:03:31> R32G32B32A32F, mips (autogen), blend, RT (multi-sampled), gather
  170. <14:03:31> BC1, mips, sRGB, gather
  171. <14:03:31> BC2, mips, sRGB, gather
  172. <14:03:31> BC3, mips, sRGB, gather
  173. <14:03:31> BC4, mips, gather
  174. <14:03:31> BC4S, mips, gather
  175. <14:03:31> BC5, mips, gather
  176. <14:03:31> BC5S, mips, gather
  177. <14:03:31> BC6UH, mips, gather
  178. <14:03:31> BC6SH, mips, gather
  179. <14:03:31> BC7, mips, sRGB, gather
  180. <14:03:31> R9G9B9E5, mips, gather
  181. <14:03:31> R32FX8T, mips, gather (comparable)
  182. <14:03:31> R32T, mips
  183. <14:03:31> R24G8T, mips
  184. <14:03:31> R16T, mips
  185. <14:03:31> B5G6R5, mips (autogen), blend, RT (multi-sampled), gather
  186. <14:03:31> B5G5R5, mips (autogen), blend, RT (multi-sampled), gather
  187. <14:03:31> B8G8R8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
  188. <14:03:31> B8G8R8X8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
  189. <14:03:31> ****** D3D11 CryRender Stats ******
  190. <14:03:31> Driver description: NVIDIA GeForce GTX 1050 Ti
  191. <14:03:31> Rasterizer: Hardware
  192. <14:03:31> Current Resolution: 1280x720x32 Windowed
  193. <14:03:31> HDR Rendering: FP16
  194. <14:03:31> MRT HDR Rendering: Disabled
  195. <14:03:31> Occlusion queries: Supported
  196. <14:03:31> Geometry instancing: Supported
  197. <14:03:31> Vertex textures: Supported
  198. <14:03:31> R32F rendertarget: Supported
  199. <14:03:31> NormalMaps compression : Supported
  200. <14:03:31> Gamma control: Software
  201. <14:03:31> Vertex Shaders version 4.0
  202. <14:03:31> Pixel Shaders version 4.0
  203. <14:03:31> Used GeomInstancingThreshold is 8
  204. <14:03:31> Shader model usage: 'SM.5.0'
  205. <14:03:31> *****************************************
  206. <14:03:31>
  207. <14:03:31> Init Shaders
  208. <14:03:31> General shader quality: Medium
  209. <14:03:31> Metal shader quality: Medium
  210. <14:03:31> Glass shader quality: Medium
  211. <14:03:31> Vegetation shader quality: Medium
  212. <14:03:31> Ice shader quality: Medium
  213. <14:03:31> Terrain shader quality: Medium
  214. <14:03:31> Shadow shader quality: Medium
  215. <14:03:31> Water shader quality: Medium
  216. <14:03:31> FX shader quality: Medium
  217. <14:03:31> PostProcess shader quality: Medium
  218. <14:03:31> HDR shader quality: Medium
  219. <14:03:31> Sky shader quality: Medium
  220. <14:03:31> Render quality: VeryHigh
  221. <14:03:31> Init textures management (4018 Mb of video memory is available)...
  222. <14:03:31> Enabling of textures streaming...
  223. <14:03:31> Using 512 Mb of textures pool for streaming...
  224. <14:03:31> Video textures: Atlas clouds max size: 32 Mb
  225. <14:03:31> Video textures: Dynamic managed max size: 48 Mb
  226. <14:03:31> Reloading all textures...
  227. <14:03:31> Finished reloading textures...
  228. <14:03:31> Finished initializing textures streaming...
  229. <14:03:31> [Warning] WARN: Shader "common.cfi" doesn't exist (used in material "$unknown$")
  230. <14:03:31> [Warning] WARN: Shader "commondebugpass.cfi" doesn't exist (used in material "$unknown$")
  231. <14:03:31> [Warning] WARN: Shader "commonmotionblurpass.cfi" doesn't exist (used in material "$unknown$")
  232. <14:03:31> [Warning] WARN: Shader "commonmotionblurpasstess.cfi" doesn't exist (used in material "$unknown$")
  233. <14:03:31> [Warning] WARN: Shader "commonshadowgenpass.cfi" doesn't exist (used in material "$unknown$")
  234. <14:03:31> [Warning] WARN: Shader "commonshadowgenpasstess.cfi" doesn't exist (used in material "$unknown$")
  235. <14:03:31> [Warning] WARN: Shader "commonsvo.cfi" doesn't exist (used in material "$unknown$")
  236. <14:03:31> [Warning] WARN: Shader "commontessellation.cfi" doesn't exist (used in material "$unknown$")
  237. <14:03:31> [Warning] WARN: Shader "commonviewspass.cfi" doesn't exist (used in material "$unknown$")
  238. <14:03:31> [Warning] WARN: Shader "commonviewspasstess.cfi" doesn't exist (used in material "$unknown$")
  239. <14:03:31> [Warning] WARN: Shader "commonzpass.cfi" doesn't exist (used in material "$unknown$")
  240. <14:03:31> [Warning] WARN: Shader "commonzpasstess.cfi" doesn't exist (used in material "$unknown$")
  241. <14:03:31> [Warning] WARN: Shader "commonzprepass.cfi" doesn't exist (used in material "$unknown$")
  242. <14:03:31> [Warning] WARN: Shader "deferredshadows.cfi" doesn't exist (used in material "$unknown$")
  243. <14:03:31> [Warning] WARN: Shader "fraglib.cfi" doesn't exist (used in material "$unknown$")
  244. <14:03:31> [Warning] WARN: Shader "furfinpass.cfi" doesn't exist (used in material "$unknown$")
  245. <14:03:31> [Warning] WARN: Shader "furobliteratepass.cfi" doesn't exist (used in material "$unknown$")
  246. <14:03:31> [Warning] WARN: Shader "furzpass.cfi" doesn't exist (used in material "$unknown$")
  247. <14:03:31> [Warning] WARN: Shader "fxconstantdefs.cfi" doesn't exist (used in material "$unknown$")
  248. <14:03:31> [Warning] WARN: Shader "fxsamplerdefs.cfi" doesn't exist (used in material "$unknown$")
  249. <14:03:31> [Warning] WARN: Shader "fxstreamdefs.cfi" doesn't exist (used in material "$unknown$")
  250. <14:03:31> [Warning] WARN: Shader "gpuparticle.cfi" doesn't exist (used in material "$unknown$")
  251. <14:03:31> [Warning] WARN: Shader "gpuparticlecurves.cfi" doesn't exist (used in material "$unknown$")
  252. <14:03:31> [Warning] WARN: Shader "gpuparticlehelpers.cfi" doesn't exist (used in material "$unknown$")
  253. <14:03:31> [Warning] WARN: Shader "hdrpostprocessdolby.cfi" doesn't exist (used in material "$unknown$")
  254. <14:03:31> [Warning] WARN: Shader "humanskintess.cfi" doesn't exist (used in material "$unknown$")
  255. <14:03:31> [Warning] WARN: Shader "humanskinvalidations.cfi" doesn't exist (used in material "$unknown$")
  256. <14:03:31> [Warning] WARN: Shader "illumtess.cfi" doesn't exist (used in material "$unknown$")
  257. <14:03:31> [Warning] WARN: Shader "illumvalidations.cfi" doesn't exist (used in material "$unknown$")
  258. <14:03:31> [Warning] WARN: Shader "lightvolumes.cfi" doesn't exist (used in material "$unknown$")
  259. <14:03:31> [Warning] WARN: Shader "meshbaker.cfi" doesn't exist (used in material "$unknown$")
  260. <14:03:31> [Warning] WARN: Shader "modificatortc.cfi" doesn't exist (used in material "$unknown$")
  261. <14:03:31> [Warning] WARN: Shader "modificatorvt.cfi" doesn't exist (used in material "$unknown$")
  262. <14:03:31> [Warning] WARN: Shader "multilayeralphablend.cfi" doesn't exist (used in material "$unknown$")
  263. <14:03:31> [Warning] WARN: Shader "particles.cfi" doesn't exist (used in material "$unknown$")
  264. <14:03:31> [Warning] WARN: Shader "particlescustompass.cfi" doesn't exist (used in material "$unknown$")
  265. <14:03:31> [Warning] WARN: Shader "particlesshadowpass.cfi" doesn't exist (used in material "$unknown$")
  266. <14:03:31> [Warning] WARN: Shader "particlevt.cfi" doesn't exist (used in material "$unknown$")
  267. <14:03:31> [Warning] WARN: Shader "posteffectslib.cfi" doesn't exist (used in material "$unknown$")
  268. <14:03:31> [Warning] WARN: Shader "shadelib.cfi" doesn't exist (used in material "$unknown$")
  269. <14:03:31> [Warning] WARN: Shader "shadowcommon.cfi" doesn't exist (used in material "$unknown$")
  270. <14:03:31> [Warning] WARN: Shader "terrainvalidations.cfi" doesn't exist (used in material "$unknown$")
  271. <14:03:31> [Warning] WARN: Shader "tiledshading.cfi" doesn't exist (used in material "$unknown$")
  272. <14:03:31> [Warning] WARN: Shader "vegetationtess.cfi" doesn't exist (used in material "$unknown$")
  273. <14:03:31> [Warning] WARN: Shader "vegetationvalidations.cfi" doesn't exist (used in material "$unknown$")
  274. <14:03:31> [Warning] WARN: Shader "vertexlib.cfi" doesn't exist (used in material "$unknown$")
  275. <14:03:31> [Warning] WARN: Shader "volumelighting.cfi" doesn't exist (used in material "$unknown$")
  276. <14:03:31> [Warning] WARN: Shader "volumetricfog.cfi" doesn't exist (used in material "$unknown$")
  277. <14:03:31> [Warning] WARN: Shader "watercausticspass.cfi" doesn't exist (used in material "$unknown$")
  278. <14:03:31> [Warning] WARN: Shader "waterreflectionspass.cfi" doesn't exist (used in material "$unknown$")
  279. <14:03:31> [Warning] WARN: Shader "auxgeom.cfx" doesn't exist (used in material "$unknown$")
  280. <14:03:31> [Warning] WARN: Shader "clouds.cfx" doesn't exist (used in material "$unknown$")
  281. <14:03:31> [Warning] WARN: Shader "common.cfx" doesn't exist (used in material "$unknown$")
  282. <14:03:31> [Warning] WARN: Shader "debug.cfx" doesn't exist (used in material "$unknown$")
  283. <14:03:31> [Warning] WARN: Shader "debuglight.cfx" doesn't exist (used in material "$unknown$")
  284. <14:03:31> [Warning] WARN: Shader "deferredcaustics.cfx" doesn't exist (used in material "$unknown$")
  285. <14:03:31> [Warning] WARN: Shader "deferredrain.cfx" doesn't exist (used in material "$unknown$")
  286. <14:03:31> [Warning] WARN: Shader "deferredshading.cfx" doesn't exist (used in material "$unknown$")
  287. <14:03:31> [Warning] WARN: Shader "deferredsnow.cfx" doesn't exist (used in material "$unknown$")
  288. <14:03:31> [Warning] WARN: Shader "depthoffield.cfx" doesn't exist (used in material "$unknown$")
  289. <14:03:31> [Warning] WARN: Shader "distanceclouds.cfx" doesn't exist (used in material "$unknown$")
  290. <14:03:31> [Warning] WARN: Shader "dxtcompress.cfx" doesn't exist (used in material "$unknown$")
  291. <14:03:31> [Warning] WARN: Shader "eye.cfx" doesn't exist (used in material "$unknown$")
  292. <14:03:31> [Warning] WARN: Shader "fallback.cfx" doesn't exist (used in material "$unknown$")
  293. <14:03:31> [Warning] WARN: Shader "fixedpipelineemu.cfx" doesn't exist (used in material "$unknown$")
  294. <14:03:31> [Warning] WARN: Shader "fogvolume.cfx" doesn't exist (used in material "$unknown$")
  295. <14:03:31> [Warning] WARN: Shader "fur.cfx" doesn't exist (used in material "$unknown$")
  296. <14:03:31> [Warning] WARN: Shader "geometrybeam.cfx" doesn't exist (used in material "$unknown$")
  297. <14:03:31> [Warning] WARN: Shader "glass.cfx" doesn't exist (used in material "$unknown$")
  298. <14:03:31> [Warning] WARN: Shader "gpuparticlebegin.cfx" doesn't exist (used in material "$unknown$")
  299. <14:03:31> [Warning] WARN: Shader "gpuparticlebitonicsort.cfx" doesn't exist (used in material "$unknown$")
  300. <14:03:31> [Warning] WARN: Shader "gpuparticlebitonicsortglobal2048.cfx" doesn't exist (used in material "$unknown$")
  301. <14:03:31> [Warning] WARN: Shader "gpuparticlebitonicsortlocal.cfx" doesn't exist (used in material "$unknown$")
  302. <14:03:31> [Warning] WARN: Shader "gpuparticleemit.cfx" doesn't exist (used in material "$unknown$")
  303. <14:03:31> [Warning] WARN: Shader "gpuparticlegathersortdistance.cfx" doesn't exist (used in material "$unknown$")
  304. <14:03:31> [Warning] WARN: Shader "gpuparticleoddevensort.cfx" doesn't exist (used in material "$unknown$")
  305. <14:03:31> [Warning] WARN: Shader "gpuparticlerendernogs.cfx" doesn't exist (used in material "$unknown$")
  306. <14:03:31> [Warning] WARN: Shader "gpuparticleupdate.cfx" doesn't exist (used in material "$unknown$")
  307. <14:03:31> [Warning] WARN: Shader "hair.cfx" doesn't exist (used in material "$unknown$")
  308. <14:03:31> [Warning] WARN: Shader "hdrdolbymetadatapass0.cfx" doesn't exist (used in material "$unknown$")
  309. <14:03:31> [Warning] WARN: Shader "hdrdolbymetadatapass1.cfx" doesn't exist (used in material "$unknown$")
  310. <14:03:31> [Warning] WARN: Shader "hdrpostprocess.cfx" doesn't exist (used in material "$unknown$")
  311. <14:03:31> [Warning] WARN: Shader "helper.cfx" doesn't exist (used in material "$unknown$")
  312. <14:03:31> [Warning] WARN: Shader "hud3d.cfx" doesn't exist (used in material "$unknown$")
  313. <14:03:31> [Warning] WARN: Shader "humanskin.cfx" doesn't exist (used in material "$unknown$")
  314. <14:03:31> [Warning] WARN: Shader "illum.cfx" doesn't exist (used in material "$unknown$")
  315. <14:03:31> [Warning] WARN: Shader "lensoptics.cfx" doesn't exist (used in material "$unknown$")
  316. <14:03:31> [Warning] WARN: Shader "light.cfx" doesn't exist (used in material "$unknown$")
  317. <14:03:31> [Warning] WARN: Shader "lightbeam.cfx" doesn't exist (used in material "$unknown$")
  318. <14:03:31> [Warning] WARN: Shader "meshbakerdilate.cfx" doesn't exist (used in material "$unknown$")
  319. <14:03:31> [Warning] WARN: Shader "monitor.cfx" doesn't exist (used in material "$unknown$")
  320. <14:03:31> [Warning] WARN: Shader "motionblur.cfx" doesn't exist (used in material "$unknown$")
  321. <14:03:31> [Warning] WARN: Shader "nodraw.cfx" doesn't exist (used in material "$unknown$")
  322. <14:03:31> [Warning] WARN: Shader "occlusiontest.cfx" doesn't exist (used in material "$unknown$")
  323. <14:03:31> [Warning] WARN: Shader "particleimposter.cfx" doesn't exist (used in material "$unknown$")
  324. <14:03:31> [Warning] WARN: Shader "particles.cfx" doesn't exist (used in material "$unknown$")
  325. <14:03:31> [Warning] WARN: Shader "particlesnomat.cfx" doesn't exist (used in material "$unknown$")
  326. <14:03:31> [Warning] WARN: Shader "particlesnomatmirror.cfx" doesn't exist (used in material "$unknown$")
  327. <14:03:31> [Warning] WARN: Shader "postaa.cfx" doesn't exist (used in material "$unknown$")
  328. <14:03:31> [Warning] WARN: Shader "posteffects.cfx" doesn't exist (used in material "$unknown$")
  329. <14:03:31> [Warning] WARN: Shader "posteffectsgame.cfx" doesn't exist (used in material "$unknown$")
  330. <14:03:31> [Warning] WARN: Shader "referenceimage.cfx" doesn't exist (used in material "$unknown$")
  331. <14:03:31> [Warning] WARN: Shader "referenceimagehdr.cfx" doesn't exist (used in material "$unknown$")
  332. <14:03:31> [Warning] WARN: Shader "scopes.cfx" doesn't exist (used in material "$unknown$")
  333. <14:03:31> [Warning] WARN: Shader "shadowblur.cfx" doesn't exist (used in material "$unknown$")
  334. <14:03:31> [Warning] WARN: Shader "shadowmaskgen.cfx" doesn't exist (used in material "$unknown$")
  335. <14:03:31> [Warning] WARN: Shader "sketch.cfx" doesn't exist (used in material "$unknown$")
  336. <14:03:31> [Warning] WARN: Shader "sketchterrain.cfx" doesn't exist (used in material "$unknown$")
  337. <14:03:31> [Warning] WARN: Shader "sky.cfx" doesn't exist (used in material "$unknown$")
  338. <14:03:31> [Warning] WARN: Shader "skyhdr.cfx" doesn't exist (used in material "$unknown$")
  339. <14:03:31> [Warning] WARN: Shader "softocclusionquery.cfx" doesn't exist (used in material "$unknown$")
  340. <14:03:31> [Warning] WARN: Shader "stars.cfx" doesn't exist (used in material "$unknown$")
  341. <14:03:31> [Warning] WARN: Shader "startergame_geometrybeamscaling.cfx" doesn't exist (used in material "$unknown$")
  342. <14:03:31> [Warning] WARN: Shader "stereo.cfx" doesn't exist (used in material "$unknown$")
  343. <14:03:31> [Warning] WARN: Shader "sunshafts.cfx" doesn't exist (used in material "$unknown$")
  344. <14:03:31> [Warning] WARN: Shader "templbeamproc.cfx" doesn't exist (used in material "$unknown$")
  345. <14:03:31> [Warning] WARN: Shader "terrain.cfx" doesn't exist (used in material "$unknown$")
  346. <14:03:31> [Warning] WARN: Shader "total_illumination.cfx" doesn't exist (used in material "$unknown$")
  347. <14:03:31> [Warning] WARN: Shader "ui.cfx" doesn't exist (used in material "$unknown$")
  348. <14:03:31> [Warning] WARN: Shader "vegetation.cfx" doesn't exist (used in material "$unknown$")
  349. <14:03:31> [Warning] WARN: Shader "video.cfx" doesn't exist (used in material "$unknown$")
  350. <14:03:31> [Warning] WARN: Shader "volumeobject.cfx" doesn't exist (used in material "$unknown$")
  351. <14:03:31> [Warning] WARN: Shader "water.cfx" doesn't exist (used in material "$unknown$")
  352. <14:03:31> [Warning] WARN: Shader "waterfall.cfx" doesn't exist (used in material "$unknown$")
  353. <14:03:31> [Warning] WARN: Shader "waterfogvolume.cfx" doesn't exist (used in material "$unknown$")
  354. <14:03:31> [Warning] WARN: Shader "wateroceanbottom.cfx" doesn't exist (used in material "$unknown$")
  355. <14:03:31> [Warning] WARN: Shader "watervolume.cfx" doesn't exist (used in material "$unknown$")
  356. <14:03:31> Asked to load pak 'shaderCache.pak' to memory, but did not find it in the list of available paks.
  357. <14:03:31> Asked to load pak 'shaderCache.pak' to memory, but did not find it in the list of available paks.
  358. <14:03:31> Load System Shader 'Fallback'...
  359. <14:03:31> ok
  360. <14:03:31> Load System Shader 'FixedPipelineEmu'...
  361. <14:03:31> ok
  362. <14:03:31> Load System Shader 'UI'...
  363. <14:03:31> ok
  364. <14:03:31> Load System Shader (refresh) 'Stereo'...
  365. <14:03:31> ok
  366. <14:03:31> Load System Shader (refresh) 'Video'...
  367. <14:03:31> ok
  368. <14:03:31> [Renderer] A display device has been connected to the system
  369. <14:03:31> No Substitute Texture found for the file : engineassets/textures/startscreen.dds
  370. <14:03:31> Remote console listening on: 4600
  371. <14:03:31> Flushing pended shaders...
  372. <14:03:31> Finished flushing pended shaders...
  373. <14:03:31> [Warning] WARN: Shader "common.cfi" doesn't exist (used in material "$unknown$")
  374. <14:03:31> [Warning] WARN: Shader "commondebugpass.cfi" doesn't exist (used in material "$unknown$")
  375. <14:03:31> [Warning] WARN: Shader "commonmotionblurpass.cfi" doesn't exist (used in material "$unknown$")
  376. <14:03:31> [Warning] WARN: Shader "commonmotionblurpasstess.cfi" doesn't exist (used in material "$unknown$")
  377. <14:03:31> [Warning] WARN: Shader "commonshadowgenpass.cfi" doesn't exist (used in material "$unknown$")
  378. <14:03:31> [Warning] WARN: Shader "commonshadowgenpasstess.cfi" doesn't exist (used in material "$unknown$")
  379. <14:03:31> [Warning] WARN: Shader "commonsvo.cfi" doesn't exist (used in material "$unknown$")
  380. <14:03:31> [Warning] WARN: Shader "commontessellation.cfi" doesn't exist (used in material "$unknown$")
  381. <14:03:31> [Warning] WARN: Shader "commonviewspass.cfi" doesn't exist (used in material "$unknown$")
  382. <14:03:31> [Warning] WARN: Shader "commonviewspasstess.cfi" doesn't exist (used in material "$unknown$")
  383. <14:03:31> [Warning] WARN: Shader "commonzpass.cfi" doesn't exist (used in material "$unknown$")
  384. <14:03:31> [Warning] WARN: Shader "commonzpasstess.cfi" doesn't exist (used in material "$unknown$")
  385. <14:03:31> [Warning] WARN: Shader "commonzprepass.cfi" doesn't exist (used in material "$unknown$")
  386. <14:03:31> [Warning] WARN: Shader "deferredshadows.cfi" doesn't exist (used in material "$unknown$")
  387. <14:03:31> [Warning] WARN: Shader "fraglib.cfi" doesn't exist (used in material "$unknown$")
  388. <14:03:31> [Warning] WARN: Shader "furfinpass.cfi" doesn't exist (used in material "$unknown$")
  389. <14:03:31> [Warning] WARN: Shader "furobliteratepass.cfi" doesn't exist (used in material "$unknown$")
  390. <14:03:31> [Warning] WARN: Shader "furzpass.cfi" doesn't exist (used in material "$unknown$")
  391. <14:03:31> [Warning] WARN: Shader "fxconstantdefs.cfi" doesn't exist (used in material "$unknown$")
  392. <14:03:31> [Warning] WARN: Shader "fxsamplerdefs.cfi" doesn't exist (used in material "$unknown$")
  393. <14:03:31> [Warning] WARN: Shader "fxstreamdefs.cfi" doesn't exist (used in material "$unknown$")
  394. <14:03:31> [Warning] WARN: Shader "gpuparticle.cfi" doesn't exist (used in material "$unknown$")
  395. <14:03:31> [Warning] WARN: Shader "gpuparticlecurves.cfi" doesn't exist (used in material "$unknown$")
  396. <14:03:31> [Warning] WARN: Shader "gpuparticlehelpers.cfi" doesn't exist (used in material "$unknown$")
  397. <14:03:31> [Warning] WARN: Shader "hdrpostprocessdolby.cfi" doesn't exist (used in material "$unknown$")
  398. <14:03:31> [Warning] WARN: Shader "humanskintess.cfi" doesn't exist (used in material "$unknown$")
  399. <14:03:31> [Warning] WARN: Shader "humanskinvalidations.cfi" doesn't exist (used in material "$unknown$")
  400. <14:03:31> [Warning] WARN: Shader "illumtess.cfi" doesn't exist (used in material "$unknown$")
  401. <14:03:31> [Warning] WARN: Shader "illumvalidations.cfi" doesn't exist (used in material "$unknown$")
  402. <14:03:31> [Warning] WARN: Shader "lightvolumes.cfi" doesn't exist (used in material "$unknown$")
  403. <14:03:31> [Warning] WARN: Shader "meshbaker.cfi" doesn't exist (used in material "$unknown$")
  404. <14:03:31> [Warning] WARN: Shader "modificatortc.cfi" doesn't exist (used in material "$unknown$")
  405. <14:03:31> [Warning] WARN: Shader "modificatorvt.cfi" doesn't exist (used in material "$unknown$")
  406. <14:03:31> [Warning] WARN: Shader "multilayeralphablend.cfi" doesn't exist (used in material "$unknown$")
  407. <14:03:31> [Warning] WARN: Shader "particles.cfi" doesn't exist (used in material "$unknown$")
  408. <14:03:31> [Warning] WARN: Shader "particlescustompass.cfi" doesn't exist (used in material "$unknown$")
  409. <14:03:31> [Warning] WARN: Shader "particlesshadowpass.cfi" doesn't exist (used in material "$unknown$")
  410. <14:03:31> [Warning] WARN: Shader "particlevt.cfi" doesn't exist (used in material "$unknown$")
  411. <14:03:31> [Warning] WARN: Shader "posteffectslib.cfi" doesn't exist (used in material "$unknown$")
  412. <14:03:31> [Warning] WARN: Shader "shadelib.cfi" doesn't exist (used in material "$unknown$")
  413. <14:03:31> [Warning] WARN: Shader "shadowcommon.cfi" doesn't exist (used in material "$unknown$")
  414. <14:03:31> [Warning] WARN: Shader "terrainvalidations.cfi" doesn't exist (used in material "$unknown$")
  415. <14:03:31> [Warning] WARN: Shader "tiledshading.cfi" doesn't exist (used in material "$unknown$")
  416. <14:03:31> [Warning] WARN: Shader "vegetationtess.cfi" doesn't exist (used in material "$unknown$")
  417. <14:03:31> [Warning] WARN: Shader "vegetationvalidations.cfi" doesn't exist (used in material "$unknown$")
  418. <14:03:31> [Warning] WARN: Shader "vertexlib.cfi" doesn't exist (used in material "$unknown$")
  419. <14:03:31> [Warning] WARN: Shader "volumelighting.cfi" doesn't exist (used in material "$unknown$")
  420. <14:03:31> [Warning] WARN: Shader "volumetricfog.cfi" doesn't exist (used in material "$unknown$")
  421. <14:03:31> [Warning] WARN: Shader "watercausticspass.cfi" doesn't exist (used in material "$unknown$")
  422. <14:03:31> [Warning] WARN: Shader "waterreflectionspass.cfi" doesn't exist (used in material "$unknown$")
  423. <14:03:31> Flushing pended shaders...
  424. <14:03:31> Finished flushing pended shaders...
  425. <14:03:31> Allocate render buffer for particles (16384 verts, 49152 tris)...
  426. <14:03:31> [Warning] WARN: Shader "Fallback.cfx" doesn't exist (used in material "$unknown$")
  427. <14:03:31> [Error] [SHADERS] Failed to load shader 'Fallback'!
  428. <14:03:31> [Warning] WARN: Shader "FixedPipelineEmu.cfx" doesn't exist (used in material "$unknown$")
  429. <14:03:31> [Error] [SHADERS] Failed to load shader 'FixedPipelineEmu'!
  430. <14:03:31> [Warning] WARN: Shader "UI.cfx" doesn't exist (used in material "$unknown$")
  431. <14:03:31> [Error] [SHADERS] Failed to load shader 'UI'!
  432. <14:03:31> [Warning] WARN: Shader "Stereo.cfx" doesn't exist (used in material "$unknown$")
  433. <14:03:31> [Error] [SHADERS] Failed to load shader 'Stereo'!
  434. <14:03:31> [Warning] WARN: Shader "Video.cfx" doesn't exist (used in material "$unknown$")
  435. <14:03:31> [Error] [SHADERS] Failed to load shader 'Video'!
  436. <14:03:31> Font initialization
  437. <14:03:31> Using FreeType 2.5.0
  438. <14:03:31> [Warning] XML reader: Can't open file (Fonts/default.font)
  439. <14:03:31> System Shutdown
  440.  
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