Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- @Override
- public Item getItemDropped(IBlockState state, Random rand, int fortune) {
- return Items.CLAY_BALL; // Change this to your item, something like ModItems.itemBean.
- }
- @Override
- public int quantityDropped(IBlockState state, int fortune, Random random) {
- // Check it was a player
- if(this.harvesters.get() != null && this.harvesters.get() instanceof EntityPlayer) {
- EntityPlayer player = this.harvesters.get(); // Player in a variable
- Item itemInHand = player.getHeldItemMainhand().getItem(); // Held in main hand item in a variable
- // Check if the item they're using is an Axe (replace this with your spoon class, ItemSpoon or whatever)
- if(itemInHand instanceof ItemAxe) {
- return 4; // Number of your item you want to return.
- }
- }
- return 0; // Otherwise we return 0 so nothing drops
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement