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- # Level Tools 3.0.0 (BETA)
- tools:
- axe:
- options:
- enabled: True
- auto inventory: True
- configuration:
- item:
- # '%percentage%' - the progress percentage
- # '%current%' - the current xp amount the tool has
- # '%needed%' - the amount of xp needed to levelup
- lore:
- - '&7Bloques: &b%blocksbroken%'
- - '&7Nivel: &b%level% &7(&b%percentage%&7%)'
- - '&7XP: &b%current%&7/&b%needed%'
- options:
- unbreakable: true
- # Customize, what types of axes, will be affected by the system
- tools affected:
- diamond: true
- iron: false
- gold: false
- stone: false
- wood: false
- # Customize, the blocks, that will give xp to the player, all other blocks will be ignored.
- blocks:
- LOG: 1
- # Blacklist system, this prevents the system to add lore or affect the item if it contains any blacklisted words in list
- blacklist:
- # How should the system check for it's items to prevent having to reset lores?
- lore:
- Level:
- Check For: "Level: "
- Prefix: "&7Nivel: &b%level% &7(&b%percentage%&7%)"
- XP:
- Check For: "XP: "
- Prefix: "&7XP: &b%current%&7/&b%needed%"
- Blocks Broken:
- Check For: "Blocks: "
- Prefix: "&7Bloques: &b%blocksbroken%"
- Progress Bar:
- Check For: "[:::::"
- Prefix: "&8[&f%progressbar%&8]"
- # Customize the progress bar that will be on the item.
- progress-bar:
- settings:
- amount of bars: 10
- symbol: "|"
- colors:
- completed: "&a"
- incompleted: "&c"
- # Levels, how the system works.
- # 'custom-levels' - It will tell the system whether to give a player a specific based amount of xp configured, or use 'level * 'cost''
- # 'max-level' - The max level for a pickaxe to continue to level up.
- # 'cost' - What will be used to determine the pickaxe's new level cost (default: level * 500)
- levels:
- settings:
- custom-costs: false
- max-level: 10 # (If you use custom costs the max cost should be one level configured below this) starting at 0
- cost: 500
- costs:
- 0: 100
- 1: 200
- 2: 300
- 3: 400
- 4: 500
- 5: 600
- 6: 700
- 7: 800
- 8: 900
- 9: 1000
- rewards:
- '1':
- commands:
- # '[console] command' - this command is being executed by the console
- # '[player] command' - this command is being executed by the player, it need the permission for the command otherwise it won't work
- # '[message] message' - send a message to the player
- # %player%' - the player name
- - '[console] give %player% stone 1'
- - '[message] &7Your pickaxe is now level &a1&7, well done!'
- enchants:
- vanilla:
- DIG_SPEED: 5
- pickaxe:
- options:
- enabled: True
- auto inventory: True
- configuration:
- item:
- # '%level%' - the item level
- # '%progressbar% - the progress bar (if it's enabled)
- # '%percentage%' - the progress percentage
- # '%current%' - the current xp amount the tool has
- # '%needed%' - the amount of xp needed to levelup
- # '%blocksbroken%' - the amount of blocks broken
- lore:
- - '&7Blocks: &b%blocksbroken%'
- - '&7Level: &b%level% &7(&b%percentage%&7%)'
- - '&7XP: &b%current%&7/&b%needed%'
- options:
- unbreakable: true
- # Customize, what types of pickaxes, will be affected by the system
- tools affected:
- diamond: true
- iron: false
- gold: false
- stone: false
- wood: false
- # Customize, the blocks, that will give xp to the player, all other blocks will be ignored.
- blocks:
- STONE: 1
- # How should the system check for it's items to prevent having to reset lores?
- lore:
- Level:
- Check For: "Level: "
- Prefix: "&7Level: &b%level% &7(&b%percentage%&7%)"
- XP:
- Check For: "XP: "
- Prefix: "&7XP: &b%current%&7/&b%needed%"
- Blocks Broken:
- Check For: "Blocks: "
- Prefix: "&7Blocks: &b%blocksbroken%"
- Progress Bar:
- Check For: "[:::::"
- Prefix: "&8[&f%progressbar%&8]"
- # Customize the progress bar that will be on the item.
- progress-bar:
- settings:
- amount of bars: 10
- symbol: "|"
- colors:
- completed: "&a"
- incompleted: "&c"
- # Levels, how the system works.
- # 'custom-levels' - It will tell the system whether to give a player a specific based amount of xp configured, or use 'level * 'cost''
- # 'max-level' - The max level for a pickaxe to continue to level up.
- # 'cost' - What will be used to determine the pickaxe's new level cost (default: level * 500)
- levels:
- settings:
- custom-costs: false
- max-level: 10 # (If you use custom costs the max cost should be one level configured below this) starting at 0
- cost: 500
- costs:
- 0: 100
- 1: 200
- 2: 300
- 3: 400
- 4: 500
- 5: 600
- 6: 700
- 7: 800
- 8: 900
- 9: 1000
- rewards:
- '1':
- commands:
- # '[console] command' - this command is being executed by the console
- # '[player] command' - this command is being executed by the player, it need the permission for the command otherwise it won't work
- # '[message] message' - send a message to the player
- # %player%' - the player name
- - '[console] give %player% stone 1'
- - '[message] &7Your pickaxe is now level &a1&7, well done!'
- enchants:
- vanilla:
- DIG_SPEED: 5
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