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  1. # Level Tools 3.0.0 (BETA)
  2. tools:
  3. axe:
  4. options:
  5. enabled: True
  6. auto inventory: True
  7. configuration:
  8. item:
  9. # '%percentage%' - the progress percentage
  10. # '%current%' - the current xp amount the tool has
  11. # '%needed%' - the amount of xp needed to levelup
  12. lore:
  13. - '&7Bloques: &b%blocksbroken%'
  14. - '&7Nivel: &b%level% &7(&b%percentage%&7%)'
  15. - '&7XP: &b%current%&7/&b%needed%'
  16. options:
  17. unbreakable: true
  18.  
  19. # Customize, what types of axes, will be affected by the system
  20.  
  21. tools affected:
  22. diamond: true
  23. iron: false
  24. gold: false
  25. stone: false
  26. wood: false
  27.  
  28. # Customize, the blocks, that will give xp to the player, all other blocks will be ignored.
  29.  
  30. blocks:
  31. LOG: 1
  32.  
  33. # Blacklist system, this prevents the system to add lore or affect the item if it contains any blacklisted words in list
  34. blacklist:
  35.  
  36. # How should the system check for it's items to prevent having to reset lores?
  37. lore:
  38. Level:
  39. Check For: "Level: "
  40. Prefix: "&7Nivel: &b%level% &7(&b%percentage%&7%)"
  41. XP:
  42. Check For: "XP: "
  43. Prefix: "&7XP: &b%current%&7/&b%needed%"
  44. Blocks Broken:
  45. Check For: "Blocks: "
  46. Prefix: "&7Bloques: &b%blocksbroken%"
  47. Progress Bar:
  48. Check For: "[:::::"
  49. Prefix: "&8[&f%progressbar%&8]"
  50.  
  51. # Customize the progress bar that will be on the item.
  52.  
  53. progress-bar:
  54. settings:
  55. amount of bars: 10
  56. symbol: "|"
  57. colors:
  58. completed: "&a"
  59. incompleted: "&c"
  60.  
  61. # Levels, how the system works.
  62. # 'custom-levels' - It will tell the system whether to give a player a specific based amount of xp configured, or use 'level * 'cost''
  63. # 'max-level' - The max level for a pickaxe to continue to level up.
  64. # 'cost' - What will be used to determine the pickaxe's new level cost (default: level * 500)
  65. levels:
  66. settings:
  67. custom-costs: false
  68. max-level: 10 # (If you use custom costs the max cost should be one level configured below this) starting at 0
  69. cost: 500
  70. costs:
  71. 0: 100
  72. 1: 200
  73. 2: 300
  74. 3: 400
  75. 4: 500
  76. 5: 600
  77. 6: 700
  78. 7: 800
  79. 8: 900
  80. 9: 1000
  81. rewards:
  82. '1':
  83. commands:
  84. # '[console] command' - this command is being executed by the console
  85. # '[player] command' - this command is being executed by the player, it need the permission for the command otherwise it won't work
  86. # '[message] message' - send a message to the player
  87. # %player%' - the player name
  88. - '[console] give %player% stone 1'
  89. - '[message] &7Your pickaxe is now level &a1&7, well done!'
  90. enchants:
  91. vanilla:
  92. DIG_SPEED: 5
  93. pickaxe:
  94. options:
  95. enabled: True
  96. auto inventory: True
  97. configuration:
  98. item:
  99. # '%level%' - the item level
  100. # '%progressbar% - the progress bar (if it's enabled)
  101. # '%percentage%' - the progress percentage
  102. # '%current%' - the current xp amount the tool has
  103. # '%needed%' - the amount of xp needed to levelup
  104. # '%blocksbroken%' - the amount of blocks broken
  105. lore:
  106. - '&7Blocks: &b%blocksbroken%'
  107. - '&7Level: &b%level% &7(&b%percentage%&7%)'
  108. - '&7XP: &b%current%&7/&b%needed%'
  109. options:
  110. unbreakable: true
  111.  
  112. # Customize, what types of pickaxes, will be affected by the system
  113.  
  114. tools affected:
  115. diamond: true
  116. iron: false
  117. gold: false
  118. stone: false
  119. wood: false
  120.  
  121. # Customize, the blocks, that will give xp to the player, all other blocks will be ignored.
  122.  
  123. blocks:
  124. STONE: 1
  125.  
  126. # How should the system check for it's items to prevent having to reset lores?
  127. lore:
  128. Level:
  129. Check For: "Level: "
  130. Prefix: "&7Level: &b%level% &7(&b%percentage%&7%)"
  131. XP:
  132. Check For: "XP: "
  133. Prefix: "&7XP: &b%current%&7/&b%needed%"
  134. Blocks Broken:
  135. Check For: "Blocks: "
  136. Prefix: "&7Blocks: &b%blocksbroken%"
  137. Progress Bar:
  138. Check For: "[:::::"
  139. Prefix: "&8[&f%progressbar%&8]"
  140.  
  141. # Customize the progress bar that will be on the item.
  142.  
  143. progress-bar:
  144. settings:
  145. amount of bars: 10
  146. symbol: "|"
  147. colors:
  148. completed: "&a"
  149. incompleted: "&c"
  150.  
  151. # Levels, how the system works.
  152. # 'custom-levels' - It will tell the system whether to give a player a specific based amount of xp configured, or use 'level * 'cost''
  153. # 'max-level' - The max level for a pickaxe to continue to level up.
  154. # 'cost' - What will be used to determine the pickaxe's new level cost (default: level * 500)
  155. levels:
  156. settings:
  157. custom-costs: false
  158. max-level: 10 # (If you use custom costs the max cost should be one level configured below this) starting at 0
  159. cost: 500
  160. costs:
  161. 0: 100
  162. 1: 200
  163. 2: 300
  164. 3: 400
  165. 4: 500
  166. 5: 600
  167. 6: 700
  168. 7: 800
  169. 8: 900
  170. 9: 1000
  171. rewards:
  172. '1':
  173. commands:
  174. # '[console] command' - this command is being executed by the console
  175. # '[player] command' - this command is being executed by the player, it need the permission for the command otherwise it won't work
  176. # '[message] message' - send a message to the player
  177. # %player%' - the player name
  178. - '[console] give %player% stone 1'
  179. - '[message] &7Your pickaxe is now level &a1&7, well done!'
  180. enchants:
  181. vanilla:
  182. DIG_SPEED: 5
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