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Sep 22nd, 2019
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  1. v1.1 -> v1.2
  2. ============
  3. Changes made by John Romero, dew, Flambeau, Keyboard_Doomer, Ubergewei, Xaser
  4.  
  5. general:
  6. - fixed all eye switches to prevent triggering by zdoom projectiles and a slew of related potential soft-locks
  7. - automap cleanup for consistent secret/hidden linedef flagging and hiding undesirable active linedefs
  8. - added loads of co-op ammo and monsters to every map
  9. - new SIGIL texture
  10. - new TITLEPIC and CREDIT screens
  11. - new demos: DEMO1 E5M2 by Dew, DEMO2 E5M5 by Xaser, DEMO3 E5M7 by Keyboard_Doomer, DEMO4 E5M1 by Ubergewei
  12.  
  13. map1:
  14. - final room has exit pulled out for easier movement
  15. - escape from lava in tight hallway on both sides
  16. - added co-op berserk in lava (thing 191)
  17.  
  18. map2:
  19. - added tag 120 to ld 129, 145 so it's harder not to trigger the first elevator
  20. - added trim sector to secret area evil eye for proper texture alignment
  21. - changed RK door track linedefs 479, 914 from upper to lower unpegged
  22. - added METAL as upper backside texture on linedefs 454, 455, 1061 and 1924
  23. - changed textures on linedefs 982, 988 to METAL for consistency
  24. - realigned linedef 1348
  25.  
  26. map3:
  27. - outstanding cell charge (t. 168) with no cell weapon changed into three clips
  28. - moved berserk (thing 125) east a little
  29. - added extra MP-only radsuit to the blood hallway
  30. - changed linedefs 1412 and 1414 from lower to upper unpegged
  31.  
  32. map4:
  33. - added shotgun thing 273 to make level start easier, removed co-op shotguns
  34. === red skull key path ===
  35. - added repeatable floor lower action to ld 86 to avoid softlocked in coop if players inside the section wipe out
  36. - split sector 73 to ensure wall trap still works under the new setup
  37. - reshaped cavern architecture around eye switch for trigger safety
  38. - added a lift to final lava room; made easier to move around in lava
  39. - escape stairs out of lava next to raised bridge
  40. - escape stairs out of lava close to soul sphere
  41. === yellow skull key path ===
  42. - reworked lava island re-raising to fully repeatable, using control sectors with decorative torches to support the mechanism
  43. - added ambush cave sector with things 260-262 next to yellow skull key door
  44. - distanced lava island raising lines under YSK door to prevent a special hit (spechit) overflow that would trash recorded demos
  45. - added stairs behind YSK door to prevent players from jumping up
  46. - modified center path environment to look more interesting with metal beams
  47. === blue skull key path ===
  48. - changed hallway behind baron thing 37 to allow him to follow player into crusher area
  49. - made green crusher area easier by combining crushers and removing the separating midgrate
  50. - made ceilings higher in computer crusher maze
  51. - deactivated 3 crushers to make computer maze easier
  52. - moved spectre thing 85 to safe area
  53. - moved shotgunner thing 77 to safe area
  54. - removed deactivation crusher lines from broken teleport pieces and related reactivation lines around sector 272
  55. - changed floor textures on broken teleport pieces to look different
  56. - added backside lower texture (MARBLE3) to linedef 1926
  57. - changed linedefs 2021, 2030, 2042, 2049 to lower unpegged
  58. - changed linedefs 3909, 3911 from lower to upper unpegged
  59. === final area ===
  60. - added MP-only chaingun to the center of the map
  61. - changed height of all 3 skull key posts to stop speedrunners from cheating (sorry ZM, you cheater, my hands are tied -dew)
  62. - reworked final bridge fight sequence to include lava dipping
  63. - added switch to outdoor lava area in a cave section to lower sector 535
  64. - made bridge monster rooms bigger and added monster things 266-269
  65. - made east lava teleporter monster-blocking
  66. - east lava has stimpacks and hidden green armor
  67. - added box of rockets to west lava side
  68. - removed computer map and added rad suit thing 239
  69. - the outstanding cell charge (t. 240) without a matching cell weapon changed into two rockets on all skills each
  70. - extended exit room and added several monsters
  71. - made spectra into a pinky in end cave
  72. - changed linedefs 3927, 3940 to lower unpegged
  73.  
  74. map5:
  75. - made imps on the bridge at the start face away from the player
  76. - added shotgun thing 82 at start, removed corresponding co-op items
  77. - added chaingun thing 135 near start for hntr/hmp skills, thing 336 on fireblu ledge leading to lost soul building
  78. - changed shells in the first secret into a shellbox
  79. - cacodemon thing 154 changed only to hmp skill now
  80. - added another monster blocking line in front of switch linedef 2430
  81. - added islands under cybs to avoid lock-in damage when telefragging them
  82. - added another secret to back of biggest building
  83. - changed action on linedef 702 to walkover-repeatable to prevent potential coop softlock in which BSK door never gets revealed
  84. - created progression-blocking ceiling lifted when you complete the hellcrack building
  85. - changed depth of hellcracks in east building to 24 so imps don't get stuck
  86. - moved megaarmor by cyberdemon to be easier to get
  87. - created lift to get out of wooden building lava
  88. - reworked lost soul hallway with separation lifts, less lost souls
  89. - moved exit a little back from final fight
  90. - changed skull texture bridges to be FIREBLU1
  91. - added trim sector to rocket launcher area evil eye for texture alignment
  92. - fixed ceiling of sector 266 to CEIL4_1
  93. - changed linedef 1045 texture to METAL to fit its environment
  94. - changed width of exit door to 128 for SIGIL texture
  95.  
  96. map6:
  97. - added action 38 with tag 10 to linedefs 3622, 3623, 2624 in the exit area in order to re-access the western section, so players can complete 100% secrets
  98. - added extra MP-only radsuit to red skull blood hallway
  99. - removed unpegged flag from linedefs 1227, 1243, 1257, 1263
  100. - added trim sector to chainsaw room for proper door alignment
  101.  
  102. map7:
  103. - added chaingun thing 378 to singleplayer on hntr/hmp, t. 517 on uv; removed extraneous shotgun coop things on start
  104. - added evil eye thing 398 to make opening the ruined wall easier
  105. - moved red torch thing 1 to make way for the evil eye
  106. - added UV cyb thing 390 that joins the barons in the red skull key ambush
  107. - added sector 833 as secondary tele-destination for the baron/cyb RSK ambush
  108. - added baron of hell thing 389 to make the player pay for the BFG (hidden in alcove opened by linedef 5540)
  109. - moved W1 floor raise action in trap behind RK door from ld 1156 to ld 5529 to prevent softlock if player's too fast and escapes the area
  110. - changed linedef 1585 to WR lift action
  111. - added a second cell charge by the exit room
  112. - added a super-secret SP chaingun
  113. - final building has 2nd set of stairs fixed so player cannot fall next to them
  114. - little pillars around the fort made consistently passable
  115. - shotgunner cages in the fort walls made impassable
  116. - changed upper and lower sidedefs of linedef 3418 to METAL
  117. - changed linedefs 3414 and 3421 to METAL for door track alignment reasons
  118. - changed linedefs 3008, 3016, 3026, 3029, 3119, 3549 to lower unpegged
  119. - changed linedefs 5461, 5464, 5467, 5470 to upper unpegged
  120. - removed unpegged flags from linedef 3343
  121. - fixed alignment of linedef 54 texture
  122. - fixed missing lower unpegged on linedefs 3421, 3414 near the evil eye
  123.  
  124. map8:
  125. - added starting shotgun
  126. - added 2 imps and caco outside starting room, shellbox for compensation
  127. - reshaped linedefs that teleport lost souls into start area to prevent the cyberdemon from triggering them as well
  128. - added 2nd baron thing 195
  129. - moved soulsphere so you can't get it through the wall
  130. - added crushing ceiling trigger on linedef 605 to clear the gallery monsters
  131. - added several monsters for more difficulty
  132. - added lips to ledges and a decoration in building area to stop zero master
  133. - shortened the metal barrier in spider mastermind area
  134. - added a horde of monsters after final cyb
  135. - changed invulnerable to evil eye (baphomet's eye)
  136. - moved stimpak t. 112 from 1904, -640 to 1874, -640 to prevent item floating
  137. - door opened by that same stimpak produces HOMs on activation, added FIRELAV2 to backsides of sidedefs: 1522, 1523, 1524
  138.  
  139. map9:
  140. - added action 2 tag 18 to linedef 947 to force map progression trigger
  141. - switched action 22 tag 17 from l.2525 to l.2530, 2531 to better force a trigger
  142. - moved cell charges t. 228, 229 on the rampart to entice ammo-starved players
  143. - aligned front lower textures of linedefs 588, 589 and 591
  144. - added METAL as lower front texture on linedefs 2261, 2266, 2421 and 2426
  145. - changed starting door to BIGDOOR7 on linedefs 28, 233, 234
  146. - added shotgun shells at thing 239 to entice player to trigger linedef 2439
  147. - changed several lost souls into imps in end room
  148. - added several more enemies in end room
  149. - added specters in the lava behind castle (things 248, 249)
  150. - added imps (things 250, 251)
  151. - added cacodemons (things 252, 253) and carved out a secret alcove for them that triggers on linedefs 588, 589, 591
  152. - added shotgunner thing 254
  153. - added imp thing 255
  154. - added shotgun shells thing 256
  155. - changed sector 210 tag from 14 to 35
  156. - added teleport destinations to sectors tagged 14 (things 257, 258, 259)
  157. - added specters (things 260, 261, 262)
  158. - added shotgun shells thing 263
  159. - added imp thing 264
  160. - changed linedefs 747, 759, 799 to be lower unpegged
  161. - added secret tunnel to the left of thing 161
  162. - added monsters (things 265, 266)
  163. - added stimpack thing 267
  164. - added shotgunners things 268, 269
  165. - added imp thing 270
  166. - added box of ammo in front of switch that lowers platform to red skull door
  167. - made the trap door next to this switch take longer to lower
  168. - changed 2 shotgunners by yellow switches to zombiemen
  169. - added a box of bullets before blue door
  170. - added a medikit before blue door at top of stairs
  171. - added teleporter out of the secret by the castle (in the lava)
  172. - starting spot ceiling is now hellcracks
  173.  
  174. mapinfo: (SIGIL.wad only)
  175. - added DD_DEFNS lump for Doomsday (props to skyjake)
  176. - added UMAPINFO lump for general future support (props to Shadow Hog)
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