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raw changelog for RC23

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Jan 23rd, 2021
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  1. GAME
  2. - Companions: Fixed a new bug where manually exchanged items disappear when given to a quest companion
  3. - Removed dynamic zoom from vssk since it has a dynamic zoom upgrade and corrected the freelook offset
  4. - Fix for safe zone detection during emissions and other things, this will fix weird safe zones found outdoors
  5. - Rebalanced rain + helm rain audio
  6. - Fixed big prefetch file for when launcher/options supported is added
  7. - Fixed HOM/occlusion mesh for Dark Valley
  8. - Fixed guitar and harmonica not playing sounds properly by player
  9. - Fixed weapon parts conditions changing every time an attachment is attached/detached
  10. - Fixed tent taking few seconds to deploy when item animations are disabled
  11. - fixed double use button on sleeping bag
  12. - Lab weather fixes
  13. - Underground labs were not working correctly with weather because the level fog+env files override some parameters
  14. - Updated weather preset for making PDA map shots
  15. - Weather fixes
  16. - small fixes to some skyburn/contrast issues
  17. - Added fire_point, fire_point2, fire_direction and shell_point to the weapon hud editor
  18. - Fixed HOM mesh for Wild Territory
  19. - rain&storms : reworked rain density + rain color to reduce the flicker of the rain particles
  20. - storms: removed sun from daytime storms b/c the sun shadow jumps not nice
  21. - reworked lightning intervals b/c some had very long intervals
  22. - rebalanced lighting and contrast to better match
  23. - improved sunrise+sunset times to hopefully remove all the instances sun is visible through the terrain
  24. - further improvements to minimize the bad skyboxes
  25. - Removed the broken colt kimber from trade presets and npc loadouts
  26. - Slightly increased Cordon's terrain brightness
  27. - Fixed few outfits getting damaged by radiation
  28. - Fixed a case where NV effect still on if you choose to drop the active headlamp
  29. - foggy: created new sun texture for foggy weather
  30. - fixed a few small instances where there might be sun under terrain
  31. - Jupiter: geometry fixes
  32. - Jupiter Underground: Fixed sector bug with stash in train
  33. - Swamps: R1 lighting fixes, misc fixes
  34. - Cordon: R1 lighting+geom fixes
  35. - Garbage: R1 lighting fixes
  36. - Agroprom: R1 lighting fixes
  37. - Darkvalley: R1 lighting fixes
  38. - Bar: r1 lighting fixes + patched terrain near stash
  39. - Army Warehouses: R1 lighting fixes
  40. - Zaton: R1 lighting fixes + geometry fixes
  41. - fix not being able to set crosshair color values back to 255 if changed
  42. - Fixed incorrect texture path in Jupiter Underground
  43. - Fixed msaa can't be turned off again
  44.  
  45. ENGINE
  46. - Small fix for detector screen on/off functionality
  47. - Remove blood splatter from acid anomalies
  48. - Print detailed error if script failed to load
  49. - Replaced _alloca with xr_alloc in xrCDB Collector::calc_adjacency and added verify checks
  50. - Use fire_direction for fire_bone rotation
  51. - Hud adjust for fire_bone(2), shell_point and fire_direction
  52. - Fix abrupt ending of last shot animation for pistols
  53. - Working actor light definition for CTorch and some general improvements
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