Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- GAME
- - Companions: Fixed a new bug where manually exchanged items disappear when given to a quest companion
- - Removed dynamic zoom from vssk since it has a dynamic zoom upgrade and corrected the freelook offset
- - Fix for safe zone detection during emissions and other things, this will fix weird safe zones found outdoors
- - Rebalanced rain + helm rain audio
- - Fixed big prefetch file for when launcher/options supported is added
- - Fixed HOM/occlusion mesh for Dark Valley
- - Fixed guitar and harmonica not playing sounds properly by player
- - Fixed weapon parts conditions changing every time an attachment is attached/detached
- - Fixed tent taking few seconds to deploy when item animations are disabled
- - fixed double use button on sleeping bag
- - Lab weather fixes
- - Underground labs were not working correctly with weather because the level fog+env files override some parameters
- - Updated weather preset for making PDA map shots
- - Weather fixes
- - small fixes to some skyburn/contrast issues
- - Added fire_point, fire_point2, fire_direction and shell_point to the weapon hud editor
- - Fixed HOM mesh for Wild Territory
- - rain&storms : reworked rain density + rain color to reduce the flicker of the rain particles
- - storms: removed sun from daytime storms b/c the sun shadow jumps not nice
- - reworked lightning intervals b/c some had very long intervals
- - rebalanced lighting and contrast to better match
- - improved sunrise+sunset times to hopefully remove all the instances sun is visible through the terrain
- - further improvements to minimize the bad skyboxes
- - Removed the broken colt kimber from trade presets and npc loadouts
- - Slightly increased Cordon's terrain brightness
- - Fixed few outfits getting damaged by radiation
- - Fixed a case where NV effect still on if you choose to drop the active headlamp
- - foggy: created new sun texture for foggy weather
- - fixed a few small instances where there might be sun under terrain
- - Jupiter: geometry fixes
- - Jupiter Underground: Fixed sector bug with stash in train
- - Swamps: R1 lighting fixes, misc fixes
- - Cordon: R1 lighting+geom fixes
- - Garbage: R1 lighting fixes
- - Agroprom: R1 lighting fixes
- - Darkvalley: R1 lighting fixes
- - Bar: r1 lighting fixes + patched terrain near stash
- - Army Warehouses: R1 lighting fixes
- - Zaton: R1 lighting fixes + geometry fixes
- - fix not being able to set crosshair color values back to 255 if changed
- - Fixed incorrect texture path in Jupiter Underground
- - Fixed msaa can't be turned off again
- ENGINE
- - Small fix for detector screen on/off functionality
- - Remove blood splatter from acid anomalies
- - Print detailed error if script failed to load
- - Replaced _alloca with xr_alloc in xrCDB Collector::calc_adjacency and added verify checks
- - Use fire_direction for fire_bone rotation
- - Hud adjust for fire_bone(2), shell_point and fire_direction
- - Fix abrupt ending of last shot animation for pistols
- - Working actor light definition for CTorch and some general improvements
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement