Lunos

My SMTVV engine.ini

Sep 24th, 2024 (edited)
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  1. [Core.System]
  2. Paths=../../../Engine/Content
  3. Paths=%GAMEDIR%Content
  4. Paths=../../../Project/Plugins/ACLPlugin/Content
  5. Paths=../../../Project/Plugins/LoadAssetByAssetData/Content
  6. Paths=../../../Project/Plugins/Runtime/CriWare/CriWare/Content
  7. Paths=../../../Project/Plugins/SpriteStudio6/Content
  8. Paths=../../../Engine/Plugins/2D/Paper2D/Content
  9. Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
  10. Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
  11. Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
  12. Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
  13.  
  14. [SystemSettings]
  15. r.MotionBlurQuality=0
  16. r.DefaultFeature.MotionBlur=0
  17. r.SceneColorFringeQuality=0
  18. r.DepthOfFieldQuality=0
  19. r.Tonemapper.GrainQuantization=0
  20. r.Tonemapper.Quality=0
  21. r.LensFlareQuality=0
  22. r.DefaultFeature.LensFlare=0
  23. r.OneFrameThreadLag=1
  24. r.FinishCurrentFrame=0
  25. r.HZBOcclusion=0
  26. r.Shaders.Optimize=1
  27. r.Shaders.FastMath=1
  28. # Visual enhancements
  29. r.DefaultFeature.AntiAliasing=2
  30. r.PostProcessAAQuality=6
  31. r.TemporalAASamples=64
  32. r.TemporalAA.Upsampling=1
  33. r.TemporalAA.Upscaler=1
  34. r.Upscale.Quality=5
  35. r.Upscale.Softness=0.20
  36. r.TemporalAAFilterSize=0.75
  37. r.TemporalAACurrentFrameWeight=0.75
  38. r.TemporalAASharpness=0.25
  39.  
  40. [/Script/Engine.RendererSettings]
  41. r.Streaming.PoolSize=1000 ; (Lower if needed, but this is a safe starting point for HDDs)
  42. r.Streaming.LimitPoolSizeToVRAM=1
  43. r.Streaming.DefragDynamicBounds=1
  44. r.Streaming.HLODStrategy=0
  45.  
  46. [/Script/Engine.StreamingSettings]
  47. s.AsyncLoadingThreadEnabled=True
  48. s.AsyncLoadingUseFullTimeLimit=True
  49. s.AsyncLoadingTimeLimit=2.0 ; Increase to reduce CPU stress if needed
  50. s.PriorityAsyncLoadingExtraTime=15.0
  51. s.PriorityAsyncLoadingBoost=3
  52. s.EventDrivenLoaderEnabled=True
  53.  
  54. [/Script/Engine.StreamingSettings]
  55. s.MaxNumForcedMips=0
  56. s.MaxHiddenPrimitiveTexturesPerFrame=0
  57. s.MinTextureResidentMipCount=7
  58. s.MaxNumForcedLODs=0
  59.  
  60. [SystemSettings]
  61. r.TextureStreaming.UseVirtualTexturing=False
  62. r.VirtualTextureReducedMemoryEnabled=False
  63.  
  64. [/Script/Engine.GarbageCollectionSettings]
  65. gc.TimeBetweenPurgingPendingKillObjects=300
  66. gc.MaxObjectsNotConsideredByGC=1
  67. gc.SizeOfPermanentObjectPool=0
  68. gc.FlushStreamingOnGC=True
  69. gc.AllowParallelGC=True
  70. gc.NumRetriesBeforeForcingGC=1
  71. gc.MaxMemoryToLeaveForGC=512
  72.  
  73. [/Script/Engine.RendererSettings]
  74. r.RayTracing=False
  75.  
  76. [WindowsApplication.Accessibility]
  77. StickyKeysHotkey=False
  78. ToggleKeysHotkey=False
  79. FilterKeysHotkey=False
  80. StickyKeysConfirmation=False
  81. ToggleKeysConfirmation=False
  82. FilterKeysConfirmation=False
  83.  
  84.  
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