YamoriX

A Rank / B Rank Changes (v1.6.0)

Oct 4th, 2023 (edited)
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  1. A Rank / B Rank Changes (v1.6.0)
  2.  
  3. Here is a list of all the changes made to the A rank and B rank characters.
  4.  
  5. NOTE: I've only bothered to update the English skill descriptions, since I wouldn't
  6. be able to provide a quality translation for the other languages. If anyone
  7. would like to pitch in to correct the other languages, let me know.
  8.  
  9. Credits to:
  10.  
  11. - baretto, for extra Star Force Mega Man changes
  12. - jaede_, for helping test
  13. - Tanaka, for the SFMM Spanish skill translations
  14. - Tooru Tenjo, for the Chinese + Japanese skill text translations
  15. - RXD: Derivative Works discord, for additional suggestions
  16.  
  17. -------------------------------------------------------------------------------------
  18.  
  19. ALIA
  20.  
  21. - Increased base damage of Green Spinner to 200%
  22. - Increased projectile speed by 1.5x
  23. - Changed Restriction Off to Ammunition Expansion
  24. - Increases Ammo Count to 2
  25. - Increased Electric Shock Warhead probability to 100%
  26. - Increased base damage of Melt Creeper to 60%
  27. - Increased Burn damage to 10% per 0.5 sec
  28. - Increased probability of Intelligence Analysis to 50%
  29. - Reduced DEF Reduction from Intelligence Analysis to 15%
  30. - Allowed DEF Reduction to be stacked up to 4 times
  31. - Replaced Conflagration with Data Download
  32. - When hitting a target with DEF Reduced status, recover HP equal to 18.6% ATK
  33. - This will only trigger again after a 6-second cooldown
  34. - Replaced Sprayer Mastery with Show Time
  35. - Gain a brief period of invulnerability to damage and statuses when using Melt Creeper
  36.  
  37. PALLETTE
  38.  
  39. - Increased base damage of Ion Gun to 275%
  40. - Reduced cooldown timer to 6 seconds
  41. - Increased base damage of Electromagnetic Resonance to 75%
  42. - Increased probability of ATK reduction from Short-Circuit to 100%
  43. - Increased base damage of Black Arrow to 75%
  44. - Can now pass through terrain
  45. - Increased ATK Reduction to 20% (24% with Black Arrow Twist)
  46. - Increased Slow effect from Hacker to 50%
  47. - Added 50% damage bonus when attacking ATK Reduced targets
  48. - Replaced Sprayer Adaptability with Protective Shield
  49. - Gain a shield when using Ion Gun that can withstand 64% ATK damage
  50. - Removed cooldown timer from Reload Energy (Card effect)
  51.  
  52. LAYER
  53.  
  54. - Increased base damage of Tenshouha to 125% per hit
  55. - Increased base damage of Renyoudan to 250%
  56. - Increased base damage of Consecutive Lunges to 75% per hit
  57. - Added invulnerability to Consecutive Lunges on hit
  58. - Replaced Armor Protection chip with Protective Shield
  59. - Upon using Tenshouha, gain a shield that can withstand 96% ATK damage
  60. - Soft Spot and Overbearing chips now guarantee Immobilization
  61. - Increased Counter-attack Preparation and Focus ATK bonus to 10%
  62. - Focus now triggers when hitting targets with either skill
  63.  
  64. MARINO
  65.  
  66. - Increased base damage of Shuriken to 125% per projectile
  67. - Reduced cooldown to 4 seconds
  68. - Increased base damage of Blink to 250%
  69. - Added 'Slash' hitflag
  70. - Increased probability of Ninjutsu Mark-I & Ninjutsu Mark-II to 100%, and reduced cooldown timer
  71. - Increased Ninjutsu Mark's damage to 75%
  72. - Increased Immobilization probability of Enzuigiri to 100%
  73. - Removed penetration DMG penalty on Penetrating Shuriken
  74. - Reworked Sun Blaze
  75. - Now triggers upon destroying enemies instead of taking damage
  76. - Increased chance to 50%
  77. - Replaced Blink Thrust with Life Steal
  78. - Upon hitting an enemy with Blink, heal HP equivalent to 24% ATK
  79. - This effect will only trigger on the first target you hit
  80. - Increased effect of Godly Speed to 8% (14% at 5-star)
  81. - Allowed effect to be triggered with both skills
  82.  
  83. AILE
  84.  
  85. - Increased base damage of ZX Saber to 175% per hit
  86. - Slightly increased hit range
  87. - Increased maximum damage of ZX Buster to 250%
  88. - Max charge ZX Buster can penetrate 3 targets (50% dmg after penetration) and go through terrain
  89. - Decreased cooldown timer for Biometal to 15 seconds
  90. - Increased Biometal ATK bonus to 50%
  91. - ZX Saber now grants invulnerability on hit
  92. - Replaced Heroes of the Past with Heart Connection
  93. - Upon transforming into Model ZX, gain a preventive shield
  94. - This effect has a 10-second cooldown
  95. - Increased effect of Accelerate Charge to 33%
  96. - Replaced Energy Recycling with Energy Feedback
  97. - Upon hitting a target with max charged ZX Buster, heal HP equal to 18.6% ATK
  98. - This effect has a 6-second cooldown
  99. - Replaced Enhanced Soul Protection with Soul Guardian
  100. - Upon transforming into Model ZX, gain a shield that can withstand 107.52% ATK damage
  101. - This effect has a 10-second cooldown
  102.  
  103. ZERO
  104.  
  105. - Increased damage of Ryuuenjin to 225% per hit
  106. - Now has invuln to damage by default
  107. - Increased damage of Burn to 12% per 0.5 sec
  108. - Increased damage of Hadangeki to 125%
  109. - Hadangeki can now penetrate several targets and go through terrain
  110. - Increased damage of Rakuhouha to 200% per projectile
  111. - Increased Protective Shield strength to 96%
  112. - Changed effect of Interference chip to Immobilization
  113. - Reworked Rapid Response
  114. - Gain enhanced speed when destroying enemies instead of taking damage
  115. - Increase chance of triggering to 50%
  116. - Air Sword now increases damage of Ryuuenjin by 50%
  117. - Replaced Melee Adaptability (DNA) with Restriction Off
  118. - Upon hitting a target with Ryuuenjin, you will be able to use it again
  119. - This effect has an 8 second cooldown
  120.  
  121. ZERO (Z)
  122.  
  123. - Increased base damage of Zero Knuckle to 300%
  124. - Added melee hitflag
  125. - Replaced Armed Destruction chip with Rapid Response
  126. - Upon hitting Zero Knuckle, increase movement speed by 40%
  127. - Increased probability of Seize Weapon to 100%
  128. - Increased base damage of Shield Boomerang to 225%
  129. - Changed effect of Energy Absorb to trigger on hit, reduced cooldown to 4 seconds
  130. - Increased chance of Life Steal to 100%
  131. - Replaced Show Time (DNA) with Protective Shield
  132. - Upon using Shield Boomerang, gain a shield that can withstand 96% ATK damage
  133. - Replaced Chip Upgrade (DNA) with Maverick Slayer
  134. - When attacking a boss character, increase damage dealt by 25%
  135.  
  136. ROLL
  137.  
  138. - Increased base damage of Roll Swing to 250%
  139. - Slightly increased hit range
  140. - Increased base damage of Mopping to 225%
  141. - Mopping now slows targets on hit by 50%
  142. - Increased base damage of Eddie Bomb (Small) to 250%
  143. - Causes Defocus on hit, causing target's attacks to have 50% chance to miss
  144. - Increased base damage of Eddie Bomb (Large) to 400%
  145. - Immobilizes targets on hit for 2 seconds
  146. - Increased buff from Eddie ATK Boost to 50%
  147. - Strengthened Protective Shield to withstand 96% ATK damage
  148. - Replaced Unfocus with Damaged Morale
  149. - Applies ATK reduction to target, reducing target's attack power to 50%
  150. - Replaced Exhaustion with Discombobulate
  151. - Applies Defocus to target, causing target's attacks to have 50% chance to miss
  152.  
  153. X
  154.  
  155. - Increased maximum Charge Shot damage to 250%
  156. - Increased base damage of Tracking Missile to 175%
  157. - Decreased cooldown time to 3 seconds
  158. - Increased ATK bonus from 'Charged shot' chip to 30%
  159. - Renamed it to 'Over-Charged' cus why not
  160. - Increased DEF reduction from Destructive Warhead to 30%
  161. - Reduced DMG reduction from Charged Penetration to 50%
  162. - Now also allows max Charge Shot to move through terrain
  163. - Electric Shock Warhead now guarantees Immobilization
  164. - Replaced Buster Adaptability with Extra Sub-Tank
  165. - When below 30% HP, recover 100% of your HP once per stage
  166. - Additionally, upon destroying an enemy, recover HP equivalent to 24% ATK with a 25% chance
  167. - Replaced Electric Shock Amplification with Electric Shock Combination
  168. - Increases damage dealt to targets that are Immobilized by 100%
  169. - Increased ATK and DEF bonus from Maverick Hunter to 15%
  170.  
  171. AXL
  172.  
  173. - Increased base damage of Strafing Barrage to 125% per shot
  174. - Strafing Barrage now gains invulnerability upon hitting a target
  175. - Changed effect of Suppressing Barrage chip from Slow to Immobilization
  176. - Increased strength of Protective Shield to 64%
  177. - Corrected erroneous description of Tactical Reload
  178. - Allows you to use Strafing Barrage again after using Tactical Roll
  179. - This effect triggers again only after a 10-second cooldown
  180. - Increased ATK bonus from Tactical Reinforcement to 25%
  181. - Reworked Full of Energy
  182. - Upon destroying a target with Strafing Barrage, you will be able to use Strafing Barrage again
  183. - This effect can only be triggered again after a 6-second cooldown
  184. - Changed Sprayer Mastery to Quick Draw
  185. - Reduce the cooldown of Strafing Barrage by 20%
  186. - Also reduce the cooldown of Tactical Reload by 40%
  187.  
  188. VOLNUTT
  189.  
  190. - Increased base damage of Shining Laser to 125% per hit
  191. - Now has invuln to damage by default
  192. - Show Time changes this to full invuln
  193. - Increased base damage of Crusher to 200%
  194. - Increased base damage of Crusher's shockwave to 75% per hit
  195. - Replaced Electric Shock Warhead chip with Blast Shield
  196. - Upon hitting a target with Crusher, gain a temporary shield that can withstand 75% ATK dmg
  197. - Combined effects of both Mobility passives into one
  198. - Moved Machine Gun Mastery (DNA) to slot 3
  199. - Reworked effect of Adventurous Spirit of Steel
  200. - Gain a DEF enhancement of 3% every 10 seconds
  201. - This effect can stack up to 10 times
  202. - Increased probability of Shockwave (DNA) to 100%
  203. - Increased probability of Intense Blast (DNA) to 100%
  204. - Increased Defocus strength to 50%
  205. - Now applies to all targets hit
  206. - Replaced Machine Gun Mastery (DNA) with Hardened Spirit
  207. - Increase DEF enhancement effect of Adventurous Spirit of Steel by 50%
  208.  
  209. MASSIMO
  210.  
  211. - Increased base damage of Whirlwind to 175% per hit
  212. - Whirlwind now grants invulnerability instead of a shield on hit
  213. - Changed Shield Enhancement to Protective Shield
  214. - Upon hitting a target with Whirlwind, gain a shield that can withstand 93.33% ATK damage
  215. - Increased base damage of Berserker Charge to 150% per hit
  216. - Reduced cooldown to 9 seconds
  217. - Increased effect of Dynamic Destruction to 50%
  218. - Replaced Armor Protection with Armor Reinforcement
  219. - Upon hitting a target with either skill, gain Enhanced DEF by 10%
  220. - Can stack up to 3 times
  221. - Changed effect of Enhance Armor
  222. - Increase effect of Armor Reinforcement by 50%
  223. - Changed Berserker Blast to Overwhelming Power
  224. - Increases damage done to targets inflicted with slow by 50%
  225.  
  226. MEGA MAN
  227.  
  228. - Increased damage of maximum Charge Shot to 250%
  229. - Decreased penetration reduction to 50%
  230. - Harden chip now increases range by 15%
  231. - Increased base damage of Ultimate Charge Shot to 500%
  232. - Allowed for Ultimate Charge Shot to pass through terrain and obstacles
  233. - Increased base damage of Double Charge Shot to 75%
  234. - Decreased penetration reduction to 50%
  235. - Decreased time required to charge for Max Charge Shot and Ultimate Charge Shot
  236. - Increased base damage of Leaf Shield to 200%
  237. - Increased passive Leaf Shield damage to 75% per hit
  238. - Shield gained when using Leaf Shield now withstands 100% ATK damage
  239. - Increased effect strength of Interference to 50%
  240. - Decreased cooldown time of Quick Restart II to 8 seconds
  241.  
  242. VILE
  243.  
  244. - Increased base damage of Electric Shock Round to 175%
  245. - Decreased cooldown to 6 seconds
  246. - Increased fire rate by 50%
  247. - Increased probability of stun to 100% with Penetrating and Diffusing chips
  248. - Increased base damage of Explosive Round to 225%
  249. - Decreased cooldown to 4 seconds
  250. - Increased fire rate by 50%
  251. - Increased DEF Reduction from Destroy Armor to 30%
  252. - Increased damage bonus from Brutal to 50%
  253. - Increased ATK bonus from Destruction Impulse to 30%
  254. - Replaced Revenge with Sadistic Pleasure
  255. - Upon destroying a target, recover HP equivalent to 24% ATK
  256. - This effect will only trigger again after a 6-second cooldown
  257. - Replaced Enhanced Launcher Mastery (DNA) with Tyrannical Force
  258. - When immobilizing or hitting an immobilized target, gain brief invuln
  259. - This effect has a 4-second cooldown
  260.  
  261. SERVBOT
  262.  
  263. - Increased recovery strength of Enjoying Curry to 24% ATK
  264. - Increased shield strength to 64%
  265. - Increased damage of Sacrifice Servbot to 225%
  266. - Increased damage of Bomb Servbot to 200%
  267. - Increased damage of Giant Servbot to 150% per hit
  268. - Increased probability of Secret Seasoning to 100%
  269. - Increased probability of Support Request to 50%
  270. - Special Seasoning now enhances effect by 50%
  271.  
  272. MEGAMAN.EXE
  273.  
  274. - Increased power of maximum Charge Shot to 250%
  275. - Now passes thru terrain and penetrates several targets
  276. - Post-penetration damage is reduced by 50%
  277. - Increased base power of Big Straight to 225%
  278. - Reduced cooldown to 5 seconds
  279. - Removed penetration damage penalty
  280. - Added knockback property
  281. - Removed penetration penalty from Power Increase chip (Big Straight)
  282. - Replaced Harden chip with Protective Shield
  283. - When using Big Straight, gain a shield withstanding 96% ATK damage
  284. - Increased effect of Energy Recycling to 10%
  285. - Increased effect of Full Synchro Amplification to 50%
  286. - Increased effect of Perfect Sync Amplification to 50%
  287.  
  288. BIT
  289.  
  290. - Increased base damage of Forward Slash to 250%
  291. - Reduced cooldown to 6 seconds
  292. - Increased base damage of Tracer chip to 100%
  293. - Increased base damage of Bind Ring to 175%
  294. - Reduced cooldown to 6 seconds
  295. - Increased base damage of Tracer chip to 100%
  296. - Increased ATK and DEF bonus from Hunter to 15%
  297. - Replaced Speed-Oriented (DNA) with Nightmare Enforcer
  298. - In addition to the speed buff granted from Nightmare Police, gain an additional 30% ATK enhancement
  299. - Added an additional effect to Hunter (DNA)
  300. - When hitting a target with Bind Ring, reset cooldown of Forward Slash
  301. - This effect has a 6-second cooldown
  302.  
  303. RISING FIRE X
  304.  
  305. - Increased base damage of Wave Flame to 225%
  306. - Added Burn effect on hit, dealing 15% ATK per 0.5 sec
  307. - Decreased cooldown to 6 seconds
  308. - Increased fire rate by 50%
  309. - Increased base damage of Rising Fire to 250%
  310. - Added Burn effect on hit, dealing 15% ATK per 0.5 sec
  311. - Decreased cooldown to 6 seconds
  312. - Increased fire rate by 50%
  313. - Replaced Continuous Damage Resistance with Gathering Flames
  314. - When hitting a target inflicted with Burn, recover HP equal to 18.6% ATK
  315. - This effect has a 6 second cooldown
  316. - The previous ability (Continuous Damage Resistance) is kept as an additional effect
  317. - Increased base damage of Pillar of Flame to 75% per hit
  318. - Added Burn effect on hit, dealing 15% ATK per 0.5 sec
  319. - Increased ATK and DEF bonus from Maverick Hunter to 15%
  320.  
  321. THUNDER BEAM MEGA MAN
  322.  
  323. - Increased base damage of Thunder Beam to 125% per projectile
  324. - Removed penetration DMG penalty from Complete Penetration
  325. - Increased Ammo Count to 2
  326. - Increased base damage of Lightning Bolt to 225% per bolt
  327. - Now has invuln to damage by default
  328. - Replaced Show Time with Electro-Barrier
  329. - Gain a shield that can withstand dmg equal to 91.8% ATK when using Lightning Bolt
  330. - Additionally, gain invuln to negative statuses when using Lightning Bolt
  331. - Increased the probability of Paralyzing Current to 100%
  332. - Added an additional effect to Paralyzing Current
  333. - Increase damage dealt against immobilized targets by 50%
  334. - Changed effect of Charging Boost (DNA)
  335. - When hitting a target with Thunder Beam, reduce cooldown time of Lightning Bolt by 2 seconds
  336.  
  337. STAR FORCE MEGA MAN
  338.  
  339. - Has been promoted to S-Rank. Congrats!
  340. - Credit to baretto, for implementing this and some additional changes
  341. - Increased damage of maximum Charge Shot to 412.5%
  342. - Increased base damage of Air Spread to 225%
  343. - Upon hitting Air Spread, targets will have movement speed reduced to 50%
  344. - Link Power now increases ATK by 10%, stacks 5 times
  345. - Increased HP recovery of Energy Feedback to 20%
  346. - Replaced Buster Mastery with EM Shield
  347. - Upon taking damage, gain a shield that withstands 96% ATK damage
  348. - This skill will only trigger again after an 8-second cooldown
  349. - New Passive: Fast Gauge
  350. - When using skills, gain an accelerated status, boosting movement speed by 37.5%
  351. - This skill will only trigger again after a 4-second cooldown
  352.  
  353.  
  354. EXTRA
  355.  
  356. - Buffed Batton M-501 recovery effect to 10% (15% at 5-star), every 8 seconds
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