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- A Rank / B Rank Changes (v1.6.0)
- Here is a list of all the changes made to the A rank and B rank characters.
- NOTE: I've only bothered to update the English skill descriptions, since I wouldn't
- be able to provide a quality translation for the other languages. If anyone
- would like to pitch in to correct the other languages, let me know.
- Credits to:
- - baretto, for extra Star Force Mega Man changes
- - jaede_, for helping test
- - Tanaka, for the SFMM Spanish skill translations
- - Tooru Tenjo, for the Chinese + Japanese skill text translations
- - RXD: Derivative Works discord, for additional suggestions
- -------------------------------------------------------------------------------------
- ALIA
- - Increased base damage of Green Spinner to 200%
- - Increased projectile speed by 1.5x
- - Changed Restriction Off to Ammunition Expansion
- - Increases Ammo Count to 2
- - Increased Electric Shock Warhead probability to 100%
- - Increased base damage of Melt Creeper to 60%
- - Increased Burn damage to 10% per 0.5 sec
- - Increased probability of Intelligence Analysis to 50%
- - Reduced DEF Reduction from Intelligence Analysis to 15%
- - Allowed DEF Reduction to be stacked up to 4 times
- - Replaced Conflagration with Data Download
- - When hitting a target with DEF Reduced status, recover HP equal to 18.6% ATK
- - This will only trigger again after a 6-second cooldown
- - Replaced Sprayer Mastery with Show Time
- - Gain a brief period of invulnerability to damage and statuses when using Melt Creeper
- PALLETTE
- - Increased base damage of Ion Gun to 275%
- - Reduced cooldown timer to 6 seconds
- - Increased base damage of Electromagnetic Resonance to 75%
- - Increased probability of ATK reduction from Short-Circuit to 100%
- - Increased base damage of Black Arrow to 75%
- - Can now pass through terrain
- - Increased ATK Reduction to 20% (24% with Black Arrow Twist)
- - Increased Slow effect from Hacker to 50%
- - Added 50% damage bonus when attacking ATK Reduced targets
- - Replaced Sprayer Adaptability with Protective Shield
- - Gain a shield when using Ion Gun that can withstand 64% ATK damage
- - Removed cooldown timer from Reload Energy (Card effect)
- LAYER
- - Increased base damage of Tenshouha to 125% per hit
- - Increased base damage of Renyoudan to 250%
- - Increased base damage of Consecutive Lunges to 75% per hit
- - Added invulnerability to Consecutive Lunges on hit
- - Replaced Armor Protection chip with Protective Shield
- - Upon using Tenshouha, gain a shield that can withstand 96% ATK damage
- - Soft Spot and Overbearing chips now guarantee Immobilization
- - Increased Counter-attack Preparation and Focus ATK bonus to 10%
- - Focus now triggers when hitting targets with either skill
- MARINO
- - Increased base damage of Shuriken to 125% per projectile
- - Reduced cooldown to 4 seconds
- - Increased base damage of Blink to 250%
- - Added 'Slash' hitflag
- - Increased probability of Ninjutsu Mark-I & Ninjutsu Mark-II to 100%, and reduced cooldown timer
- - Increased Ninjutsu Mark's damage to 75%
- - Increased Immobilization probability of Enzuigiri to 100%
- - Removed penetration DMG penalty on Penetrating Shuriken
- - Reworked Sun Blaze
- - Now triggers upon destroying enemies instead of taking damage
- - Increased chance to 50%
- - Replaced Blink Thrust with Life Steal
- - Upon hitting an enemy with Blink, heal HP equivalent to 24% ATK
- - This effect will only trigger on the first target you hit
- - Increased effect of Godly Speed to 8% (14% at 5-star)
- - Allowed effect to be triggered with both skills
- AILE
- - Increased base damage of ZX Saber to 175% per hit
- - Slightly increased hit range
- - Increased maximum damage of ZX Buster to 250%
- - Max charge ZX Buster can penetrate 3 targets (50% dmg after penetration) and go through terrain
- - Decreased cooldown timer for Biometal to 15 seconds
- - Increased Biometal ATK bonus to 50%
- - ZX Saber now grants invulnerability on hit
- - Replaced Heroes of the Past with Heart Connection
- - Upon transforming into Model ZX, gain a preventive shield
- - This effect has a 10-second cooldown
- - Increased effect of Accelerate Charge to 33%
- - Replaced Energy Recycling with Energy Feedback
- - Upon hitting a target with max charged ZX Buster, heal HP equal to 18.6% ATK
- - This effect has a 6-second cooldown
- - Replaced Enhanced Soul Protection with Soul Guardian
- - Upon transforming into Model ZX, gain a shield that can withstand 107.52% ATK damage
- - This effect has a 10-second cooldown
- ZERO
- - Increased damage of Ryuuenjin to 225% per hit
- - Now has invuln to damage by default
- - Increased damage of Burn to 12% per 0.5 sec
- - Increased damage of Hadangeki to 125%
- - Hadangeki can now penetrate several targets and go through terrain
- - Increased damage of Rakuhouha to 200% per projectile
- - Increased Protective Shield strength to 96%
- - Changed effect of Interference chip to Immobilization
- - Reworked Rapid Response
- - Gain enhanced speed when destroying enemies instead of taking damage
- - Increase chance of triggering to 50%
- - Air Sword now increases damage of Ryuuenjin by 50%
- - Replaced Melee Adaptability (DNA) with Restriction Off
- - Upon hitting a target with Ryuuenjin, you will be able to use it again
- - This effect has an 8 second cooldown
- ZERO (Z)
- - Increased base damage of Zero Knuckle to 300%
- - Added melee hitflag
- - Replaced Armed Destruction chip with Rapid Response
- - Upon hitting Zero Knuckle, increase movement speed by 40%
- - Increased probability of Seize Weapon to 100%
- - Increased base damage of Shield Boomerang to 225%
- - Changed effect of Energy Absorb to trigger on hit, reduced cooldown to 4 seconds
- - Increased chance of Life Steal to 100%
- - Replaced Show Time (DNA) with Protective Shield
- - Upon using Shield Boomerang, gain a shield that can withstand 96% ATK damage
- - Replaced Chip Upgrade (DNA) with Maverick Slayer
- - When attacking a boss character, increase damage dealt by 25%
- ROLL
- - Increased base damage of Roll Swing to 250%
- - Slightly increased hit range
- - Increased base damage of Mopping to 225%
- - Mopping now slows targets on hit by 50%
- - Increased base damage of Eddie Bomb (Small) to 250%
- - Causes Defocus on hit, causing target's attacks to have 50% chance to miss
- - Increased base damage of Eddie Bomb (Large) to 400%
- - Immobilizes targets on hit for 2 seconds
- - Increased buff from Eddie ATK Boost to 50%
- - Strengthened Protective Shield to withstand 96% ATK damage
- - Replaced Unfocus with Damaged Morale
- - Applies ATK reduction to target, reducing target's attack power to 50%
- - Replaced Exhaustion with Discombobulate
- - Applies Defocus to target, causing target's attacks to have 50% chance to miss
- X
- - Increased maximum Charge Shot damage to 250%
- - Increased base damage of Tracking Missile to 175%
- - Decreased cooldown time to 3 seconds
- - Increased ATK bonus from 'Charged shot' chip to 30%
- - Renamed it to 'Over-Charged' cus why not
- - Increased DEF reduction from Destructive Warhead to 30%
- - Reduced DMG reduction from Charged Penetration to 50%
- - Now also allows max Charge Shot to move through terrain
- - Electric Shock Warhead now guarantees Immobilization
- - Replaced Buster Adaptability with Extra Sub-Tank
- - When below 30% HP, recover 100% of your HP once per stage
- - Additionally, upon destroying an enemy, recover HP equivalent to 24% ATK with a 25% chance
- - Replaced Electric Shock Amplification with Electric Shock Combination
- - Increases damage dealt to targets that are Immobilized by 100%
- - Increased ATK and DEF bonus from Maverick Hunter to 15%
- AXL
- - Increased base damage of Strafing Barrage to 125% per shot
- - Strafing Barrage now gains invulnerability upon hitting a target
- - Changed effect of Suppressing Barrage chip from Slow to Immobilization
- - Increased strength of Protective Shield to 64%
- - Corrected erroneous description of Tactical Reload
- - Allows you to use Strafing Barrage again after using Tactical Roll
- - This effect triggers again only after a 10-second cooldown
- - Increased ATK bonus from Tactical Reinforcement to 25%
- - Reworked Full of Energy
- - Upon destroying a target with Strafing Barrage, you will be able to use Strafing Barrage again
- - This effect can only be triggered again after a 6-second cooldown
- - Changed Sprayer Mastery to Quick Draw
- - Reduce the cooldown of Strafing Barrage by 20%
- - Also reduce the cooldown of Tactical Reload by 40%
- VOLNUTT
- - Increased base damage of Shining Laser to 125% per hit
- - Now has invuln to damage by default
- - Show Time changes this to full invuln
- - Increased base damage of Crusher to 200%
- - Increased base damage of Crusher's shockwave to 75% per hit
- - Replaced Electric Shock Warhead chip with Blast Shield
- - Upon hitting a target with Crusher, gain a temporary shield that can withstand 75% ATK dmg
- - Combined effects of both Mobility passives into one
- - Moved Machine Gun Mastery (DNA) to slot 3
- - Reworked effect of Adventurous Spirit of Steel
- - Gain a DEF enhancement of 3% every 10 seconds
- - This effect can stack up to 10 times
- - Increased probability of Shockwave (DNA) to 100%
- - Increased probability of Intense Blast (DNA) to 100%
- - Increased Defocus strength to 50%
- - Now applies to all targets hit
- - Replaced Machine Gun Mastery (DNA) with Hardened Spirit
- - Increase DEF enhancement effect of Adventurous Spirit of Steel by 50%
- MASSIMO
- - Increased base damage of Whirlwind to 175% per hit
- - Whirlwind now grants invulnerability instead of a shield on hit
- - Changed Shield Enhancement to Protective Shield
- - Upon hitting a target with Whirlwind, gain a shield that can withstand 93.33% ATK damage
- - Increased base damage of Berserker Charge to 150% per hit
- - Reduced cooldown to 9 seconds
- - Increased effect of Dynamic Destruction to 50%
- - Replaced Armor Protection with Armor Reinforcement
- - Upon hitting a target with either skill, gain Enhanced DEF by 10%
- - Can stack up to 3 times
- - Changed effect of Enhance Armor
- - Increase effect of Armor Reinforcement by 50%
- - Changed Berserker Blast to Overwhelming Power
- - Increases damage done to targets inflicted with slow by 50%
- MEGA MAN
- - Increased damage of maximum Charge Shot to 250%
- - Decreased penetration reduction to 50%
- - Harden chip now increases range by 15%
- - Increased base damage of Ultimate Charge Shot to 500%
- - Allowed for Ultimate Charge Shot to pass through terrain and obstacles
- - Increased base damage of Double Charge Shot to 75%
- - Decreased penetration reduction to 50%
- - Decreased time required to charge for Max Charge Shot and Ultimate Charge Shot
- - Increased base damage of Leaf Shield to 200%
- - Increased passive Leaf Shield damage to 75% per hit
- - Shield gained when using Leaf Shield now withstands 100% ATK damage
- - Increased effect strength of Interference to 50%
- - Decreased cooldown time of Quick Restart II to 8 seconds
- VILE
- - Increased base damage of Electric Shock Round to 175%
- - Decreased cooldown to 6 seconds
- - Increased fire rate by 50%
- - Increased probability of stun to 100% with Penetrating and Diffusing chips
- - Increased base damage of Explosive Round to 225%
- - Decreased cooldown to 4 seconds
- - Increased fire rate by 50%
- - Increased DEF Reduction from Destroy Armor to 30%
- - Increased damage bonus from Brutal to 50%
- - Increased ATK bonus from Destruction Impulse to 30%
- - Replaced Revenge with Sadistic Pleasure
- - Upon destroying a target, recover HP equivalent to 24% ATK
- - This effect will only trigger again after a 6-second cooldown
- - Replaced Enhanced Launcher Mastery (DNA) with Tyrannical Force
- - When immobilizing or hitting an immobilized target, gain brief invuln
- - This effect has a 4-second cooldown
- SERVBOT
- - Increased recovery strength of Enjoying Curry to 24% ATK
- - Increased shield strength to 64%
- - Increased damage of Sacrifice Servbot to 225%
- - Increased damage of Bomb Servbot to 200%
- - Increased damage of Giant Servbot to 150% per hit
- - Increased probability of Secret Seasoning to 100%
- - Increased probability of Support Request to 50%
- - Special Seasoning now enhances effect by 50%
- MEGAMAN.EXE
- - Increased power of maximum Charge Shot to 250%
- - Now passes thru terrain and penetrates several targets
- - Post-penetration damage is reduced by 50%
- - Increased base power of Big Straight to 225%
- - Reduced cooldown to 5 seconds
- - Removed penetration damage penalty
- - Added knockback property
- - Removed penetration penalty from Power Increase chip (Big Straight)
- - Replaced Harden chip with Protective Shield
- - When using Big Straight, gain a shield withstanding 96% ATK damage
- - Increased effect of Energy Recycling to 10%
- - Increased effect of Full Synchro Amplification to 50%
- - Increased effect of Perfect Sync Amplification to 50%
- BIT
- - Increased base damage of Forward Slash to 250%
- - Reduced cooldown to 6 seconds
- - Increased base damage of Tracer chip to 100%
- - Increased base damage of Bind Ring to 175%
- - Reduced cooldown to 6 seconds
- - Increased base damage of Tracer chip to 100%
- - Increased ATK and DEF bonus from Hunter to 15%
- - Replaced Speed-Oriented (DNA) with Nightmare Enforcer
- - In addition to the speed buff granted from Nightmare Police, gain an additional 30% ATK enhancement
- - Added an additional effect to Hunter (DNA)
- - When hitting a target with Bind Ring, reset cooldown of Forward Slash
- - This effect has a 6-second cooldown
- RISING FIRE X
- - Increased base damage of Wave Flame to 225%
- - Added Burn effect on hit, dealing 15% ATK per 0.5 sec
- - Decreased cooldown to 6 seconds
- - Increased fire rate by 50%
- - Increased base damage of Rising Fire to 250%
- - Added Burn effect on hit, dealing 15% ATK per 0.5 sec
- - Decreased cooldown to 6 seconds
- - Increased fire rate by 50%
- - Replaced Continuous Damage Resistance with Gathering Flames
- - When hitting a target inflicted with Burn, recover HP equal to 18.6% ATK
- - This effect has a 6 second cooldown
- - The previous ability (Continuous Damage Resistance) is kept as an additional effect
- - Increased base damage of Pillar of Flame to 75% per hit
- - Added Burn effect on hit, dealing 15% ATK per 0.5 sec
- - Increased ATK and DEF bonus from Maverick Hunter to 15%
- THUNDER BEAM MEGA MAN
- - Increased base damage of Thunder Beam to 125% per projectile
- - Removed penetration DMG penalty from Complete Penetration
- - Increased Ammo Count to 2
- - Increased base damage of Lightning Bolt to 225% per bolt
- - Now has invuln to damage by default
- - Replaced Show Time with Electro-Barrier
- - Gain a shield that can withstand dmg equal to 91.8% ATK when using Lightning Bolt
- - Additionally, gain invuln to negative statuses when using Lightning Bolt
- - Increased the probability of Paralyzing Current to 100%
- - Added an additional effect to Paralyzing Current
- - Increase damage dealt against immobilized targets by 50%
- - Changed effect of Charging Boost (DNA)
- - When hitting a target with Thunder Beam, reduce cooldown time of Lightning Bolt by 2 seconds
- STAR FORCE MEGA MAN
- - Has been promoted to S-Rank. Congrats!
- - Credit to baretto, for implementing this and some additional changes
- - Increased damage of maximum Charge Shot to 412.5%
- - Increased base damage of Air Spread to 225%
- - Upon hitting Air Spread, targets will have movement speed reduced to 50%
- - Link Power now increases ATK by 10%, stacks 5 times
- - Increased HP recovery of Energy Feedback to 20%
- - Replaced Buster Mastery with EM Shield
- - Upon taking damage, gain a shield that withstands 96% ATK damage
- - This skill will only trigger again after an 8-second cooldown
- - New Passive: Fast Gauge
- - When using skills, gain an accelerated status, boosting movement speed by 37.5%
- - This skill will only trigger again after a 4-second cooldown
- EXTRA
- - Buffed Batton M-501 recovery effect to 10% (15% at 5-star), every 8 seconds
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