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Mar 18th, 2018
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  1. ; Base.ini is required to exist
  2. [AppCompat]
  3. CPUScore1=1000
  4. CPUScore2=720
  5. CPUScore3=630
  6. CPUScore4=500
  7. CPUScore5=275
  8. CPUSpeed1=1.8
  9. CPUSpeed2=2.4
  10. CPUSpeed3=3.0
  11. CPUSpeed4=3.5
  12. CPUSpeed5=4.0
  13. CPUMultiCoreMult=1.75
  14. CPUHyperThreadMult=1.15
  15. CPUMemory1=0.5
  16. CPUMemory2=1.0
  17. CPUMemory3=1.0
  18. CPUMemory4=2.0
  19. CPUMemory5=3.0
  20. GPUmemory1=128
  21. GPUmemory2=128
  22. GPUmemory3=256
  23. GPUmemory4=512
  24. GPUmemory5=768
  25. GPUShader1=2
  26. GPUShader2=2
  27. GPUShader3=2
  28. GPUShader4=3
  29. GPUShader5=3
  30.  
  31. [AppCompatGPU-0x10DE]
  32. ;IDs obtained from NVIDIA_Device_IDs_April_2007 from NVIDIA.com
  33. ;0 indicates unsupported. -1 indicates untested. Most laptops and Quadros have not been tested
  34. VendorName=NVIDIA
  35. VendorMobileTag=Go
  36. 0x014F=1,GeForce 6200
  37. 0x00F3=1,GeForce 6200
  38. 0x0221=1,GeForce 6200
  39. 0x0163=1,GeForce 6200 LE
  40. 0x0162=1,GeForce 6200SE TurboCache(TM)
  41. 0x0161=1,GeForce 6200 TurboCache(TM)
  42. 0x0162=1,GeForce 6200SE TurboCache(TM)
  43. 0x0160=1,GeForce 6500
  44. 0x0141=2,GeForce 6600
  45. 0x00F2=2,GeForce 6600
  46. 0x0140=2,GeForce 6600 GT
  47. 0x00F1=2,GeForce 6600 GT
  48. 0x0142=2,GeForce 6600 LE
  49. 0x00F4=2,GeForce 6600 LE
  50. 0x0143=2,GeForce 6600 VE
  51. 0x0147=2,GeForce 6700 XL
  52. 0x0041=2,GeForce 6800
  53. 0x00C1=2,GeForce 6800
  54. 0x0047=2,GeForce 6800 GS
  55. 0x00F6=2,GeForce 6800 GS
  56. 0x00C0=2,GeForce 6800 GS
  57. 0x0045=2,GeForce 6800 GT
  58. 0x00F9=2,GeForce 6800 Series GPU
  59. 0x00C2=2,GeForce 6800 LE
  60. 0x0040=2,GeForce 6800 Ultra
  61. 0x00F9=2,GeForce 6800 Series GPU
  62. 0x0043=2,GeForce 6800 XE
  63. 0x0048=2,GeForce 6800 XT
  64. 0x0218=2,GeForce 6800 XT
  65. 0x00C3=2,GeForce 6800 XT
  66. 0x01DF=2,GeForce 7300 GS
  67. 0x0393=2,GeForce 7300 GT
  68. 0x01D1=2,GeForce 7300 LE
  69. 0x01D3=2,GeForce 7300 SE
  70. 0x01DD=2,GeForce 7500 LE
  71. 0x0392=3,GeForce 7600 GS
  72. 0x0392=3,GeForce 7600 GS
  73. 0x02E1=3,GeForce 7600 GS
  74. 0x0391=3,GeForce 7600 GT
  75. 0x0394=3,GeForce 7600 LE
  76. 0x00F5=4,GeForce 7800 GS
  77. 0x0092=4,GeForce 7800 GT
  78. 0x0091=4,GeForce 7800 GTX
  79. 0x0291=4,GeForce 7900 GT/GTO
  80. 0x0292=4,GeForce 7900 GS
  81. 0x0290=4,GeForce 7900 GTX
  82. 0x0293=4,GeForce 7900 GX2
  83. 0x0294=4,GeForce 7950 GX2
  84. 0x0322=0,GeForce FX 5200
  85. 0x0321=0,GeForce FX 5200 Ultra
  86. 0x0323=0,GeForce FX 5200LE
  87. 0x0326=1,GeForce FX 5500
  88. 0x0326=1,GeForce FX 5500
  89. 0x0312=1,GeForce FX 5600
  90. 0x0311=1,GeForce FX 5600 Ultra
  91. 0x0314=1,GeForce FX 5600XT
  92. 0x0342=1,GeForce FX 5700
  93. 0x0341=1,GeForce FX 5700 Ultra
  94. 0x0343=1,GeForce FX 5700LE
  95. 0x0344=1,GeForce FX 5700VE
  96. 0x0302=1,GeForce FX 5800
  97. 0x0301=1,GeForce FX 5800 Ultra
  98. 0x0331=1,GeForce FX 5900
  99. 0x0330=1,GeForce FX 5900 Ultra
  100. 0x0333=1,GeForce FX 5950 Ultra
  101. 0x0324=1,GeForce FX Go5200 64M
  102. 0x031A=1,GeForce FX Go5600
  103. 0x0347=1,GeForce FX Go5700
  104.  
  105. 0x0167=1,GeForce Go 6200/6400
  106. 0x0168=1,GeForce Go 6200/6400
  107. 0x0148=1,GeForce Go 6600
  108. 0x00c8=2,GeForce Go 6800
  109. 0x00c9=2,GeForce Go 6800 Ultra
  110. 0x0098=3,GeForce Go 7800
  111. 0x0099=3,GeForce Go 7800 GTX
  112. 0x0298=3,GeForce Go 7900 GS
  113. 0x0299=3,GeForce Go 7900 GTX
  114.  
  115. 0x0185=0,GeForce MX 4000
  116. 0x00FA=0,GeForce PCX 5750
  117. 0x00FB=0,GeForce PCX 5900
  118. 0x0110=0,GeForce2 MX/MX 400
  119. 0x0111=0,GeForce2 MX200
  120. 0x0110=0,GeForce2 MX/MX 400
  121. 0x0200=0,GeForce3
  122. 0x0201=0,GeForce3 Ti200
  123. 0x0202=0,GeForce3 Ti500
  124. 0x0172=0,GeForce4 MX 420
  125. 0x0171=0,GeForce4 MX 440
  126. 0x0181=0,GeForce4 MX 440 with AGP8X
  127. 0x0173=0,GeForce4 MX 440-SE
  128. 0x0170=0,GeForce4 MX 460
  129. 0x0253=0,GeForce4 Ti 4200
  130. 0x0281=0,GeForce4 Ti 4200 with AGP8X
  131. 0x0251=0,GeForce4 Ti 4400
  132. 0x0250=0,GeForce4 Ti 4600
  133. 0x0280=0,GeForce4 Ti 4800
  134. 0x0282=0,GeForce4 Ti 4800SE
  135. 0x0203=0,Quadro DCC
  136. 0x0309=1,Quadro FX 1000
  137. 0x034E=1,Quadro FX 1100
  138. 0x00FE=1,Quadro FX 1300
  139. 0x00CE=1,Quadro FX 1400
  140. 0x0308=1,Quadro FX 2000
  141. 0x0338=1,Quadro FX 3000
  142. 0x00FD=1,Quadro PCI-E Series
  143. 0x00F8=1,Quadro FX 3400/224400
  144. 0x00CD=1,Quadro FX 3450/4000 SDI
  145. 0x004E=1,Quadro FX 4000
  146. 0x00CD=1,Quadro FX 3450/4000 SDI
  147. 0x00F8=1,Quadro FX 3400/4400
  148. 0x009D=1,Quadro FX 4500
  149. 0x029F=1,Quadro FX 4500 X2
  150. 0x032B=1,Quadro FX 500/FX 600
  151. 0x014E=1,Quadro FX 540
  152. 0x014C=1,Quadro FX 540 MXM
  153. 0x032B=1,Quadro FX 500/FX 600
  154. 0X033F=1,Quadro FX 700
  155. 0x034C=1,Quadro FX Go1000
  156. 0x00CC=1,Quadro FX Go1400
  157. 0x031C=1,Quadro FX Go700
  158. 0x018A=1,Quadro NVS with AGP8X
  159. 0x032A=1,Quadro NVS 280 PCI
  160. 0x00FD=1,Quadro PCI-E Series
  161. 0x0165=1,Quadro NVS 285
  162. 0x017A=1,Quadro NVS
  163. 0x018A=1,Quadro NVS with AGP8X
  164. 0x0113=1,Quadro2 MXR/EX
  165. 0x017A=1,Quadro NVS
  166. 0x018B=1,Quadro4 380 XGL
  167. 0x0178=1,Quadro4 550 XGL
  168. 0x0188=1,Quadro4 580 XGL
  169. 0x025B=1,Quadro4 700 XGL
  170. 0x0259=1,Quadro4 750 XGL
  171. 0x0258=1,Quadro4 900 XGL
  172. 0x0288=1,Quadro4 980 XGL
  173. 0x028C=1,Quadro4 Go700
  174.  
  175. 0x0295=4,NVIDIA GeForce 7950 GT
  176. 0x03D0=1,NVIDIA GeForce 6100 nForce 430
  177. 0x03D1=1,NVIDIA GeForce 6100 nForce 405
  178. 0x03D2=1,NVIDIA GeForce 6100 nForce 400
  179. 0x0241=1,NVIDIA GeForce 6150 LE
  180. 0x0242=1,NVIDIA GeForce 6100
  181. 0x0245=1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE
  182. 0x029C=1,NVIDIA Quadro FX 5500
  183. 0x0191=5,NVIDIA GeForce 8800 GTX
  184. 0x0193=5,NVIDIA GeForce 8800 GTS
  185. 0x0400=4,NVIDIA GeForce 8600 GTS
  186. 0x0402=4,NVIDIA GeForce 8600 GT
  187. 0x0421=4,NVIDIA GeForce 8500 GT
  188. 0x0422=4,NVIDIA GeForce 8400 GS
  189. 0x0423=4,NVIDIA GeForce 8300 GS
  190.  
  191. [AppCompatGPU-0x1002]
  192. ;IDs obtained from ATI_Device_IDs from ATI.com
  193. ;0 indicates unsupported. -1 indicates untested. Most laptops and Quadros have not been tested
  194. VendorName=ATI
  195. VendorMobileTag=Mobility
  196. 0x5653=1,ATI MOBILITY/RADEON X700
  197. 0x7248=5,Radeon X1950 XTX Uber - Limited Edition
  198. 0x7268=5,Radeon X1950 XTX Uber - Limited Edition Secondary
  199. 0x554D=3,Radeon X800 CrossFire Edition
  200. 0x556D=3,Radeon X800 CrossFire Edition Secondary
  201. 0x5D52=3,Radeon X850 CrossFire Edition
  202. 0x5D72=3,Radeon X850 CrossFire Edition Secondary
  203. 0x564F=1,Radeon X550/X700 Series
  204.  
  205. 0x4154=1,ATI FireGL T2
  206. 0x4174=1,ATI FireGL T2 Secondary
  207. 0x5B64=1,ATI FireGL V3100
  208. 0x5B74=1,ATI FireGL V3100 Secondary
  209. 0x3E54=1,ATI FireGL V3200
  210. 0x3E74=1,ATI FireGL V3200 Secondary
  211. 0x7152=1,ATI FireGL V3300
  212. 0x7172=1,ATI FireGL V3300 Secondary
  213. 0x7153=1,ATI FireGL V3350
  214. 0x7173=1,ATI FireGL V3350 Secondary
  215. 0x71D2=1,ATI FireGL V3400
  216. 0x71F2=1,ATI FireGL V3400 Secondary
  217. 0x5E48=1,ATI FireGL V5000
  218. 0x5E68=1,ATI FireGL V5000 Secondary
  219. 0x5551=1,ATI FireGL V5100
  220. 0x5571=1,ATI FireGL V5100 Secondary
  221. 0x71DA=1,ATI FireGL V5200
  222. 0x71FA=1,ATI FireGL V5200 Secondary
  223. 0x7105=1,ATI FireGL V5300
  224. 0x7125=1,ATI FireGL V5300 Secondary
  225. 0x5550=1,ATI FireGL V7100
  226. 0x5570=1,ATI FireGL V7100 Secondary
  227. 0x5D50=1,ATI FireGL V7200
  228. 0x7104=1,ATI FireGL V7200
  229. 0x5D70=1,ATI FireGL V7200 Secondary
  230. 0x7124=1,ATI FireGL V7200 Secondary
  231. 0x710E=1,ATI FireGL V7300
  232. 0x712E=1,ATI FireGL V7300 Secondary
  233. 0x710F=1,ATI FireGL V7350
  234. 0x712F=1,ATI FireGL V7350 Secondary
  235. 0x4E47=1,ATI FireGL X1
  236. 0x4E67=1,ATI FireGL X1 Secondary
  237. 0x4E4B=1,ATI FireGL X2-256/X2-256t
  238. 0x4E6B=1,ATI FireGL X2-256/X2-256t Secondary
  239. 0x4A4D=1,ATI FireGL X3-256
  240. 0x4A6D=1,ATI FireGL X3-256 Secondary
  241. 0x4147=1,ATI FireGL Z1
  242. 0x4167=1,ATI FireGL Z1 Secondary
  243. 0x5B65=1,ATI FireMV 2200
  244. 0x5B75=1,ATI FireMV 2200 Secondary
  245. 0x719B=1,ATI FireMV 2250
  246. 0x71BB=1,ATI FireMV 2250 Secondary
  247. 0x3151=1,ATI FireMV 2400
  248. 0x3171=1,ATI FireMV 2400 Secondary
  249. 0x724E=1,ATI FireStream 2U
  250. 0x726E=1,ATI FireStream 2U Secondary
  251.  
  252. 0x4C58=1,ATI MOBILITY FIRE GL 7800
  253. 0x4E54=1,ATI MOBILITY FIRE GL T2/T2e
  254. 0x5464=1,ATI MOBILITY FireGL V3100
  255. 0x3154=1,ATI MOBILITY FireGL V3200
  256. 0x564A=1,ATI MOBILITY FireGL V5000
  257. 0x564B=1,ATI MOBILITY FireGL V5000
  258. 0x5D49=1,ATI MOBILITY FireGL V5100
  259. 0x71C4=1,ATI MOBILITY FireGL V5200
  260. 0x71D4=1,ATI MOBILITY FireGL V5250
  261. 0x7106=1,ATI MOBILITY FireGL V7100
  262. 0x7103=1,ATI MOBILITY FireGL V7200
  263. 0x4C59=1,ATI MOBILITY RADEON
  264. 0x4C57=1,ATI MOBILITY RADEON 7500
  265. 0x4E52=1,ATI MOBILITY RADEON 9500
  266. 0x4E56=1,ATI MOBILITY RADEON 9550
  267. 0x4E50=1,ATI MOBILITY RADEON 9600/9700 Series
  268. 0x4A4E=1,ATI MOBILITY RADEON 9800
  269. 0x7210=1,ATI Mobility Radeon HD 2300
  270. 0x7211=1,ATI Mobility Radeon HD 2300
  271. 0x94C9=1,ATI Mobility Radeon HD 2400
  272. 0x94C8=1,ATI Mobility Radeon HD 2400 XT
  273. 0x9581=1,ATI Mobility Radeon HD 2600
  274. 0x9583=1,ATI Mobility Radeon HD 2600 XT
  275. 0x714A=1,ATI Mobility Radeon X1300
  276. 0x7149=1,ATI Mobility Radeon X1300
  277. 0x714B=1,ATI Mobility Radeon X1300
  278. 0x714C=1,ATI Mobility Radeon X1300
  279. 0x718B=1,ATI Mobility Radeon X1350
  280. 0x718C=1,ATI Mobility Radeon X1350
  281. 0x7196=1,ATI Mobility Radeon X1350
  282. 0x7145=1,ATI Mobility Radeon X1400
  283. 0x7186=1,ATI Mobility Radeon X1450
  284. 0x718D=1,ATI Mobility Radeon X1450
  285. 0x71C5=1,ATI Mobility Radeon X1600
  286. 0x71D5=1,ATI Mobility Radeon X1700
  287. 0x71DE=1,ATI Mobility Radeon X1700
  288. 0x71D6=1,ATI Mobility Radeon X1700 XT
  289. 0x7102=1,ATI Mobility Radeon X1800
  290. 0x7101=1,ATI Mobility Radeon X1800 XT
  291. 0x7284=1,ATI Mobility Radeon X1900
  292. 0x718A=1,ATI Mobility Radeon X2300
  293. 0x7188=1,ATI Mobility Radeon X2300
  294. 0x5461=1,ATI MOBILITY RADEON X300
  295. 0x5460=1,ATI MOBILITY RADEON X300
  296. 0x3152=1,ATI MOBILITY RADEON X300
  297. 0x3150=1,ATI MOBILITY RADEON
  298. 0x5462=1,ATI MOBILITY RADEON X600 SE
  299. 0x5652=1,ATI MOBILITY RADEON X700
  300. 0x5653=1,ATI MOBILITY RADEON X700
  301. 0x5673=1,ATI MOBILITY RADEON X700 Secondary
  302. 0x5D4A=1,ATI MOBILITY RADEON X800
  303. 0x5D48=1,ATI MOBILITY RADEON X800 XT
  304.  
  305. 0x4153=1,ATI Radeon 9550/X1050 Series
  306. 0x4173=1,ATI Radeon 9550/X1050 Series Secondary
  307. 0x4150=1,ATI RADEON 9600 Series
  308. 0x4E51=1,ATI RADEON 9600 Series
  309. 0x4151=1,ATI RADEON 9600 Series
  310. 0x4155=1,ATI RADEON 9600 Series
  311. 0x4152=1,ATI RADEON 9600 Series
  312. 0x4E71=1,ATI RADEON 9600 Series Secondary
  313. 0x4171=1,ATI RADEON 9600 Series Secondary
  314. 0x4170=1,ATI RADEON 9600 Series Secondary
  315. 0x4175=1,ATI RADEON 9600 Series Secondary
  316. 0x4172=1,ATI RADEON 9600 Series Secondary
  317. 0x9402=5,ATI Radeon HD 2900 XT
  318. 0x9403=5,ATI Radeon HD 2900 XT
  319. 0x9400=5,ATI Radeon HD 2900 XT
  320. 0x9401=5,ATI Radeon HD 2900 XT
  321. 0x791E=1,ATI Radeon X1200 Series
  322. 0x791F=1,ATI Radeon X1200 Series
  323. 0x7288=5,ATI Radeon X1950 GT
  324. 0x72A8=5,ATI Radeon X1950 GT Secondary
  325. 0x554E=3,ATI RADEON X800 GT
  326. 0x556E=3,ATI RADEON X800 GT Secondary
  327. 0x554D=3,ATI RADEON X800 XL
  328. 0x556D=3,ATI RADEON X800 XL Secondary
  329. 0x4B4B=3,ATI RADEON X850 PRO
  330. 0x4B6B=3,ATI RADEON X850 PRO Secondary
  331. 0x4B4A=3,ATI RADEON X850 SE
  332. 0x4B6A=3,ATI RADEON X850 SE Secondary
  333. 0x4B49=3,ATI RADEON X850 XT
  334. 0x4B4C=3,ATI RADEON X850 XT Platinum Edition
  335. 0x4B6C=3,ATI RADEON X850 XT Platinum Edition Secondary
  336. 0x4B69=3,ATI RADEON X850 XT Secondary
  337. 0x793F=1,ATI Radeon Xpress 1200 Series
  338. 0x7941=1,ATI Radeon Xpress 1200 Series
  339. 0x7942=1,ATI Radeon Xpress 1200 Series
  340. 0x5A61=1,ATI Radeon Xpress Series
  341. 0x5A63=1,ATI Radeon Xpress Series
  342. 0x5A62=1,ATI Radeon Xpress Series
  343. 0x5A41=1,ATI Radeon Xpress Series
  344. 0x5A43=1,ATI Radeon Xpress Series
  345. 0x5A42=1,ATI Radeon Xpress Series
  346. 0x5954=1,ATI Radeon Xpress Series
  347. 0x5854=1,ATI Radeon Xpress Series
  348. 0x5955=1,ATI Radeon Xpress Series
  349. 0x5974=1,ATI Radeon Xpress Series
  350. 0x5874=1,ATI Radeon Xpress Series
  351. 0x5975=1,ATI Radeon Xpress Series
  352. 0x4144=1,Radeon 9500
  353. 0x4149=1,Radeon 9500
  354. 0x4E45=1,Radeon 9500 PRO / 9700
  355. 0x4E65=1,Radeon 9500 PRO / 9700 Secondary
  356. 0x4164=1,Radeon 9500 Secondary
  357. 0x4169=1,Radeon 9500 Secondary
  358. 0x4E46=1,Radeon 9600 TX
  359. 0x4E66=1,Radeon 9600 TX Secondary
  360. 0x4146=1,Radeon 9600TX
  361. 0x4166=1,Radeon 9600TX Secondary
  362. 0x4E44=1,Radeon 9700 PRO
  363. 0x4E64=1,Radeon 9700 PRO Secondary
  364. 0x4E49=1,Radeon 9800
  365. 0x4E48=1,Radeon 9800 PRO
  366. 0x4E68=1,Radeon 9800 PRO Secondary
  367. 0x4148=1,Radeon 9800 SE
  368. 0x4168=1,Radeon 9800 SE Secondary
  369. 0x4E69=1,Radeon 9800 Secondary
  370. 0x4E4A=1,Radeon 9800 XT
  371. 0x4E6A=1,Radeon 9800 XT Secondary
  372.  
  373. 0x7146=2,Radeon X1300 / X1550 Series
  374. 0x7166=2,Radeon X1300 / X1550 Series Secondary
  375. 0x714E=2,Radeon X1300 Series
  376. 0x715E=2,Radeon X1300 Series
  377. 0x714D=2,Radeon X1300 Series
  378. 0x71C3=2,Radeon X1300 Series
  379. 0x718F=2,Radeon X1300 Series
  380. 0x716E=2,Radeon X1300 Series Secondary
  381. 0x717E=2,Radeon X1300 Series Secondary
  382. 0x716D=2,Radeon X1300 Series Secondary
  383. 0x71E3=2,Radeon X1300 Series Secondary
  384. 0x71AF=2,Radeon X1300 Series Secondary
  385. 0x7142=2,Radeon X1300/X1550 Series
  386. 0x7180=2,Radeon X1300/X1550 Series
  387. 0x7183=2,Radeon X1300/X1550 Series
  388. 0x7187=2,Radeon X1300/X1550 Series
  389. 0x7162=2,Radeon X1300/X1550 Series Secondary
  390. 0x71A0=2,Radeon X1300/X1550 Series Secondary
  391. 0x71A3=2,Radeon X1300/X1550 Series Secondary
  392. 0x71A7=2,Radeon X1300/X1550 Series Secondary
  393. 0x7147=2,Radeon X1550 64-bit
  394. 0x715F=2,Radeon X1550 64-bit
  395. 0x719F=2,Radeon X1550 64-bit
  396. 0x7167=2,Radeon X1550 64-bit Secondary
  397. 0x717F=2,Radeon X1550 64-bit Secondary
  398. 0x7143=2,Radeon X1550 Series
  399. 0x7193=2,Radeon X1550 Series
  400. 0x7163=2,Radeon X1550 Series Secondary
  401. 0x71B3=2,Radeon X1550 Series Secondary
  402. 0x71CE=3,Radeon X1600 Pro / Radeon X1300 XT
  403. 0x71EE=3,Radeon X1600 Pro / Radeon X1300 XT Secondary
  404. 0x7140=3,Radeon X1600 Series
  405. 0x71C0=3,Radeon X1600 Series
  406. 0x71C2=3,Radeon X1600 Series
  407. 0x71C6=3,Radeon X1600 Series
  408. 0x7181=3,Radeon X1600 Series
  409. 0x71CD=3,Radeon X1600 Series
  410. 0x7160=3,Radeon X1600 Series Secondary
  411. 0x71E2=3,Radeon X1600 Series Secondary
  412. 0x71E6=3,Radeon X1600 Series Secondary
  413. 0x71A1=3,Radeon X1600 Series Secondary
  414. 0x71ED=3,Radeon X1600 Series Secondary
  415. 0x71E0=3,Radeon X1600 Series Secondary
  416. 0x71C1=3,Radeon X1650 Series
  417. 0x7293=3,Radeon X1650 Series
  418. 0x7291=3,Radeon X1650 Series
  419. 0x71C7=3,Radeon X1650 Series
  420. 0x71E1=3,Radeon X1650 Series Secondary
  421. 0x72B3=3,Radeon X1650 Series Secondary
  422. 0x72B1=3,Radeon X1650 Series Secondary
  423. 0x71E7=3,Radeon X1650 Series Secondary
  424. 0x7100=4,Radeon X1800 Series
  425. 0x7108=4,Radeon X1800 Series
  426. 0x7109=4,Radeon X1800 Series
  427. 0x710A=4,Radeon X1800 Series
  428. 0x710B=4,Radeon X1800 Series
  429. 0x710C=4,Radeon X1800 Series
  430. 0x7120=4,Radeon X1800 Series Secondary
  431. 0x7128=4,Radeon X1800 Series Secondary
  432. 0x7129=4,Radeon X1800 Series Secondary
  433. 0x712A=4,Radeon X1800 Series Secondary
  434. 0x712B=4,Radeon X1800 Series Secondary
  435. 0x712C=4,Radeon X1800 Series Secondary
  436. 0x7243=5,Radeon X1900 Series
  437. 0x7245=5,Radeon X1900 Series
  438. 0x7246=5,Radeon X1900 Series
  439. 0x7247=5,Radeon X1900 Series
  440. 0x7248=5,Radeon X1900 Series
  441. 0x7249=5,Radeon X1900 Series
  442. 0x724A=5,Radeon X1900 Series
  443. 0x724B=5,Radeon X1900 Series
  444. 0x724C=5,Radeon X1900 Series
  445. 0x724D=5,Radeon X1900 Series
  446. 0x724F=5,Radeon X1900 Series
  447. 0x7263=5,Radeon X1900 Series Secondary
  448. 0x7265=5,Radeon X1900 Series Secondary
  449. 0x7266=5,Radeon X1900 Series Secondary
  450. 0x7267=5,Radeon X1900 Series Secondary
  451. 0x7268=5,Radeon X1900 Series Secondary
  452. 0x7269=5,Radeon X1900 Series Secondary
  453. 0x726A=5,Radeon X1900 Series Secondary
  454. 0x726B=5,Radeon X1900 Series Secondary
  455. 0x726C=5,Radeon X1900 Series Secondary
  456. 0x726D=5,Radeon X1900 Series Secondary
  457. 0x726F=5,Radeon X1900 Series Secondary
  458. 0x7280=5,Radeon X1950 Series
  459. 0x7240=5,Radeon X1950 Series
  460. 0x7244=5,Radeon X1950 Series
  461. 0x72A0=5,Radeon X1950 Series Secondary
  462. 0x7260=5,Radeon X1950 Series Secondary
  463. 0x7264=5,Radeon X1950 Series Secondary
  464. 0x5B60=1,Radeon X300/X550/X1050 Series
  465. 0x5B63=1,Radeon X300/X550/X1050 Series
  466. 0x5B73=1,Radeon X300/X550/X1050 Series Secondary
  467. 0x5B70=1,Radeon X300/X550/X1050 Series Secondary
  468. 0x5657=1,Radeon X550/X700 Series
  469. 0x5677=1,Radeon X550/X700 Series Secondary
  470. 0x5B62=1,Radeon X600 Series
  471. 0x5B72=1,Radeon X600 Series Secondary
  472. 0x3E50=1,Radeon X600/X550 Series
  473. 0x3E70=1,Radeon X600/X550 Series Secondary
  474. 0x5E4D=2,Radeon X700
  475. 0x5E4B=2,Radeon X700 PRO
  476. 0x5E6B=2,Radeon X700 PRO Secondary
  477. 0x5E4C=2,Radeon X700 SE
  478. 0x5E6C=2,Radeon X700 SE Secondary
  479. 0x5E6D=2,Radeon X700 Secondary
  480. 0x5E4A=2,Radeon X700 XT
  481. 0x5E6A=2,Radeon X700 XT Secondary
  482. 0x5E4F=2,Radeon X700/X550 Series
  483. 0x5E6F=2,Radeon X700/X550 Series Secondary
  484. 0x554B=3,Radeon X800 GT
  485. 0x556B=3,Radeon X800 GT Secondary
  486. 0x5549=3,Radeon X800 GTO
  487. 0x554F=3,Radeon X800 GTO
  488. 0x5D4F=3,Radeon X800 GTO
  489. 0x5569=3,Radeon X800 GTO Secondary
  490. 0x556F=3,Radeon X800 GTO Secondary
  491. 0x5D6F=3,Radeon X800 GTO Secondary
  492. 0x4A49=3,Radeon X800 PRO
  493. 0x4A69=3,Radeon X800 PRO Secondary
  494. 0x4A4F=3,Radeon X800 SE
  495. 0x4A6F=3,Radeon X800 SE Secondary
  496. 0x4A48=3,Radeon X800 Series
  497. 0x4A4A=3,Radeon X800 Series
  498. 0x4A4C=3,Radeon X800 Series
  499. 0x5548=3,Radeon X800 Series
  500. 0x4A68=3,Radeon X800 Series Secondary
  501. 0x4A6A=3,Radeon X800 Series Secondary
  502. 0x4A6C=3,Radeon X800 Series Secondary
  503. 0x5568=3,Radeon X800 Series Secondary
  504. 0x4A54=3,Radeon X800 VE
  505. 0x4A74=3,Radeon X800 VE Secondary
  506. 0x4A4B=3,Radeon X800 XT
  507. 0x5D57=3,Radeon X800 XT
  508. 0x4A50=3,Radeon X800 XT Platinum Edition
  509. 0x554A=3,Radeon X800 XT Platinum Edition
  510. 0x4A70=3,Radeon X800 XT Platinum Edition Secondary
  511. 0x556A=3,Radeon X800 XT Platinum Edition Secondary
  512. 0x4A6B=3,Radeon X800 XT Secondary
  513. 0x5D77=3,Radeon X800 XT Secondary
  514. 0x5D52=3,Radeon X850 XT
  515. 0x5D4D=3,Radeon X850 XT Platinum Edition
  516. 0x5D6D=3,Radeon X850 XT Platinum Edition Secondary
  517. 0x5D72=3,Radeon X850 XT Secondary
  518. ; Add a ArrayOfStruct key for all DeviceProfile PerObjectConfig sections (this must come before any DeviceProfile sections)
  519. ; Note that * properties don't get written back out by the config system, but these aren't real sections, so that should be okay
  520. [DeviceProfile]
  521. *TextureLODGroups=Group
  522.  
  523. [DeviceProfiles]
  524. +DeviceProfileNameAndTypes=Windows,Windows
  525. +DeviceProfileNameAndTypes=WindowsNoEditor,Windows
  526. +DeviceProfileNameAndTypes=WindowsServer,Windows
  527. +DeviceProfileNameAndTypes=IOS,IOS
  528. +DeviceProfileNameAndTypes=iPad2,IOS
  529. +DeviceProfileNameAndTypes=iPad3,IOS
  530. +DeviceProfileNameAndTypes=iPad4,IOS
  531. +DeviceProfileNameAndTypes=iPadAir,IOS
  532. +DeviceProfileNameAndTypes=iPadMini,IOS
  533. +DeviceProfileNameAndTypes=iPadMini2,IOS
  534. +DeviceProfileNameAndTypes=iPadMini4,IOS
  535. +DeviceProfileNameAndTypes=iPodTouch5,IOS
  536. +DeviceProfileNameAndTypes=iPodTouch6,IOS
  537. +DeviceProfileNameAndTypes=iPhone4,IOS
  538. +DeviceProfileNameAndTypes=iPhone4S,IOS
  539. +DeviceProfileNameAndTypes=iPhone5,IOS
  540. +DeviceProfileNameAndTypes=iPhone5S,IOS
  541. +DeviceProfileNameAndTypes=iPhone6,IOS
  542. +DeviceProfileNameAndTypes=iPhone6Plus,IOS
  543. +DeviceProfileNameAndTypes=iPhone6S,IOS
  544. +DeviceProfileNameAndTypes=iPhone6SPlus,IOS
  545. +DeviceProfileNameAndTypes=iPhone7,IOS
  546. +DeviceProfileNameAndTypes=iPhone7Plus,IOS
  547. +DeviceProfileNameAndTypes=iPhoneSE,IOS
  548. +DeviceProfileNameAndTypes=iPadPro,IOS
  549. +DeviceProfileNameAndTypes=iPadPro_12.9,IOS
  550. +DeviceProfileNameAndTypes=iPadPro_9.7,IOS
  551. +DeviceProfileNameAndTypes=AppleTV,IOS
  552. +DeviceProfileNameAndTypes=HTML5,HTML5
  553. +DeviceProfileNameAndTypes=Mac,Mac
  554. +DeviceProfileNameAndTypes=MacClient,Mac
  555. +DeviceProfileNameAndTypes=MacNoEditor,Mac
  556. +DeviceProfileNameAndTypes=MacServer,Mac
  557. +DeviceProfileNameAndTypes=Linux,Linux
  558. +DeviceProfileNameAndTypes=LinuxNoEditor,Linux
  559. +DeviceProfileNameAndTypes=LinuxServer,Linux
  560. +DeviceProfileNameAndTypes=Android,Android
  561. +DeviceProfileNameAndTypes=Android_Low,Android
  562. +DeviceProfileNameAndTypes=Android_Mid,Android
  563. +DeviceProfileNameAndTypes=Android_High,Android
  564. +DeviceProfileNameAndTypes=Android_Default,Android
  565. +DeviceProfileNameAndTypes=Android_Adreno320,Android
  566. +DeviceProfileNameAndTypes=Android_Adreno2xx,Android
  567. +DeviceProfileNameAndTypes=Android_Adreno330,Android
  568. +DeviceProfileNameAndTypes=Android_Adreno330_Ver53,Android
  569. +DeviceProfileNameAndTypes=Android_Adreno4xx_Nexus6,Android
  570. +DeviceProfileNameAndTypes=Android_Adreno4xx,Android
  571. +DeviceProfileNameAndTypes=Android_PowerVR54x,Android
  572. +DeviceProfileNameAndTypes=Android_TegraK1,Android
  573. +DeviceProfileNameAndTypes=Android_Tegra4,Android
  574. +DeviceProfileNameAndTypes=Android_IntelHD,Android
  575. +DeviceProfileNameAndTypes=Android_IntelHD_ES3,Android
  576. +DeviceProfileNameAndTypes=Android_Mali_4xx,Android
  577. +DeviceProfileNameAndTypes=Android_Mali_T6xx,Android
  578. +DeviceProfileNameAndTypes=Android_Mali_T7xx,Android
  579. +DeviceProfileNameAndTypes=Android_Mali_T8xx,Android
  580. +DeviceProfileNameAndTypes=Android_Mali_T8xx_No_Vulkan,Android
  581. +DeviceProfileNameAndTypes=Android_Mali_G71,Android
  582.  
  583. [/Script/Engine.TextureLODSettings]
  584. @TextureLODGroups=Group
  585. TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  586. +TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  587. +TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  588. +TextureLODGroups=(Group=TEXTUREGROUP_Character,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  589. +TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  590. +TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  591. +TextureLODGroups=(Group=TEXTUREGROUP_Weapon,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  592. +TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  593. +TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  594. +TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  595. +TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  596. +TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  597. +TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  598. +TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  599. +TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  600. +TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  601. +TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  602. +TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  603. +TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  604. +TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  605. +TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  606. +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  607. +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  608. +TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  609. +TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=point,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  610.  
  611. [Windows DeviceProfile]
  612. DeviceType=Windows
  613. BaseProfileName=
  614. ; +CVars=r.Vulkan.EnableValidation=0
  615.  
  616. [WindowsNoEditor DeviceProfile]
  617. DeviceType=Windows
  618. BaseProfileName=Windows
  619.  
  620. [WindowsServer DeviceProfile]
  621. DeviceType=Windows
  622. BaseProfileName=Windows
  623.  
  624. [IOS DeviceProfile]
  625. DeviceType=IOS
  626. BaseProfileName=
  627. +CVars=r.BloomQuality=0
  628. +CVars=r.DepthOfFieldQuality=0
  629. +CVars=r.LightShaftQuality=0
  630. +CVars=r.RefractionQuality=0
  631. +CVars=r.ShadowQuality=2
  632. ; HZB will be slower with tiled, and not needed
  633. +CVars=r.HZBOcclusion=0
  634. ; Non need for depth prepass
  635. +CVars=r.EarlyZPass=0
  636. +CVars=r.EarlyZPassMovable=0
  637. ; Needs geometry shader support
  638. +CVars=r.TranslucentLightingVolume=0
  639. ; Needs geometry shader support
  640. +CVars=r.AllowPointLightCubemapShadows=0
  641. ; Temporal AA (?) looks blurry right now
  642. +CVars=r.PostProcessAAQuality=0
  643. ; Not sure on this one - may need the whole D Buffer stuff going
  644. +CVars=r.Decal.StencilSizeThreshold=-1
  645. +CVars=r.MetalVertexParameterSize=50
  646. +CVars=r.MetalPixelParameterSize=50
  647. +CVars=r.MetalComputeParameterSize=0
  648. +CVars=slate.AbsoluteIndices=1
  649. +CVars=r.MorphTarget.Mode=0
  650.  
  651. [iPad2 DeviceProfile]
  652. DeviceType=IOS
  653. BaseProfileName=IOS
  654. +CVars=r.RenderTargetSwitchWorkaround=1
  655.  
  656. [iPad3 DeviceProfile]
  657. DeviceType=IOS
  658. BaseProfileName=IOS
  659. +CVars=r.RenderTargetSwitchWorkaround=1
  660.  
  661. [iPad4 DeviceProfile]
  662. DeviceType=IOS
  663. BaseProfileName=IOS
  664. +CVars=r.RenderTargetSwitchWorkaround=1
  665.  
  666. [iPadAir DeviceProfile]
  667. DeviceType=IOS
  668. BaseProfileName=IOS
  669. +CVars=r.BloomQuality=1
  670.  
  671. [iPadAir2 DeviceProfile]
  672. DeviceType=IOS
  673. BaseProfileName=IOS
  674. +CVars=r.BloomQuality=1
  675. +CVars=r.DepthOfFieldQuality=1
  676. +CVars=r.LightShaftQuality=1
  677. +CVars=r.RefractionQuality=1
  678.  
  679. [iPadMini DeviceProfile]
  680. DeviceType=IOS
  681. BaseProfileName=IOS
  682. +CVars=r.RenderTargetSwitchWorkaround=1
  683.  
  684. [iPadMini2 DeviceProfile]
  685. DeviceType=IOS
  686. BaseProfileName=iPadAir
  687.  
  688. [iPadMini4 DeviceProfile]
  689. DeviceType=IOS
  690. BaseProfileName=iPadMini2
  691. +CVars=r.RefractionQuality=1
  692.  
  693. [iPhone4 DeviceProfile]
  694. DeviceType=IOS
  695. BaseProfileName=IOS
  696. +CVars=r.RenderTargetSwitchWorkaround=1
  697.  
  698. [iPhone4S DeviceProfile]
  699. DeviceType=IOS
  700. BaseProfileName=IOS
  701. +CVars=r.RenderTargetSwitchWorkaround=1
  702.  
  703. [iPhone5 DeviceProfile]
  704. DeviceType=IOS
  705. BaseProfileName=IOS
  706. +CVars=r.RenderTargetSwitchWorkaround=1
  707.  
  708. [iPhone5S DeviceProfile]
  709. DeviceType=IOS
  710. BaseProfileName=IOS
  711. +CVars=r.MobileContentScaleFactor=2
  712. +CVars=r.BloomQuality=1
  713. +CVars=r.DepthOfFieldQuality=1
  714. +CVars=r.LightShaftQuality=1
  715. +CVars=r.RefractionQuality=1
  716.  
  717. [iPodTouch5 DeviceProfile]
  718. DeviceType=IOS
  719. BaseProfileName=IOS
  720. +CVars=r.RenderTargetSwitchWorkaround=1
  721.  
  722. [iPodTouch6 DeviceProfile]
  723. DeviceType=IOS
  724. BaseProfileName=iPhone6
  725. +CVars=r.MobileContentScaleFactor=2
  726.  
  727. [iPhone6 DeviceProfile]
  728. DeviceType=IOS
  729. BaseProfileName=IOS
  730. +CVars=r.MobileContentScaleFactor=2
  731. +CVars=r.BloomQuality=1
  732. +CVars=r.DepthOfFieldQuality=1
  733. +CVars=r.LightShaftQuality=1
  734. +CVars=r.RefractionQuality=1
  735.  
  736. [iPhone6Plus DeviceProfile]
  737. DeviceType=IOS
  738. BaseProfileName=IOS
  739. +CVars=r.MobileContentScaleFactor=2
  740. +CVars=r.BloomQuality=1
  741. +CVars=r.DepthOfFieldQuality=1
  742. +CVars=r.LightShaftQuality=1
  743. +CVars=r.RefractionQuality=1
  744.  
  745. [iPhone6S DeviceProfile]
  746. DeviceType=IOS
  747. BaseProfileName=iPhone6
  748. +CVars=r.MobileContentScaleFactor=2
  749.  
  750. [iPhone6SPlus DeviceProfile]
  751. DeviceType=IOS
  752. BaseProfileName=iPhone6Plus
  753. +CVars=r.MobileContentScaleFactor=2
  754.  
  755. [iPhoneSE DeviceProfile]
  756. DeviceType=IOS
  757. BaseProfileName=IOS
  758. +CVars=r.MobileContentScaleFactor=2
  759. +CVars=r.BloomQuality=1
  760. +CVars=r.DepthOfFieldQuality=1
  761. +CVars=r.LightShaftQuality=1
  762. +CVars=r.RefractionQuality=1
  763.  
  764. [iPhone7 DeviceProfile]
  765. DeviceType=IOS
  766. BaseProfileName=iPhone6
  767. +CVars=r.MobileContentScaleFactor=2
  768.  
  769. [iPhone7Plus DeviceProfile]
  770. DeviceType=IOS
  771. BaseProfileName=iPhone6Plus
  772. +CVars=r.MobileContentScaleFactor=2
  773.  
  774. [iPadPro DeviceProfile]
  775. DeviceType=IOS
  776. BaseProfileName=IOS
  777. +CVars=r.BloomQuality=1
  778. +CVars=r.DepthOfFieldQuality=1
  779. +CVars=r.LightShaftQuality=1
  780. +CVars=r.RefractionQuality=1
  781. +CVars=r.MobileContentScaleFactor=1.5
  782.  
  783. [AppleTV DeviceProfile]
  784. DeviceType=IOS
  785. BaseProfileName=IOS
  786. +CVars=r.BloomQuality=1
  787. +CVars=r.DepthOfFieldQuality=1
  788. +CVars=r.LightShaftQuality=1
  789.  
  790. [iPadPro97 DeviceProfile]
  791. DeviceType=IOS
  792. BaseProfileName=IPadPro
  793.  
  794. [iPadPro129 DeviceProfile]
  795. DeviceType=IOS
  796. BaseProfileName=IPadPro
  797.  
  798. [/Script/AndroidDeviceProfileSelector.AndroidDeviceProfileMatchingRules]
  799. MatchProfile=(Profile="Android_PowerVR54x",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="PowerVR SGX 54[0-9]")))
  800. +MatchProfile=(Profile="Android_Adreno2xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 2[0-9][0-9]")))
  801. +MatchProfile=(Profile="Android_Adreno320",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Adreno (TM) 320")))
  802. +MatchProfile=(Profile="Android_Adreno330_Ver53",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Adreno (TM) 330"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="ES 3\\.0 V@([0-9]+)"),(SourceType=SRC_PreviousRegexMatch,CompareType=CMP_GreaterEqual,MatchString="53")))
  803. +MatchProfile=(Profile="Android_Adreno330",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Adreno (TM) 330")))
  804. +MatchProfile=(Profile="Android_Adreno4xx_Nexus6",Match=((SourceType=SRC_DeviceModel,CompareType=CMP_Equal,MatchString="Nexus 6")))
  805. +MatchProfile=(Profile="Android_Adreno4xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 4[0-9][0-9]")))
  806. +MatchProfile=(Profile="Android_Adreno51x",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 51[0-9]")))
  807. +MatchProfile=(Profile="Android_Adreno5xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 5[0-9][0-9]")))
  808. +MatchProfile=(Profile="Android_TegraK1",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="NVIDIA Tegra"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 3\\.")))
  809. +MatchProfile=(Profile="Android_Tegra4",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="NVIDIA Tegra"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 2\\.")))
  810. +MatchProfile=(Profile="Android_IntelHD_ES3",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Intel(R) HD Graphics"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 3\\.")))
  811. +MatchProfile=(Profile="Android_IntelHD",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Intel(R) HD Graphics"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 2\\.")))
  812. +MatchProfile=(Profile="Android_Mali_4xx_LenovoS939",Match=((SourceType=SRC_DeviceModel,CompareType=CMP_Equal,MatchString="Lenovo S939")))
  813. +MatchProfile=(Profile="Android_Mali_4xx_LenovoA7600",Match=((SourceType=SRC_DeviceModel,CompareType=CMP_Regex,MatchString="^Lenovo A7600")))
  814. +MatchProfile=(Profile="Android_Mali_4xx_WikoHighwaySigns",Match=((SourceType=SRC_DeviceMake,CompareType=CMP_Equal,MatchString="Wiko"),(SourceType=SRC_DeviceModel,CompareType=CMP_Equal,MatchString="Highway Signs")))
  815. +MatchProfile=(Profile="Android_Mali_4xx_AlcatelPixi3",Match=((SourceType=SRC_DeviceMake,CompareType=CMP_Equal,MatchString="Alcatel"),(SourceType=SRC_DeviceModel,CompareType=CMP_Equal,MatchString="Pixi 3 (4) 3G")))
  816. +MatchProfile=(Profile="Android_Mali_4xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-4")))
  817. +MatchProfile=(Profile="Android_Mali_T6xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T6")))
  818. +MatchProfile=(Profile="Android_Mali_T7xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T7")))
  819. +MatchProfile=(Profile="Android_Mali_T8xx_No_Vulkan",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T8"),(SourceType=SRC_VulkanVersion,CompareType=CMP_Regex,MatchString="^1\\.0\\.([0-9]+)"),(SourceType=SRC_PreviousRegexMatch,CompareType=CMP_Less,MatchString="11")))
  820. +MatchProfile=(Profile="Android_Mali_T8xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T8")))
  821. +MatchProfile=(Profile="Android_Mali_G71",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-G71")))
  822. +MatchProfile=(Profile="Android_Mid",Match=((SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 3\\.")))
  823. +MatchProfile=(Profile="Android_Low",Match=((SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 2\\.")))
  824.  
  825. [/Script/AndroidDeviceProfileSelector.AndroidJavaSurfaceViewDevices]
  826. SurfaceViewDevices=(Manufacturer="Amazon",Model="Kindle Fire") ; Kindle Fire (2011)
  827. +SurfaceViewDevices=(Manufacturer="Amazon",Model="KFOT") ; Kindle Fire (2012)
  828. +SurfaceViewDevices=(Manufacturer="Amazon",Model="KFTT") ; Kindle Fire HD 7" 2012 (WiFi)
  829. +SurfaceViewDevices=(Manufacturer="Amazon",Model="KFJWA") ; Kindle Fire HD 8.9" 2012 (WAN)
  830. +SurfaceViewDevices=(Manufacturer="Amazon",Model="KFJWI") ; Kindle Fire HD 8.9" 2012 (WiFi)
  831. +SurfaceViewDevices=(Manufacturer="HTC",Model="HTC6435LVW") ; HTC One M7
  832.  
  833. [Android DeviceProfile]
  834. DeviceType=Android
  835. BaseProfileName=
  836. +CVars=r.MobileContentScaleFactor=1
  837. +CVars=r.BloomQuality=0
  838. +CVars=r.DepthOfFieldQuality=0
  839. +CVars=r.LightShaftQuality=0
  840. +CVars=r.RefractionQuality=0
  841. +CVars=r.ShadowQuality=2
  842. +CVars=slate.AbsoluteIndices=1
  843.  
  844. [Android_Low DeviceProfile]
  845. DeviceType=Android
  846. BaseProfileName=Android
  847. +CVars=r.MobileContentScaleFactor=0.5
  848. +CVars=r.ShadowQuality=1
  849. +CVars=sg.EffectsQuality=0
  850.  
  851. [Android_Mid DeviceProfile]
  852. DeviceType=Android
  853. BaseProfileName=Android
  854. +CVars=r.BloomQuality=1
  855. +CVars=r.MobileContentScaleFactor=0.8
  856.  
  857. [Android_High DeviceProfile]
  858. DeviceType=Android
  859. BaseProfileName=Android
  860. +CVars=r.BloomQuality=1
  861. +CVars=r.DepthOfFieldQuality=1
  862. +CVars=r.LightShaftQuality=1
  863. +CVars=r.RefractionQuality=1
  864. +CVars=r.MobileContentScaleFactor=1.0
  865.  
  866. [Android_Default DeviceProfile]
  867. DeviceType=Android
  868. BaseProfileName=Android_Mid
  869.  
  870. [Android_Adreno320 DeviceProfile]
  871. DeviceType=Android
  872. BaseProfileName=Android_Mid
  873.  
  874. ;This offset needs to be set for the mosaic fallback to work on Galaxy S4 (SAMSUNG-IGH-I337)
  875. ;+CVars=r.DemosaicVposOffset=0.5
  876.  
  877. [Android_Adreno2xx DeviceProfile]
  878. DeviceType=Android
  879. BaseProfileName=Android_Low
  880.  
  881. [Android_Adreno330 DeviceProfile]
  882. DeviceType=Android
  883. BaseProfileName=Android_High
  884. +CVars=OpenGL.UseBufferDiscard=0
  885.  
  886. [Android_Adreno330_Ver53 DeviceProfile]
  887. DeviceType=Android
  888. BaseProfileName=Android_Adreno330
  889. +CVars=r.DisjointTimerQueries=0
  890.  
  891. [Android_Adreno51x DeviceProfile]
  892. DeviceType=Android
  893. BaseProfileName=Android_High
  894. +CVars=r.OpenGL.StripExtensions=GL_EXT_shader_framebuffer_fetch
  895.  
  896. [Android_Adreno5xx DeviceProfile]
  897. DeviceType=Android
  898. BaseProfileName=Android_High
  899.  
  900. [Android_Adreno4xx DeviceProfile]
  901. DeviceType=Android
  902. BaseProfileName=Android_High
  903.  
  904. [Android_Adreno4xx_Nexus6 DeviceProfile]
  905. DeviceType=Android
  906. BaseProfileName=Android_Adreno4xx
  907.  
  908. [Android_PowerVR54x DeviceProfile]
  909. DeviceType=Android
  910. BaseProfileName=Android_Mid
  911. +CVars=r.Mobile.ForceDepthResolve=1
  912.  
  913. [Android_IntelHD DeviceProfile]
  914. DeviceType=Android
  915. BaseProfileName=Android_Low
  916.  
  917. [Android_IntelHD_ES3 DeviceProfile]
  918. DeviceType=Android
  919. BaseProfileName=Android
  920. +CVars=r.BloomQuality=1
  921.  
  922. [Android_Mali_4xx DeviceProfile]
  923. DeviceType=Android
  924. BaseProfileName=Android_Low
  925.  
  926. [Android_Mali_4xx_LenovoS939 DeviceProfile]
  927. DeviceType=Android
  928. BaseProfileName=Android_Mali_4xx
  929. +CVars=r.AndroidDisableThreadedRendering=1
  930.  
  931. [Android_Mali_4xx_LenovoA7600 DeviceProfile]
  932. DeviceType=Android
  933. BaseProfileName=Android_Mali_4xx
  934. +CVars=r.AndroidDisableThreadedRendering=1
  935.  
  936. [Android_Mali_4xx_WikoHighwaySigns DeviceProfile]
  937. DeviceType=Android
  938. BaseProfileName=Android_Mali_4xx
  939. +CVars=r.AndroidDisableThreadedRendering=1
  940.  
  941. [Android_Mali_4xx_AlcatelPixi3 DeviceProfile]
  942. DeviceType=Android
  943. BaseProfileName=Android_Mali_4xx
  944. +CVars=r.AndroidDisableThreadedRendering=1
  945.  
  946. [Android_Mali_T6xx DeviceProfile]
  947. DeviceType=Android
  948. BaseProfileName=Android_Mid
  949.  
  950. [Android_Mali_T7xx DeviceProfile]
  951. DeviceType=Android
  952. BaseProfileName=Android_High
  953.  
  954. [Android_Mali_T8xx DeviceProfile]
  955. DeviceType=Android
  956. BaseProfileName=Android_High
  957.  
  958. [Android_Mali_G71 DeviceProfile]
  959. DeviceType=Android
  960. BaseProfileName=Android_High
  961.  
  962. [Android_TegraK1 DeviceProfile]
  963. DeviceType=Android
  964. BaseProfileName=Android_High
  965.  
  966. [Android_Tegra4 DeviceProfile]
  967. DeviceType=Android
  968. BaseProfileName=Android_Mid
  969.  
  970. [Android_Mali_T8xx_No_Vulkan DeviceProfile]
  971. DeviceType=Android
  972. BaseProfileName=Android_Mali_T8xx
  973. +CVars=r.Android.DisableVulkanSupport=1
  974.  
  975. [HTML5 DeviceProfile]
  976. DeviceType=HTML5
  977. BaseProfileName=
  978. +CVars=r.RefractionQuality=1
  979. +TextureLODGroups=(Group=TEXTUREGROUP_World,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  980. +TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  981. +TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  982. +TextureLODGroups=(Group=TEXTUREGROUP_Character,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  983. +TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  984. +TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  985. +TextureLODGroups=(Group=TEXTUREGROUP_Weapon,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  986. +TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  987. +TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  988. +TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  989. +TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  990. +TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  991. +TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  992. +TextureLODGroups=(Group=TEXTUREGROUP_Effects,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="linear",MipFilter="point")
  993. +TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  994. +TextureLODGroups=(Group=TEXTUREGROUP_Skybox,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  995. +TextureLODGroups=(Group=TEXTUREGROUP_UI,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  996. +TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  997. +TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  998. +TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  999. +TextureLODGroups=(Group=TEXTUREGROUP_ProcBuilding_Face,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point")
  1000. +TextureLODGroups=(Group=TEXTUREGROUP_ProcBuilding_LightMap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point")
  1001. +TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,LODBias=0,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  1002. +TextureLODGroups=(Group=TEXTUREGROUP_ColorLookupTable,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point")
  1003. +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  1004. +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
  1005. +TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="linear",MipFilter="linear")
  1006. +TextureLODGroups=(Group=TEXTUREGROUP_IESLightProfile,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point")
  1007. +TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="point",MipFilter="point")
  1008. +TextureLODGroups=(Group=TEXTUREGROUP_HierarchicalLOD,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point")
  1009.  
  1010. [Mac DeviceProfile]
  1011. DeviceType=Mac
  1012. BaseProfileName=
  1013. +CVars=r.Shaders.ZeroInitialise=1
  1014. +CVars=r.Shaders.BoundsChecking=1
  1015. +CVars=r.MorphTarget.Mode=0
  1016.  
  1017. [MacClient DeviceProfile]
  1018. DeviceType=Mac
  1019. BaseProfileName=Mac
  1020.  
  1021. [MacNoEditor DeviceProfile]
  1022. DeviceType=Mac
  1023. BaseProfileName=Mac
  1024.  
  1025. [MacServer DeviceProfile]
  1026. DeviceType=Mac
  1027. BaseProfileName=Mac
  1028.  
  1029. [Linux DeviceProfile]
  1030. DeviceType=Linux
  1031. BaseProfileName=
  1032. MeshLODSettings=
  1033. TextureLODSettings=
  1034.  
  1035. [LinuxNoEditor DeviceProfile]
  1036. DeviceType=Linux
  1037. BaseProfileName=Linux
  1038. MeshLODSettings=
  1039. TextureLODSettings=
  1040.  
  1041. [LinuxServer DeviceProfile]
  1042. DeviceType=Linux
  1043. BaseProfileName=Linux
  1044. MeshLODSettings=
  1045. TextureLODSettings=
  1046. [Internationalization]
  1047. +LocalizationPaths=../../../Engine/Content/Localization/Editor
  1048. +LocalizationPaths=../../../Engine/Content/Localization/EditorTutorials
  1049. +LocalizationPaths=../../../Engine/Content/Localization/Keywords
  1050. +LocalizationPaths=../../../Engine/Content/Localization/Category
  1051. +ToolTipLocalizationPaths=../../../Engine/Content/Localization/ToolTips
  1052. +PropertyNameLocalizationPaths=../../../Engine/Content/Localization/PropertyNames
  1053. ShouldLoadLocalizedPropertyNames=True
  1054.  
  1055. [UnrealEd.GeneralSettings]
  1056. EnableStylusPressure=True
  1057.  
  1058. [ImportSetting]
  1059. CheckSingleInfluenceLOD=False
  1060.  
  1061. [LogWindow]
  1062. MaxNumberOfLogLines=2000
  1063.  
  1064. [/Script/UnrealEd.ThumbnailManager]
  1065. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/CoreUObject.Class",RendererClassName="/Script/UnrealEd.ClassThumbnailRenderer")
  1066. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Blueprint",RendererClassName="/Script/UnrealEd.BlueprintThumbnailRenderer")
  1067. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Font",RendererClassName="/Script/UnrealEd.FontThumbnailRenderer")
  1068. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Texture2D",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer")
  1069. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureRenderTarget",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer")
  1070. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureRenderTargetCube",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer")
  1071. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.LightMapTexture2D",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer")
  1072. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureCube",RendererClassName="/Script/UnrealEd.TextureCubeThumbnailRenderer")
  1073. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Material",RendererClassName="/Script/UnrealEd.MaterialInstanceThumbnailRenderer")
  1074. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.MaterialInterface",RendererClassName="/Script/UnrealEd.MaterialInstanceThumbnailRenderer")
  1075. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.MaterialFunction",RendererClassName="/Script/UnrealEd.MaterialFunctionThumbnailRenderer")
  1076. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.ParticleSystem",RendererClassName="/Script/UnrealEd.ParticleSystemThumbnailRenderer")
  1077. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.StaticMesh",RendererClassName="/Script/UnrealEd.StaticMeshThumbnailRenderer")
  1078. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SkeletalMesh",RendererClassName="/Script/UnrealEd.SkeletalMeshThumbnailRenderer")
  1079. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.AnimSequenceBase",RendererClassName="/Script/UnrealEd.AnimSequenceThumbnailRenderer")
  1080. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.BlendSpaceBase",RendererClassName="/Script/UnrealEd.BlendSpaceThumbnailRenderer")
  1081. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.AnimBlueprint",RendererClassName="/Script/UnrealEd.AnimBlueprintThumbnailRenderer")
  1082. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Level",RendererClassName="/Script/UnrealEd.LevelThumbnailRenderer")
  1083. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.World",RendererClassName="/Script/UnrealEd.WorldThumbnailRenderer")
  1084. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SoundWave",RendererClassName="/Script/UnrealEd.SoundWaveThumbnailRenderer")
  1085. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SlateBrushAsset",RendererClassName="/Script/UnrealEd.SlateBrushThumbnailRenderer")
  1086. +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SubsurfaceProfile",RendererClassName="/Script/UnrealEd.SubsurfaceProfileRenderer")
  1087.  
  1088. [/Script/UnrealEd.DefaultSizedThumbnailRenderer]
  1089. DefaultSizeX=512
  1090. DefaultSizeY=512
  1091.  
  1092. [/Script/UnrealEd.CollisionAutomationTestConfigData]
  1093.  
  1094. ; Component sweeps
  1095. ; Capsule
  1096. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=149.999939),ImpactPoint=(X=0.070709,Y=0.0,Z=49.999985),Normal=(X=-0.001414,Y=-0.0,Z=0.999999),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1097. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=-0.000019,Z=-50.0),Normal=(X=-1.0,Y=0.0,Z=-0.0),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1098. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerCapsule",HitResult=(Time=0.646994,Location=(X=-70.601135,Y=0.0,Z=70.601135),ImpactPoint=(X=-25.879774,Y=-0.000010,Z=-1.759551),Normal=(X=-0.894427,Y=0.0,Z=0.447214),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1099.  
  1100. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=150.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1101. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000008,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.0,Z=0.0),Normal=(X=-1.0,Y=0.0,Z=0.0),ImpactNormal=(X=-1.0,Y=0.0,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)))
  1102. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1103.  
  1104. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=150.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1105. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000016,Z=30.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-0.995185,Y=0.098017,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1106. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.000016,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1107.  
  1108. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=150.0),ImpactPoint=(X=0.0,Y=0.000002,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.028589,Y=0.094246,Z=0.995138),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1109. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000018,Z=0.000004),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-0.990438,Y=0.097550,Z=-0.097550),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1110. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerCapsule",HitResult=(Time=0.544464,Location=(X=-91.107117,Y=0.0,Z=91.107117),ImpactPoint=(X=-46.193974,Y=0.000017,Z=19.134171),Normal=(X=-0.898263,Y=-0.0,Z=0.439459),ImpactNormal=(X=-0.878613,Y=-0.086536,Z=0.469628),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1111.  
  1112. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=89.999924),ImpactPoint=(X=0.070709,Y=0.0,Z=49.999985),Normal=(X=-0.001768,Y=-0.0,Z=0.999998),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1113. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerSphere",HitResult=(Time=0.651393,Location=(X=-69.721359,Y=0.0,Z=0.0),ImpactPoint=(X=-33.944271,Y=-0.000013,Z=-17.888544),Normal=(X=-0.894427,Y=0.0,Z=0.447214),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1114. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerSphere",HitResult=(Time=0.767595,Location=(X=-46.480911,Y=0.0,Z=46.480911),ImpactPoint=(X=-10.703819,Y=-0.000004,Z=28.592360),Normal=(X=-0.894427,Y=0.0,Z=0.447214),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1115.  
  1116. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=90.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1117. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=-90.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.0,Z=-0.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-1.0,Y=0.0,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1118. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerSphere",HitResult=(Time=0.608579,Location=(X=-78.284286,Y=0.0,Z=78.284286),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-0.707107,Y=-0.0,Z=0.707107),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1119.  
  1120. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=90.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1121. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=-90.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000016,Z=-0.000001),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-0.995185,Y=-0.098017,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1122. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerSphere",HitResult=(Time=0.608579,Location=(X=-78.284286,Y=0.0,Z=78.284286),ImpactPoint=(X=-50.0,Y=0.000016,Z=50.0),Normal=(X=-0.707107,Y=-0.0,Z=0.707107),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1123.  
  1124. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=90.0),ImpactPoint=(X=0.0,Y=0.000002,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.028589,Y=0.094246,Z=0.995138),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1125. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=-90.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000018,Z=0.000004),Normal=(X=-1.0,Y=-0.0,Z=-0.0),ImpactNormal=(X=-0.990438,Y=0.097550,Z=-0.097550),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1126. +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerSphere",HitResult=(Time=0.681802,Location=(X=-63.639618,Y=0.0,Z=63.639618),ImpactPoint=(X=-35.355339,Y=0.000014,Z=35.355339),Normal=(X=-0.707107,Y=-0.0,Z=0.707107),ImpactNormal=(X=-0.633158,Y=-0.062360,Z=0.771506),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
  1127.  
  1128.  
  1129. ; Line traces
  1130. +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=49.999985),ImpactPoint=(X=0.0,Y=-0.0,Z=49.999989),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
  1131. +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",HitResult=(Time=0.875000,Location=(X=-24.999985,Y=0.0,Z=0.0),ImpactPoint=(X=-24.999996,Y=-0.0,Z=0.0),Normal=(X=-0.888290,Y=0.116945,Z=0.444145),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
  1132. +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",HitResult=(Time=0.916667,Location=(X=-16.666687,Y=0.0,Z=16.666687),ImpactPoint=(X=-16.666664,Y=-0.000001,Z=16.666666),Normal=(X=-0.888290,Y=0.116945,Z=0.444145),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
  1133.  
  1134. +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
  1135. +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.0,Z=-0.0),Normal=(X=-1.000,Y=0.0,Z=0.0),ImpactNormal=(X=-1.000,Y=0.0,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
  1136. +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=-50.000015,Y=0.0,Z=50.000015),ImpactPoint=(X=-50.0,Y=-0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
  1137.  
  1138. +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.000046),ImpactPoint=(X=0.0,Y=-0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
  1139. +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=-0.0,Z=-0.0),Normal=(X=-0.995185,Y=-0.098017,Z=0.0),ImpactNormal=(X=-0.995185,Y=-0.098017,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
  1140. +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=-50.000015,Y=0.0,Z=50.000015),ImpactPoint=(X=-50.0,Y=0.000006,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
  1141.  
  1142. +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.000015),ImpactPoint=(X=-0.0,Y=0.0,Z=50.0),Normal=(X=0.028589,Y=0.094246,Z=0.995138),ImpactNormal=(X=0.028589,Y=0.094246,Z=0.995138),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
  1143. +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-49.999996,Y=0.000001,Z=0.0),Normal=(X=-0.990438,Y=-0.097550,Z=-0.097550),ImpactNormal=(X=-0.990438,Y=-0.097550,Z=-0.097550),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
  1144. +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.823223,Location=(X=-35.355316,Y=0.0,Z=35.355316),ImpactPoint=(X=-35.355335,Y=-0.000003,Z=35.355339),Normal=(X=-0.770780,Y=-0.075915,Z=0.632563),ImpactNormal=(X=-0.770780,Y=-0.075915,Z=0.632563),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
  1145.  
  1146.  
  1147.  
  1148. [/Script/UnrealEd.WorldThumbnailRenderer]
  1149. GlobalOrbitPitchOffset=0
  1150. GlobalOrbitYawOffset=0
  1151. bUseUnlitScene=false
  1152. bAllowWorldThumbnails=false
  1153.  
  1154. [/Script/UnrealEd.ActorFactory]
  1155. MenuPriority=10
  1156.  
  1157. [/Script/UnrealEd.ActorFactoryStaticMesh]
  1158. MenuPriority=30
  1159.  
  1160. [/Script/UnrealEd.ActorFactoryInteractiveFoliage]
  1161. MenuPriority=26
  1162.  
  1163. [/Script/UnrealEd.ActorFactoryPlayerStart]
  1164. MenuPriority=20
  1165.  
  1166. [/Script/UnrealEd.ActorFactoryDirectionalLight]
  1167. MenuPriority=19
  1168.  
  1169. [/Script/UnrealEd.ActorFactoryPointLight]
  1170. MenuPriority=19
  1171.  
  1172. [/Script/UnrealEd.ActorFactorySpotLight]
  1173. MenuPriority=19
  1174.  
  1175. [/Script/UnrealEd.ActorFactoryPhysicsActor]
  1176. MenuPriority=15
  1177.  
  1178. [/Script/UnrealEd.ActorFactorySkeletalMesh]
  1179. MenuPriority=13
  1180.  
  1181. [/Script/UnrealEd.ActorFactorySkeletalMeshSingleAnim]
  1182. MenuPriority=12
  1183.  
  1184. [/Script/UnrealEd.ActorFactoryAmbientSoundSimpleToggleable]
  1185. MenuPriority=10
  1186.  
  1187. [/Script/UnrealEd.ActorFactoryAmbientSoundNonLoopingToggleable]
  1188. MenuPriority=10
  1189.  
  1190. [/Script/UnrealEd.ActorFactoryAmbientSoundSimple]
  1191. MenuPriority=11
  1192.  
  1193. [/Script/UnrealEd.ActorFactoryAmbientSound]
  1194. MenuPriority=11
  1195.  
  1196. [/Script/UnrealEd.ActorFactoryAmbientSoundMovable]
  1197. MenuPriority=10
  1198.  
  1199. [/Script/BlueprintGraph.EdGraphSchema_K2]
  1200. +EditoronlyBPFunctionRedirects=(ClassName="GameplayStatics", OldFunctionName="CreateSaveGameObjectFromBlueprint", NewFunctionName="CreateSaveGameObject", BlueprintParamName="SaveGameBlueprint", ClassParamName="SaveGameClass")
  1201.  
  1202. [BlueprintEditor.Palette]
  1203. bUseLegacyLayout=false
  1204.  
  1205. [BlueprintEditor.Favorites]
  1206. +Profiles=(Name="StarterProfile", FriendlyName="Default Profile" ToolTip="A starter profile, containing some of the most useful nodes.")
  1207. DefaultProfile="StarterProfile"
  1208. +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_Event", FieldName="/Script/Engine.Actor:ReceiveBeginPlay")
  1209. +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_Event", FieldName="/Script/Engine.Actor:ReceiveTick")
  1210. +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.GameplayStatics:GetPlayerPawn")
  1211. +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_IfThenElse")
  1212. +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.Actor:GetTransform")
  1213. +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.Actor:K2_DestroyActor")
  1214. +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.GameplayStatics:GetAllActorsOfClass")
  1215. +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_SpawnActorFromClass")
  1216.  
  1217. [BlueprintEditor.Menu]
  1218. +BlueprintHiddenFields="/Script/Engine.Actor:K2_AttachRootComponentTo"
  1219. +BlueprintHiddenFields="/Script/Engine.Actor:K2_AttachRootComponentToActor"
  1220. +BlueprintHiddenFields="/Script/Engine.Actor:DetachRootComponentFromParent"
  1221. +BlueprintHiddenFields="/Script/Engine.SceneComponent:K2_AttachTo"
  1222. +BlueprintHiddenFields="/Script/Engine.SceneComponent:DetachFromParent"
  1223.  
  1224. [UnrealEd.MeshPaint]
  1225. MinBrushRadius=1
  1226. MaxBrushRadius=256
  1227.  
  1228. [UnrealEd.HitProxy]
  1229. HitProxySize=5
  1230.  
  1231. [/Script/UnrealEd.UnrealEdOptions]
  1232. +EditorCategories=(Name="Matinee")
  1233. +EditorCategories=(Name="CurveEditor")
  1234.  
  1235. ;Matinee Commands
  1236. +EditorCommands=(Parent="Matinee", CommandName="Matinee_PlayForward", Description="Matinee_PlayForward_Desc", ExecCommand="Matinee Play")
  1237. +EditorCommands=(Parent="Matinee", CommandName="Matinee_PlayReverse", Description="Matinee_PlayReverse_Desc", ExecCommand="Matinee PlayReverse")
  1238. +EditorCommands=(Parent="Matinee", CommandName="Matinee_Stop", Description="Matinee_Stop_Desc", ExecCommand="Matinee Stop")
  1239. +EditorCommands=(Parent="Matinee", CommandName="Matinee_TogglePlayPause", Description="Matinee_TogglePlayPause_Desc", ExecCommand="Matinee TogglePlayPause")
  1240. +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomIn", Description="Matinee_ZoomIn_Desc", ExecCommand="Matinee ZoomIn")
  1241. +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomInAlt", Description="Matinee_ZoomInAlt_Desc", ExecCommand="Matinee ZoomIn")
  1242. +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomOut", Description="Matinee_ZoomOut_Desc", ExecCommand="Matinee ZoomOut")
  1243. +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomOutAlt", Description="Matinee_ZoomOutAlt_Desc", ExecCommand="Matinee ZoomOut")
  1244. +EditorCommands=(Parent="Matinee", CommandName="Matinee_Undo", Description="Matinee_Undo_Desc", ExecCommand="Matinee Undo")
  1245. +EditorCommands=(Parent="Matinee", CommandName="Matinee_Redo", Description="Matinee_Redo_Desc", ExecCommand="Matinee Redo")
  1246. +EditorCommands=(Parent="Matinee", CommandName="Matinee_Copy", Description="Matinee_Copy_Desc", ExecCommand="Matinee Copy")
  1247. +EditorCommands=(Parent="Matinee", CommandName="Matinee_Cut", Description="Matinee_Cut_Desc", ExecCommand="Matinee Cut")
  1248. +EditorCommands=(Parent="Matinee", CommandName="Matinee_Paste", Description="Matinee_Paste_Desc", ExecCommand="Matinee Paste")
  1249. +EditorCommands=(Parent="Matinee", CommandName="Matinee_DeleteSelection", Description="Matinee_DeleteSelection_Desc", ExecCommand="Matinee DeleteSelection")
  1250. +EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkInSection", Description="Matinee_MarkInSection_Desc", ExecCommand="Matinee MarkInSection")
  1251. +EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkOutSection", Description="Matinee_MarkOutSection_Desc", ExecCommand="Matinee MarkOutSection")
  1252. +EditorCommands=(Parent="Matinee", CommandName="Matinee_IncrementPosition", Description="Matinee_IncrementPosition_Desc", ExecCommand="Matinee IncrementPosition")
  1253. +EditorCommands=(Parent="Matinee", CommandName="Matinee_DecrementPosition", Description="Matinee_DecrementPosition_Desc", ExecCommand="Matinee DecrementPosition")
  1254. +EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToNextKey", Description="Matinee_MoveToNextKey_Desc", ExecCommand="Matinee MoveToNextKey")
  1255. +EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToPrevKey", Description="Matinee_MoveToPrevKey_Desc", ExecCommand="Matinee MoveToPrevKey")
  1256. +EditorCommands=(Parent="Matinee", CommandName="Matinee_SplitAnimKey", Description="Matinee_SplitAnimKey_Desc", ExecCommand="Matinee SplitAnimKey")
  1257. +EditorCommands=(Parent="Matinee", CommandName="Matinee_ToggleSnap", Description="Matinee_ToggleSnap_Desc", ExecCommand="Matinee ToggleSnap")
  1258. +EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveUp", Description="Matinee_MoveActiveUp_Desc", ExecCommand="Matinee MoveActiveUp")
  1259. +EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveDown", Description="Matinee_MoveActiveDown_Desc", ExecCommand="Matinee MoveActiveDown")
  1260. +EditorCommands=(Parent="Matinee", CommandName="Matinee_AddKey", Description="Matinee_AddKey_Desc", ExecCommand="Matinee AddKey")
  1261. +EditorCommands=(Parent="Matinee", CommandName="Matinee_DuplicateSelectedKeys", Description="Matinee_DuplicateSelectedKeys_Desc", ExecCommand="Matinee DuplicateSelectedKeys")
  1262. +EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationBeginning", Description="Matinee_CropAnimationBeginning_Desc", ExecCommand="Matinee CropAnimationBeginning")
  1263. +EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationEnd", Description="Matinee_CropAnimationEnd_Desc", ExecCommand="Matinee CropAnimationEnd")
  1264.  
  1265. +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitSequence", Description="Matinee_ViewFitSequence_Desc", ExecCommand="Matinee ViewFitSequence")
  1266. +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitToSelected", Description="Matinee_ViewFitToSelected_Desc", ExecCommand="Matinee ViewFitToSelected")
  1267. +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoop", Description="Matinee_ViewFitLoop_Desc", ExecCommand="Matinee ViewFitLoop")
  1268. +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoopSequence", Description="Matinee_ViewFitLoopSequence_Desc", ExecCommand="Matinee ViewFitLoopSequence")
  1269. +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewEndOfTrack", Description="Matinee_ViewEndOfTrack_Desc", ExecCommand="Matinee ViewEndOfTrack")
  1270.  
  1271. +EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeAUTO", Description="Matinee_ChangeKeyInterpModeAUTO_Desc", ExecCommand="Matinee ChangeKeyInterpModeAUTO")
  1272. +EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeUSER", Description="Matinee_ChangeKeyInterpModeUSER_Desc", ExecCommand="Matinee ChangeKeyInterpModeUSER")
  1273. +EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeBREAK", Description="Matinee_ChangeKeyInterpModeBREAK_Desc", ExecCommand="Matinee ChangeKeyInterpModeBREAK")
  1274. +EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeLINEAR", Description="Matinee_ChangeKeyInterpModeLINEAR_Desc", ExecCommand="Matinee ChangeKeyInterpModeLINEAR")
  1275. +EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeCONSTANT", Description="Matinee_ChangeKeyInterpModeCONSTANT_Desc", ExecCommand="Matinee ChangeKeyInterpModeCONSTANT")
  1276.  
  1277. ;Curve Editor Commands
  1278. +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeAUTO", Description="CurveEditor_ChangeInterpModeAUTO_Desc", ExecCommand="CurveEditor ChangeInterpModeAUTO")
  1279. +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeUSER", Description="CurveEditor_ChangeInterpModeUSER_Desc", ExecCommand="CurveEditor ChangeInterpModeUSER")
  1280. +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeBREAK", Description="CurveEditor_ChangeInterpModeBREAK_Desc", ExecCommand="CurveEditor ChangeInterpModeBREAK")
  1281. +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeLINEAR", Description="CurveEditor_ChangeInterpModeLINEAR_Desc", ExecCommand="CurveEditor ChangeInterpModeLINEAR")
  1282. +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeCONSTANT", Description="CurveEditor_ChangeInterpModeCONSTANT_Desc", ExecCommand="CurveEditor ChangeInterpModeCONSTANT")
  1283. +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewHorizontally", Description="CurveEditor_FitViewHorizontally_Desc", ExecCommand="CurveEditor FitViewHorizontally")
  1284. +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewVertically", Description="CurveEditor_FitViewVertically_Desc", ExecCommand="CurveEditor FitViewVertically")
  1285. +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewToAll", Description="CurveEditor_FitViewToAll_Desc", ExecCommand="CurveEditor FitViewToAll")
  1286. +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewToSelected", Description="CurveEditor_FitViewToSelected_Desc", ExecCommand="CurveEditor FitViewToSelected")
  1287.  
  1288. ; If true, the expansion state of the class picker will be saved and restored between editor session
  1289. bExpandClassPickerClassList=False
  1290.  
  1291. ; Class picker dialog settings
  1292. ; LocText refers to the localization id for the descriptive text to show next to the icon in the picker
  1293. +NewAssetDefaultClasses=(ClassName="/Script/Engine.Actor", AssetClass="/Script/Engine.Blueprint")
  1294. +NewAssetDefaultClasses=(ClassName="/Script/Engine.Pawn", AssetClass="/Script/Engine.Blueprint")
  1295. +NewAssetDefaultClasses=(ClassName="/Script/Engine.Character", AssetClass="/Script/Engine.Blueprint")
  1296. +NewAssetDefaultClasses=(ClassName="/Script/Engine.PlayerController", AssetClass="/Script/Engine.Blueprint")
  1297. +NewAssetDefaultClasses=(ClassName="/Script/Engine.GameModeBase", AssetClass="/Script/Engine.Blueprint")
  1298. +NewAssetDefaultClasses=(ClassName="/Script/Engine.ActorComponent", AssetClass="/Script/Engine.Blueprint")
  1299. +NewAssetDefaultClasses=(ClassName="/Script/Engine.SceneComponent", AssetClass="/Script/Engine.Blueprint")
  1300.  
  1301. [TaskBrowser]
  1302. DefaultServerName=
  1303. DefaultServerPort=80
  1304. DefaultProjectName=UE4
  1305. DefaultDBFilterName=
  1306.  
  1307. [UI]
  1308. +ContentDirectories=/Game/UI
  1309. +ContentDirectories=/Game/Widget
  1310. +ContentDirectories=/Game/Widgets
  1311. +ContentDirectories=/Engine/MobileResources
  1312.  
  1313. [Cooker.CleanStaticMeshMtrlSkip]
  1314. Class=UnrealEd.ActorFactory
  1315.  
  1316. [TextureImporter]
  1317. AllowNonPowerOfTwoTextures=True
  1318.  
  1319. [DarkTextures]
  1320. MinimalBrightness=40.0
  1321. bIgnoreBlack=true
  1322. bUseGrayScale=false
  1323.  
  1324. [/Script/Cascade.CascadeConfiguration]
  1325. +ModuleMenu_ModuleRejections=ParticleModuleTypeDataBase
  1326. +ModuleMenu_ModuleRejections=ParticleModule
  1327. +ModuleMenu_ModuleRejections=ParticleModuleRequired
  1328. +ModuleMenu_ModuleRejections=ParticleModuleSpawn
  1329. +ModuleMenu_ModuleRejections=ParticleModuleTypeDataBeam
  1330. +ModuleMenu_ModuleRejections=ParticleModuleLocationPrimitiveBase
  1331. +ModuleMenu_ModuleRejections=ParticleModuleEventReceiverBase
  1332. +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="None",InvalidObjNames=("ParticleModuleBeamBase","ParticleModuleTrailBase","ParticleModuleVectorFieldBase"))
  1333. +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataBeam2",InvalidObjNames=("ParticleModuleTrailBase","ParticleModuleVectorFieldBase","ParticleModuleLightBase"))
  1334. +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataMesh",InvalidObjNames=("ParticleModuleBeamBase","ParticleModuleTrailBase","ParticleModuleVectorFieldBase"))
  1335. +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataRibbon",InvalidObjNames=("ParticleModuleVectorFieldBase","ParticleModuleLightBase"))
  1336. +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataGpu",InvalidObjNames=("ParticleModuleBeamBase","ParticleModuleTrailBase","ParticleModuleCameraBase","ParticleModuleKillBase","ParticleModuleParameterBase","ParticleModuleLightBase"))
  1337. +ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="None",InvalidObjNames=("ParticleModuleCollisionGPU","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleTrailSpawnPerUnit", "ParticleModuleAttractorPointGravity"))
  1338. +ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="ParticleModuleTypeDataBeam2",InvalidObjNames=("ParticleModuleSizeScaleBySpeed","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleTrailSpawnPerUnit","ParticleModuleAccelerationDrag"))
  1339. +ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="ParticleModuleTypeDataRibbon",InvalidObjNames=("ParticleModuleSizeScaleBySpeed","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleLocationEmitterDirect" ))
  1340. +ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="ParticleModuleTypeDataGpu",InvalidObjNames=("ParticleModuleCollision","ParticleModuleAttractorPoint","ParticleModuleAttractorLine","ParticleModuleAttractorParticle","ParticleModuleAcceleration","ParticleModuleAccelerationOverLifetime","ParticleModuleLocationEmitterDirect","ParticleModuleLocationDirect","ParticleModuleVelocityOverLifetime","ParticleModuleSubUVMovie","ParticleModuleRotationRateMultiplyLife","ParticleModuleRotationOverLifetime","ParticleModuleSourceMovement","ParticleModuleEventGenerator","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleTrailSpawnPerUnit"))
  1341.  
  1342. [CurveEditor]
  1343. bShouldPromptOnCurveRemoveAll=true
  1344.  
  1345. [UnrealEd.URLs]
  1346. UDNURL="http://udn.unrealengine.com"
  1347. UDNDocsURL="http://udn.unrealengine.com/docs/ue4"
  1348. WikiURL="http://wiki.unrealengine.com"
  1349. ForumsURL="http://forums.unrealengine.com"
  1350. MapErrorURL="http://udn.unrealengine.com/docs/ue4/INT/Editor/LevelEditing/MapErrors/index.html"
  1351. DocumentationURL="http://udn.unrealengine.com/docs/ue4/INT/index.html"
  1352. AskAQuestionURL="http://udn.unrealengine.com/questions/ask.html"
  1353. SearchForAnswersURL="http://udn.unrealengine.com/search.html"
  1354. SupportWebsiteURL="http://udn.unrealengine.com/index.html"
  1355. SourceCodeIDEURL_Windows="https://aka.ms/vs/15/release/vs_Community.exe"
  1356. SourceCodeIDEURL_Mac="https://developer.apple.com/xcode"
  1357. SourceCodeIDEURL_Other="http://en.wikipedia.org/wiki/Integrated_development_environment"
  1358. EpicGamesURL="http://UnrealEngine.com"
  1359. FacebookURL="http://www.facebook.com/UnrealEngine"
  1360. ViewportControlsURL="http://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ViewportControls/index.html"
  1361. MeshSimplificationPluginsURL="/ue/marketplace/content-cat/assets/codeplugins"
  1362.  
  1363. [UnrealEd.URLOverrides]
  1364. UDNURL="http://docs.unrealengine.com/latest/INT/index.html"
  1365. UDNDocsURL="http://docs.unrealengine.com/latest"
  1366. MapErrorURL="http://docs.unrealengine.com/latest/INT/index.html"
  1367. DocumentationURL="http://docs.unrealengine.com/"
  1368. AskAQuestionURL="http://answers.unrealengine.com"
  1369. SearchForAnswersURL="http://answers.unrealengine.com"
  1370. SupportWebsiteURL="http://unrealengine.com/support"
  1371.  
  1372. [IntrinsicMetaData]
  1373.  
  1374. [UserDefinedStructure]
  1375. bUseUserDefinedStructure=true
  1376. bShowDefaultValuePropertyEditor=true
  1377.  
  1378. [EpicSurvey]
  1379. Source="CDN"
  1380. CdnUrl="http://cdn.unrealengine.com/surveys/{Culture}/index.json"
  1381. EngineContentRelativeDirectory="Editor/EpicSurvey/{Culture}/"
  1382. NotificationDelayTime=600
  1383. NotificationDuration=10
  1384. PulseTimeInterval=10
  1385. PulseDuration=6
  1386.  
  1387. [CustomBlueprintFunctionLibrary]
  1388. bCanCreateNew=true
  1389.  
  1390. [StructSerialization]
  1391. SkipByteCodeSerialization=true
  1392. BreakSerializationRecursion=true
  1393.  
  1394. [ScriptErrorLog]
  1395. ; per object
  1396. MaxNumOfAccessViolation=16
  1397.  
  1398. [/Script/Engine.ParticleSystemAuditCommandlet]
  1399. HighSpawnRateOrBurstThreshold=35
  1400. FarLODDistanceTheshold=3000
  1401.  
  1402. [CookSettings]
  1403. bConsiderCompressedPackageFileLengthRequirements=true
  1404. PackagesPerGC=0
  1405. IdleTimeToGC=20
  1406. MaxMemoryAllowance=16384
  1407. MaxConcurrentShaderJobs=8192
  1408. MinReservedMemory=1024
  1409.  
  1410. bUseFullGCAssetClassNames=true
  1411. +FullGCAssetClassNames=/Script/Engine.World
  1412.  
  1413. +ExcludedIniParams=Game:/Script/BlueprintContext.McpContext
  1414. +ExcludedIniParams=Editor:CookSettings
  1415.  
  1416. +ConfigSettingBlacklist=*.Engine:Core.System:Paths
  1417. +ConfigSettingBlacklist=*.Game:Script/BlueprintContext.McpContext
  1418. +ConfigSettingBlacklist=*.UserSettings
  1419. +ConfigSettingBlacklist=*.GameUserSettings
  1420. +ConfigSettingBlacklist=*.Editor:CookSettings:ConfigSettingBlacklist
  1421. +ConfigSettingBlacklist=*.EditorSettings:/Script/UnrealEd.EditorSettings
  1422. +ConfigSettingBlacklist=*.EditorSettings
  1423. +ConfigSettingBlacklist=*.EditorLayout
  1424. +ConfigSettingBlacklist=*.EditorPerProjectUserSettings
  1425. +ConfigSettingBlacklist=*.EditorPerProjectUserSettings:ModuleFileTracking
  1426. +ConfigSettingBlacklist=*.EditorPerProjectUserSettings:EditorStartup
  1427. +ConfigSettingBlacklist=*.EditorPerProjectUserSettings:/Script/UnrealEd.LevelEditorPlaySettings
  1428. +ConfigSettingBlacklist=*.EditorPerProjectUserSettings:PlacementMode
  1429. +ConfigSettingBlacklist=*.EditorPerProjectUserSettings
  1430. +ConfigSettingBlacklist=*.Engine:Launcher.DeviceGroups:DeviceGroup
  1431. +ConfigSettingBlacklist=*.SourceControlSettings
  1432. +ConfigSettingBlacklist=*.SourceControl.SourceControlSettings
  1433. +ConfigSettingBlacklist=*.Engine:WindowsApplication.Accessibility
  1434. +ConfigSettingBlacklist=*.EditorKeyBindings
  1435. +ConfigSettingBlacklist=*.GameplayAbilities:CoreRedirects
  1436. +ConfigSettingBlacklist=*.Engine:MemReportFullCommands
  1437. +ConfigSettingBlacklist=*:CoreRedirects
  1438. +ConfigSettingBlacklist=*.OnlineGameplayFramework:/Script/Engine.Engine
  1439. +ConfigSettingBlacklist=*.Engine:OnlineSubsystem*:/Script/Engine.Engine
  1440. +ConfigSettingBlacklist=*.Engine:Audio
  1441. +ConfigSettingBlacklist=*.Engine:/Script/LinuxTargetPlatform.LinuxTargetSettings
  1442.  
  1443.  
  1444. +VersionedIntRValues=r.AllowStaticLighting
  1445. +VersionedIntRValues=r.GBuffer
  1446. +VersionedIntRValues=r.BasePassOutputsVelocity
  1447. +VersionedIntRValues=r.SelectiveBasePassOutputs
  1448. +VersionedIntRValues=r.DBuffer
  1449. +VersionedIntRValues=r.Shaders.KeepDebugInfo
  1450. +VersionedIntRValues=r.Shaders.Optimize
  1451. +VersionedIntRValues=r.CompileShadersForDevelopment
  1452. +VersionedIntRValues=r.PS4MixedModeShaderDebugInfo
  1453. +VersionedIntRValues=r.PS4DumpShaderSDB
  1454. +VersionedIntRValues=r.MobileHDR
  1455.  
  1456.  
  1457. [CookPlatformDataCacheSettings]
  1458. MaterialInstance=100
  1459. Material=100
  1460. Texture2D=50
  1461.  
  1462.  
  1463. [/Script/Localization.LocalizationSettings]
  1464. +EngineTargetsSettings=(Name="Engine",Guid=33482D004789784C9DA695A682ACCA1B,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source/Runtime/"),(Path="Source/Developer/"),(Path="Config/")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*"),(Pattern="Source/Developer/NoRedist/UnrealEngineLauncherServices/*"),(Pattern="Source/Developer/NoRedist/BuildPatchServices/*")),FileExtensions=((Pattern="cpp"),(Pattern="h"),(Pattern="c"),(Pattern="inl"),(Pattern="mm"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/*")),ExcludePathWildcards=((Pattern="Content/Editor/*"),(Pattern="Content/Tutorial/*"),(Pattern="Content/Developers/*"),(Pattern="Content/TestPackages/*"),(Pattern="Content/QA_Assets/*"),(Pattern="Content/Maps/Automation/*"),(Pattern="Content/EngineSounds/*")),FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
  1465. +EngineTargetsSettings=(Name="Editor",Guid=AC8BFD2A41A2FB2893BB8EA0AF903E6D,TargetDependencies=(33482D004789784C9DA695A682ACCA1B),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source/Editor/")),ExcludePathWildcards=,FileExtensions=((Pattern="cpp"),(Pattern="h"),(Pattern="c"),(Pattern="inl"),(Pattern="mm"))),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/Editor/*"),(Pattern="Content/Editor*")),ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
  1466. +EngineTargetsSettings=(Name="EditorTutorials",Guid=00F8E3AD47F0A73D50D46881C14DF28F,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=("IntroTutorials"),GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/Tutorial/*")),ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
  1467. +EngineTargetsSettings=(Name="PropertyNames",Guid=E391A8B149980E8154E056AF2DA49479,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="DisplayName"),TextNamespace="UObjectDisplayNames",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
  1468. +EngineTargetsSettings=(Name="ToolTips",Guid=0F116534468918AEA432DD8C77703BA8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="ToolTip"),TextNamespace="UObjectToolTips",TextKeyPattern=(Pattern="{FieldPath}")),(MetaDataKey=(Name="ShortToolTip"),TextNamespace="UObjectShortToolTips",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
  1469. +EngineTargetsSettings=(Name="Keywords",Guid=AE89AECB47475F420D0D69A5547515DC,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="Keywords"),TextNamespace="UObjectKeywords",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
  1470. +EngineTargetsSettings=(Name="Category",Guid=14B8DEE642A6A7AFEB5A28B959EC373A,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=False),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="Category"),TextNamespace="UObjectCategory",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
  1471. +GameTargetsSettings=(Name="Game",Guid=AE0EA34A45461A25BA65A391026F19F8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=False),NativeCultureIndex=-1,SupportedCulturesStatistics=((CultureName="en")))
  1472.  
  1473. [/Script/UnrealEd.EditorProjectAppearanceSettings]
  1474. bDisplayUnits=True
  1475. +DistanceUnits=EUnit::Centimeters
  1476. +MassUnits=EUnit::Kilograms
  1477. +TimeUnits=EUnit::Seconds
  1478. +TimeUnits=EUnit::Minutes
  1479. AngleUnits=EUnit::Degrees
  1480. SpeedUnits=EUnit::MetersPerSecond
  1481. TemperatureUnits=EUnit::Celsius
  1482. ForceUnits=EUnit::Newtons
  1483.  
  1484. [BlueprintNativizationSettings]
  1485. bUseStaticVariablesInWrappers=true
  1486. bUseStaticVariablesInClasses=true
  1487. bSkipUFUNCTION=false
  1488. bUsePRAGMA_DISABLE_OPTIMIZATION=false
  1489. bDontNativizeDataOnlyBP=true
  1490. bUseLocalEventGraphVariables=true
  1491. bNativizeAnimBPOnlyWhenNonReducibleFuncitons=false
  1492.  
  1493. +ClassesWithStaticSearchableValues=/Script/GameplayAbilities.GameplayCueNotify_Actor
  1494. +ClassesWithStaticSearchableValues=/Script/GameplayAbilities.GameplayCueNotify_Static
  1495.  
  1496. +StaticSearchableTagNames=GameplayCueName
  1497.  
  1498. ; +ExcludedBlueprintTypes=/Script/UMGEditor.WidgetBlueprint
  1499. ; +ExcludedBlueprintTypes=/Script/Engine.AnimBlueprint
  1500. ; +ExcludedBlueprintTypes=/Script/GameplayAbilities.GameplayAbilityBlueprint
  1501.  
  1502. +ExcludedAssets=/Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface
  1503. +ExcludedAssets=/Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter
  1504. +ExcludedAssets=/Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint
  1505.  
  1506. ; +ExcludedFolderPaths=...
  1507.  
  1508. ; To add a module dependency to the nativized module in both client and server use:
  1509. ; +AdditionalPublicDependencyModuleNames=
  1510.  
  1511. ; +AdditionalPublicDependencyModuleNamesServer=
  1512. ; +AdditionalPublicDependencyModuleNamesClient=
  1513.  
  1514. ; +ModulsExcludedFromNativizedServer=
  1515. ; +ModulsExcludedFromNativizedClient=
  1516.  
  1517. ; +ExcludedFolderPathsFromServer=
  1518. ; +ExcludedFolderPathsFromClient=
  1519.  
  1520. ; +ExcludedAssetsFromServer=
  1521. ; +ExcludedAssetsFromClient=
  1522.  
  1523. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Guid
  1524. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Vector
  1525. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Vector4
  1526. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Vector2D
  1527. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.TwoVectors
  1528. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Plane
  1529. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Rotator
  1530. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Quat
  1531. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.PackedNormal
  1532. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.PackedRGB10A2N
  1533. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.IntPoint
  1534. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.IntVector
  1535. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Color
  1536. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.LinearColor
  1537. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Box
  1538. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Box2D
  1539. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.BoxSphereBounds
  1540. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.OrientedBox
  1541. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointFloat
  1542. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveFloat
  1543. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointVector2D
  1544. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveVector2D
  1545. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointVector
  1546. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveVector
  1547. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointQuat
  1548. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveQuat
  1549. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointTwoVectors
  1550. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveTwoVectors
  1551. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointLinearColor
  1552. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveLinearColor
  1553. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.FloatInterval
  1554. +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Int32Interval
  1555. +NoExportTypesWithDirectNativeFieldAccess=/Script/Engine.DistributionLookupTable
  1556. +NoExportTypesWithDirectNativeFieldAccess=/Script/Engine.FormatArgumentData
  1557.  
  1558. [/Script/UnrealEd.BlueprintEditorProjectSettings]
  1559. bUseCompilationManager=true
  1560.  
  1561. [/Script/UnrealEd.AssetViewerSettings]
  1562. +Profiles=(ProfileName="Default",DirectionalLightIntensity=2.620000,DirectionalLightColor=(R=0.990000,G=0.839850,B=0.732600,A=1.000000),SkyLightIntensity=0.880000,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=True,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",PostProcessingSettings=(bOverride_WhiteTemp=True,bOverride_WhiteTint=False,bOverride_ColorSaturation=True,bOverride_ColorContrast=True,bOverride_ColorGamma=True,bOverride_ColorGain=True,bOverride_ColorOffset=True,bOverride_FilmWhitePoint=False,bOverride_FilmSaturation=False,bOverride_FilmChannelMixerRed=False,bOverride_FilmChannelMixerGreen=False,bOverride_FilmChannelMixerBlue=False,bOverride_FilmContrast=False,bOverride_FilmDynamicRange=False,bOverride_FilmHealAmount=False,bOverride_FilmToeAmount=False,bOverride_FilmShadowTint=False,bOverride_FilmShadowTintBlend=False,bOverride_FilmShadowTintAmount=False,bOverride_FilmSlope=True,bOverride_FilmToe=True,bOverride_FilmShoulder=True,bOverride_FilmBlackClip=True,bOverride_FilmWhiteClip=True,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomIntensity=True,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_AutoExposureMethod=True,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=True,bOverride_AutoExposureMaxBrightness=True,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=True,bOverride_HistogramLogMin=True,bOverride_HistogramLogMax=True,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=True,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=True,bOverride_AmbientOcclusionStaticFraction=True,bOverride_AmbientOcclusionRadius=True,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionDistance=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=True,bOverride_AmbientOcclusionBias=True,bOverride_AmbientOcclusionQuality=True,bOverride_AmbientOcclusionMipBlend=True,bOverride_AmbientOcclusionMipScale=True,bOverride_AmbientOcclusionMipThreshold=True,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOverride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride_LPVSecondaryBounceIntensity=False,bOverride_LPVGeometryVolumeBias=False,bOverride_LPVVplInjectionBias=False,bOverride_LPVEmissiveInjectionIntensity=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=True,bOverride_ColorGradingLUT=True,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=True,bOverride_DepthOfFieldMaxBokehSize=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_DepthOfFieldMethod=True,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldBokehShape=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldColorThreshold=False,bOverride_DepthOfFieldSizeThreshold=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ScreenPercentage=False,bOverride_ScreenSpaceReflectionIntensity=True,bOverride_ScreenSpaceReflectionQuality=True,bOverride_ScreenSpaceReflectionMaxRoughness=True,bOverride_ScreenSpaceReflectionRoughnessScale=False,WhiteTemp=6700.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000),ColorOffset=(X=0.005000,Y=0.005000,Z=0.005000),FilmWhitePoint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTintBlend=0.500000,FilmShadowTintAmount=0.000000,FilmSaturation=1.000000,FilmChannelMixerRed=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),FilmChannelMixerGreen=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),FilmChannelMixerBlue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),FilmContrast=0.030000,FilmToeAmount=1.000000,FilmHealAmount=1.000000,FilmDynamicRange=4.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,BloomIntensity=0.675000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),BloomDirtMask=None,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInjectionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=1.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,AutoExposureMethod=AEM_Histogram,AutoExposureLowPercent=80.000000,AutoExposureHighPercent=98.300003,AutoExposureMinBrightness=1.000000,AutoExposureMaxBrightness=1.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,AutoExposureBias=0.330000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.161468,GrainJitter=0.000000,GrainIntensity=0.000000,AmbientOcclusionIntensity=1.000000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=73.477997,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionDistance=80.000000,AmbientOcclusionPower=1.200000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=100.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,ColorGradingIntensity=0.000000,ColorGradingLUT=Texture2D'/Engine/EditorResources/RGBTable16x1_AssetViewer.RGBTable16x1_AssetViewer',DepthOfFieldMethod=DOFM_BokehDOF,bMobileHQGaussian=False,DepthOfFieldFstop=4.000000,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=1000.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldMaxBokehSize=15.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldBokehShape=None,DepthOfFieldOcclusion=0.400000,DepthOfFieldColorThreshold=1.000000,DepthOfFieldSizeThreshold=0.080000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurPerObjectSize=0.500000,ScreenPercentage=100.000000,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=100.000000,ScreenSpaceReflectionMaxRoughness=1.000000,WeightedBlendables=(Array=),Blendables=),bPostProcessingEnabled=True,LightingRigRotation=109.389069,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-40.000000,Yaw=-67.500000,Roll=0.000000))
  1563.  
  1564. [/Script/UMGEditor.UMGEditorProjectSettings]
  1565. +DebugResolutions=(Width=3840,Height=2160,Description="",Color=(R=0.745404,G=0.904661,B=1.000000,A=1.000000))
  1566. +DebugResolutions=(Width=3440,Height=1440,Description="",Color=(R=0.439657,G=0.783538,B=0.982251,A=1.000000))
  1567. +DebugResolutions=(Width=2560,Height=1440,Description="",Color=(R=0.208637,G=0.644480,B=0.973445,A=1.000000))
  1568. +DebugResolutions=(Width=1440,Height=2560,Description="",Color=(R=0.215861,G=0.651406,B=0.973445,A=1.000000))
  1569. +DebugResolutions=(Width=2560,Height=1080,Description="",Color=(R=0.064803,G=0.539479,B=0.955973,A=1.000000))
  1570. +DebugResolutions=(Width=2048,Height=1536,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000))
  1571. +DebugResolutions=(Width=1536,Height=2048,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000))
  1572. +DebugResolutions=(Width=1920,Height=1080,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000))
  1573. +DebugResolutions=(Width=1080,Height=1920,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000))
  1574. +DebugResolutions=(Width=1280,Height=720,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000))
  1575. +DebugResolutions=(Width=720,Height=1280,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000))
  1576. +DebugResolutions=(Width=1136,Height=640,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000))
  1577. +DebugResolutions=(Width=640,Height=1136,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000))[/Script/UnrealEd.UnrealEdKeyBindings]
  1578. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="J",CommandName="Matinee_PlayReverse")
  1579. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="K",CommandName="Matinee_Stop")
  1580. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="L",CommandName="Matinee_PlayForward")
  1581. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="SpaceBar",CommandName="Matinee_TogglePlayPause")
  1582. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Delete",CommandName="Matinee_DeleteSelection")
  1583. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Add",CommandName="Matinee_ZoomIn")
  1584. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Subtract",CommandName="Matinee_ZoomOut")
  1585. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Equals",CommandName="Matinee_ZoomInAlt")
  1586. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Underscore",CommandName="Matinee_ZoomOutAlt")
  1587. +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="Z",CommandName="Matinee_Undo")
  1588. +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="Y",CommandName="Matinee_Redo")
  1589. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="I",CommandName="Matinee_MarkInSection")
  1590. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="O",CommandName="Matinee_MarkOutSection")
  1591. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Right",CommandName="Matinee_IncrementPosition")
  1592. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Left",CommandName="Matinee_DecrementPosition")
  1593. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=True,Key="Right",CommandName="Matinee_MoveToNextKey")
  1594. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=True,Key="Left",CommandName="Matinee_MoveToPrevKey")
  1595. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="R",CommandName="Matinee_SplitAnimKey")
  1596. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="S",CommandName="Matinee_ToggleSnap")
  1597. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Up",CommandName="Matinee_MoveActiveUp")
  1598. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Down",CommandName="Matinee_MoveActiveDown")
  1599. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Enter",CommandName="Matinee_AddKey")
  1600. +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="W",CommandName="Matinee_DuplicateSelectedKeys")
  1601. +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="I",CommandName="Matinee_CropAnimationBeginning")
  1602. +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="O",CommandName="Matinee_CropAnimationEnd")
  1603. +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="C",CommandName="Matinee_Copy")
  1604. +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="X",CommandName="Matinee_Cut")
  1605. +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="V",CommandName="Matinee_Paste")
  1606. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="A",CommandName="Matinee_ViewFitSequence")
  1607. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="F",CommandName="Matinee_ViewFitToSelected")
  1608. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=True,Key="A",CommandName="Matinee_ViewFitLoop")
  1609. +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="A",CommandName="Matinee_ViewFitLoopSequence")
  1610. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="E",CommandName="Matinee_ViewEndOfTrack")
  1611.  
  1612. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="one",CommandName="Matinee_ChangeKeyInterpModeAUTO")
  1613. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="two",CommandName="Matinee_ChangeKeyInterpModeUSER")
  1614. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="three",CommandName="Matinee_ChangeKeyInterpModeBREAK")
  1615. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="four",CommandName="Matinee_ChangeKeyInterpModeLINEAR")
  1616. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="five",CommandName="Matinee_ChangeKeyInterpModeCONSTANT")
  1617.  
  1618. ; --- Curve Editor Bindings
  1619. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="one",CommandName="CurveEditor_ChangeInterpModeAUTO")
  1620. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="two",CommandName="CurveEditor_ChangeInterpModeUSER")
  1621. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="three",CommandName="CurveEditor_ChangeInterpModeBREAK")
  1622. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="four",CommandName="CurveEditor_ChangeInterpModeLINEAR")
  1623. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="five",CommandName="CurveEditor_ChangeInterpModeCONSTANT")
  1624. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="A",CommandName="CurveEditor_FitViewToAll")
  1625. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=True,Key="A",CommandName="CurveEditor_FitViewHorizontally")
  1626. +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="A",CommandName="CurveEditor_FitViewVertically")
  1627. +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="F",CommandName="CurveEditor_FitViewToSelected")
  1628.  
  1629. [UserDefinedGestures]
  1630. Content=~OpenBracket~\r\n~CloseBracket~
  1631.  
  1632. ; -------------------------------------------------------------------------------------------------
  1633. ; IMPORTANT: EditorPerProjectUserSettings.ini has special behavior!
  1634. ;
  1635. ; This .ini file contains the defaults for many editor and engine "preferences". These preferences
  1636. ; are saved to an EditorPerProjectUserSettings.ini file in the user's /<Game>/Saved/Config/ directory.
  1637. ;
  1638. ; If you change the default for a preference in here, that change will *NOT* automatically
  1639. ; propagate to users who already have saved preferences. The idea is that we must preserve
  1640. ; their existing settings and never want to clobber entries in that file.
  1641. ;
  1642. ; If you add a new preference, the new key and value *WILL* be propagated to the user's
  1643. ; EditorPerProjectUserSettings.ini file. After we load the user's existing settings, we'll merge in
  1644. ; any missing keys and values that are present in these defaults.
  1645. ;
  1646. ; One easy technique for forcing a "reset" of an already-existing preference is to simply
  1647. ; rename the variable for that preference. The config system will treat it as a newly-added
  1648. ; key and will propagate the change to existing users' preferences.
  1649. ; -------------------------------------------------------------------------------------------------
  1650.  
  1651. [/Script/UnrealEd.EditorPerProjectUserSettings]
  1652. ; True if WASD keys should be remapped to flight controls while the right mouse button is held down
  1653. AllowFlightCameraToRemapKeys=True
  1654.  
  1655. ; The Blutility shelf holds editor utility Blueprints. Summon from the Workspace menu.
  1656. bEnableEditorUtilityBlueprints=false
  1657.  
  1658. ;If this is true, the user will not be asked to fully load a package before saving or before creating a new object
  1659. bSuppressFullyLoadPrompt=True
  1660.  
  1661. ; True if user should be allowed to select translucent objects in perspective viewports
  1662. ; NOTE: The reason we default this to true, even though it can be annoying, is that it can be a frustrating experience for new users to not be able to select a translucent object of interest, until they at least learn about this feature.
  1663. bAllowSelectTranslucent=True
  1664.  
  1665. ; True if we should move actors to their appropriate grid volume levels immediately after most operations
  1666. bUpdateActorsInGridLevelsImmediately=False
  1667.  
  1668. ; True if the memory/size data is displayed in the slate level browser
  1669. bDisplayMemorySizeDataInLevelBrowser=False
  1670.  
  1671. ; True if we should automatically reimport animset assets when a change to source content is detected
  1672. bAutoReimportAnimSets=False
  1673.  
  1674. ; Property Matrix
  1675. PropertyMatrix_NumberOfPasteOperationsBeforeWarning=20
  1676.  
  1677. ; Blueprint Editor SCS Editor settings
  1678. bSCSEditorShowGrid=true
  1679.  
  1680. ; Import
  1681. bShowImportDialogAtReimport=False
  1682.  
  1683. ; Export
  1684. bKeepAttachHierarchy=true
  1685. FbxExportCompatibility=FBX_2013
  1686. bFbxExportCollisionMesh=False
  1687. bForceFrontXAxis=False
  1688.  
  1689. ; Misc
  1690. HoverHighlightIntensity=0.000000
  1691. bDisplayUIExtensionPoints=False
  1692. bUseCurvesForDistributions=False
  1693. bAutoloadCheckedOutPackages=False
  1694. bAutomaticallyHotReloadNewClasses=True
  1695. bDisplayEngineVersionInBadge=False
  1696.  
  1697. [/Script/EditorStyle.EditorStyleSettings]
  1698. ; Applies a color vision deficiency filter to the entire editor
  1699. ColorVisionDeficiencyType=CVD_NormalVision
  1700.  
  1701. SelectionColor=(R=0.728f,G=0.364f,B=0.003f,A=1.000000)
  1702. PressedSelectionColor=(R=0.701f,G=0.225f,B=0.003f,A=1.000000)
  1703. InactiveSelectionColor=(R=0.25f,G=0.25f,B=0.25f,A=1.000000)
  1704. SelectorColor=(R=0.701f,G=0.225f,B=0.003f,A=1.000000)
  1705.  
  1706. LogBackgroundColor=(R=0.047059,G=0.047059,B=0.047059,A=1.000000)
  1707. LogSelectionBackgroundColor=(R=0.132868,G=0.132868,B=0.132868,A=1.000000)
  1708. LogNormalColor=(R=0.72,G=0.72,B=0.72,A=1.000000)
  1709. LogCommandColor=(R=0.033105,G=0.723055,B=0.033105,A=1.000000)
  1710. LogWarningColor=(R=0.496933,G=0.496933,B=0.057805,A=1.000000)
  1711. LogErrorColor=(R=0.723055,G=0.000000,B=0.000000,A=1.000000)
  1712. LogFontSize=9
  1713.  
  1714. ; If true, all toolbars will use small icons without labels
  1715. bUseSmallToolBarIcons=False
  1716. ; Enables animated transitions for certain menus and pop-up windows. Note that animations may be automatically disabled at low frame rates in order to improve responsiveness.
  1717. bEnableWindowAnimations=False
  1718. ;If true, Variables names in the script editor are displayed in a sanitized format
  1719. bShowFriendlyNames=True
  1720. ;If true, the Editor Preferences and Project Settings menu entries in the main menu will be expanded with sub-menus for each settings section
  1721. bExpandConfigurationMenus=False
  1722. bShowProjectMenus=True
  1723. bShowLaunchMenus=True
  1724. bShowAllAdvancedDetails=False
  1725. ; When Playing or Simulating, shows all properties (even non-visible and non-editable properties), if the object belongs to a simulating world. This is useful for debugging.
  1726. bShowHiddenPropertiesWhilePlaying=False
  1727.  
  1728. [/Script/Levels.LevelBrowserSettings]
  1729. ; True if the actor count is displayed in the slate level browser
  1730. bDisplayActorCount=True
  1731. bDisplayLightmassSize=False
  1732. bDisplayFileSize=False
  1733. ; True if Level Paths are displayed in the slate level browser
  1734. bDisplayPaths=False
  1735. bDisplayEditorOffset=False
  1736.  
  1737. [/Script/SceneOutliner.SceneOutlinerSettings]
  1738. ; True when the Scene Outliner is hiding temporary/run-time Actors
  1739. bHideTemporaryActors=False
  1740. ; True when the Scene Outliner is showing only Actors that exist in the current level
  1741. bShowOnlyActorsInCurrentLevel=False
  1742. ; Scene Outliner Settings
  1743. bShowOnlySelectedActors=False
  1744.  
  1745. [/Script/UnrealEd.ClassViewerSettings]
  1746. ; Whether or not to display the hidden classes
  1747. DisplayInternalClasses=False
  1748. ; How to filter the developer folder classes
  1749. DeveloperFolderType=CVDT_CurrentUser
  1750.  
  1751. [/Script/UnrealEd.ContentBrowserSettings]
  1752. ; The number of objects to load at once in the Content Browser before displaying a warning about loading many assets
  1753. NumObjectsToLoadBeforeWarning=20
  1754. ; Whether to render thumbnails for loaded assets in real-time in the Content Browser
  1755. RealTimeThumbnails=True
  1756. ; Whether to display folders in the asset view of the content browser. Note that this implies 'Show Only Assets in Selected Folders'.
  1757. DisplayFolders=True
  1758. ; Whether to display empty folders in the asset view of the content browser.
  1759. DisplayEmptyFolders=True
  1760. ; Whether to display the engine folders in the assets view of the content browser. Note that this implies 'Display Folders'.
  1761. DisplayEngineFolder=False
  1762. ; Whether to display the developers folder in the path or assets view of the content browser
  1763. DisplayDevelopersFolder=False
  1764. ; Whether to display the collections view in the Content Browser
  1765. DisplayCollections=False
  1766. ; Whether to display the C++ folders in the Content Browser
  1767. DisplayCppFolders=True
  1768. ; Whether to display the game project plugins in the Content Browser
  1769. DisplayPluginFolder=True
  1770.  
  1771. [/Script/UnrealEd.SkeletalMeshEditorSettings]
  1772. ; Persona viewport default settings
  1773. AnimPreviewFloorColor=(B=6,G=24,R=43,A=255)
  1774. AnimPreviewSkyColor=(B=250,G=196,R=178,A=255)
  1775. AnimPreviewSkyBrightness=0.250000
  1776. AnimPreviewLightBrightness=1.000000
  1777. AnimPreviewLightingDirection=(Pitch=320.000000,Yaw=290.000000,Roll=0.000000)
  1778. AnimPreviewDirectionalColor=(B=253,G=253,R=253,A=255)
  1779.  
  1780.  
  1781. [/Script/UnrealEd.EditorExperimentalSettings]
  1782. ; Epic Labs
  1783. bWorldBrowser=False
  1784. bBreakOnExceptions=False
  1785. bToolbarCustomization=False
  1786. bBehaviorTreeEditor=False
  1787. bEnableFindAndReplaceReferences =False
  1788.  
  1789. [/Script/UnrealEd.EditorLoadingSavingSettings]
  1790. ; True if we should automatically load a default level at start up
  1791. LoadLevelAtStartup=ProjectDefault
  1792. ; True if we should automatically reimport textures when a change to source content is detected
  1793. bAutoReimportTextures=False
  1794. bAutoReimportCSV=False
  1795. ; Whether to mark blueprints dirty if they are automatically migrated during loads
  1796. bDirtyMigratedBlueprints=False
  1797. ; Whether to automatically save after a time interval
  1798. bAutoSaveEnable=True
  1799. ; Whether to automatically save maps during an autosave
  1800. bAutoSaveMaps=True
  1801. ; Whether to automatically save content packages during an autosave
  1802. bAutoSaveContent=True
  1803. ; The time interval after which to save
  1804. AutoSaveTimeMinutes=10
  1805. ; The number of seconds warning before an autosave
  1806. AutoSaveWarningInSeconds=10
  1807. ; Add the game directory by default
  1808. +AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint=,Wildcards=((Wildcard="Localization/*")))
  1809. ; Whether to automatically prompt for SCC checkout on asset modification
  1810. bPromptForCheckoutOnAssetModification=True
  1811. ; Source control
  1812. bSCCAutoAddNewFiles=True
  1813. ; Tool to use for diffing text
  1814. TextDiffToolPath=(FilePath="p4merge.exe")
  1815.  
  1816.  
  1817.  
  1818. [/Script/UnrealEd.LevelEditorMiscSettings]
  1819. ; Auto apply lighting after it has been built
  1820. bAutoApplyLightingEnable=true
  1821. ; If true, BSP will auto-update
  1822. bBSPAutoUpdate=True
  1823. ; If true, the Pivot Offset for BSP will automatically move to stay centered on its vertices
  1824. bAutoMoveBSPPivotOffset=False
  1825. ; If true, Navigation will auto-update
  1826. bNavigationAutoUpdate=True
  1827. ; If true, Replaces respects the scale of the original actor. If false, Replace sets the scale to 1.0
  1828. bReplaceRespectsScale=True
  1829.  
  1830. ; If true audio will continue to play when the editor does not have focus
  1831. bAllowBackgroundAudio=False
  1832. ; If true audio will be enabled in the editor. Does not affect PIE
  1833. bEnableRealTimeAudio=False
  1834. ; Volume level for the editor
  1835. EditorVolumeLevel=1.0
  1836. ; Enables audio feedback for certain operations in Unreal Editor, such as entering and exiting Play mode
  1837. bEnableEditorSounds=True
  1838. ; The default level streaming class to use when adding new streaming levels
  1839. DefaultLevelStreamingClass=Class'/Script/Engine.LevelStreamingKismet'
  1840.  
  1841. [/Script/UnrealEd.LevelEditorPlaySettings]
  1842. PlayFromHerePlayerStartClassName=/Script/Engine.PlayerStartPIE
  1843.  
  1844. EnableGameSound=true
  1845. NewWindowWidth=1280
  1846. NewWindowHeight=720
  1847. NewWindowPosition=(X=0,Y=0)
  1848. CenterNewWindow=True
  1849. StandaloneWindowWidth=1280
  1850. StandaloneWindowHeight=720
  1851. CenterStandaloneWindow=True
  1852. ShowMouseControlLabel=True
  1853. AutoRecompileBlueprints=True
  1854. ShouldMinimizeEditorOnVRPIE=True
  1855. ; True if Play In Editor should only load currently-visible levels in PIE
  1856. bOnlyLoadVisibleLevelsInPIE=False
  1857. LastExecutedPlayModeLocation=PlayLocation_DefaultPlayerStart
  1858. LastExecutedPlayModeType=PlayMode_InViewPort
  1859. LastExecutedLaunchModeType=LaunchMode_OnDevice
  1860. LastExecutedLaunchPlatform=
  1861.  
  1862. ; common screen resolutions for laptops
  1863. +LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9")
  1864. +LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10")
  1865. +LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10")
  1866. +LaptopScreenResolutions=(Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10")
  1867. +LaptopScreenResolutions=(Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10")
  1868. +LaptopScreenResolutions=(Description="Apple MacBook Pro 15\" (Retina)",Width=2880,Height=1800,AspectRatio="16:10")
  1869. +LaptopScreenResolutions=(Description="Generic 14-15.6\" Notebook",Width=1366,Height=768,AspectRatio="16:9")
  1870.  
  1871. ; common screen resolutions for desktop monitors
  1872. +MonitorScreenResolutions=(Description="19\" monitor",Width=1440,Height=900,AspectRatio="16:10")
  1873. +MonitorScreenResolutions=(Description="20\" monitor",Width=1600,Height=900,AspectRatio="16:9")
  1874. +MonitorScreenResolutions=(Description="22\" monitor",Width=1680,Height=1050,AspectRatio="16:10")
  1875. +MonitorScreenResolutions=(Description="21.5-24\" monitor",Width=1920,Height=1080,AspectRatio="16:9")
  1876. +MonitorScreenResolutions=(Description="27\" monitor",Width=2560,Height=1440,AspectRatio="16:9")
  1877.  
  1878. ; common screen resolutions for mobile phones
  1879. +PhoneScreenResolutions=(Description="Apple iPhone 4, 4S, iTouch 4 (Portrait)",Width=640,Height=960,AspectRatio="2:3")
  1880. +PhoneScreenResolutions=(Description="Apple iPhone 4, 4S, iTouch 4 (Landscape)",Width=960,Height=640,AspectRatio="3:2")
  1881. +PhoneScreenResolutions=(Description="Apple iPhone 5, 5S, iTouch 5 (Portrait)",Width=640,Height=1136,AspectRatio="~9:16")
  1882. +PhoneScreenResolutions=(Description="Apple iPhone 5, 5S, iTouch 5 (Landscape)",Width=1136,Height=640,AspectRatio="~16:9")
  1883. +PhoneScreenResolutions=(Description="Apple iPhone 6 (Portrait)",Width=750,Height=1334,AspectRatio="16:9")
  1884. +PhoneScreenResolutions=(Description="Apple iPhone 6 (Landscape)",Width=1334,Height=750,AspectRatio="16:9")
  1885. +PhoneScreenResolutions=(Description="Apple iPhone 6+ (Portrait)",Width=1080,Height=1920,AspectRatio="16:9")
  1886. +PhoneScreenResolutions=(Description="Apple iPhone 6+ (Landscape)",Width=1920,Height=1080,AspectRatio="16:9")
  1887. +PhoneScreenResolutions=(Description="HTC One (Portrait)",Width=1080,Height=1920,AspectRatio="9:16")
  1888. +PhoneScreenResolutions=(Description="HTC One (Landscape)",Width=1920,Height=1080,AspectRatio="16:9")
  1889. +PhoneScreenResolutions=(Description="Samsung Galaxy S4 (Portrait)",Width=1080,Height=1920,AspectRatio="9:16")
  1890. +PhoneScreenResolutions=(Description="Samsung Galaxy S4 (Landscape)",Width=1920,Height=1080,AspectRatio="16:9")
  1891.  
  1892. ; common screen resolutions for tablet devices
  1893. +TabletScreenResolutions=(Description="Apple iPad 2, iPad Mini (Portrait)",Width=768,Height=1024,AspectRatio="~3:4")
  1894. +TabletScreenResolutions=(Description="Apple iPad 2, iPad Mini (Landscape)",Width=1024,Height=768,AspectRatio="~4:3")
  1895. +TabletScreenResolutions=(Description="Apple iPad 3, 4, Air (Portrait)",Width=1536,Height=2048,AspectRatio="3:4")
  1896. +TabletScreenResolutions=(Description="Apple iPad 3, 4, Air (Landscape)",Width=2048,Height=1536,AspectRatio="4:3")
  1897. +TabletScreenResolutions=(Description="Microsoft Surface RT (Portrait)",Width=768,Height=1366,AspectRatio="9:16")
  1898. +TabletScreenResolutions=(Description="Microsoft Surface RT (Landscape)",Width=1366,Height=768,AspectRatio="16:9")
  1899. +TabletScreenResolutions=(Description="Microsoft Surface Pro (Portrait)",Width=1080,Height=1920,AspectRatio="9:16")
  1900. +TabletScreenResolutions=(Description="Microsoft Surface Pro (Landscape)",Width=1920,Height=1080,AspectRatio="16:9")
  1901.  
  1902. ; common screen resolutions for television sets
  1903. +TelevisionScreenResolutions=(Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9")
  1904. +TelevisionScreenResolutions=(Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9")
  1905. +TelevisionScreenResolutions=(Description="4K Ultra HD",Width=3840,Height=2160,AspectRatio="16:9")
  1906. +TelevisionScreenResolutions=(Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1")
  1907.  
  1908.  
  1909. [/Script/UnrealEd.LevelEditorViewportSettings]
  1910. ; Use WASD flight camera controls by default
  1911. FlightCameraControlType=WASD_RMBOnly
  1912. ; Ignore Ctrl key by default in the landscape/foliage editors
  1913. LandscapeEditorControlType=IgnoreCtrl
  1914. FoliageEditorControlType=IgnoreCtrl
  1915. ; If true, moves the canvas and shows the mouse. If false, uses original camera movement
  1916. bPanMovesCanvas=True
  1917. ; If true, zooms centering on the mouse position. If false, the zoom is around the center of the viewport
  1918. bCenterZoomAroundCursor=True
  1919. bAllowTranslateRotateZWidget=False
  1920. ; If true, Clicking a BSP selects the brush and ctrl+shift+click selects the surface. If false, vice versa
  1921. bClickBSPSelectsBrush=True
  1922. ;Mouse speed when dragging in viewport
  1923. CameraSpeed=4
  1924. ;Mouse speed when using middle mouse scroll in viewport
  1925. MouseScrollCameraSpeed=5
  1926. MouseSensitivty=.2f
  1927. ; Whether to use mouse position as direct widget position
  1928. bUseAbsoluteTranslation=True
  1929. bLevelStreamingVolumePrevis=False
  1930. bUseUE3OrbitControls=False
  1931. ;Scroll gesture direction
  1932. ScrollGestureDirectionFor3DViewports=Standard
  1933. ScrollGestureDirectionForOrthoViewports=Standard
  1934.  
  1935. bUsePowerOf2SnapSize=False
  1936.  
  1937. ; Enables joystick-based camera movement in 3D level editing viewports
  1938. bLevelEditorJoystickControls=True
  1939.  
  1940. .DecimalGridSizes=1
  1941. .DecimalGridSizes=5
  1942. .DecimalGridSizes=10
  1943. .DecimalGridSizes=50
  1944. .DecimalGridSizes=100
  1945. .DecimalGridSizes=500
  1946. .DecimalGridSizes=1000
  1947. .DecimalGridSizes=5000
  1948. .DecimalGridSizes=10000
  1949.  
  1950. .DecimalGridIntervals=10.000000
  1951. .DecimalGridIntervals=5.000000
  1952. .DecimalGridIntervals=10.000000
  1953. .DecimalGridIntervals=5.000000
  1954. .DecimalGridIntervals=10.000000
  1955. .DecimalGridIntervals=5.000000
  1956. .DecimalGridIntervals=10.000000
  1957. .DecimalGridIntervals=5.000000
  1958. .DecimalGridIntervals=10.000000
  1959.  
  1960. .Pow2GridSizes=1
  1961. .Pow2GridSizes=2
  1962. .Pow2GridSizes=4
  1963. .Pow2GridSizes=8
  1964. .Pow2GridSizes=16
  1965. .Pow2GridSizes=32
  1966. .Pow2GridSizes=64
  1967. .Pow2GridSizes=128
  1968. .Pow2GridSizes=256
  1969. .Pow2GridSizes=512
  1970. .Pow2GridSizes=1024
  1971. .Pow2GridSizes=2048
  1972. .Pow2GridSizes=4096
  1973. .Pow2GridSizes=8192
  1974. .Pow2GridIntervals=8
  1975.  
  1976. .CommonRotGridSizes=5
  1977. .CommonRotGridSizes=10
  1978. .CommonRotGridSizes=15
  1979. .CommonRotGridSizes=30
  1980. .CommonRotGridSizes=45
  1981. .CommonRotGridSizes=60
  1982. .CommonRotGridSizes=90
  1983. .CommonRotGridSizes=120
  1984. .DivisionsOf360RotGridSizes=2.8125
  1985. .DivisionsOf360RotGridSizes=5.625
  1986. .DivisionsOf360RotGridSizes=11.25
  1987. .DivisionsOf360RotGridSizes=22.5
  1988.  
  1989. .ScalingGridSizes=10
  1990. .ScalingGridSizes=1
  1991. .ScalingGridSizes=0.5
  1992. .ScalingGridSizes=0.25
  1993. .ScalingGridSizes=0.125
  1994. .ScalingGridSizes=0.0625
  1995. .ScalingGridSizes=0.03125
  1996.  
  1997. GridEnabled=True
  1998. RotGridEnabled=True
  1999. SnapScaleEnabled=True
  2000. bSnapNewObjectsToFloor=True
  2001. ; If enabled, use the old-style multiplicative/percentage scaling method instead of the new additive/fraction method
  2002. bUsePercentageBasedScaling=False
  2003. ; If true actor snap will be enabled in the editor
  2004. bEnableActorSnap=False
  2005. ; Actor snap scale for the editor
  2006. ActorSnapScale=1.0
  2007. ; Actor snap distance setting for the editor
  2008. ActorSnapDistance=100.0
  2009. bSnapVertices=False
  2010. SnapDistance=10.000000
  2011. CurrentPosGridSize=2
  2012. CurrentRotGridSize=1
  2013. CurrentScalingGridSize=3
  2014. CurrentRotGridMode=GridMode_Common
  2015.  
  2016. ;default to maintaining fov along y-axis
  2017. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  2018. ; Enables real-time hover feedback when mousing over objects in editor viewports
  2019. bEnableViewportHoverFeedback=False
  2020. ; If enabled, selected objects will be highlighted with brackets in all modes rather than a special highlight color.
  2021. bHighlightWithBrackets=False
  2022. ; If true all orthographic viewports are linked to the same position and move together
  2023. bUseLinkedOrthographicViewports=True
  2024. ; If true, objects must be entirely encompassed by the selection box in ortho. viewports to be selected
  2025. bStrictBoxSelection=False
  2026. ; True if viewport box selection also selects occluded objects, false if only objects with visible pixels are selected
  2027. bTransparentBoxSelection=False
  2028. ; If enabled, selected objects will have an outline around them
  2029. bUseSelectionOutline=True
  2030. ; Sets the intensity of the overlay displayed when an object is selected (defaults to be 0 so you can see the material of selected objects)
  2031. SelectionHighlightIntensity=0.0
  2032. ; Sets the intensity of the overlay displayed when a BSP surface is selected (defaults to be 0 so you can see the material of selected objects)
  2033. BSPSelectionHighlightIntensity=0.2
  2034. ; Enables the editor perspective camera to be dropped at the last PlayInViewport cam position
  2035. bEnableViewportCameraToUpdateFromPIV=True
  2036. ; When enabled, selecting a camera actor will display a live 'picture in picture' preview from the camera's perspective within the current editor viewport. This can be used to easily tweak camera positioning, post-processing and other settings without having to possess the camera itself. This feature may reduce application performance when enabled. */
  2037. bPreviewSelectedCameras=True
  2038. ; Affects the size of 'picture in picture' previews if they are enabled
  2039. CameraPreviewSize=5.0
  2040. ; This distance is used to place actors which are dropped on nothing in the viewport
  2041. BackgroundDropDistance=768
  2042. ; When enabled, simple stats that are enabled in level viewports are preserved between editor sessions
  2043. bSaveSimpleStats=False
  2044.  
  2045.  
  2046. [ColorPickerUI]
  2047. bAdvancedSectionExpanded=False
  2048. bSRGBEnabled=True
  2049. bWheelMode=True
  2050.  
  2051.  
  2052. [Undo]
  2053. ; Size of Undo buffer in MB. Bigger number allows more Undo history especially when working with Landscape
  2054. UndoBufferSize=32
  2055.  
  2056.  
  2057. [PropertySettings]
  2058. ShowFriendlyPropertyNames=True
  2059. ExpandDistributions=false
  2060.  
  2061. [MRU]
  2062.  
  2063.  
  2064. [/Script/UnrealEd.MaterialEditorOptions]
  2065. bShowGrid=True
  2066. bShowBackground=False
  2067. bHideUnusedConnectors=False
  2068. bRealtimeMaterialViewport=True
  2069. bRealtimeExpressionViewport=False
  2070. bAlwaysRefreshAllPreviews=False
  2071. bLivePreviewUpdate=True
  2072.  
  2073.  
  2074. [UnEdViewport]
  2075. InterpEdPanInvert=False
  2076.  
  2077.  
  2078. [FEditorModeTools]
  2079. ShowWidget=True
  2080. CoordSystem=0
  2081. UseAbsoluteTranslation=True
  2082. AllowTranslateRotateZWidget=False
  2083.  
  2084. [LightingBuildOptions]
  2085. OnlyBuildSelectedActors=false
  2086. OnlyBuildCurrentLevel=false
  2087. OnlyBuildChanged=false
  2088. BuildBSP=true
  2089. BuildActors=true
  2090. QualityLevel=0
  2091. NumUnusedLocalCores=1
  2092. ShowLightingBuildInfo=false
  2093.  
  2094.  
  2095. [MatineeCreateMovieOptions]
  2096. CloseEditor=false
  2097. CaptureResolutionIndex = 0;
  2098. CaptureResolutionFPS = 30;
  2099. CaptureTypeIndex = 0;
  2100. Compress=false
  2101. CinematicMode=true
  2102. DisableMovement=true
  2103. DisableTurning=true
  2104. HidePlayer=true
  2105. DisableInput=true
  2106. HideHUD=true
  2107.  
  2108.  
  2109. [Matinee]
  2110. Hide3DTracks=false
  2111. ZoomToScrubPos=false
  2112. ShowCurveEd=false
  2113.  
  2114.  
  2115. [/Script/UnrealEd.PhATSimOptions]
  2116. SkyBrightness=0.25
  2117. ; for physical correct light computations we multiply diffuse and specular lights by PI (see LABEL_RealEnergy)
  2118. Brightness=3.1415926535897932
  2119. AngularSnap=15.0
  2120. LinearSnap=2.0
  2121. SimSpeed=1.0
  2122. bDrawContacts=false
  2123. FloorGap=25.0
  2124. GravScale=1.0
  2125. bPromptOnBoneDelete=true
  2126. PokeStrength=100.0
  2127. bShowNamesInHierarchy=true
  2128. PokePauseTime=0.5
  2129. PokeBlendTime=0.5
  2130. ConstraintDrawSize=0.01
  2131.  
  2132.  
  2133. [/Script/UnrealEd.CurveEdOptions]
  2134. MinViewRange=0.01
  2135. MaxViewRange=1000000.0
  2136. BackgroundColor=(R=0.23529412,G=0.23529412,B=0.23529412,A=1.0)
  2137. LabelColor=(R=0.4,G=0.4,B=0.4,A=1.0)
  2138. SelectedLabelColor=(R=0.6,G=0.4,B=0.1, A=1.0)
  2139. GridColor=(R=0.35,G=0.35,B=0.35,A=1.0)
  2140. GridTextColor=(R=0.78431373,G=0.78431373,B=0.78431373,A=1.0)
  2141. LabelBlockBkgColor=(R=0.25,G=0.25,B=0.25,A=1.0)
  2142. SelectedKeyColor=(R=1.0,G=1.0,B=0.0,A=1.0)
  2143.  
  2144.  
  2145. [/Script/UnrealEd.PersonaOptions]
  2146. bShowGrid=False
  2147. bHighlightOrigin=True
  2148. bShowSky=True
  2149. bShowFloor=True
  2150. GridSize=25
  2151. ViewModeType=2
  2152. ViewportBackgroundColor=(R=0.04,G=0.04,B=0.04)
  2153. ViewFOV=53.43
  2154. ShowMeshStats=1
  2155.  
  2156.  
  2157. [UnrealEd.UIEditorOptions]
  2158. WindowPosition=(X=256,Y=256,Width=1024,Height=768)
  2159. ViewportSashPosition=824
  2160. PropertyWindowSashPosition=568
  2161. ViewportGutterSize=0
  2162. VirtualSizeX=0
  2163. VirtualSizeY=0
  2164. bRenderViewportOutline=true
  2165. bRenderContainerOutline=true
  2166. bRenderSelectionOutline=true
  2167. bRenderSelectionHandles=true
  2168. bRenderPerWidgetSelectionOutline=true
  2169. GridSize=8
  2170. bSnapToGrid=true
  2171. mViewDrawGrid=true
  2172. bShowDockHandles=true
  2173.  
  2174.  
  2175. [/Script/UnrealEd.CascadeOptions]
  2176. bShowModuleDump=false
  2177. BackgroundColor=(B=25,G=20,R=20,A=0)
  2178. bUseSubMenus=true
  2179. bUseSpaceBarReset=false
  2180. bUseSpaceBarResetInLevel=true
  2181. Empty_Background=(B=25,G=20,R=20,A=0)
  2182. Emitter_Background=(B=25,G=20,R=20,A=0)
  2183. Emitter_Unselected=(B=0,G=100,R=255,A=0)
  2184. Emitter_Selected=(B=180,G=180,R=180,A=0)
  2185. ModuleColor_General_Unselected=(B=49,G=40,R=40,A=0)
  2186. ModuleColor_General_Selected=(B=0,G=100,R=255,A=0)
  2187. ModuleColor_TypeData_Unselected=(B=20,G=20,R=15,A=0)
  2188. ModuleColor_TypeData_Selected=(B=0,G=100,R=255,A=0)
  2189. ModuleColor_Beam_Unselected=(R=160,G=150,B=235)
  2190. ModuleColor_Beam_Selected=(R=255,G=100,B=0)
  2191. ModuleColor_Trail_Unselected=(R=130,G=235,B=170)
  2192. ModuleColor_Trail_Selected=(R=255,G=100,B=0)
  2193. ModuleColor_Spawn_Unselected=(R=200,G=100,B=100)
  2194. ModuleColor_Spawn_Selected=(R=255,G=50,B=50)
  2195. ModuleColor_Light_Unselected=(B=49,G=40,R=90)
  2196. ModuleColor_Light_Selected=(B=0,G=100,R=255)
  2197. ModuleColor_SubUV_Unselected=(B=49,G=90,R=40)
  2198. ModuleColor_SubUV_Selected=(B=100,G=200,R=50)
  2199. ModuleColor_Required_Unselected=(R=200,G=200,B=100)
  2200. ModuleColor_Required_Selected=(R=255,G=225,B=50)
  2201. ModuleColor_Event_Unselected=(R=64,G=64,B=255)
  2202. ModuleColor_Event_Selected=(R=0,G=0,B=255)
  2203. bShowGrid=false
  2204. GridColor_Hi=(R=0,G=100,B=255)
  2205. GridColor_Low=(R=0,G=100,B=255)
  2206. GridPerspectiveSize=1024
  2207. ShowPPFlags=0
  2208. bUseSlimCascadeDraw=true
  2209. SlimCascadeDrawHeight=24
  2210. bCenterCascadeModuleText=true
  2211. Cascade_MouseMoveThreshold=4
  2212. MotionModeRadius=150.0
  2213.  
  2214.  
  2215. [ContentBrowserFilter]
  2216. FavoriteTypes_1=Animation Sequence;Material Instances (Constant);Materials;Particle Systems;Skeletal Meshes;Sound Cues;Static Meshes;Textures;Blueprint
  2217.  
  2218.  
  2219. [FAutoPackageBackup]
  2220. Enabled=True
  2221. MaxAllowedSpaceInMB=250
  2222. BackupIntervalInMinutes=5
  2223.  
  2224.  
  2225. [/Script/UnrealEd.FbxImportUI]
  2226. bImportMaterials=True
  2227. bAutoCreateGroups=True
  2228. bInvertNormalMaps=False
  2229. bImportTextures=True
  2230. bOverrideFullName=True
  2231. bConvertScene=True
  2232. bForceFrontXAxis=False
  2233. bConvertSceneUnit=False
  2234. bRemoveNamespaces=True
  2235. bImportAnimations=False
  2236. bResampleAnimations=False
  2237. bImportRigidMesh=False
  2238. bCombineMeshes=True
  2239. bCreatePhysicsAsset=True
  2240. bImportMesh=True
  2241. bResetMaterialSlots=False
  2242. MinimumLodNumber=0
  2243. LodNumber=0
  2244. bAutoComputeLodDistances=True
  2245. bIsReimportPreview=False
  2246.  
  2247.  
  2248. [/Script/UnrealEd.FbxStaticMeshImportData]
  2249. bOneConvexHullPerUCX=True
  2250. bImportMeshLODs=False
  2251. NormalImportMethod=FBXNIM_ImportNormals
  2252. VertexColorImportOption=EVertexColorImportOption::Ignore
  2253. VertexOverrideColor=(R=255,G=255,B=255,A=255)
  2254.  
  2255.  
  2256. [/Script/UnrealEd.FbxSkeletalMeshImportData]
  2257. bPreserveSmoothingGroups=True
  2258. bImportMeshLODs=False
  2259. bImportMorphTargets=False
  2260.  
  2261.  
  2262. [/Script/UnrealEd.FbxTextureImportData]
  2263.  
  2264.  
  2265. [SoundSettings]
  2266. ChirpSoundClasses=Dialog DialogMedium DialogLoud DialogDeafening
  2267. BatchProcessMatureNodeSoundClasses=Dialog Chatter
  2268.  
  2269.  
  2270. [EditorPreviewMesh]
  2271. ; Preview static meshes used in the editor.
  2272. PreviewMeshNames="/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator"
  2273.  
  2274.  
  2275. [EditorLayout]
  2276. SlateMainFrameLayout=""
  2277.  
  2278.  
  2279. [LandscapeEdit]
  2280. ToolStrength=0.300000
  2281. WeightTargetValue=1.000000
  2282. bUseWeightTargetValue=False
  2283. BrushRadius=2048.000000
  2284. BrushComponentSize=1
  2285. BrushFalloff=0.500000
  2286. bUseClayBrush=False
  2287. AlphaBrushScale=0.500000
  2288. AlphaBrushRotation=0.000000
  2289. AlphaBrushPanU=0.500000
  2290. AlphaBrushPanV=0.500000
  2291. AlphaTextureName=/Engine/EditorLandscapeResources/DefaultAlphaTexture.DefaultAlphaTexture
  2292. AlphaTextureChannel=0
  2293. FlattenMode=0
  2294. bUseSlopeFlatten=False
  2295. bPickValuePerApply=False
  2296. ErodeThresh=64
  2297. ErodeIterationNum=28
  2298. ErodeSurfaceThickness=256
  2299. ErosionNoiseMode=2
  2300. ErosionNoiseScale=60.000000
  2301. RainAmount=128
  2302. SedimentCapacity=0.300000
  2303. HErodeIterationNum=28
  2304. RainDistMode=0
  2305. RainDistScale=60.000000
  2306. HErosionDetailScale=0.010000
  2307. bHErosionDetailSmooth=True
  2308. NoiseMode=0
  2309. NoiseScale=128.000000
  2310. SmoothFilterKernelScale=1.000000
  2311. DetailScale=0.300000
  2312. bDetailSmooth=False
  2313. MaximumValueRadius=10000.000000
  2314. bSmoothGizmoBrush=True
  2315. PasteMode=0
  2316. ConvertMode=0
  2317. bApplyToAllTargets=True
  2318.  
  2319.  
  2320. [FoliageEdit]
  2321. Radius=512.000000
  2322. PaintDensity=0.500000
  2323. UnpaintDensity=0.000000
  2324. bFilterLandscape=True
  2325. bFilterStaticMesh=True
  2326. bFilterBSP=True
  2327. bFilterTranslucent=False
  2328.  
  2329.  
  2330. [MeshPaintEdit]
  2331. DefaultBrushRadius=128
  2332.  
  2333.  
  2334. [BlueprintSpawnNodes]
  2335. ; Comment box is bound to C, but that is handled differently due to it needing to work without clicking
  2336. +Node=(Class=Actor:ReceiveBeginPlay Key=P Shift=false Ctrl=false Alt=false)
  2337. +Node=(Class="Do N" Key=N Shift=false Ctrl=false Alt=false)
  2338. +Node=(Class=KismetSystemLibrary:Delay Key=D Shift=false Ctrl=false Alt=false)
  2339. +Node=(Class=K2Node_IfThenElse Key=B Shift=false Ctrl=false Alt=false)
  2340. +Node=(Class=K2Node_ExecutionSequence Key=S Shift=false Ctrl=false Alt=false)
  2341. +Node=(Class=Gate Key=G Shift=false Ctrl=false Alt=false)
  2342. +Node=(Class=K2Node_MultiGate Key=M Shift=false Ctrl=false Alt=false)
  2343. +Node=(Class=ForEachLoop Key=F Shift=false Ctrl=false Alt=false)
  2344. +Node=(Class=DoOnce Key=O Shift=false Ctrl=false Alt=false)
  2345. +Node=(Class=KismetArrayLibrary:Array_Get Key=A Shift=false Ctrl=false Alt=false)
  2346.  
  2347. [DefaultEventNodes]
  2348. +Node=(TargetClass=Actor TargetEvent="ReceiveBeginPlay")
  2349. +Node=(TargetClass=Actor TargetEvent="ReceiveActorBeginOverlap")
  2350. +Node=(TargetClass=Actor TargetEvent="ReceiveTick")
  2351. +Node=(TargetClass=ActorComponent TargetEvent="ReceiveBeginPlay")
  2352. +Node=(TargetClass=ActorComponent TargetEvent="ReceiveTick")
  2353. +Node=(TargetClass=GameplayAbility TargetEvent="K2_ActivateAbility")
  2354. +Node=(TargetClass=GameplayAbility TargetEvent="K2_OnEndAbility")
  2355. +Node=(TargetClass=UserWidget TargetEvent="PreConstruct")
  2356. +Node=(TargetClass=UserWidget TargetEvent="Construct")
  2357. +Node=(TargetClass=UserWidget TargetEvent="Tick")
  2358. +Node=(TargetClass=AnimInstance TargetEvent="BlueprintUpdateAnimation")
  2359. +Node=(TargetClass=FunctionalTest TargetEvent="ReceivePrepareTest")
  2360. +Node=(TargetClass=FunctionalTest TargetEvent="ReceiveStartTest")
  2361. +Node=(TargetClass=FunctionalTest TargetEvent="ReceiveTick")
  2362.  
  2363. [MaterialEditorSpawnNodes]
  2364. +Node=(Class=MaterialExpressionAdd Key=A Shift=false Ctrl=false Alt=false)
  2365. +Node=(Class=MaterialExpressionBumpOffset Key=B Shift=false Ctrl=false Alt=false)
  2366. +Node=(Class=MaterialExpressionDivide Key=D Shift=false Ctrl=false Alt=false)
  2367. +Node=(Class=MaterialExpressionPower Key=E Shift=false Ctrl=false Alt=false)
  2368. +Node=(Class=MaterialExpressionMaterialFunctionCall Key=F Shift=false Ctrl=false Alt=false)
  2369. +Node=(Class=MaterialExpressionIf Key=I Shift=false Ctrl=false Alt=false)
  2370. +Node=(Class=MaterialExpressionLinearInterpolate Key=L Shift=false Ctrl=false Alt=false)
  2371. +Node=(Class=MaterialExpressionMultiply Key=M Shift=false Ctrl=false Alt=false)
  2372. +Node=(Class=MaterialExpressionNormalize Key=N Shift=false Ctrl=false Alt=false)
  2373. +Node=(Class=MaterialExpressionOneMinus Key=O Shift=false Ctrl=false Alt=false)
  2374. +Node=(Class=MaterialExpressionPanner Key=P Shift=false Ctrl=false Alt=false)
  2375. +Node=(Class=MaterialExpressionReflectionVectorWS Key=R Shift=false Ctrl=false Alt=false)
  2376. +Node=(Class=MaterialExpressionScalarParameter Key=S Shift=false Ctrl=false Alt=false)
  2377. +Node=(Class=MaterialExpressionTextureSample Key=T Shift=false Ctrl=false Alt=false)
  2378. +Node=(Class=MaterialExpressionTextureCoordinate Key=U Shift=false Ctrl=false Alt=false)
  2379. +Node=(Class=MaterialExpressionVectorParameter Key=V Shift=false Ctrl=false Alt=false)
  2380. +Node=(Class=MaterialExpressionConstant Key=One Shift=false Ctrl=false Alt=false)
  2381. +Node=(Class=MaterialExpressionConstant2Vector Key=Two Shift=false Ctrl=false Alt=false)
  2382. +Node=(Class=MaterialExpressionConstant3Vector Key=Three Shift=false Ctrl=false Alt=false)
  2383. +Node=(Class=MaterialExpressionConstant4Vector Key=Four Shift=false Ctrl=false Alt=false)
  2384.  
  2385. [WidgetTemplatesExpanded]
  2386. Common=True
  2387.  
  2388. [DetailCustomWidgetExpansion]
  2389. LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers
  2390.  
  2391. [LevelSequenceEditor SequencerSettings]
  2392. bKeyInterpPropertiesOnly=true
  2393. bShowRangeSlider=true
  2394. bKeepPlayRangeInSectionBounds=false
  2395. TimeSnapIntervalMode=STSI_30Fps
  2396. ZeroPadFrames=4
  2397. bInfiniteKeyAreas=true
  2398. bAutoSetTrackDefaults=true
  2399.  
  2400. [EmbeddedActorSequenceEditor SequencerSettings]
  2401. bKeyInterpPropertiesOnly=true
  2402. bShowRangeSlider=true
  2403. bKeepPlayRangeInSectionBounds=false
  2404. CustomTimeSnapInterval=0.1
  2405. ZeroPadFrames=4
  2406. bInfiniteKeyAreas=true
  2407. bAutoSetTrackDefaults=true
  2408. [NiagaraSequenceEditor SequencerSettings]
  2409. bAutoScrollEnabled=true
  2410. bKeepPlayRangeInSectionBounds=false
  2411. bKeepCursorInPlayRange=false
  2412. bShowRangeSlider=true
  2413. bLooping=true
  2414.  
  2415.  
  2416. [/Script/LevelSequenceEditor.LevelSequenceEditorSettings]
  2417. +TrackSettings=(MatchingActorClass=/Script/Engine.StaticMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack))
  2418. +TrackSettings=(MatchingActorClass=/Script/Engine.SkeletalMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack,/Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack))
  2419. +TrackSettings=(MatchingActorClass=/Script/Engine.CameraActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack),DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
  2420. +TrackSettings=(MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture")),ExcludeDefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
  2421. +TrackSettings=(MatchingActorClass=/Script/Engine.Light,DefaultTracks=(None),DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor")))
  2422.  
  2423. [/Script/MovieSceneTools.MovieSceneToolsProjectSettings]
  2424. +FbxSettings=(FbxPropertyName="FocalLength", PropertyPath=(ComponentName="CameraComponent",PropertyName="CurrentFocalLength"))
  2425.  
  2426. [/Script/SpeedTreeImporter.SpeedTreeImportData]
  2427. TreeScale=30.48
  2428. ImportGeometryType=IGT_3D
  2429. LODType=ILT_PaintedFoliage
  2430. IncludeCollision=false
  2431. MakeMaterialsCheck=false
  2432. IncludeNormalMapCheck=false
  2433. IncludeDetailMapCheck=false
  2434. IncludeSpecularMapCheck=false
  2435. IncludeBranchSeamSmoothing=false
  2436. IncludeSpeedTreeAO=false
  2437. IncludeColorAdjustment=false
  2438. IncludeVertexProcessingCheck=false
  2439. IncludeWindCheck=false
  2440. IncludeSmoothLODCheck=false
  2441. [/Script/UnrealEd.EditorSettings]
  2442. bCopyStarterContentPreference = true
  2443.  
  2444. [/Script/NewsFeed.NewsFeedSettings]
  2445. CdnSourceUrl="http://cdn.unrealengine.com/newsfeed/[[Culture]]/index.json"
  2446. LocalSourcePath="Editor/NewsFeed/[[Culture]]/"
  2447. Source=NEWSFEED_Cdn
  2448. MaxItemsToShow=10
  2449. ShowOnlyUnreadItems=True
  2450.  
  2451. [/Script/IntroTutorials.EditorTutorialSettings]
  2452. +Categories=(Identifier="Basics",Title=NSLOCTEXT("TutorialCategories","BasicsTitle","Basics"),Description=NSLOCTEXT("TutorialCategories","BasicsDescription","Getting started with Unreal Engine 4."),Icon="PlayWorld.RepeatLastPlay",Texture=None,SortOrder=100)
  2453. +Categories=(Identifier="Blueprints",Title=NSLOCTEXT("TutorialCategories","BlueprintsTitle","Blueprints"),Description=NSLOCTEXT("TutorialCategories","BlueprintsDescription","Tutorials covering the creation and usage of Blueprints."),Icon="FullBlueprintEditor.EditGlobalOptions",Texture=/Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.Blueprint_64x,SortOrder=200)
  2454. +Categories=(Identifier="Editors",Title=NSLOCTEXT("TutorialCategories","EditorsTitle","Editors"),Description=NSLOCTEXT("TutorialCategories","EditorsDescription","Tutorials covering the various sub editors of Unreal Engine 4."),Icon=,Texture=/Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.icon_Editor_Preferences_General_40x,SortOrder=225)
  2455. +Categories=(Identifier="Code",Title=NSLOCTEXT("TutorialCategories","CodeTitle","Code"),Description=NSLOCTEXT("TutorialCategories","CodeDescription","Write C++ code for use in Unreal Engine 4."),Icon="PlayWorld.RepeatLastPlay",Texture=None,SortOrder=250)
  2456. +Categories=(Identifier="Paper2D",Title=NSLOCTEXT("TutorialCategories","Paper2DTitle","Paper2D"),Description=NSLOCTEXT("TutorialCategories","Paper2DDescription","Tutorials covering the usage of the Unreal Engine 4 2D game tool: Paper2D."),Icon="ClassThumbnail.PaperSprite",Texture=/Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.Paper2DSprite_TutorialIcon,SortOrder=500)
  2457. +Categories=(Identifier="Animation",Title=NSLOCTEXT("TutorialCategories","AnimationTitle","Animation"),Description=NSLOCTEXT("TutorialCategories","AnimationDescription","Tutorials covering the animation system in Unreal Engine 4."),Icon=,Texture=/Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.icon_ShowSkeletalMeshes_40x,SortOrder=600)
  2458. +Categories=(Identifier="Landscape",Title=NSLOCTEXT("TutorialCategories","LandscapeTitle","Landscape"),Description=NSLOCTEXT("TutorialCategories","LandscapeDescription","Tutorials covering the Unreal Editor 4 terrain editor: Landscape."),Icon="LevelEditor.LandscapeMode",Texture=/Engine/Tutorial/Landscape/TutorialAssets/Landscape.Landscape,SortOrder=700)
  2459. +Categories=(Identifier="Foliage",Title=NSLOCTEXT("TutorialCategories","FoliageTitle","Foliage"),Description=NSLOCTEXT("TutorialCategories","FoliageDescription","Tutorials covering the Unreal Engine 4 Foliage tool."),Icon="LevelEditor.FoliageMode",Texture=/Engine/Tutorial/Foliage/TutorialAssets/Foliage.Foliage,SortOrder=800)
  2460. +Categories=(Identifier="Mobile",Title=NSLOCTEXT("TutorialCategories","MobileTitle","Mobile"),Description=NSLOCTEXT("TutorialCategories","MobileDescription","Mobile Tutorials."),Icon="MaterialEditor.ToggleMobileStats",Texture=None,SortOrder=900)
  2461. +StartupTutorial=/Engine/Tutorial/Basics/LevelEditorAttract.LevelEditorAttract_C
  2462. +TutorialContexts=(Context="StaticMeshEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/StaticMeshEditorTutorial.StaticMeshEditorTutorial_C)
  2463. +TutorialContexts=(Context="LevelEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Basics/LevelEditorOverview.LevelEditorOverview_C)
  2464. +TutorialContexts=(Context="BlueprintEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.BlueprintEditorTutorial_C)
  2465. +TutorialContexts=(Context="BlueprintEditor.MacroLibrary",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.BlueprintMacroLibrariesEditorOverview_C)
  2466. +TutorialContexts=(Context="BlueprintEditor.Interface",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.BlueprintInterfacesEditorOverview_C)
  2467. +TutorialContexts=(Context="BlueprintEditor.LevelScript",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.LevelBlueprintEditorOverview_C)
  2468. +TutorialContexts=(Context="MaterialEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/MaterialEditorTutorial.MaterialEditorTutorial_C)
  2469. +TutorialContexts=(Context="Cascade",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial.ParticleSystemEditorTutorial_C)
  2470. +TutorialContexts=(Context="Persona",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.PersonaAnimEditorWalkthrough_C)
  2471. +TutorialContexts=(Context="SpriteEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Paper2D/SpriteEditorTutorial.SpriteEditorTutorial_C)
  2472. +TutorialContexts=(Context="FlipbookEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Paper2D/FlipbookEditorTutorial.FlipbookEditorTutorial_C)
  2473. +TutorialContexts=(Context="LandscapeMode",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Landscape/Landscape_Manage_Mode.Landscape_Manage_Mode_C)
  2474. +TutorialContexts=(Context="FoliageMode",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Foliage/Foliage_Intro_Tutorial.Foliage_Intro_Tutorial_C)
  2475. [Launch]
  2476.  
  2477. [/Script/EngineSettings.GameMapsSettings]
  2478. GameInstanceClass=/Script/Engine.GameInstance
  2479. EditorStartupMap=/Engine/Maps/Templates/Template_Default
  2480. GameDefaultMap=/Engine/Maps/Entry
  2481. ServerDefaultMap=/Engine/Maps/Entry
  2482. GlobalDefaultGameMode="/Script/Engine.GameModeBase"
  2483. ; Example for map prefix and game mode name setting
  2484. ; +GameModeMapPrefixes=(Name="DM-",GameMode="/Script/GamePackage.DMGameMode")
  2485. ; +GameModeClassAliases=(Name="DM",GameMode="/Script/GamePackage.DMGameMode")
  2486. LocalMapOptions=
  2487.  
  2488. [URL]
  2489. Protocol=unreal
  2490. Name=Player
  2491. SaveExt=usa
  2492. Port=7777
  2493.  
  2494. [HTTP]
  2495. HttpTimeout=180
  2496. HttpConnectionTimeout=60
  2497. HttpReceiveTimeout=30
  2498. HttpSendTimeout=30
  2499.  
  2500. [WebSockets.LibWebSockets]
  2501. ThreadTargetFrameTimeInSeconds=0.0333
  2502. ThreadMinimumSleepTimeInSeconds=0.0
  2503.  
  2504. [Ping]
  2505. StackSize=1048576
  2506.  
  2507. [Voice]
  2508. bEnabled=false
  2509. bDuckingOptOut=true
  2510.  
  2511. [/Script/Engine.Engine]
  2512. ConsoleClassName=/Script/Engine.Console
  2513. GameViewportClientClassName=/Script/Engine.GameViewportClient
  2514. LocalPlayerClassName=/Script/Engine.LocalPlayer
  2515. WorldSettingsClassName=/Script/Engine.WorldSettings
  2516. NavigationSystemClassName=/Script/Engine.NavigationSystem
  2517. AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
  2518. PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
  2519. LevelScriptActorClassName=/Script/Engine.LevelScriptActor
  2520. DefaultBlueprintBaseClassName=/Script/Engine.Actor
  2521. GameUserSettingsClassName=/Script/Engine.GameUserSettings
  2522. AIControllerClassName=/Script/AIModule.AIController
  2523. AssetManagerClassName=/Script/Engine.AssetManager
  2524. bAllowMatureLanguage=false
  2525. GameEngine=/Script/Engine.GameEngine
  2526. EditorEngine=/Script/UnrealEd.EditorEngine
  2527. UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine
  2528. TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny
  2529. SmallFontName=/Engine/EngineFonts/Roboto.Roboto
  2530. MediumFontName=/Engine/EngineFonts/Roboto.Roboto
  2531. LargeFontName=/Engine/EngineFonts/Roboto.Roboto
  2532. SubtitleFontName=/Engine/EngineFonts/Roboto.Roboto
  2533. WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
  2534. DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
  2535. DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial
  2536. DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
  2537. DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
  2538. DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
  2539. HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
  2540. DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
  2541. DefaultBloomKernelTextureName=/Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel
  2542. GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
  2543. DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
  2544. PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
  2545. MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
  2546. WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
  2547. LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
  2548. LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
  2549. LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
  2550. LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
  2551. ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
  2552. ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
  2553. RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
  2554. VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
  2555. VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
  2556. VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
  2557. VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
  2558. VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
  2559. VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
  2560. BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
  2561. ClothPaintMaterialName=/Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial
  2562. ClothPaintMaterialWireframeName=/Engine/EngineDebugMaterials/ClothMaterial_WF.ClothMaterial_WF
  2563. DebugEditorMaterialName=/Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial
  2564. InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
  2565. PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
  2566. EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
  2567. DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
  2568. DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
  2569. DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
  2570. TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst
  2571. ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
  2572. bAllowHostMigration=false
  2573. HostMigrationTimeout=15
  2574. ParticleEventManagerClassPath="/Script/Engine.ParticleEventManager"
  2575. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  2576. +ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  2577. +ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  2578. +ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  2579. +ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  2580. +ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  2581. +ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  2582. +ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  2583. +ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  2584. +ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  2585. +QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
  2586. +QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
  2587. +QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
  2588. +QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
  2589. +QuadComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  2590. +QuadComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
  2591. +QuadComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
  2592. +QuadComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  2593. +QuadComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
  2594. +QuadComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
  2595. +QuadComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  2596. +LightComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
  2597. +LightComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
  2598. +LightComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
  2599. +LightComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
  2600. +LightComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  2601. +LightComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
  2602. +LightComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
  2603. +LightComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  2604. +LightComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
  2605. +LightComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
  2606. +LightComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  2607. +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  2608. +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  2609. +StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  2610. +StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  2611. +StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  2612. +StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  2613. +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  2614. +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  2615. +StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  2616. +LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (LOD 0)
  2617. +LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (LOD 1)
  2618. +LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (etc...)
  2619. +LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue
  2620. +LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow
  2621. +LODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; fuchsia (bright purple)
  2622. +LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
  2623. +LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) ; purple
  2624. +StreamingAccuracyColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  2625. +StreamingAccuracyColors=(R=0.8,G=0.5,B=0.0,A=1.0)
  2626. +StreamingAccuracyColors=(R=0.7,G=0.7,B=0.7,A=1.0)
  2627. +StreamingAccuracyColors=(R=0.0,G=0.8,B=0.5,A=1.0)
  2628. +StreamingAccuracyColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  2629. +HLODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (not part of HLOD)
  2630. +HLODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (part of HLOD but being drawn outside of it)
  2631. +HLODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (HLOD level 0)
  2632. +HLODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow (HLOD level 1, etc...)
  2633. +HLODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; purple
  2634. +HLODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
  2635. +HLODColorationColors=(R=0.5,G=0.5,B=0.5,A=1.0) ; grey
  2636. MaxPixelShaderAdditiveComplexityCount=2000
  2637. MaxES2PixelShaderAdditiveComplexityCount=600
  2638. bSubtitlesEnabled=True
  2639. bSubtitlesForcedOff=false
  2640. DefaultSoundName=/Engine/EngineSounds/WhiteNoise.WhiteNoise
  2641. MaximumLoopIterationCount = 1000000
  2642. ; Allows Blueprint classes based on a native Actor or Component subclass to tick even if their parent has bCanEverTick flag set to false.
  2643. bCanBlueprintsTickByDefault=true
  2644. ; Controls whether anim blueprint nodes that access member variables of their class directly should use the optimized path that avoids a thunk to the Blueprint VM.
  2645. bOptimizeAnimBlueprintMemberVariableAccess=true
  2646. CameraRotationThreshold=45.0
  2647. CameraTranslationThreshold=10000
  2648. PrimitiveProbablyVisibleTime = 8.0
  2649. MaxOcclusionPixelsFraction = 0.1
  2650. MinLightMapDensity=0.0
  2651. IdealLightMapDensity=0.2
  2652. MaxLightMapDensity=0.8
  2653. RenderLightMapDensityGrayscaleScale=1.0
  2654. RenderLightMapDensityColorScale=1.0
  2655. bRenderLightMapDensityGrayscale=false
  2656. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  2657. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  2658. bDisablePhysXHardwareSupport=True
  2659. bPauseOnLossOfFocus=false
  2660. MaxParticleResize=0
  2661. MaxParticleResizeWarn=0
  2662. NetClientTicksPerSecond=200
  2663. +StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  2664. +StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  2665. +StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  2666. DisplayGamma=2.2
  2667. MinDesiredFrameRate=35.000000
  2668. InitialButtonRepeatDelay=0.2
  2669. ButtonRepeatDelay=0.1
  2670. NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
  2671. +NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
  2672. SerializationOutOfBoundsErrorMessage=NSLOCTEXT("","SerializationOutOfBoundsErrorMessage","Corrupt data found, please verify your installation.")
  2673. SerializationOutOfBoundsErrorMessageCaption=NSLOCTEXT("","SerializationOutOfBoundsErrorMessageCaption","Serialization Error : Action Needed")
  2674. bSmoothFrameRate=true
  2675. SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62))
  2676. bCheckForMultiplePawnsSpawnedInAFrame=false
  2677. NumPawnsAllowedToBeSpawnedInAFrame=2
  2678. ; This is the default (additive) color of selected objects in the editor
  2679. DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02,A=1.0)
  2680. ; This is the startup state of the OnScreenDebugMessage system
  2681. bEnableOnScreenDebugMessages=true
  2682. ; This shows errors and warnings on screen
  2683. DurationOfErrorsAndWarningsOnHUD=0
  2684. NearClipPlane=10.0
  2685. bUseStreamingPause=false
  2686.  
  2687.  
  2688. ; Matinee redirects (starts-with match and replace)
  2689. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationLowPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureLowPercent")
  2690. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationHighPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureHighPercent")
  2691. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMinBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMinBrightness")
  2692. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMaxBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMaxBrightness")
  2693. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedDown",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedDown")
  2694. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedUp",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedUp")
  2695. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.ExposureOffset",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureBias")
  2696.  
  2697. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationLowPercent",NewFieldName="Settings.AutoExposureLowPercent")
  2698. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationHighPercent",NewFieldName="Settings.AutoExposureHighPercent")
  2699. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMinBrightness",NewFieldName="Settings.AutoExposureMinBrightness")
  2700. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMaxBrightness",NewFieldName="Settings.AutoExposureMaxBrightness")
  2701. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedDown",NewFieldName="Settings.AutoExposureSpeedDown")
  2702. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedUp",NewFieldName="Settings.AutoExposureSpeedUp")
  2703. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.ExposureOffset",NewFieldName="Settings.AutoExposureBias")
  2704.  
  2705. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="FOVAngle",NewFieldName="CameraComponent.FieldOfView")
  2706. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="AspectRatio",NewFieldName="CameraComponent.AspectRatio")
  2707. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="bConstrainAspectRatio",NewFieldName="CameraComponent.bConstrainAspectRatio")
  2708. +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.",NewFieldName="CameraComponent.PostProcessSettings.")
  2709.  
  2710. [CoreRedirects]
  2711.  
  2712. ; All redirects prior to UE 4.10 are now in FCoreRedirects::RegisterNativeRedirects, new ones should be added to the bottom of this section
  2713. ; Redirects can now go in any ini file, including Plugin inis
  2714. ; This new redirect format has replaced the old ActiveClassRedirects/K2FieldRedirects format, and the syntax is the same for every type
  2715. ;
  2716. ; +ClassRedirects=(OldName="OldClass", NewName="/Script/Module.NewClass")
  2717. ; +ClassRedirects=(OldName="/Script/Module.OldClass", NewName="/Script/Module.NewClass")
  2718. ;
  2719. ; Those two will do the same thing, assuming OldClass was in Module. It uses as much of the name as you give it. You can also add options or add a value change map:
  2720. ;
  2721. ; +ClassRedirects=(OldName="OldClass", NewName="/Script/GameName.GameSpecificClass", bInstanceOnly=true)
  2722. ; +PackageRedirects=(OldName="/OldPlugin/", NewName="/NewPlugin/", MatchSubstring=true)
  2723. ; +PackageRedirects=(OldName="/Game/DeletedContentPackage", Removed=true)
  2724. ; +EnumRedirects=(OldName="/Script/Core.EEnumType", NewName="/Script/NewModule.ENewEnumType", ValueChanges=(("OldValue", "NewValue"), ("OldValue2", "NewValue2")) )
  2725.  
  2726. ; 4.10/4.11
  2727.  
  2728. +ClassRedirects=(OldName="AnimGraphNode_BlendSpace",NewName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer")
  2729. +ClassRedirects=(OldName="AnimNotify_PlayParticleEffect_C",NewName="/Script/Engine.AnimNotify_PlayParticleEffect",OverrideClassName="/Script/CoreUObject.Class")
  2730. +ClassRedirects=(OldName="AnimNotify_PlaySound_C",NewName="/Script/Engine.AnimNotify_PlaySound",OverrideClassName="/Script/CoreUObject.Class")
  2731. +ClassRedirects=(OldName="MovieSceneMaterialParameterSection",NewName="/Script/MovieSceneTracks.MovieSceneParameterSection")
  2732.  
  2733. +PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect",Removed=True)
  2734. +PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlaySound",Removed=True)
  2735.  
  2736. +StructRedirects=(OldName="AnimNode_ApplyAdditive",NewName="/Script/AnimGraphRuntime.AnimNode_ApplyAdditive")
  2737. +StructRedirects=(OldName="AnimNode_BlendListBase",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListBase")
  2738. +StructRedirects=(OldName="AnimNode_BlendListByBool",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByBool")
  2739. +StructRedirects=(OldName="AnimNode_BlendListByEnum",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByEnum")
  2740. +StructRedirects=(OldName="AnimNode_BlendListByInt",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByInt")
  2741. +StructRedirects=(OldName="AnimNode_BlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer")
  2742. +StructRedirects=(OldName="AnimNode_BlendSpaceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpaceEvaluator")
  2743. +StructRedirects=(OldName="AnimNode_BlendSpacePlayer",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer")
  2744. +StructRedirects=(OldName="AnimNode_LayeredBoneBlend",NewName="/Script/AnimGraphRuntime.AnimNode_LayeredBoneBlend")
  2745. +StructRedirects=(OldName="AnimNode_MeshSpaceRefPose",NewName="/Script/AnimGraphRuntime.AnimNode_MeshSpaceRefPose")
  2746. +StructRedirects=(OldName="AnimNode_RefPose",NewName="/Script/AnimGraphRuntime.AnimNode_RefPose")
  2747. +StructRedirects=(OldName="AnimNode_Root",NewName="/Script/AnimGraphRuntime.AnimNode_Root")
  2748. +StructRedirects=(OldName="AnimNode_RotateRootBone",NewName="/Script/AnimGraphRuntime.AnimNode_RotateRootBone")
  2749. +StructRedirects=(OldName="AnimNode_RotationOffsetBlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_RotationOffsetBlendSpace")
  2750. +StructRedirects=(OldName="AnimNode_SequenceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_SequenceEvaluator")
  2751. +StructRedirects=(OldName="AnimNode_Slot",NewName="/Script/AnimGraphRuntime.AnimNode_Slot")
  2752. +StructRedirects=(OldName="FormatTextArgument",NewName="/Script/Engine.FormatArgumentData")
  2753.  
  2754. +PropertyRedirects=(OldName="KismetMathLibrary.ConvertTransformToRelative.LocalTransform",NewName="ParentTransform")
  2755. +PropertyRedirects=(OldName="KismetMathLibrary.ConvertTransformToRelative.WorldTransform",NewName="Transform")
  2756. +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters.SourceMaterialToCopyFrom",NewName="Source")
  2757. +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialA",NewName="SourceA")
  2758. +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialB",NewName="SourceB")
  2759. +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceA",NewName="SourceA")
  2760. +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceB",NewName="SourceB")
  2761.  
  2762. +PropertyRedirects=(OldName="AnimNode_Trail.TrailRelaxationCurve",NewName="AnimNode_Trail.TrailRelaxationSpeed")
  2763. +PropertyRedirects=(OldName="FormatArgumentData.TextValue",NewName="FormatArgumentData.ArgumentValue")
  2764. +PropertyRedirects=(OldName="LandscapeSplineMeshEntry.Offset",NewName="LandscapeSplineMeshEntry.CenterAdjust")
  2765. +PropertyRedirects=(OldName="MovieScenePossessable.ParentSpawnableGuid",NewName="MovieScenePossessable.ParentGuid")
  2766. +PropertyRedirects=(OldName="MultiLineEditableText.bAutoWrapText",NewName="MultiLineEditableText.AutoWrapText")
  2767. +PropertyRedirects=(OldName="MultiLineEditableTextBox.bAutoWrapText",NewName="MultiLineEditableTextBox.AutoWrapText")
  2768. +PropertyRedirects=(OldName="AnimNode_SequenceEvaluator.bShouldLoopWhenInSyncGroup",NewName="AnimNode_SequenceEvaluator.bShouldLoop")
  2769.  
  2770. +EnumRedirects=(OldName="EControllerHand",NewName="/Script/InputCore.EControllerHand")
  2771. +EnumRedirects=(OldName="AnimPhysConstraintType",NewName="AnimPhysAngularConstraintType")
  2772. +EnumRedirects=(OldName="AnimPhysAxisType",NewName="AnimPhysLinearConstraintType")
  2773. +EnumRedirects=(OldName="EEnvQueryParam",NewName="/Script/AIModule.EAIParamType")
  2774.  
  2775. ; 4.12
  2776.  
  2777. +ClassRedirects=(OldName="CineCameraActor",NewName="/Script/CinematicCamera.CineCameraActor")
  2778. +ClassRedirects=(OldName="CineCameraComponent",NewName="/Script/CinematicCamera.CineCameraComponent")
  2779. +ClassRedirects=(OldName="MovieSceneShotSection",NewName="/Script/MovieSceneTracks.MovieSceneCameraCutSection")
  2780. +ClassRedirects=(OldName="MovieSceneShotTrack",NewName="/Script/MovieSceneTracks.MovieSceneCameraCutTrack")
  2781.  
  2782. +FunctionRedirects=(OldName="Actor.SetActorRotation",NewName="Actor.K2_SetActorRotation")
  2783. +FunctionRedirects=(OldName="KismetSystemLibrary.SetSupressViewportTransitionMessage",NewName="KismetSystemLibrary.SetSuppressViewportTransitionMessage")
  2784. +FunctionRedirects=(OldName="SteamVRFunctionLibrary.GetTrackingSpace",NewName="HeadMountedDisplayFunctionLibrary.GetTrackingOrigin")
  2785. +FunctionRedirects=(OldName="SteamVRFunctionLibrary.SetTrackingSpace",NewName="HeadMountedDisplayFunctionLibrary.SetTrackingOrigin")
  2786.  
  2787. +PropertyRedirects=(OldName="AudioEQEffect.HFFrequency",NewName="AudioEQEffect.FrequencyCenter2")
  2788. +PropertyRedirects=(OldName="AudioEQEffect.HFGain",NewName="AudioEQEffect.Gain2")
  2789. +PropertyRedirects=(OldName="AudioEQEffect.LFFrequency",NewName="AudioEQEffect.FrequencyCenter0")
  2790. +PropertyRedirects=(OldName="AudioEQEffect.LFGain",NewName="AudioEQEffect.Gain0")
  2791. +PropertyRedirects=(OldName="AudioEQEffect.MFBandwidth",NewName="AudioEQEffect.Bandwidth1")
  2792. +PropertyRedirects=(OldName="AudioEQEffect.MFCutoffFrequency",NewName="AudioEQEffect.FrequencyCenter1")
  2793. +PropertyRedirects=(OldName="AudioEQEffect.MFGain",NewName="AudioEQEffect.Gain1")
  2794. +PropertyRedirects=(OldName="BodyInstance.MassInKg",NewName="BodyInstance.MassInKgOverride")
  2795. +PropertyRedirects=(OldName="EnvQueryTest.SweetSpotValue",NewName="EnvQueryTest.ReferenceValue")
  2796. +PropertyRedirects=(OldName="EnvQueryTest.bDefineSweetSpot",NewName="EnvQueryTest.bDefineReferenceValue")
  2797. +PropertyRedirects=(OldName="MovieScene.ShotTrack",NewName="MovieScene.CameraCutTrack")
  2798. +PropertyRedirects=(OldName="MovieSceneShotSection.ShotNumber",NewName="MovieSceneShotSection.CameraCutNumber")
  2799.  
  2800. +EnumRedirects=(OldName="ESteamVRTrackingSpace",NewName="EHMDTrackingOrigin")
  2801.  
  2802. ; 4.13
  2803.  
  2804. +ClassRedirects=(OldName="EdGraphPin",NewName="/Script/Engine.EdGraphPin_Deprecated")
  2805. +ClassRedirects=(OldName="HapticFeedbackEffect",NewName="/Script/Engine.HapticFeedbackEffect_Curve")
  2806. +ClassRedirects=(OldName="LandscapeProxy",NewName="/Script/Landscape.LandscapeStreamingProxy",InstanceOnly=True)
  2807.  
  2808. +StructRedirects=(OldName="HapticFeedbackDetails",NewName="HapticFeedbackDetails_Curve")
  2809. +StructRedirects=(OldName="AnimNode_SaveCachedPose",NewName="/Script/Engine.AnimNode_SaveCachedPose")
  2810.  
  2811. +FunctionRedirects=(OldName="SceneCaptureComponent2D.UpdateContent",NewName="SceneCaptureComponent2D.CaptureScene")
  2812. +FunctionRedirects=(OldName="SceneCaptureComponentCube.UpdateContent",NewName="SceneCaptureComponentCube.CaptureScene")
  2813.  
  2814. +PropertyRedirects=(OldName="Blueprint.PinWatches",NewName="Blueprint.DeprecatedPinWatches")
  2815. +PropertyRedirects=(OldName="Box2D.bIsValid",NewName="Box2D.IsValid")
  2816. +PropertyRedirects=(OldName="EdGraphNode.Pins",NewName="EdGraphNode.DeprecatedPins")
  2817. +PropertyRedirects=(OldName="PhysicsAsset.Profiles",NewName="PhysicsAsset.PhysicalAnimationProfiles")
  2818. +PropertyRedirects=(OldName="PrimitiveComponent.bReceiveCSMFromDynamicObjects",NewName="PrimitiveComponent.bReceiveCombinedCSMAndStaticShadowsFromStationaryLights")
  2819. +PropertyRedirects=(OldName="SplineComponent.bAlwaysRenderInEditor",NewName="SplineComponent.bDrawDebug")
  2820.  
  2821. +EnumRedirects=(OldName="ENoiseFunction",ValueChanges=(("NOISEFUNCTION_FastGradient","NOISEFUNCTION_GradientTex3D"), ("NOISEFUNCTION_Gradient","NOISEFUNCTION_ValueALU"), ("NOISEFUNCTION_Perlin","NOISEFUNCTION_GradientTex"), ("NOISEFUNCTION_Simplex","NOISEFUNCTION_SimplexTex")) )
  2822. +EnumRedirects=(OldName="EPathFollowingResult",ValueChanges=(("EPathFollowingResult::Skipped","EPathFollowingResult::Skipped_DEPRECATED")) )
  2823. +EnumRedirects=(OldName="EStereoLayerType",ValueChanges=(("EStereoLayerType::SLT_TorsoLocked","EStereoLayerType::SLT_TrackerLocked")) )
  2824.  
  2825. ; 4.14
  2826.  
  2827. +ClassRedirects=(OldName="AnimGraphNode_OrientationDriver",NewName="/Script/AnimGraph.AnimGraphNode_PoseDriver")
  2828. +ClassRedirects=(OldName="K2Node_AIMoveTo",NewName="/Script/AIGraph.K2Node_AIMoveTo")
  2829. +StructRedirects=(OldName="AnimNode_OrientationDriver",NewName="/Script/AnimGraphRuntime.AnimNode_PoseDriver")
  2830.  
  2831. +FunctionRedirects=(OldName="KismetMathLibrary.GetDirectionVector",NewName="GetDirectionUnitVector")
  2832.  
  2833. +PropertyRedirects=(OldName="SCS_Node.VariableName",NewName="SCS_Node.InternalVariableName")
  2834.  
  2835. +EnumRedirects=(OldName="ESuggestProjVelocityTraceOption",ValueChanges=(("OnlyTraceWhileAsceding","OnlyTraceWhileAscending")) )
  2836.  
  2837. ; 4.15
  2838.  
  2839. +ClassRedirects=(OldName="BackgroundBlurWidget",NewName="/Script/UMG.BackgroundBlur")
  2840. +ClassRedirects=(OldName="MovieSceneVisibilitySection",NewName="/Script/MovieSceneTracks.MovieSceneBoolSection")
  2841. +ClassRedirects=(OldName="SoundClassGraph",NewName="/Script/AudioEditor.SoundClassGraph")
  2842. +ClassRedirects=(OldName="SoundClassGraphNode",NewName="/Script/AudioEditor.SoundClassGraphNode")
  2843. +ClassRedirects=(OldName="SoundClassGraphSchema",NewName="/Script/AudioEditor.SoundClassGraphSchema")
  2844. +ClassRedirects=(OldName="SoundCueGraph",NewName="/Script/AudioEditor.SoundCueGraph")
  2845. +ClassRedirects=(OldName="SoundCueGraphNode",NewName="/Script/AudioEditor.SoundCueGraphNode")
  2846. +ClassRedirects=(OldName="SoundCueGraphNode_Base",NewName="/Script/AudioEditor.SoundCueGraphNode_Base")
  2847. +ClassRedirects=(OldName="SoundCueGraphNode_Root",NewName="/Script/AudioEditor.SoundCueGraphNode_Root")
  2848. +ClassRedirects=(OldName="SoundCueGraphSchema",NewName="/Script/AudioEditor.SoundCueGraphSchema")
  2849.  
  2850. +StructRedirects=(OldName="AnimationNode_TwoWayBlend",NewName="/Script/AnimGraphRuntime.AnimNode_TwoWayBlend")
  2851. +StructRedirects=(OldName="AttenuationSettings",NewName="SoundAttenuationSettings")
  2852. +StructRedirects=(OldName="LevelSequencePlaybackSettings",NewName="/Script/MovieScene.MovieSceneSequencePlaybackSettings")
  2853.  
  2854. +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoGameplayTagsMatch",NewName="BlueprintGameplayTagLibrary.MatchesTag")
  2855. +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerHaveTag",NewName="BlueprintGameplayTagLibrary.HasTag")
  2856. +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerMatchAllTagsInContainer",NewName="BlueprintGameplayTagLibrary.HasAllTags")
  2857. +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerMatchAnyTagsInContainer",NewName="BlueprintGameplayTagLibrary.HasAnyTags")
  2858. +PropertyRedirects=(OldName="BlueprintGameplayTagLibrary.IsGameplayTagValid.TagContainer",NewName="GameplayTag")
  2859. +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.AddGameplayTagToContainer",NewName="BlueprintGameplayTagLibrary.AddGameplayTag")
  2860. +PropertyRedirects=(OldName="BlueprintGameplayTagLibrary.AddGameplayTag.InOutTagContainer",NewName="TagContainer")
  2861. +FunctionRedirects=(OldName="GameplayStatics.PredictProjectilePath",NewName="GameplayStatics.Blueprint_PredictProjectilePath_ByObjectType")
  2862. +FunctionRedirects=(OldName="KismetSystemLibrary.BoxOverlapActors_NEW",NewName="KismetSystemLibrary.BoxOverlapActors")
  2863. +FunctionRedirects=(OldName="KismetSystemLibrary.BoxOverlapComponents_NEW",NewName="KismetSystemLibrary.BoxOverlapComponents")
  2864. +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleOverlapActors_NEW",NewName="KismetSystemLibrary.CapsuleOverlapActors")
  2865. +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleOverlapComponents_NEW",NewName="KismetSystemLibrary.CapsuleOverlapComponents")
  2866. +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleTraceMulti_NEW",NewName="KismetSystemLibrary.CapsuleTraceMulti")
  2867. +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleTraceSingle_NEW",NewName="KismetSystemLibrary.CapsuleTraceSingle")
  2868. +FunctionRedirects=(OldName="KismetSystemLibrary.ComponentOverlapActors_NEW",NewName="KismetSystemLibrary.ComponentOverlapActors")
  2869. +FunctionRedirects=(OldName="KismetSystemLibrary.ComponentOverlapComponents_NEW",NewName="KismetSystemLibrary.ComponentOverlapComponents")
  2870. +FunctionRedirects=(OldName="KismetSystemLibrary.LineTraceMulti_NEW",NewName="KismetSystemLibrary.LineTraceMulti")
  2871. +FunctionRedirects=(OldName="KismetSystemLibrary.LineTraceSingle_NEW",NewName="KismetSystemLibrary.LineTraceSingle")
  2872. +FunctionRedirects=(OldName="KismetSystemLibrary.SphereOverlapActors_NEW",NewName="KismetSystemLibrary.SphereOverlapActors")
  2873. +FunctionRedirects=(OldName="KismetSystemLibrary.SphereOverlapComponents_NEW",NewName="KismetSystemLibrary.SphereOverlapComponents")
  2874. +FunctionRedirects=(OldName="KismetSystemLibrary.SphereTraceMulti_NEW",NewName="KismetSystemLibrary.SphereTraceMulti")
  2875. +FunctionRedirects=(OldName="KismetSystemLibrary.SphereTraceSingle_NEW",NewName="KismetSystemLibrary.SphereTraceSingle")
  2876.  
  2877. +PropertyRedirects=(OldName="MediaPlayer.Seek.InTime",NewName="Time")
  2878. +PropertyRedirects=(OldName="MediaPlayer.SetLooping.InLooping",NewName="Looping")
  2879.  
  2880. +EnumRedirects=(OldName="EFontLoadingPolicy",ValueChanges=(("EFontLoadingPolicy::PreLoad","EFontLoadingPolicy::LazyLoad")) )
  2881. +EnumRedirects=(OldName="ESoundDistanceModel",NewName="/Script/Engine.EAttenuationDistanceModel",ValueChanges=(("ATTENUATION_Custom","EAttenuationDistanceModel::Custom"),("ATTENUATION_Inverse","EAttenuationDistanceModel::Inverse"),("ATTENUATION_Linear","EAttenuationDistanceModel::Linear"),("ATTENUATION_LogReverse","EAttenuationDistanceModel::LogReverse"),("ATTENUATION_Logarithmic","EAttenuationDistanceModel::Logarithmic"),("ATTENUATION_NaturalSound","EAttenuationDistanceModel::NaturalSound")) )
  2882.  
  2883. ; 4.16
  2884.  
  2885. ; Clothing System Redirects
  2886. +StructRedirects=(OldName="ClothingAssetData",NewName="ClothingAssetData_Legacy")
  2887. +StructRedirects=(OldName="ClothPhysicsProperties",NewName="ClothPhysicsProperties_Legacy")
  2888.  
  2889. ; Move immediate mode anim nodes into immediate mode module
  2890. +ClassRedirects=(OldName="AnimGraphNode_Ragdoll",NewName="/Script/ImmediatePhysicsEditor.AnimGraphNode_RigidBody")
  2891. +StructRedirects=(OldName="AnimNode_Ragdoll",NewName="/Script/ImmediatePhysics.AnimNode_RigidBody")
  2892.  
  2893. ; Renamed MovieSceneObjectBindingPtr to MovieSceneObjectBindingID
  2894. +StructRedirects=(OldName="MovieSceneObjectBindingPtr",NewName="/Script/MovieScene.MovieSceneObjectBindingID")
  2895.  
  2896. +PropertyRedirects=(OldName="Box2D.IsValid",NewName="bIsValid")
  2897.  
  2898. ; 4.17
  2899.  
  2900. +PropertyRedirects=(OldName="StaticMesh.bRequiresAreaWeightedSampling",NewName="StaticMesh.bSupportUniformlyDistributedSampling")
  2901. +PropertyRedirects=(OldName="FPostProcessSettings.BloomConvolutionPreFilter", NewName="FPostProcessSettings.BloomConvolutionPreFilter_DEPRECATED")
  2902. +PropertyRedirects=(OldName="FPostProcessSettings.bOverride_BloomConvolutionPreFilter", NewName="FPostProcessSettings.bOverride_BloomConvolutionPreFilter_DEPRECATED")
  2903.  
  2904. ;SpectatorScreen Refactoring Redirects
  2905. +ClassRedirects=(OldName="HeadMountedDisplayFunctionLibrary",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary")
  2906. +EnumRedirects=(OldName="EWidgetClipping",ValueChanges=(("EWidgetClipping::No","EWidgetClipping::Inherit"),("EWidgetClipping::Yes","EWidgetClipping::ClipToBounds"),("EWidgetClipping::YesWithoutIntersecting","EWidgetClipping::ClipToBoundsWithoutIntersecting"),("EWidgetClipping::YesAlways","EWidgetClipping::ClipToBoundsAlways")) )
  2907. +EnumRedirects=(OldName="EOrientPositionSelector",NewName="/Script/HeadMountedDisplay.EOrientPositionSelector")
  2908. +EnumRedirects=(OldName="EHMDTrackingOrigin",NewName="/Script/HeadMountedDisplay.EHMDTrackingOrigin")
  2909. +EnumRedirects=(OldName="EHMDWornState",NewName="/Script/HeadMountedDisplay.EHMDWornState")
  2910. +EnumRedirects=(OldName="ESocialScreenModes",NewName="/Script/HeadMountedDisplay.ESpectatorScreenMode",ValueChanges=(("SystemMirror","ESpectatorScreenMode::SingleEyeCroppedToFill"),("SeparateTest","ESpectatorScreenMode::Undistorted"),("SeparateTexture","ESpectatorScreenMode::Texture"),("SeparateSoftwareMirror","ESpectatorScreenMode::Undistorted")) )
  2911. +FunctionRedirects=(OldName="SetSocialScreenMode",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary.SetSpectatorScreenMode")
  2912. +FunctionRedirects=(OldName="SetSocialScreenTexture",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary.SetSpectatorScreenTexture")
  2913. +PropertyRedirects=(OldName="Widget.ClipToBounds",NewName="Clipping")
  2914.  
  2915.  
  2916. ; 4.18
  2917. +StructRedirects=(OldName="TargetReference",NewName="/Script/AnimGraphRuntime.BoneSocketTarget")
  2918.  
  2919. ; StringAssetReference->SoftObjectPath/AssetPtr->SoftObjectPtr rename
  2920. +StructRedirects=(OldName="StringAssetReference",NewName="/Script/CoreUObject.SoftObjectPath")
  2921. +StructRedirects=(OldName="StringClassReference",NewName="/Script/CoreUObject.SoftClassPath")
  2922. +ClassRedirects=(OldName="AssetObjectProperty",NewName="/Script/CoreUObject.SoftObjectProperty")
  2923. +ClassRedirects=(OldName="AssetClassProperty",NewName="/Script/CoreUObject.SoftClassProperty")
  2924. +FunctionRedirects=(OldName="MakeStringAssetReference",NewName="/Script/Engine.KismetSystemLibrary.MakeSoftObjectPath")
  2925. +PropertyRedirects=(OldName="MakeSoftObjectPath.AssetLongPathname",NewName="PathString")
  2926. +FunctionRedirects=(OldName="SetAssetPropertyByName",NewName="/Script/Engine.KismetSystemLibrary.SetSoftObjectPropertyByName")
  2927. +FunctionRedirects=(OldName="SetAssetClassPropertyByName",NewName="/Script/Engine.KismetSystemLibrary.SetSoftClassPropertyByName")
  2928.  
  2929. +FunctionRedirects=(OldName="RandomUnitVectorInCone",NewName="/Script/Engine.KismetMathLibrary.RandomUnitVectorInConeInRadians")
  2930. +FunctionRedirects=(OldName="RandomUnitVectorInConeWithYawAndPitch",NewName="/Script/Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegrees")
  2931. +PropertyRedirects=(OldName="KismetMathLibrary.RandomUnitVectorInConeInRadians.ConeHalfAngle",NewName="ConeHalfAngleInRadians")
  2932.  
  2933. [CoreUObject.Metadata]
  2934. ; Note: UnrealHeaderTool should be rerun after making changes to MetadataRedirects to catch any keys specified in class headers
  2935. +MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected")
  2936. +MetadataRedirects=(OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction")
  2937. +MetadataRedirects=(OldKey="KismetType", NewKey="BlueprintType")
  2938. +MetadataRedirects=(OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly")
  2939. +MetadataRedirects=(OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent")
  2940. +MetadataRedirects=(OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn")
  2941. +MetadataRedirects=(OldKey="K2Category", NewKey="Category")
  2942. +MetadataRedirects=(OldKey="KismetDeprecated", NewKey="DeprecatedFunction")
  2943. +MetadataRedirects=(OldKey="K2CompactNode", NewKey="CompactNodeTitle")
  2944. +MetadataRedirects=(OldKey="MenuCategory", NewKey="Category")
  2945. +MetadataRedirects=(OldKey="ArrayPointerParm", NewKey="TargetArrayParm")
  2946. +MetadataRedirects=(OldKey="FriendlyName", NewKey="DisplayName")
  2947.  
  2948. [PlatformInterface]
  2949. CloudStorageInterfaceClassName=
  2950. InGameAdManagerClassName=
  2951.  
  2952. [Engine.StreamingMovies]
  2953. RenderPriorityPS3=1001
  2954. SuspendGameIO=True
  2955.  
  2956. [/Script/Engine.UserInterfaceSettings]
  2957. UIScaleRule=ShortestSide
  2958. UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)
  2959. bLoadWidgetsOnDedicatedServer=True
  2960.  
  2961. [/Script/Engine.GameEngine]
  2962. MaxDeltaTime=0
  2963. ServerFlushLogInterval=30
  2964.  
  2965. [Engine.StartupPackages]
  2966. bSerializeStartupPackagesFromMemory=true
  2967. bFullyCompressStartupPackages=false
  2968. +Package=/Engine/EngineMaterials/BlinkingCaret
  2969. +Package=/Engine/EngineMaterials/DefaultBokeh
  2970. +Package=/Engine/EngineMaterials/DefaultBloomKernel
  2971. +Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
  2972. ;+Package=/Engine/EngineMaterials/DefaultPostProcessMaterial
  2973. +Package=/Engine/EngineMaterials/DefaultDiffuse
  2974. +Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial
  2975. +Package=/Engine/EngineMaterials/WorldGridMaterial
  2976. +Package=/Engine/EngineMaterials/DefaultMaterial
  2977. +Package=/Engine/EngineMaterials/DefaultNormal
  2978. +Package=/Engine/EngineMaterials/DefaultPhysicalMaterial
  2979. +Package=/Engine/EngineMaterials/DefaultWhiteGrid
  2980. +Package=/Engine/EngineMaterials/EditorBrushMaterial
  2981. +Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
  2982. +Package=/Engine/EngineMaterials/Grid
  2983. +Package=/Engine/EngineMaterials/Grid_N
  2984. +Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
  2985. +Package=/Engine/EngineMaterials/MiniFont
  2986. +Package=/Engine/EngineMaterials/PaperDiffuse
  2987. +Package=/Engine/EngineMaterials/PaperNormal
  2988. +Package=/Engine/EngineMaterials/PhysMat_Rubber
  2989. +Package=/Engine/EngineMaterials/PreintegratedSkinBRDF
  2990. +Package=/Engine/EngineMaterials/RemoveSurfaceMaterial
  2991. +Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture
  2992.  
  2993. ; Console platforms will remove EngineDebugMaterials from their StartupPackages
  2994. +Package=/Engine/EngineDebugMaterials/BoneWeightMaterial
  2995. +Package=/Engine/EngineDebugMaterials/DebugMeshMaterial
  2996. +Package=/Engine/EngineDebugMaterials/GeomMaterial
  2997. +Package=/Engine/EngineDebugMaterials/HeatmapGradient
  2998. +Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial
  2999. +Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial
  3000. +Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV
  3001. +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial
  3002. +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri
  3003. +Package=/Engine/EngineDebugMaterials/TangentColorMap
  3004. +Package=/Engine/EngineDebugMaterials/VertexColorMaterial
  3005. +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor
  3006. +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly
  3007. +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly
  3008. +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly
  3009. +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly
  3010. +Package=/Engine/EngineDebugMaterials/WireframeMaterial
  3011.  
  3012. +Package=/Engine/EngineSounds/WhiteNoise
  3013.  
  3014. +Package=/Engine/EngineFonts/SmallFont
  3015. +Package=/Engine/EngineFonts/TinyFont
  3016. +Package=/Engine/EngineFonts/Roboto
  3017. +Package=/Engine/EngineFonts/RobotoTiny
  3018.  
  3019. ; only needed for TextRender feature (3d Text in world)
  3020. +Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent
  3021. +Package=/Engine/EngineFonts/RobotoDistanceField
  3022.  
  3023. [Core.System]
  3024. +Paths=../../../Engine/Content
  3025. +Paths=%GAMEDIR%Content
  3026. CutdownPaths=%GAMEDIR%CutdownPackages
  3027. ZeroEngineVersionWarning=True
  3028. UseStrictEngineVersioning=True
  3029. CanStripEditorOnlyExportsAndImports=True
  3030. CanSkipEditorReferencedPackagesWhenCooking=False
  3031. DetailedCallstacksInNonMonolithicBuilds=True
  3032. UseSeperateBulkDataFiles=False
  3033. HangDuration=0.0
  3034. AssetLogShowsDiskPath=True
  3035.  
  3036.  
  3037. [/Script/Engine.StreamingSettings]
  3038. s.MinBulkDataSizeForAsyncLoading=131072
  3039. s.AsyncLoadingThreadEnabled=False
  3040. s.EventDrivenLoaderEnabled=True
  3041. s.WarnIfTimeLimitExceeded=False
  3042. s.TimeLimitExceededMultiplier=1.5
  3043. s.TimeLimitExceededMinTime=0.005
  3044. s.UseBackgroundLevelStreaming=True
  3045. s.PriorityAsyncLoadingExtraTime=20.0
  3046. s.LevelStreamingActorsUpdateTimeLimit = 5.0
  3047. s.LevelStreamingComponentsRegistrationGranularity = 10
  3048. s.UnregisterComponentsTimeLimit = 1.0
  3049. s.LevelStreamingComponentsUnregistrationGranularity = 5
  3050. s.MaxPackageSummarySize=16384
  3051. +FixedBootOrder=/Script/Engine/Default__SoundBase
  3052. +FixedBootOrder=/Script/Engine/Default__MaterialInterface
  3053. +FixedBootOrder=/Script/Engine/Default__DeviceProfileManager
  3054.  
  3055. [/Script/Engine.GarbageCollectionSettings]
  3056. gc.MaxObjectsNotConsideredByGC=0
  3057. gc.SizeOfPermanentObjectPool=0
  3058. gc.FlushStreamingOnGC=0
  3059. gc.NumRetriesBeforeForcingGC=0
  3060. gc.AllowParallelGC=True
  3061. gc.TimeBetweenPurgingPendingKillObjects=60
  3062. gc.MaxObjectsInEditor=8388607
  3063. gc.CreateGCClusters=True
  3064. gc.MergeGCClusters=False
  3065. gc.ActorClusteringEnabled=False
  3066. gc.BlueprintClusteringEnabled=False
  3067. gc.UseDisregardForGCOnDedicatedServers=False
  3068.  
  3069. [Internationalization]
  3070. +LocalizationPaths=../../../Engine/Content/Localization/Engine
  3071.  
  3072. [Audio]
  3073. MaxChannels=32
  3074. CommonAudioPoolSize=0
  3075. UnfocusedVolumeMultiplier=0.0
  3076. UseAudioThread=true
  3077. EnableAudioMixer=false
  3078.  
  3079. [AudioChannelAzimuthMap]
  3080. FrontLeft=330
  3081. FrontRight=30
  3082. FrontCenter=0
  3083. BackLeft=210
  3084. BackRight=150
  3085. FrontLeftOfCenter=15
  3086. FrontRightOfCenter=345
  3087. BackCenter=180
  3088. SideLeft=270
  3089. SideRight=90
  3090.  
  3091. ; These are the default channel orderings to use when using pro-audio interfaces that don't report channel order
  3092. [AudioDefaultChannelOrder]
  3093. FrontLeft=0
  3094. FrontRight=1
  3095. FrontCenter=2
  3096. LowFrequency=3
  3097. SideLeft=4
  3098. SideRight=5
  3099. BackLeft=6
  3100. BackRight=7
  3101.  
  3102. [/Script/Engine.AudioSettings]
  3103. DefaultSoundClassName=/Engine/EngineSounds/Master.Master
  3104. DefaultSoundSubmixName=/Engine/EngineSounds/MasterSubmix.MasterSubmix
  3105. LowPassFilterResonance=0.9
  3106. MaximumConcurrentStreams=2
  3107. DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
  3108.  
  3109. [/Script/Engine.SoundGroups]
  3110. +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
  3111. +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
  3112. +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
  3113. +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
  3114. +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
  3115.  
  3116. [/Script/Engine.Player]
  3117. ConfiguredInternetSpeed=10000
  3118. ConfiguredLanSpeed=20000
  3119.  
  3120. [/Script/OnlineSubsystemUtils.IpNetDriver]
  3121. AllowPeerConnections=False
  3122. AllowPeerVoice=False
  3123. ConnectionTimeout=60.0
  3124. InitialConnectTimeout=60.0
  3125. TimeoutMultiplierForUnoptimizedBuilds=1
  3126. KeepAliveTime=0.2
  3127. MaxClientRate=15000
  3128. MaxInternetClientRate=10000
  3129. RelevantTimeout=5.0
  3130. SpawnPrioritySeconds=1.0
  3131. ServerTravelPause=4.0
  3132. NetServerMaxTickRate=30
  3133. NetConnectionClassName="/Script/OnlineSubsystemUtils.IpConnection"
  3134. MaxPortCountToTry=512
  3135.  
  3136. [/Script/Engine.DemoNetDriver]
  3137. NetConnectionClassName="/Script/Engine.DemoNetConnection"
  3138. DemoSpectatorClass=Engine.PlayerController
  3139. SpawnPrioritySeconds=60.0
  3140.  
  3141. [TextureStreaming]
  3142. NeverStreamOutTextures=False
  3143. MinTextureResidentMipCount=7
  3144. PoolSize=160
  3145. MemoryMargin=20
  3146. MinEvictSize=10
  3147. MinFudgeFactor=1
  3148. LoadMapTimeLimit=20.0
  3149. LightmapStreamingFactor=0.2
  3150. ShadowmapStreamingFactor=0.2
  3151. MaxLightmapRadius=10000.0
  3152. AllowStreamingLightmaps=True
  3153. UseDynamicStreaming=True
  3154. BoostPlayerTextures=3.0
  3155.  
  3156. [/Script/UnrealEd.EditorEngine]
  3157. LocalPlayerClassName=/Script/Engine.LocalPlayer
  3158. GameCommandLine=-log
  3159. FOVAngle=90.000000
  3160. GodMode=True
  3161. UseAxisIndicator=True
  3162. MatineeCurveDetail=0.1
  3163. HeightMapExportClassName="TerrainHeightMapExporterTextT3D"
  3164. bGroupingActive=true
  3165. bCustomCameraAlignEmitter=true
  3166. CustomCameraAlignEmitterDistance=100.0
  3167. bDrawSocketsInGMode=false
  3168. bSmoothFrameRate=false
  3169. SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120))
  3170. UseOldStyleMICEditorGroups=true
  3171. InEditorGameURLOptions=
  3172.  
  3173. [/Script/UnrealEd.UnrealEdEngine]
  3174. AutoSaveIndex=0
  3175. +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
  3176. +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic")
  3177.  
  3178. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross
  3179. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat
  3180. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial
  3181. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial
  3182. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhAT_JointLimitMaterial
  3183. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial
  3184. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial
  3185. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon
  3186. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick
  3187. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat
  3188. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial
  3189. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma
  3190. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial
  3191. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current
  3192. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X
  3193. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y
  3194. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z
  3195. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial
  3196. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial
  3197. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid
  3198. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered
  3199. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral
  3200. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage
  3201. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD
  3202. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial
  3203. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial
  3204.  
  3205. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube
  3206. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder
  3207. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane
  3208. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere
  3209. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere
  3210.  
  3211. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad
  3212. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd
  3213. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi
  3214. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex
  3215. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite
  3216. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager
  3217. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont
  3218. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor
  3219. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_DecalActorIcon
  3220. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon
  3221. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter
  3222. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog
  3223. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint
  3224. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge
  3225. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic
  3226. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_LevelSequence
  3227. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP
  3228. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note
  3229. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player
  3230. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce
  3231. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon
  3232. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Terrain
  3233. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster
  3234. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger
  3235. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol
  3236. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink
  3237. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional
  3238. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove
  3239. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError
  3240. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint
  3241. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove
  3242. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot
  3243. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove
  3244. +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline
  3245.  
  3246. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret
  3247. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh
  3248. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBloomKernel
  3249. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
  3250. ;+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPostProcessMaterial
  3251. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse
  3252. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial
  3253. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial
  3254. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial
  3255. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal
  3256. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial
  3257. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid
  3258. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial
  3259. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
  3260. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid
  3261. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N
  3262. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot
  3263. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask
  3264. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion
  3265. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
  3266. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont
  3267. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse
  3268. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal
  3269. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber
  3270. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF
  3271. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial
  3272. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture
  3273.  
  3274. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont
  3275. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont
  3276. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/Roboto
  3277. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/RobotoTiny
  3278.  
  3279. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black
  3280. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture
  3281. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube
  3282. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause
  3283. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture
  3284. +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0
  3285.  
  3286. [DevOptions.Shaders]
  3287. ; See FShaderCompilingManager for documentation on what these do
  3288. bAllowCompilingThroughWorkers=True
  3289. bAllowAsynchronousShaderCompiling=True
  3290. ; Make sure we don't starve loading threads
  3291. NumUnusedShaderCompilingThreads=3
  3292. ; Make sure the game has enough cores available to maintain reasonable performance
  3293. NumUnusedShaderCompilingThreadsDuringGame=4
  3294. ; Batching multiple jobs to reduce file overhead, but not so many that latency of blocking compiles is hurt
  3295. MaxShaderJobBatchSize=10
  3296. bPromptToRetryFailedShaderCompiles=True
  3297. bLogJobCompletionTimes=False
  3298. ; Only using 10ms of game thread time per frame to process async shader maps
  3299. ProcessGameThreadTargetTime=.01
  3300.  
  3301. [DevOptions.Debug]
  3302. ShowSelectedLightmap=False
  3303.  
  3304. [LogFiles]
  3305. PurgeLogsDays=5
  3306. MaxLogFilesOnDisk=10
  3307. LogTimes=True
  3308.  
  3309. [Kismet]
  3310. AllowDerivedBlueprints=true
  3311. CompileDisplaysTextBackend=false
  3312. CompileDisplaysBinaryBackend=false
  3313. CompileDisplaysAnimBlueprintBackend=false
  3314. bTurnOffEditorConstructionScript=false
  3315. bLogPrintStringSource=true
  3316. PrintStringDuration=2.0
  3317. bUseLocalGraphVariables=false
  3318. bPersistentUberGraphFrame=true
  3319. bReinstanceOnlyWhenNecessary=true
  3320. bChangeDefaultValueWithoutReinstancing=true
  3321. bDisplaysLayout=false
  3322. bNativeCodeGenerationTool=false
  3323. bSkeletonInheritSkeletonClasses=false
  3324. bOptimizeExecutionFlowStack=true
  3325. bOptimizeAdjacentStates=true
  3326. bEnableInheritableComponents=true
  3327. bDeferDependencyLoads=true
  3328. bForceDisableCookedDependencyDeferring=false
  3329. bExecutionAfterReturn=false
  3330. bCanSuppressAccessViolation=false
  3331. bUseSelectRef=true
  3332. bLoadNativeConvertedBPClassInEditor=false
  3333. bIgnoreCompileOnLoadErrorsOnBuildMachine=false
  3334.  
  3335. [/Script/Engine.Blueprint]
  3336. bRecompileOnLoad=true
  3337.  
  3338. [/Script/Engine.LevelScriptBlueprint]
  3339. bRecompileOnLoad=true
  3340.  
  3341. [/Script/Engine.AnimBlueprint]
  3342. bRecompileOnLoad=true
  3343.  
  3344. [Engine.DeviceConfiguration]
  3345. ; no good default blueprint, it's up to the platform .ini to override if desired (see WindowsEngine.ini)
  3346. ConfigClass=
  3347.  
  3348. [CustomStats]
  3349. +LD=Streaming fudge factor
  3350. +LD=FrameTime
  3351. +LD=Terrain Smooth Time
  3352. +LD=Terrain Render Time
  3353. +LD=Terrain Triangles
  3354. +LD=Static Mesh Tris
  3355. +LD=Skel Mesh Tris
  3356. +LD=Skel Verts CPU Skin
  3357. +LD=Skel Verts GPU Skin
  3358. +LD=30+ FPS
  3359. +LD=Total CPU rendering time
  3360. +LD=Total GPU rendering time
  3361. +LD=Occluded primitives
  3362. +LD=Projected shadows
  3363. +LD=Visible static mesh elements
  3364. +LD=Visible dynamic primitives
  3365. +LD=Texture Pool Size
  3366. +LD=Physical Memory Used
  3367. +LD=Virtual Memory Used
  3368. +LD=Audio Memory Used
  3369. +LD=Texture Memory Used
  3370. +LD=360 Texture Memory Used
  3371. +LD=Animation Memory
  3372. +LD=Navigation Memory
  3373. +LD=Vertex Lighting Memory
  3374. +LD=StaticMesh Vertex Memory
  3375. +LD=StaticMesh Index Memory
  3376. +LD=SkeletalMesh Vertex Memory
  3377. +LD=SkeletalMesh Index Memory
  3378. +MEMLEAN=Virtual Memory Used
  3379. +MEMLEAN=Audio Memory Used
  3380. +MEMLEAN=Animation Memory
  3381. +MEMLEAN=Vertex Lighting Memory
  3382. +MEMLEAN=StaticMesh Vertex Memory
  3383. +MEMLEAN=StaticMesh Index Memory
  3384. +MEMLEAN=SkeletalMesh Vertex Memory
  3385. +MEMLEAN=SkeletalMesh Index Memory
  3386. +MEMLEAN=VertexShader Memory
  3387. +MEMLEAN=PixelShader Memory
  3388. +MEMLEAN=Navigation Memory
  3389. +GameThread=Async Loading Time
  3390. +GameThread=Audio Update Time
  3391. +GameThread=FrameTime
  3392. +GameThread=HUD Time
  3393. +GameThread=Input Time
  3394. +GameThread=Kismet Time
  3395. +GameThread=Move Actor Time
  3396. +GameThread=RHI Game Tick
  3397. +GameThread=RedrawViewports
  3398. +GameThread=Script time
  3399. +GameThread=Tick Time
  3400. +GameThread=Update Components Time
  3401. +GameThread=World Tick Time
  3402. +GameThread=Async Work Wait
  3403. +GameThread=PerFrameCapture
  3404. +GameThread=DynamicLightEnvComp Tick
  3405. +Mobile=ES2 Draw Calls
  3406. +Mobile=ES2 Draw Calls (UP)
  3407. +Mobile=ES2 Triangles Drawn
  3408. +Mobile=ES2 Triangles Drawn (UP)
  3409. +Mobile=ES2 Program Count
  3410. +Mobile=ES2 Program Count (PP)
  3411. +Mobile=ES2 Program Changes
  3412. +Mobile=ES2 Uniform Updates (Bytes)
  3413. +Mobile=ES2 Base Texture Binds
  3414. +Mobile=ES2 Detail Texture Binds
  3415. +Mobile=ES2 Lightmap Texture Binds
  3416. +Mobile=ES2 Environment Texture Binds
  3417. +Mobile=ES2 Bump Offset Texture Binds
  3418. +Mobile=Frustum Culled primitives
  3419. +Mobile=Statically occluded primitives
  3420. +SplitScreen=Processed primitives
  3421. +SplitScreen=Mesh draw calls
  3422. +SplitScreen=Mesh Particles
  3423. +SplitScreen=Particle Draw Calls
  3424.  
  3425. [MemReportCommands]
  3426. ; These commands are run when memreport is executed, and output to a profile file
  3427. +Cmd="Mem FromReport"
  3428. +Cmd="LogCountedInstances"
  3429. +Cmd="obj list -alphasort"
  3430. +Cmd="rhi.DumpMemory"
  3431. +Cmd="LogOutStatLevels"
  3432. +Cmd="ListSpawnedActors"
  3433.  
  3434. [MemReportFullCommands]
  3435. ; Additional commands to run with memreport -full
  3436. +Cmd="DumpParticleMem"
  3437. +Cmd="ConfigMem"
  3438. +Cmd="r.DumpRenderTargetPoolMemory"
  3439. +Cmd="ListTextures"
  3440. +Cmd="ListSounds -alphasort"
  3441. +Cmd="ListParticleSystems -alphasort"
  3442. +Cmd="obj list class=SoundWave -alphasort"
  3443. +Cmd="obj list class=SkeletalMesh -alphasort"
  3444. +Cmd="obj list class=StaticMesh -alphasort"
  3445. +Cmd="obj list class=Level -alphasort"
  3446.  
  3447. [MemoryPools]
  3448. FLightPrimitiveInteractionInitialBlockSize=512
  3449.  
  3450. [SystemSettings]
  3451. ; the following 4 lines verify the console variable system behavior with the ECVF_Cheat flag
  3452. con.DebugEarlyDefault = True
  3453. con.DebugEarlyCheat = True
  3454. con.DebugLateDefault = True
  3455. con.DebugLateCheat = True
  3456.  
  3457. ; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!!
  3458.  
  3459. ; disabled for now to prevent issues http://crashreport/Crashes/Show/2948912, http://crashreport/Crashes/Show/2948842
  3460. r.DetectAndWarnOfBadDrivers = 0
  3461.  
  3462. [SystemSettingsEditor]
  3463. ; System settings overrides for the editor. Ideally the editor should use the same settings as the game.
  3464.  
  3465. ; Do not vsync in the editor. Throws off gpu profiling.
  3466. r.VSync=0
  3467.  
  3468. ; Parallel rendering has not been tested in the editor so just disable it.
  3469. r.RHICmdBypass=1
  3470.  
  3471. [SystemSettingsSplitScreen2]
  3472. ; System settings overrides for split screen
  3473. ; Use medium detail mode in splitscreen, this allows LD's to mark meshes as High detail and they won't render in SS
  3474. ; Removed for now because this value is getting applied all the time, even in non-splitscreen. Splitscreen generally needs
  3475. ; work anyway, so this won't cause any issues.
  3476. ;r.DetailMode=1
  3477.  
  3478. [OnlineSubsystem]
  3479. bHasVoiceEnabled=true
  3480. ; Internal
  3481. VoiceNotificationDelta=0.33
  3482. ; Steam
  3483. ;VoiceNotificationDelta=0.2
  3484. MaxLocalTalkers=1
  3485. MaxRemoteTalkers=16
  3486. bUseBuildIdOverride=false
  3487. BuildIdOverride=0
  3488. PartyPendingCreateResponseTimeout=0.0
  3489. PartyPendingJoinResponseTimeout=5.0
  3490. PartyPendingLeaveResponseTimeout=5.0
  3491. PartyPendingKickResponseTimeout=5.0
  3492. PartyPendingJoinRequestTimeout=5.0
  3493.  
  3494. [OnlineSubsystemSteam]
  3495. bEnabled=false
  3496. SteamDevAppId=0
  3497. GameServerQueryPort=27015
  3498. bRelaunchInSteam=false
  3499. GameVersion=1.0.0.0
  3500. bVACEnabled=1
  3501. bAllowP2PPacketRelay=true
  3502. P2PConnectionTimeout=90
  3503.  
  3504. [/Script/OnlineSubsystemSteam.SteamNetDriver]
  3505. NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection"
  3506.  
  3507. [OnlineSubsystemMcp]
  3508. bEnabled=false
  3509. bForceEnabledInEditor=false
  3510.  
  3511. [OnlineSubsystemAmazon]
  3512. bEnabled=false
  3513.  
  3514. [OnlineSubsystemGoogle]
  3515. bEnabled=false
  3516.  
  3517. [OnlineSubsystemGoogle.OnlineIdentityGoogle]
  3518. LoginRedirectUrl="http://127.0.0.1"
  3519. RedirectPort=9001
  3520.  
  3521. [OnlineSubsystemFacebook]
  3522. bEnabled=false
  3523.  
  3524. [OnlineSubsystemFacebook.OnlineIdentityFacebook]
  3525. LoginUrl="https://www.facebook.com/v2.8/dialog/oauth"
  3526. LoginRedirectUrl="https://www.facebook.com/connect/login_success.html"
  3527. MeURL="https://graph.facebook.com/v2.8/me?access_token=`token"
  3528. bUsePopup=false
  3529. ProfileFields=locale
  3530. +ProfileFields=link
  3531. +ProfileFields=gender
  3532.  
  3533. [OnlineSubsystemFacebook.OnlineSharingFacebook]
  3534. PermissionsURL="https://graph.facebook.com/v2.8/me/permissions?access_token=`token"
  3535.  
  3536. [OnlineSubsystemFacebook.OnlineFriendsFacebook]
  3537. FriendsUrl="https://graph.facebook.com/v2.8/me/friends?fields=`fields&access_token=`token"
  3538. FriendsFields=locale
  3539. +FriendsFields=link
  3540. +FriendsFields=gender
  3541.  
  3542. [OnlineSubsystemTwitch]
  3543. bEnabled=false
  3544. ClientId=""
  3545.  
  3546. [OnlineSubsystemTwitch.OnlineIdentityTwitch]
  3547. LoginUrl="https://api.twitch.tv/kraken/oauth2/authorize"
  3548. bForceVerify=true
  3549. LoginRedirectUrl=""
  3550. +LoginDomains=".twitch.tv"
  3551. TokenValidateUrl="https://api.twitch.tv/kraken"
  3552. +ScopeFields=user_read
  3553. TokenRevokeUrl="https://api.twitch.tv/kraken/oauth2/revoke"
  3554. bRevokeTokenOnLogout=true
  3555.  
  3556. [OnlineSubsystemNull]
  3557. bEnabled=true
  3558. Achievement_0_Id=null-ach-0
  3559. Achievement_0_bIsHidden=false
  3560. Achievement_0_Title="Achievement 0"
  3561. Achievement_0_LockedDesc="Achieve achievement 0"
  3562. Achievement_0_UnlockedDesc="Achievement 0 achieved"
  3563.  
  3564. Achievement_1_Id=null-ach-1
  3565. Achievement_1_bIsHidden=false
  3566. Achievement_1_Title="Achievement 1"
  3567. Achievement_1_LockedDesc="Achieve achievement 1"
  3568. Achievement_1_UnlockedDesc="Achievement 1 achieved"
  3569.  
  3570. Achievement_2_Id=null-ach-2
  3571. Achievement_2_bIsHidden=false
  3572. Achievement_2_Title="Achievement 2"
  3573. Achievement_2_LockedDesc="Achieve achievement 2"
  3574. Achievement_2_UnlockedDesc="Achievement 2 achieved"
  3575.  
  3576. Achievement_3_Id=null-ach-3
  3577. Achievement_3_bIsHidden=false
  3578. Achievement_3_Title="Achievement 3"
  3579. Achievement_3_LockedDesc="Achieve achievement 3"
  3580. Achievement_3_UnlockedDesc="Achievement 3 achieved"
  3581.  
  3582. Achievement_4_Id=null-ach-4
  3583. Achievement_4_bIsHidden=false
  3584. Achievement_4_Title="Achievement 4"
  3585. Achievement_4_LockedDesc="Achieve achievement 4"
  3586. Achievement_4_UnlockedDesc="Achievement 4 achieved"
  3587.  
  3588. Achievement_5_Id=null-ach-5
  3589. Achievement_5_bIsHidden=false
  3590. Achievement_5_Title="Achievement 5"
  3591. Achievement_5_LockedDesc="Achieve achievement 5"
  3592. Achievement_5_UnlockedDesc="Achievement 5 achieved"
  3593.  
  3594. Achievement_6_Id=null-ach-6
  3595. Achievement_6_bIsHidden=false
  3596. Achievement_6_Title="Achievement 6"
  3597. Achievement_6_LockedDesc="Achieve achievement 6"
  3598. Achievement_6_UnlockedDesc="Achievement 6 achieved"
  3599.  
  3600. Achievement_7_Id=null-ach-7
  3601. Achievement_7_bIsHidden=false
  3602. Achievement_7_Title="Achievement 7"
  3603. Achievement_7_LockedDesc="Achieve achievement 7"
  3604. Achievement_7_UnlockedDesc="Achievement 7 achieved"
  3605.  
  3606. Achievement_8_Id=null-ach-8
  3607. Achievement_8_bIsHidden=false
  3608. Achievement_8_Title="Achievement 8"
  3609. Achievement_8_LockedDesc="Achieve achievement 8"
  3610. Achievement_8_UnlockedDesc="Achievement 8 achieved"
  3611.  
  3612. Achievement_9_Id=null-ach-9
  3613. Achievement_9_bIsHidden=false
  3614. Achievement_9_Title="Achievement 9"
  3615. Achievement_9_LockedDesc="Achieve achievement 9"
  3616. Achievement_9_UnlockedDesc="Achievement 9 achieved"
  3617.  
  3618. [/Script/OnlineSubsystemUtils.OnlineBeacon]
  3619. BeaconConnectionInitialTimeout=5.0
  3620. BeaconConnectionTimeout=45.0
  3621.  
  3622. [/Script/OnlineSubsystemUtils.OnlineBeaconHost]
  3623. ListenPort=15000
  3624.  
  3625. [/Script/OnlineSubsystemUtils.PartyBeaconHost]
  3626. bLogoutOnSessionTimeout=true
  3627. SessionTimeoutSecs=10
  3628. TravelSessionTimeoutSecs=45
  3629.  
  3630. [/Script/Lobby.LobbyBeaconClient]
  3631. BeaconConnectionInitialTimeout=90.0
  3632. BeaconConnectionTimeout=45.0
  3633.  
  3634. [StaticMeshLODSettings]
  3635. LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
  3636. SmallProp=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop"))
  3637. LargeProp=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop"))
  3638. Deco=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco"))
  3639. Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista"))
  3640. Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage"))
  3641. HighDetail=(NumLODs=6,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail"))
  3642.  
  3643. [TextureTracking]
  3644. ;TextureName=T_GD_Traffic_Crosswalk_01
  3645.  
  3646. ; Config for RuntimeAssetCache asset groups.
  3647. ; Each group can be managed separately (e.g. advertisement cache, character image cache etc.)
  3648. ; For each group a name must be specified. Size is optional and defaults to 5MB. Size in
  3649. ; ini file is stored as number of bytes. E.g.:
  3650. ; [RuntimeAssetCache]
  3651. ; +BucketConfigs=(Name="CharacterImage", Size=3000000)
  3652. ; +BucketConfigs=(Name="Advertisement", Size=4000000)
  3653. [RuntimeAssetCache]
  3654. +BucketConfigs=(Name="DefaultBucket", Size=10000000)
  3655. PathToRAC=RuntimeAssetCache
  3656.  
  3657. ; Derived Data backend graphs
  3658. ; Each of the below backend graph sections contains a set of nodes used to create derived data backed graph.
  3659. ; DerivedDataBackendGraph is the default graph for source builds, and InstalledDerivedDataBackendGraph is the default for installed builds.
  3660. ; Others can be specified othe command line using:
  3661. ; -DDC=GraphSectionName (for example: -DDC=VerifyDerivedDataBackendGraph)
  3662. ; Each graph should start with 'Root' node. Names of all the other nodes are not predefined.
  3663. ; Supported node types are: KeyLength, AsyncPut, Hierarchical, Boot, Filesystem, ReadPak, WritePak, Verify
  3664. ; The order nodes are define in is not relevant
  3665.  
  3666. [DerivedDataBackendGraph]
  3667. MinimumDaysToKeepFile=7
  3668. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  3669. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  3670. Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
  3671. Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  3672. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
  3673. Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
  3674. AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
  3675. Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
  3676. EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
  3677.  
  3678. [DerivedDataBackendGraph_Fill_Seattle]
  3679. MinimumDaysToKeepFile=7
  3680. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  3681. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  3682. Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle)
  3683. Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  3684. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
  3685. Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicSeaDDC, EnvPathOverride=UE-SharedDataCachePath_Seattle)
  3686. Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
  3687. EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
  3688.  
  3689. [InstalledDerivedDataBackendGraph]
  3690. MinimumDaysToKeepFile=7
  3691. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  3692. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  3693. Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=Local)
  3694. Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  3695. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache")
  3696. Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
  3697. CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
  3698. EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
  3699.  
  3700. [NoShared]
  3701. MinimumDaysToKeepFile=7
  3702. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  3703. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  3704. Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local)
  3705. Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  3706. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
  3707. Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
  3708.  
  3709. [CreatePak]
  3710. MinimumDaysToKeepFile=7
  3711. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  3712. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  3713. Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
  3714. Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  3715. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
  3716. Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
  3717. AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
  3718. PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
  3719. PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
  3720.  
  3721. [CreateInstalledProjectPak]
  3722. MinimumDaysToKeepFile=7
  3723. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  3724. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  3725. Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
  3726. Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  3727. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
  3728. Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
  3729. AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
  3730. EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
  3731. PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
  3732. PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
  3733.  
  3734. [CreateInstalledEnginePak]
  3735. MinimumDaysToKeepFile=7
  3736. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  3737. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  3738. Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=Local, Inner=Shared)
  3739. Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  3740. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
  3741. Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
  3742. AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
  3743. PakWrite=(Type=WritePak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
  3744.  
  3745. [CreateProjectCache]
  3746. MinimumDaysToKeepFile=7
  3747. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  3748. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  3749. Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared)
  3750. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
  3751. Project=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%GAMEDIR%ProjectDerivedData)
  3752. Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
  3753. AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
  3754.  
  3755. [/Script/Engine.LocalPlayer]
  3756. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  3757.  
  3758. [ContentComparisonReferenceTypes]
  3759. +Class=AnimSet
  3760. +Class=SkeletalMesh
  3761. +Class=SoundCue
  3762. +Class=StaticMesh
  3763. +Class=ParticleSystem
  3764. +Class=Texture2D
  3765.  
  3766. [AssetRegistry]
  3767. ; Fill out this list with asset registry tags that are not needed in cooked builds and will be stripped during cook.
  3768. ; You can use a * wildcard to refer to either all classes or all tags for the class.
  3769. ; If your game does not need any asset registry tags, simply add (Class=*,Tag=*). Be warned that this this may make some engine systems fail to work since they might need ParentClass or GeneratedClass on Blueprints.
  3770. +CookedTagsBlacklist=(Class=Blueprint,Tag=FiB)
  3771. +CookedTagsBlacklist=(Class=Blueprint,Tag=FiBData)
  3772. +CookedTagsBlacklist=(Class=*,Tag=AssetImportData)
  3773.  
  3774. ; Alternatively, you can use a whitelist which will exclude all tags except those mentioned in this list. Set bUseAssetRegistryTagsWhitelistInsteadOfBlacklist to true to use this list.
  3775. bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=false
  3776. +CookedTagsWhitelist=(Class=Blueprint,Tag=ParentClass)
  3777. +CookedTagsWhitelist=(Class=Blueprint,Tag=GeneratedClass)
  3778. +CookedTagsWhitelist=(Class=Blueprint,Tag=GameplayCueName)
  3779. +CookedTagsWhitelist=(Class=*,Tag=AssetBundleData)
  3780. +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetType)
  3781. +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetName)
  3782. +CookedTagsWhitelist=(Class=World,Tag=Tests)
  3783. +CookedTagsWhitelist=(Class=World,Tag=TestNames)
  3784.  
  3785. ; These are the options for what parts of the asset registry are cooked and read at runtime. These can be overridden per platform in the appropriate PlatformEngine.ini file
  3786. bSerializeAssetRegistry=true
  3787. bSerializeDependencies=false
  3788. bSerializeSearchableNameDependencies=false
  3789. bSerializeManageDependencies=false
  3790. bSerializePackageData=false
  3791.  
  3792. [AutomationTesting]
  3793. ImportTestPath=../../Content/EditorAutomation/
  3794. ImportTestPackagePath=/Engine/Content/EditorAutomation
  3795. bForceSmokeTests=false
  3796.  
  3797. [AutomationTesting.FbxImport]
  3798. FbxImportTestPath=../../Content/FbxEditorAutomation/
  3799. FbxImportTestPackagePath=/Engine/FbxEditorAutomationOut
  3800.  
  3801. [AutomationTesting.Blueprint]
  3802. TestAllBlueprints=false
  3803. +InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap
  3804. +ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children
  3805. +ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents
  3806.  
  3807. [/Script/Engine.AutomationTestSettings]
  3808. +EditorTestModules=StaticMeshEditor
  3809. +EditorTestModules=LandscapeEditor
  3810. +EditorTestModules=GameProjectGeneration
  3811. +EditorTestModules=Cascade
  3812. +TestLevelFolders=TestMaps
  3813. MaterialEditorPromotionTest=(DefaultMaterialAsset=(FilePath="../../Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset"),DefaultDiffuseTexture=(FilePath="../../Content/EngineMaterials/DefaultDiffuse.uasset"),DefaultNormalTexture=(FilePath="../../Content/EngineMaterials/DefaultNormal.uasset"))
  3814. ParticleEditorPromotionTest=(DefaultParticleAsset=(FilePath="../../Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset"))
  3815.  
  3816. [AutomationTesting.StaticMeshEditorTest]
  3817. +EditorViewButtons=Wireframe
  3818. +EditorViewButtons=Verts
  3819. +EditorViewButtons=Grid
  3820. +EditorViewButtons=Bounds
  3821. +EditorViewButtons=Collision
  3822. +EditorViewButtons=Show Pivot
  3823. +EditorViewButtons=Normals
  3824. +EditorViewButtons=Tangents
  3825. +EditorViewButtons=Binormals
  3826. +EditorViewButtons=UV
  3827. EditorViewButtonsObject=EditorCylinder
  3828.  
  3829. [/Script/Engine.NavigationSystem]
  3830. bAutoCreateNavigationData=true
  3831. bAddPlayersToGenerationSeeds=true
  3832.  
  3833. [/Script/Engine.NavigationData]
  3834. RuntimeGeneration=Static
  3835.  
  3836. [/Script/Engine.RecastNavMesh]
  3837. ; runtime params
  3838. TileSetUpdateInterval=1.0
  3839. MaxTileGridWidth=256
  3840. MaxTileGridHeight=256
  3841. DefaultDrawDistance=5000.0
  3842. ; navmesh generation parameters
  3843. TileSizeUU=1000.f
  3844. CellSize=19.f
  3845. CellHeight=10.f
  3846. AgentRadius=34.f
  3847. AgentHeight=144.f
  3848. AgentMaxHeight=160.f
  3849. AgentMaxStepHeight=35.f
  3850. AgentMaxSlope=44.f
  3851. MinRegionArea=0.f
  3852. ; default should be aproximately 20*CellSize
  3853. MergeRegionSize=400.f
  3854. bUseBetterOffsetsFromCorners=true
  3855.  
  3856.  
  3857. [/Script/Engine.NavArea_Null]
  3858. DrawColor=(R=38,G=38,B=38,A=64)
  3859.  
  3860. [/Script/Engine.NavArea_Default]
  3861. DrawColor=(R=140,G=255,B=0,A=164)
  3862.  
  3863. [RemoteConfiguration]
  3864. Enabled=false
  3865. ConfigPathPrefix=\\epicgames.net\root\Home
  3866. ConfigPathSuffix=UE4Cloud
  3867. Timeout=1.0f
  3868. +IniToLoad=EditorPerProjectUserSettings
  3869. +IniToLoad=EditorKeyBindings
  3870.  
  3871. [Engine.ErrorHandling]
  3872. bPromptForRemoteDebugging=false
  3873. bPromptForRemoteDebugOnEnsure=false
  3874.  
  3875. [Niagara]
  3876. EnableNiagara=false
  3877.  
  3878. [/Script/Engine.CollisionProfile]
  3879. +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  3880. +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  3881. +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  3882. +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  3883. +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  3884. +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  3885. +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  3886. +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  3887. +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  3888. +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  3889. +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  3890. +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  3891. +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  3892. +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  3893. +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  3894. +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  3895. +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  3896. +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  3897.  
  3898. +OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
  3899. ; ECC_Mover is gone, but it doens't matter. Only thing that matters is the name
  3900. +OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore)))
  3901. +OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic)
  3902. +OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block)))
  3903. +OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
  3904.  
  3905. +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  3906. +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  3907. +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  3908. +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  3909. +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  3910.  
  3911. +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  3912. +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  3913. +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  3914. +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  3915.  
  3916. [Engine.BufferVisualizationMaterials]
  3917. BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color"))
  3918. CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth"))
  3919. CustomStencil=(Material="/Engine/BufferVisualization/CustomStencil.CustomStencil", Name=LOCTEXT("BaseCustomStencilMat", "Custom Stencil"))
  3920. FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image"))
  3921. ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model"))
  3922. MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion"))
  3923. Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic"))
  3924. Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity"))
  3925. Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness"))
  3926. SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color"))
  3927. SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth"))
  3928. SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB"))
  3929. SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha"))
  3930. Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular"))
  3931. SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color"))
  3932. WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal"))
  3933. AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion"))
  3934. CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units"))
  3935. SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units"))
  3936. PreTonemapHDRColor=(Material="/Engine/BufferVisualization/PreTonemapHDRColor.PreTonemapHDRColor", Name=LOCTEXT("PreTonemapHDRColor", "Pre Tonemap HDR Color"))
  3937. PostTonemapHDRColor=(Material="/Engine/BufferVisualization/PostTonemapHDRColor.PostTonemapHDRColor", Name=LOCTEXT("PostTonemapHDRColor", "Post Tonemap HDR Color"))
  3938.  
  3939. [DeviceProfileManager]
  3940. DeviceProfileSelectionModule="ExampleDeviceProfileSelector"
  3941.  
  3942. [SlateRenderer]
  3943. TextureAtlasSize=1024
  3944. FontAtlasSize=1024
  3945. ; This is the number of preallocated vertices to create for use in Slate/UMG UI. A smaller number would indicate more resizes of the vertex buffer which could cause hitches. A larger number increases memory
  3946. ; Use stat slatememory to see the cost of these buffers
  3947. NumPreallocatedVertices=50000
  3948.  
  3949. [MobileSlateUI]
  3950. bTouchFallbackToMouse=true
  3951.  
  3952. [Nadzorca]
  3953. StagingDir=~/LinuxServer/
  3954. RunningDir=../../../
  3955. ExecutableLocation=shootergame/binaries/linux/
  3956. ExecutableName=shootergameserver
  3957. Arguments=-pak
  3958. NumberOfInstances=3
  3959. StartingEnginePort=5000
  3960. StartingBeaconPort=15000
  3961.  
  3962. [/Script/GameplayDebugger.GameplayDebuggingReplicator]
  3963. MaxEQSQueries=5
  3964. DebugComponentClassName="/Script/GameplayDebugger.GameplayDebuggingComponent"
  3965. DebugComponentHUDClassName="/Script/GameplayDebugger.GameplayDebuggingHUDComponent"
  3966. DebugComponentControllerClassName = "/Script/GameplayDebugger.GameplayDebuggingControllerComponent"
  3967.  
  3968. [/Script/GameplayDebugger.GameplayDebuggingHUDComponent]
  3969. MenuStartX=10.0
  3970. MenuStartY=10.0
  3971. DebugInfoStartX=20.0
  3972. DebugInfoStartY=60.0
  3973.  
  3974. ; These are the defaults for iOS settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class
  3975. ; Note: These should be in IOSEngine, but are placed here because the Settings editor UI cannot write to the Game IOSEngine, meaning settings in Engine/IOSEngine are non-overridable
  3976. [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
  3977. bEnableGameCenterSupport=False
  3978. bSupportsPortraitOrientation=False
  3979. bSupportsUpsideDownOrientation=False
  3980. bSupportsLandscapeLeftOrientation=True
  3981. bSupportsLandscapeRightOrientation=True
  3982. bSupportsMetal=True
  3983. bSupportsOpenGLES2=False
  3984. bCookPVRTCTextures=True
  3985. bCookASTCTextures=False
  3986. bSupportsMetalMRT=False
  3987. bDevForArmV7=False
  3988. bDevForArm64=True
  3989. bDevForArmV7S=False
  3990. bShipForArmV7=False
  3991. bShipForArm64=True
  3992. bShipForArmV7S=False
  3993. bTreatRemoteAsSeparateController=False
  3994. bAllowRemoteRotation=True
  3995. bUseRemoteAsVirtualJoystick=True
  3996. bUseAbsoluteDpadValues=False
  3997. bGeneratedSYMFile=False
  3998. bDisableHTTPS=false
  3999. bUseRSync=True
  4000. BundleDisplayName=[PROJECT_NAME]
  4001. BundleName=[PROJECT_NAME]
  4002. BundleIdentifier=com.YourCompany.[PROJECT_NAME]
  4003. VersionInfo=1.0
  4004. FrameRateLock=PUFRL_30
  4005. MinimumiOSVersion=IOS_8
  4006. bSupportsIPad=True
  4007. bSupportsIPhone=True
  4008. AdditionalPlistData=
  4009. RemoteServerName=
  4010. RSyncUsername=
  4011. SSHPrivateKeyOverridePath=
  4012. bEnableRemoteNotificationsSupport=False
  4013. bEnableCloudKitSupport=False
  4014. bGenerateCrashReportSymbols=false
  4015. bAutomaticSigning=false
  4016.  
  4017. ; These are the defaults for Android settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class
  4018. [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
  4019. bEnableGooglePlaySupport=false
  4020. bBuildForArmV7=true
  4021. bBuildForArm64=false
  4022. bBuildForX86=false
  4023. bBuildForX8664=false
  4024. bBuildForES2=true
  4025. bBuildForESDeferred=false
  4026. bSupportsVulkan=false
  4027. bSplitIntoSeparateApks=false
  4028. bPackageDataInsideApk=false
  4029. bUseExternalFilesDir=false
  4030. bCreateAllPlatformsInstall=false
  4031. Orientation=Landscape
  4032. InstallLocation=InternalOnly
  4033. DepthBufferPreference=Default
  4034. PackageName=com.YourCompany.[PROJECT]
  4035. StoreVersion=1
  4036. VersionDisplayName=1.0
  4037. MinSDKVersion=9
  4038. TargetSDKVersion=9
  4039. bShowLaunchImage=true
  4040. bMultiTargetFormat_ETC1=true
  4041. bMultiTargetFormat_ETC2=true
  4042. bMultiTargetFormat_DXT=true
  4043. bMultiTargetFormat_PVRTC=true
  4044. bMultiTargetFormat_ATC=true
  4045. bMultiTargetFormat_ASTC=true
  4046. TextureFormatPriority_ETC1=0.1
  4047. TextureFormatPriority_ETC2=0.2
  4048. TextureFormatPriority_DXT=0.6
  4049. TextureFormatPriority_PVRTC=0.8
  4050. TextureFormatPriority_ATC=0.5
  4051. TextureFormatPriority_ASTC=0.9
  4052. bEnableNewKeyboard=False
  4053. bAndroidVoiceEnabled=false
  4054. bBuildWithHiddenSymbolVisibility=false
  4055.  
  4056. [/Script/AndroidPlatformEditor.AndroidSDKSettings]
  4057. SDKAPILevel=latest
  4058. NDKAPILevel=android-19
  4059.  
  4060. [/Script/SwitchRuntimeSettings.SwitchRuntimeSettings]
  4061. ; Due to secrecy, the defaults are in Engine/Switch/BaseSwitchEngine.ini _AND_ USwitchRuntimeSettings::USwitchRuntimeSettings()
  4062.  
  4063.  
  4064. [/Script/UnrealEd.CookerSettings]
  4065. DefaultPVRTCQuality=1
  4066. DefaultASTCQualityBySpeed=1
  4067. DefaultASTCQualityBySize=3
  4068. +ClassesExcludedOnDedicatedServer=WidgetBlueprint
  4069. +ClassesExcludedOnDedicatedServer=GroupActor
  4070. +ClassesExcludedOnDedicatedServer=MetaData
  4071. +ClassesExcludedOnDedicatedServer=ObjectRedirector
  4072. +ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent
  4073. +ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent
  4074. +ClassesExcludedOnDedicatedServer=TextRenderComponent
  4075. +ClassesExcludedOnDedicatedServer=Font
  4076. +ClassesExcludedOnDedicatedServer=InterpCurveEdSetup
  4077. +ClassesExcludedOnDedicatedServer=MaterialExpression
  4078. +ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim
  4079. +ClassesExcludedOnDedicatedServer=ParticleEmitter
  4080. +ClassesExcludedOnDedicatedServer=ParticleLODLevel
  4081. +ClassesExcludedOnDedicatedServer=ParticleModule
  4082. +ClassesExcludedOnDedicatedServer=SubUVAnimation
  4083. +ClassesExcludedOnDedicatedServer=SoundNode
  4084. +ClassesExcludedOnDedicatedServer=GameplayEffectUIData
  4085. +ClassesExcludedOnDedicatedClient=WidgetBlueprint
  4086. +ClassesExcludedOnDedicatedClient=GroupActor
  4087. +ClassesExcludedOnDedicatedClient=MetaData
  4088. +ClassesExcludedOnDedicatedClient=ObjectRedirector
  4089. +ClassesExcludedOnDedicatedClient=InterpCurveEdSetup
  4090. +ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim
  4091. [/Script/Engine.PhysicsSettings]
  4092. DefaultGravityZ=-980.0
  4093. bEnable2DPhysics=false
  4094.  
  4095. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  4096. +TargetedRHIs=PCD3D_SM5
  4097. +TargetedRHIs=PCD3D_SM4
  4098. MinimumOSVersion=MSOS_Vista
  4099.  
  4100. [/Script/LinuxTargetPlatform.LinuxTargetSettings]
  4101. ; Possible values for architecture: X86_64UnknownLinuxGnu, ArmUnknownLinuxGnueabihf, AArch64UnknownLinuxGnueabi, I686UnknownLinuxGnu
  4102. TargetArchitecture=X86_64UnknownLinuxGnu
  4103.  
  4104. ; When neither -opengl3 nor -opengl4 is passed on the commandline, the engine will default to the first targeted RHI.
  4105. ; It is thus safer to put the older one first as it is likely to have better driver support.
  4106. +TargetedRHIs=GLSL_430
  4107. +TargetedRHIs=GLSL_150
  4108. +TargetedRHIs=SF_VULKAN_ES31
  4109. +TargetedRHIs=SF_VULKAN_SM4
  4110. +TargetedRHIs=SF_VULKAN_SM5
  4111.  
  4112.  
  4113. [/Script/MacTargetPlatform.MacTargetSettings]
  4114. +TargetedRHIs=SF_METAL_SM5
  4115. +TargetedRHIs=SF_METAL_SM4
  4116.  
  4117. [HMDPluginPriority]
  4118. ; Since SteamVR also works with the Oculus Rift, give priority to the native Oculus plugin before trying SteamVR
  4119. ; Since OSVR also works with either Oculus Rift or SteamVR, give priority to either before OSVR
  4120. OculusHMD=20
  4121. SteamVR=10
  4122. OSVR=5
  4123.  
  4124. [/Script/Engine.AISystemBase]
  4125. AISystemModuleName=AIModule
  4126. AISystemClassName=/Script/AIModule.AISystem
  4127.  
  4128. [/Script/AIModule.AISystem]
  4129. PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem
  4130.  
  4131. [AutomationController.History]
  4132. bTrackHistory=false
  4133. NumberOfHistoryItemsTracked=5
  4134.  
  4135. [VisualLogger]
  4136. FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations
  4137. UseCompression=false ;works only with binary files
  4138.  
  4139. [GameplayDebuggerSettings]
  4140. OverHead=True
  4141. Basic=True
  4142. BehaviorTree=False
  4143. EQS=False
  4144. EnableEQSOnHUD=true
  4145. Perception=False
  4146. GameView1=False
  4147. GameView2=False
  4148. GameView3=False
  4149. GameView4=False
  4150. GameView5=False
  4151. NameForGameView1="GameView1"
  4152. NameForGameView2="GameView2"
  4153. NameForGameView3="GameView3"
  4154. NameForGameView4="GameView4"
  4155. NameForGameView5="GameView5"
  4156.  
  4157. [/Script/HTML5PlatformEditor.HTML5TargetSettings]
  4158. Compressed=False
  4159. HeapSizeDevelopment=1024
  4160. HeapSizeShipping=1024
  4161. TargetAsmjs=True
  4162. TargetWebGL1=False
  4163. EnableIndexedDB=False
  4164. EnableSIMD=False
  4165. EnableMultithreading=False
  4166. DeployServerPort=53501
  4167. EnableTracing=False
  4168.  
  4169. ; common browser locations - add your custom locations here
  4170. [/Script/HTML5PlatformEditor.HTML5Browsers]
  4171. ; windows
  4172. +BrowserLauncher=(BrowserName="Nightly(64bit)", BrowserPath=(FilePath="C:/Program Files/Nightly/firefox.exe"))
  4173. +BrowserLauncher=(BrowserName="Nightly", BrowserPath=(FilePath="C:/Program Files (x86)/Nightly/firefox.exe"))
  4174. +BrowserLauncher=(BrowserName="Firefox(64bit)", BrowserPath=(FilePath="C:/Program Files/Mozilla Firefox/firefox.exe"))
  4175. +BrowserLauncher=(BrowserName="Firefox", BrowserPath=(FilePath="C:/Program Files (x86)/Mozilla Firefox/firefox.exe"))
  4176. +BrowserLauncher=(BrowserName="Chrome", BrowserPath=(FilePath="C:/Program Files (x86)/Google/Chrome/Application/chrome.exe"))
  4177.  
  4178. ; Chrome Canary -- edit path to canary installation location
  4179. ;+BrowserLauncher=(BrowserName="Canary", BrowserPath=(FilePath="C:/Users/your_username/AppData/Local/Google/Chrome SxS/Application/chrome.exe"))
  4180.  
  4181. ; Edge -- uncomment following if you have Windows10
  4182. ;+BrowserLauncher=(BrowserName="Edge", BrowserPath=(FilePath="start microsoft-edge:"))
  4183.  
  4184. ; osx
  4185. +BrowserLauncher=(BrowserName="Safari", BrowserPath=(FilePath="/Applications/Safari.app"))
  4186. +BrowserLauncher=(BrowserName="Firefox", BrowserPath=(FilePath="/Applications/Firefox.app"))
  4187. +BrowserLauncher=(BrowserName="Chrome", BrowserPath=(FilePath="/Applications/Google Chrome.app"))
  4188.  
  4189. ; linux
  4190. +BrowserLauncher=(BrowserName="Firefox", BrowserPath=(FilePath="/usr/bin/firefox"))
  4191. +BrowserLauncher=(BrowserName="Chrome", BrowserPath=(FilePath="/usr/bin/google-chrome"))
  4192. +BrowserLauncher=(BrowserName="Chromium", BrowserPath=(FilePath="/usr/bin/chromium-browser"))
  4193.  
  4194. [/Script/HTML5Networking.WebSocketNetDriver]
  4195. AllowPeerConnections=False
  4196. AllowPeerVoice=False
  4197. ConnectionTimeout=60.0
  4198. InitialConnectTimeout=120.0
  4199. AckTimeout=10.0
  4200. KeepAliveTime=20.2
  4201. MaxClientRate=15000
  4202. MaxInternetClientRate=10000
  4203. RelevantTimeout=5.0
  4204. SpawnPrioritySeconds=1.0
  4205. ServerTravelPause=4.0
  4206. NetServerMaxTickRate=30
  4207. LanServerMaxTickRate=35
  4208. WebSocketPort=8889
  4209. NetConnectionClassName="/Script/HTML5Networking.WebSocketConnection"
  4210. MaxPortCountToTry=512
  4211.  
  4212. [/Script/GameplayDebugger.GameplayDebuggingControllerComponent]
  4213. CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  4214. CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  4215. CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  4216. CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  4217. CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  4218. CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  4219. CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  4220. CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  4221. CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  4222. CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  4223. CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  4224. DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
  4225. OnScreenDebugMessagesBind=(Key=Tab,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
  4226. GameHUDBind=(Key=Tilde,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
  4227.  
  4228. [/Script/Engine.SkeletalMeshReductionSettings]
  4229. +Settings=(ScreenSize=1.0,OptimizationSettings=(NumOfTrianglesPercentage=.5))
  4230. +Settings=(ScreenSize=.3,OptimizationSettings=(NumOfTrianglesPercentage=.25))
  4231. +Settings=(ScreenSize=.15,OptimizationSettings=(NumOfTrianglesPercentage=.125))
  4232. +Settings=(ScreenSize=.1,OptimizationSettings=(NumOfTrianglesPercentage=.06))
  4233.  
  4234. [/Script/CinematicCamera.CineCameraComponent]
  4235. +FilmbackPresets=(Name="16:9 Film",FilmbackSettings=(SensorWidth=24.892,SensorHeight=14.002))
  4236. +FilmbackPresets=(Name="16:9 Digital Film",FilmbackSettings=(SensorWidth=23.66,SensorHeight=13.3))
  4237. +FilmbackPresets=(Name="16:9 DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=20.25))
  4238. +FilmbackPresets=(Name="Super 8mm",FilmbackSettings=(SensorWidth=5.79,SensorHeight=4.01))
  4239. +FilmbackPresets=(Name="Super 16mm",FilmbackSettings=(SensorWidth=12.52,SensorHeight=7.58))
  4240. +FilmbackPresets=(Name="Super 35mm",FilmbackSettings=(SensorWidth=24.89,SensorHeight=18.66))
  4241. +FilmbackPresets=(Name="35mm Academy",FilmbackSettings=(SensorWidth=21.946,SensorHeight=16.002))
  4242. +FilmbackPresets=(Name="35mm Full Aperture",FilmbackSettings=(SensorWidth=24.892,SensorHeight=18.9121))
  4243. +FilmbackPresets=(Name="35mm VistaVision",FilmbackSettings=(SensorWidth=25.146,SensorHeight=37.719))
  4244. +FilmbackPresets=(Name="IMAX 70mm",FilmbackSettings=(SensorWidth=70.41,SensorHeight=56.63))
  4245. +FilmbackPresets=(Name="APS-C (Canon)",FilmbackSettings=(SensorWidth=22.2,SensorHeight=14.8))
  4246. +FilmbackPresets=(Name="Full Frame DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=24))
  4247. +FilmbackPresets=(Name="Micro Four Thirds",FilmbackSettings=(SensorWidth=17.3,SensorHeight=13))
  4248. DefaultFilmbackPresetName="16:9 DSLR"
  4249. +LensPresets=(Name="12mm Prime f/2.8",LensSettings=(MinFocalLength=12,MaxFocalLength=12,MinFStop=2.8,MaxFStop=22))
  4250. +LensPresets=(Name="30mm Prime f/1.4",LensSettings=(MinFocalLength=30,MaxFocalLength=30,MinFStop=1.4,MaxFStop=22))
  4251. +LensPresets=(Name="50mm Prime f/1.8",LensSettings=(MinFocalLength=50,MaxFocalLength=50,MinFStop=1.8,MaxFStop=22))
  4252. +LensPresets=(Name="85mm Prime f/1.8",LensSettings=(MinFocalLength=85,MaxFocalLength=85,MinFStop=1.8,MaxFStop=22))
  4253. +LensPresets=(Name="105mm Prime f/2",LensSettings=(MinFocalLength=105,MaxFocalLength=105,MinFStop=2,MaxFStop=22))
  4254. +LensPresets=(Name="200mm Prime f/2",LensSettings=(MinFocalLength=200,MaxFocalLength=200,MinFStop=2,MaxFStop=22))
  4255. +LensPresets=(Name="24-70mm Zoom f/2.8",LensSettings=(MinFocalLength=24,MaxFocalLength=70,MinFStop=2.8,MaxFStop=22))
  4256. +LensPresets=(Name="70-200mm Zoom f/2.8",LensSettings=(MinFocalLength=70,MaxFocalLength=200,MinFStop=2.8,MaxFStop=22))
  4257. +LensPresets=(Name="Universal Zoom",LensSettings=(MinFocalLength=4,MaxFocalLength=1000,MinFStop=1.2,MaxFStop=22))
  4258. DefaultLensPresetName="Universal Zoom"
  4259. DefaultLensFocalLength=35
  4260. DefaultLensFStop=2.8
  4261.  
  4262. [OnlineSubsystemMcp.OnlineChatMcp]
  4263. +RestrictedPlatforms=PSN
  4264. +RestrictedPlatforms=XBL
  4265.  
  4266. [/Script/TcpMessaging.TcpMessagingSettings]
  4267. EnableTransport=True
  4268. ListenEndpoint=
  4269. !ConnectToEndpoints=CLEAR_ARRAY
  4270. ConnectionRetryDelay=2
  4271.  
  4272. [CrashReportClient]
  4273. bHideLogFilesOption=false
  4274. bIsAllowedToCloseWithoutSending=true
  4275. CrashConfigPurgeDays=2
  4276.  
  4277. [SteamVR.Settings]
  4278. HMDWornMovementThreshold = 50.0
  4279.  
  4280. [/Script/Engine.AnimationSettings]
  4281. bStripAnimationDataOnDedicatedServer=False
  4282. [/Script/Engine.MeshSimplificationSettings]
  4283. r.MeshReductionModule="QuadricMeshReduction"
  4284.  
  4285. [/Script/ClassViewer.ClassViewerProjectSettings]
  4286. +InternalOnlyPaths=(Path="/Engine/VREditor")
  4287. +InternalOnlyPaths=(Path="/Engine/Sequencer")
  4288. +InternalOnlyPaths=(Path="/Engine/NotForLicensees")
  4289. +InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget
  4290. +InternalOnlyClasses=/Script/LevelSequence.LevelSequenceBurnIn
  4291.  
  4292. [EngineSessionManager]
  4293. UseWatchdogMTBF=false
  4294. AllowWatchdogDialogs=false
  4295. AllowWatchdogDetectHangs=false
  4296. WatchdogMinimumHangSeconds=120
  4297.  
  4298. [/Script/Niagara.NiagaraSettings]
  4299.  
  4300. [Internationalization]
  4301. +LocalizationPaths=%GAMEDIR%Content/Localization/Game
  4302.  
  4303. [DefaultPlayer]
  4304. Name=Player
  4305.  
  4306. [/Script/Engine.GameNetworkManager]
  4307. TotalNetBandwidth=32000
  4308. MaxDynamicBandwidth=7000
  4309. MinDynamicBandwidth=4000
  4310. MoveRepSize=42.0f
  4311. MAXPOSITIONERRORSQUARED=3.0f
  4312. MAXNEARZEROVELOCITYSQUARED=9.0f
  4313. CLIENTADJUSTUPDATECOST=180.0f
  4314. MAXCLIENTUPDATEINTERVAL=0.25f
  4315. MaxMoveDeltaTime=0.125f
  4316. ClientNetSendMoveDeltaTime=0.0166
  4317. ClientNetSendMoveDeltaTimeThrottled=0.0222
  4318. ClientNetSendMoveThrottleAtNetSpeed=10000
  4319. ClientNetSendMoveThrottleOverPlayerCount=10
  4320. ClientAuthorativePosition=false
  4321. ClientErrorUpdateRateLimit=0.0f
  4322. bMovementTimeDiscrepancyDetection=false
  4323. bMovementTimeDiscrepancyResolution=false
  4324. MovementTimeDiscrepancyMaxTimeMargin=0.25f
  4325. MovementTimeDiscrepancyMinTimeMargin=-0.25f
  4326. MovementTimeDiscrepancyResolutionRate=1.0f
  4327. MovementTimeDiscrepancyDriftAllowance=0.0f
  4328. bMovementTimeDiscrepancyForceCorrectionsDuringResolution=false
  4329. bUseDistanceBasedRelevancy=true
  4330.  
  4331. [/Script/Party.Party]
  4332. DefaultMaxPartySize=5
  4333.  
  4334. [/Script/Lobby.LobbyBeaconState]
  4335. WaitForPlayersTimeRemaining=20.0
  4336.  
  4337. [/Script/Engine.GameSession]
  4338. MaxPlayers=16
  4339. MaxSpectators=2
  4340. MaxSplitscreensPerConnection=4
  4341. bRequiresPushToTalk=true
  4342.  
  4343. [/Script/EngineSettings.GeneralProjectSettings]
  4344. CompanyName=
  4345. CompanyDistinguishedName=
  4346. CopyrightNotice=Fill out your copyright notice in the Description page of Project Settings.
  4347. Description=
  4348. LicensingTerms=
  4349. PrivacyPolicy=
  4350. ProjectName=UE4Game
  4351. ProjectVersion=1.0.0.0
  4352. Homepage=
  4353. SupportContact=
  4354.  
  4355. [/Script/UnrealEd.ProjectPackagingSettings]
  4356. BuildConfiguration=PPBC_Development
  4357. FullRebuild=False
  4358. UsePakFile=True
  4359. bGenerateChunks=False
  4360. bChunkHardReferencesOnly=False
  4361. IncludePrerequisites=True
  4362. IncludeCrashReporter=False
  4363. InternationalizationPreset=English
  4364. +CulturesToStage=en
  4365. DefaultCulture=en
  4366. bSkipEditorContent=false
  4367.  
  4368. [/Script/Engine.HUD]
  4369. DebugDisplay=AI
  4370.  
  4371. [/Script/Engine.PlayerController]
  4372. InputYawScale=2.5
  4373. InputPitchScale=-1.75
  4374. InputRollScale=1.0
  4375. ForceFeedbackScale=1.0
  4376.  
  4377. [/Script/Engine.DebugCameraController]
  4378. bShowSelectedInfo=true
  4379.  
  4380. [/Script/Engine.WorldSettings]
  4381. ChanceOfPhysicsChunkOverride=1.0
  4382. bEnableChanceOfPhysicsChunkOverride=false
  4383. DefaultAmbientZoneSettings=(bIsWorldSettings=true)
  4384. +EnabledPlugins="ExampleDeviceProfileSelector"
  4385. MinUndilatedFrameTime=0.0005 ; 2000 fps
  4386. MaxUndilatedFrameTime=0.4 ; 2.5 fps
  4387. MinGlobalTimeDilation=0.0001
  4388. MaxGlobalTimeDilation=20.0
  4389.  
  4390. [/Script/AIModule.AIPerceptionComponent]
  4391. HearingRange=768
  4392. SightRadius=3000
  4393. LoseSightRadius=3500
  4394. LoSHearingRange=1500
  4395. PeripheralVisionAngle=90
  4396.  
  4397. [/Script/AIModule.AISense_Hearing]
  4398. SpeedOfSoundSq=0
  4399.  
  4400. [/Script/AIModule.AISenseConfig_Hearing]
  4401. Implementation=Class'/Script/AIModule.AISense_Hearing'
  4402. HearingRange=768
  4403. LoSHearingRange=1500
  4404. DetectionByAffiliation=(bDetectEnemies=true)
  4405.  
  4406. [/Script/AIModule.AISenseConfig_Sight]
  4407. Implementation=Class'/Script/AIModule.AISense_Sight'
  4408. SightRadius=3000
  4409. LoseSightRadius=3500
  4410. PeripheralVisionAngleDegrees=90
  4411. DetectionByAffiliation=(bDetectEnemies=true)
  4412. AutoSuccessRangeFromLastSeenLocation=-1.f
  4413.  
  4414. [/Script/AIModule.AISenseConfig_Damage]
  4415. Implementation=Class'/Script/AIModule.AISense_Damage'
  4416.  
  4417. [/Script/AIModule.EnvQueryManager]
  4418. MaxAllowedTestingTime=0.01
  4419. bTestQueriesUsingBreadth=true
  4420. QueryCountWarningThreshold=0
  4421. QueryCountWarningInterval=30.0
  4422.  
  4423. [/Script/Engine.AssetManagerSettings]
  4424. ; These lines should never be changed, due to the way config diffing works if the defaults are changed here games will be broken
  4425. ; For individual games, they can avoid this issue by replacing -PrimaryAssetTypesToScan lines with !PrimaryAssetTypesToScan=ClearArray
  4426. +PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")))
  4427. +PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")))
  4428. ;
  4429. ; Base Driver Blacklist
  4430. ; =====================
  4431. ;
  4432. ; Hardware checks are controlled by the console variable "r.WarnOfBadDrivers". The the console variable options for more information.
  4433. ;
  4434. ; What to do when a certain driver or hardware shows problems:
  4435. ; - If the driver exhibiting the problem is old, add it to the blacklist with "<=". In general it's better to ask users to upgrade.
  4436. ; - If the driver exhibiting the problem is the latest, add it to the blacklist with ">=". We should not assume the next driver version fixes the problem.
  4437. ;
  4438. ; Expectations on QA:
  4439. ; - QA always tests the latest driver version.
  4440. ; - When a new driver is released, QA should test it and if it does not introduce bugs the SuggestedDriverVersion should be updated to the latest driver.
  4441. ; - If the latest driver is blacklisted, it is not removed until QA verifies it is fixed.
  4442. ; - If driver specific bugs are found, enter them in JIRA so that they can be tracked.
  4443. ;
  4444. ; Expectations on Engineering:
  4445. ; - Bugs on older drivers are added to the blacklist and otherwise ignored.
  4446. ; - Bugs on the latest driver are added to the blacklist but treated as critical bugs for which we must try to find a workaround. We must also notify the IHV to help if we cannot find the problem.
  4447. ;
  4448. ; INI sections:
  4449. ; [GPU_NVIDIA] [GPU_AMD] [GPU_Intel]
  4450. ;
  4451. ; Explanation of the INI entries:
  4452. ; - "SuggestedDriverVersion": string used to communicate to the user which driver version is appropriate (not used by any code), empty if unknown
  4453. ; - "Blacklist": array of tests that can be made to mark a driver or a range of them as problematic
  4454. ; "DriverVersion": to compare against the "unified driver" (see log) version e.g. "123.45.2" "==123.45" "<123.45", comparison operators: == != > < >= <=
  4455. ; "Reason": string used to document the reason for blacklisting the driver, could be shown to the user
  4456. ; comment above each blacklist entry: more details about the problem, potential workarounds
  4457. ;
  4458. ;-----------------------------------------------------------------------------------------------------------------
  4459.  
  4460. [GPU_NVIDIA]
  4461. ; a newer one is out but has issues (see below)
  4462. SuggestedDriverVersion="378.92"
  4463.  
  4464. ; Seems this driver was not setting uninitialized global variables
  4465. ; (static, non const) to 0 but leaving them uninitialized.
  4466. ; Also blacklist future driver versions until QA has verified them to work.
  4467. ; NOTE: UE-25096 has been fixed and verified by QA.
  4468. ;+Blacklist=(DriverVersion=">=361.43", Reason="UE-25096 Viewport flashes black and white when moving in the scene on latest NVIDIA drivers")
  4469.  
  4470. ; To prevent problems with older drivers.
  4471. ; We might have to adjust that further.
  4472. +Blacklist=(DriverVersion="<=347.09", Reason="Crashes with Paragon content using more recent GPU features")
  4473.  
  4474. ; UE-35288, GPU hangs in 4.13 binary release.
  4475. +Blacklist=(DriverVersion="==372.70", Reason="This driver version has many known stability issues")
  4476.  
  4477. ;-----------------------------------------------------------------------------------------------------------------
  4478.  
  4479. [GPU_AMD]
  4480. ; From OR-27051 as of 8/4/2016 is 16.300.2311.0 7/18/2016 (Crimson Edition 16.9.2)
  4481. SuggestedDriverVersion="16.60.2711.0"
  4482.  
  4483. ; From OR-27051
  4484. +Blacklist=(DriverVersion="==15.300.1025.1001", Reason="Crashes with Paragon content using more recent GPU features")
  4485.  
  4486. ; 14.301.1001.0 - 13.152.1.1000 are the AMD drivers that seem to be causing crashes when we try to compile a compute shader.
  4487. +Blacklist=(DriverVersion="<=14.301.1001.0", Reason="Crashes with Paragon content using more recent GPU features")
  4488.  
  4489. ;-----------------------------------------------------------------------------------------------------------------
  4490.  
  4491. [GPU_Intel]
  4492. SuggestedDriverVersion=""
  4493. [/Script/Engine.InputSettings]
  4494. bEnableMouseSmoothing=true
  4495. bEnableFOVScaling=true
  4496. FOVScale=0.01111
  4497. DoubleClickTime=0.2f
  4498. DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
  4499. bAlwaysShowTouchInterface=false
  4500. bShowConsoleOnFourFingerTap=true
  4501. bAltEnterTogglesFullscreen=true
  4502. bF11TogglesFullscreen=true
  4503. bRequireCtrlToNavigateAutoComplete=False
  4504. +ConsoleKeys=Tilde
  4505.  
  4506. ;-----------------------------------------------------------------------------------------
  4507. ; Axis properties
  4508. ;-----------------------------------------------------------------------------------------
  4509.  
  4510. +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
  4511. +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
  4512. +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
  4513. +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
  4514. +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
  4515. +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
  4516.  
  4517. [/Script/Engine.PlayerInput]
  4518.  
  4519. ; --- General bindings
  4520. +DebugExecBindings=(Key=F11,Command="LevelEditor.ToggleImmersive")
  4521. +DebugExecBindings=(Key=F11,Command="MainFrame.ToggleFullscreen",Shift=True)
  4522. +DebugExecBindings=(Key=F1,Command="viewmode wireframe", bIgnoreShift=True)
  4523. +DebugExecBindings=(Key=F2,Command="viewmode unlit")
  4524. +DebugExecBindings=(Key=F3,Command="viewmode lit")
  4525. +DebugExecBindings=(Key=F4,Command="viewmode lit_detaillighting")
  4526. +DebugExecBindings=(Key=F5,Command="viewmode shadercomplexity")
  4527. +DebugExecBindings=(Key=F9,Command="shot showui")
  4528. +DebugExecBindings=(Key=Period,Command="RECOMPILESHADERS CHANGED",Control=True,Shift=True)
  4529. +DebugExecBindings=(Key=Comma,Command="PROFILEGPU",Control=True,Shift=True)
  4530. +DebugExecBindings=(Key=Tab,Command="FocusNextPIEWindow",Control=True)
  4531. +DebugExecBindings=(Key=Tab,Command="FocusLastPIEWindow",Control=True,Shift=True)
  4532. ; Please remove EnableGDT command binding after removing deprecated GameplayDebugger module (we are going to use Gameplay Debugger plugin soon)
  4533. +DebugExecBindings=(Key=Apostrophe,Command="EnableGDT")
  4534. +DebugExecBindings=(Key=Quote,Command="EnableGDT")
  4535.  
  4536. [/Script/Engine.Console]
  4537. HistoryBot=-1
  4538.  
  4539. [/Script/EngineSettings.ConsoleSettings]
  4540. MaxScrollbackSize=1024
  4541. +AutoCompleteMapPaths=Content/Maps
  4542. +ManualAutoCompleteList=(Command="Exit",Desc="Exits the game")
  4543. +ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=)
  4544. +ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="Toggles annotations for shader debugging with Pix, Razor or similar GPU capture tools")
  4545. +ManualAutoCompleteList=(Command="Shot",Desc="Make a screenshot")
  4546. +ManualAutoCompleteList=(Command="RecompileShaders changed",Desc="Recompile shaders that have any changes on their source files")
  4547. +ManualAutoCompleteList=(Command="RecompileShaders global",Desc="Recompile all the global shaders")
  4548. +ManualAutoCompleteList=(Command="RecompileShaders material ",Desc="Recompile shaders for a specific material")
  4549. +ManualAutoCompleteList=(Command="RecompileShaders all",Desc="Force a full rebuild of all shaders")
  4550. +ManualAutoCompleteList=(Command="DumpMaterialStats",Desc="Dump material information")
  4551. +ManualAutoCompleteList=(Command="DumpShaderStats",Desc="Dump shader information")
  4552. +ManualAutoCompleteList=(Command="DumpShaderPipelineStats",Desc="Dump shader pipeline information")
  4553. +ManualAutoCompleteList=(Command="StartFPSChart",Desc="after that use StopFPSChart")
  4554. +ManualAutoCompleteList=(Command="StopFPSChart",Desc="after that look for the output in Saved/Profiling/FPSChartStats")
  4555. +ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
  4556. +ManualAutoCompleteList=(Command="Open",Desc="<MapName> Opens the specified map, doesn't pass previously set options")
  4557. +ManualAutoCompleteList=(Command="Travel",Desc="<MapName> Travels to the specified map, passes along previously set options")
  4558. +ManualAutoCompleteList=(Command="ServerTravel",Desc="<MapName> Travels to the specified map and brings clients along, passes along previously set options")
  4559. +ManualAutoCompleteList=(Command="DisplayAll",Desc="<ClassName> <PropertyName> Display property values for instances of classname")
  4560. +ManualAutoCompleteList=(Command="DisplayAllLocation",Desc="<ClassName> Display location for all instances of classname")
  4561. +ManualAutoCompleteList=(Command="DisplayAllRotation",Desc="<ClassName> Display rotation for all instances of classname")
  4562. +ManualAutoCompleteList=(Command="DisplayClear",Desc="Clears previous DisplayAll entries")
  4563. +ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="Clears persistent debug line cache")
  4564. +ManualAutoCompleteList=(Command="GetAll ",Desc="<ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> Log property values of all instances of classname")
  4565. +ManualAutoCompleteList=(Command="GetAllState",Desc="<ClassName> Log state names for all instances of classname")
  4566. +ManualAutoCompleteList=(Command="Obj List ",Desc="<Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
  4567. +ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="<Class=ClassName> <ListClass=ClassName>")
  4568. +ManualAutoCompleteList=(Command="Obj Classes",Desc="Shows all classes")
  4569. +ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
  4570. +ManualAutoCompleteList=(Command="EditActor",Desc="<Class=ClassName> or <Name=ObjectName> or TRACE")
  4571. +ManualAutoCompleteList=(Command="EditDefault",Desc="<Class=ClassName>")
  4572. +ManualAutoCompleteList=(Command="EditObject",Desc="<Class=ClassName> or <Name=ObjectName> or <ObjectName>")
  4573. +ManualAutoCompleteList=(Command="ReloadCfg ",Desc="<Class/ObjectName> Reloads config variables for the specified object/class")
  4574. +ManualAutoCompleteList=(Command="ReloadLoc ",Desc="<Class/ObjectName> Reloads localized variables for the specified object/class")
  4575. +ManualAutoCompleteList=(Command="Set ",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname")
  4576. +ManualAutoCompleteList=(Command="SetNoPEC",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname without Pre/Post Edit Change notifications")
  4577. +ManualAutoCompleteList=(Command="Stat FPS",Desc="Shows FPS counter")
  4578. +ManualAutoCompleteList=(Command="Stat UNIT",Desc="Shows hardware unit framerate")
  4579. +ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Draws simple unit time graph")
  4580. +ManualAutoCompleteList=(Command="Stat NamedEvents",Desc="Stat NamedEvents (Enables named events for external profilers)")
  4581. +ManualAutoCompleteList=(Command="Stat StartFile",Desc="Stat StartFile (starts a stats capture, creating a new file in the Profiling directory; stop with stat StopFile to close the file)")
  4582. +ManualAutoCompleteList=(Command="Stat StopFile",Desc="Stat StopFile (finishes a stats capture started by stat StartFile)")
  4583. +ManualAutoCompleteList=(Command="Stat Hitches",Desc="Stat Hitches (shows an onscreen history of hitches)")
  4584. +ManualAutoCompleteList=(Command="Stat CPULoad",Desc="Stat CPULoad (Shows CPU Utilization)")
  4585. +ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="executes dumpstats on hitches - see log")
  4586. +ManualAutoCompleteList=(Command="Stat D3D11RHI",Desc="Shows Direct3D 11 stats")
  4587. +ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Displays level streaming info")
  4588. +ManualAutoCompleteList=(Command="Stat GAME",Desc="Displays game performance stats")
  4589. +ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Displays memory stats")
  4590. +ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Displays physics performance stats")
  4591. +ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Displays basic texture streaming stats")
  4592. +ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Displays detailed texture streaming stats")
  4593. +ManualAutoCompleteList=(Command="Stat GPU",Desc="Displays GPU stats for the frame")
  4594. +ManualAutoCompleteList=(Command="Stat COLLISION",Desc=)
  4595. +ManualAutoCompleteList=(Command="Stat PARTICLES",Desc=)
  4596. +ManualAutoCompleteList=(Command="Stat SCRIPT",Desc=)
  4597. +ManualAutoCompleteList=(Command="Stat AUDIO",Desc=)
  4598. +ManualAutoCompleteList=(Command="Stat ANIM",Desc=)
  4599. +ManualAutoCompleteList=(Command="Stat NET",Desc=)
  4600. +ManualAutoCompleteList=(Command="Stat LIST",Desc="<Groups/Sets/Group> List groups of stats, saved sets, or specific stats within a specified group")
  4601. +ManualAutoCompleteList=(Command="Stat splitscreen",Desc=)
  4602. +ManualAutoCompleteList=(Command="MemReport",Desc="Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log")
  4603. +ManualAutoCompleteList=(Command="ListTextures",Desc="Lists all loaded textures and their current memory footprint")
  4604. +ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="Lists info all streaming textures")
  4605. +ManualAutoCompleteList=(Command="InvestigateTexture",Desc="Shows streaming info about the specified texture")
  4606. ;placed here so we can type res<tab> to restartlevel as we often do that
  4607. +ManualAutoCompleteList=(Command="RestartLevel",Desc="Restarts the level")
  4608. ;from Audio.cpp
  4609. +ManualAutoCompleteList=(Command="Module List",Desc="Lists all known modules")
  4610. +ManualAutoCompleteList=(Command="Module Load",Desc="Attempts to load the specified module name")
  4611. +ManualAutoCompleteList=(Command="Module Unload",Desc="Unloads the specified module name")
  4612. +ManualAutoCompleteList=(Command="Module Reload",Desc="Reloads the specified module name, unloading it first if needed")
  4613. +ManualAutoCompleteList=(Command="Module Recompile",Desc="Attempts to recompile a module, first unloading it if needed")
  4614. +ManualAutoCompleteList=(Command="HotReload",Desc="<UObject DLL Hot Reload> Attempts to recompile a UObject DLL and reload it on the fly")
  4615. +ManualAutoCompleteList=(Command="ListSounds",Desc="Lists all the loaded sounds and their memory footprint")
  4616. +ManualAutoCompleteList=(Command="ListWaves",Desc="List the WaveInstances and whether they have a source")
  4617. +ManualAutoCompleteList=(Command="ListSoundClasses",Desc="Lists a summary of loaded sound collated by class")
  4618. +ManualAutoCompleteList=(Command="ListAudioComponents",Desc="Dumps a detailed list of all AudioComponent objects")
  4619. +ManualAutoCompleteList=(Command="ListSoundDurations",Desc=)
  4620. +ManualAutoCompleteList=(Command="PlaySoundCue",Desc="Lists a summary of loaded sound collated by class")
  4621. +ManualAutoCompleteList=(Command="PlaySoundWave",Desc=)
  4622. +ManualAutoCompleteList=(Command="SetBaseSoundMix",Desc="<MixName>")
  4623. +ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc=)
  4624. +ManualAutoCompleteList=(Command="DisableEQFilter",Desc=)
  4625. +ManualAutoCompleteList=(Command="IsolateDryAudio",Desc=)
  4626. +ManualAutoCompleteList=(Command="IsolateReverb",Desc=)
  4627. +ManualAutoCompleteList=(Command="ResetSoundState",Desc="Resets volumes to default and removes test filters")
  4628. +ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
  4629. +ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
  4630. +ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
  4631. +ManualAutoCompleteList=(Command="ToggleAsyncCompute",Desc="Toggles AsyncCompute for platforms that have it")
  4632. +ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="Toggles the rendering thread for platforms that have it")
  4633. +ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
  4634. +ManualAutoCompleteList=(Command="ShowDebug None",Desc="Toggles ShowDebug w/ current debug type selection")
  4635. +ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="Turns off ShowDebug, and clears debug type selection")
  4636. +ManualAutoCompleteList=(Command="ShowDebug NET",Desc=)
  4637. +ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=)
  4638. +ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=)
  4639. +ManualAutoCompleteList=(Command="ShowDebug AI",Desc=)
  4640. +ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=)
  4641. +ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=)
  4642. +ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="Toggles display state of animation debug data")
  4643. +ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="Toggles display of skeletalmesh bones")
  4644. +ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc=)
  4645. +ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="Toggles display of current force feedback values and what is contributing to that calculation")
  4646. +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone")
  4647. +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="With ShowDebug Animation: Toggles display of sync group data")
  4648. +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="With ShowDebug Animation: Toggles display of montage data")
  4649. +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="With ShowDebug Animation: Toggles display of animation blueprint graph")
  4650. +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="With ShowDebug Animation: Toggles display of curve data")
  4651. +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="With ShowDebug Animation: Toggles display of notify data")
  4652. +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="With ShowDebug Animation: Toggles graph display between active nodes only and all nodes")
  4653. +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="With ShowDebug Animation: Toggles display of sample blend weights on blendspaces")
  4654. +ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc="<DesiredClass> Toggles 'ShowDebug' from showing debug info between reticle target actor (of subclass <DesiredClass>) and camera view target")
  4655. +ManualAutoCompleteList=(Command="Stat SOUNDMIXES",Desc="Shows active SoundMixes")
  4656. +ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Shows active SoundWaves")
  4657. +ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Shows active SoundCues")
  4658. +ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="<?> <sort=distance|class|name|waves|default> <-debug> <off> Shows active SoundCues and SoundWaves")
  4659. +ManualAutoCompleteList=(Command="StartMovieCapture",Desc=)
  4660. +ManualAutoCompleteList=(Command="StopMovieCapture",Desc=)
  4661. +ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag")
  4662. +ManualAutoCompleteList=(Command="TraceTagAll",Desc="Draw all scene queries regardless of the trace tag")
  4663. +ManualAutoCompleteList=(Command="VisLog",Desc="Launches Log Visualizer tool")
  4664. +ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time")
  4665. +ManualAutoCompleteList=(Command="Log ",Desc="<category> <level> Change verbosity level for a log category")
  4666. +ManualAutoCompleteList=(Command="Log list",Desc="<search string> Search for log categories")
  4667. +ManualAutoCompleteList=(Command="Log reset",Desc="Undo any changes to log verbosity")
  4668. +ManualAutoCompleteList=(Command="RecordAnimation ActorName AnimName",Desc="Record animation for a specified actor to the specified file")
  4669. +ManualAutoCompleteList=(Command="StopRecordingAnimation All",Desc="Stop all recording animations")
  4670. +ManualAutoCompleteList=(Command="RecordSequence Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
  4671. +ManualAutoCompleteList=(Command="StopRecordingSequence",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
  4672. +ManualAutoCompleteList=(Command="FreezeRendering",Desc="Toggle freezing of most aspects of rendering (such as visibility calculations), useful in conjunction with ToggleDebugCamera to fly around and see how frustum and occlusion culling is working")
  4673. +ManualAutoCompleteList=(Command="ProfileGPU",Desc="Profile one frame of rendering commands sent to the GPU")
  4674. +ManualAutoCompleteList=(Command="Automation",Desc="Run an automation command (e.g., Automation RunTests TestName)")
  4675. BackgroundOpacityPercentage=85.000000
  4676. InputColor=(R=230,G=230,B=230,A=255)
  4677. HistoryColor=(R=180,G=180,B=180,A=255)
  4678. AutoCompleteCommandColor=(B=185,G=109,R=144,A=255)
  4679. AutoCompleteCVarColor=(B=86,G=158,R=86,A=255)
  4680. AutoCompleteFadedColor=(R=100,G=100,B=100,A=255)
  4681. ; These are tweaked defaults for various lightmass solver and export settings
  4682. ; Artist-oriented lightmass settings are in the editor UI
  4683. ; Documentation for all of these is in UnrealLightmass/Public/SceneExport.h
  4684. ; This ini is reloaded every time a lighting build begins, no need to restart
  4685.  
  4686. [DevOptions.StaticLighting]
  4687. bAllowMultiThreadedStaticLighting=True
  4688. ViewSingleBounceNumber=-1
  4689. bUseBilinearFilterLightmaps=True
  4690. bCompressLightmaps=True
  4691. bUseConservativeTexelRasterization=True
  4692. bAccountForTexelSize=True
  4693. bUseMaxWeight=True
  4694. MaxTriangleLightingSamples=8
  4695. MaxTriangleIrradiancePhotonCacheSamples=4
  4696. bAllow64bitProcess=True
  4697. DefaultStaticMeshLightingRes=32
  4698. bAllowCropping=False
  4699. bGarbageCollectAfterExport=True
  4700. bRebuildDirtyGeometryForLighting=True
  4701. bUseEmbree=true
  4702. bVerifyEmbree=false
  4703.  
  4704. [DevOptions.StaticLightingSceneConstants]
  4705. StaticLightingLevelScale=1
  4706. VisibilityRayOffsetDistance=.1
  4707. VisibilityNormalOffsetDistance=3
  4708. VisibilityNormalOffsetSampleRadiusScale=.5
  4709. VisibilityTangentOffsetSampleRadiusScale=.8
  4710. SmallestTexelRadius=.1
  4711. ; Tweaked for a good tradeoff between 'Cache Indirect Photon Paths' time and Indirect photon emitting 'Sampling Lights' time
  4712. LightGridSize=100
  4713. AutomaticImportanceVolumeExpandBy=500
  4714. MinimumImportanceVolumeExtentWithoutWarning=10000.0
  4715.  
  4716. [DevOptions.StaticLightingMaterial]
  4717. bUseDebugMaterial=False
  4718. ShowMaterialAttribute=None
  4719. ; Material export sizes default to very small to keep exports fast
  4720. EmissiveSampleSize=128
  4721. DiffuseSampleSize=128
  4722. SpecularSampleSize=128
  4723. TransmissionSampleSize=256
  4724. NormalSampleSize=256
  4725. ; Terrain materials default to much higher resolution since each material typically covers a large area in world space
  4726. TerrainSampleScalar=4
  4727. DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
  4728. EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)
  4729.  
  4730. [DevOptions.MeshAreaLights]
  4731. bVisualizeMeshAreaLightPrimitives=False
  4732. ; Only emissive texels above .01 will be used to create mesh area lights
  4733. EmissiveIntensityThreshold=.01
  4734. MeshAreaLightGridSize=100
  4735. MeshAreaLightSimplifyNormalAngleThreshold=25
  4736. MeshAreaLightSimplifyCornerDistanceThreshold=.5
  4737. MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
  4738. MeshAreaLightGeneratedDynamicLightSurfaceOffset=30
  4739.  
  4740. [DevOptions.PrecomputedDynamicObjectLighting]
  4741. bVisualizeVolumeLightSamples=False
  4742. bVisualizeVolumeLightInterpolation=False
  4743. NumHemisphereSamplesScale=2
  4744. SurfaceLightSampleSpacing=300
  4745. FirstSurfaceSampleLayerHeight=50
  4746. SurfaceSampleLayerHeightSpacing=250
  4747. NumSurfaceSampleLayers=2
  4748. DetailVolumeSampleSpacing=300
  4749. VolumeLightSampleSpacing=3000
  4750. ; Clamp the number of volume samples generated to ~15mb
  4751. MaxVolumeSamples=250000
  4752. bUseMaxSurfaceSampleNum=True
  4753. ; Approximately clamp the number of surface samples generated to ~30mb (only for Landscape currently)
  4754. MaxSurfaceLightSamples=500000
  4755.  
  4756. [DevOptions.PrecomputedVisibility]
  4757. bVisualizePrecomputedVisibility=False
  4758. bCompressVisibilityData=True
  4759. bPlaceCellsOnOpaqueOnly=True
  4760. NumCellDistributionBuckets=800
  4761. CellRenderingBucketSize=5
  4762. NumCellRenderingBuckets=5
  4763. PlayAreaHeight=220
  4764. MeshBoundsScale=1.2
  4765. VisibilitySpreadingIterations=1
  4766. MinMeshSamples=14
  4767. MaxMeshSamples=40
  4768. NumCellSamples=24
  4769. NumImportanceSamples=40
  4770.  
  4771. [DevOptions.PrecomputedVisibilityModeratelyAggressive]
  4772. MeshBoundsScale=1
  4773. VisibilitySpreadingIterations=1
  4774.  
  4775. [DevOptions.PrecomputedVisibilityMostAggressive]
  4776. MeshBoundsScale=1
  4777. VisibilitySpreadingIterations=0
  4778.  
  4779. [DevOptions.VolumeDistanceField]
  4780. VoxelSize=75
  4781. VolumeMaxDistance=900
  4782. NumVoxelDistanceSamples=800
  4783. ; Clamp the size of the volume distance field generated to ~15mb
  4784. MaxVoxels=3992160
  4785.  
  4786. [DevOptions.StaticShadows]
  4787. ; Using area shadows by default instead of filtering in texture space
  4788. bUseZeroAreaLightmapSpaceFilteredLights=False
  4789. NumShadowRays=8
  4790. NumPenumbraShadowRays=8
  4791. NumBounceShadowRays=1
  4792. bFilterShadowFactor=True
  4793. ShadowFactorGradientTolerance=0.5
  4794. bAllowSignedDistanceFieldShadows=True
  4795. MaxTransitionDistanceWorldSpace=50
  4796. ApproximateHighResTexelsPerMaxTransitionDistance=50
  4797. MinDistanceFieldUpsampleFactor=3
  4798. MinUnoccludedFraction=.0005
  4799. StaticShadowDepthMapTransitionSampleDistanceX=100
  4800. StaticShadowDepthMapTransitionSampleDistanceY=100
  4801. StaticShadowDepthMapSuperSampleFactor=2
  4802. ; Clamp the number of shadow samples generated to ~8mb for huge levels
  4803. StaticShadowDepthMapMaxSamples=4194304
  4804.  
  4805. [DevOptions.ImportanceTracing]
  4806. bUseCosinePDF=False
  4807. bUseStratifiedSampling=True
  4808. NumHemisphereSamples=16
  4809. MaxHemisphereRayAngle=89
  4810. bUseAdaptiveSolver=true
  4811. NumAdaptiveRefinementLevels=2
  4812. AdaptiveBrightnessThreshold=1
  4813. AdaptiveFirstBouncePhotonConeAngle=4
  4814.  
  4815. [DevOptions.PhotonMapping]
  4816. bUsePhotonMapping=True
  4817. bUseFinalGathering=True
  4818. bUsePhotonDirectLightingInFinalGather=False
  4819. bVisualizeCachedApproximateDirectLighting=False
  4820. bUseIrradiancePhotons=True
  4821. bCacheIrradiancePhotonsOnSurfaces=True
  4822. bVisualizePhotonPaths=False
  4823. bVisualizePhotonGathers=True
  4824. bVisualizePhotonImportanceSamples=False
  4825. bVisualizeIrradiancePhotonCalculation=False
  4826. bEmitPhotonsOutsideImportanceVolume=False
  4827. ConeFilterConstant=1
  4828. ; 400 gives a smooth enough result without requiring a very large search
  4829. NumIrradianceCalculationPhotons=400
  4830. ; Allocating most final gather samples towards importance samples gives a good result as long as there are enough first bounce photons
  4831. FinalGatherImportanceSampleFraction=.6
  4832. ; 10 degrees is a good tradeoff between capturing high frequency incident lighting at final gather points and covering the whole incident lighting domain with a limited number of importance directions
  4833. FinalGatherImportanceSampleConeAngle=10
  4834. IndirectPhotonEmitDiskRadius=200
  4835. IndirectPhotonEmitConeAngle=30
  4836. MaxImportancePhotonSearchDistance=2000
  4837. MinImportancePhotonSearchDistance=20
  4838. ; Preview uses a very small number of importance directions
  4839. NumImportanceSearchPhotons=10
  4840. OutsideImportanceVolumeDensityScale=.0005
  4841. DirectPhotonDensity=350
  4842. ; Same as DirectPhotonDensity, since currently direct photons are only used to create irradiance photons
  4843. DirectIrradiancePhotonDensity=350
  4844. DirectPhotonSearchDistance=200
  4845. IndirectPhotonPathDensity=5
  4846. ; Need a very high indirect photon density since first bounce photons are used to guide the final gather
  4847. IndirectPhotonDensity=600
  4848. IndirectIrradiancePhotonDensity=300
  4849. IndirectPhotonSearchDistance=200
  4850. PhotonSearchAngleThreshold=.5
  4851. IrradiancePhotonSearchConeAngle=10
  4852. CachedIrradiancePhotonDownsampleFactor=2
  4853.  
  4854. [DevOptions.IrradianceCache]
  4855. bAllowIrradianceCaching=True
  4856. bUseIrradianceGradients=False
  4857. bShowGradientsOnly=False
  4858. bVisualizeIrradianceSamples=True
  4859. RecordRadiusScale=.8
  4860. InterpolationMaxAngle=20
  4861. PointBehindRecordMaxAngle=10
  4862. ; Increase distance and angle constraints in the shading pass, which filters the interpolated result without losing too much detail.
  4863. DistanceSmoothFactor=4
  4864. AngleSmoothFactor=4
  4865. ; Sky occlusion has less noise than normal GI, don't blur away details
  4866. SkyOcclusionSmoothnessReduction=.5
  4867. ; Enforce a minimum sample rate on surfaces with no nearby occluders
  4868. MaxRecordRadius=1024
  4869. CacheTaskSize=64
  4870. InterpolateTaskSize=64
  4871.  
  4872. [DevOptions.StaticLightingMediumQuality]
  4873. NumShadowRaysScale=2
  4874. NumPenumbraShadowRaysScale=4
  4875. ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
  4876. MinDistanceFieldUpsampleFactor=3
  4877. NumHemisphereSamplesScale=2
  4878. NumImportanceSearchPhotonsScale=1
  4879. NumDirectPhotonsScale=2
  4880. DirectPhotonSearchDistanceScale=.5
  4881. NumIndirectPhotonPathsScale=1
  4882. NumIndirectPhotonsScale=2
  4883. NumIndirectIrradiancePhotonsScale=2
  4884. RecordRadiusScaleScale=.75
  4885. InterpolationMaxAngleScale=1
  4886. IrradianceCacheSmoothFactor=.75
  4887. NumAdaptiveRefinementLevels=3
  4888. AdaptiveBrightnessThresholdScale=.5
  4889. AdaptiveFirstBouncePhotonConeAngleScale=1
  4890.  
  4891. [DevOptions.StaticLightingHighQuality]
  4892. NumShadowRaysScale=4
  4893. NumPenumbraShadowRaysScale=8
  4894. ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
  4895. MinDistanceFieldUpsampleFactor=5
  4896. NumHemisphereSamplesScale=4
  4897. NumImportanceSearchPhotonsScale=2
  4898. NumDirectPhotonsScale=2
  4899. DirectPhotonSearchDistanceScale=.5
  4900. NumIndirectPhotonPathsScale=2
  4901. NumIndirectPhotonsScale=4
  4902. NumIndirectIrradiancePhotonsScale=2
  4903. RecordRadiusScaleScale=.75
  4904. InterpolationMaxAngleScale=.75
  4905. IrradianceCacheSmoothFactor=.75
  4906. NumAdaptiveRefinementLevels=3
  4907. AdaptiveBrightnessThresholdScale=.25
  4908. AdaptiveFirstBouncePhotonConeAngleScale=2
  4909.  
  4910. [DevOptions.StaticLightingProductionQuality]
  4911. NumShadowRaysScale=8
  4912. NumPenumbraShadowRaysScale=32
  4913. ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
  4914. MinDistanceFieldUpsampleFactor=5
  4915. NumHemisphereSamplesScale=8
  4916. NumImportanceSearchPhotonsScale=3
  4917. NumDirectPhotonsScale=4
  4918. ; Decrease direct photon search distance so that we will have more accurate shadow transitions. This requires a higher density of direct photons.
  4919. DirectPhotonSearchDistanceScale=.5
  4920. NumIndirectPhotonPathsScale=2
  4921. ; Need a lot of indirect photons since we have increased the number of first bounce photons to use for final gathering with NumImportanceSearchPhotonsScale
  4922. NumIndirectPhotonsScale=8
  4923. NumIndirectIrradiancePhotonsScale=2
  4924. ; Decreasing the record radius results in more records, which increases quality
  4925. RecordRadiusScaleScale=.5625
  4926. InterpolationMaxAngleScale=.75
  4927. IrradianceCacheSmoothFactor=.75
  4928. NumAdaptiveRefinementLevels=3
  4929. AdaptiveBrightnessThresholdScale=.25
  4930. AdaptiveFirstBouncePhotonConeAngleScale=2.5
  4931. ; ConsoleVariables.ini
  4932. ;
  4933. ; Why we have this file:
  4934. ; A developer can change it locally to save time not having to type repetitive console variable settings.
  4935. ; This file should be in the source control database (for the comments and to know where to find it) but kept empty expect from comments.
  4936. ;
  4937. ; Details:
  4938. ; This file allows to set console variables (cvars) on engine startup (order is not defined).
  4939. ; This is the only ini file where we allow to load cvars marked as ECVF_Cheat. We don't load this file when compiling UE_BUILD_SHIPPING or UE_BUILD_TEST.
  4940. ; The variables need to be in the section called [Startup] (typical ini file syntax).
  4941. ; The name comparison is not case sensitive and if the variable doesn't exists it's silently ignored.
  4942. ; Lines are commented by a leading ";"
  4943. ; Using a friendly name (e.g. Yes, No, True, False, On, Off) is supported and it converts those into 0 or 1.
  4944. ;
  4945. ; Other way to set cvars:
  4946. ; in engine ini files (e.g. BaseEngine.ini, DefaultEngine.ini) in the [SystemSettings] section
  4947. ; from the in game console or in editor OutputLog
  4948. ; Device Profiles
  4949. ; Platform settings (editor UI)
  4950. ;
  4951. ; What if the cvar wasn't created yet:
  4952. ; The system creates a dummy cvar which is hidden by the system until someone creates a cvar with that name, then it copies over it's value.
  4953. ; This is also the reason why there is no error message if a cvar doesn't exits.
  4954. ;
  4955. ; Example file content:
  4956. ; [Startup]
  4957. ; r.FogDensity = 0.9
  4958. ; post.ImageGrain = 0.5
  4959. ;
  4960. ; ###########################################################################################################
  4961.  
  4962. [Startup]
  4963.  
  4964. ; Uncomment to get detailed logs on shader compiles and the opportunity to retry on errors
  4965. ; r.ShaderDevelopmentMode=1
  4966. ; Uncomment to dump shaders in the Saved folder
  4967. ; Warning: leaving this on for a while will fill your hard drive with many small files and folders
  4968. ;r.DumpShaderDebugInfo=1
  4969. ; When this is enabled, dumped shader paths will get collapsed (in the cases where paths are longer than the OS's max)
  4970. ;r.DumpShaderDebugShortNames=1
  4971. ; When this is enabled, when dumping shaders an additional file to use with ShaderCompilerWorker -direct mode will be generated
  4972. ;r.DumpShaderDebugWorkerCommandLine=1
  4973. ; Uncomment to enable parallel rendering at startup
  4974. ;r.RHICmdBypass=0
  4975.  
  4976. ; Uncomment to enable XGE shader compilation.
  4977. ;r.XGEShaderCompile = 1
  4978. ; Uncomment when running with a graphical debugger (but not when profiling)
  4979. ;r.Shaders.Optimize=0
  4980. ;r.Shaders.KeepDebugInfo=1
  4981.  
  4982. ; If Linux editor crashes in FMallocBinned with callstack that mentions MeshUtilities, you may need to uncomment this.
  4983. ;r.TriangleOrderOptimization=2
  4984.  
  4985. [Audio]
  4986. AudioDeviceModuleName=XAudio2
  4987. ; Uncomment below (and comment above) to use multi-platform mixer module by default
  4988. ;AudioDeviceModuleName=AudioMixerXAudio2
  4989.  
  4990. ; Defining below allows switching to audio mixer using -audiomixer commandline
  4991. AudioMixerModuleName=AudioMixerXAudio2
  4992.  
  4993. ; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
  4994. PlatformHeadroomDB=-3
  4995.  
  4996. [TextureStreaming]
  4997. ; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
  4998. PoolSizeVRAMPercentage=70
  4999.  
  5000. [Engine.DeviceConfiguration]
  5001. ConfigClass=/Engine/DeviceProfiles/SetDeviceProfileWindows.SetDeviceProfileWindows_C
  5002.  
  5003. [SystemSettings]
  5004. r.setres=1280x720
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