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- ; Base.ini is required to exist
- [AppCompat]
- CPUScore1=1000
- CPUScore2=720
- CPUScore3=630
- CPUScore4=500
- CPUScore5=275
- CPUSpeed1=1.8
- CPUSpeed2=2.4
- CPUSpeed3=3.0
- CPUSpeed4=3.5
- CPUSpeed5=4.0
- CPUMultiCoreMult=1.75
- CPUHyperThreadMult=1.15
- CPUMemory1=0.5
- CPUMemory2=1.0
- CPUMemory3=1.0
- CPUMemory4=2.0
- CPUMemory5=3.0
- GPUmemory1=128
- GPUmemory2=128
- GPUmemory3=256
- GPUmemory4=512
- GPUmemory5=768
- GPUShader1=2
- GPUShader2=2
- GPUShader3=2
- GPUShader4=3
- GPUShader5=3
- [AppCompatGPU-0x10DE]
- ;IDs obtained from NVIDIA_Device_IDs_April_2007 from NVIDIA.com
- ;0 indicates unsupported. -1 indicates untested. Most laptops and Quadros have not been tested
- VendorName=NVIDIA
- VendorMobileTag=Go
- 0x014F=1,GeForce 6200
- 0x00F3=1,GeForce 6200
- 0x0221=1,GeForce 6200
- 0x0163=1,GeForce 6200 LE
- 0x0162=1,GeForce 6200SE TurboCache(TM)
- 0x0161=1,GeForce 6200 TurboCache(TM)
- 0x0162=1,GeForce 6200SE TurboCache(TM)
- 0x0160=1,GeForce 6500
- 0x0141=2,GeForce 6600
- 0x00F2=2,GeForce 6600
- 0x0140=2,GeForce 6600 GT
- 0x00F1=2,GeForce 6600 GT
- 0x0142=2,GeForce 6600 LE
- 0x00F4=2,GeForce 6600 LE
- 0x0143=2,GeForce 6600 VE
- 0x0147=2,GeForce 6700 XL
- 0x0041=2,GeForce 6800
- 0x00C1=2,GeForce 6800
- 0x0047=2,GeForce 6800 GS
- 0x00F6=2,GeForce 6800 GS
- 0x00C0=2,GeForce 6800 GS
- 0x0045=2,GeForce 6800 GT
- 0x00F9=2,GeForce 6800 Series GPU
- 0x00C2=2,GeForce 6800 LE
- 0x0040=2,GeForce 6800 Ultra
- 0x00F9=2,GeForce 6800 Series GPU
- 0x0043=2,GeForce 6800 XE
- 0x0048=2,GeForce 6800 XT
- 0x0218=2,GeForce 6800 XT
- 0x00C3=2,GeForce 6800 XT
- 0x01DF=2,GeForce 7300 GS
- 0x0393=2,GeForce 7300 GT
- 0x01D1=2,GeForce 7300 LE
- 0x01D3=2,GeForce 7300 SE
- 0x01DD=2,GeForce 7500 LE
- 0x0392=3,GeForce 7600 GS
- 0x0392=3,GeForce 7600 GS
- 0x02E1=3,GeForce 7600 GS
- 0x0391=3,GeForce 7600 GT
- 0x0394=3,GeForce 7600 LE
- 0x00F5=4,GeForce 7800 GS
- 0x0092=4,GeForce 7800 GT
- 0x0091=4,GeForce 7800 GTX
- 0x0291=4,GeForce 7900 GT/GTO
- 0x0292=4,GeForce 7900 GS
- 0x0290=4,GeForce 7900 GTX
- 0x0293=4,GeForce 7900 GX2
- 0x0294=4,GeForce 7950 GX2
- 0x0322=0,GeForce FX 5200
- 0x0321=0,GeForce FX 5200 Ultra
- 0x0323=0,GeForce FX 5200LE
- 0x0326=1,GeForce FX 5500
- 0x0326=1,GeForce FX 5500
- 0x0312=1,GeForce FX 5600
- 0x0311=1,GeForce FX 5600 Ultra
- 0x0314=1,GeForce FX 5600XT
- 0x0342=1,GeForce FX 5700
- 0x0341=1,GeForce FX 5700 Ultra
- 0x0343=1,GeForce FX 5700LE
- 0x0344=1,GeForce FX 5700VE
- 0x0302=1,GeForce FX 5800
- 0x0301=1,GeForce FX 5800 Ultra
- 0x0331=1,GeForce FX 5900
- 0x0330=1,GeForce FX 5900 Ultra
- 0x0333=1,GeForce FX 5950 Ultra
- 0x0324=1,GeForce FX Go5200 64M
- 0x031A=1,GeForce FX Go5600
- 0x0347=1,GeForce FX Go5700
- 0x0167=1,GeForce Go 6200/6400
- 0x0168=1,GeForce Go 6200/6400
- 0x0148=1,GeForce Go 6600
- 0x00c8=2,GeForce Go 6800
- 0x00c9=2,GeForce Go 6800 Ultra
- 0x0098=3,GeForce Go 7800
- 0x0099=3,GeForce Go 7800 GTX
- 0x0298=3,GeForce Go 7900 GS
- 0x0299=3,GeForce Go 7900 GTX
- 0x0185=0,GeForce MX 4000
- 0x00FA=0,GeForce PCX 5750
- 0x00FB=0,GeForce PCX 5900
- 0x0110=0,GeForce2 MX/MX 400
- 0x0111=0,GeForce2 MX200
- 0x0110=0,GeForce2 MX/MX 400
- 0x0200=0,GeForce3
- 0x0201=0,GeForce3 Ti200
- 0x0202=0,GeForce3 Ti500
- 0x0172=0,GeForce4 MX 420
- 0x0171=0,GeForce4 MX 440
- 0x0181=0,GeForce4 MX 440 with AGP8X
- 0x0173=0,GeForce4 MX 440-SE
- 0x0170=0,GeForce4 MX 460
- 0x0253=0,GeForce4 Ti 4200
- 0x0281=0,GeForce4 Ti 4200 with AGP8X
- 0x0251=0,GeForce4 Ti 4400
- 0x0250=0,GeForce4 Ti 4600
- 0x0280=0,GeForce4 Ti 4800
- 0x0282=0,GeForce4 Ti 4800SE
- 0x0203=0,Quadro DCC
- 0x0309=1,Quadro FX 1000
- 0x034E=1,Quadro FX 1100
- 0x00FE=1,Quadro FX 1300
- 0x00CE=1,Quadro FX 1400
- 0x0308=1,Quadro FX 2000
- 0x0338=1,Quadro FX 3000
- 0x00FD=1,Quadro PCI-E Series
- 0x00F8=1,Quadro FX 3400/224400
- 0x00CD=1,Quadro FX 3450/4000 SDI
- 0x004E=1,Quadro FX 4000
- 0x00CD=1,Quadro FX 3450/4000 SDI
- 0x00F8=1,Quadro FX 3400/4400
- 0x009D=1,Quadro FX 4500
- 0x029F=1,Quadro FX 4500 X2
- 0x032B=1,Quadro FX 500/FX 600
- 0x014E=1,Quadro FX 540
- 0x014C=1,Quadro FX 540 MXM
- 0x032B=1,Quadro FX 500/FX 600
- 0X033F=1,Quadro FX 700
- 0x034C=1,Quadro FX Go1000
- 0x00CC=1,Quadro FX Go1400
- 0x031C=1,Quadro FX Go700
- 0x018A=1,Quadro NVS with AGP8X
- 0x032A=1,Quadro NVS 280 PCI
- 0x00FD=1,Quadro PCI-E Series
- 0x0165=1,Quadro NVS 285
- 0x017A=1,Quadro NVS
- 0x018A=1,Quadro NVS with AGP8X
- 0x0113=1,Quadro2 MXR/EX
- 0x017A=1,Quadro NVS
- 0x018B=1,Quadro4 380 XGL
- 0x0178=1,Quadro4 550 XGL
- 0x0188=1,Quadro4 580 XGL
- 0x025B=1,Quadro4 700 XGL
- 0x0259=1,Quadro4 750 XGL
- 0x0258=1,Quadro4 900 XGL
- 0x0288=1,Quadro4 980 XGL
- 0x028C=1,Quadro4 Go700
- 0x0295=4,NVIDIA GeForce 7950 GT
- 0x03D0=1,NVIDIA GeForce 6100 nForce 430
- 0x03D1=1,NVIDIA GeForce 6100 nForce 405
- 0x03D2=1,NVIDIA GeForce 6100 nForce 400
- 0x0241=1,NVIDIA GeForce 6150 LE
- 0x0242=1,NVIDIA GeForce 6100
- 0x0245=1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE
- 0x029C=1,NVIDIA Quadro FX 5500
- 0x0191=5,NVIDIA GeForce 8800 GTX
- 0x0193=5,NVIDIA GeForce 8800 GTS
- 0x0400=4,NVIDIA GeForce 8600 GTS
- 0x0402=4,NVIDIA GeForce 8600 GT
- 0x0421=4,NVIDIA GeForce 8500 GT
- 0x0422=4,NVIDIA GeForce 8400 GS
- 0x0423=4,NVIDIA GeForce 8300 GS
- [AppCompatGPU-0x1002]
- ;IDs obtained from ATI_Device_IDs from ATI.com
- ;0 indicates unsupported. -1 indicates untested. Most laptops and Quadros have not been tested
- VendorName=ATI
- VendorMobileTag=Mobility
- 0x5653=1,ATI MOBILITY/RADEON X700
- 0x7248=5,Radeon X1950 XTX Uber - Limited Edition
- 0x7268=5,Radeon X1950 XTX Uber - Limited Edition Secondary
- 0x554D=3,Radeon X800 CrossFire Edition
- 0x556D=3,Radeon X800 CrossFire Edition Secondary
- 0x5D52=3,Radeon X850 CrossFire Edition
- 0x5D72=3,Radeon X850 CrossFire Edition Secondary
- 0x564F=1,Radeon X550/X700 Series
- 0x4154=1,ATI FireGL T2
- 0x4174=1,ATI FireGL T2 Secondary
- 0x5B64=1,ATI FireGL V3100
- 0x5B74=1,ATI FireGL V3100 Secondary
- 0x3E54=1,ATI FireGL V3200
- 0x3E74=1,ATI FireGL V3200 Secondary
- 0x7152=1,ATI FireGL V3300
- 0x7172=1,ATI FireGL V3300 Secondary
- 0x7153=1,ATI FireGL V3350
- 0x7173=1,ATI FireGL V3350 Secondary
- 0x71D2=1,ATI FireGL V3400
- 0x71F2=1,ATI FireGL V3400 Secondary
- 0x5E48=1,ATI FireGL V5000
- 0x5E68=1,ATI FireGL V5000 Secondary
- 0x5551=1,ATI FireGL V5100
- 0x5571=1,ATI FireGL V5100 Secondary
- 0x71DA=1,ATI FireGL V5200
- 0x71FA=1,ATI FireGL V5200 Secondary
- 0x7105=1,ATI FireGL V5300
- 0x7125=1,ATI FireGL V5300 Secondary
- 0x5550=1,ATI FireGL V7100
- 0x5570=1,ATI FireGL V7100 Secondary
- 0x5D50=1,ATI FireGL V7200
- 0x7104=1,ATI FireGL V7200
- 0x5D70=1,ATI FireGL V7200 Secondary
- 0x7124=1,ATI FireGL V7200 Secondary
- 0x710E=1,ATI FireGL V7300
- 0x712E=1,ATI FireGL V7300 Secondary
- 0x710F=1,ATI FireGL V7350
- 0x712F=1,ATI FireGL V7350 Secondary
- 0x4E47=1,ATI FireGL X1
- 0x4E67=1,ATI FireGL X1 Secondary
- 0x4E4B=1,ATI FireGL X2-256/X2-256t
- 0x4E6B=1,ATI FireGL X2-256/X2-256t Secondary
- 0x4A4D=1,ATI FireGL X3-256
- 0x4A6D=1,ATI FireGL X3-256 Secondary
- 0x4147=1,ATI FireGL Z1
- 0x4167=1,ATI FireGL Z1 Secondary
- 0x5B65=1,ATI FireMV 2200
- 0x5B75=1,ATI FireMV 2200 Secondary
- 0x719B=1,ATI FireMV 2250
- 0x71BB=1,ATI FireMV 2250 Secondary
- 0x3151=1,ATI FireMV 2400
- 0x3171=1,ATI FireMV 2400 Secondary
- 0x724E=1,ATI FireStream 2U
- 0x726E=1,ATI FireStream 2U Secondary
- 0x4C58=1,ATI MOBILITY FIRE GL 7800
- 0x4E54=1,ATI MOBILITY FIRE GL T2/T2e
- 0x5464=1,ATI MOBILITY FireGL V3100
- 0x3154=1,ATI MOBILITY FireGL V3200
- 0x564A=1,ATI MOBILITY FireGL V5000
- 0x564B=1,ATI MOBILITY FireGL V5000
- 0x5D49=1,ATI MOBILITY FireGL V5100
- 0x71C4=1,ATI MOBILITY FireGL V5200
- 0x71D4=1,ATI MOBILITY FireGL V5250
- 0x7106=1,ATI MOBILITY FireGL V7100
- 0x7103=1,ATI MOBILITY FireGL V7200
- 0x4C59=1,ATI MOBILITY RADEON
- 0x4C57=1,ATI MOBILITY RADEON 7500
- 0x4E52=1,ATI MOBILITY RADEON 9500
- 0x4E56=1,ATI MOBILITY RADEON 9550
- 0x4E50=1,ATI MOBILITY RADEON 9600/9700 Series
- 0x4A4E=1,ATI MOBILITY RADEON 9800
- 0x7210=1,ATI Mobility Radeon HD 2300
- 0x7211=1,ATI Mobility Radeon HD 2300
- 0x94C9=1,ATI Mobility Radeon HD 2400
- 0x94C8=1,ATI Mobility Radeon HD 2400 XT
- 0x9581=1,ATI Mobility Radeon HD 2600
- 0x9583=1,ATI Mobility Radeon HD 2600 XT
- 0x714A=1,ATI Mobility Radeon X1300
- 0x7149=1,ATI Mobility Radeon X1300
- 0x714B=1,ATI Mobility Radeon X1300
- 0x714C=1,ATI Mobility Radeon X1300
- 0x718B=1,ATI Mobility Radeon X1350
- 0x718C=1,ATI Mobility Radeon X1350
- 0x7196=1,ATI Mobility Radeon X1350
- 0x7145=1,ATI Mobility Radeon X1400
- 0x7186=1,ATI Mobility Radeon X1450
- 0x718D=1,ATI Mobility Radeon X1450
- 0x71C5=1,ATI Mobility Radeon X1600
- 0x71D5=1,ATI Mobility Radeon X1700
- 0x71DE=1,ATI Mobility Radeon X1700
- 0x71D6=1,ATI Mobility Radeon X1700 XT
- 0x7102=1,ATI Mobility Radeon X1800
- 0x7101=1,ATI Mobility Radeon X1800 XT
- 0x7284=1,ATI Mobility Radeon X1900
- 0x718A=1,ATI Mobility Radeon X2300
- 0x7188=1,ATI Mobility Radeon X2300
- 0x5461=1,ATI MOBILITY RADEON X300
- 0x5460=1,ATI MOBILITY RADEON X300
- 0x3152=1,ATI MOBILITY RADEON X300
- 0x3150=1,ATI MOBILITY RADEON
- 0x5462=1,ATI MOBILITY RADEON X600 SE
- 0x5652=1,ATI MOBILITY RADEON X700
- 0x5653=1,ATI MOBILITY RADEON X700
- 0x5673=1,ATI MOBILITY RADEON X700 Secondary
- 0x5D4A=1,ATI MOBILITY RADEON X800
- 0x5D48=1,ATI MOBILITY RADEON X800 XT
- 0x4153=1,ATI Radeon 9550/X1050 Series
- 0x4173=1,ATI Radeon 9550/X1050 Series Secondary
- 0x4150=1,ATI RADEON 9600 Series
- 0x4E51=1,ATI RADEON 9600 Series
- 0x4151=1,ATI RADEON 9600 Series
- 0x4155=1,ATI RADEON 9600 Series
- 0x4152=1,ATI RADEON 9600 Series
- 0x4E71=1,ATI RADEON 9600 Series Secondary
- 0x4171=1,ATI RADEON 9600 Series Secondary
- 0x4170=1,ATI RADEON 9600 Series Secondary
- 0x4175=1,ATI RADEON 9600 Series Secondary
- 0x4172=1,ATI RADEON 9600 Series Secondary
- 0x9402=5,ATI Radeon HD 2900 XT
- 0x9403=5,ATI Radeon HD 2900 XT
- 0x9400=5,ATI Radeon HD 2900 XT
- 0x9401=5,ATI Radeon HD 2900 XT
- 0x791E=1,ATI Radeon X1200 Series
- 0x791F=1,ATI Radeon X1200 Series
- 0x7288=5,ATI Radeon X1950 GT
- 0x72A8=5,ATI Radeon X1950 GT Secondary
- 0x554E=3,ATI RADEON X800 GT
- 0x556E=3,ATI RADEON X800 GT Secondary
- 0x554D=3,ATI RADEON X800 XL
- 0x556D=3,ATI RADEON X800 XL Secondary
- 0x4B4B=3,ATI RADEON X850 PRO
- 0x4B6B=3,ATI RADEON X850 PRO Secondary
- 0x4B4A=3,ATI RADEON X850 SE
- 0x4B6A=3,ATI RADEON X850 SE Secondary
- 0x4B49=3,ATI RADEON X850 XT
- 0x4B4C=3,ATI RADEON X850 XT Platinum Edition
- 0x4B6C=3,ATI RADEON X850 XT Platinum Edition Secondary
- 0x4B69=3,ATI RADEON X850 XT Secondary
- 0x793F=1,ATI Radeon Xpress 1200 Series
- 0x7941=1,ATI Radeon Xpress 1200 Series
- 0x7942=1,ATI Radeon Xpress 1200 Series
- 0x5A61=1,ATI Radeon Xpress Series
- 0x5A63=1,ATI Radeon Xpress Series
- 0x5A62=1,ATI Radeon Xpress Series
- 0x5A41=1,ATI Radeon Xpress Series
- 0x5A43=1,ATI Radeon Xpress Series
- 0x5A42=1,ATI Radeon Xpress Series
- 0x5954=1,ATI Radeon Xpress Series
- 0x5854=1,ATI Radeon Xpress Series
- 0x5955=1,ATI Radeon Xpress Series
- 0x5974=1,ATI Radeon Xpress Series
- 0x5874=1,ATI Radeon Xpress Series
- 0x5975=1,ATI Radeon Xpress Series
- 0x4144=1,Radeon 9500
- 0x4149=1,Radeon 9500
- 0x4E45=1,Radeon 9500 PRO / 9700
- 0x4E65=1,Radeon 9500 PRO / 9700 Secondary
- 0x4164=1,Radeon 9500 Secondary
- 0x4169=1,Radeon 9500 Secondary
- 0x4E46=1,Radeon 9600 TX
- 0x4E66=1,Radeon 9600 TX Secondary
- 0x4146=1,Radeon 9600TX
- 0x4166=1,Radeon 9600TX Secondary
- 0x4E44=1,Radeon 9700 PRO
- 0x4E64=1,Radeon 9700 PRO Secondary
- 0x4E49=1,Radeon 9800
- 0x4E48=1,Radeon 9800 PRO
- 0x4E68=1,Radeon 9800 PRO Secondary
- 0x4148=1,Radeon 9800 SE
- 0x4168=1,Radeon 9800 SE Secondary
- 0x4E69=1,Radeon 9800 Secondary
- 0x4E4A=1,Radeon 9800 XT
- 0x4E6A=1,Radeon 9800 XT Secondary
- 0x7146=2,Radeon X1300 / X1550 Series
- 0x7166=2,Radeon X1300 / X1550 Series Secondary
- 0x714E=2,Radeon X1300 Series
- 0x715E=2,Radeon X1300 Series
- 0x714D=2,Radeon X1300 Series
- 0x71C3=2,Radeon X1300 Series
- 0x718F=2,Radeon X1300 Series
- 0x716E=2,Radeon X1300 Series Secondary
- 0x717E=2,Radeon X1300 Series Secondary
- 0x716D=2,Radeon X1300 Series Secondary
- 0x71E3=2,Radeon X1300 Series Secondary
- 0x71AF=2,Radeon X1300 Series Secondary
- 0x7142=2,Radeon X1300/X1550 Series
- 0x7180=2,Radeon X1300/X1550 Series
- 0x7183=2,Radeon X1300/X1550 Series
- 0x7187=2,Radeon X1300/X1550 Series
- 0x7162=2,Radeon X1300/X1550 Series Secondary
- 0x71A0=2,Radeon X1300/X1550 Series Secondary
- 0x71A3=2,Radeon X1300/X1550 Series Secondary
- 0x71A7=2,Radeon X1300/X1550 Series Secondary
- 0x7147=2,Radeon X1550 64-bit
- 0x715F=2,Radeon X1550 64-bit
- 0x719F=2,Radeon X1550 64-bit
- 0x7167=2,Radeon X1550 64-bit Secondary
- 0x717F=2,Radeon X1550 64-bit Secondary
- 0x7143=2,Radeon X1550 Series
- 0x7193=2,Radeon X1550 Series
- 0x7163=2,Radeon X1550 Series Secondary
- 0x71B3=2,Radeon X1550 Series Secondary
- 0x71CE=3,Radeon X1600 Pro / Radeon X1300 XT
- 0x71EE=3,Radeon X1600 Pro / Radeon X1300 XT Secondary
- 0x7140=3,Radeon X1600 Series
- 0x71C0=3,Radeon X1600 Series
- 0x71C2=3,Radeon X1600 Series
- 0x71C6=3,Radeon X1600 Series
- 0x7181=3,Radeon X1600 Series
- 0x71CD=3,Radeon X1600 Series
- 0x7160=3,Radeon X1600 Series Secondary
- 0x71E2=3,Radeon X1600 Series Secondary
- 0x71E6=3,Radeon X1600 Series Secondary
- 0x71A1=3,Radeon X1600 Series Secondary
- 0x71ED=3,Radeon X1600 Series Secondary
- 0x71E0=3,Radeon X1600 Series Secondary
- 0x71C1=3,Radeon X1650 Series
- 0x7293=3,Radeon X1650 Series
- 0x7291=3,Radeon X1650 Series
- 0x71C7=3,Radeon X1650 Series
- 0x71E1=3,Radeon X1650 Series Secondary
- 0x72B3=3,Radeon X1650 Series Secondary
- 0x72B1=3,Radeon X1650 Series Secondary
- 0x71E7=3,Radeon X1650 Series Secondary
- 0x7100=4,Radeon X1800 Series
- 0x7108=4,Radeon X1800 Series
- 0x7109=4,Radeon X1800 Series
- 0x710A=4,Radeon X1800 Series
- 0x710B=4,Radeon X1800 Series
- 0x710C=4,Radeon X1800 Series
- 0x7120=4,Radeon X1800 Series Secondary
- 0x7128=4,Radeon X1800 Series Secondary
- 0x7129=4,Radeon X1800 Series Secondary
- 0x712A=4,Radeon X1800 Series Secondary
- 0x712B=4,Radeon X1800 Series Secondary
- 0x712C=4,Radeon X1800 Series Secondary
- 0x7243=5,Radeon X1900 Series
- 0x7245=5,Radeon X1900 Series
- 0x7246=5,Radeon X1900 Series
- 0x7247=5,Radeon X1900 Series
- 0x7248=5,Radeon X1900 Series
- 0x7249=5,Radeon X1900 Series
- 0x724A=5,Radeon X1900 Series
- 0x724B=5,Radeon X1900 Series
- 0x724C=5,Radeon X1900 Series
- 0x724D=5,Radeon X1900 Series
- 0x724F=5,Radeon X1900 Series
- 0x7263=5,Radeon X1900 Series Secondary
- 0x7265=5,Radeon X1900 Series Secondary
- 0x7266=5,Radeon X1900 Series Secondary
- 0x7267=5,Radeon X1900 Series Secondary
- 0x7268=5,Radeon X1900 Series Secondary
- 0x7269=5,Radeon X1900 Series Secondary
- 0x726A=5,Radeon X1900 Series Secondary
- 0x726B=5,Radeon X1900 Series Secondary
- 0x726C=5,Radeon X1900 Series Secondary
- 0x726D=5,Radeon X1900 Series Secondary
- 0x726F=5,Radeon X1900 Series Secondary
- 0x7280=5,Radeon X1950 Series
- 0x7240=5,Radeon X1950 Series
- 0x7244=5,Radeon X1950 Series
- 0x72A0=5,Radeon X1950 Series Secondary
- 0x7260=5,Radeon X1950 Series Secondary
- 0x7264=5,Radeon X1950 Series Secondary
- 0x5B60=1,Radeon X300/X550/X1050 Series
- 0x5B63=1,Radeon X300/X550/X1050 Series
- 0x5B73=1,Radeon X300/X550/X1050 Series Secondary
- 0x5B70=1,Radeon X300/X550/X1050 Series Secondary
- 0x5657=1,Radeon X550/X700 Series
- 0x5677=1,Radeon X550/X700 Series Secondary
- 0x5B62=1,Radeon X600 Series
- 0x5B72=1,Radeon X600 Series Secondary
- 0x3E50=1,Radeon X600/X550 Series
- 0x3E70=1,Radeon X600/X550 Series Secondary
- 0x5E4D=2,Radeon X700
- 0x5E4B=2,Radeon X700 PRO
- 0x5E6B=2,Radeon X700 PRO Secondary
- 0x5E4C=2,Radeon X700 SE
- 0x5E6C=2,Radeon X700 SE Secondary
- 0x5E6D=2,Radeon X700 Secondary
- 0x5E4A=2,Radeon X700 XT
- 0x5E6A=2,Radeon X700 XT Secondary
- 0x5E4F=2,Radeon X700/X550 Series
- 0x5E6F=2,Radeon X700/X550 Series Secondary
- 0x554B=3,Radeon X800 GT
- 0x556B=3,Radeon X800 GT Secondary
- 0x5549=3,Radeon X800 GTO
- 0x554F=3,Radeon X800 GTO
- 0x5D4F=3,Radeon X800 GTO
- 0x5569=3,Radeon X800 GTO Secondary
- 0x556F=3,Radeon X800 GTO Secondary
- 0x5D6F=3,Radeon X800 GTO Secondary
- 0x4A49=3,Radeon X800 PRO
- 0x4A69=3,Radeon X800 PRO Secondary
- 0x4A4F=3,Radeon X800 SE
- 0x4A6F=3,Radeon X800 SE Secondary
- 0x4A48=3,Radeon X800 Series
- 0x4A4A=3,Radeon X800 Series
- 0x4A4C=3,Radeon X800 Series
- 0x5548=3,Radeon X800 Series
- 0x4A68=3,Radeon X800 Series Secondary
- 0x4A6A=3,Radeon X800 Series Secondary
- 0x4A6C=3,Radeon X800 Series Secondary
- 0x5568=3,Radeon X800 Series Secondary
- 0x4A54=3,Radeon X800 VE
- 0x4A74=3,Radeon X800 VE Secondary
- 0x4A4B=3,Radeon X800 XT
- 0x5D57=3,Radeon X800 XT
- 0x4A50=3,Radeon X800 XT Platinum Edition
- 0x554A=3,Radeon X800 XT Platinum Edition
- 0x4A70=3,Radeon X800 XT Platinum Edition Secondary
- 0x556A=3,Radeon X800 XT Platinum Edition Secondary
- 0x4A6B=3,Radeon X800 XT Secondary
- 0x5D77=3,Radeon X800 XT Secondary
- 0x5D52=3,Radeon X850 XT
- 0x5D4D=3,Radeon X850 XT Platinum Edition
- 0x5D6D=3,Radeon X850 XT Platinum Edition Secondary
- 0x5D72=3,Radeon X850 XT Secondary
- ; Add a ArrayOfStruct key for all DeviceProfile PerObjectConfig sections (this must come before any DeviceProfile sections)
- ; Note that * properties don't get written back out by the config system, but these aren't real sections, so that should be okay
- [DeviceProfile]
- *TextureLODGroups=Group
- [DeviceProfiles]
- +DeviceProfileNameAndTypes=Windows,Windows
- +DeviceProfileNameAndTypes=WindowsNoEditor,Windows
- +DeviceProfileNameAndTypes=WindowsServer,Windows
- +DeviceProfileNameAndTypes=IOS,IOS
- +DeviceProfileNameAndTypes=iPad2,IOS
- +DeviceProfileNameAndTypes=iPad3,IOS
- +DeviceProfileNameAndTypes=iPad4,IOS
- +DeviceProfileNameAndTypes=iPadAir,IOS
- +DeviceProfileNameAndTypes=iPadMini,IOS
- +DeviceProfileNameAndTypes=iPadMini2,IOS
- +DeviceProfileNameAndTypes=iPadMini4,IOS
- +DeviceProfileNameAndTypes=iPodTouch5,IOS
- +DeviceProfileNameAndTypes=iPodTouch6,IOS
- +DeviceProfileNameAndTypes=iPhone4,IOS
- +DeviceProfileNameAndTypes=iPhone4S,IOS
- +DeviceProfileNameAndTypes=iPhone5,IOS
- +DeviceProfileNameAndTypes=iPhone5S,IOS
- +DeviceProfileNameAndTypes=iPhone6,IOS
- +DeviceProfileNameAndTypes=iPhone6Plus,IOS
- +DeviceProfileNameAndTypes=iPhone6S,IOS
- +DeviceProfileNameAndTypes=iPhone6SPlus,IOS
- +DeviceProfileNameAndTypes=iPhone7,IOS
- +DeviceProfileNameAndTypes=iPhone7Plus,IOS
- +DeviceProfileNameAndTypes=iPhoneSE,IOS
- +DeviceProfileNameAndTypes=iPadPro,IOS
- +DeviceProfileNameAndTypes=iPadPro_12.9,IOS
- +DeviceProfileNameAndTypes=iPadPro_9.7,IOS
- +DeviceProfileNameAndTypes=AppleTV,IOS
- +DeviceProfileNameAndTypes=HTML5,HTML5
- +DeviceProfileNameAndTypes=Mac,Mac
- +DeviceProfileNameAndTypes=MacClient,Mac
- +DeviceProfileNameAndTypes=MacNoEditor,Mac
- +DeviceProfileNameAndTypes=MacServer,Mac
- +DeviceProfileNameAndTypes=Linux,Linux
- +DeviceProfileNameAndTypes=LinuxNoEditor,Linux
- +DeviceProfileNameAndTypes=LinuxServer,Linux
- +DeviceProfileNameAndTypes=Android,Android
- +DeviceProfileNameAndTypes=Android_Low,Android
- +DeviceProfileNameAndTypes=Android_Mid,Android
- +DeviceProfileNameAndTypes=Android_High,Android
- +DeviceProfileNameAndTypes=Android_Default,Android
- +DeviceProfileNameAndTypes=Android_Adreno320,Android
- +DeviceProfileNameAndTypes=Android_Adreno2xx,Android
- +DeviceProfileNameAndTypes=Android_Adreno330,Android
- +DeviceProfileNameAndTypes=Android_Adreno330_Ver53,Android
- +DeviceProfileNameAndTypes=Android_Adreno4xx_Nexus6,Android
- +DeviceProfileNameAndTypes=Android_Adreno4xx,Android
- +DeviceProfileNameAndTypes=Android_PowerVR54x,Android
- +DeviceProfileNameAndTypes=Android_TegraK1,Android
- +DeviceProfileNameAndTypes=Android_Tegra4,Android
- +DeviceProfileNameAndTypes=Android_IntelHD,Android
- +DeviceProfileNameAndTypes=Android_IntelHD_ES3,Android
- +DeviceProfileNameAndTypes=Android_Mali_4xx,Android
- +DeviceProfileNameAndTypes=Android_Mali_T6xx,Android
- +DeviceProfileNameAndTypes=Android_Mali_T7xx,Android
- +DeviceProfileNameAndTypes=Android_Mali_T8xx,Android
- +DeviceProfileNameAndTypes=Android_Mali_T8xx_No_Vulkan,Android
- +DeviceProfileNameAndTypes=Android_Mali_G71,Android
- [/Script/Engine.TextureLODSettings]
- @TextureLODGroups=Group
- TextureLODGroups=(Group=TEXTUREGROUP_World,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_Character,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_Weapon,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_Effects,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_Skybox,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_UI,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
- +TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=point,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
- [Windows DeviceProfile]
- DeviceType=Windows
- BaseProfileName=
- ; +CVars=r.Vulkan.EnableValidation=0
- [WindowsNoEditor DeviceProfile]
- DeviceType=Windows
- BaseProfileName=Windows
- [WindowsServer DeviceProfile]
- DeviceType=Windows
- BaseProfileName=Windows
- [IOS DeviceProfile]
- DeviceType=IOS
- BaseProfileName=
- +CVars=r.BloomQuality=0
- +CVars=r.DepthOfFieldQuality=0
- +CVars=r.LightShaftQuality=0
- +CVars=r.RefractionQuality=0
- +CVars=r.ShadowQuality=2
- ; HZB will be slower with tiled, and not needed
- +CVars=r.HZBOcclusion=0
- ; Non need for depth prepass
- +CVars=r.EarlyZPass=0
- +CVars=r.EarlyZPassMovable=0
- ; Needs geometry shader support
- +CVars=r.TranslucentLightingVolume=0
- ; Needs geometry shader support
- +CVars=r.AllowPointLightCubemapShadows=0
- ; Temporal AA (?) looks blurry right now
- +CVars=r.PostProcessAAQuality=0
- ; Not sure on this one - may need the whole D Buffer stuff going
- +CVars=r.Decal.StencilSizeThreshold=-1
- +CVars=r.MetalVertexParameterSize=50
- +CVars=r.MetalPixelParameterSize=50
- +CVars=r.MetalComputeParameterSize=0
- +CVars=slate.AbsoluteIndices=1
- +CVars=r.MorphTarget.Mode=0
- [iPad2 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.RenderTargetSwitchWorkaround=1
- [iPad3 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.RenderTargetSwitchWorkaround=1
- [iPad4 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.RenderTargetSwitchWorkaround=1
- [iPadAir DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.BloomQuality=1
- [iPadAir2 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.BloomQuality=1
- +CVars=r.DepthOfFieldQuality=1
- +CVars=r.LightShaftQuality=1
- +CVars=r.RefractionQuality=1
- [iPadMini DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.RenderTargetSwitchWorkaround=1
- [iPadMini2 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=iPadAir
- [iPadMini4 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=iPadMini2
- +CVars=r.RefractionQuality=1
- [iPhone4 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.RenderTargetSwitchWorkaround=1
- [iPhone4S DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.RenderTargetSwitchWorkaround=1
- [iPhone5 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.RenderTargetSwitchWorkaround=1
- [iPhone5S DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.MobileContentScaleFactor=2
- +CVars=r.BloomQuality=1
- +CVars=r.DepthOfFieldQuality=1
- +CVars=r.LightShaftQuality=1
- +CVars=r.RefractionQuality=1
- [iPodTouch5 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.RenderTargetSwitchWorkaround=1
- [iPodTouch6 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=iPhone6
- +CVars=r.MobileContentScaleFactor=2
- [iPhone6 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.MobileContentScaleFactor=2
- +CVars=r.BloomQuality=1
- +CVars=r.DepthOfFieldQuality=1
- +CVars=r.LightShaftQuality=1
- +CVars=r.RefractionQuality=1
- [iPhone6Plus DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.MobileContentScaleFactor=2
- +CVars=r.BloomQuality=1
- +CVars=r.DepthOfFieldQuality=1
- +CVars=r.LightShaftQuality=1
- +CVars=r.RefractionQuality=1
- [iPhone6S DeviceProfile]
- DeviceType=IOS
- BaseProfileName=iPhone6
- +CVars=r.MobileContentScaleFactor=2
- [iPhone6SPlus DeviceProfile]
- DeviceType=IOS
- BaseProfileName=iPhone6Plus
- +CVars=r.MobileContentScaleFactor=2
- [iPhoneSE DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.MobileContentScaleFactor=2
- +CVars=r.BloomQuality=1
- +CVars=r.DepthOfFieldQuality=1
- +CVars=r.LightShaftQuality=1
- +CVars=r.RefractionQuality=1
- [iPhone7 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=iPhone6
- +CVars=r.MobileContentScaleFactor=2
- [iPhone7Plus DeviceProfile]
- DeviceType=IOS
- BaseProfileName=iPhone6Plus
- +CVars=r.MobileContentScaleFactor=2
- [iPadPro DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.BloomQuality=1
- +CVars=r.DepthOfFieldQuality=1
- +CVars=r.LightShaftQuality=1
- +CVars=r.RefractionQuality=1
- +CVars=r.MobileContentScaleFactor=1.5
- [AppleTV DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IOS
- +CVars=r.BloomQuality=1
- +CVars=r.DepthOfFieldQuality=1
- +CVars=r.LightShaftQuality=1
- [iPadPro97 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IPadPro
- [iPadPro129 DeviceProfile]
- DeviceType=IOS
- BaseProfileName=IPadPro
- [/Script/AndroidDeviceProfileSelector.AndroidDeviceProfileMatchingRules]
- MatchProfile=(Profile="Android_PowerVR54x",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="PowerVR SGX 54[0-9]")))
- +MatchProfile=(Profile="Android_Adreno2xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 2[0-9][0-9]")))
- +MatchProfile=(Profile="Android_Adreno320",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Adreno (TM) 320")))
- +MatchProfile=(Profile="Android_Adreno330_Ver53",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Adreno (TM) 330"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="ES 3\\.0 V@([0-9]+)"),(SourceType=SRC_PreviousRegexMatch,CompareType=CMP_GreaterEqual,MatchString="53")))
- +MatchProfile=(Profile="Android_Adreno330",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Adreno (TM) 330")))
- +MatchProfile=(Profile="Android_Adreno4xx_Nexus6",Match=((SourceType=SRC_DeviceModel,CompareType=CMP_Equal,MatchString="Nexus 6")))
- +MatchProfile=(Profile="Android_Adreno4xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 4[0-9][0-9]")))
- +MatchProfile=(Profile="Android_Adreno51x",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 51[0-9]")))
- +MatchProfile=(Profile="Android_Adreno5xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="Adreno \\(TM\\) 5[0-9][0-9]")))
- +MatchProfile=(Profile="Android_TegraK1",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="NVIDIA Tegra"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 3\\.")))
- +MatchProfile=(Profile="Android_Tegra4",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="NVIDIA Tegra"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 2\\.")))
- +MatchProfile=(Profile="Android_IntelHD_ES3",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Intel(R) HD Graphics"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 3\\.")))
- +MatchProfile=(Profile="Android_IntelHD",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Equal,MatchString="Intel(R) HD Graphics"),(SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 2\\.")))
- +MatchProfile=(Profile="Android_Mali_4xx_LenovoS939",Match=((SourceType=SRC_DeviceModel,CompareType=CMP_Equal,MatchString="Lenovo S939")))
- +MatchProfile=(Profile="Android_Mali_4xx_LenovoA7600",Match=((SourceType=SRC_DeviceModel,CompareType=CMP_Regex,MatchString="^Lenovo A7600")))
- +MatchProfile=(Profile="Android_Mali_4xx_WikoHighwaySigns",Match=((SourceType=SRC_DeviceMake,CompareType=CMP_Equal,MatchString="Wiko"),(SourceType=SRC_DeviceModel,CompareType=CMP_Equal,MatchString="Highway Signs")))
- +MatchProfile=(Profile="Android_Mali_4xx_AlcatelPixi3",Match=((SourceType=SRC_DeviceMake,CompareType=CMP_Equal,MatchString="Alcatel"),(SourceType=SRC_DeviceModel,CompareType=CMP_Equal,MatchString="Pixi 3 (4) 3G")))
- +MatchProfile=(Profile="Android_Mali_4xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-4")))
- +MatchProfile=(Profile="Android_Mali_T6xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T6")))
- +MatchProfile=(Profile="Android_Mali_T7xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T7")))
- +MatchProfile=(Profile="Android_Mali_T8xx_No_Vulkan",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T8"),(SourceType=SRC_VulkanVersion,CompareType=CMP_Regex,MatchString="^1\\.0\\.([0-9]+)"),(SourceType=SRC_PreviousRegexMatch,CompareType=CMP_Less,MatchString="11")))
- +MatchProfile=(Profile="Android_Mali_T8xx",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-T8")))
- +MatchProfile=(Profile="Android_Mali_G71",Match=((SourceType=SRC_GpuFamily,CompareType=CMP_Regex,MatchString="^Mali\\-G71")))
- +MatchProfile=(Profile="Android_Mid",Match=((SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 3\\.")))
- +MatchProfile=(Profile="Android_Low",Match=((SourceType=SRC_GlVersion,CompareType=CMP_Regex,MatchString="^OpenGL ES 2\\.")))
- [/Script/AndroidDeviceProfileSelector.AndroidJavaSurfaceViewDevices]
- SurfaceViewDevices=(Manufacturer="Amazon",Model="Kindle Fire") ; Kindle Fire (2011)
- +SurfaceViewDevices=(Manufacturer="Amazon",Model="KFOT") ; Kindle Fire (2012)
- +SurfaceViewDevices=(Manufacturer="Amazon",Model="KFTT") ; Kindle Fire HD 7" 2012 (WiFi)
- +SurfaceViewDevices=(Manufacturer="Amazon",Model="KFJWA") ; Kindle Fire HD 8.9" 2012 (WAN)
- +SurfaceViewDevices=(Manufacturer="Amazon",Model="KFJWI") ; Kindle Fire HD 8.9" 2012 (WiFi)
- +SurfaceViewDevices=(Manufacturer="HTC",Model="HTC6435LVW") ; HTC One M7
- [Android DeviceProfile]
- DeviceType=Android
- BaseProfileName=
- +CVars=r.MobileContentScaleFactor=1
- +CVars=r.BloomQuality=0
- +CVars=r.DepthOfFieldQuality=0
- +CVars=r.LightShaftQuality=0
- +CVars=r.RefractionQuality=0
- +CVars=r.ShadowQuality=2
- +CVars=slate.AbsoluteIndices=1
- [Android_Low DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android
- +CVars=r.MobileContentScaleFactor=0.5
- +CVars=r.ShadowQuality=1
- +CVars=sg.EffectsQuality=0
- [Android_Mid DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android
- +CVars=r.BloomQuality=1
- +CVars=r.MobileContentScaleFactor=0.8
- [Android_High DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android
- +CVars=r.BloomQuality=1
- +CVars=r.DepthOfFieldQuality=1
- +CVars=r.LightShaftQuality=1
- +CVars=r.RefractionQuality=1
- +CVars=r.MobileContentScaleFactor=1.0
- [Android_Default DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_Mid
- [Android_Adreno320 DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_Mid
- ;This offset needs to be set for the mosaic fallback to work on Galaxy S4 (SAMSUNG-IGH-I337)
- ;+CVars=r.DemosaicVposOffset=0.5
- [Android_Adreno2xx DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_Low
- [Android_Adreno330 DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_High
- +CVars=OpenGL.UseBufferDiscard=0
- [Android_Adreno330_Ver53 DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_Adreno330
- +CVars=r.DisjointTimerQueries=0
- [Android_Adreno51x DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_High
- +CVars=r.OpenGL.StripExtensions=GL_EXT_shader_framebuffer_fetch
- [Android_Adreno5xx DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_High
- [Android_Adreno4xx DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_High
- [Android_Adreno4xx_Nexus6 DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_Adreno4xx
- [Android_PowerVR54x DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_Mid
- +CVars=r.Mobile.ForceDepthResolve=1
- [Android_IntelHD DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_Low
- [Android_IntelHD_ES3 DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android
- +CVars=r.BloomQuality=1
- [Android_Mali_4xx DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_Low
- [Android_Mali_4xx_LenovoS939 DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_Mali_4xx
- +CVars=r.AndroidDisableThreadedRendering=1
- [Android_Mali_4xx_LenovoA7600 DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_Mali_4xx
- +CVars=r.AndroidDisableThreadedRendering=1
- [Android_Mali_4xx_WikoHighwaySigns DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_Mali_4xx
- +CVars=r.AndroidDisableThreadedRendering=1
- [Android_Mali_4xx_AlcatelPixi3 DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_Mali_4xx
- +CVars=r.AndroidDisableThreadedRendering=1
- [Android_Mali_T6xx DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_Mid
- [Android_Mali_T7xx DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_High
- [Android_Mali_T8xx DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_High
- [Android_Mali_G71 DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_High
- [Android_TegraK1 DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_High
- [Android_Tegra4 DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_Mid
- [Android_Mali_T8xx_No_Vulkan DeviceProfile]
- DeviceType=Android
- BaseProfileName=Android_Mali_T8xx
- +CVars=r.Android.DisableVulkanSupport=1
- [HTML5 DeviceProfile]
- DeviceType=HTML5
- BaseProfileName=
- +CVars=r.RefractionQuality=1
- +TextureLODGroups=(Group=TEXTUREGROUP_World,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_Character,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_Weapon,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_Effects,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="linear",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_Skybox,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_UI,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_ProcBuilding_Face,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point")
- +TextureLODGroups=(Group=TEXTUREGROUP_ProcBuilding_LightMap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point")
- +TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,LODBias=0,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_ColorLookupTable,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point")
- +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="aniso",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="linear",MipFilter="linear")
- +TextureLODGroups=(Group=TEXTUREGROUP_IESLightProfile,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point")
- +TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="point",MipFilter="point")
- +TextureLODGroups=(Group=TEXTUREGROUP_HierarchicalLOD,LODBias=0,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=256,MinMagFilter="Aniso",MipFilter="Point")
- [Mac DeviceProfile]
- DeviceType=Mac
- BaseProfileName=
- +CVars=r.Shaders.ZeroInitialise=1
- +CVars=r.Shaders.BoundsChecking=1
- +CVars=r.MorphTarget.Mode=0
- [MacClient DeviceProfile]
- DeviceType=Mac
- BaseProfileName=Mac
- [MacNoEditor DeviceProfile]
- DeviceType=Mac
- BaseProfileName=Mac
- [MacServer DeviceProfile]
- DeviceType=Mac
- BaseProfileName=Mac
- [Linux DeviceProfile]
- DeviceType=Linux
- BaseProfileName=
- MeshLODSettings=
- TextureLODSettings=
- [LinuxNoEditor DeviceProfile]
- DeviceType=Linux
- BaseProfileName=Linux
- MeshLODSettings=
- TextureLODSettings=
- [LinuxServer DeviceProfile]
- DeviceType=Linux
- BaseProfileName=Linux
- MeshLODSettings=
- TextureLODSettings=
- [Internationalization]
- +LocalizationPaths=../../../Engine/Content/Localization/Editor
- +LocalizationPaths=../../../Engine/Content/Localization/EditorTutorials
- +LocalizationPaths=../../../Engine/Content/Localization/Keywords
- +LocalizationPaths=../../../Engine/Content/Localization/Category
- +ToolTipLocalizationPaths=../../../Engine/Content/Localization/ToolTips
- +PropertyNameLocalizationPaths=../../../Engine/Content/Localization/PropertyNames
- ShouldLoadLocalizedPropertyNames=True
- [UnrealEd.GeneralSettings]
- EnableStylusPressure=True
- [ImportSetting]
- CheckSingleInfluenceLOD=False
- [LogWindow]
- MaxNumberOfLogLines=2000
- [/Script/UnrealEd.ThumbnailManager]
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/CoreUObject.Class",RendererClassName="/Script/UnrealEd.ClassThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Blueprint",RendererClassName="/Script/UnrealEd.BlueprintThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Font",RendererClassName="/Script/UnrealEd.FontThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Texture2D",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureRenderTarget",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureRenderTargetCube",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.LightMapTexture2D",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureCube",RendererClassName="/Script/UnrealEd.TextureCubeThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Material",RendererClassName="/Script/UnrealEd.MaterialInstanceThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.MaterialInterface",RendererClassName="/Script/UnrealEd.MaterialInstanceThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.MaterialFunction",RendererClassName="/Script/UnrealEd.MaterialFunctionThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.ParticleSystem",RendererClassName="/Script/UnrealEd.ParticleSystemThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.StaticMesh",RendererClassName="/Script/UnrealEd.StaticMeshThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SkeletalMesh",RendererClassName="/Script/UnrealEd.SkeletalMeshThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.AnimSequenceBase",RendererClassName="/Script/UnrealEd.AnimSequenceThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.BlendSpaceBase",RendererClassName="/Script/UnrealEd.BlendSpaceThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.AnimBlueprint",RendererClassName="/Script/UnrealEd.AnimBlueprintThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Level",RendererClassName="/Script/UnrealEd.LevelThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.World",RendererClassName="/Script/UnrealEd.WorldThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SoundWave",RendererClassName="/Script/UnrealEd.SoundWaveThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SlateBrushAsset",RendererClassName="/Script/UnrealEd.SlateBrushThumbnailRenderer")
- +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SubsurfaceProfile",RendererClassName="/Script/UnrealEd.SubsurfaceProfileRenderer")
- [/Script/UnrealEd.DefaultSizedThumbnailRenderer]
- DefaultSizeX=512
- DefaultSizeY=512
- [/Script/UnrealEd.CollisionAutomationTestConfigData]
- ; Component sweeps
- ; Capsule
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=149.999939),ImpactPoint=(X=0.070709,Y=0.0,Z=49.999985),Normal=(X=-0.001414,Y=-0.0,Z=0.999999),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=-0.000019,Z=-50.0),Normal=(X=-1.0,Y=0.0,Z=-0.0),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerCapsule",HitResult=(Time=0.646994,Location=(X=-70.601135,Y=0.0,Z=70.601135),ImpactPoint=(X=-25.879774,Y=-0.000010,Z=-1.759551),Normal=(X=-0.894427,Y=0.0,Z=0.447214),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=150.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000008,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.0,Z=0.0),Normal=(X=-1.0,Y=0.0,Z=0.0),ImpactNormal=(X=-1.0,Y=0.0,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=150.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000016,Z=30.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-0.995185,Y=0.098017,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.000016,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=150.0),ImpactPoint=(X=0.0,Y=0.000002,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.028589,Y=0.094246,Z=0.995138),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000018,Z=0.000004),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-0.990438,Y=0.097550,Z=-0.097550),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerCapsule",HitResult=(Time=0.544464,Location=(X=-91.107117,Y=0.0,Z=91.107117),ImpactPoint=(X=-46.193974,Y=0.000017,Z=19.134171),Normal=(X=-0.898263,Y=-0.0,Z=0.439459),ImpactNormal=(X=-0.878613,Y=-0.086536,Z=0.469628),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=89.999924),ImpactPoint=(X=0.070709,Y=0.0,Z=49.999985),Normal=(X=-0.001768,Y=-0.0,Z=0.999998),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerSphere",HitResult=(Time=0.651393,Location=(X=-69.721359,Y=0.0,Z=0.0),ImpactPoint=(X=-33.944271,Y=-0.000013,Z=-17.888544),Normal=(X=-0.894427,Y=0.0,Z=0.447214),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerSphere",HitResult=(Time=0.767595,Location=(X=-46.480911,Y=0.0,Z=46.480911),ImpactPoint=(X=-10.703819,Y=-0.000004,Z=28.592360),Normal=(X=-0.894427,Y=0.0,Z=0.447214),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=90.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=-90.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.0,Z=-0.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-1.0,Y=0.0,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerSphere",HitResult=(Time=0.608579,Location=(X=-78.284286,Y=0.0,Z=78.284286),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-0.707107,Y=-0.0,Z=0.707107),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=90.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=-90.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000016,Z=-0.000001),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-0.995185,Y=-0.098017,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerSphere",HitResult=(Time=0.608579,Location=(X=-78.284286,Y=0.0,Z=78.284286),ImpactPoint=(X=-50.0,Y=0.000016,Z=50.0),Normal=(X=-0.707107,Y=-0.0,Z=0.707107),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=90.0),ImpactPoint=(X=0.0,Y=0.000002,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.028589,Y=0.094246,Z=0.995138),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=-90.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000018,Z=0.000004),Normal=(X=-1.0,Y=-0.0,Z=-0.0),ImpactNormal=(X=-0.990438,Y=0.097550,Z=-0.097550),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerSphere",HitResult=(Time=0.681802,Location=(X=-63.639618,Y=0.0,Z=63.639618),ImpactPoint=(X=-35.355339,Y=0.000014,Z=35.355339),Normal=(X=-0.707107,Y=-0.0,Z=0.707107),ImpactNormal=(X=-0.633158,Y=-0.062360,Z=0.771506),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
- ; Line traces
- +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=49.999985),ImpactPoint=(X=0.0,Y=-0.0,Z=49.999989),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
- +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",HitResult=(Time=0.875000,Location=(X=-24.999985,Y=0.0,Z=0.0),ImpactPoint=(X=-24.999996,Y=-0.0,Z=0.0),Normal=(X=-0.888290,Y=0.116945,Z=0.444145),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
- +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",HitResult=(Time=0.916667,Location=(X=-16.666687,Y=0.0,Z=16.666687),ImpactPoint=(X=-16.666664,Y=-0.000001,Z=16.666666),Normal=(X=-0.888290,Y=0.116945,Z=0.444145),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
- +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
- +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.0,Z=-0.0),Normal=(X=-1.000,Y=0.0,Z=0.0),ImpactNormal=(X=-1.000,Y=0.0,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
- +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=-50.000015,Y=0.0,Z=50.000015),ImpactPoint=(X=-50.0,Y=-0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
- +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.000046),ImpactPoint=(X=0.0,Y=-0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
- +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=-0.0,Z=-0.0),Normal=(X=-0.995185,Y=-0.098017,Z=0.0),ImpactNormal=(X=-0.995185,Y=-0.098017,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
- +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=-50.000015,Y=0.0,Z=50.000015),ImpactPoint=(X=-50.0,Y=0.000006,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
- +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.000015),ImpactPoint=(X=-0.0,Y=0.0,Z=50.0),Normal=(X=0.028589,Y=0.094246,Z=0.995138),ImpactNormal=(X=0.028589,Y=0.094246,Z=0.995138),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
- +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-49.999996,Y=0.000001,Z=0.0),Normal=(X=-0.990438,Y=-0.097550,Z=-0.097550),ImpactNormal=(X=-0.990438,Y=-0.097550,Z=-0.097550),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
- +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.823223,Location=(X=-35.355316,Y=0.0,Z=35.355316),ImpactPoint=(X=-35.355335,Y=-0.000003,Z=35.355339),Normal=(X=-0.770780,Y=-0.075915,Z=0.632563),ImpactNormal=(X=-0.770780,Y=-0.075915,Z=0.632563),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
- [/Script/UnrealEd.WorldThumbnailRenderer]
- GlobalOrbitPitchOffset=0
- GlobalOrbitYawOffset=0
- bUseUnlitScene=false
- bAllowWorldThumbnails=false
- [/Script/UnrealEd.ActorFactory]
- MenuPriority=10
- [/Script/UnrealEd.ActorFactoryStaticMesh]
- MenuPriority=30
- [/Script/UnrealEd.ActorFactoryInteractiveFoliage]
- MenuPriority=26
- [/Script/UnrealEd.ActorFactoryPlayerStart]
- MenuPriority=20
- [/Script/UnrealEd.ActorFactoryDirectionalLight]
- MenuPriority=19
- [/Script/UnrealEd.ActorFactoryPointLight]
- MenuPriority=19
- [/Script/UnrealEd.ActorFactorySpotLight]
- MenuPriority=19
- [/Script/UnrealEd.ActorFactoryPhysicsActor]
- MenuPriority=15
- [/Script/UnrealEd.ActorFactorySkeletalMesh]
- MenuPriority=13
- [/Script/UnrealEd.ActorFactorySkeletalMeshSingleAnim]
- MenuPriority=12
- [/Script/UnrealEd.ActorFactoryAmbientSoundSimpleToggleable]
- MenuPriority=10
- [/Script/UnrealEd.ActorFactoryAmbientSoundNonLoopingToggleable]
- MenuPriority=10
- [/Script/UnrealEd.ActorFactoryAmbientSoundSimple]
- MenuPriority=11
- [/Script/UnrealEd.ActorFactoryAmbientSound]
- MenuPriority=11
- [/Script/UnrealEd.ActorFactoryAmbientSoundMovable]
- MenuPriority=10
- [/Script/BlueprintGraph.EdGraphSchema_K2]
- +EditoronlyBPFunctionRedirects=(ClassName="GameplayStatics", OldFunctionName="CreateSaveGameObjectFromBlueprint", NewFunctionName="CreateSaveGameObject", BlueprintParamName="SaveGameBlueprint", ClassParamName="SaveGameClass")
- [BlueprintEditor.Palette]
- bUseLegacyLayout=false
- [BlueprintEditor.Favorites]
- +Profiles=(Name="StarterProfile", FriendlyName="Default Profile" ToolTip="A starter profile, containing some of the most useful nodes.")
- DefaultProfile="StarterProfile"
- +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_Event", FieldName="/Script/Engine.Actor:ReceiveBeginPlay")
- +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_Event", FieldName="/Script/Engine.Actor:ReceiveTick")
- +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.GameplayStatics:GetPlayerPawn")
- +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_IfThenElse")
- +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.Actor:GetTransform")
- +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.Actor:K2_DestroyActor")
- +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.GameplayStatics:GetAllActorsOfClass")
- +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_SpawnActorFromClass")
- [BlueprintEditor.Menu]
- +BlueprintHiddenFields="/Script/Engine.Actor:K2_AttachRootComponentTo"
- +BlueprintHiddenFields="/Script/Engine.Actor:K2_AttachRootComponentToActor"
- +BlueprintHiddenFields="/Script/Engine.Actor:DetachRootComponentFromParent"
- +BlueprintHiddenFields="/Script/Engine.SceneComponent:K2_AttachTo"
- +BlueprintHiddenFields="/Script/Engine.SceneComponent:DetachFromParent"
- [UnrealEd.MeshPaint]
- MinBrushRadius=1
- MaxBrushRadius=256
- [UnrealEd.HitProxy]
- HitProxySize=5
- [/Script/UnrealEd.UnrealEdOptions]
- +EditorCategories=(Name="Matinee")
- +EditorCategories=(Name="CurveEditor")
- ;Matinee Commands
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_PlayForward", Description="Matinee_PlayForward_Desc", ExecCommand="Matinee Play")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_PlayReverse", Description="Matinee_PlayReverse_Desc", ExecCommand="Matinee PlayReverse")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_Stop", Description="Matinee_Stop_Desc", ExecCommand="Matinee Stop")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_TogglePlayPause", Description="Matinee_TogglePlayPause_Desc", ExecCommand="Matinee TogglePlayPause")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomIn", Description="Matinee_ZoomIn_Desc", ExecCommand="Matinee ZoomIn")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomInAlt", Description="Matinee_ZoomInAlt_Desc", ExecCommand="Matinee ZoomIn")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomOut", Description="Matinee_ZoomOut_Desc", ExecCommand="Matinee ZoomOut")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomOutAlt", Description="Matinee_ZoomOutAlt_Desc", ExecCommand="Matinee ZoomOut")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_Undo", Description="Matinee_Undo_Desc", ExecCommand="Matinee Undo")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_Redo", Description="Matinee_Redo_Desc", ExecCommand="Matinee Redo")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_Copy", Description="Matinee_Copy_Desc", ExecCommand="Matinee Copy")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_Cut", Description="Matinee_Cut_Desc", ExecCommand="Matinee Cut")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_Paste", Description="Matinee_Paste_Desc", ExecCommand="Matinee Paste")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_DeleteSelection", Description="Matinee_DeleteSelection_Desc", ExecCommand="Matinee DeleteSelection")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkInSection", Description="Matinee_MarkInSection_Desc", ExecCommand="Matinee MarkInSection")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkOutSection", Description="Matinee_MarkOutSection_Desc", ExecCommand="Matinee MarkOutSection")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_IncrementPosition", Description="Matinee_IncrementPosition_Desc", ExecCommand="Matinee IncrementPosition")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_DecrementPosition", Description="Matinee_DecrementPosition_Desc", ExecCommand="Matinee DecrementPosition")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToNextKey", Description="Matinee_MoveToNextKey_Desc", ExecCommand="Matinee MoveToNextKey")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToPrevKey", Description="Matinee_MoveToPrevKey_Desc", ExecCommand="Matinee MoveToPrevKey")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_SplitAnimKey", Description="Matinee_SplitAnimKey_Desc", ExecCommand="Matinee SplitAnimKey")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_ToggleSnap", Description="Matinee_ToggleSnap_Desc", ExecCommand="Matinee ToggleSnap")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveUp", Description="Matinee_MoveActiveUp_Desc", ExecCommand="Matinee MoveActiveUp")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveDown", Description="Matinee_MoveActiveDown_Desc", ExecCommand="Matinee MoveActiveDown")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_AddKey", Description="Matinee_AddKey_Desc", ExecCommand="Matinee AddKey")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_DuplicateSelectedKeys", Description="Matinee_DuplicateSelectedKeys_Desc", ExecCommand="Matinee DuplicateSelectedKeys")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationBeginning", Description="Matinee_CropAnimationBeginning_Desc", ExecCommand="Matinee CropAnimationBeginning")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationEnd", Description="Matinee_CropAnimationEnd_Desc", ExecCommand="Matinee CropAnimationEnd")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitSequence", Description="Matinee_ViewFitSequence_Desc", ExecCommand="Matinee ViewFitSequence")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitToSelected", Description="Matinee_ViewFitToSelected_Desc", ExecCommand="Matinee ViewFitToSelected")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoop", Description="Matinee_ViewFitLoop_Desc", ExecCommand="Matinee ViewFitLoop")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoopSequence", Description="Matinee_ViewFitLoopSequence_Desc", ExecCommand="Matinee ViewFitLoopSequence")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewEndOfTrack", Description="Matinee_ViewEndOfTrack_Desc", ExecCommand="Matinee ViewEndOfTrack")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeAUTO", Description="Matinee_ChangeKeyInterpModeAUTO_Desc", ExecCommand="Matinee ChangeKeyInterpModeAUTO")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeUSER", Description="Matinee_ChangeKeyInterpModeUSER_Desc", ExecCommand="Matinee ChangeKeyInterpModeUSER")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeBREAK", Description="Matinee_ChangeKeyInterpModeBREAK_Desc", ExecCommand="Matinee ChangeKeyInterpModeBREAK")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeLINEAR", Description="Matinee_ChangeKeyInterpModeLINEAR_Desc", ExecCommand="Matinee ChangeKeyInterpModeLINEAR")
- +EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeCONSTANT", Description="Matinee_ChangeKeyInterpModeCONSTANT_Desc", ExecCommand="Matinee ChangeKeyInterpModeCONSTANT")
- ;Curve Editor Commands
- +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeAUTO", Description="CurveEditor_ChangeInterpModeAUTO_Desc", ExecCommand="CurveEditor ChangeInterpModeAUTO")
- +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeUSER", Description="CurveEditor_ChangeInterpModeUSER_Desc", ExecCommand="CurveEditor ChangeInterpModeUSER")
- +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeBREAK", Description="CurveEditor_ChangeInterpModeBREAK_Desc", ExecCommand="CurveEditor ChangeInterpModeBREAK")
- +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeLINEAR", Description="CurveEditor_ChangeInterpModeLINEAR_Desc", ExecCommand="CurveEditor ChangeInterpModeLINEAR")
- +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeCONSTANT", Description="CurveEditor_ChangeInterpModeCONSTANT_Desc", ExecCommand="CurveEditor ChangeInterpModeCONSTANT")
- +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewHorizontally", Description="CurveEditor_FitViewHorizontally_Desc", ExecCommand="CurveEditor FitViewHorizontally")
- +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewVertically", Description="CurveEditor_FitViewVertically_Desc", ExecCommand="CurveEditor FitViewVertically")
- +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewToAll", Description="CurveEditor_FitViewToAll_Desc", ExecCommand="CurveEditor FitViewToAll")
- +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewToSelected", Description="CurveEditor_FitViewToSelected_Desc", ExecCommand="CurveEditor FitViewToSelected")
- ; If true, the expansion state of the class picker will be saved and restored between editor session
- bExpandClassPickerClassList=False
- ; Class picker dialog settings
- ; LocText refers to the localization id for the descriptive text to show next to the icon in the picker
- +NewAssetDefaultClasses=(ClassName="/Script/Engine.Actor", AssetClass="/Script/Engine.Blueprint")
- +NewAssetDefaultClasses=(ClassName="/Script/Engine.Pawn", AssetClass="/Script/Engine.Blueprint")
- +NewAssetDefaultClasses=(ClassName="/Script/Engine.Character", AssetClass="/Script/Engine.Blueprint")
- +NewAssetDefaultClasses=(ClassName="/Script/Engine.PlayerController", AssetClass="/Script/Engine.Blueprint")
- +NewAssetDefaultClasses=(ClassName="/Script/Engine.GameModeBase", AssetClass="/Script/Engine.Blueprint")
- +NewAssetDefaultClasses=(ClassName="/Script/Engine.ActorComponent", AssetClass="/Script/Engine.Blueprint")
- +NewAssetDefaultClasses=(ClassName="/Script/Engine.SceneComponent", AssetClass="/Script/Engine.Blueprint")
- [TaskBrowser]
- DefaultServerName=
- DefaultServerPort=80
- DefaultProjectName=UE4
- DefaultDBFilterName=
- [UI]
- +ContentDirectories=/Game/UI
- +ContentDirectories=/Game/Widget
- +ContentDirectories=/Game/Widgets
- +ContentDirectories=/Engine/MobileResources
- [Cooker.CleanStaticMeshMtrlSkip]
- Class=UnrealEd.ActorFactory
- [TextureImporter]
- AllowNonPowerOfTwoTextures=True
- [DarkTextures]
- MinimalBrightness=40.0
- bIgnoreBlack=true
- bUseGrayScale=false
- [/Script/Cascade.CascadeConfiguration]
- +ModuleMenu_ModuleRejections=ParticleModuleTypeDataBase
- +ModuleMenu_ModuleRejections=ParticleModule
- +ModuleMenu_ModuleRejections=ParticleModuleRequired
- +ModuleMenu_ModuleRejections=ParticleModuleSpawn
- +ModuleMenu_ModuleRejections=ParticleModuleTypeDataBeam
- +ModuleMenu_ModuleRejections=ParticleModuleLocationPrimitiveBase
- +ModuleMenu_ModuleRejections=ParticleModuleEventReceiverBase
- +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="None",InvalidObjNames=("ParticleModuleBeamBase","ParticleModuleTrailBase","ParticleModuleVectorFieldBase"))
- +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataBeam2",InvalidObjNames=("ParticleModuleTrailBase","ParticleModuleVectorFieldBase","ParticleModuleLightBase"))
- +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataMesh",InvalidObjNames=("ParticleModuleBeamBase","ParticleModuleTrailBase","ParticleModuleVectorFieldBase"))
- +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataRibbon",InvalidObjNames=("ParticleModuleVectorFieldBase","ParticleModuleLightBase"))
- +ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataGpu",InvalidObjNames=("ParticleModuleBeamBase","ParticleModuleTrailBase","ParticleModuleCameraBase","ParticleModuleKillBase","ParticleModuleParameterBase","ParticleModuleLightBase"))
- +ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="None",InvalidObjNames=("ParticleModuleCollisionGPU","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleTrailSpawnPerUnit", "ParticleModuleAttractorPointGravity"))
- +ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="ParticleModuleTypeDataBeam2",InvalidObjNames=("ParticleModuleSizeScaleBySpeed","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleTrailSpawnPerUnit","ParticleModuleAccelerationDrag"))
- +ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="ParticleModuleTypeDataRibbon",InvalidObjNames=("ParticleModuleSizeScaleBySpeed","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleLocationEmitterDirect" ))
- +ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="ParticleModuleTypeDataGpu",InvalidObjNames=("ParticleModuleCollision","ParticleModuleAttractorPoint","ParticleModuleAttractorLine","ParticleModuleAttractorParticle","ParticleModuleAcceleration","ParticleModuleAccelerationOverLifetime","ParticleModuleLocationEmitterDirect","ParticleModuleLocationDirect","ParticleModuleVelocityOverLifetime","ParticleModuleSubUVMovie","ParticleModuleRotationRateMultiplyLife","ParticleModuleRotationOverLifetime","ParticleModuleSourceMovement","ParticleModuleEventGenerator","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleTrailSpawnPerUnit"))
- [CurveEditor]
- bShouldPromptOnCurveRemoveAll=true
- [UnrealEd.URLs]
- UDNURL="http://udn.unrealengine.com"
- UDNDocsURL="http://udn.unrealengine.com/docs/ue4"
- WikiURL="http://wiki.unrealengine.com"
- ForumsURL="http://forums.unrealengine.com"
- MapErrorURL="http://udn.unrealengine.com/docs/ue4/INT/Editor/LevelEditing/MapErrors/index.html"
- DocumentationURL="http://udn.unrealengine.com/docs/ue4/INT/index.html"
- AskAQuestionURL="http://udn.unrealengine.com/questions/ask.html"
- SearchForAnswersURL="http://udn.unrealengine.com/search.html"
- SupportWebsiteURL="http://udn.unrealengine.com/index.html"
- SourceCodeIDEURL_Windows="https://aka.ms/vs/15/release/vs_Community.exe"
- SourceCodeIDEURL_Mac="https://developer.apple.com/xcode"
- SourceCodeIDEURL_Other="http://en.wikipedia.org/wiki/Integrated_development_environment"
- EpicGamesURL="http://UnrealEngine.com"
- FacebookURL="http://www.facebook.com/UnrealEngine"
- ViewportControlsURL="http://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ViewportControls/index.html"
- MeshSimplificationPluginsURL="/ue/marketplace/content-cat/assets/codeplugins"
- [UnrealEd.URLOverrides]
- UDNURL="http://docs.unrealengine.com/latest/INT/index.html"
- UDNDocsURL="http://docs.unrealengine.com/latest"
- MapErrorURL="http://docs.unrealengine.com/latest/INT/index.html"
- DocumentationURL="http://docs.unrealengine.com/"
- AskAQuestionURL="http://answers.unrealengine.com"
- SearchForAnswersURL="http://answers.unrealengine.com"
- SupportWebsiteURL="http://unrealengine.com/support"
- [IntrinsicMetaData]
- [UserDefinedStructure]
- bUseUserDefinedStructure=true
- bShowDefaultValuePropertyEditor=true
- [EpicSurvey]
- Source="CDN"
- CdnUrl="http://cdn.unrealengine.com/surveys/{Culture}/index.json"
- EngineContentRelativeDirectory="Editor/EpicSurvey/{Culture}/"
- NotificationDelayTime=600
- NotificationDuration=10
- PulseTimeInterval=10
- PulseDuration=6
- [CustomBlueprintFunctionLibrary]
- bCanCreateNew=true
- [StructSerialization]
- SkipByteCodeSerialization=true
- BreakSerializationRecursion=true
- [ScriptErrorLog]
- ; per object
- MaxNumOfAccessViolation=16
- [/Script/Engine.ParticleSystemAuditCommandlet]
- HighSpawnRateOrBurstThreshold=35
- FarLODDistanceTheshold=3000
- [CookSettings]
- bConsiderCompressedPackageFileLengthRequirements=true
- PackagesPerGC=0
- IdleTimeToGC=20
- MaxMemoryAllowance=16384
- MaxConcurrentShaderJobs=8192
- MinReservedMemory=1024
- bUseFullGCAssetClassNames=true
- +FullGCAssetClassNames=/Script/Engine.World
- +ExcludedIniParams=Game:/Script/BlueprintContext.McpContext
- +ExcludedIniParams=Editor:CookSettings
- +ConfigSettingBlacklist=*.Engine:Core.System:Paths
- +ConfigSettingBlacklist=*.Game:Script/BlueprintContext.McpContext
- +ConfigSettingBlacklist=*.UserSettings
- +ConfigSettingBlacklist=*.GameUserSettings
- +ConfigSettingBlacklist=*.Editor:CookSettings:ConfigSettingBlacklist
- +ConfigSettingBlacklist=*.EditorSettings:/Script/UnrealEd.EditorSettings
- +ConfigSettingBlacklist=*.EditorSettings
- +ConfigSettingBlacklist=*.EditorLayout
- +ConfigSettingBlacklist=*.EditorPerProjectUserSettings
- +ConfigSettingBlacklist=*.EditorPerProjectUserSettings:ModuleFileTracking
- +ConfigSettingBlacklist=*.EditorPerProjectUserSettings:EditorStartup
- +ConfigSettingBlacklist=*.EditorPerProjectUserSettings:/Script/UnrealEd.LevelEditorPlaySettings
- +ConfigSettingBlacklist=*.EditorPerProjectUserSettings:PlacementMode
- +ConfigSettingBlacklist=*.EditorPerProjectUserSettings
- +ConfigSettingBlacklist=*.Engine:Launcher.DeviceGroups:DeviceGroup
- +ConfigSettingBlacklist=*.SourceControlSettings
- +ConfigSettingBlacklist=*.SourceControl.SourceControlSettings
- +ConfigSettingBlacklist=*.Engine:WindowsApplication.Accessibility
- +ConfigSettingBlacklist=*.EditorKeyBindings
- +ConfigSettingBlacklist=*.GameplayAbilities:CoreRedirects
- +ConfigSettingBlacklist=*.Engine:MemReportFullCommands
- +ConfigSettingBlacklist=*:CoreRedirects
- +ConfigSettingBlacklist=*.OnlineGameplayFramework:/Script/Engine.Engine
- +ConfigSettingBlacklist=*.Engine:OnlineSubsystem*:/Script/Engine.Engine
- +ConfigSettingBlacklist=*.Engine:Audio
- +ConfigSettingBlacklist=*.Engine:/Script/LinuxTargetPlatform.LinuxTargetSettings
- +VersionedIntRValues=r.AllowStaticLighting
- +VersionedIntRValues=r.GBuffer
- +VersionedIntRValues=r.BasePassOutputsVelocity
- +VersionedIntRValues=r.SelectiveBasePassOutputs
- +VersionedIntRValues=r.DBuffer
- +VersionedIntRValues=r.Shaders.KeepDebugInfo
- +VersionedIntRValues=r.Shaders.Optimize
- +VersionedIntRValues=r.CompileShadersForDevelopment
- +VersionedIntRValues=r.PS4MixedModeShaderDebugInfo
- +VersionedIntRValues=r.PS4DumpShaderSDB
- +VersionedIntRValues=r.MobileHDR
- [CookPlatformDataCacheSettings]
- MaterialInstance=100
- Material=100
- Texture2D=50
- [/Script/Localization.LocalizationSettings]
- +EngineTargetsSettings=(Name="Engine",Guid=33482D004789784C9DA695A682ACCA1B,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source/Runtime/"),(Path="Source/Developer/"),(Path="Config/")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*"),(Pattern="Source/Developer/NoRedist/UnrealEngineLauncherServices/*"),(Pattern="Source/Developer/NoRedist/BuildPatchServices/*")),FileExtensions=((Pattern="cpp"),(Pattern="h"),(Pattern="c"),(Pattern="inl"),(Pattern="mm"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/*")),ExcludePathWildcards=((Pattern="Content/Editor/*"),(Pattern="Content/Tutorial/*"),(Pattern="Content/Developers/*"),(Pattern="Content/TestPackages/*"),(Pattern="Content/QA_Assets/*"),(Pattern="Content/Maps/Automation/*"),(Pattern="Content/EngineSounds/*")),FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
- +EngineTargetsSettings=(Name="Editor",Guid=AC8BFD2A41A2FB2893BB8EA0AF903E6D,TargetDependencies=(33482D004789784C9DA695A682ACCA1B),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source/Editor/")),ExcludePathWildcards=,FileExtensions=((Pattern="cpp"),(Pattern="h"),(Pattern="c"),(Pattern="inl"),(Pattern="mm"))),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/Editor/*"),(Pattern="Content/Editor*")),ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
- +EngineTargetsSettings=(Name="EditorTutorials",Guid=00F8E3AD47F0A73D50D46881C14DF28F,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=("IntroTutorials"),GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/Tutorial/*")),ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
- +EngineTargetsSettings=(Name="PropertyNames",Guid=E391A8B149980E8154E056AF2DA49479,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="DisplayName"),TextNamespace="UObjectDisplayNames",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
- +EngineTargetsSettings=(Name="ToolTips",Guid=0F116534468918AEA432DD8C77703BA8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="ToolTip"),TextNamespace="UObjectToolTips",TextKeyPattern=(Pattern="{FieldPath}")),(MetaDataKey=(Name="ShortToolTip"),TextNamespace="UObjectShortToolTips",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
- +EngineTargetsSettings=(Name="Keywords",Guid=AE89AECB47475F420D0D69A5547515DC,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="Keywords"),TextNamespace="UObjectKeywords",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
- +EngineTargetsSettings=(Name="Category",Guid=14B8DEE642A6A7AFEB5A28B959EC373A,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=False),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="Category"),TextNamespace="UObjectCategory",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
- +GameTargetsSettings=(Name="Game",Guid=AE0EA34A45461A25BA65A391026F19F8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=False),NativeCultureIndex=-1,SupportedCulturesStatistics=((CultureName="en")))
- [/Script/UnrealEd.EditorProjectAppearanceSettings]
- bDisplayUnits=True
- +DistanceUnits=EUnit::Centimeters
- +MassUnits=EUnit::Kilograms
- +TimeUnits=EUnit::Seconds
- +TimeUnits=EUnit::Minutes
- AngleUnits=EUnit::Degrees
- SpeedUnits=EUnit::MetersPerSecond
- TemperatureUnits=EUnit::Celsius
- ForceUnits=EUnit::Newtons
- [BlueprintNativizationSettings]
- bUseStaticVariablesInWrappers=true
- bUseStaticVariablesInClasses=true
- bSkipUFUNCTION=false
- bUsePRAGMA_DISABLE_OPTIMIZATION=false
- bDontNativizeDataOnlyBP=true
- bUseLocalEventGraphVariables=true
- bNativizeAnimBPOnlyWhenNonReducibleFuncitons=false
- +ClassesWithStaticSearchableValues=/Script/GameplayAbilities.GameplayCueNotify_Actor
- +ClassesWithStaticSearchableValues=/Script/GameplayAbilities.GameplayCueNotify_Static
- +StaticSearchableTagNames=GameplayCueName
- ; +ExcludedBlueprintTypes=/Script/UMGEditor.WidgetBlueprint
- ; +ExcludedBlueprintTypes=/Script/Engine.AnimBlueprint
- ; +ExcludedBlueprintTypes=/Script/GameplayAbilities.GameplayAbilityBlueprint
- +ExcludedAssets=/Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface
- +ExcludedAssets=/Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter
- +ExcludedAssets=/Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint
- ; +ExcludedFolderPaths=...
- ; To add a module dependency to the nativized module in both client and server use:
- ; +AdditionalPublicDependencyModuleNames=
- ; +AdditionalPublicDependencyModuleNamesServer=
- ; +AdditionalPublicDependencyModuleNamesClient=
- ; +ModulsExcludedFromNativizedServer=
- ; +ModulsExcludedFromNativizedClient=
- ; +ExcludedFolderPathsFromServer=
- ; +ExcludedFolderPathsFromClient=
- ; +ExcludedAssetsFromServer=
- ; +ExcludedAssetsFromClient=
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Guid
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Vector
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Vector4
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Vector2D
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.TwoVectors
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Plane
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Rotator
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Quat
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.PackedNormal
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.PackedRGB10A2N
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.IntPoint
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.IntVector
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Color
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.LinearColor
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Box
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Box2D
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.BoxSphereBounds
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.OrientedBox
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointFloat
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveFloat
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointVector2D
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveVector2D
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointVector
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveVector
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointQuat
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveQuat
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointTwoVectors
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveTwoVectors
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointLinearColor
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveLinearColor
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.FloatInterval
- +NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Int32Interval
- +NoExportTypesWithDirectNativeFieldAccess=/Script/Engine.DistributionLookupTable
- +NoExportTypesWithDirectNativeFieldAccess=/Script/Engine.FormatArgumentData
- [/Script/UnrealEd.BlueprintEditorProjectSettings]
- bUseCompilationManager=true
- [/Script/UnrealEd.AssetViewerSettings]
- +Profiles=(ProfileName="Default",DirectionalLightIntensity=2.620000,DirectionalLightColor=(R=0.990000,G=0.839850,B=0.732600,A=1.000000),SkyLightIntensity=0.880000,bRotateLightingRig=False,bShowEnvironment=True,bShowFloor=True,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",PostProcessingSettings=(bOverride_WhiteTemp=True,bOverride_WhiteTint=False,bOverride_ColorSaturation=True,bOverride_ColorContrast=True,bOverride_ColorGamma=True,bOverride_ColorGain=True,bOverride_ColorOffset=True,bOverride_FilmWhitePoint=False,bOverride_FilmSaturation=False,bOverride_FilmChannelMixerRed=False,bOverride_FilmChannelMixerGreen=False,bOverride_FilmChannelMixerBlue=False,bOverride_FilmContrast=False,bOverride_FilmDynamicRange=False,bOverride_FilmHealAmount=False,bOverride_FilmToeAmount=False,bOverride_FilmShadowTint=False,bOverride_FilmShadowTintBlend=False,bOverride_FilmShadowTintAmount=False,bOverride_FilmSlope=True,bOverride_FilmToe=True,bOverride_FilmShoulder=True,bOverride_FilmBlackClip=True,bOverride_FilmWhiteClip=True,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomIntensity=True,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_AutoExposureMethod=True,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=True,bOverride_AutoExposureMaxBrightness=True,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=True,bOverride_HistogramLogMin=True,bOverride_HistogramLogMax=True,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=True,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=True,bOverride_AmbientOcclusionStaticFraction=True,bOverride_AmbientOcclusionRadius=True,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionDistance=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=True,bOverride_AmbientOcclusionBias=True,bOverride_AmbientOcclusionQuality=True,bOverride_AmbientOcclusionMipBlend=True,bOverride_AmbientOcclusionMipScale=True,bOverride_AmbientOcclusionMipThreshold=True,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOverride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride_LPVSecondaryBounceIntensity=False,bOverride_LPVGeometryVolumeBias=False,bOverride_LPVVplInjectionBias=False,bOverride_LPVEmissiveInjectionIntensity=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=True,bOverride_ColorGradingLUT=True,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=True,bOverride_DepthOfFieldMaxBokehSize=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_DepthOfFieldMethod=True,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldBokehShape=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldColorThreshold=False,bOverride_DepthOfFieldSizeThreshold=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ScreenPercentage=False,bOverride_ScreenSpaceReflectionIntensity=True,bOverride_ScreenSpaceReflectionQuality=True,bOverride_ScreenSpaceReflectionMaxRoughness=True,bOverride_ScreenSpaceReflectionRoughnessScale=False,WhiteTemp=6700.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000),ColorOffset=(X=0.005000,Y=0.005000,Z=0.005000),FilmWhitePoint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTintBlend=0.500000,FilmShadowTintAmount=0.000000,FilmSaturation=1.000000,FilmChannelMixerRed=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),FilmChannelMixerGreen=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),FilmChannelMixerBlue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),FilmContrast=0.030000,FilmToeAmount=1.000000,FilmHealAmount=1.000000,FilmDynamicRange=4.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,BloomIntensity=0.675000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),BloomDirtMask=None,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInjectionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=1.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,AutoExposureMethod=AEM_Histogram,AutoExposureLowPercent=80.000000,AutoExposureHighPercent=98.300003,AutoExposureMinBrightness=1.000000,AutoExposureMaxBrightness=1.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,AutoExposureBias=0.330000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.161468,GrainJitter=0.000000,GrainIntensity=0.000000,AmbientOcclusionIntensity=1.000000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=73.477997,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionDistance=80.000000,AmbientOcclusionPower=1.200000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=100.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,ColorGradingIntensity=0.000000,ColorGradingLUT=Texture2D'/Engine/EditorResources/RGBTable16x1_AssetViewer.RGBTable16x1_AssetViewer',DepthOfFieldMethod=DOFM_BokehDOF,bMobileHQGaussian=False,DepthOfFieldFstop=4.000000,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=1000.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldMaxBokehSize=15.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldBokehShape=None,DepthOfFieldOcclusion=0.400000,DepthOfFieldColorThreshold=1.000000,DepthOfFieldSizeThreshold=0.080000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurPerObjectSize=0.500000,ScreenPercentage=100.000000,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=100.000000,ScreenSpaceReflectionMaxRoughness=1.000000,WeightedBlendables=(Array=),Blendables=),bPostProcessingEnabled=True,LightingRigRotation=109.389069,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-40.000000,Yaw=-67.500000,Roll=0.000000))
- [/Script/UMGEditor.UMGEditorProjectSettings]
- +DebugResolutions=(Width=3840,Height=2160,Description="",Color=(R=0.745404,G=0.904661,B=1.000000,A=1.000000))
- +DebugResolutions=(Width=3440,Height=1440,Description="",Color=(R=0.439657,G=0.783538,B=0.982251,A=1.000000))
- +DebugResolutions=(Width=2560,Height=1440,Description="",Color=(R=0.208637,G=0.644480,B=0.973445,A=1.000000))
- +DebugResolutions=(Width=1440,Height=2560,Description="",Color=(R=0.215861,G=0.651406,B=0.973445,A=1.000000))
- +DebugResolutions=(Width=2560,Height=1080,Description="",Color=(R=0.064803,G=0.539479,B=0.955973,A=1.000000))
- +DebugResolutions=(Width=2048,Height=1536,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000))
- +DebugResolutions=(Width=1536,Height=2048,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000))
- +DebugResolutions=(Width=1920,Height=1080,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000))
- +DebugResolutions=(Width=1080,Height=1920,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000))
- +DebugResolutions=(Width=1280,Height=720,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000))
- +DebugResolutions=(Width=720,Height=1280,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000))
- +DebugResolutions=(Width=1136,Height=640,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000))
- +DebugResolutions=(Width=640,Height=1136,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000))[/Script/UnrealEd.UnrealEdKeyBindings]
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="J",CommandName="Matinee_PlayReverse")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="K",CommandName="Matinee_Stop")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="L",CommandName="Matinee_PlayForward")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="SpaceBar",CommandName="Matinee_TogglePlayPause")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Delete",CommandName="Matinee_DeleteSelection")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Add",CommandName="Matinee_ZoomIn")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Subtract",CommandName="Matinee_ZoomOut")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Equals",CommandName="Matinee_ZoomInAlt")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Underscore",CommandName="Matinee_ZoomOutAlt")
- +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="Z",CommandName="Matinee_Undo")
- +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="Y",CommandName="Matinee_Redo")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="I",CommandName="Matinee_MarkInSection")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="O",CommandName="Matinee_MarkOutSection")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Right",CommandName="Matinee_IncrementPosition")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Left",CommandName="Matinee_DecrementPosition")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=True,Key="Right",CommandName="Matinee_MoveToNextKey")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=True,Key="Left",CommandName="Matinee_MoveToPrevKey")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="R",CommandName="Matinee_SplitAnimKey")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="S",CommandName="Matinee_ToggleSnap")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Up",CommandName="Matinee_MoveActiveUp")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Down",CommandName="Matinee_MoveActiveDown")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Enter",CommandName="Matinee_AddKey")
- +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="W",CommandName="Matinee_DuplicateSelectedKeys")
- +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="I",CommandName="Matinee_CropAnimationBeginning")
- +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="O",CommandName="Matinee_CropAnimationEnd")
- +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="C",CommandName="Matinee_Copy")
- +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="X",CommandName="Matinee_Cut")
- +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="V",CommandName="Matinee_Paste")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="A",CommandName="Matinee_ViewFitSequence")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="F",CommandName="Matinee_ViewFitToSelected")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=True,Key="A",CommandName="Matinee_ViewFitLoop")
- +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="A",CommandName="Matinee_ViewFitLoopSequence")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="E",CommandName="Matinee_ViewEndOfTrack")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="one",CommandName="Matinee_ChangeKeyInterpModeAUTO")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="two",CommandName="Matinee_ChangeKeyInterpModeUSER")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="three",CommandName="Matinee_ChangeKeyInterpModeBREAK")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="four",CommandName="Matinee_ChangeKeyInterpModeLINEAR")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="five",CommandName="Matinee_ChangeKeyInterpModeCONSTANT")
- ; --- Curve Editor Bindings
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="one",CommandName="CurveEditor_ChangeInterpModeAUTO")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="two",CommandName="CurveEditor_ChangeInterpModeUSER")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="three",CommandName="CurveEditor_ChangeInterpModeBREAK")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="four",CommandName="CurveEditor_ChangeInterpModeLINEAR")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="five",CommandName="CurveEditor_ChangeInterpModeCONSTANT")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="A",CommandName="CurveEditor_FitViewToAll")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=True,Key="A",CommandName="CurveEditor_FitViewHorizontally")
- +KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="A",CommandName="CurveEditor_FitViewVertically")
- +KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="F",CommandName="CurveEditor_FitViewToSelected")
- [UserDefinedGestures]
- Content=~OpenBracket~\r\n~CloseBracket~
- ; -------------------------------------------------------------------------------------------------
- ; IMPORTANT: EditorPerProjectUserSettings.ini has special behavior!
- ;
- ; This .ini file contains the defaults for many editor and engine "preferences". These preferences
- ; are saved to an EditorPerProjectUserSettings.ini file in the user's /<Game>/Saved/Config/ directory.
- ;
- ; If you change the default for a preference in here, that change will *NOT* automatically
- ; propagate to users who already have saved preferences. The idea is that we must preserve
- ; their existing settings and never want to clobber entries in that file.
- ;
- ; If you add a new preference, the new key and value *WILL* be propagated to the user's
- ; EditorPerProjectUserSettings.ini file. After we load the user's existing settings, we'll merge in
- ; any missing keys and values that are present in these defaults.
- ;
- ; One easy technique for forcing a "reset" of an already-existing preference is to simply
- ; rename the variable for that preference. The config system will treat it as a newly-added
- ; key and will propagate the change to existing users' preferences.
- ; -------------------------------------------------------------------------------------------------
- [/Script/UnrealEd.EditorPerProjectUserSettings]
- ; True if WASD keys should be remapped to flight controls while the right mouse button is held down
- AllowFlightCameraToRemapKeys=True
- ; The Blutility shelf holds editor utility Blueprints. Summon from the Workspace menu.
- bEnableEditorUtilityBlueprints=false
- ;If this is true, the user will not be asked to fully load a package before saving or before creating a new object
- bSuppressFullyLoadPrompt=True
- ; True if user should be allowed to select translucent objects in perspective viewports
- ; NOTE: The reason we default this to true, even though it can be annoying, is that it can be a frustrating experience for new users to not be able to select a translucent object of interest, until they at least learn about this feature.
- bAllowSelectTranslucent=True
- ; True if we should move actors to their appropriate grid volume levels immediately after most operations
- bUpdateActorsInGridLevelsImmediately=False
- ; True if the memory/size data is displayed in the slate level browser
- bDisplayMemorySizeDataInLevelBrowser=False
- ; True if we should automatically reimport animset assets when a change to source content is detected
- bAutoReimportAnimSets=False
- ; Property Matrix
- PropertyMatrix_NumberOfPasteOperationsBeforeWarning=20
- ; Blueprint Editor SCS Editor settings
- bSCSEditorShowGrid=true
- ; Import
- bShowImportDialogAtReimport=False
- ; Export
- bKeepAttachHierarchy=true
- FbxExportCompatibility=FBX_2013
- bFbxExportCollisionMesh=False
- bForceFrontXAxis=False
- ; Misc
- HoverHighlightIntensity=0.000000
- bDisplayUIExtensionPoints=False
- bUseCurvesForDistributions=False
- bAutoloadCheckedOutPackages=False
- bAutomaticallyHotReloadNewClasses=True
- bDisplayEngineVersionInBadge=False
- [/Script/EditorStyle.EditorStyleSettings]
- ; Applies a color vision deficiency filter to the entire editor
- ColorVisionDeficiencyType=CVD_NormalVision
- SelectionColor=(R=0.728f,G=0.364f,B=0.003f,A=1.000000)
- PressedSelectionColor=(R=0.701f,G=0.225f,B=0.003f,A=1.000000)
- InactiveSelectionColor=(R=0.25f,G=0.25f,B=0.25f,A=1.000000)
- SelectorColor=(R=0.701f,G=0.225f,B=0.003f,A=1.000000)
- LogBackgroundColor=(R=0.047059,G=0.047059,B=0.047059,A=1.000000)
- LogSelectionBackgroundColor=(R=0.132868,G=0.132868,B=0.132868,A=1.000000)
- LogNormalColor=(R=0.72,G=0.72,B=0.72,A=1.000000)
- LogCommandColor=(R=0.033105,G=0.723055,B=0.033105,A=1.000000)
- LogWarningColor=(R=0.496933,G=0.496933,B=0.057805,A=1.000000)
- LogErrorColor=(R=0.723055,G=0.000000,B=0.000000,A=1.000000)
- LogFontSize=9
- ; If true, all toolbars will use small icons without labels
- bUseSmallToolBarIcons=False
- ; Enables animated transitions for certain menus and pop-up windows. Note that animations may be automatically disabled at low frame rates in order to improve responsiveness.
- bEnableWindowAnimations=False
- ;If true, Variables names in the script editor are displayed in a sanitized format
- bShowFriendlyNames=True
- ;If true, the Editor Preferences and Project Settings menu entries in the main menu will be expanded with sub-menus for each settings section
- bExpandConfigurationMenus=False
- bShowProjectMenus=True
- bShowLaunchMenus=True
- bShowAllAdvancedDetails=False
- ; When Playing or Simulating, shows all properties (even non-visible and non-editable properties), if the object belongs to a simulating world. This is useful for debugging.
- bShowHiddenPropertiesWhilePlaying=False
- [/Script/Levels.LevelBrowserSettings]
- ; True if the actor count is displayed in the slate level browser
- bDisplayActorCount=True
- bDisplayLightmassSize=False
- bDisplayFileSize=False
- ; True if Level Paths are displayed in the slate level browser
- bDisplayPaths=False
- bDisplayEditorOffset=False
- [/Script/SceneOutliner.SceneOutlinerSettings]
- ; True when the Scene Outliner is hiding temporary/run-time Actors
- bHideTemporaryActors=False
- ; True when the Scene Outliner is showing only Actors that exist in the current level
- bShowOnlyActorsInCurrentLevel=False
- ; Scene Outliner Settings
- bShowOnlySelectedActors=False
- [/Script/UnrealEd.ClassViewerSettings]
- ; Whether or not to display the hidden classes
- DisplayInternalClasses=False
- ; How to filter the developer folder classes
- DeveloperFolderType=CVDT_CurrentUser
- [/Script/UnrealEd.ContentBrowserSettings]
- ; The number of objects to load at once in the Content Browser before displaying a warning about loading many assets
- NumObjectsToLoadBeforeWarning=20
- ; Whether to render thumbnails for loaded assets in real-time in the Content Browser
- RealTimeThumbnails=True
- ; Whether to display folders in the asset view of the content browser. Note that this implies 'Show Only Assets in Selected Folders'.
- DisplayFolders=True
- ; Whether to display empty folders in the asset view of the content browser.
- DisplayEmptyFolders=True
- ; Whether to display the engine folders in the assets view of the content browser. Note that this implies 'Display Folders'.
- DisplayEngineFolder=False
- ; Whether to display the developers folder in the path or assets view of the content browser
- DisplayDevelopersFolder=False
- ; Whether to display the collections view in the Content Browser
- DisplayCollections=False
- ; Whether to display the C++ folders in the Content Browser
- DisplayCppFolders=True
- ; Whether to display the game project plugins in the Content Browser
- DisplayPluginFolder=True
- [/Script/UnrealEd.SkeletalMeshEditorSettings]
- ; Persona viewport default settings
- AnimPreviewFloorColor=(B=6,G=24,R=43,A=255)
- AnimPreviewSkyColor=(B=250,G=196,R=178,A=255)
- AnimPreviewSkyBrightness=0.250000
- AnimPreviewLightBrightness=1.000000
- AnimPreviewLightingDirection=(Pitch=320.000000,Yaw=290.000000,Roll=0.000000)
- AnimPreviewDirectionalColor=(B=253,G=253,R=253,A=255)
- [/Script/UnrealEd.EditorExperimentalSettings]
- ; Epic Labs
- bWorldBrowser=False
- bBreakOnExceptions=False
- bToolbarCustomization=False
- bBehaviorTreeEditor=False
- bEnableFindAndReplaceReferences =False
- [/Script/UnrealEd.EditorLoadingSavingSettings]
- ; True if we should automatically load a default level at start up
- LoadLevelAtStartup=ProjectDefault
- ; True if we should automatically reimport textures when a change to source content is detected
- bAutoReimportTextures=False
- bAutoReimportCSV=False
- ; Whether to mark blueprints dirty if they are automatically migrated during loads
- bDirtyMigratedBlueprints=False
- ; Whether to automatically save after a time interval
- bAutoSaveEnable=True
- ; Whether to automatically save maps during an autosave
- bAutoSaveMaps=True
- ; Whether to automatically save content packages during an autosave
- bAutoSaveContent=True
- ; The time interval after which to save
- AutoSaveTimeMinutes=10
- ; The number of seconds warning before an autosave
- AutoSaveWarningInSeconds=10
- ; Add the game directory by default
- +AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint=,Wildcards=((Wildcard="Localization/*")))
- ; Whether to automatically prompt for SCC checkout on asset modification
- bPromptForCheckoutOnAssetModification=True
- ; Source control
- bSCCAutoAddNewFiles=True
- ; Tool to use for diffing text
- TextDiffToolPath=(FilePath="p4merge.exe")
- [/Script/UnrealEd.LevelEditorMiscSettings]
- ; Auto apply lighting after it has been built
- bAutoApplyLightingEnable=true
- ; If true, BSP will auto-update
- bBSPAutoUpdate=True
- ; If true, the Pivot Offset for BSP will automatically move to stay centered on its vertices
- bAutoMoveBSPPivotOffset=False
- ; If true, Navigation will auto-update
- bNavigationAutoUpdate=True
- ; If true, Replaces respects the scale of the original actor. If false, Replace sets the scale to 1.0
- bReplaceRespectsScale=True
- ; If true audio will continue to play when the editor does not have focus
- bAllowBackgroundAudio=False
- ; If true audio will be enabled in the editor. Does not affect PIE
- bEnableRealTimeAudio=False
- ; Volume level for the editor
- EditorVolumeLevel=1.0
- ; Enables audio feedback for certain operations in Unreal Editor, such as entering and exiting Play mode
- bEnableEditorSounds=True
- ; The default level streaming class to use when adding new streaming levels
- DefaultLevelStreamingClass=Class'/Script/Engine.LevelStreamingKismet'
- [/Script/UnrealEd.LevelEditorPlaySettings]
- PlayFromHerePlayerStartClassName=/Script/Engine.PlayerStartPIE
- EnableGameSound=true
- NewWindowWidth=1280
- NewWindowHeight=720
- NewWindowPosition=(X=0,Y=0)
- CenterNewWindow=True
- StandaloneWindowWidth=1280
- StandaloneWindowHeight=720
- CenterStandaloneWindow=True
- ShowMouseControlLabel=True
- AutoRecompileBlueprints=True
- ShouldMinimizeEditorOnVRPIE=True
- ; True if Play In Editor should only load currently-visible levels in PIE
- bOnlyLoadVisibleLevelsInPIE=False
- LastExecutedPlayModeLocation=PlayLocation_DefaultPlayerStart
- LastExecutedPlayModeType=PlayMode_InViewPort
- LastExecutedLaunchModeType=LaunchMode_OnDevice
- LastExecutedLaunchPlatform=
- ; common screen resolutions for laptops
- +LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9")
- +LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10")
- +LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10")
- +LaptopScreenResolutions=(Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10")
- +LaptopScreenResolutions=(Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10")
- +LaptopScreenResolutions=(Description="Apple MacBook Pro 15\" (Retina)",Width=2880,Height=1800,AspectRatio="16:10")
- +LaptopScreenResolutions=(Description="Generic 14-15.6\" Notebook",Width=1366,Height=768,AspectRatio="16:9")
- ; common screen resolutions for desktop monitors
- +MonitorScreenResolutions=(Description="19\" monitor",Width=1440,Height=900,AspectRatio="16:10")
- +MonitorScreenResolutions=(Description="20\" monitor",Width=1600,Height=900,AspectRatio="16:9")
- +MonitorScreenResolutions=(Description="22\" monitor",Width=1680,Height=1050,AspectRatio="16:10")
- +MonitorScreenResolutions=(Description="21.5-24\" monitor",Width=1920,Height=1080,AspectRatio="16:9")
- +MonitorScreenResolutions=(Description="27\" monitor",Width=2560,Height=1440,AspectRatio="16:9")
- ; common screen resolutions for mobile phones
- +PhoneScreenResolutions=(Description="Apple iPhone 4, 4S, iTouch 4 (Portrait)",Width=640,Height=960,AspectRatio="2:3")
- +PhoneScreenResolutions=(Description="Apple iPhone 4, 4S, iTouch 4 (Landscape)",Width=960,Height=640,AspectRatio="3:2")
- +PhoneScreenResolutions=(Description="Apple iPhone 5, 5S, iTouch 5 (Portrait)",Width=640,Height=1136,AspectRatio="~9:16")
- +PhoneScreenResolutions=(Description="Apple iPhone 5, 5S, iTouch 5 (Landscape)",Width=1136,Height=640,AspectRatio="~16:9")
- +PhoneScreenResolutions=(Description="Apple iPhone 6 (Portrait)",Width=750,Height=1334,AspectRatio="16:9")
- +PhoneScreenResolutions=(Description="Apple iPhone 6 (Landscape)",Width=1334,Height=750,AspectRatio="16:9")
- +PhoneScreenResolutions=(Description="Apple iPhone 6+ (Portrait)",Width=1080,Height=1920,AspectRatio="16:9")
- +PhoneScreenResolutions=(Description="Apple iPhone 6+ (Landscape)",Width=1920,Height=1080,AspectRatio="16:9")
- +PhoneScreenResolutions=(Description="HTC One (Portrait)",Width=1080,Height=1920,AspectRatio="9:16")
- +PhoneScreenResolutions=(Description="HTC One (Landscape)",Width=1920,Height=1080,AspectRatio="16:9")
- +PhoneScreenResolutions=(Description="Samsung Galaxy S4 (Portrait)",Width=1080,Height=1920,AspectRatio="9:16")
- +PhoneScreenResolutions=(Description="Samsung Galaxy S4 (Landscape)",Width=1920,Height=1080,AspectRatio="16:9")
- ; common screen resolutions for tablet devices
- +TabletScreenResolutions=(Description="Apple iPad 2, iPad Mini (Portrait)",Width=768,Height=1024,AspectRatio="~3:4")
- +TabletScreenResolutions=(Description="Apple iPad 2, iPad Mini (Landscape)",Width=1024,Height=768,AspectRatio="~4:3")
- +TabletScreenResolutions=(Description="Apple iPad 3, 4, Air (Portrait)",Width=1536,Height=2048,AspectRatio="3:4")
- +TabletScreenResolutions=(Description="Apple iPad 3, 4, Air (Landscape)",Width=2048,Height=1536,AspectRatio="4:3")
- +TabletScreenResolutions=(Description="Microsoft Surface RT (Portrait)",Width=768,Height=1366,AspectRatio="9:16")
- +TabletScreenResolutions=(Description="Microsoft Surface RT (Landscape)",Width=1366,Height=768,AspectRatio="16:9")
- +TabletScreenResolutions=(Description="Microsoft Surface Pro (Portrait)",Width=1080,Height=1920,AspectRatio="9:16")
- +TabletScreenResolutions=(Description="Microsoft Surface Pro (Landscape)",Width=1920,Height=1080,AspectRatio="16:9")
- ; common screen resolutions for television sets
- +TelevisionScreenResolutions=(Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9")
- +TelevisionScreenResolutions=(Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9")
- +TelevisionScreenResolutions=(Description="4K Ultra HD",Width=3840,Height=2160,AspectRatio="16:9")
- +TelevisionScreenResolutions=(Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1")
- [/Script/UnrealEd.LevelEditorViewportSettings]
- ; Use WASD flight camera controls by default
- FlightCameraControlType=WASD_RMBOnly
- ; Ignore Ctrl key by default in the landscape/foliage editors
- LandscapeEditorControlType=IgnoreCtrl
- FoliageEditorControlType=IgnoreCtrl
- ; If true, moves the canvas and shows the mouse. If false, uses original camera movement
- bPanMovesCanvas=True
- ; If true, zooms centering on the mouse position. If false, the zoom is around the center of the viewport
- bCenterZoomAroundCursor=True
- bAllowTranslateRotateZWidget=False
- ; If true, Clicking a BSP selects the brush and ctrl+shift+click selects the surface. If false, vice versa
- bClickBSPSelectsBrush=True
- ;Mouse speed when dragging in viewport
- CameraSpeed=4
- ;Mouse speed when using middle mouse scroll in viewport
- MouseScrollCameraSpeed=5
- MouseSensitivty=.2f
- ; Whether to use mouse position as direct widget position
- bUseAbsoluteTranslation=True
- bLevelStreamingVolumePrevis=False
- bUseUE3OrbitControls=False
- ;Scroll gesture direction
- ScrollGestureDirectionFor3DViewports=Standard
- ScrollGestureDirectionForOrthoViewports=Standard
- bUsePowerOf2SnapSize=False
- ; Enables joystick-based camera movement in 3D level editing viewports
- bLevelEditorJoystickControls=True
- .DecimalGridSizes=1
- .DecimalGridSizes=5
- .DecimalGridSizes=10
- .DecimalGridSizes=50
- .DecimalGridSizes=100
- .DecimalGridSizes=500
- .DecimalGridSizes=1000
- .DecimalGridSizes=5000
- .DecimalGridSizes=10000
- .DecimalGridIntervals=10.000000
- .DecimalGridIntervals=5.000000
- .DecimalGridIntervals=10.000000
- .DecimalGridIntervals=5.000000
- .DecimalGridIntervals=10.000000
- .DecimalGridIntervals=5.000000
- .DecimalGridIntervals=10.000000
- .DecimalGridIntervals=5.000000
- .DecimalGridIntervals=10.000000
- .Pow2GridSizes=1
- .Pow2GridSizes=2
- .Pow2GridSizes=4
- .Pow2GridSizes=8
- .Pow2GridSizes=16
- .Pow2GridSizes=32
- .Pow2GridSizes=64
- .Pow2GridSizes=128
- .Pow2GridSizes=256
- .Pow2GridSizes=512
- .Pow2GridSizes=1024
- .Pow2GridSizes=2048
- .Pow2GridSizes=4096
- .Pow2GridSizes=8192
- .Pow2GridIntervals=8
- .CommonRotGridSizes=5
- .CommonRotGridSizes=10
- .CommonRotGridSizes=15
- .CommonRotGridSizes=30
- .CommonRotGridSizes=45
- .CommonRotGridSizes=60
- .CommonRotGridSizes=90
- .CommonRotGridSizes=120
- .DivisionsOf360RotGridSizes=2.8125
- .DivisionsOf360RotGridSizes=5.625
- .DivisionsOf360RotGridSizes=11.25
- .DivisionsOf360RotGridSizes=22.5
- .ScalingGridSizes=10
- .ScalingGridSizes=1
- .ScalingGridSizes=0.5
- .ScalingGridSizes=0.25
- .ScalingGridSizes=0.125
- .ScalingGridSizes=0.0625
- .ScalingGridSizes=0.03125
- GridEnabled=True
- RotGridEnabled=True
- SnapScaleEnabled=True
- bSnapNewObjectsToFloor=True
- ; If enabled, use the old-style multiplicative/percentage scaling method instead of the new additive/fraction method
- bUsePercentageBasedScaling=False
- ; If true actor snap will be enabled in the editor
- bEnableActorSnap=False
- ; Actor snap scale for the editor
- ActorSnapScale=1.0
- ; Actor snap distance setting for the editor
- ActorSnapDistance=100.0
- bSnapVertices=False
- SnapDistance=10.000000
- CurrentPosGridSize=2
- CurrentRotGridSize=1
- CurrentScalingGridSize=3
- CurrentRotGridMode=GridMode_Common
- ;default to maintaining fov along y-axis
- AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
- ; Enables real-time hover feedback when mousing over objects in editor viewports
- bEnableViewportHoverFeedback=False
- ; If enabled, selected objects will be highlighted with brackets in all modes rather than a special highlight color.
- bHighlightWithBrackets=False
- ; If true all orthographic viewports are linked to the same position and move together
- bUseLinkedOrthographicViewports=True
- ; If true, objects must be entirely encompassed by the selection box in ortho. viewports to be selected
- bStrictBoxSelection=False
- ; True if viewport box selection also selects occluded objects, false if only objects with visible pixels are selected
- bTransparentBoxSelection=False
- ; If enabled, selected objects will have an outline around them
- bUseSelectionOutline=True
- ; Sets the intensity of the overlay displayed when an object is selected (defaults to be 0 so you can see the material of selected objects)
- SelectionHighlightIntensity=0.0
- ; Sets the intensity of the overlay displayed when a BSP surface is selected (defaults to be 0 so you can see the material of selected objects)
- BSPSelectionHighlightIntensity=0.2
- ; Enables the editor perspective camera to be dropped at the last PlayInViewport cam position
- bEnableViewportCameraToUpdateFromPIV=True
- ; When enabled, selecting a camera actor will display a live 'picture in picture' preview from the camera's perspective within the current editor viewport. This can be used to easily tweak camera positioning, post-processing and other settings without having to possess the camera itself. This feature may reduce application performance when enabled. */
- bPreviewSelectedCameras=True
- ; Affects the size of 'picture in picture' previews if they are enabled
- CameraPreviewSize=5.0
- ; This distance is used to place actors which are dropped on nothing in the viewport
- BackgroundDropDistance=768
- ; When enabled, simple stats that are enabled in level viewports are preserved between editor sessions
- bSaveSimpleStats=False
- [ColorPickerUI]
- bAdvancedSectionExpanded=False
- bSRGBEnabled=True
- bWheelMode=True
- [Undo]
- ; Size of Undo buffer in MB. Bigger number allows more Undo history especially when working with Landscape
- UndoBufferSize=32
- [PropertySettings]
- ShowFriendlyPropertyNames=True
- ExpandDistributions=false
- [MRU]
- [/Script/UnrealEd.MaterialEditorOptions]
- bShowGrid=True
- bShowBackground=False
- bHideUnusedConnectors=False
- bRealtimeMaterialViewport=True
- bRealtimeExpressionViewport=False
- bAlwaysRefreshAllPreviews=False
- bLivePreviewUpdate=True
- [UnEdViewport]
- InterpEdPanInvert=False
- [FEditorModeTools]
- ShowWidget=True
- CoordSystem=0
- UseAbsoluteTranslation=True
- AllowTranslateRotateZWidget=False
- [LightingBuildOptions]
- OnlyBuildSelectedActors=false
- OnlyBuildCurrentLevel=false
- OnlyBuildChanged=false
- BuildBSP=true
- BuildActors=true
- QualityLevel=0
- NumUnusedLocalCores=1
- ShowLightingBuildInfo=false
- [MatineeCreateMovieOptions]
- CloseEditor=false
- CaptureResolutionIndex = 0;
- CaptureResolutionFPS = 30;
- CaptureTypeIndex = 0;
- Compress=false
- CinematicMode=true
- DisableMovement=true
- DisableTurning=true
- HidePlayer=true
- DisableInput=true
- HideHUD=true
- [Matinee]
- Hide3DTracks=false
- ZoomToScrubPos=false
- ShowCurveEd=false
- [/Script/UnrealEd.PhATSimOptions]
- SkyBrightness=0.25
- ; for physical correct light computations we multiply diffuse and specular lights by PI (see LABEL_RealEnergy)
- Brightness=3.1415926535897932
- AngularSnap=15.0
- LinearSnap=2.0
- SimSpeed=1.0
- bDrawContacts=false
- FloorGap=25.0
- GravScale=1.0
- bPromptOnBoneDelete=true
- PokeStrength=100.0
- bShowNamesInHierarchy=true
- PokePauseTime=0.5
- PokeBlendTime=0.5
- ConstraintDrawSize=0.01
- [/Script/UnrealEd.CurveEdOptions]
- MinViewRange=0.01
- MaxViewRange=1000000.0
- BackgroundColor=(R=0.23529412,G=0.23529412,B=0.23529412,A=1.0)
- LabelColor=(R=0.4,G=0.4,B=0.4,A=1.0)
- SelectedLabelColor=(R=0.6,G=0.4,B=0.1, A=1.0)
- GridColor=(R=0.35,G=0.35,B=0.35,A=1.0)
- GridTextColor=(R=0.78431373,G=0.78431373,B=0.78431373,A=1.0)
- LabelBlockBkgColor=(R=0.25,G=0.25,B=0.25,A=1.0)
- SelectedKeyColor=(R=1.0,G=1.0,B=0.0,A=1.0)
- [/Script/UnrealEd.PersonaOptions]
- bShowGrid=False
- bHighlightOrigin=True
- bShowSky=True
- bShowFloor=True
- GridSize=25
- ViewModeType=2
- ViewportBackgroundColor=(R=0.04,G=0.04,B=0.04)
- ViewFOV=53.43
- ShowMeshStats=1
- [UnrealEd.UIEditorOptions]
- WindowPosition=(X=256,Y=256,Width=1024,Height=768)
- ViewportSashPosition=824
- PropertyWindowSashPosition=568
- ViewportGutterSize=0
- VirtualSizeX=0
- VirtualSizeY=0
- bRenderViewportOutline=true
- bRenderContainerOutline=true
- bRenderSelectionOutline=true
- bRenderSelectionHandles=true
- bRenderPerWidgetSelectionOutline=true
- GridSize=8
- bSnapToGrid=true
- mViewDrawGrid=true
- bShowDockHandles=true
- [/Script/UnrealEd.CascadeOptions]
- bShowModuleDump=false
- BackgroundColor=(B=25,G=20,R=20,A=0)
- bUseSubMenus=true
- bUseSpaceBarReset=false
- bUseSpaceBarResetInLevel=true
- Empty_Background=(B=25,G=20,R=20,A=0)
- Emitter_Background=(B=25,G=20,R=20,A=0)
- Emitter_Unselected=(B=0,G=100,R=255,A=0)
- Emitter_Selected=(B=180,G=180,R=180,A=0)
- ModuleColor_General_Unselected=(B=49,G=40,R=40,A=0)
- ModuleColor_General_Selected=(B=0,G=100,R=255,A=0)
- ModuleColor_TypeData_Unselected=(B=20,G=20,R=15,A=0)
- ModuleColor_TypeData_Selected=(B=0,G=100,R=255,A=0)
- ModuleColor_Beam_Unselected=(R=160,G=150,B=235)
- ModuleColor_Beam_Selected=(R=255,G=100,B=0)
- ModuleColor_Trail_Unselected=(R=130,G=235,B=170)
- ModuleColor_Trail_Selected=(R=255,G=100,B=0)
- ModuleColor_Spawn_Unselected=(R=200,G=100,B=100)
- ModuleColor_Spawn_Selected=(R=255,G=50,B=50)
- ModuleColor_Light_Unselected=(B=49,G=40,R=90)
- ModuleColor_Light_Selected=(B=0,G=100,R=255)
- ModuleColor_SubUV_Unselected=(B=49,G=90,R=40)
- ModuleColor_SubUV_Selected=(B=100,G=200,R=50)
- ModuleColor_Required_Unselected=(R=200,G=200,B=100)
- ModuleColor_Required_Selected=(R=255,G=225,B=50)
- ModuleColor_Event_Unselected=(R=64,G=64,B=255)
- ModuleColor_Event_Selected=(R=0,G=0,B=255)
- bShowGrid=false
- GridColor_Hi=(R=0,G=100,B=255)
- GridColor_Low=(R=0,G=100,B=255)
- GridPerspectiveSize=1024
- ShowPPFlags=0
- bUseSlimCascadeDraw=true
- SlimCascadeDrawHeight=24
- bCenterCascadeModuleText=true
- Cascade_MouseMoveThreshold=4
- MotionModeRadius=150.0
- [ContentBrowserFilter]
- FavoriteTypes_1=Animation Sequence;Material Instances (Constant);Materials;Particle Systems;Skeletal Meshes;Sound Cues;Static Meshes;Textures;Blueprint
- [FAutoPackageBackup]
- Enabled=True
- MaxAllowedSpaceInMB=250
- BackupIntervalInMinutes=5
- [/Script/UnrealEd.FbxImportUI]
- bImportMaterials=True
- bAutoCreateGroups=True
- bInvertNormalMaps=False
- bImportTextures=True
- bOverrideFullName=True
- bConvertScene=True
- bForceFrontXAxis=False
- bConvertSceneUnit=False
- bRemoveNamespaces=True
- bImportAnimations=False
- bResampleAnimations=False
- bImportRigidMesh=False
- bCombineMeshes=True
- bCreatePhysicsAsset=True
- bImportMesh=True
- bResetMaterialSlots=False
- MinimumLodNumber=0
- LodNumber=0
- bAutoComputeLodDistances=True
- bIsReimportPreview=False
- [/Script/UnrealEd.FbxStaticMeshImportData]
- bOneConvexHullPerUCX=True
- bImportMeshLODs=False
- NormalImportMethod=FBXNIM_ImportNormals
- VertexColorImportOption=EVertexColorImportOption::Ignore
- VertexOverrideColor=(R=255,G=255,B=255,A=255)
- [/Script/UnrealEd.FbxSkeletalMeshImportData]
- bPreserveSmoothingGroups=True
- bImportMeshLODs=False
- bImportMorphTargets=False
- [/Script/UnrealEd.FbxTextureImportData]
- [SoundSettings]
- ChirpSoundClasses=Dialog DialogMedium DialogLoud DialogDeafening
- BatchProcessMatureNodeSoundClasses=Dialog Chatter
- [EditorPreviewMesh]
- ; Preview static meshes used in the editor.
- PreviewMeshNames="/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator"
- [EditorLayout]
- SlateMainFrameLayout=""
- [LandscapeEdit]
- ToolStrength=0.300000
- WeightTargetValue=1.000000
- bUseWeightTargetValue=False
- BrushRadius=2048.000000
- BrushComponentSize=1
- BrushFalloff=0.500000
- bUseClayBrush=False
- AlphaBrushScale=0.500000
- AlphaBrushRotation=0.000000
- AlphaBrushPanU=0.500000
- AlphaBrushPanV=0.500000
- AlphaTextureName=/Engine/EditorLandscapeResources/DefaultAlphaTexture.DefaultAlphaTexture
- AlphaTextureChannel=0
- FlattenMode=0
- bUseSlopeFlatten=False
- bPickValuePerApply=False
- ErodeThresh=64
- ErodeIterationNum=28
- ErodeSurfaceThickness=256
- ErosionNoiseMode=2
- ErosionNoiseScale=60.000000
- RainAmount=128
- SedimentCapacity=0.300000
- HErodeIterationNum=28
- RainDistMode=0
- RainDistScale=60.000000
- HErosionDetailScale=0.010000
- bHErosionDetailSmooth=True
- NoiseMode=0
- NoiseScale=128.000000
- SmoothFilterKernelScale=1.000000
- DetailScale=0.300000
- bDetailSmooth=False
- MaximumValueRadius=10000.000000
- bSmoothGizmoBrush=True
- PasteMode=0
- ConvertMode=0
- bApplyToAllTargets=True
- [FoliageEdit]
- Radius=512.000000
- PaintDensity=0.500000
- UnpaintDensity=0.000000
- bFilterLandscape=True
- bFilterStaticMesh=True
- bFilterBSP=True
- bFilterTranslucent=False
- [MeshPaintEdit]
- DefaultBrushRadius=128
- [BlueprintSpawnNodes]
- ; Comment box is bound to C, but that is handled differently due to it needing to work without clicking
- +Node=(Class=Actor:ReceiveBeginPlay Key=P Shift=false Ctrl=false Alt=false)
- +Node=(Class="Do N" Key=N Shift=false Ctrl=false Alt=false)
- +Node=(Class=KismetSystemLibrary:Delay Key=D Shift=false Ctrl=false Alt=false)
- +Node=(Class=K2Node_IfThenElse Key=B Shift=false Ctrl=false Alt=false)
- +Node=(Class=K2Node_ExecutionSequence Key=S Shift=false Ctrl=false Alt=false)
- +Node=(Class=Gate Key=G Shift=false Ctrl=false Alt=false)
- +Node=(Class=K2Node_MultiGate Key=M Shift=false Ctrl=false Alt=false)
- +Node=(Class=ForEachLoop Key=F Shift=false Ctrl=false Alt=false)
- +Node=(Class=DoOnce Key=O Shift=false Ctrl=false Alt=false)
- +Node=(Class=KismetArrayLibrary:Array_Get Key=A Shift=false Ctrl=false Alt=false)
- [DefaultEventNodes]
- +Node=(TargetClass=Actor TargetEvent="ReceiveBeginPlay")
- +Node=(TargetClass=Actor TargetEvent="ReceiveActorBeginOverlap")
- +Node=(TargetClass=Actor TargetEvent="ReceiveTick")
- +Node=(TargetClass=ActorComponent TargetEvent="ReceiveBeginPlay")
- +Node=(TargetClass=ActorComponent TargetEvent="ReceiveTick")
- +Node=(TargetClass=GameplayAbility TargetEvent="K2_ActivateAbility")
- +Node=(TargetClass=GameplayAbility TargetEvent="K2_OnEndAbility")
- +Node=(TargetClass=UserWidget TargetEvent="PreConstruct")
- +Node=(TargetClass=UserWidget TargetEvent="Construct")
- +Node=(TargetClass=UserWidget TargetEvent="Tick")
- +Node=(TargetClass=AnimInstance TargetEvent="BlueprintUpdateAnimation")
- +Node=(TargetClass=FunctionalTest TargetEvent="ReceivePrepareTest")
- +Node=(TargetClass=FunctionalTest TargetEvent="ReceiveStartTest")
- +Node=(TargetClass=FunctionalTest TargetEvent="ReceiveTick")
- [MaterialEditorSpawnNodes]
- +Node=(Class=MaterialExpressionAdd Key=A Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionBumpOffset Key=B Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionDivide Key=D Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionPower Key=E Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionMaterialFunctionCall Key=F Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionIf Key=I Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionLinearInterpolate Key=L Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionMultiply Key=M Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionNormalize Key=N Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionOneMinus Key=O Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionPanner Key=P Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionReflectionVectorWS Key=R Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionScalarParameter Key=S Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionTextureSample Key=T Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionTextureCoordinate Key=U Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionVectorParameter Key=V Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionConstant Key=One Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionConstant2Vector Key=Two Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionConstant3Vector Key=Three Shift=false Ctrl=false Alt=false)
- +Node=(Class=MaterialExpressionConstant4Vector Key=Four Shift=false Ctrl=false Alt=false)
- [WidgetTemplatesExpanded]
- Common=True
- [DetailCustomWidgetExpansion]
- LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers
- [LevelSequenceEditor SequencerSettings]
- bKeyInterpPropertiesOnly=true
- bShowRangeSlider=true
- bKeepPlayRangeInSectionBounds=false
- TimeSnapIntervalMode=STSI_30Fps
- ZeroPadFrames=4
- bInfiniteKeyAreas=true
- bAutoSetTrackDefaults=true
- [EmbeddedActorSequenceEditor SequencerSettings]
- bKeyInterpPropertiesOnly=true
- bShowRangeSlider=true
- bKeepPlayRangeInSectionBounds=false
- CustomTimeSnapInterval=0.1
- ZeroPadFrames=4
- bInfiniteKeyAreas=true
- bAutoSetTrackDefaults=true
- [NiagaraSequenceEditor SequencerSettings]
- bAutoScrollEnabled=true
- bKeepPlayRangeInSectionBounds=false
- bKeepCursorInPlayRange=false
- bShowRangeSlider=true
- bLooping=true
- [/Script/LevelSequenceEditor.LevelSequenceEditorSettings]
- +TrackSettings=(MatchingActorClass=/Script/Engine.StaticMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack))
- +TrackSettings=(MatchingActorClass=/Script/Engine.SkeletalMeshActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack,/Script/MovieSceneTracks.MovieSceneSkeletalAnimationTrack))
- +TrackSettings=(MatchingActorClass=/Script/Engine.CameraActor,DefaultTracks=(/Script/MovieSceneTracks.MovieScene3DTransformTrack),DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
- +TrackSettings=(MatchingActorClass=/Script/CinematicCamera.CineCameraActor,DefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="CurrentFocalLength"),(ComponentPath="CameraComponent",PropertyPath="FocusSettings.ManualFocusDistance"),(ComponentPath="CameraComponent",PropertyPath="CurrentAperture")),ExcludeDefaultPropertyTracks=((ComponentPath="CameraComponent",PropertyPath="FieldOfView")))
- +TrackSettings=(MatchingActorClass=/Script/Engine.Light,DefaultTracks=(None),DefaultPropertyTracks=((ComponentPath="LightComponent0",PropertyPath="Intensity"),(ComponentPath="LightComponent0",PropertyPath="LightColor")))
- [/Script/MovieSceneTools.MovieSceneToolsProjectSettings]
- +FbxSettings=(FbxPropertyName="FocalLength", PropertyPath=(ComponentName="CameraComponent",PropertyName="CurrentFocalLength"))
- [/Script/SpeedTreeImporter.SpeedTreeImportData]
- TreeScale=30.48
- ImportGeometryType=IGT_3D
- LODType=ILT_PaintedFoliage
- IncludeCollision=false
- MakeMaterialsCheck=false
- IncludeNormalMapCheck=false
- IncludeDetailMapCheck=false
- IncludeSpecularMapCheck=false
- IncludeBranchSeamSmoothing=false
- IncludeSpeedTreeAO=false
- IncludeColorAdjustment=false
- IncludeVertexProcessingCheck=false
- IncludeWindCheck=false
- IncludeSmoothLODCheck=false
- [/Script/UnrealEd.EditorSettings]
- bCopyStarterContentPreference = true
- [/Script/NewsFeed.NewsFeedSettings]
- CdnSourceUrl="http://cdn.unrealengine.com/newsfeed/[[Culture]]/index.json"
- LocalSourcePath="Editor/NewsFeed/[[Culture]]/"
- Source=NEWSFEED_Cdn
- MaxItemsToShow=10
- ShowOnlyUnreadItems=True
- [/Script/IntroTutorials.EditorTutorialSettings]
- +Categories=(Identifier="Basics",Title=NSLOCTEXT("TutorialCategories","BasicsTitle","Basics"),Description=NSLOCTEXT("TutorialCategories","BasicsDescription","Getting started with Unreal Engine 4."),Icon="PlayWorld.RepeatLastPlay",Texture=None,SortOrder=100)
- +Categories=(Identifier="Blueprints",Title=NSLOCTEXT("TutorialCategories","BlueprintsTitle","Blueprints"),Description=NSLOCTEXT("TutorialCategories","BlueprintsDescription","Tutorials covering the creation and usage of Blueprints."),Icon="FullBlueprintEditor.EditGlobalOptions",Texture=/Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.Blueprint_64x,SortOrder=200)
- +Categories=(Identifier="Editors",Title=NSLOCTEXT("TutorialCategories","EditorsTitle","Editors"),Description=NSLOCTEXT("TutorialCategories","EditorsDescription","Tutorials covering the various sub editors of Unreal Engine 4."),Icon=,Texture=/Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.icon_Editor_Preferences_General_40x,SortOrder=225)
- +Categories=(Identifier="Code",Title=NSLOCTEXT("TutorialCategories","CodeTitle","Code"),Description=NSLOCTEXT("TutorialCategories","CodeDescription","Write C++ code for use in Unreal Engine 4."),Icon="PlayWorld.RepeatLastPlay",Texture=None,SortOrder=250)
- +Categories=(Identifier="Paper2D",Title=NSLOCTEXT("TutorialCategories","Paper2DTitle","Paper2D"),Description=NSLOCTEXT("TutorialCategories","Paper2DDescription","Tutorials covering the usage of the Unreal Engine 4 2D game tool: Paper2D."),Icon="ClassThumbnail.PaperSprite",Texture=/Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.Paper2DSprite_TutorialIcon,SortOrder=500)
- +Categories=(Identifier="Animation",Title=NSLOCTEXT("TutorialCategories","AnimationTitle","Animation"),Description=NSLOCTEXT("TutorialCategories","AnimationDescription","Tutorials covering the animation system in Unreal Engine 4."),Icon=,Texture=/Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.icon_ShowSkeletalMeshes_40x,SortOrder=600)
- +Categories=(Identifier="Landscape",Title=NSLOCTEXT("TutorialCategories","LandscapeTitle","Landscape"),Description=NSLOCTEXT("TutorialCategories","LandscapeDescription","Tutorials covering the Unreal Editor 4 terrain editor: Landscape."),Icon="LevelEditor.LandscapeMode",Texture=/Engine/Tutorial/Landscape/TutorialAssets/Landscape.Landscape,SortOrder=700)
- +Categories=(Identifier="Foliage",Title=NSLOCTEXT("TutorialCategories","FoliageTitle","Foliage"),Description=NSLOCTEXT("TutorialCategories","FoliageDescription","Tutorials covering the Unreal Engine 4 Foliage tool."),Icon="LevelEditor.FoliageMode",Texture=/Engine/Tutorial/Foliage/TutorialAssets/Foliage.Foliage,SortOrder=800)
- +Categories=(Identifier="Mobile",Title=NSLOCTEXT("TutorialCategories","MobileTitle","Mobile"),Description=NSLOCTEXT("TutorialCategories","MobileDescription","Mobile Tutorials."),Icon="MaterialEditor.ToggleMobileStats",Texture=None,SortOrder=900)
- +StartupTutorial=/Engine/Tutorial/Basics/LevelEditorAttract.LevelEditorAttract_C
- +TutorialContexts=(Context="StaticMeshEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/StaticMeshEditorTutorial.StaticMeshEditorTutorial_C)
- +TutorialContexts=(Context="LevelEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Basics/LevelEditorOverview.LevelEditorOverview_C)
- +TutorialContexts=(Context="BlueprintEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.BlueprintEditorTutorial_C)
- +TutorialContexts=(Context="BlueprintEditor.MacroLibrary",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.BlueprintMacroLibrariesEditorOverview_C)
- +TutorialContexts=(Context="BlueprintEditor.Interface",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.BlueprintInterfacesEditorOverview_C)
- +TutorialContexts=(Context="BlueprintEditor.LevelScript",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.LevelBlueprintEditorOverview_C)
- +TutorialContexts=(Context="MaterialEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/MaterialEditorTutorial.MaterialEditorTutorial_C)
- +TutorialContexts=(Context="Cascade",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial.ParticleSystemEditorTutorial_C)
- +TutorialContexts=(Context="Persona",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.PersonaAnimEditorWalkthrough_C)
- +TutorialContexts=(Context="SpriteEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Paper2D/SpriteEditorTutorial.SpriteEditorTutorial_C)
- +TutorialContexts=(Context="FlipbookEditor",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Paper2D/FlipbookEditorTutorial.FlipbookEditorTutorial_C)
- +TutorialContexts=(Context="LandscapeMode",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Landscape/Landscape_Manage_Mode.Landscape_Manage_Mode_C)
- +TutorialContexts=(Context="FoliageMode",BrowserFilter=,AttractTutorial=None,LaunchTutorial=/Engine/Tutorial/Foliage/Foliage_Intro_Tutorial.Foliage_Intro_Tutorial_C)
- [Launch]
- [/Script/EngineSettings.GameMapsSettings]
- GameInstanceClass=/Script/Engine.GameInstance
- EditorStartupMap=/Engine/Maps/Templates/Template_Default
- GameDefaultMap=/Engine/Maps/Entry
- ServerDefaultMap=/Engine/Maps/Entry
- GlobalDefaultGameMode="/Script/Engine.GameModeBase"
- ; Example for map prefix and game mode name setting
- ; +GameModeMapPrefixes=(Name="DM-",GameMode="/Script/GamePackage.DMGameMode")
- ; +GameModeClassAliases=(Name="DM",GameMode="/Script/GamePackage.DMGameMode")
- LocalMapOptions=
- [URL]
- Protocol=unreal
- Name=Player
- SaveExt=usa
- Port=7777
- [HTTP]
- HttpTimeout=180
- HttpConnectionTimeout=60
- HttpReceiveTimeout=30
- HttpSendTimeout=30
- [WebSockets.LibWebSockets]
- ThreadTargetFrameTimeInSeconds=0.0333
- ThreadMinimumSleepTimeInSeconds=0.0
- [Ping]
- StackSize=1048576
- [Voice]
- bEnabled=false
- bDuckingOptOut=true
- [/Script/Engine.Engine]
- ConsoleClassName=/Script/Engine.Console
- GameViewportClientClassName=/Script/Engine.GameViewportClient
- LocalPlayerClassName=/Script/Engine.LocalPlayer
- WorldSettingsClassName=/Script/Engine.WorldSettings
- NavigationSystemClassName=/Script/Engine.NavigationSystem
- AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
- PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
- LevelScriptActorClassName=/Script/Engine.LevelScriptActor
- DefaultBlueprintBaseClassName=/Script/Engine.Actor
- GameUserSettingsClassName=/Script/Engine.GameUserSettings
- AIControllerClassName=/Script/AIModule.AIController
- AssetManagerClassName=/Script/Engine.AssetManager
- bAllowMatureLanguage=false
- GameEngine=/Script/Engine.GameEngine
- EditorEngine=/Script/UnrealEd.EditorEngine
- UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine
- TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny
- SmallFontName=/Engine/EngineFonts/Roboto.Roboto
- MediumFontName=/Engine/EngineFonts/Roboto.Roboto
- LargeFontName=/Engine/EngineFonts/Roboto.Roboto
- SubtitleFontName=/Engine/EngineFonts/Roboto.Roboto
- WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
- DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
- DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial
- DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
- DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
- DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
- HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
- DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
- DefaultBloomKernelTextureName=/Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel
- GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
- DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
- PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
- MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
- WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
- LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
- LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
- LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
- LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
- ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
- ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
- RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
- VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
- VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
- VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
- VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
- VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
- VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
- BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
- ClothPaintMaterialName=/Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial
- ClothPaintMaterialWireframeName=/Engine/EngineDebugMaterials/ClothMaterial_WF.ClothMaterial_WF
- DebugEditorMaterialName=/Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial
- InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
- PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
- EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
- DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
- DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
- DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
- TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst
- ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
- bAllowHostMigration=false
- HostMigrationTimeout=15
- ParticleEventManagerClassPath="/Script/Engine.ParticleEventManager"
- LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
- +ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
- +ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- +ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
- +ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
- +ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
- +ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
- +ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
- +ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
- +ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
- +QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
- +QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
- +QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
- +QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
- +QuadComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- +QuadComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
- +QuadComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
- +QuadComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
- +QuadComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
- +QuadComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
- +QuadComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
- +LightComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
- +LightComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
- +LightComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
- +LightComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
- +LightComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- +LightComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
- +LightComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
- +LightComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
- +LightComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
- +LightComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
- +LightComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
- +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
- +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- +StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
- +StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
- +StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
- +StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
- +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
- +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
- +StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
- +LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (LOD 0)
- +LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (LOD 1)
- +LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (etc...)
- +LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue
- +LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow
- +LODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; fuchsia (bright purple)
- +LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
- +LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) ; purple
- +StreamingAccuracyColors=(R=1.0,G=0.0,B=0.0,A=1.0)
- +StreamingAccuracyColors=(R=0.8,G=0.5,B=0.0,A=1.0)
- +StreamingAccuracyColors=(R=0.7,G=0.7,B=0.7,A=1.0)
- +StreamingAccuracyColors=(R=0.0,G=0.8,B=0.5,A=1.0)
- +StreamingAccuracyColors=(R=0.0,G=1.0,B=0.0,A=1.0)
- +HLODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (not part of HLOD)
- +HLODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (part of HLOD but being drawn outside of it)
- +HLODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (HLOD level 0)
- +HLODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow (HLOD level 1, etc...)
- +HLODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; purple
- +HLODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
- +HLODColorationColors=(R=0.5,G=0.5,B=0.5,A=1.0) ; grey
- MaxPixelShaderAdditiveComplexityCount=2000
- MaxES2PixelShaderAdditiveComplexityCount=600
- bSubtitlesEnabled=True
- bSubtitlesForcedOff=false
- DefaultSoundName=/Engine/EngineSounds/WhiteNoise.WhiteNoise
- MaximumLoopIterationCount = 1000000
- ; Allows Blueprint classes based on a native Actor or Component subclass to tick even if their parent has bCanEverTick flag set to false.
- bCanBlueprintsTickByDefault=true
- ; Controls whether anim blueprint nodes that access member variables of their class directly should use the optimized path that avoids a thunk to the Blueprint VM.
- bOptimizeAnimBlueprintMemberVariableAccess=true
- CameraRotationThreshold=45.0
- CameraTranslationThreshold=10000
- PrimitiveProbablyVisibleTime = 8.0
- MaxOcclusionPixelsFraction = 0.1
- MinLightMapDensity=0.0
- IdealLightMapDensity=0.2
- MaxLightMapDensity=0.8
- RenderLightMapDensityGrayscaleScale=1.0
- RenderLightMapDensityColorScale=1.0
- bRenderLightMapDensityGrayscale=false
- LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
- LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
- bDisablePhysXHardwareSupport=True
- bPauseOnLossOfFocus=false
- MaxParticleResize=0
- MaxParticleResizeWarn=0
- NetClientTicksPerSecond=200
- +StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
- +StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
- +StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
- DisplayGamma=2.2
- MinDesiredFrameRate=35.000000
- InitialButtonRepeatDelay=0.2
- ButtonRepeatDelay=0.1
- NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
- +NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
- SerializationOutOfBoundsErrorMessage=NSLOCTEXT("","SerializationOutOfBoundsErrorMessage","Corrupt data found, please verify your installation.")
- SerializationOutOfBoundsErrorMessageCaption=NSLOCTEXT("","SerializationOutOfBoundsErrorMessageCaption","Serialization Error : Action Needed")
- bSmoothFrameRate=true
- SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62))
- bCheckForMultiplePawnsSpawnedInAFrame=false
- NumPawnsAllowedToBeSpawnedInAFrame=2
- ; This is the default (additive) color of selected objects in the editor
- DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02,A=1.0)
- ; This is the startup state of the OnScreenDebugMessage system
- bEnableOnScreenDebugMessages=true
- ; This shows errors and warnings on screen
- DurationOfErrorsAndWarningsOnHUD=0
- NearClipPlane=10.0
- bUseStreamingPause=false
- ; Matinee redirects (starts-with match and replace)
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationLowPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureLowPercent")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationHighPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureHighPercent")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMinBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMinBrightness")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMaxBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMaxBrightness")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedDown",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedDown")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedUp",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedUp")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.ExposureOffset",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureBias")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationLowPercent",NewFieldName="Settings.AutoExposureLowPercent")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationHighPercent",NewFieldName="Settings.AutoExposureHighPercent")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMinBrightness",NewFieldName="Settings.AutoExposureMinBrightness")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMaxBrightness",NewFieldName="Settings.AutoExposureMaxBrightness")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedDown",NewFieldName="Settings.AutoExposureSpeedDown")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedUp",NewFieldName="Settings.AutoExposureSpeedUp")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.ExposureOffset",NewFieldName="Settings.AutoExposureBias")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="FOVAngle",NewFieldName="CameraComponent.FieldOfView")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="AspectRatio",NewFieldName="CameraComponent.AspectRatio")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="bConstrainAspectRatio",NewFieldName="CameraComponent.bConstrainAspectRatio")
- +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.",NewFieldName="CameraComponent.PostProcessSettings.")
- [CoreRedirects]
- ; All redirects prior to UE 4.10 are now in FCoreRedirects::RegisterNativeRedirects, new ones should be added to the bottom of this section
- ; Redirects can now go in any ini file, including Plugin inis
- ; This new redirect format has replaced the old ActiveClassRedirects/K2FieldRedirects format, and the syntax is the same for every type
- ;
- ; +ClassRedirects=(OldName="OldClass", NewName="/Script/Module.NewClass")
- ; +ClassRedirects=(OldName="/Script/Module.OldClass", NewName="/Script/Module.NewClass")
- ;
- ; Those two will do the same thing, assuming OldClass was in Module. It uses as much of the name as you give it. You can also add options or add a value change map:
- ;
- ; +ClassRedirects=(OldName="OldClass", NewName="/Script/GameName.GameSpecificClass", bInstanceOnly=true)
- ; +PackageRedirects=(OldName="/OldPlugin/", NewName="/NewPlugin/", MatchSubstring=true)
- ; +PackageRedirects=(OldName="/Game/DeletedContentPackage", Removed=true)
- ; +EnumRedirects=(OldName="/Script/Core.EEnumType", NewName="/Script/NewModule.ENewEnumType", ValueChanges=(("OldValue", "NewValue"), ("OldValue2", "NewValue2")) )
- ; 4.10/4.11
- +ClassRedirects=(OldName="AnimGraphNode_BlendSpace",NewName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer")
- +ClassRedirects=(OldName="AnimNotify_PlayParticleEffect_C",NewName="/Script/Engine.AnimNotify_PlayParticleEffect",OverrideClassName="/Script/CoreUObject.Class")
- +ClassRedirects=(OldName="AnimNotify_PlaySound_C",NewName="/Script/Engine.AnimNotify_PlaySound",OverrideClassName="/Script/CoreUObject.Class")
- +ClassRedirects=(OldName="MovieSceneMaterialParameterSection",NewName="/Script/MovieSceneTracks.MovieSceneParameterSection")
- +PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect",Removed=True)
- +PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlaySound",Removed=True)
- +StructRedirects=(OldName="AnimNode_ApplyAdditive",NewName="/Script/AnimGraphRuntime.AnimNode_ApplyAdditive")
- +StructRedirects=(OldName="AnimNode_BlendListBase",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListBase")
- +StructRedirects=(OldName="AnimNode_BlendListByBool",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByBool")
- +StructRedirects=(OldName="AnimNode_BlendListByEnum",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByEnum")
- +StructRedirects=(OldName="AnimNode_BlendListByInt",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByInt")
- +StructRedirects=(OldName="AnimNode_BlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer")
- +StructRedirects=(OldName="AnimNode_BlendSpaceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpaceEvaluator")
- +StructRedirects=(OldName="AnimNode_BlendSpacePlayer",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer")
- +StructRedirects=(OldName="AnimNode_LayeredBoneBlend",NewName="/Script/AnimGraphRuntime.AnimNode_LayeredBoneBlend")
- +StructRedirects=(OldName="AnimNode_MeshSpaceRefPose",NewName="/Script/AnimGraphRuntime.AnimNode_MeshSpaceRefPose")
- +StructRedirects=(OldName="AnimNode_RefPose",NewName="/Script/AnimGraphRuntime.AnimNode_RefPose")
- +StructRedirects=(OldName="AnimNode_Root",NewName="/Script/AnimGraphRuntime.AnimNode_Root")
- +StructRedirects=(OldName="AnimNode_RotateRootBone",NewName="/Script/AnimGraphRuntime.AnimNode_RotateRootBone")
- +StructRedirects=(OldName="AnimNode_RotationOffsetBlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_RotationOffsetBlendSpace")
- +StructRedirects=(OldName="AnimNode_SequenceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_SequenceEvaluator")
- +StructRedirects=(OldName="AnimNode_Slot",NewName="/Script/AnimGraphRuntime.AnimNode_Slot")
- +StructRedirects=(OldName="FormatTextArgument",NewName="/Script/Engine.FormatArgumentData")
- +PropertyRedirects=(OldName="KismetMathLibrary.ConvertTransformToRelative.LocalTransform",NewName="ParentTransform")
- +PropertyRedirects=(OldName="KismetMathLibrary.ConvertTransformToRelative.WorldTransform",NewName="Transform")
- +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters.SourceMaterialToCopyFrom",NewName="Source")
- +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialA",NewName="SourceA")
- +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialB",NewName="SourceB")
- +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceA",NewName="SourceA")
- +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceB",NewName="SourceB")
- +PropertyRedirects=(OldName="AnimNode_Trail.TrailRelaxationCurve",NewName="AnimNode_Trail.TrailRelaxationSpeed")
- +PropertyRedirects=(OldName="FormatArgumentData.TextValue",NewName="FormatArgumentData.ArgumentValue")
- +PropertyRedirects=(OldName="LandscapeSplineMeshEntry.Offset",NewName="LandscapeSplineMeshEntry.CenterAdjust")
- +PropertyRedirects=(OldName="MovieScenePossessable.ParentSpawnableGuid",NewName="MovieScenePossessable.ParentGuid")
- +PropertyRedirects=(OldName="MultiLineEditableText.bAutoWrapText",NewName="MultiLineEditableText.AutoWrapText")
- +PropertyRedirects=(OldName="MultiLineEditableTextBox.bAutoWrapText",NewName="MultiLineEditableTextBox.AutoWrapText")
- +PropertyRedirects=(OldName="AnimNode_SequenceEvaluator.bShouldLoopWhenInSyncGroup",NewName="AnimNode_SequenceEvaluator.bShouldLoop")
- +EnumRedirects=(OldName="EControllerHand",NewName="/Script/InputCore.EControllerHand")
- +EnumRedirects=(OldName="AnimPhysConstraintType",NewName="AnimPhysAngularConstraintType")
- +EnumRedirects=(OldName="AnimPhysAxisType",NewName="AnimPhysLinearConstraintType")
- +EnumRedirects=(OldName="EEnvQueryParam",NewName="/Script/AIModule.EAIParamType")
- ; 4.12
- +ClassRedirects=(OldName="CineCameraActor",NewName="/Script/CinematicCamera.CineCameraActor")
- +ClassRedirects=(OldName="CineCameraComponent",NewName="/Script/CinematicCamera.CineCameraComponent")
- +ClassRedirects=(OldName="MovieSceneShotSection",NewName="/Script/MovieSceneTracks.MovieSceneCameraCutSection")
- +ClassRedirects=(OldName="MovieSceneShotTrack",NewName="/Script/MovieSceneTracks.MovieSceneCameraCutTrack")
- +FunctionRedirects=(OldName="Actor.SetActorRotation",NewName="Actor.K2_SetActorRotation")
- +FunctionRedirects=(OldName="KismetSystemLibrary.SetSupressViewportTransitionMessage",NewName="KismetSystemLibrary.SetSuppressViewportTransitionMessage")
- +FunctionRedirects=(OldName="SteamVRFunctionLibrary.GetTrackingSpace",NewName="HeadMountedDisplayFunctionLibrary.GetTrackingOrigin")
- +FunctionRedirects=(OldName="SteamVRFunctionLibrary.SetTrackingSpace",NewName="HeadMountedDisplayFunctionLibrary.SetTrackingOrigin")
- +PropertyRedirects=(OldName="AudioEQEffect.HFFrequency",NewName="AudioEQEffect.FrequencyCenter2")
- +PropertyRedirects=(OldName="AudioEQEffect.HFGain",NewName="AudioEQEffect.Gain2")
- +PropertyRedirects=(OldName="AudioEQEffect.LFFrequency",NewName="AudioEQEffect.FrequencyCenter0")
- +PropertyRedirects=(OldName="AudioEQEffect.LFGain",NewName="AudioEQEffect.Gain0")
- +PropertyRedirects=(OldName="AudioEQEffect.MFBandwidth",NewName="AudioEQEffect.Bandwidth1")
- +PropertyRedirects=(OldName="AudioEQEffect.MFCutoffFrequency",NewName="AudioEQEffect.FrequencyCenter1")
- +PropertyRedirects=(OldName="AudioEQEffect.MFGain",NewName="AudioEQEffect.Gain1")
- +PropertyRedirects=(OldName="BodyInstance.MassInKg",NewName="BodyInstance.MassInKgOverride")
- +PropertyRedirects=(OldName="EnvQueryTest.SweetSpotValue",NewName="EnvQueryTest.ReferenceValue")
- +PropertyRedirects=(OldName="EnvQueryTest.bDefineSweetSpot",NewName="EnvQueryTest.bDefineReferenceValue")
- +PropertyRedirects=(OldName="MovieScene.ShotTrack",NewName="MovieScene.CameraCutTrack")
- +PropertyRedirects=(OldName="MovieSceneShotSection.ShotNumber",NewName="MovieSceneShotSection.CameraCutNumber")
- +EnumRedirects=(OldName="ESteamVRTrackingSpace",NewName="EHMDTrackingOrigin")
- ; 4.13
- +ClassRedirects=(OldName="EdGraphPin",NewName="/Script/Engine.EdGraphPin_Deprecated")
- +ClassRedirects=(OldName="HapticFeedbackEffect",NewName="/Script/Engine.HapticFeedbackEffect_Curve")
- +ClassRedirects=(OldName="LandscapeProxy",NewName="/Script/Landscape.LandscapeStreamingProxy",InstanceOnly=True)
- +StructRedirects=(OldName="HapticFeedbackDetails",NewName="HapticFeedbackDetails_Curve")
- +StructRedirects=(OldName="AnimNode_SaveCachedPose",NewName="/Script/Engine.AnimNode_SaveCachedPose")
- +FunctionRedirects=(OldName="SceneCaptureComponent2D.UpdateContent",NewName="SceneCaptureComponent2D.CaptureScene")
- +FunctionRedirects=(OldName="SceneCaptureComponentCube.UpdateContent",NewName="SceneCaptureComponentCube.CaptureScene")
- +PropertyRedirects=(OldName="Blueprint.PinWatches",NewName="Blueprint.DeprecatedPinWatches")
- +PropertyRedirects=(OldName="Box2D.bIsValid",NewName="Box2D.IsValid")
- +PropertyRedirects=(OldName="EdGraphNode.Pins",NewName="EdGraphNode.DeprecatedPins")
- +PropertyRedirects=(OldName="PhysicsAsset.Profiles",NewName="PhysicsAsset.PhysicalAnimationProfiles")
- +PropertyRedirects=(OldName="PrimitiveComponent.bReceiveCSMFromDynamicObjects",NewName="PrimitiveComponent.bReceiveCombinedCSMAndStaticShadowsFromStationaryLights")
- +PropertyRedirects=(OldName="SplineComponent.bAlwaysRenderInEditor",NewName="SplineComponent.bDrawDebug")
- +EnumRedirects=(OldName="ENoiseFunction",ValueChanges=(("NOISEFUNCTION_FastGradient","NOISEFUNCTION_GradientTex3D"), ("NOISEFUNCTION_Gradient","NOISEFUNCTION_ValueALU"), ("NOISEFUNCTION_Perlin","NOISEFUNCTION_GradientTex"), ("NOISEFUNCTION_Simplex","NOISEFUNCTION_SimplexTex")) )
- +EnumRedirects=(OldName="EPathFollowingResult",ValueChanges=(("EPathFollowingResult::Skipped","EPathFollowingResult::Skipped_DEPRECATED")) )
- +EnumRedirects=(OldName="EStereoLayerType",ValueChanges=(("EStereoLayerType::SLT_TorsoLocked","EStereoLayerType::SLT_TrackerLocked")) )
- ; 4.14
- +ClassRedirects=(OldName="AnimGraphNode_OrientationDriver",NewName="/Script/AnimGraph.AnimGraphNode_PoseDriver")
- +ClassRedirects=(OldName="K2Node_AIMoveTo",NewName="/Script/AIGraph.K2Node_AIMoveTo")
- +StructRedirects=(OldName="AnimNode_OrientationDriver",NewName="/Script/AnimGraphRuntime.AnimNode_PoseDriver")
- +FunctionRedirects=(OldName="KismetMathLibrary.GetDirectionVector",NewName="GetDirectionUnitVector")
- +PropertyRedirects=(OldName="SCS_Node.VariableName",NewName="SCS_Node.InternalVariableName")
- +EnumRedirects=(OldName="ESuggestProjVelocityTraceOption",ValueChanges=(("OnlyTraceWhileAsceding","OnlyTraceWhileAscending")) )
- ; 4.15
- +ClassRedirects=(OldName="BackgroundBlurWidget",NewName="/Script/UMG.BackgroundBlur")
- +ClassRedirects=(OldName="MovieSceneVisibilitySection",NewName="/Script/MovieSceneTracks.MovieSceneBoolSection")
- +ClassRedirects=(OldName="SoundClassGraph",NewName="/Script/AudioEditor.SoundClassGraph")
- +ClassRedirects=(OldName="SoundClassGraphNode",NewName="/Script/AudioEditor.SoundClassGraphNode")
- +ClassRedirects=(OldName="SoundClassGraphSchema",NewName="/Script/AudioEditor.SoundClassGraphSchema")
- +ClassRedirects=(OldName="SoundCueGraph",NewName="/Script/AudioEditor.SoundCueGraph")
- +ClassRedirects=(OldName="SoundCueGraphNode",NewName="/Script/AudioEditor.SoundCueGraphNode")
- +ClassRedirects=(OldName="SoundCueGraphNode_Base",NewName="/Script/AudioEditor.SoundCueGraphNode_Base")
- +ClassRedirects=(OldName="SoundCueGraphNode_Root",NewName="/Script/AudioEditor.SoundCueGraphNode_Root")
- +ClassRedirects=(OldName="SoundCueGraphSchema",NewName="/Script/AudioEditor.SoundCueGraphSchema")
- +StructRedirects=(OldName="AnimationNode_TwoWayBlend",NewName="/Script/AnimGraphRuntime.AnimNode_TwoWayBlend")
- +StructRedirects=(OldName="AttenuationSettings",NewName="SoundAttenuationSettings")
- +StructRedirects=(OldName="LevelSequencePlaybackSettings",NewName="/Script/MovieScene.MovieSceneSequencePlaybackSettings")
- +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoGameplayTagsMatch",NewName="BlueprintGameplayTagLibrary.MatchesTag")
- +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerHaveTag",NewName="BlueprintGameplayTagLibrary.HasTag")
- +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerMatchAllTagsInContainer",NewName="BlueprintGameplayTagLibrary.HasAllTags")
- +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerMatchAnyTagsInContainer",NewName="BlueprintGameplayTagLibrary.HasAnyTags")
- +PropertyRedirects=(OldName="BlueprintGameplayTagLibrary.IsGameplayTagValid.TagContainer",NewName="GameplayTag")
- +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.AddGameplayTagToContainer",NewName="BlueprintGameplayTagLibrary.AddGameplayTag")
- +PropertyRedirects=(OldName="BlueprintGameplayTagLibrary.AddGameplayTag.InOutTagContainer",NewName="TagContainer")
- +FunctionRedirects=(OldName="GameplayStatics.PredictProjectilePath",NewName="GameplayStatics.Blueprint_PredictProjectilePath_ByObjectType")
- +FunctionRedirects=(OldName="KismetSystemLibrary.BoxOverlapActors_NEW",NewName="KismetSystemLibrary.BoxOverlapActors")
- +FunctionRedirects=(OldName="KismetSystemLibrary.BoxOverlapComponents_NEW",NewName="KismetSystemLibrary.BoxOverlapComponents")
- +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleOverlapActors_NEW",NewName="KismetSystemLibrary.CapsuleOverlapActors")
- +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleOverlapComponents_NEW",NewName="KismetSystemLibrary.CapsuleOverlapComponents")
- +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleTraceMulti_NEW",NewName="KismetSystemLibrary.CapsuleTraceMulti")
- +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleTraceSingle_NEW",NewName="KismetSystemLibrary.CapsuleTraceSingle")
- +FunctionRedirects=(OldName="KismetSystemLibrary.ComponentOverlapActors_NEW",NewName="KismetSystemLibrary.ComponentOverlapActors")
- +FunctionRedirects=(OldName="KismetSystemLibrary.ComponentOverlapComponents_NEW",NewName="KismetSystemLibrary.ComponentOverlapComponents")
- +FunctionRedirects=(OldName="KismetSystemLibrary.LineTraceMulti_NEW",NewName="KismetSystemLibrary.LineTraceMulti")
- +FunctionRedirects=(OldName="KismetSystemLibrary.LineTraceSingle_NEW",NewName="KismetSystemLibrary.LineTraceSingle")
- +FunctionRedirects=(OldName="KismetSystemLibrary.SphereOverlapActors_NEW",NewName="KismetSystemLibrary.SphereOverlapActors")
- +FunctionRedirects=(OldName="KismetSystemLibrary.SphereOverlapComponents_NEW",NewName="KismetSystemLibrary.SphereOverlapComponents")
- +FunctionRedirects=(OldName="KismetSystemLibrary.SphereTraceMulti_NEW",NewName="KismetSystemLibrary.SphereTraceMulti")
- +FunctionRedirects=(OldName="KismetSystemLibrary.SphereTraceSingle_NEW",NewName="KismetSystemLibrary.SphereTraceSingle")
- +PropertyRedirects=(OldName="MediaPlayer.Seek.InTime",NewName="Time")
- +PropertyRedirects=(OldName="MediaPlayer.SetLooping.InLooping",NewName="Looping")
- +EnumRedirects=(OldName="EFontLoadingPolicy",ValueChanges=(("EFontLoadingPolicy::PreLoad","EFontLoadingPolicy::LazyLoad")) )
- +EnumRedirects=(OldName="ESoundDistanceModel",NewName="/Script/Engine.EAttenuationDistanceModel",ValueChanges=(("ATTENUATION_Custom","EAttenuationDistanceModel::Custom"),("ATTENUATION_Inverse","EAttenuationDistanceModel::Inverse"),("ATTENUATION_Linear","EAttenuationDistanceModel::Linear"),("ATTENUATION_LogReverse","EAttenuationDistanceModel::LogReverse"),("ATTENUATION_Logarithmic","EAttenuationDistanceModel::Logarithmic"),("ATTENUATION_NaturalSound","EAttenuationDistanceModel::NaturalSound")) )
- ; 4.16
- ; Clothing System Redirects
- +StructRedirects=(OldName="ClothingAssetData",NewName="ClothingAssetData_Legacy")
- +StructRedirects=(OldName="ClothPhysicsProperties",NewName="ClothPhysicsProperties_Legacy")
- ; Move immediate mode anim nodes into immediate mode module
- +ClassRedirects=(OldName="AnimGraphNode_Ragdoll",NewName="/Script/ImmediatePhysicsEditor.AnimGraphNode_RigidBody")
- +StructRedirects=(OldName="AnimNode_Ragdoll",NewName="/Script/ImmediatePhysics.AnimNode_RigidBody")
- ; Renamed MovieSceneObjectBindingPtr to MovieSceneObjectBindingID
- +StructRedirects=(OldName="MovieSceneObjectBindingPtr",NewName="/Script/MovieScene.MovieSceneObjectBindingID")
- +PropertyRedirects=(OldName="Box2D.IsValid",NewName="bIsValid")
- ; 4.17
- +PropertyRedirects=(OldName="StaticMesh.bRequiresAreaWeightedSampling",NewName="StaticMesh.bSupportUniformlyDistributedSampling")
- +PropertyRedirects=(OldName="FPostProcessSettings.BloomConvolutionPreFilter", NewName="FPostProcessSettings.BloomConvolutionPreFilter_DEPRECATED")
- +PropertyRedirects=(OldName="FPostProcessSettings.bOverride_BloomConvolutionPreFilter", NewName="FPostProcessSettings.bOverride_BloomConvolutionPreFilter_DEPRECATED")
- ;SpectatorScreen Refactoring Redirects
- +ClassRedirects=(OldName="HeadMountedDisplayFunctionLibrary",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary")
- +EnumRedirects=(OldName="EWidgetClipping",ValueChanges=(("EWidgetClipping::No","EWidgetClipping::Inherit"),("EWidgetClipping::Yes","EWidgetClipping::ClipToBounds"),("EWidgetClipping::YesWithoutIntersecting","EWidgetClipping::ClipToBoundsWithoutIntersecting"),("EWidgetClipping::YesAlways","EWidgetClipping::ClipToBoundsAlways")) )
- +EnumRedirects=(OldName="EOrientPositionSelector",NewName="/Script/HeadMountedDisplay.EOrientPositionSelector")
- +EnumRedirects=(OldName="EHMDTrackingOrigin",NewName="/Script/HeadMountedDisplay.EHMDTrackingOrigin")
- +EnumRedirects=(OldName="EHMDWornState",NewName="/Script/HeadMountedDisplay.EHMDWornState")
- +EnumRedirects=(OldName="ESocialScreenModes",NewName="/Script/HeadMountedDisplay.ESpectatorScreenMode",ValueChanges=(("SystemMirror","ESpectatorScreenMode::SingleEyeCroppedToFill"),("SeparateTest","ESpectatorScreenMode::Undistorted"),("SeparateTexture","ESpectatorScreenMode::Texture"),("SeparateSoftwareMirror","ESpectatorScreenMode::Undistorted")) )
- +FunctionRedirects=(OldName="SetSocialScreenMode",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary.SetSpectatorScreenMode")
- +FunctionRedirects=(OldName="SetSocialScreenTexture",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary.SetSpectatorScreenTexture")
- +PropertyRedirects=(OldName="Widget.ClipToBounds",NewName="Clipping")
- ; 4.18
- +StructRedirects=(OldName="TargetReference",NewName="/Script/AnimGraphRuntime.BoneSocketTarget")
- ; StringAssetReference->SoftObjectPath/AssetPtr->SoftObjectPtr rename
- +StructRedirects=(OldName="StringAssetReference",NewName="/Script/CoreUObject.SoftObjectPath")
- +StructRedirects=(OldName="StringClassReference",NewName="/Script/CoreUObject.SoftClassPath")
- +ClassRedirects=(OldName="AssetObjectProperty",NewName="/Script/CoreUObject.SoftObjectProperty")
- +ClassRedirects=(OldName="AssetClassProperty",NewName="/Script/CoreUObject.SoftClassProperty")
- +FunctionRedirects=(OldName="MakeStringAssetReference",NewName="/Script/Engine.KismetSystemLibrary.MakeSoftObjectPath")
- +PropertyRedirects=(OldName="MakeSoftObjectPath.AssetLongPathname",NewName="PathString")
- +FunctionRedirects=(OldName="SetAssetPropertyByName",NewName="/Script/Engine.KismetSystemLibrary.SetSoftObjectPropertyByName")
- +FunctionRedirects=(OldName="SetAssetClassPropertyByName",NewName="/Script/Engine.KismetSystemLibrary.SetSoftClassPropertyByName")
- +FunctionRedirects=(OldName="RandomUnitVectorInCone",NewName="/Script/Engine.KismetMathLibrary.RandomUnitVectorInConeInRadians")
- +FunctionRedirects=(OldName="RandomUnitVectorInConeWithYawAndPitch",NewName="/Script/Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegrees")
- +PropertyRedirects=(OldName="KismetMathLibrary.RandomUnitVectorInConeInRadians.ConeHalfAngle",NewName="ConeHalfAngleInRadians")
- [CoreUObject.Metadata]
- ; Note: UnrealHeaderTool should be rerun after making changes to MetadataRedirects to catch any keys specified in class headers
- +MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected")
- +MetadataRedirects=(OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction")
- +MetadataRedirects=(OldKey="KismetType", NewKey="BlueprintType")
- +MetadataRedirects=(OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly")
- +MetadataRedirects=(OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent")
- +MetadataRedirects=(OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn")
- +MetadataRedirects=(OldKey="K2Category", NewKey="Category")
- +MetadataRedirects=(OldKey="KismetDeprecated", NewKey="DeprecatedFunction")
- +MetadataRedirects=(OldKey="K2CompactNode", NewKey="CompactNodeTitle")
- +MetadataRedirects=(OldKey="MenuCategory", NewKey="Category")
- +MetadataRedirects=(OldKey="ArrayPointerParm", NewKey="TargetArrayParm")
- +MetadataRedirects=(OldKey="FriendlyName", NewKey="DisplayName")
- [PlatformInterface]
- CloudStorageInterfaceClassName=
- InGameAdManagerClassName=
- [Engine.StreamingMovies]
- RenderPriorityPS3=1001
- SuspendGameIO=True
- [/Script/Engine.UserInterfaceSettings]
- UIScaleRule=ShortestSide
- UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)
- bLoadWidgetsOnDedicatedServer=True
- [/Script/Engine.GameEngine]
- MaxDeltaTime=0
- ServerFlushLogInterval=30
- [Engine.StartupPackages]
- bSerializeStartupPackagesFromMemory=true
- bFullyCompressStartupPackages=false
- +Package=/Engine/EngineMaterials/BlinkingCaret
- +Package=/Engine/EngineMaterials/DefaultBokeh
- +Package=/Engine/EngineMaterials/DefaultBloomKernel
- +Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
- ;+Package=/Engine/EngineMaterials/DefaultPostProcessMaterial
- +Package=/Engine/EngineMaterials/DefaultDiffuse
- +Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial
- +Package=/Engine/EngineMaterials/WorldGridMaterial
- +Package=/Engine/EngineMaterials/DefaultMaterial
- +Package=/Engine/EngineMaterials/DefaultNormal
- +Package=/Engine/EngineMaterials/DefaultPhysicalMaterial
- +Package=/Engine/EngineMaterials/DefaultWhiteGrid
- +Package=/Engine/EngineMaterials/EditorBrushMaterial
- +Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
- +Package=/Engine/EngineMaterials/Grid
- +Package=/Engine/EngineMaterials/Grid_N
- +Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
- +Package=/Engine/EngineMaterials/MiniFont
- +Package=/Engine/EngineMaterials/PaperDiffuse
- +Package=/Engine/EngineMaterials/PaperNormal
- +Package=/Engine/EngineMaterials/PhysMat_Rubber
- +Package=/Engine/EngineMaterials/PreintegratedSkinBRDF
- +Package=/Engine/EngineMaterials/RemoveSurfaceMaterial
- +Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture
- ; Console platforms will remove EngineDebugMaterials from their StartupPackages
- +Package=/Engine/EngineDebugMaterials/BoneWeightMaterial
- +Package=/Engine/EngineDebugMaterials/DebugMeshMaterial
- +Package=/Engine/EngineDebugMaterials/GeomMaterial
- +Package=/Engine/EngineDebugMaterials/HeatmapGradient
- +Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial
- +Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial
- +Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV
- +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial
- +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri
- +Package=/Engine/EngineDebugMaterials/TangentColorMap
- +Package=/Engine/EngineDebugMaterials/VertexColorMaterial
- +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor
- +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly
- +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly
- +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly
- +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly
- +Package=/Engine/EngineDebugMaterials/WireframeMaterial
- +Package=/Engine/EngineSounds/WhiteNoise
- +Package=/Engine/EngineFonts/SmallFont
- +Package=/Engine/EngineFonts/TinyFont
- +Package=/Engine/EngineFonts/Roboto
- +Package=/Engine/EngineFonts/RobotoTiny
- ; only needed for TextRender feature (3d Text in world)
- +Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent
- +Package=/Engine/EngineFonts/RobotoDistanceField
- [Core.System]
- +Paths=../../../Engine/Content
- +Paths=%GAMEDIR%Content
- CutdownPaths=%GAMEDIR%CutdownPackages
- ZeroEngineVersionWarning=True
- UseStrictEngineVersioning=True
- CanStripEditorOnlyExportsAndImports=True
- CanSkipEditorReferencedPackagesWhenCooking=False
- DetailedCallstacksInNonMonolithicBuilds=True
- UseSeperateBulkDataFiles=False
- HangDuration=0.0
- AssetLogShowsDiskPath=True
- [/Script/Engine.StreamingSettings]
- s.MinBulkDataSizeForAsyncLoading=131072
- s.AsyncLoadingThreadEnabled=False
- s.EventDrivenLoaderEnabled=True
- s.WarnIfTimeLimitExceeded=False
- s.TimeLimitExceededMultiplier=1.5
- s.TimeLimitExceededMinTime=0.005
- s.UseBackgroundLevelStreaming=True
- s.PriorityAsyncLoadingExtraTime=20.0
- s.LevelStreamingActorsUpdateTimeLimit = 5.0
- s.LevelStreamingComponentsRegistrationGranularity = 10
- s.UnregisterComponentsTimeLimit = 1.0
- s.LevelStreamingComponentsUnregistrationGranularity = 5
- s.MaxPackageSummarySize=16384
- +FixedBootOrder=/Script/Engine/Default__SoundBase
- +FixedBootOrder=/Script/Engine/Default__MaterialInterface
- +FixedBootOrder=/Script/Engine/Default__DeviceProfileManager
- [/Script/Engine.GarbageCollectionSettings]
- gc.MaxObjectsNotConsideredByGC=0
- gc.SizeOfPermanentObjectPool=0
- gc.FlushStreamingOnGC=0
- gc.NumRetriesBeforeForcingGC=0
- gc.AllowParallelGC=True
- gc.TimeBetweenPurgingPendingKillObjects=60
- gc.MaxObjectsInEditor=8388607
- gc.CreateGCClusters=True
- gc.MergeGCClusters=False
- gc.ActorClusteringEnabled=False
- gc.BlueprintClusteringEnabled=False
- gc.UseDisregardForGCOnDedicatedServers=False
- [Internationalization]
- +LocalizationPaths=../../../Engine/Content/Localization/Engine
- [Audio]
- MaxChannels=32
- CommonAudioPoolSize=0
- UnfocusedVolumeMultiplier=0.0
- UseAudioThread=true
- EnableAudioMixer=false
- [AudioChannelAzimuthMap]
- FrontLeft=330
- FrontRight=30
- FrontCenter=0
- BackLeft=210
- BackRight=150
- FrontLeftOfCenter=15
- FrontRightOfCenter=345
- BackCenter=180
- SideLeft=270
- SideRight=90
- ; These are the default channel orderings to use when using pro-audio interfaces that don't report channel order
- [AudioDefaultChannelOrder]
- FrontLeft=0
- FrontRight=1
- FrontCenter=2
- LowFrequency=3
- SideLeft=4
- SideRight=5
- BackLeft=6
- BackRight=7
- [/Script/Engine.AudioSettings]
- DefaultSoundClassName=/Engine/EngineSounds/Master.Master
- DefaultSoundSubmixName=/Engine/EngineSounds/MasterSubmix.MasterSubmix
- LowPassFilterResonance=0.9
- MaximumConcurrentStreams=2
- DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
- [/Script/Engine.SoundGroups]
- +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
- +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
- +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
- +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
- +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
- [/Script/Engine.Player]
- ConfiguredInternetSpeed=10000
- ConfiguredLanSpeed=20000
- [/Script/OnlineSubsystemUtils.IpNetDriver]
- AllowPeerConnections=False
- AllowPeerVoice=False
- ConnectionTimeout=60.0
- InitialConnectTimeout=60.0
- TimeoutMultiplierForUnoptimizedBuilds=1
- KeepAliveTime=0.2
- MaxClientRate=15000
- MaxInternetClientRate=10000
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=30
- NetConnectionClassName="/Script/OnlineSubsystemUtils.IpConnection"
- MaxPortCountToTry=512
- [/Script/Engine.DemoNetDriver]
- NetConnectionClassName="/Script/Engine.DemoNetConnection"
- DemoSpectatorClass=Engine.PlayerController
- SpawnPrioritySeconds=60.0
- [TextureStreaming]
- NeverStreamOutTextures=False
- MinTextureResidentMipCount=7
- PoolSize=160
- MemoryMargin=20
- MinEvictSize=10
- MinFudgeFactor=1
- LoadMapTimeLimit=20.0
- LightmapStreamingFactor=0.2
- ShadowmapStreamingFactor=0.2
- MaxLightmapRadius=10000.0
- AllowStreamingLightmaps=True
- UseDynamicStreaming=True
- BoostPlayerTextures=3.0
- [/Script/UnrealEd.EditorEngine]
- LocalPlayerClassName=/Script/Engine.LocalPlayer
- GameCommandLine=-log
- FOVAngle=90.000000
- GodMode=True
- UseAxisIndicator=True
- MatineeCurveDetail=0.1
- HeightMapExportClassName="TerrainHeightMapExporterTextT3D"
- bGroupingActive=true
- bCustomCameraAlignEmitter=true
- CustomCameraAlignEmitterDistance=100.0
- bDrawSocketsInGMode=false
- bSmoothFrameRate=false
- SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120))
- UseOldStyleMICEditorGroups=true
- InEditorGameURLOptions=
- [/Script/UnrealEd.UnrealEdEngine]
- AutoSaveIndex=0
- +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
- +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic")
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhAT_JointLimitMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_DecalActorIcon
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_LevelSequence
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Terrain
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove
- +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBloomKernel
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
- ;+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPostProcessMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/Roboto
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/RobotoTiny
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture
- +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0
- [DevOptions.Shaders]
- ; See FShaderCompilingManager for documentation on what these do
- bAllowCompilingThroughWorkers=True
- bAllowAsynchronousShaderCompiling=True
- ; Make sure we don't starve loading threads
- NumUnusedShaderCompilingThreads=3
- ; Make sure the game has enough cores available to maintain reasonable performance
- NumUnusedShaderCompilingThreadsDuringGame=4
- ; Batching multiple jobs to reduce file overhead, but not so many that latency of blocking compiles is hurt
- MaxShaderJobBatchSize=10
- bPromptToRetryFailedShaderCompiles=True
- bLogJobCompletionTimes=False
- ; Only using 10ms of game thread time per frame to process async shader maps
- ProcessGameThreadTargetTime=.01
- [DevOptions.Debug]
- ShowSelectedLightmap=False
- [LogFiles]
- PurgeLogsDays=5
- MaxLogFilesOnDisk=10
- LogTimes=True
- [Kismet]
- AllowDerivedBlueprints=true
- CompileDisplaysTextBackend=false
- CompileDisplaysBinaryBackend=false
- CompileDisplaysAnimBlueprintBackend=false
- bTurnOffEditorConstructionScript=false
- bLogPrintStringSource=true
- PrintStringDuration=2.0
- bUseLocalGraphVariables=false
- bPersistentUberGraphFrame=true
- bReinstanceOnlyWhenNecessary=true
- bChangeDefaultValueWithoutReinstancing=true
- bDisplaysLayout=false
- bNativeCodeGenerationTool=false
- bSkeletonInheritSkeletonClasses=false
- bOptimizeExecutionFlowStack=true
- bOptimizeAdjacentStates=true
- bEnableInheritableComponents=true
- bDeferDependencyLoads=true
- bForceDisableCookedDependencyDeferring=false
- bExecutionAfterReturn=false
- bCanSuppressAccessViolation=false
- bUseSelectRef=true
- bLoadNativeConvertedBPClassInEditor=false
- bIgnoreCompileOnLoadErrorsOnBuildMachine=false
- [/Script/Engine.Blueprint]
- bRecompileOnLoad=true
- [/Script/Engine.LevelScriptBlueprint]
- bRecompileOnLoad=true
- [/Script/Engine.AnimBlueprint]
- bRecompileOnLoad=true
- [Engine.DeviceConfiguration]
- ; no good default blueprint, it's up to the platform .ini to override if desired (see WindowsEngine.ini)
- ConfigClass=
- [CustomStats]
- +LD=Streaming fudge factor
- +LD=FrameTime
- +LD=Terrain Smooth Time
- +LD=Terrain Render Time
- +LD=Terrain Triangles
- +LD=Static Mesh Tris
- +LD=Skel Mesh Tris
- +LD=Skel Verts CPU Skin
- +LD=Skel Verts GPU Skin
- +LD=30+ FPS
- +LD=Total CPU rendering time
- +LD=Total GPU rendering time
- +LD=Occluded primitives
- +LD=Projected shadows
- +LD=Visible static mesh elements
- +LD=Visible dynamic primitives
- +LD=Texture Pool Size
- +LD=Physical Memory Used
- +LD=Virtual Memory Used
- +LD=Audio Memory Used
- +LD=Texture Memory Used
- +LD=360 Texture Memory Used
- +LD=Animation Memory
- +LD=Navigation Memory
- +LD=Vertex Lighting Memory
- +LD=StaticMesh Vertex Memory
- +LD=StaticMesh Index Memory
- +LD=SkeletalMesh Vertex Memory
- +LD=SkeletalMesh Index Memory
- +MEMLEAN=Virtual Memory Used
- +MEMLEAN=Audio Memory Used
- +MEMLEAN=Animation Memory
- +MEMLEAN=Vertex Lighting Memory
- +MEMLEAN=StaticMesh Vertex Memory
- +MEMLEAN=StaticMesh Index Memory
- +MEMLEAN=SkeletalMesh Vertex Memory
- +MEMLEAN=SkeletalMesh Index Memory
- +MEMLEAN=VertexShader Memory
- +MEMLEAN=PixelShader Memory
- +MEMLEAN=Navigation Memory
- +GameThread=Async Loading Time
- +GameThread=Audio Update Time
- +GameThread=FrameTime
- +GameThread=HUD Time
- +GameThread=Input Time
- +GameThread=Kismet Time
- +GameThread=Move Actor Time
- +GameThread=RHI Game Tick
- +GameThread=RedrawViewports
- +GameThread=Script time
- +GameThread=Tick Time
- +GameThread=Update Components Time
- +GameThread=World Tick Time
- +GameThread=Async Work Wait
- +GameThread=PerFrameCapture
- +GameThread=DynamicLightEnvComp Tick
- +Mobile=ES2 Draw Calls
- +Mobile=ES2 Draw Calls (UP)
- +Mobile=ES2 Triangles Drawn
- +Mobile=ES2 Triangles Drawn (UP)
- +Mobile=ES2 Program Count
- +Mobile=ES2 Program Count (PP)
- +Mobile=ES2 Program Changes
- +Mobile=ES2 Uniform Updates (Bytes)
- +Mobile=ES2 Base Texture Binds
- +Mobile=ES2 Detail Texture Binds
- +Mobile=ES2 Lightmap Texture Binds
- +Mobile=ES2 Environment Texture Binds
- +Mobile=ES2 Bump Offset Texture Binds
- +Mobile=Frustum Culled primitives
- +Mobile=Statically occluded primitives
- +SplitScreen=Processed primitives
- +SplitScreen=Mesh draw calls
- +SplitScreen=Mesh Particles
- +SplitScreen=Particle Draw Calls
- [MemReportCommands]
- ; These commands are run when memreport is executed, and output to a profile file
- +Cmd="Mem FromReport"
- +Cmd="LogCountedInstances"
- +Cmd="obj list -alphasort"
- +Cmd="rhi.DumpMemory"
- +Cmd="LogOutStatLevels"
- +Cmd="ListSpawnedActors"
- [MemReportFullCommands]
- ; Additional commands to run with memreport -full
- +Cmd="DumpParticleMem"
- +Cmd="ConfigMem"
- +Cmd="r.DumpRenderTargetPoolMemory"
- +Cmd="ListTextures"
- +Cmd="ListSounds -alphasort"
- +Cmd="ListParticleSystems -alphasort"
- +Cmd="obj list class=SoundWave -alphasort"
- +Cmd="obj list class=SkeletalMesh -alphasort"
- +Cmd="obj list class=StaticMesh -alphasort"
- +Cmd="obj list class=Level -alphasort"
- [MemoryPools]
- FLightPrimitiveInteractionInitialBlockSize=512
- [SystemSettings]
- ; the following 4 lines verify the console variable system behavior with the ECVF_Cheat flag
- con.DebugEarlyDefault = True
- con.DebugEarlyCheat = True
- con.DebugLateDefault = True
- con.DebugLateCheat = True
- ; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!!
- ; disabled for now to prevent issues http://crashreport/Crashes/Show/2948912, http://crashreport/Crashes/Show/2948842
- r.DetectAndWarnOfBadDrivers = 0
- [SystemSettingsEditor]
- ; System settings overrides for the editor. Ideally the editor should use the same settings as the game.
- ; Do not vsync in the editor. Throws off gpu profiling.
- r.VSync=0
- ; Parallel rendering has not been tested in the editor so just disable it.
- r.RHICmdBypass=1
- [SystemSettingsSplitScreen2]
- ; System settings overrides for split screen
- ; Use medium detail mode in splitscreen, this allows LD's to mark meshes as High detail and they won't render in SS
- ; Removed for now because this value is getting applied all the time, even in non-splitscreen. Splitscreen generally needs
- ; work anyway, so this won't cause any issues.
- ;r.DetailMode=1
- [OnlineSubsystem]
- bHasVoiceEnabled=true
- ; Internal
- VoiceNotificationDelta=0.33
- ; Steam
- ;VoiceNotificationDelta=0.2
- MaxLocalTalkers=1
- MaxRemoteTalkers=16
- bUseBuildIdOverride=false
- BuildIdOverride=0
- PartyPendingCreateResponseTimeout=0.0
- PartyPendingJoinResponseTimeout=5.0
- PartyPendingLeaveResponseTimeout=5.0
- PartyPendingKickResponseTimeout=5.0
- PartyPendingJoinRequestTimeout=5.0
- [OnlineSubsystemSteam]
- bEnabled=false
- SteamDevAppId=0
- GameServerQueryPort=27015
- bRelaunchInSteam=false
- GameVersion=1.0.0.0
- bVACEnabled=1
- bAllowP2PPacketRelay=true
- P2PConnectionTimeout=90
- [/Script/OnlineSubsystemSteam.SteamNetDriver]
- NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection"
- [OnlineSubsystemMcp]
- bEnabled=false
- bForceEnabledInEditor=false
- [OnlineSubsystemAmazon]
- bEnabled=false
- [OnlineSubsystemGoogle]
- bEnabled=false
- [OnlineSubsystemGoogle.OnlineIdentityGoogle]
- LoginRedirectUrl="http://127.0.0.1"
- RedirectPort=9001
- [OnlineSubsystemFacebook]
- bEnabled=false
- [OnlineSubsystemFacebook.OnlineIdentityFacebook]
- LoginUrl="https://www.facebook.com/v2.8/dialog/oauth"
- LoginRedirectUrl="https://www.facebook.com/connect/login_success.html"
- MeURL="https://graph.facebook.com/v2.8/me?access_token=`token"
- bUsePopup=false
- ProfileFields=locale
- +ProfileFields=link
- +ProfileFields=gender
- [OnlineSubsystemFacebook.OnlineSharingFacebook]
- PermissionsURL="https://graph.facebook.com/v2.8/me/permissions?access_token=`token"
- [OnlineSubsystemFacebook.OnlineFriendsFacebook]
- FriendsUrl="https://graph.facebook.com/v2.8/me/friends?fields=`fields&access_token=`token"
- FriendsFields=locale
- +FriendsFields=link
- +FriendsFields=gender
- [OnlineSubsystemTwitch]
- bEnabled=false
- ClientId=""
- [OnlineSubsystemTwitch.OnlineIdentityTwitch]
- LoginUrl="https://api.twitch.tv/kraken/oauth2/authorize"
- bForceVerify=true
- LoginRedirectUrl=""
- +LoginDomains=".twitch.tv"
- TokenValidateUrl="https://api.twitch.tv/kraken"
- +ScopeFields=user_read
- TokenRevokeUrl="https://api.twitch.tv/kraken/oauth2/revoke"
- bRevokeTokenOnLogout=true
- [OnlineSubsystemNull]
- bEnabled=true
- Achievement_0_Id=null-ach-0
- Achievement_0_bIsHidden=false
- Achievement_0_Title="Achievement 0"
- Achievement_0_LockedDesc="Achieve achievement 0"
- Achievement_0_UnlockedDesc="Achievement 0 achieved"
- Achievement_1_Id=null-ach-1
- Achievement_1_bIsHidden=false
- Achievement_1_Title="Achievement 1"
- Achievement_1_LockedDesc="Achieve achievement 1"
- Achievement_1_UnlockedDesc="Achievement 1 achieved"
- Achievement_2_Id=null-ach-2
- Achievement_2_bIsHidden=false
- Achievement_2_Title="Achievement 2"
- Achievement_2_LockedDesc="Achieve achievement 2"
- Achievement_2_UnlockedDesc="Achievement 2 achieved"
- Achievement_3_Id=null-ach-3
- Achievement_3_bIsHidden=false
- Achievement_3_Title="Achievement 3"
- Achievement_3_LockedDesc="Achieve achievement 3"
- Achievement_3_UnlockedDesc="Achievement 3 achieved"
- Achievement_4_Id=null-ach-4
- Achievement_4_bIsHidden=false
- Achievement_4_Title="Achievement 4"
- Achievement_4_LockedDesc="Achieve achievement 4"
- Achievement_4_UnlockedDesc="Achievement 4 achieved"
- Achievement_5_Id=null-ach-5
- Achievement_5_bIsHidden=false
- Achievement_5_Title="Achievement 5"
- Achievement_5_LockedDesc="Achieve achievement 5"
- Achievement_5_UnlockedDesc="Achievement 5 achieved"
- Achievement_6_Id=null-ach-6
- Achievement_6_bIsHidden=false
- Achievement_6_Title="Achievement 6"
- Achievement_6_LockedDesc="Achieve achievement 6"
- Achievement_6_UnlockedDesc="Achievement 6 achieved"
- Achievement_7_Id=null-ach-7
- Achievement_7_bIsHidden=false
- Achievement_7_Title="Achievement 7"
- Achievement_7_LockedDesc="Achieve achievement 7"
- Achievement_7_UnlockedDesc="Achievement 7 achieved"
- Achievement_8_Id=null-ach-8
- Achievement_8_bIsHidden=false
- Achievement_8_Title="Achievement 8"
- Achievement_8_LockedDesc="Achieve achievement 8"
- Achievement_8_UnlockedDesc="Achievement 8 achieved"
- Achievement_9_Id=null-ach-9
- Achievement_9_bIsHidden=false
- Achievement_9_Title="Achievement 9"
- Achievement_9_LockedDesc="Achieve achievement 9"
- Achievement_9_UnlockedDesc="Achievement 9 achieved"
- [/Script/OnlineSubsystemUtils.OnlineBeacon]
- BeaconConnectionInitialTimeout=5.0
- BeaconConnectionTimeout=45.0
- [/Script/OnlineSubsystemUtils.OnlineBeaconHost]
- ListenPort=15000
- [/Script/OnlineSubsystemUtils.PartyBeaconHost]
- bLogoutOnSessionTimeout=true
- SessionTimeoutSecs=10
- TravelSessionTimeoutSecs=45
- [/Script/Lobby.LobbyBeaconClient]
- BeaconConnectionInitialTimeout=90.0
- BeaconConnectionTimeout=45.0
- [StaticMeshLODSettings]
- LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
- SmallProp=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop"))
- LargeProp=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop"))
- Deco=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco"))
- Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista"))
- Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage"))
- HighDetail=(NumLODs=6,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail"))
- [TextureTracking]
- ;TextureName=T_GD_Traffic_Crosswalk_01
- ; Config for RuntimeAssetCache asset groups.
- ; Each group can be managed separately (e.g. advertisement cache, character image cache etc.)
- ; For each group a name must be specified. Size is optional and defaults to 5MB. Size in
- ; ini file is stored as number of bytes. E.g.:
- ; [RuntimeAssetCache]
- ; +BucketConfigs=(Name="CharacterImage", Size=3000000)
- ; +BucketConfigs=(Name="Advertisement", Size=4000000)
- [RuntimeAssetCache]
- +BucketConfigs=(Name="DefaultBucket", Size=10000000)
- PathToRAC=RuntimeAssetCache
- ; Derived Data backend graphs
- ; Each of the below backend graph sections contains a set of nodes used to create derived data backed graph.
- ; DerivedDataBackendGraph is the default graph for source builds, and InstalledDerivedDataBackendGraph is the default for installed builds.
- ; Others can be specified othe command line using:
- ; -DDC=GraphSectionName (for example: -DDC=VerifyDerivedDataBackendGraph)
- ; Each graph should start with 'Root' node. Names of all the other nodes are not predefined.
- ; Supported node types are: KeyLength, AsyncPut, Hierarchical, Boot, Filesystem, ReadPak, WritePak, Verify
- ; The order nodes are define in is not relevant
- [DerivedDataBackendGraph]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
- Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
- Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
- AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
- Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
- EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
- [DerivedDataBackendGraph_Fill_Seattle]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle)
- Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
- Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicSeaDDC, EnvPathOverride=UE-SharedDataCachePath_Seattle)
- Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
- EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
- [InstalledDerivedDataBackendGraph]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=Local)
- Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache")
- Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
- CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
- EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
- [NoShared]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local)
- Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
- Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
- [CreatePak]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
- Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
- Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
- AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
- PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
- PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
- [CreateInstalledProjectPak]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
- Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
- Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
- AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
- EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
- PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
- PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
- [CreateInstalledEnginePak]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=Local, Inner=Shared)
- Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
- Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
- AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
- PakWrite=(Type=WritePak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
- [CreateProjectCache]
- MinimumDaysToKeepFile=7
- Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
- AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
- Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared)
- Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
- Project=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%GAMEDIR%ProjectDerivedData)
- Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
- AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
- [/Script/Engine.LocalPlayer]
- AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
- [ContentComparisonReferenceTypes]
- +Class=AnimSet
- +Class=SkeletalMesh
- +Class=SoundCue
- +Class=StaticMesh
- +Class=ParticleSystem
- +Class=Texture2D
- [AssetRegistry]
- ; Fill out this list with asset registry tags that are not needed in cooked builds and will be stripped during cook.
- ; You can use a * wildcard to refer to either all classes or all tags for the class.
- ; If your game does not need any asset registry tags, simply add (Class=*,Tag=*). Be warned that this this may make some engine systems fail to work since they might need ParentClass or GeneratedClass on Blueprints.
- +CookedTagsBlacklist=(Class=Blueprint,Tag=FiB)
- +CookedTagsBlacklist=(Class=Blueprint,Tag=FiBData)
- +CookedTagsBlacklist=(Class=*,Tag=AssetImportData)
- ; Alternatively, you can use a whitelist which will exclude all tags except those mentioned in this list. Set bUseAssetRegistryTagsWhitelistInsteadOfBlacklist to true to use this list.
- bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=false
- +CookedTagsWhitelist=(Class=Blueprint,Tag=ParentClass)
- +CookedTagsWhitelist=(Class=Blueprint,Tag=GeneratedClass)
- +CookedTagsWhitelist=(Class=Blueprint,Tag=GameplayCueName)
- +CookedTagsWhitelist=(Class=*,Tag=AssetBundleData)
- +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetType)
- +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetName)
- +CookedTagsWhitelist=(Class=World,Tag=Tests)
- +CookedTagsWhitelist=(Class=World,Tag=TestNames)
- ; These are the options for what parts of the asset registry are cooked and read at runtime. These can be overridden per platform in the appropriate PlatformEngine.ini file
- bSerializeAssetRegistry=true
- bSerializeDependencies=false
- bSerializeSearchableNameDependencies=false
- bSerializeManageDependencies=false
- bSerializePackageData=false
- [AutomationTesting]
- ImportTestPath=../../Content/EditorAutomation/
- ImportTestPackagePath=/Engine/Content/EditorAutomation
- bForceSmokeTests=false
- [AutomationTesting.FbxImport]
- FbxImportTestPath=../../Content/FbxEditorAutomation/
- FbxImportTestPackagePath=/Engine/FbxEditorAutomationOut
- [AutomationTesting.Blueprint]
- TestAllBlueprints=false
- +InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap
- +ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children
- +ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents
- [/Script/Engine.AutomationTestSettings]
- +EditorTestModules=StaticMeshEditor
- +EditorTestModules=LandscapeEditor
- +EditorTestModules=GameProjectGeneration
- +EditorTestModules=Cascade
- +TestLevelFolders=TestMaps
- MaterialEditorPromotionTest=(DefaultMaterialAsset=(FilePath="../../Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset"),DefaultDiffuseTexture=(FilePath="../../Content/EngineMaterials/DefaultDiffuse.uasset"),DefaultNormalTexture=(FilePath="../../Content/EngineMaterials/DefaultNormal.uasset"))
- ParticleEditorPromotionTest=(DefaultParticleAsset=(FilePath="../../Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset"))
- [AutomationTesting.StaticMeshEditorTest]
- +EditorViewButtons=Wireframe
- +EditorViewButtons=Verts
- +EditorViewButtons=Grid
- +EditorViewButtons=Bounds
- +EditorViewButtons=Collision
- +EditorViewButtons=Show Pivot
- +EditorViewButtons=Normals
- +EditorViewButtons=Tangents
- +EditorViewButtons=Binormals
- +EditorViewButtons=UV
- EditorViewButtonsObject=EditorCylinder
- [/Script/Engine.NavigationSystem]
- bAutoCreateNavigationData=true
- bAddPlayersToGenerationSeeds=true
- [/Script/Engine.NavigationData]
- RuntimeGeneration=Static
- [/Script/Engine.RecastNavMesh]
- ; runtime params
- TileSetUpdateInterval=1.0
- MaxTileGridWidth=256
- MaxTileGridHeight=256
- DefaultDrawDistance=5000.0
- ; navmesh generation parameters
- TileSizeUU=1000.f
- CellSize=19.f
- CellHeight=10.f
- AgentRadius=34.f
- AgentHeight=144.f
- AgentMaxHeight=160.f
- AgentMaxStepHeight=35.f
- AgentMaxSlope=44.f
- MinRegionArea=0.f
- ; default should be aproximately 20*CellSize
- MergeRegionSize=400.f
- bUseBetterOffsetsFromCorners=true
- [/Script/Engine.NavArea_Null]
- DrawColor=(R=38,G=38,B=38,A=64)
- [/Script/Engine.NavArea_Default]
- DrawColor=(R=140,G=255,B=0,A=164)
- [RemoteConfiguration]
- Enabled=false
- ConfigPathPrefix=\\epicgames.net\root\Home
- ConfigPathSuffix=UE4Cloud
- Timeout=1.0f
- +IniToLoad=EditorPerProjectUserSettings
- +IniToLoad=EditorKeyBindings
- [Engine.ErrorHandling]
- bPromptForRemoteDebugging=false
- bPromptForRemoteDebugOnEnsure=false
- [Niagara]
- EnableNiagara=false
- [/Script/Engine.CollisionProfile]
- +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
- +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
- +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
- +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
- +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
- +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
- +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
- +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
- +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
- +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
- +OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
- ; ECC_Mover is gone, but it doens't matter. Only thing that matters is the name
- +OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore)))
- +OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic)
- +OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block)))
- +OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
- +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
- +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
- +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
- +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
- +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
- +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
- +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
- +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
- +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
- [Engine.BufferVisualizationMaterials]
- BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color"))
- CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth"))
- CustomStencil=(Material="/Engine/BufferVisualization/CustomStencil.CustomStencil", Name=LOCTEXT("BaseCustomStencilMat", "Custom Stencil"))
- FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image"))
- ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model"))
- MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion"))
- Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic"))
- Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity"))
- Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness"))
- SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color"))
- SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth"))
- SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB"))
- SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha"))
- Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular"))
- SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color"))
- WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal"))
- AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion"))
- CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units"))
- SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units"))
- PreTonemapHDRColor=(Material="/Engine/BufferVisualization/PreTonemapHDRColor.PreTonemapHDRColor", Name=LOCTEXT("PreTonemapHDRColor", "Pre Tonemap HDR Color"))
- PostTonemapHDRColor=(Material="/Engine/BufferVisualization/PostTonemapHDRColor.PostTonemapHDRColor", Name=LOCTEXT("PostTonemapHDRColor", "Post Tonemap HDR Color"))
- [DeviceProfileManager]
- DeviceProfileSelectionModule="ExampleDeviceProfileSelector"
- [SlateRenderer]
- TextureAtlasSize=1024
- FontAtlasSize=1024
- ; This is the number of preallocated vertices to create for use in Slate/UMG UI. A smaller number would indicate more resizes of the vertex buffer which could cause hitches. A larger number increases memory
- ; Use stat slatememory to see the cost of these buffers
- NumPreallocatedVertices=50000
- [MobileSlateUI]
- bTouchFallbackToMouse=true
- [Nadzorca]
- StagingDir=~/LinuxServer/
- RunningDir=../../../
- ExecutableLocation=shootergame/binaries/linux/
- ExecutableName=shootergameserver
- Arguments=-pak
- NumberOfInstances=3
- StartingEnginePort=5000
- StartingBeaconPort=15000
- [/Script/GameplayDebugger.GameplayDebuggingReplicator]
- MaxEQSQueries=5
- DebugComponentClassName="/Script/GameplayDebugger.GameplayDebuggingComponent"
- DebugComponentHUDClassName="/Script/GameplayDebugger.GameplayDebuggingHUDComponent"
- DebugComponentControllerClassName = "/Script/GameplayDebugger.GameplayDebuggingControllerComponent"
- [/Script/GameplayDebugger.GameplayDebuggingHUDComponent]
- MenuStartX=10.0
- MenuStartY=10.0
- DebugInfoStartX=20.0
- DebugInfoStartY=60.0
- ; These are the defaults for iOS settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class
- ; Note: These should be in IOSEngine, but are placed here because the Settings editor UI cannot write to the Game IOSEngine, meaning settings in Engine/IOSEngine are non-overridable
- [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
- bEnableGameCenterSupport=False
- bSupportsPortraitOrientation=False
- bSupportsUpsideDownOrientation=False
- bSupportsLandscapeLeftOrientation=True
- bSupportsLandscapeRightOrientation=True
- bSupportsMetal=True
- bSupportsOpenGLES2=False
- bCookPVRTCTextures=True
- bCookASTCTextures=False
- bSupportsMetalMRT=False
- bDevForArmV7=False
- bDevForArm64=True
- bDevForArmV7S=False
- bShipForArmV7=False
- bShipForArm64=True
- bShipForArmV7S=False
- bTreatRemoteAsSeparateController=False
- bAllowRemoteRotation=True
- bUseRemoteAsVirtualJoystick=True
- bUseAbsoluteDpadValues=False
- bGeneratedSYMFile=False
- bDisableHTTPS=false
- bUseRSync=True
- BundleDisplayName=[PROJECT_NAME]
- BundleName=[PROJECT_NAME]
- BundleIdentifier=com.YourCompany.[PROJECT_NAME]
- VersionInfo=1.0
- FrameRateLock=PUFRL_30
- MinimumiOSVersion=IOS_8
- bSupportsIPad=True
- bSupportsIPhone=True
- AdditionalPlistData=
- RemoteServerName=
- RSyncUsername=
- SSHPrivateKeyOverridePath=
- bEnableRemoteNotificationsSupport=False
- bEnableCloudKitSupport=False
- bGenerateCrashReportSymbols=false
- bAutomaticSigning=false
- ; These are the defaults for Android settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class
- [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
- bEnableGooglePlaySupport=false
- bBuildForArmV7=true
- bBuildForArm64=false
- bBuildForX86=false
- bBuildForX8664=false
- bBuildForES2=true
- bBuildForESDeferred=false
- bSupportsVulkan=false
- bSplitIntoSeparateApks=false
- bPackageDataInsideApk=false
- bUseExternalFilesDir=false
- bCreateAllPlatformsInstall=false
- Orientation=Landscape
- InstallLocation=InternalOnly
- DepthBufferPreference=Default
- PackageName=com.YourCompany.[PROJECT]
- StoreVersion=1
- VersionDisplayName=1.0
- MinSDKVersion=9
- TargetSDKVersion=9
- bShowLaunchImage=true
- bMultiTargetFormat_ETC1=true
- bMultiTargetFormat_ETC2=true
- bMultiTargetFormat_DXT=true
- bMultiTargetFormat_PVRTC=true
- bMultiTargetFormat_ATC=true
- bMultiTargetFormat_ASTC=true
- TextureFormatPriority_ETC1=0.1
- TextureFormatPriority_ETC2=0.2
- TextureFormatPriority_DXT=0.6
- TextureFormatPriority_PVRTC=0.8
- TextureFormatPriority_ATC=0.5
- TextureFormatPriority_ASTC=0.9
- bEnableNewKeyboard=False
- bAndroidVoiceEnabled=false
- bBuildWithHiddenSymbolVisibility=false
- [/Script/AndroidPlatformEditor.AndroidSDKSettings]
- SDKAPILevel=latest
- NDKAPILevel=android-19
- [/Script/SwitchRuntimeSettings.SwitchRuntimeSettings]
- ; Due to secrecy, the defaults are in Engine/Switch/BaseSwitchEngine.ini _AND_ USwitchRuntimeSettings::USwitchRuntimeSettings()
- [/Script/UnrealEd.CookerSettings]
- DefaultPVRTCQuality=1
- DefaultASTCQualityBySpeed=1
- DefaultASTCQualityBySize=3
- +ClassesExcludedOnDedicatedServer=WidgetBlueprint
- +ClassesExcludedOnDedicatedServer=GroupActor
- +ClassesExcludedOnDedicatedServer=MetaData
- +ClassesExcludedOnDedicatedServer=ObjectRedirector
- +ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent
- +ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent
- +ClassesExcludedOnDedicatedServer=TextRenderComponent
- +ClassesExcludedOnDedicatedServer=Font
- +ClassesExcludedOnDedicatedServer=InterpCurveEdSetup
- +ClassesExcludedOnDedicatedServer=MaterialExpression
- +ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim
- +ClassesExcludedOnDedicatedServer=ParticleEmitter
- +ClassesExcludedOnDedicatedServer=ParticleLODLevel
- +ClassesExcludedOnDedicatedServer=ParticleModule
- +ClassesExcludedOnDedicatedServer=SubUVAnimation
- +ClassesExcludedOnDedicatedServer=SoundNode
- +ClassesExcludedOnDedicatedServer=GameplayEffectUIData
- +ClassesExcludedOnDedicatedClient=WidgetBlueprint
- +ClassesExcludedOnDedicatedClient=GroupActor
- +ClassesExcludedOnDedicatedClient=MetaData
- +ClassesExcludedOnDedicatedClient=ObjectRedirector
- +ClassesExcludedOnDedicatedClient=InterpCurveEdSetup
- +ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim
- [/Script/Engine.PhysicsSettings]
- DefaultGravityZ=-980.0
- bEnable2DPhysics=false
- [/Script/WindowsTargetPlatform.WindowsTargetSettings]
- +TargetedRHIs=PCD3D_SM5
- +TargetedRHIs=PCD3D_SM4
- MinimumOSVersion=MSOS_Vista
- [/Script/LinuxTargetPlatform.LinuxTargetSettings]
- ; Possible values for architecture: X86_64UnknownLinuxGnu, ArmUnknownLinuxGnueabihf, AArch64UnknownLinuxGnueabi, I686UnknownLinuxGnu
- TargetArchitecture=X86_64UnknownLinuxGnu
- ; When neither -opengl3 nor -opengl4 is passed on the commandline, the engine will default to the first targeted RHI.
- ; It is thus safer to put the older one first as it is likely to have better driver support.
- +TargetedRHIs=GLSL_430
- +TargetedRHIs=GLSL_150
- +TargetedRHIs=SF_VULKAN_ES31
- +TargetedRHIs=SF_VULKAN_SM4
- +TargetedRHIs=SF_VULKAN_SM5
- [/Script/MacTargetPlatform.MacTargetSettings]
- +TargetedRHIs=SF_METAL_SM5
- +TargetedRHIs=SF_METAL_SM4
- [HMDPluginPriority]
- ; Since SteamVR also works with the Oculus Rift, give priority to the native Oculus plugin before trying SteamVR
- ; Since OSVR also works with either Oculus Rift or SteamVR, give priority to either before OSVR
- OculusHMD=20
- SteamVR=10
- OSVR=5
- [/Script/Engine.AISystemBase]
- AISystemModuleName=AIModule
- AISystemClassName=/Script/AIModule.AISystem
- [/Script/AIModule.AISystem]
- PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem
- [AutomationController.History]
- bTrackHistory=false
- NumberOfHistoryItemsTracked=5
- [VisualLogger]
- FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations
- UseCompression=false ;works only with binary files
- [GameplayDebuggerSettings]
- OverHead=True
- Basic=True
- BehaviorTree=False
- EQS=False
- EnableEQSOnHUD=true
- Perception=False
- GameView1=False
- GameView2=False
- GameView3=False
- GameView4=False
- GameView5=False
- NameForGameView1="GameView1"
- NameForGameView2="GameView2"
- NameForGameView3="GameView3"
- NameForGameView4="GameView4"
- NameForGameView5="GameView5"
- [/Script/HTML5PlatformEditor.HTML5TargetSettings]
- Compressed=False
- HeapSizeDevelopment=1024
- HeapSizeShipping=1024
- TargetAsmjs=True
- TargetWebGL1=False
- EnableIndexedDB=False
- EnableSIMD=False
- EnableMultithreading=False
- DeployServerPort=53501
- EnableTracing=False
- ; common browser locations - add your custom locations here
- [/Script/HTML5PlatformEditor.HTML5Browsers]
- ; windows
- +BrowserLauncher=(BrowserName="Nightly(64bit)", BrowserPath=(FilePath="C:/Program Files/Nightly/firefox.exe"))
- +BrowserLauncher=(BrowserName="Nightly", BrowserPath=(FilePath="C:/Program Files (x86)/Nightly/firefox.exe"))
- +BrowserLauncher=(BrowserName="Firefox(64bit)", BrowserPath=(FilePath="C:/Program Files/Mozilla Firefox/firefox.exe"))
- +BrowserLauncher=(BrowserName="Firefox", BrowserPath=(FilePath="C:/Program Files (x86)/Mozilla Firefox/firefox.exe"))
- +BrowserLauncher=(BrowserName="Chrome", BrowserPath=(FilePath="C:/Program Files (x86)/Google/Chrome/Application/chrome.exe"))
- ; Chrome Canary -- edit path to canary installation location
- ;+BrowserLauncher=(BrowserName="Canary", BrowserPath=(FilePath="C:/Users/your_username/AppData/Local/Google/Chrome SxS/Application/chrome.exe"))
- ; Edge -- uncomment following if you have Windows10
- ;+BrowserLauncher=(BrowserName="Edge", BrowserPath=(FilePath="start microsoft-edge:"))
- ; osx
- +BrowserLauncher=(BrowserName="Safari", BrowserPath=(FilePath="/Applications/Safari.app"))
- +BrowserLauncher=(BrowserName="Firefox", BrowserPath=(FilePath="/Applications/Firefox.app"))
- +BrowserLauncher=(BrowserName="Chrome", BrowserPath=(FilePath="/Applications/Google Chrome.app"))
- ; linux
- +BrowserLauncher=(BrowserName="Firefox", BrowserPath=(FilePath="/usr/bin/firefox"))
- +BrowserLauncher=(BrowserName="Chrome", BrowserPath=(FilePath="/usr/bin/google-chrome"))
- +BrowserLauncher=(BrowserName="Chromium", BrowserPath=(FilePath="/usr/bin/chromium-browser"))
- [/Script/HTML5Networking.WebSocketNetDriver]
- AllowPeerConnections=False
- AllowPeerVoice=False
- ConnectionTimeout=60.0
- InitialConnectTimeout=120.0
- AckTimeout=10.0
- KeepAliveTime=20.2
- MaxClientRate=15000
- MaxInternetClientRate=10000
- RelevantTimeout=5.0
- SpawnPrioritySeconds=1.0
- ServerTravelPause=4.0
- NetServerMaxTickRate=30
- LanServerMaxTickRate=35
- WebSocketPort=8889
- NetConnectionClassName="/Script/HTML5Networking.WebSocketConnection"
- MaxPortCountToTry=512
- [/Script/GameplayDebugger.GameplayDebuggingControllerComponent]
- CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
- OnScreenDebugMessagesBind=(Key=Tab,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
- GameHUDBind=(Key=Tilde,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
- [/Script/Engine.SkeletalMeshReductionSettings]
- +Settings=(ScreenSize=1.0,OptimizationSettings=(NumOfTrianglesPercentage=.5))
- +Settings=(ScreenSize=.3,OptimizationSettings=(NumOfTrianglesPercentage=.25))
- +Settings=(ScreenSize=.15,OptimizationSettings=(NumOfTrianglesPercentage=.125))
- +Settings=(ScreenSize=.1,OptimizationSettings=(NumOfTrianglesPercentage=.06))
- [/Script/CinematicCamera.CineCameraComponent]
- +FilmbackPresets=(Name="16:9 Film",FilmbackSettings=(SensorWidth=24.892,SensorHeight=14.002))
- +FilmbackPresets=(Name="16:9 Digital Film",FilmbackSettings=(SensorWidth=23.66,SensorHeight=13.3))
- +FilmbackPresets=(Name="16:9 DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=20.25))
- +FilmbackPresets=(Name="Super 8mm",FilmbackSettings=(SensorWidth=5.79,SensorHeight=4.01))
- +FilmbackPresets=(Name="Super 16mm",FilmbackSettings=(SensorWidth=12.52,SensorHeight=7.58))
- +FilmbackPresets=(Name="Super 35mm",FilmbackSettings=(SensorWidth=24.89,SensorHeight=18.66))
- +FilmbackPresets=(Name="35mm Academy",FilmbackSettings=(SensorWidth=21.946,SensorHeight=16.002))
- +FilmbackPresets=(Name="35mm Full Aperture",FilmbackSettings=(SensorWidth=24.892,SensorHeight=18.9121))
- +FilmbackPresets=(Name="35mm VistaVision",FilmbackSettings=(SensorWidth=25.146,SensorHeight=37.719))
- +FilmbackPresets=(Name="IMAX 70mm",FilmbackSettings=(SensorWidth=70.41,SensorHeight=56.63))
- +FilmbackPresets=(Name="APS-C (Canon)",FilmbackSettings=(SensorWidth=22.2,SensorHeight=14.8))
- +FilmbackPresets=(Name="Full Frame DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=24))
- +FilmbackPresets=(Name="Micro Four Thirds",FilmbackSettings=(SensorWidth=17.3,SensorHeight=13))
- DefaultFilmbackPresetName="16:9 DSLR"
- +LensPresets=(Name="12mm Prime f/2.8",LensSettings=(MinFocalLength=12,MaxFocalLength=12,MinFStop=2.8,MaxFStop=22))
- +LensPresets=(Name="30mm Prime f/1.4",LensSettings=(MinFocalLength=30,MaxFocalLength=30,MinFStop=1.4,MaxFStop=22))
- +LensPresets=(Name="50mm Prime f/1.8",LensSettings=(MinFocalLength=50,MaxFocalLength=50,MinFStop=1.8,MaxFStop=22))
- +LensPresets=(Name="85mm Prime f/1.8",LensSettings=(MinFocalLength=85,MaxFocalLength=85,MinFStop=1.8,MaxFStop=22))
- +LensPresets=(Name="105mm Prime f/2",LensSettings=(MinFocalLength=105,MaxFocalLength=105,MinFStop=2,MaxFStop=22))
- +LensPresets=(Name="200mm Prime f/2",LensSettings=(MinFocalLength=200,MaxFocalLength=200,MinFStop=2,MaxFStop=22))
- +LensPresets=(Name="24-70mm Zoom f/2.8",LensSettings=(MinFocalLength=24,MaxFocalLength=70,MinFStop=2.8,MaxFStop=22))
- +LensPresets=(Name="70-200mm Zoom f/2.8",LensSettings=(MinFocalLength=70,MaxFocalLength=200,MinFStop=2.8,MaxFStop=22))
- +LensPresets=(Name="Universal Zoom",LensSettings=(MinFocalLength=4,MaxFocalLength=1000,MinFStop=1.2,MaxFStop=22))
- DefaultLensPresetName="Universal Zoom"
- DefaultLensFocalLength=35
- DefaultLensFStop=2.8
- [OnlineSubsystemMcp.OnlineChatMcp]
- +RestrictedPlatforms=PSN
- +RestrictedPlatforms=XBL
- [/Script/TcpMessaging.TcpMessagingSettings]
- EnableTransport=True
- ListenEndpoint=
- !ConnectToEndpoints=CLEAR_ARRAY
- ConnectionRetryDelay=2
- [CrashReportClient]
- bHideLogFilesOption=false
- bIsAllowedToCloseWithoutSending=true
- CrashConfigPurgeDays=2
- [SteamVR.Settings]
- HMDWornMovementThreshold = 50.0
- [/Script/Engine.AnimationSettings]
- bStripAnimationDataOnDedicatedServer=False
- [/Script/Engine.MeshSimplificationSettings]
- r.MeshReductionModule="QuadricMeshReduction"
- [/Script/ClassViewer.ClassViewerProjectSettings]
- +InternalOnlyPaths=(Path="/Engine/VREditor")
- +InternalOnlyPaths=(Path="/Engine/Sequencer")
- +InternalOnlyPaths=(Path="/Engine/NotForLicensees")
- +InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget
- +InternalOnlyClasses=/Script/LevelSequence.LevelSequenceBurnIn
- [EngineSessionManager]
- UseWatchdogMTBF=false
- AllowWatchdogDialogs=false
- AllowWatchdogDetectHangs=false
- WatchdogMinimumHangSeconds=120
- [/Script/Niagara.NiagaraSettings]
- [Internationalization]
- +LocalizationPaths=%GAMEDIR%Content/Localization/Game
- [DefaultPlayer]
- Name=Player
- [/Script/Engine.GameNetworkManager]
- TotalNetBandwidth=32000
- MaxDynamicBandwidth=7000
- MinDynamicBandwidth=4000
- MoveRepSize=42.0f
- MAXPOSITIONERRORSQUARED=3.0f
- MAXNEARZEROVELOCITYSQUARED=9.0f
- CLIENTADJUSTUPDATECOST=180.0f
- MAXCLIENTUPDATEINTERVAL=0.25f
- MaxMoveDeltaTime=0.125f
- ClientNetSendMoveDeltaTime=0.0166
- ClientNetSendMoveDeltaTimeThrottled=0.0222
- ClientNetSendMoveThrottleAtNetSpeed=10000
- ClientNetSendMoveThrottleOverPlayerCount=10
- ClientAuthorativePosition=false
- ClientErrorUpdateRateLimit=0.0f
- bMovementTimeDiscrepancyDetection=false
- bMovementTimeDiscrepancyResolution=false
- MovementTimeDiscrepancyMaxTimeMargin=0.25f
- MovementTimeDiscrepancyMinTimeMargin=-0.25f
- MovementTimeDiscrepancyResolutionRate=1.0f
- MovementTimeDiscrepancyDriftAllowance=0.0f
- bMovementTimeDiscrepancyForceCorrectionsDuringResolution=false
- bUseDistanceBasedRelevancy=true
- [/Script/Party.Party]
- DefaultMaxPartySize=5
- [/Script/Lobby.LobbyBeaconState]
- WaitForPlayersTimeRemaining=20.0
- [/Script/Engine.GameSession]
- MaxPlayers=16
- MaxSpectators=2
- MaxSplitscreensPerConnection=4
- bRequiresPushToTalk=true
- [/Script/EngineSettings.GeneralProjectSettings]
- CompanyName=
- CompanyDistinguishedName=
- CopyrightNotice=Fill out your copyright notice in the Description page of Project Settings.
- Description=
- LicensingTerms=
- PrivacyPolicy=
- ProjectName=UE4Game
- ProjectVersion=1.0.0.0
- Homepage=
- SupportContact=
- [/Script/UnrealEd.ProjectPackagingSettings]
- BuildConfiguration=PPBC_Development
- FullRebuild=False
- UsePakFile=True
- bGenerateChunks=False
- bChunkHardReferencesOnly=False
- IncludePrerequisites=True
- IncludeCrashReporter=False
- InternationalizationPreset=English
- +CulturesToStage=en
- DefaultCulture=en
- bSkipEditorContent=false
- [/Script/Engine.HUD]
- DebugDisplay=AI
- [/Script/Engine.PlayerController]
- InputYawScale=2.5
- InputPitchScale=-1.75
- InputRollScale=1.0
- ForceFeedbackScale=1.0
- [/Script/Engine.DebugCameraController]
- bShowSelectedInfo=true
- [/Script/Engine.WorldSettings]
- ChanceOfPhysicsChunkOverride=1.0
- bEnableChanceOfPhysicsChunkOverride=false
- DefaultAmbientZoneSettings=(bIsWorldSettings=true)
- +EnabledPlugins="ExampleDeviceProfileSelector"
- MinUndilatedFrameTime=0.0005 ; 2000 fps
- MaxUndilatedFrameTime=0.4 ; 2.5 fps
- MinGlobalTimeDilation=0.0001
- MaxGlobalTimeDilation=20.0
- [/Script/AIModule.AIPerceptionComponent]
- HearingRange=768
- SightRadius=3000
- LoseSightRadius=3500
- LoSHearingRange=1500
- PeripheralVisionAngle=90
- [/Script/AIModule.AISense_Hearing]
- SpeedOfSoundSq=0
- [/Script/AIModule.AISenseConfig_Hearing]
- Implementation=Class'/Script/AIModule.AISense_Hearing'
- HearingRange=768
- LoSHearingRange=1500
- DetectionByAffiliation=(bDetectEnemies=true)
- [/Script/AIModule.AISenseConfig_Sight]
- Implementation=Class'/Script/AIModule.AISense_Sight'
- SightRadius=3000
- LoseSightRadius=3500
- PeripheralVisionAngleDegrees=90
- DetectionByAffiliation=(bDetectEnemies=true)
- AutoSuccessRangeFromLastSeenLocation=-1.f
- [/Script/AIModule.AISenseConfig_Damage]
- Implementation=Class'/Script/AIModule.AISense_Damage'
- [/Script/AIModule.EnvQueryManager]
- MaxAllowedTestingTime=0.01
- bTestQueriesUsingBreadth=true
- QueryCountWarningThreshold=0
- QueryCountWarningInterval=30.0
- [/Script/Engine.AssetManagerSettings]
- ; These lines should never be changed, due to the way config diffing works if the defaults are changed here games will be broken
- ; For individual games, they can avoid this issue by replacing -PrimaryAssetTypesToScan lines with !PrimaryAssetTypesToScan=ClearArray
- +PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")))
- +PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")))
- ;
- ; Base Driver Blacklist
- ; =====================
- ;
- ; Hardware checks are controlled by the console variable "r.WarnOfBadDrivers". The the console variable options for more information.
- ;
- ; What to do when a certain driver or hardware shows problems:
- ; - If the driver exhibiting the problem is old, add it to the blacklist with "<=". In general it's better to ask users to upgrade.
- ; - If the driver exhibiting the problem is the latest, add it to the blacklist with ">=". We should not assume the next driver version fixes the problem.
- ;
- ; Expectations on QA:
- ; - QA always tests the latest driver version.
- ; - When a new driver is released, QA should test it and if it does not introduce bugs the SuggestedDriverVersion should be updated to the latest driver.
- ; - If the latest driver is blacklisted, it is not removed until QA verifies it is fixed.
- ; - If driver specific bugs are found, enter them in JIRA so that they can be tracked.
- ;
- ; Expectations on Engineering:
- ; - Bugs on older drivers are added to the blacklist and otherwise ignored.
- ; - Bugs on the latest driver are added to the blacklist but treated as critical bugs for which we must try to find a workaround. We must also notify the IHV to help if we cannot find the problem.
- ;
- ; INI sections:
- ; [GPU_NVIDIA] [GPU_AMD] [GPU_Intel]
- ;
- ; Explanation of the INI entries:
- ; - "SuggestedDriverVersion": string used to communicate to the user which driver version is appropriate (not used by any code), empty if unknown
- ; - "Blacklist": array of tests that can be made to mark a driver or a range of them as problematic
- ; "DriverVersion": to compare against the "unified driver" (see log) version e.g. "123.45.2" "==123.45" "<123.45", comparison operators: == != > < >= <=
- ; "Reason": string used to document the reason for blacklisting the driver, could be shown to the user
- ; comment above each blacklist entry: more details about the problem, potential workarounds
- ;
- ;-----------------------------------------------------------------------------------------------------------------
- [GPU_NVIDIA]
- ; a newer one is out but has issues (see below)
- SuggestedDriverVersion="378.92"
- ; Seems this driver was not setting uninitialized global variables
- ; (static, non const) to 0 but leaving them uninitialized.
- ; Also blacklist future driver versions until QA has verified them to work.
- ; NOTE: UE-25096 has been fixed and verified by QA.
- ;+Blacklist=(DriverVersion=">=361.43", Reason="UE-25096 Viewport flashes black and white when moving in the scene on latest NVIDIA drivers")
- ; To prevent problems with older drivers.
- ; We might have to adjust that further.
- +Blacklist=(DriverVersion="<=347.09", Reason="Crashes with Paragon content using more recent GPU features")
- ; UE-35288, GPU hangs in 4.13 binary release.
- +Blacklist=(DriverVersion="==372.70", Reason="This driver version has many known stability issues")
- ;-----------------------------------------------------------------------------------------------------------------
- [GPU_AMD]
- ; From OR-27051 as of 8/4/2016 is 16.300.2311.0 7/18/2016 (Crimson Edition 16.9.2)
- SuggestedDriverVersion="16.60.2711.0"
- ; From OR-27051
- +Blacklist=(DriverVersion="==15.300.1025.1001", Reason="Crashes with Paragon content using more recent GPU features")
- ; 14.301.1001.0 - 13.152.1.1000 are the AMD drivers that seem to be causing crashes when we try to compile a compute shader.
- +Blacklist=(DriverVersion="<=14.301.1001.0", Reason="Crashes with Paragon content using more recent GPU features")
- ;-----------------------------------------------------------------------------------------------------------------
- [GPU_Intel]
- SuggestedDriverVersion=""
- [/Script/Engine.InputSettings]
- bEnableMouseSmoothing=true
- bEnableFOVScaling=true
- FOVScale=0.01111
- DoubleClickTime=0.2f
- DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
- bAlwaysShowTouchInterface=false
- bShowConsoleOnFourFingerTap=true
- bAltEnterTogglesFullscreen=true
- bF11TogglesFullscreen=true
- bRequireCtrlToNavigateAutoComplete=False
- +ConsoleKeys=Tilde
- ;-----------------------------------------------------------------------------------------
- ; Axis properties
- ;-----------------------------------------------------------------------------------------
- +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
- +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
- +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
- +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
- +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
- +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
- [/Script/Engine.PlayerInput]
- ; --- General bindings
- +DebugExecBindings=(Key=F11,Command="LevelEditor.ToggleImmersive")
- +DebugExecBindings=(Key=F11,Command="MainFrame.ToggleFullscreen",Shift=True)
- +DebugExecBindings=(Key=F1,Command="viewmode wireframe", bIgnoreShift=True)
- +DebugExecBindings=(Key=F2,Command="viewmode unlit")
- +DebugExecBindings=(Key=F3,Command="viewmode lit")
- +DebugExecBindings=(Key=F4,Command="viewmode lit_detaillighting")
- +DebugExecBindings=(Key=F5,Command="viewmode shadercomplexity")
- +DebugExecBindings=(Key=F9,Command="shot showui")
- +DebugExecBindings=(Key=Period,Command="RECOMPILESHADERS CHANGED",Control=True,Shift=True)
- +DebugExecBindings=(Key=Comma,Command="PROFILEGPU",Control=True,Shift=True)
- +DebugExecBindings=(Key=Tab,Command="FocusNextPIEWindow",Control=True)
- +DebugExecBindings=(Key=Tab,Command="FocusLastPIEWindow",Control=True,Shift=True)
- ; Please remove EnableGDT command binding after removing deprecated GameplayDebugger module (we are going to use Gameplay Debugger plugin soon)
- +DebugExecBindings=(Key=Apostrophe,Command="EnableGDT")
- +DebugExecBindings=(Key=Quote,Command="EnableGDT")
- [/Script/Engine.Console]
- HistoryBot=-1
- [/Script/EngineSettings.ConsoleSettings]
- MaxScrollbackSize=1024
- +AutoCompleteMapPaths=Content/Maps
- +ManualAutoCompleteList=(Command="Exit",Desc="Exits the game")
- +ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=)
- +ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="Toggles annotations for shader debugging with Pix, Razor or similar GPU capture tools")
- +ManualAutoCompleteList=(Command="Shot",Desc="Make a screenshot")
- +ManualAutoCompleteList=(Command="RecompileShaders changed",Desc="Recompile shaders that have any changes on their source files")
- +ManualAutoCompleteList=(Command="RecompileShaders global",Desc="Recompile all the global shaders")
- +ManualAutoCompleteList=(Command="RecompileShaders material ",Desc="Recompile shaders for a specific material")
- +ManualAutoCompleteList=(Command="RecompileShaders all",Desc="Force a full rebuild of all shaders")
- +ManualAutoCompleteList=(Command="DumpMaterialStats",Desc="Dump material information")
- +ManualAutoCompleteList=(Command="DumpShaderStats",Desc="Dump shader information")
- +ManualAutoCompleteList=(Command="DumpShaderPipelineStats",Desc="Dump shader pipeline information")
- +ManualAutoCompleteList=(Command="StartFPSChart",Desc="after that use StopFPSChart")
- +ManualAutoCompleteList=(Command="StopFPSChart",Desc="after that look for the output in Saved/Profiling/FPSChartStats")
- +ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
- +ManualAutoCompleteList=(Command="Open",Desc="<MapName> Opens the specified map, doesn't pass previously set options")
- +ManualAutoCompleteList=(Command="Travel",Desc="<MapName> Travels to the specified map, passes along previously set options")
- +ManualAutoCompleteList=(Command="ServerTravel",Desc="<MapName> Travels to the specified map and brings clients along, passes along previously set options")
- +ManualAutoCompleteList=(Command="DisplayAll",Desc="<ClassName> <PropertyName> Display property values for instances of classname")
- +ManualAutoCompleteList=(Command="DisplayAllLocation",Desc="<ClassName> Display location for all instances of classname")
- +ManualAutoCompleteList=(Command="DisplayAllRotation",Desc="<ClassName> Display rotation for all instances of classname")
- +ManualAutoCompleteList=(Command="DisplayClear",Desc="Clears previous DisplayAll entries")
- +ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="Clears persistent debug line cache")
- +ManualAutoCompleteList=(Command="GetAll ",Desc="<ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> Log property values of all instances of classname")
- +ManualAutoCompleteList=(Command="GetAllState",Desc="<ClassName> Log state names for all instances of classname")
- +ManualAutoCompleteList=(Command="Obj List ",Desc="<Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
- +ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="<Class=ClassName> <ListClass=ClassName>")
- +ManualAutoCompleteList=(Command="Obj Classes",Desc="Shows all classes")
- +ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
- +ManualAutoCompleteList=(Command="EditActor",Desc="<Class=ClassName> or <Name=ObjectName> or TRACE")
- +ManualAutoCompleteList=(Command="EditDefault",Desc="<Class=ClassName>")
- +ManualAutoCompleteList=(Command="EditObject",Desc="<Class=ClassName> or <Name=ObjectName> or <ObjectName>")
- +ManualAutoCompleteList=(Command="ReloadCfg ",Desc="<Class/ObjectName> Reloads config variables for the specified object/class")
- +ManualAutoCompleteList=(Command="ReloadLoc ",Desc="<Class/ObjectName> Reloads localized variables for the specified object/class")
- +ManualAutoCompleteList=(Command="Set ",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname")
- +ManualAutoCompleteList=(Command="SetNoPEC",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname without Pre/Post Edit Change notifications")
- +ManualAutoCompleteList=(Command="Stat FPS",Desc="Shows FPS counter")
- +ManualAutoCompleteList=(Command="Stat UNIT",Desc="Shows hardware unit framerate")
- +ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Draws simple unit time graph")
- +ManualAutoCompleteList=(Command="Stat NamedEvents",Desc="Stat NamedEvents (Enables named events for external profilers)")
- +ManualAutoCompleteList=(Command="Stat StartFile",Desc="Stat StartFile (starts a stats capture, creating a new file in the Profiling directory; stop with stat StopFile to close the file)")
- +ManualAutoCompleteList=(Command="Stat StopFile",Desc="Stat StopFile (finishes a stats capture started by stat StartFile)")
- +ManualAutoCompleteList=(Command="Stat Hitches",Desc="Stat Hitches (shows an onscreen history of hitches)")
- +ManualAutoCompleteList=(Command="Stat CPULoad",Desc="Stat CPULoad (Shows CPU Utilization)")
- +ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="executes dumpstats on hitches - see log")
- +ManualAutoCompleteList=(Command="Stat D3D11RHI",Desc="Shows Direct3D 11 stats")
- +ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Displays level streaming info")
- +ManualAutoCompleteList=(Command="Stat GAME",Desc="Displays game performance stats")
- +ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Displays memory stats")
- +ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Displays physics performance stats")
- +ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Displays basic texture streaming stats")
- +ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Displays detailed texture streaming stats")
- +ManualAutoCompleteList=(Command="Stat GPU",Desc="Displays GPU stats for the frame")
- +ManualAutoCompleteList=(Command="Stat COLLISION",Desc=)
- +ManualAutoCompleteList=(Command="Stat PARTICLES",Desc=)
- +ManualAutoCompleteList=(Command="Stat SCRIPT",Desc=)
- +ManualAutoCompleteList=(Command="Stat AUDIO",Desc=)
- +ManualAutoCompleteList=(Command="Stat ANIM",Desc=)
- +ManualAutoCompleteList=(Command="Stat NET",Desc=)
- +ManualAutoCompleteList=(Command="Stat LIST",Desc="<Groups/Sets/Group> List groups of stats, saved sets, or specific stats within a specified group")
- +ManualAutoCompleteList=(Command="Stat splitscreen",Desc=)
- +ManualAutoCompleteList=(Command="MemReport",Desc="Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log")
- +ManualAutoCompleteList=(Command="ListTextures",Desc="Lists all loaded textures and their current memory footprint")
- +ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="Lists info all streaming textures")
- +ManualAutoCompleteList=(Command="InvestigateTexture",Desc="Shows streaming info about the specified texture")
- ;placed here so we can type res<tab> to restartlevel as we often do that
- +ManualAutoCompleteList=(Command="RestartLevel",Desc="Restarts the level")
- ;from Audio.cpp
- +ManualAutoCompleteList=(Command="Module List",Desc="Lists all known modules")
- +ManualAutoCompleteList=(Command="Module Load",Desc="Attempts to load the specified module name")
- +ManualAutoCompleteList=(Command="Module Unload",Desc="Unloads the specified module name")
- +ManualAutoCompleteList=(Command="Module Reload",Desc="Reloads the specified module name, unloading it first if needed")
- +ManualAutoCompleteList=(Command="Module Recompile",Desc="Attempts to recompile a module, first unloading it if needed")
- +ManualAutoCompleteList=(Command="HotReload",Desc="<UObject DLL Hot Reload> Attempts to recompile a UObject DLL and reload it on the fly")
- +ManualAutoCompleteList=(Command="ListSounds",Desc="Lists all the loaded sounds and their memory footprint")
- +ManualAutoCompleteList=(Command="ListWaves",Desc="List the WaveInstances and whether they have a source")
- +ManualAutoCompleteList=(Command="ListSoundClasses",Desc="Lists a summary of loaded sound collated by class")
- +ManualAutoCompleteList=(Command="ListAudioComponents",Desc="Dumps a detailed list of all AudioComponent objects")
- +ManualAutoCompleteList=(Command="ListSoundDurations",Desc=)
- +ManualAutoCompleteList=(Command="PlaySoundCue",Desc="Lists a summary of loaded sound collated by class")
- +ManualAutoCompleteList=(Command="PlaySoundWave",Desc=)
- +ManualAutoCompleteList=(Command="SetBaseSoundMix",Desc="<MixName>")
- +ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc=)
- +ManualAutoCompleteList=(Command="DisableEQFilter",Desc=)
- +ManualAutoCompleteList=(Command="IsolateDryAudio",Desc=)
- +ManualAutoCompleteList=(Command="IsolateReverb",Desc=)
- +ManualAutoCompleteList=(Command="ResetSoundState",Desc="Resets volumes to default and removes test filters")
- +ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
- +ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
- +ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
- +ManualAutoCompleteList=(Command="ToggleAsyncCompute",Desc="Toggles AsyncCompute for platforms that have it")
- +ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="Toggles the rendering thread for platforms that have it")
- +ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
- +ManualAutoCompleteList=(Command="ShowDebug None",Desc="Toggles ShowDebug w/ current debug type selection")
- +ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="Turns off ShowDebug, and clears debug type selection")
- +ManualAutoCompleteList=(Command="ShowDebug NET",Desc=)
- +ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=)
- +ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=)
- +ManualAutoCompleteList=(Command="ShowDebug AI",Desc=)
- +ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=)
- +ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=)
- +ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="Toggles display state of animation debug data")
- +ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="Toggles display of skeletalmesh bones")
- +ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc=)
- +ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="Toggles display of current force feedback values and what is contributing to that calculation")
- +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone")
- +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="With ShowDebug Animation: Toggles display of sync group data")
- +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="With ShowDebug Animation: Toggles display of montage data")
- +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="With ShowDebug Animation: Toggles display of animation blueprint graph")
- +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="With ShowDebug Animation: Toggles display of curve data")
- +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="With ShowDebug Animation: Toggles display of notify data")
- +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="With ShowDebug Animation: Toggles graph display between active nodes only and all nodes")
- +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="With ShowDebug Animation: Toggles display of sample blend weights on blendspaces")
- +ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc="<DesiredClass> Toggles 'ShowDebug' from showing debug info between reticle target actor (of subclass <DesiredClass>) and camera view target")
- +ManualAutoCompleteList=(Command="Stat SOUNDMIXES",Desc="Shows active SoundMixes")
- +ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Shows active SoundWaves")
- +ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Shows active SoundCues")
- +ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="<?> <sort=distance|class|name|waves|default> <-debug> <off> Shows active SoundCues and SoundWaves")
- +ManualAutoCompleteList=(Command="StartMovieCapture",Desc=)
- +ManualAutoCompleteList=(Command="StopMovieCapture",Desc=)
- +ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag")
- +ManualAutoCompleteList=(Command="TraceTagAll",Desc="Draw all scene queries regardless of the trace tag")
- +ManualAutoCompleteList=(Command="VisLog",Desc="Launches Log Visualizer tool")
- +ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time")
- +ManualAutoCompleteList=(Command="Log ",Desc="<category> <level> Change verbosity level for a log category")
- +ManualAutoCompleteList=(Command="Log list",Desc="<search string> Search for log categories")
- +ManualAutoCompleteList=(Command="Log reset",Desc="Undo any changes to log verbosity")
- +ManualAutoCompleteList=(Command="RecordAnimation ActorName AnimName",Desc="Record animation for a specified actor to the specified file")
- +ManualAutoCompleteList=(Command="StopRecordingAnimation All",Desc="Stop all recording animations")
- +ManualAutoCompleteList=(Command="RecordSequence Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
- +ManualAutoCompleteList=(Command="StopRecordingSequence",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
- +ManualAutoCompleteList=(Command="FreezeRendering",Desc="Toggle freezing of most aspects of rendering (such as visibility calculations), useful in conjunction with ToggleDebugCamera to fly around and see how frustum and occlusion culling is working")
- +ManualAutoCompleteList=(Command="ProfileGPU",Desc="Profile one frame of rendering commands sent to the GPU")
- +ManualAutoCompleteList=(Command="Automation",Desc="Run an automation command (e.g., Automation RunTests TestName)")
- BackgroundOpacityPercentage=85.000000
- InputColor=(R=230,G=230,B=230,A=255)
- HistoryColor=(R=180,G=180,B=180,A=255)
- AutoCompleteCommandColor=(B=185,G=109,R=144,A=255)
- AutoCompleteCVarColor=(B=86,G=158,R=86,A=255)
- AutoCompleteFadedColor=(R=100,G=100,B=100,A=255)
- ; These are tweaked defaults for various lightmass solver and export settings
- ; Artist-oriented lightmass settings are in the editor UI
- ; Documentation for all of these is in UnrealLightmass/Public/SceneExport.h
- ; This ini is reloaded every time a lighting build begins, no need to restart
- [DevOptions.StaticLighting]
- bAllowMultiThreadedStaticLighting=True
- ViewSingleBounceNumber=-1
- bUseBilinearFilterLightmaps=True
- bCompressLightmaps=True
- bUseConservativeTexelRasterization=True
- bAccountForTexelSize=True
- bUseMaxWeight=True
- MaxTriangleLightingSamples=8
- MaxTriangleIrradiancePhotonCacheSamples=4
- bAllow64bitProcess=True
- DefaultStaticMeshLightingRes=32
- bAllowCropping=False
- bGarbageCollectAfterExport=True
- bRebuildDirtyGeometryForLighting=True
- bUseEmbree=true
- bVerifyEmbree=false
- [DevOptions.StaticLightingSceneConstants]
- StaticLightingLevelScale=1
- VisibilityRayOffsetDistance=.1
- VisibilityNormalOffsetDistance=3
- VisibilityNormalOffsetSampleRadiusScale=.5
- VisibilityTangentOffsetSampleRadiusScale=.8
- SmallestTexelRadius=.1
- ; Tweaked for a good tradeoff between 'Cache Indirect Photon Paths' time and Indirect photon emitting 'Sampling Lights' time
- LightGridSize=100
- AutomaticImportanceVolumeExpandBy=500
- MinimumImportanceVolumeExtentWithoutWarning=10000.0
- [DevOptions.StaticLightingMaterial]
- bUseDebugMaterial=False
- ShowMaterialAttribute=None
- ; Material export sizes default to very small to keep exports fast
- EmissiveSampleSize=128
- DiffuseSampleSize=128
- SpecularSampleSize=128
- TransmissionSampleSize=256
- NormalSampleSize=256
- ; Terrain materials default to much higher resolution since each material typically covers a large area in world space
- TerrainSampleScalar=4
- DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
- EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)
- [DevOptions.MeshAreaLights]
- bVisualizeMeshAreaLightPrimitives=False
- ; Only emissive texels above .01 will be used to create mesh area lights
- EmissiveIntensityThreshold=.01
- MeshAreaLightGridSize=100
- MeshAreaLightSimplifyNormalAngleThreshold=25
- MeshAreaLightSimplifyCornerDistanceThreshold=.5
- MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
- MeshAreaLightGeneratedDynamicLightSurfaceOffset=30
- [DevOptions.PrecomputedDynamicObjectLighting]
- bVisualizeVolumeLightSamples=False
- bVisualizeVolumeLightInterpolation=False
- NumHemisphereSamplesScale=2
- SurfaceLightSampleSpacing=300
- FirstSurfaceSampleLayerHeight=50
- SurfaceSampleLayerHeightSpacing=250
- NumSurfaceSampleLayers=2
- DetailVolumeSampleSpacing=300
- VolumeLightSampleSpacing=3000
- ; Clamp the number of volume samples generated to ~15mb
- MaxVolumeSamples=250000
- bUseMaxSurfaceSampleNum=True
- ; Approximately clamp the number of surface samples generated to ~30mb (only for Landscape currently)
- MaxSurfaceLightSamples=500000
- [DevOptions.PrecomputedVisibility]
- bVisualizePrecomputedVisibility=False
- bCompressVisibilityData=True
- bPlaceCellsOnOpaqueOnly=True
- NumCellDistributionBuckets=800
- CellRenderingBucketSize=5
- NumCellRenderingBuckets=5
- PlayAreaHeight=220
- MeshBoundsScale=1.2
- VisibilitySpreadingIterations=1
- MinMeshSamples=14
- MaxMeshSamples=40
- NumCellSamples=24
- NumImportanceSamples=40
- [DevOptions.PrecomputedVisibilityModeratelyAggressive]
- MeshBoundsScale=1
- VisibilitySpreadingIterations=1
- [DevOptions.PrecomputedVisibilityMostAggressive]
- MeshBoundsScale=1
- VisibilitySpreadingIterations=0
- [DevOptions.VolumeDistanceField]
- VoxelSize=75
- VolumeMaxDistance=900
- NumVoxelDistanceSamples=800
- ; Clamp the size of the volume distance field generated to ~15mb
- MaxVoxels=3992160
- [DevOptions.StaticShadows]
- ; Using area shadows by default instead of filtering in texture space
- bUseZeroAreaLightmapSpaceFilteredLights=False
- NumShadowRays=8
- NumPenumbraShadowRays=8
- NumBounceShadowRays=1
- bFilterShadowFactor=True
- ShadowFactorGradientTolerance=0.5
- bAllowSignedDistanceFieldShadows=True
- MaxTransitionDistanceWorldSpace=50
- ApproximateHighResTexelsPerMaxTransitionDistance=50
- MinDistanceFieldUpsampleFactor=3
- MinUnoccludedFraction=.0005
- StaticShadowDepthMapTransitionSampleDistanceX=100
- StaticShadowDepthMapTransitionSampleDistanceY=100
- StaticShadowDepthMapSuperSampleFactor=2
- ; Clamp the number of shadow samples generated to ~8mb for huge levels
- StaticShadowDepthMapMaxSamples=4194304
- [DevOptions.ImportanceTracing]
- bUseCosinePDF=False
- bUseStratifiedSampling=True
- NumHemisphereSamples=16
- MaxHemisphereRayAngle=89
- bUseAdaptiveSolver=true
- NumAdaptiveRefinementLevels=2
- AdaptiveBrightnessThreshold=1
- AdaptiveFirstBouncePhotonConeAngle=4
- [DevOptions.PhotonMapping]
- bUsePhotonMapping=True
- bUseFinalGathering=True
- bUsePhotonDirectLightingInFinalGather=False
- bVisualizeCachedApproximateDirectLighting=False
- bUseIrradiancePhotons=True
- bCacheIrradiancePhotonsOnSurfaces=True
- bVisualizePhotonPaths=False
- bVisualizePhotonGathers=True
- bVisualizePhotonImportanceSamples=False
- bVisualizeIrradiancePhotonCalculation=False
- bEmitPhotonsOutsideImportanceVolume=False
- ConeFilterConstant=1
- ; 400 gives a smooth enough result without requiring a very large search
- NumIrradianceCalculationPhotons=400
- ; Allocating most final gather samples towards importance samples gives a good result as long as there are enough first bounce photons
- FinalGatherImportanceSampleFraction=.6
- ; 10 degrees is a good tradeoff between capturing high frequency incident lighting at final gather points and covering the whole incident lighting domain with a limited number of importance directions
- FinalGatherImportanceSampleConeAngle=10
- IndirectPhotonEmitDiskRadius=200
- IndirectPhotonEmitConeAngle=30
- MaxImportancePhotonSearchDistance=2000
- MinImportancePhotonSearchDistance=20
- ; Preview uses a very small number of importance directions
- NumImportanceSearchPhotons=10
- OutsideImportanceVolumeDensityScale=.0005
- DirectPhotonDensity=350
- ; Same as DirectPhotonDensity, since currently direct photons are only used to create irradiance photons
- DirectIrradiancePhotonDensity=350
- DirectPhotonSearchDistance=200
- IndirectPhotonPathDensity=5
- ; Need a very high indirect photon density since first bounce photons are used to guide the final gather
- IndirectPhotonDensity=600
- IndirectIrradiancePhotonDensity=300
- IndirectPhotonSearchDistance=200
- PhotonSearchAngleThreshold=.5
- IrradiancePhotonSearchConeAngle=10
- CachedIrradiancePhotonDownsampleFactor=2
- [DevOptions.IrradianceCache]
- bAllowIrradianceCaching=True
- bUseIrradianceGradients=False
- bShowGradientsOnly=False
- bVisualizeIrradianceSamples=True
- RecordRadiusScale=.8
- InterpolationMaxAngle=20
- PointBehindRecordMaxAngle=10
- ; Increase distance and angle constraints in the shading pass, which filters the interpolated result without losing too much detail.
- DistanceSmoothFactor=4
- AngleSmoothFactor=4
- ; Sky occlusion has less noise than normal GI, don't blur away details
- SkyOcclusionSmoothnessReduction=.5
- ; Enforce a minimum sample rate on surfaces with no nearby occluders
- MaxRecordRadius=1024
- CacheTaskSize=64
- InterpolateTaskSize=64
- [DevOptions.StaticLightingMediumQuality]
- NumShadowRaysScale=2
- NumPenumbraShadowRaysScale=4
- ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
- MinDistanceFieldUpsampleFactor=3
- NumHemisphereSamplesScale=2
- NumImportanceSearchPhotonsScale=1
- NumDirectPhotonsScale=2
- DirectPhotonSearchDistanceScale=.5
- NumIndirectPhotonPathsScale=1
- NumIndirectPhotonsScale=2
- NumIndirectIrradiancePhotonsScale=2
- RecordRadiusScaleScale=.75
- InterpolationMaxAngleScale=1
- IrradianceCacheSmoothFactor=.75
- NumAdaptiveRefinementLevels=3
- AdaptiveBrightnessThresholdScale=.5
- AdaptiveFirstBouncePhotonConeAngleScale=1
- [DevOptions.StaticLightingHighQuality]
- NumShadowRaysScale=4
- NumPenumbraShadowRaysScale=8
- ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
- MinDistanceFieldUpsampleFactor=5
- NumHemisphereSamplesScale=4
- NumImportanceSearchPhotonsScale=2
- NumDirectPhotonsScale=2
- DirectPhotonSearchDistanceScale=.5
- NumIndirectPhotonPathsScale=2
- NumIndirectPhotonsScale=4
- NumIndirectIrradiancePhotonsScale=2
- RecordRadiusScaleScale=.75
- InterpolationMaxAngleScale=.75
- IrradianceCacheSmoothFactor=.75
- NumAdaptiveRefinementLevels=3
- AdaptiveBrightnessThresholdScale=.25
- AdaptiveFirstBouncePhotonConeAngleScale=2
- [DevOptions.StaticLightingProductionQuality]
- NumShadowRaysScale=8
- NumPenumbraShadowRaysScale=32
- ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
- MinDistanceFieldUpsampleFactor=5
- NumHemisphereSamplesScale=8
- NumImportanceSearchPhotonsScale=3
- NumDirectPhotonsScale=4
- ; Decrease direct photon search distance so that we will have more accurate shadow transitions. This requires a higher density of direct photons.
- DirectPhotonSearchDistanceScale=.5
- NumIndirectPhotonPathsScale=2
- ; Need a lot of indirect photons since we have increased the number of first bounce photons to use for final gathering with NumImportanceSearchPhotonsScale
- NumIndirectPhotonsScale=8
- NumIndirectIrradiancePhotonsScale=2
- ; Decreasing the record radius results in more records, which increases quality
- RecordRadiusScaleScale=.5625
- InterpolationMaxAngleScale=.75
- IrradianceCacheSmoothFactor=.75
- NumAdaptiveRefinementLevels=3
- AdaptiveBrightnessThresholdScale=.25
- AdaptiveFirstBouncePhotonConeAngleScale=2.5
- ; ConsoleVariables.ini
- ;
- ; Why we have this file:
- ; A developer can change it locally to save time not having to type repetitive console variable settings.
- ; This file should be in the source control database (for the comments and to know where to find it) but kept empty expect from comments.
- ;
- ; Details:
- ; This file allows to set console variables (cvars) on engine startup (order is not defined).
- ; This is the only ini file where we allow to load cvars marked as ECVF_Cheat. We don't load this file when compiling UE_BUILD_SHIPPING or UE_BUILD_TEST.
- ; The variables need to be in the section called [Startup] (typical ini file syntax).
- ; The name comparison is not case sensitive and if the variable doesn't exists it's silently ignored.
- ; Lines are commented by a leading ";"
- ; Using a friendly name (e.g. Yes, No, True, False, On, Off) is supported and it converts those into 0 or 1.
- ;
- ; Other way to set cvars:
- ; in engine ini files (e.g. BaseEngine.ini, DefaultEngine.ini) in the [SystemSettings] section
- ; from the in game console or in editor OutputLog
- ; Device Profiles
- ; Platform settings (editor UI)
- ;
- ; What if the cvar wasn't created yet:
- ; The system creates a dummy cvar which is hidden by the system until someone creates a cvar with that name, then it copies over it's value.
- ; This is also the reason why there is no error message if a cvar doesn't exits.
- ;
- ; Example file content:
- ; [Startup]
- ; r.FogDensity = 0.9
- ; post.ImageGrain = 0.5
- ;
- ; ###########################################################################################################
- [Startup]
- ; Uncomment to get detailed logs on shader compiles and the opportunity to retry on errors
- ; r.ShaderDevelopmentMode=1
- ; Uncomment to dump shaders in the Saved folder
- ; Warning: leaving this on for a while will fill your hard drive with many small files and folders
- ;r.DumpShaderDebugInfo=1
- ; When this is enabled, dumped shader paths will get collapsed (in the cases where paths are longer than the OS's max)
- ;r.DumpShaderDebugShortNames=1
- ; When this is enabled, when dumping shaders an additional file to use with ShaderCompilerWorker -direct mode will be generated
- ;r.DumpShaderDebugWorkerCommandLine=1
- ; Uncomment to enable parallel rendering at startup
- ;r.RHICmdBypass=0
- ; Uncomment to enable XGE shader compilation.
- ;r.XGEShaderCompile = 1
- ; Uncomment when running with a graphical debugger (but not when profiling)
- ;r.Shaders.Optimize=0
- ;r.Shaders.KeepDebugInfo=1
- ; If Linux editor crashes in FMallocBinned with callstack that mentions MeshUtilities, you may need to uncomment this.
- ;r.TriangleOrderOptimization=2
- [Audio]
- AudioDeviceModuleName=XAudio2
- ; Uncomment below (and comment above) to use multi-platform mixer module by default
- ;AudioDeviceModuleName=AudioMixerXAudio2
- ; Defining below allows switching to audio mixer using -audiomixer commandline
- AudioMixerModuleName=AudioMixerXAudio2
- ; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
- PlatformHeadroomDB=-3
- [TextureStreaming]
- ; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
- PoolSizeVRAMPercentage=70
- [Engine.DeviceConfiguration]
- ConfigClass=/Engine/DeviceProfiles/SetDeviceProfileWindows.SetDeviceProfileWindows_C
- [SystemSettings]
- r.setres=1280x720
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