Wyrmknave

Ex Machina - Patton Private Military Developments

May 18th, 2014
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  1. Desc: Specialist military-grade prosthetic and android supplier to the US Army, they keep their rates affordable by also supplying to anyone else.
  2. Style: Military green with white highlights, though camo variants are available
  3.  
  4. =====Patton Assault Model [Arm]
  5. HP: 15 DC: 16 STR: 1
  6.  
  7. The standard-issue Patton automatic rifle
  8.  
  9. Full Auto
  10. Power: 10 To Hit: +5 Damage: d6 Range: 60 Feet
  11. Crit: You may attack the same target again, with an extra +3 to hit. You may target the same limb twice.
  12. Botch: Your rifle overheats. If you use it on your next turn, the power cost is doubled.
  13.  
  14. =====Patton Battle Model [Arm]
  15. HP: 14 DC: 17 STR: 1
  16.  
  17. A semi-automatic rifle most commonly issued to armed response units and strike teams
  18.  
  19. Controlled Burst
  20. Power: 10 To Hit: +6 Damage: d4+1 Range: 70 Feet
  21. Crit: Deal an extra d3 damage. You may target this damage to an adjacent part.
  22. Botch: Your rifle jams. It cannot be used until you spend either a turn or 25 Power to clear the jam.
  23.  
  24. =====Patton Patriot [Arm]
  25. HP: 17 DC: 15 STR: 2
  26.  
  27. One of the larger Patton models, this arm packs a rocket launcher that is serious cause for worry
  28.  
  29. Launch Payload
  30. Power: 40 To Hit: +4 Damage: 2d8 Range: 50 Feet Note: Deals half damage to non-targeted parts of target and deals quarter damage to everything else within 5 feet
  31. Crit: Deals full damage to all parts of target, half damage to everything else within 5 feet, and quarter damage to everything else within 10 feet
  32. Botch: Rocket lands (d6 x5) feet in a random direction and explodes. If this location is occupied, damage as if it had targeted the occupant's legs.
  33.  
  34. =====Patton Endurance Carriers [Legs]
  35. HP: 18 DC: 15 STR: 2 Move: 25ft
  36.  
  37. Finely balanced legs built for distance in the Patton military green
  38.  
  39. Efficient Manoeuvres
  40. Passive: All movement abilities cost 5 Power less, to a minimum of 1
  41.  
  42. Effortless Stride
  43. Power: 5
  44. On Use: Negate all penalties to movement speed taken as a result of weight or terrain this turn.
  45.  
  46. =====Patton Ironside [Torso]
  47. HP: 48 DC: 11 Power Supply: 90
  48. Power Regen: 10 Reserve Power: 25
  49.  
  50. A good, solid, military chest
  51.  
  52. =====Patton Doughboy [Helmet]
  53. HP: 20 DC: 17
  54.  
  55. With an aesthetic nod to old-school Brodie helmets in the form of a rim about the crown, the Patton design is complimented by the addition of a solid faceguard
  56.  
  57. =====Patton Sniper [Helmet]
  58. HP: 18 DC: 18
  59.  
  60. In the traditional Patton green, this sleek helmet is characterized by the black visor with a prominent red light shining from the center when in use.
  61.  
  62. Eyes on Fire
  63. Power: 5
  64. On Use: Take no penalty to hit against an enemy concealed by darkness
  65.  
  66. Killshot
  67. Passive: Add +2 to all ranged rolls to hit
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