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Jul 14th, 2019
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  1. local smm = nil
  2. local getni = getnilinstances or get_nil_instances
  3. for i,v in next, getni() do
  4. pcall(function()
  5. if v:IsA("ModuleScript") then
  6. local b = require(v)
  7. if type(b) == 'table' then
  8. if b.new then
  9. local test = b:new()
  10. if test.register_hit then
  11. smm = b
  12. end
  13. end
  14. end
  15. end
  16. end)
  17. end
  18.  
  19. function givepoints()
  20. if _G.CurrentAj then
  21. _G.CurrentAj:set_score(_G.CurrentAj:get_score() + 10000000)
  22. end
  23. end
  24. local enableautoplay = nil
  25. local disableautoplay = nil
  26.  
  27. local library = loadstring(game:HttpGet("https://pastebin.com/raw/7Z6TzFnv", true))()
  28. local main = library:CreateWindow({
  29. text = "Main"
  30. })
  31.  
  32. main:AddButton("Autoplayer", function()
  33. spawn(function()
  34. repeat
  35. wait()
  36. until enableautoplay ~= nil
  37. enableautoplay()
  38. end)
  39. end)
  40.  
  41. main:AddButton("Unlimited Score", function()
  42. givepoints()
  43. end)
  44.  
  45. main:AddLabel("\nWhomever#9960")
  46.  
  47. if smm then
  48. local smmold = smm.new
  49. function smm:new(...)
  50. local myAj = nil
  51. self = smmold({},...)
  52. enableautoplay = function()
  53. local oldreg = self.register_hit
  54. function self.register_hit(self,f_game,noter,slot_index, track_index, params)
  55. noter = 3
  56. return oldreg(self,f_game,noter,slot_index, track_index, params)
  57. end
  58. function self:is_powerbar_active()
  59. local locals = debug.getupvalues(self.initialize_localplayer)
  60. myAj = locals.Aj
  61. return true
  62. end
  63. spawn(function()
  64. repeat
  65. wait()
  66. until myAj ~= nil
  67. _G.CurrentAj = myAj
  68. local oldreg2 = _G.CurrentAj.register_hit
  69. function _G.CurrentAj.register_hit(self,zf,uf)
  70. zf = 3
  71. return oldreg2(self,zf,uf)
  72. end
  73. end)
  74. end
  75. disableautoplay = function()
  76. local oldreg = self.register_hit
  77. function self.register_hit(self,f_game,noter,slot_index, track_index, params)
  78. return oldreg(self,f_game,prevnote,slot_index, track_index, params)
  79. end
  80. function self:is_powerbar_active()
  81. local locals = debug.getupvalues(self.initialize_localplayer)
  82. myAj = locals.Aj
  83. return myAj:is_powerbar_active()
  84. end
  85. spawn(function()
  86. repeat
  87. wait()
  88. until myAj ~= nil
  89. _G.CurrentAj = myAj
  90. local oldreg2 = _G.CurrentAj.register_hit
  91. function _G.CurrentAj.register_hit(self,zf,uf)
  92. return oldreg2(self,zf,uf)
  93. end
  94. end)
  95. end
  96. return self
  97. end
  98. end
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