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- local smm = nil
- local getni = getnilinstances or get_nil_instances
- for i,v in next, getni() do
- pcall(function()
- if v:IsA("ModuleScript") then
- local b = require(v)
- if type(b) == 'table' then
- if b.new then
- local test = b:new()
- if test.register_hit then
- smm = b
- end
- end
- end
- end
- end)
- end
- function givepoints()
- if _G.CurrentAj then
- _G.CurrentAj:set_score(_G.CurrentAj:get_score() + 10000000)
- end
- end
- local enableautoplay = nil
- local disableautoplay = nil
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/7Z6TzFnv", true))()
- local main = library:CreateWindow({
- text = "Main"
- })
- main:AddButton("Autoplayer", function()
- spawn(function()
- repeat
- wait()
- until enableautoplay ~= nil
- enableautoplay()
- end)
- end)
- main:AddButton("Unlimited Score", function()
- givepoints()
- end)
- main:AddLabel("\nWhomever#9960")
- if smm then
- local smmold = smm.new
- function smm:new(...)
- local myAj = nil
- self = smmold({},...)
- enableautoplay = function()
- local oldreg = self.register_hit
- function self.register_hit(self,f_game,noter,slot_index, track_index, params)
- noter = 3
- return oldreg(self,f_game,noter,slot_index, track_index, params)
- end
- function self:is_powerbar_active()
- local locals = debug.getupvalues(self.initialize_localplayer)
- myAj = locals.Aj
- return true
- end
- spawn(function()
- repeat
- wait()
- until myAj ~= nil
- _G.CurrentAj = myAj
- local oldreg2 = _G.CurrentAj.register_hit
- function _G.CurrentAj.register_hit(self,zf,uf)
- zf = 3
- return oldreg2(self,zf,uf)
- end
- end)
- end
- disableautoplay = function()
- local oldreg = self.register_hit
- function self.register_hit(self,f_game,noter,slot_index, track_index, params)
- return oldreg(self,f_game,prevnote,slot_index, track_index, params)
- end
- function self:is_powerbar_active()
- local locals = debug.getupvalues(self.initialize_localplayer)
- myAj = locals.Aj
- return myAj:is_powerbar_active()
- end
- spawn(function()
- repeat
- wait()
- until myAj ~= nil
- _G.CurrentAj = myAj
- local oldreg2 = _G.CurrentAj.register_hit
- function _G.CurrentAj.register_hit(self,zf,uf)
- return oldreg2(self,zf,uf)
- end
- end)
- end
- return self
- end
- end
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