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- materialPath: D:\SteamLibrary\steamapps\common\KreedzClimbing\kz\materials
- Loading d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.vmf
- Can't find surfaceprop stone for material /GRASSROCKBLEND, using default
- Can't find surfaceprop woodpanel for material KZ_OVI_RATS/WOOD06, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/kz_tutorial/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/kz_tutorial//grassrockblend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 792 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_wasteland02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_wasteland02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (4274357 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 6222 texinfos to 3108
- Reduced 482 texdatas to 400 (20271 bytes to 16659)
- Writing d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.bsp
- Wrote ZIP buffer, estimated size 7257073, actual size 7201383
- 2 seconds elapsed
- 8 threads
- reading d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.bsp
- reading d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.prt
- 780 portalclusters
- 2014 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 60 visible clusters (0.10%)
- Total clusters visible: 58273
- Average clusters visible: 74
- Building PAS...
- Average clusters audible: 111
- visdatasize:38695 compressed from 162240
- writing d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.bsp
- 11002 faces
- 3068947 square feet [441928416.00 square inches]
- 403 Displacements
- 66315 Square Feet [9549439.00 Square Inches]
- 11002 patches before subdivision
- 129294 patches after subdivision
- 331 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 13912526, max 661
- transfer lists: 106.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(710497, 607609, 459294)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(137431, 106425, 69984)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40334, 27164, 14982)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(15370, 8627, 3412)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7796, 3583, 847)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4889, 1876, 221)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3473, 1148, 62)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2613, 758, 18)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2017, 518, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1573, 359, 2)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(760, 122, 0)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(469, 60, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(369, 42, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(290, 29, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(228, 21, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(179, 14, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(141, 10, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(110, 7, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(87, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(68, 3, 0)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(33, 1, 0)
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(20, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(16, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(13, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(10, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(8, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(6, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(5, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(4, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0252 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 20 of 118 (16% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 342/1024 16416/49152 (33.4%)
- brushes 2469/8192 29628/98304 (30.1%)
- brushsides 19816/65536 158528/524288 (30.2%)
- planes 15332/65536 306640/1310720 (23.4%)
- vertexes 18143/65536 217716/786432 (27.7%)
- nodes 4385/65536 140320/2097152 ( 6.7%)
- texinfos 3108/12288 223776/884736 (25.3%)
- texdata 400/2048 12800/65536 (19.5%)
- dispinfos 403/0 70928/0 ( 0.0%)
- disp_verts 19427/0 388540/0 ( 0.0%)
- disp_tris 29120/0 58240/0 ( 0.0%)
- disp_lmsamples 260308/0 260308/0 ( 0.0%)
- faces 11002/65536 616112/3670016 (16.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 8310/65536 465360/3670016 (12.7%)
- leaves 4728/65536 151296/2097152 ( 7.2%)
- leaffaces 12236/65536 24472/131072 (18.7%)
- leafbrushes 4146/65536 8292/131072 ( 6.3%)
- areas 25/256 200/2048 ( 9.8%)
- surfedges 82968/512000 331872/2048000 (16.2%)
- edges 49373/256000 197492/1024000 (19.3%)
- LDR worldlights 329/8192 28952/720896 ( 4.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 703/32768 7030/327680 ( 2.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 13950/65536 27900/131072 (21.3%)
- cubemapsamples 81/1024 1296/16384 ( 7.9%)
- overlays 15/512 5280/180224 ( 2.9%)
- LDR lightdata [variable] 6391932/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 38695/16777216 ( 0.2%)
- entdata [variable] 305418/393216 (77.7%)
- LDR ambient table 4728/65536 18912/262144 ( 7.2%)
- HDR ambient table 4728/65536 18912/262144 ( 7.2%)
- LDR leaf ambient 23503/65536 658084/1835008 (35.9%)
- HDR leaf ambient 4728/65536 132384/1835008 ( 7.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/5696 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/15788 ( 0.0%)
- pakfile [variable] 7201383/0 ( 0.0%)
- physics [variable] 4274357/4194304 (101.9%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 27885
- Writing d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.bsp
- 1 minute, 54 seconds elapsed
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.bsp
- 11002 faces
- 3068947 square feet [441928416.00 square inches]
- 403 Displacements
- 66315 Square Feet [9549439.00 Square Inches]
- 11002 patches before subdivision
- 129294 patches after subdivision
- 331 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 13912526, max 661
- transfer lists: 106.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(685691, 586895, 447972)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(134914, 104633, 69188)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(39761, 26812, 14866)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(15252, 8562, 3394)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7770, 3570, 844)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4882, 1873, 221)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3472, 1148, 62)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2613, 758, 18)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2017, 518, 6)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1573, 359, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1232, 250, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(967, 175, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(760, 122, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(597, 86, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(469, 60, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(369, 42, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(290, 29, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(228, 21, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(179, 14, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(141, 10, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(110, 7, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(87, 5, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(68, 3, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(54, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(42, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(33, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(26, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(20, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(16, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(13, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(10, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(8, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(6, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(5, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(4, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0254 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 94 of 118 (79% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 342/1024 16416/49152 (33.4%)
- brushes 2469/8192 29628/98304 (30.1%)
- brushsides 19816/65536 158528/524288 (30.2%)
- planes 15332/65536 306640/1310720 (23.4%)
- vertexes 18143/65536 217716/786432 (27.7%)
- nodes 4385/65536 140320/2097152 ( 6.7%)
- texinfos 3108/12288 223776/884736 (25.3%)
- texdata 400/2048 12800/65536 (19.5%)
- dispinfos 403/0 70928/0 ( 0.0%)
- disp_verts 19427/0 388540/0 ( 0.0%)
- disp_tris 29120/0 58240/0 ( 0.0%)
- disp_lmsamples 260308/0 260308/0 ( 0.0%)
- faces 11002/65536 616112/3670016 (16.8%)
- hdr faces 11002/65536 616112/3670016 (16.8%)
- origfaces 8310/65536 465360/3670016 (12.7%)
- leaves 4728/65536 151296/2097152 ( 7.2%)
- leaffaces 12236/65536 24472/131072 (18.7%)
- leafbrushes 4146/65536 8292/131072 ( 6.3%)
- areas 25/256 200/2048 ( 9.8%)
- surfedges 82968/512000 331872/2048000 (16.2%)
- edges 49373/256000 197492/1024000 (19.3%)
- LDR worldlights 329/8192 28952/720896 ( 4.0%)
- HDR worldlights 329/8192 28952/720896 ( 4.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 703/32768 7030/327680 ( 2.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 13950/65536 27900/131072 (21.3%)
- cubemapsamples 81/1024 1296/16384 ( 7.9%)
- overlays 15/512 5280/180224 ( 2.9%)
- LDR lightdata [variable] 6391932/0 ( 0.0%)
- HDR lightdata [variable] 6391932/0 ( 0.0%)
- visdata [variable] 38695/16777216 ( 0.2%)
- entdata [variable] 305418/393216 (77.7%)
- LDR ambient table 4728/65536 18912/262144 ( 7.2%)
- HDR ambient table 4728/65536 18912/262144 ( 7.2%)
- LDR leaf ambient 23503/65536 658084/1835008 (35.9%)
- HDR leaf ambient 23478/65536 657384/1835008 (35.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/5696 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/15788 ( 0.0%)
- pakfile [variable] 7201383/0 ( 0.0%)
- physics [variable] 4274357/4194304 (101.9%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 27885
- Writing d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.bsp
- 1 minute, 53 seconds elapsed
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