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  1. materialPath: D:\SteamLibrary\steamapps\common\KreedzClimbing\kz\materials
  2. Loading d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.vmf
  3. Can't find surfaceprop stone for material /GRASSROCKBLEND, using default
  4. Can't find surfaceprop woodpanel for material KZ_OVI_RATS/WOOD06, using default
  5. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  6. Patching WVT material: maps/kz_tutorial/nature/blendgrassgravel001b_wvt_patch
  7. Patching WVT material: maps/kz_tutorial//grassrockblend_wvt_patch
  8. fixing up env_cubemap materials on brush sides...
  9. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  10. Building Faces...done (0)
  11. Chop Details...done (0)
  12. Find Visible Detail Sides...
  13. Merged 792 detail faces...done (0)
  14. Merging details...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (1)
  19. writing d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.prt...Building visibility clusters...
  20. done (0)
  21. Creating default LDR cubemaps for env_cubemap using skybox materials:
  22. skybox/sky_wasteland02*.vmt
  23. ! Run buildcubemaps in the engine to get the correct cube maps.
  24. Creating default HDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_wasteland02*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Finding displacement neighbors...
  28. Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  32. done (0) (4274357 bytes)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Compacting texture/material tables...
  35. Reduced 6222 texinfos to 3108
  36. Reduced 482 texdatas to 400 (20271 bytes to 16659)
  37. Writing d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.bsp
  38. Wrote ZIP buffer, estimated size 7257073, actual size 7201383
  39. 2 seconds elapsed
  40.  
  41.  
  42.  
  43. 8 threads
  44. reading d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.bsp
  45. reading d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.prt
  46. 780 portalclusters
  47. 2014 numportals
  48. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 60 visible clusters (0.10%)
  49. Total clusters visible: 58273
  50. Average clusters visible: 74
  51. Building PAS...
  52. Average clusters audible: 111
  53. visdatasize:38695 compressed from 162240
  54. writing d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.bsp
  55. 0 seconds elapsed
  56.  
  57.  
  58.  
  59. [Reading texlights from 'lights.rad']
  60. [45 texlights parsed from 'lights.rad']
  61.  
  62. Loading d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.bsp
  63. 11002 faces
  64. 3068947 square feet [441928416.00 square inches]
  65. 403 Displacements
  66. 66315 Square Feet [9549439.00 Square Inches]
  67. 11002 patches before subdivision
  68. 129294 patches after subdivision
  69. 331 direct lights
  70. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 13912526, max 661
  71. transfer lists: 106.1 megs
  72. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(710497, 607609, 459294)
  73. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(137431, 106425, 69984)
  74. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(40334, 27164, 14982)
  75. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(15370, 8627, 3412)
  76. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7796, 3583, 847)
  77. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4889, 1876, 221)
  78. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3473, 1148, 62)
  79. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2613, 758, 18)
  80. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2017, 518, 6)
  81. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1573, 359, 2)
  82. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1232, 250, 1)
  83. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(967, 175, 0)
  84. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(760, 122, 0)
  85. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(597, 86, 0)
  86. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(469, 60, 0)
  87. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(369, 42, 0)
  88. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(290, 29, 0)
  89. 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(228, 21, 0)
  90. 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(179, 14, 0)
  91. 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(141, 10, 0)
  92. 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(110, 7, 0)
  93. 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(87, 5, 0)
  94. 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(68, 3, 0)
  95. 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(54, 2, 0)
  96. 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(42, 2, 0)
  97. 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(33, 1, 0)
  98. 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(26, 1, 0)
  99. 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(20, 1, 0)
  100. 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(16, 0, 0)
  101. 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(13, 0, 0)
  102. 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(10, 0, 0)
  103. 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(8, 0, 0)
  104. 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(6, 0, 0)
  105. 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(5, 0, 0)
  106. 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(4, 0, 0)
  107. 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(3, 0, 0)
  108. 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(2, 0, 0)
  109. 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(2, 0, 0)
  110. 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(1, 0, 0)
  111. 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(1, 0, 0)
  112. 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(1, 0, 0)
  113. Build Patch/Sample Hash Table(s).....Done<0.0252 sec>
  114. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  115. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  116. 20 of 118 (16% of) surface lights went in leaf ambient cubes.
  117. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  118. Ready to Finish
  119.  
  120. Object names Objects/Maxobjs Memory / Maxmem Fullness
  121. ------------ --------------- --------------- --------
  122. models 342/1024 16416/49152 (33.4%)
  123. brushes 2469/8192 29628/98304 (30.1%)
  124. brushsides 19816/65536 158528/524288 (30.2%)
  125. planes 15332/65536 306640/1310720 (23.4%)
  126. vertexes 18143/65536 217716/786432 (27.7%)
  127. nodes 4385/65536 140320/2097152 ( 6.7%)
  128. texinfos 3108/12288 223776/884736 (25.3%)
  129. texdata 400/2048 12800/65536 (19.5%)
  130. dispinfos 403/0 70928/0 ( 0.0%)
  131. disp_verts 19427/0 388540/0 ( 0.0%)
  132. disp_tris 29120/0 58240/0 ( 0.0%)
  133. disp_lmsamples 260308/0 260308/0 ( 0.0%)
  134. faces 11002/65536 616112/3670016 (16.8%)
  135. hdr faces 0/65536 0/3670016 ( 0.0%)
  136. origfaces 8310/65536 465360/3670016 (12.7%)
  137. leaves 4728/65536 151296/2097152 ( 7.2%)
  138. leaffaces 12236/65536 24472/131072 (18.7%)
  139. leafbrushes 4146/65536 8292/131072 ( 6.3%)
  140. areas 25/256 200/2048 ( 9.8%)
  141. surfedges 82968/512000 331872/2048000 (16.2%)
  142. edges 49373/256000 197492/1024000 (19.3%)
  143. LDR worldlights 329/8192 28952/720896 ( 4.0%)
  144. HDR worldlights 0/8192 0/720896 ( 0.0%)
  145. leafwaterdata 2/32768 24/393216 ( 0.0%)
  146. waterstrips 703/32768 7030/327680 ( 2.1%)
  147. waterverts 0/65536 0/786432 ( 0.0%)
  148. waterindices 13950/65536 27900/131072 (21.3%)
  149. cubemapsamples 81/1024 1296/16384 ( 7.9%)
  150. overlays 15/512 5280/180224 ( 2.9%)
  151. LDR lightdata [variable] 6391932/0 ( 0.0%)
  152. HDR lightdata [variable] 0/0 ( 0.0%)
  153. visdata [variable] 38695/16777216 ( 0.2%)
  154. entdata [variable] 305418/393216 (77.7%)
  155. LDR ambient table 4728/65536 18912/262144 ( 7.2%)
  156. HDR ambient table 4728/65536 18912/262144 ( 7.2%)
  157. LDR leaf ambient 23503/65536 658084/1835008 (35.9%)
  158. HDR leaf ambient 4728/65536 132384/1835008 ( 7.2%)
  159. occluders 0/0 0/0 ( 0.0%)
  160. occluder polygons 0/0 0/0 ( 0.0%)
  161. occluder vert ind 0/0 0/0 ( 0.0%)
  162. detail props [variable] 1/5696 ( 0.0%)
  163. dtl prp lght [variable] 1/4 (25.0%)
  164. HDR dtl prp lght [variable] 1/4 (25.0%)
  165. static props [variable] 1/15788 ( 0.0%)
  166. pakfile [variable] 7201383/0 ( 0.0%)
  167. physics [variable] 4274357/4194304 (101.9%) VERY FULL!
  168. physics terrain [variable] 0/1048576 ( 0.0%)
  169.  
  170. Level flags = 0
  171.  
  172. Total triangle count: 27885
  173. Writing d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.bsp
  174. 1 minute, 54 seconds elapsed
  175.  
  176.  
  177.  
  178. [Reading texlights from 'lights.rad']
  179. [45 texlights parsed from 'lights.rad']
  180.  
  181. Loading d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.bsp
  182. 11002 faces
  183. 3068947 square feet [441928416.00 square inches]
  184. 403 Displacements
  185. 66315 Square Feet [9549439.00 Square Inches]
  186. 11002 patches before subdivision
  187. 129294 patches after subdivision
  188. 331 direct lights
  189. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 13912526, max 661
  190. transfer lists: 106.1 megs
  191. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(685691, 586895, 447972)
  192. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(134914, 104633, 69188)
  193. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(39761, 26812, 14866)
  194. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(15252, 8562, 3394)
  195. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7770, 3570, 844)
  196. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(4882, 1873, 221)
  197. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3472, 1148, 62)
  198. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2613, 758, 18)
  199. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2017, 518, 6)
  200. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1573, 359, 2)
  201. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1232, 250, 1)
  202. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(967, 175, 0)
  203. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(760, 122, 0)
  204. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(597, 86, 0)
  205. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(469, 60, 0)
  206. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(369, 42, 0)
  207. 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(290, 29, 0)
  208. 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(228, 21, 0)
  209. 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(179, 14, 0)
  210. 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(141, 10, 0)
  211. 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(110, 7, 0)
  212. 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(87, 5, 0)
  213. 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(68, 3, 0)
  214. 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(54, 2, 0)
  215. 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(42, 2, 0)
  216. 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(33, 1, 0)
  217. 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(26, 1, 0)
  218. 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(20, 1, 0)
  219. 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(16, 0, 0)
  220. 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(13, 0, 0)
  221. 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(10, 0, 0)
  222. 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(8, 0, 0)
  223. 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(6, 0, 0)
  224. 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(5, 0, 0)
  225. 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(4, 0, 0)
  226. 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(3, 0, 0)
  227. 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(2, 0, 0)
  228. 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(2, 0, 0)
  229. 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(1, 0, 0)
  230. 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(1, 0, 0)
  231. 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(1, 0, 0)
  232. Build Patch/Sample Hash Table(s).....Done<0.0254 sec>
  233. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  234. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  235. 94 of 118 (79% of) surface lights went in leaf ambient cubes.
  236. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  237. Ready to Finish
  238.  
  239. Object names Objects/Maxobjs Memory / Maxmem Fullness
  240. ------------ --------------- --------------- --------
  241. models 342/1024 16416/49152 (33.4%)
  242. brushes 2469/8192 29628/98304 (30.1%)
  243. brushsides 19816/65536 158528/524288 (30.2%)
  244. planes 15332/65536 306640/1310720 (23.4%)
  245. vertexes 18143/65536 217716/786432 (27.7%)
  246. nodes 4385/65536 140320/2097152 ( 6.7%)
  247. texinfos 3108/12288 223776/884736 (25.3%)
  248. texdata 400/2048 12800/65536 (19.5%)
  249. dispinfos 403/0 70928/0 ( 0.0%)
  250. disp_verts 19427/0 388540/0 ( 0.0%)
  251. disp_tris 29120/0 58240/0 ( 0.0%)
  252. disp_lmsamples 260308/0 260308/0 ( 0.0%)
  253. faces 11002/65536 616112/3670016 (16.8%)
  254. hdr faces 11002/65536 616112/3670016 (16.8%)
  255. origfaces 8310/65536 465360/3670016 (12.7%)
  256. leaves 4728/65536 151296/2097152 ( 7.2%)
  257. leaffaces 12236/65536 24472/131072 (18.7%)
  258. leafbrushes 4146/65536 8292/131072 ( 6.3%)
  259. areas 25/256 200/2048 ( 9.8%)
  260. surfedges 82968/512000 331872/2048000 (16.2%)
  261. edges 49373/256000 197492/1024000 (19.3%)
  262. LDR worldlights 329/8192 28952/720896 ( 4.0%)
  263. HDR worldlights 329/8192 28952/720896 ( 4.0%)
  264. leafwaterdata 2/32768 24/393216 ( 0.0%)
  265. waterstrips 703/32768 7030/327680 ( 2.1%)
  266. waterverts 0/65536 0/786432 ( 0.0%)
  267. waterindices 13950/65536 27900/131072 (21.3%)
  268. cubemapsamples 81/1024 1296/16384 ( 7.9%)
  269. overlays 15/512 5280/180224 ( 2.9%)
  270. LDR lightdata [variable] 6391932/0 ( 0.0%)
  271. HDR lightdata [variable] 6391932/0 ( 0.0%)
  272. visdata [variable] 38695/16777216 ( 0.2%)
  273. entdata [variable] 305418/393216 (77.7%)
  274. LDR ambient table 4728/65536 18912/262144 ( 7.2%)
  275. HDR ambient table 4728/65536 18912/262144 ( 7.2%)
  276. LDR leaf ambient 23503/65536 658084/1835008 (35.9%)
  277. HDR leaf ambient 23478/65536 657384/1835008 (35.8%)
  278. occluders 0/0 0/0 ( 0.0%)
  279. occluder polygons 0/0 0/0 ( 0.0%)
  280. occluder vert ind 0/0 0/0 ( 0.0%)
  281. detail props [variable] 1/5696 ( 0.0%)
  282. dtl prp lght [variable] 1/4 (25.0%)
  283. HDR dtl prp lght [variable] 1/4 (25.0%)
  284. static props [variable] 1/15788 ( 0.0%)
  285. pakfile [variable] 7201383/0 ( 0.0%)
  286. physics [variable] 4274357/4194304 (101.9%) VERY FULL!
  287. physics terrain [variable] 0/1048576 ( 0.0%)
  288.  
  289. Level flags = 0
  290.  
  291. Total triangle count: 27885
  292. Writing d:\steamlibrary\steamapps\common\kreedzclimbing\mapsrc\kz_tutorial.bsp
  293. 1 minute, 53 seconds elapsed
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