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SilverKing

начитил монет

Jun 8th, 2015
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  1. [-] dispatchEvent:GameEvents::BALL_CREATED
  2. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  3. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  4. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  5. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  6. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  7. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  8. [-] Ball created
  9. [-] dispatchEvent:GameEvents::BALL_CREATED
  10. [-] Ball created
  11. [-] dispatchEvent:GameEvents::BALL_CREATED
  12. [-] Ball created
  13. [-] dispatchEvent:GameEvents::BALL_CREATED
  14. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  15. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  16. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  17. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  18. [-] State Falling reason cells[i][j].waitingBall:true
  19. [-] State Falling reason cells[i][j].waitingBall:true
  20. [-] Ball created
  21. [-] dispatchEvent:GameEvents::BALL_CREATED
  22. [-] Ball created
  23. [-] dispatchEvent:GameEvents::BALL_CREATED
  24. [-] Ball created
  25. [-] dispatchEvent:GameEvents::BALL_CREATED
  26. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  27. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  28. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  29. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  30. [-] 123
  31. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  32. [-] dispatchEvent:GameEvents::MOVE_END line 167
  33. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  34. [-] Ball::SIMPLE type in method remove!
  35. [-] Ball::SIMPLE type in method remove!
  36. [-] Ball::SIMPLE type in method remove!
  37. [-] Ball::SIMPLE type in method remove!
  38. [-] Ball::SIMPLE type in method remove!
  39. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  40. [-] dispatchEvent:GameEvents::BALL_BLOWED
  41. [-] dispatchEvent:GameEvents::BALL_REMOVED
  42. [-] dispatchEvent:GameEvents::BALL_BLOWED
  43. [-] dispatchEvent:GameEvents::BALL_REMOVED
  44. [-] dispatchEvent:GameEvents::BALL_BLOWED
  45. [-] dispatchEvent:GameEvents::BALL_REMOVED
  46. [-] dispatchEvent:GameEvents::BALL_BLOWED
  47. [-] dispatchEvent:GameEvents::BALL_REMOVED
  48. [-] dispatchEvent:GameEvents::BALL_BLOWED
  49. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  50. [-] dispatchEvent:GameEvents::START_FALLING
  51. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  52. [-] dispatchEvent:GameEvents::BALL_REMOVED
  53. [-] State Falling reason cells[i][j].waitingBall:true
  54. [-] Ball created
  55. [-] dispatchEvent:GameEvents::BALL_CREATED
  56. [-] Ball created
  57. [-] dispatchEvent:GameEvents::BALL_CREATED
  58. [-] State Falling reason cells[i][j].waitingBall:true
  59. [-] State Falling reason cells[i][j].waitingBall:true
  60. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  61. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  62. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  63. [-] State Falling reason cells[i][j].waitingBall:true
  64. [-] Ball created
  65. [-] dispatchEvent:GameEvents::BALL_CREATED
  66. [-] Ball created
  67. [-] dispatchEvent:GameEvents::BALL_CREATED
  68. [-] State Falling reason cells[i][j].waitingBall:true
  69. [-] State Falling reason cells[i][j].waitingBall:true
  70. [-] State Falling reason cells[i][j].waitingBall:true
  71. [-] State Falling reason cells[i][j].waitingBall:true
  72. [-] State Falling reason cells[i][j].waitingBall:true
  73. [-] State Falling reason cells[i][j].waitingBall:true
  74. [-] Ball created
  75. [-] dispatchEvent:GameEvents::BALL_CREATED
  76. [-] State Falling reason cells[i][j].waitingBall:true
  77. [-] State Falling reason cells[i][j].waitingBall:true
  78. [-] State Falling reason cells[i][j].waitingBall:true
  79. [-] State Falling reason cells[i][j].waitingBall:true
  80. [-] 123
  81. [-] Ball::WRAPPED type in method remove!
  82. [-] Ball::SIMPLE type in method remove!
  83. [-] Ball::WRAPPED type in method remove!
  84. [-] Ball::SIMPLE type in method remove!
  85. [-] Ball::SIMPLE type in method remove!
  86. [-] Ball::SIMPLE type in method remove!
  87. [-] Ball::SIMPLE type in method remove!
  88. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  89. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  90. [-] dispatchEvent:GameEvents::BALL_BLOWED
  91. [-] dispatchEvent:GameEvents::BALL_REMOVED
  92. [-] dispatchEvent:GameEvents::BALL_BLOWED
  93. [-] dispatchEvent:GameEvents::BALL_REMOVED
  94. [-] dispatchEvent:GameEvents::BALL_BLOWED
  95. [-] dispatchEvent:GameEvents::BALL_REMOVED
  96. [-] dispatchEvent:GameEvents::BALL_BLOWED
  97. [-] dispatchEvent:GameEvents::BALL_REMOVED
  98. [-] dispatchEvent:GameEvents::BALL_BLOWED
  99. [-] dispatchEvent:GameEvents::BALL_REMOVED
  100. [-] dispatchEvent:GameEvents::BALL_BLOWED
  101. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  102. [-] dispatchEvent:GameEvents::START_FALLING
  103. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  104. [-] dispatchEvent:GameEvents::BALL_REMOVED
  105. [-] State Falling reason cells[i][j].waitingBall:true
  106. [-] Ball created
  107. [-] dispatchEvent:GameEvents::BALL_CREATED
  108. [-] Ball created
  109. [-] dispatchEvent:GameEvents::BALL_CREATED
  110. [-] State Falling reason cells[i][j].waitingBall:true
  111. [-] State Falling reason cells[i][j].waitingBall:true
  112. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  113. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  114. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  115. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  116. [-] Ball created
  117. [-] dispatchEvent:GameEvents::BALL_CREATED
  118. [-] Ball created
  119. [-] dispatchEvent:GameEvents::BALL_CREATED
  120. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  121. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  122. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  123. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  124. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  125. [-] State Falling reason cells[i][j].waitingBall:true
  126. [-] Ball created
  127. [-] dispatchEvent:GameEvents::BALL_CREATED
  128. [-] Ball created
  129. [-] dispatchEvent:GameEvents::BALL_CREATED
  130. [-] State Falling reason cells[i][j].waitingBall:true
  131. [-] State Falling reason cells[i][j].waitingBall:true
  132. [-] State Falling reason cells[i][j].waitingBall:true
  133. [-] State Falling reason cells[i][j].waitingBall:true
  134. [-] 123
  135. [-] Ball::SIMPLE type in method remove!
  136. [-] Ball::SIMPLE type in method remove!
  137. [-] Ball::SIMPLE type in method remove!
  138. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  139. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  140. [-] dispatchEvent:GameEvents::BALL_BLOWED
  141. [-] dispatchEvent:GameEvents::BALL_REMOVED
  142. [-] dispatchEvent:GameEvents::BALL_BLOWED
  143. [-] dispatchEvent:GameEvents::BALL_REMOVED
  144. [-] dispatchEvent:GameEvents::BALL_BLOWED
  145. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  146. [-] dispatchEvent:GameEvents::START_FALLING
  147. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  148. [-] dispatchEvent:GameEvents::BALL_REMOVED
  149. [-] State Falling reason cells[i][j].waitingBall:true
  150. [-] Ball created
  151. [-] dispatchEvent:GameEvents::BALL_CREATED
  152. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  153. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  154. [-] State Falling reason cells[i][j].waitingBall:true
  155. [-] Ball created
  156. [-] dispatchEvent:GameEvents::BALL_CREATED
  157. [-] Ball created
  158. [-] dispatchEvent:GameEvents::BALL_CREATED
  159. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  160. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  161. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  162. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  163. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  164. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  165. [-] true
  166. [-] 123
  167. [-] Ball::STRIPED type in method remove!
  168. [-] Ball::SIMPLE type in method remove!
  169. [-] Ball::SIMPLE type in method remove!
  170. [-] Ball::STRIPED type in method remove!
  171. [-] Ball::SIMPLE type in method remove!
  172. [-] Ball::SIMPLE type in method remove!
  173. [-] Ball::SIMPLE type in method remove!
  174. [-] Ball::SIMPLE type in method remove!
  175. [-] Ball::SIMPLE type in method remove!
  176. [-] Ball::SIMPLE type in method remove!
  177. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  178. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  179. [-] dispatchEvent:GameEvents::BALL_BLOWED
  180. [-] dispatchEvent:GameEvents::BALL_REMOVED
  181. [-] dispatchEvent:GameEvents::BALL_BLOWED
  182. [-] dispatchEvent:GameEvents::BALL_REMOVED
  183. [-] dispatchEvent:GameEvents::BALL_BLOWED
  184. [-] dispatchEvent:GameEvents::BALL_REMOVED
  185. [-] dispatchEvent:GameEvents::BALL_BLOWED
  186. [-] dispatchEvent:GameEvents::BALL_REMOVED
  187. [-] dispatchEvent:GameEvents::BALL_BLOWED
  188. [-] dispatchEvent:GameEvents::BALL_REMOVED
  189. [-] dispatchEvent:GameEvents::BALL_BLOWED
  190. [-] dispatchEvent:GameEvents::BALL_REMOVED
  191. [-] dispatchEvent:GameEvents::BALL_BLOWED
  192. [-] dispatchEvent:GameEvents::BALL_REMOVED
  193. [-] dispatchEvent:GameEvents::BALL_BLOWED
  194. [-] dispatchEvent:GameEvents::BALL_REMOVED
  195. [-] dispatchEvent:GameEvents::BALL_BLOWED
  196. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  197. [-] dispatchEvent:GameEvents::START_FALLING
  198. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  199. [-] dispatchEvent:GameEvents::BALL_REMOVED
  200. [-] State Falling reason cells[i][j].waitingBall:true
  201. [-] Ball created
  202. [-] dispatchEvent:GameEvents::BALL_CREATED
  203. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  204. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  205. [-] State Falling reason cells[i][j].waitingBall:true
  206. [-] Ball created
  207. [-] dispatchEvent:GameEvents::BALL_CREATED
  208. [-] Ball created
  209. [-] dispatchEvent:GameEvents::BALL_CREATED
  210. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  211. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  212. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  213. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  214. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  215. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  216. [-] true
  217. [-] Ball created
  218. [-] dispatchEvent:GameEvents::BALL_CREATED
  219. [-] 123
  220. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  221. [-] 123
  222. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  223. [-] 123
  224. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  225. [-] 123
  226. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  227. [-] 123
  228. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  229. [-] 123
  230. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  231. [-] Ball created
  232. [-] dispatchEvent:GameEvents::BALL_CREATED
  233. [-] 123
  234. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  235. [-] 123
  236. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  237. [-] 123
  238. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  239. [-] 123
  240. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  241. [-] 123
  242. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  243. [-] 123
  244. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  245. [-] Ball created
  246. [-] dispatchEvent:GameEvents::BALL_CREATED
  247. [-] 123
  248. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  249. [-] 123
  250. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  251. [-] 123
  252. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  253. [-] 123
  254. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  255. [-] 123
  256. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  257. [-] 123
  258. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  259. [-] Ball created
  260. [-] dispatchEvent:GameEvents::BALL_CREATED
  261. [-] 123
  262. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  263. [-] 123
  264. [-] State Falling reason cells[i][j].waitingBall:true
  265. [-] 123
  266. [-] State Falling reason cells[i][j].waitingBall:true
  267. [-] 123
  268. [-] State Falling reason cells[i][j].waitingBall:true
  269. [-] 123
  270. [-] State Falling reason cells[i][j].waitingBall:true
  271. [-] 123
  272. [-] State Falling reason cells[i][j].waitingBall:true
  273. [-] Ball created
  274. [-] dispatchEvent:GameEvents::BALL_CREATED
  275. [-] 123
  276. [-] State Falling reason cells[i][j].waitingBall:true
  277. [-] 123
  278. [-] State Falling reason cells[i][j].waitingBall:true
  279. [-] 123
  280. [-] State Falling reason cells[i][j].waitingBall:true
  281. [-] 123
  282. [-] State Falling reason cells[i][j].waitingBall:true
  283. [-] 123
  284. [-] State Falling reason cells[i][j].waitingBall:true
  285. [-] 123
  286. [-] State Falling reason cells[i][j].waitingBall:true
  287. [-] Ball created
  288. [-] dispatchEvent:GameEvents::BALL_CREATED
  289. [-] 123
  290. [-] State Falling reason cells[i][j].waitingBall:true
  291. [-] 123
  292. [-] State Falling reason cells[i][j].waitingBall:true
  293. [-] 123
  294. [-] State Falling reason cells[i][j].waitingBall:true
  295. [-] 123
  296. [-] State Falling reason cells[i][j].waitingBall:true
  297. [-] 123
  298. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  299. [-] dispatchEvent:GameEvents::MOVE_END line 167
  300. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  301. [-] Ball::SIMPLE type in method remove!
  302. [-] Ball::SIMPLE type in method remove!
  303. [-] Ball::SIMPLE type in method remove!
  304. [-] Ball::SIMPLE type in method remove!
  305. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  306. [-] dispatchEvent:GameEvents::BALL_BLOWED
  307. [-] dispatchEvent:GameEvents::BALL_REMOVED
  308. [-] dispatchEvent:GameEvents::BALL_BLOWED
  309. [-] dispatchEvent:GameEvents::BALL_REMOVED
  310. [-] dispatchEvent:GameEvents::BALL_BLOWED
  311. [-] dispatchEvent:GameEvents::BALL_REMOVED
  312. [-] dispatchEvent:GameEvents::BALL_BLOWED
  313. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  314. [-] dispatchEvent:GameEvents::START_FALLING
  315. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  316. [-] dispatchEvent:GameEvents::BALL_REMOVED
  317. [-] 123
  318. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  319. [-] Ball created
  320. [-] dispatchEvent:GameEvents::BALL_CREATED
  321. [-] 123
  322. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  323. [-] 123
  324. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  325. [-] 123
  326. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  327. [-] 123
  328. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  329. [-] 123
  330. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  331. [-] 123
  332. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  333. [-] Ball created
  334. [-] dispatchEvent:GameEvents::BALL_CREATED
  335. [-] 123
  336. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  337. [-] 123
  338. [-] State Falling reason cells[i][j].waitingBall:true
  339. [-] 123
  340. [-] State Falling reason cells[i][j].waitingBall:true
  341. [-] 123
  342. [-] State Falling reason cells[i][j].waitingBall:true
  343. [-] 123
  344. [-] State Falling reason cells[i][j].waitingBall:true
  345. [-] 123
  346. [-] State Falling reason cells[i][j].waitingBall:true
  347. [-] Ball created
  348. [-] dispatchEvent:GameEvents::BALL_CREATED
  349. [-] 123
  350. [-] State Falling reason cells[i][j].waitingBall:true
  351. [-] 123
  352. [-] State Falling reason cells[i][j].waitingBall:true
  353. [-] 123
  354. [-] State Falling reason cells[i][j].waitingBall:true
  355. [-] 123
  356. [-] State Falling reason cells[i][j].waitingBall:true
  357. [-] 123
  358. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  359. [-] 123
  360. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  361. [-] Ball created
  362. [-] dispatchEvent:GameEvents::BALL_CREATED
  363. [-] 123
  364. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  365. [-] 123
  366. [-] State Falling reason cells[i][j].waitingBall:true
  367. [-] 123
  368. [-] State Falling reason cells[i][j].waitingBall:true
  369. [-] 123
  370. [-] State Falling reason cells[i][j].waitingBall:true
  371. [-] 123
  372. [-] Ball::WRAPPED type in method remove!
  373. [-] Ball::SIMPLE type in method remove!
  374. [-] Ball::SIMPLE type in method remove!
  375. [-] Ball::SIMPLE type in method remove!
  376. [-] Ball::WRAPPED type in method remove!
  377. [-] Ball::SIMPLE type in method remove!
  378. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  379. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  380. [-] dispatchEvent:GameEvents::BALL_BLOWED
  381. [-] dispatchEvent:GameEvents::BALL_REMOVED
  382. [-] dispatchEvent:GameEvents::BALL_BLOWED
  383. [-] dispatchEvent:GameEvents::BALL_REMOVED
  384. [-] dispatchEvent:GameEvents::BALL_BLOWED
  385. [-] dispatchEvent:GameEvents::BALL_REMOVED
  386. [-] dispatchEvent:GameEvents::BALL_BLOWED
  387. [-] dispatchEvent:GameEvents::BALL_REMOVED
  388. [-] dispatchEvent:GameEvents::BALL_BLOWED
  389. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  390. [-] dispatchEvent:GameEvents::START_FALLING
  391. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  392. [-] dispatchEvent:GameEvents::BALL_REMOVED
  393. [-] 123
  394. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  395. [-] Ball created
  396. [-] dispatchEvent:GameEvents::BALL_CREATED
  397. [-] 123
  398. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  399. [-] 123
  400. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  401. [-] 123
  402. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  403. [-] 123
  404. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  405. [-] 123
  406. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  407. [-] 123
  408. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  409. [-] Ball created
  410. [-] dispatchEvent:GameEvents::BALL_CREATED
  411. [-] 123
  412. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  413. [-] 123
  414. [-] State Falling reason cells[i][j].waitingBall:true
  415. [-] 123
  416. [-] State Falling reason cells[i][j].waitingBall:true
  417. [-] 123
  418. [-] State Falling reason cells[i][j].waitingBall:true
  419. [-] 123
  420. [-] State Falling reason cells[i][j].waitingBall:true
  421. [-] 123
  422. [-] State Falling reason cells[i][j].waitingBall:true
  423. [-] Ball created
  424. [-] dispatchEvent:GameEvents::BALL_CREATED
  425. [-] 123
  426. [-] State Falling reason cells[i][j].waitingBall:true
  427. [-] 123
  428. [-] State Falling reason cells[i][j].waitingBall:true
  429. [-] 123
  430. [-] State Falling reason cells[i][j].waitingBall:true
  431. [-] 123
  432. [-] State Falling reason cells[i][j].waitingBall:true
  433. [-] 123
  434. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  435. [-] 123
  436. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  437. [-] Ball created
  438. [-] dispatchEvent:GameEvents::BALL_CREATED
  439. [-] 123
  440. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  441. [-] 123
  442. [-] State Falling reason cells[i][j].waitingBall:true
  443. [-] 123
  444. [-] State Falling reason cells[i][j].waitingBall:true
  445. [-] 123
  446. [-] State Falling reason cells[i][j].waitingBall:true
  447. [-] 123
  448. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  449. [-] 123
  450. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  451. [-] Ball created
  452. [-] dispatchEvent:GameEvents::BALL_CREATED
  453. [-] 123
  454. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  455. [-] 123
  456. [-] State Falling reason cells[i][j].waitingBall:true
  457. [-] 123
  458. [-] State Falling reason cells[i][j].waitingBall:true
  459. [-] 123
  460. [-] State Falling reason cells[i][j].waitingBall:true
  461. [-] 123
  462. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  463. [-] dispatchEvent:GameEvents::MOVE_END line 167
  464. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  465. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  466. [-] Ball::SIMPLE type in method remove!
  467. [-] dispatchEvent:GameEvents::BALL_BLOWED
  468. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  469. [-] dispatchEvent:GameEvents::START_FALLING
  470. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  471. [-] dispatchEvent:GameEvents::BALL_REMOVED
  472. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  473. [-] State Falling reason cells[i][j].waitingBall:true
  474. [-] Ball created
  475. [-] dispatchEvent:GameEvents::BALL_CREATED
  476. [-] State Falling reason cells[i][j].waitingBall:true
  477. [-] Ball::SIMPLE type in method remove!
  478. [-] State Falling reason cells[i][j].waitingBall:true
  479. [-] State Falling reason cells[i][j].waitingBall:true
  480. [-] State Falling reason cells[i][j].waitingBall:true
  481. [-] 123
  482. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  483. [-] dispatchEvent:GameEvents::MOVE_END line 167
  484. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  485. [-] dispatchEvent:GameEvents::BALL_BLOWED
  486. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  487. [-] dispatchEvent:GameEvents::START_FALLING
  488. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  489. [-] dispatchEvent:GameEvents::BALL_REMOVED
  490. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  491. [-] 123
  492. [-] State Falling reason cells[i][j].waitingBall:true
  493. [-] Ball created
  494. [-] dispatchEvent:GameEvents::BALL_CREATED
  495. [-] 123
  496. [-] State Falling reason cells[i][j].waitingBall:true
  497. [-] Ball::SIMPLE type in method remove!
  498. [-] 123
  499. [-] State Falling reason cells[i][j].waitingBall:true
  500. [-] 123
  501. [-] State Falling reason cells[i][j].waitingBall:true
  502. [-] 123
  503. [-] State Falling reason cells[i][j].waitingBall:true
  504. [-] 123
  505. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  506. [-] dispatchEvent:GameEvents::MOVE_END line 167
  507. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  508. [-] dispatchEvent:GameEvents::BALL_BLOWED
  509. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  510. [-] dispatchEvent:GameEvents::START_FALLING
  511. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  512. [-] dispatchEvent:GameEvents::BALL_REMOVED
  513. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  514. [-] 123
  515. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  516. [-] Ball created
  517. [-] dispatchEvent:GameEvents::BALL_CREATED
  518. [-] 123
  519. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  520. [-] Ball::SIMPLE type in method remove!
  521. [-] 123
  522. [-] State Falling reason cells[i][j].waitingBall:true
  523. [-] 123
  524. [-] State Falling reason cells[i][j].waitingBall:true
  525. [-] 123
  526. [-] State Falling reason cells[i][j].waitingBall:true
  527. [-] 123
  528. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  529. [-] dispatchEvent:GameEvents::MOVE_END line 167
  530. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  531. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  532. [-] dispatchEvent:GameEvents::BALL_BLOWED
  533. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  534. [-] dispatchEvent:GameEvents::START_FALLING
  535. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  536. [-] dispatchEvent:GameEvents::BALL_REMOVED
  537. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  538. [-] Ball created
  539. [-] dispatchEvent:GameEvents::BALL_CREATED
  540. [-] Ball::SIMPLE type in method remove!
  541. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  542. [-] State Falling reason cells[i][j].waitingBall:true
  543. [-] State Falling reason cells[i][j].waitingBall:true
  544. [-] State Falling reason cells[i][j].waitingBall:true
  545. [-] 123
  546. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  547. [-] dispatchEvent:GameEvents::MOVE_END line 167
  548. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  549. [-] dispatchEvent:GameEvents::BALL_BLOWED
  550. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  551. [-] dispatchEvent:GameEvents::START_FALLING
  552. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  553. [-] dispatchEvent:GameEvents::BALL_REMOVED
  554. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  555. [-] 123
  556. [-] State Falling reason cells[i][j].waitingBall:true
  557. [-] Ball created
  558. [-] dispatchEvent:GameEvents::BALL_CREATED
  559. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  560. [-] Ball::SIMPLE type in method remove!
  561. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  562. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  563. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  564. [-] 123
  565. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  566. [-] dispatchEvent:GameEvents::MOVE_END line 167
  567. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  568. [-] dispatchEvent:GameEvents::BALL_BLOWED
  569. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  570. [-] dispatchEvent:GameEvents::START_FALLING
  571. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  572. [-] dispatchEvent:GameEvents::BALL_REMOVED
  573. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  574. [-] State Falling reason cells[i][j].waitingBall:true
  575. [-] Ball created
  576. [-] dispatchEvent:GameEvents::BALL_CREATED
  577. [-] State Falling reason cells[i][j].waitingBall:true
  578. [-] Ball::SIMPLE type in method remove!
  579. [-] State Falling reason cells[i][j].waitingBall:true
  580. [-] State Falling reason cells[i][j].waitingBall:true
  581. [-] State Falling reason cells[i][j].waitingBall:true
  582. [-] 123
  583. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  584. [-] dispatchEvent:GameEvents::MOVE_END line 167
  585. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  586. [-] dispatchEvent:GameEvents::BALL_BLOWED
  587. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  588. [-] dispatchEvent:GameEvents::START_FALLING
  589. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  590. [-] dispatchEvent:GameEvents::BALL_REMOVED
  591. [-] State Falling reason cells[i][j].waitingBall:true
  592. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  593. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  594. [-] State Falling reason cells[i][j].waitingBall:true
  595. [-] Ball created
  596. [-] dispatchEvent:GameEvents::BALL_CREATED
  597. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  598. [-] Ball::SIMPLE type in method remove!
  599. [-] Ball::SIMPLE type in method remove!
  600. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  601. [-] dispatchEvent:GameEvents::BALL_BLOWED
  602. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  603. [-] dispatchEvent:GameEvents::START_FALLING
  604. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  605. [-] dispatchEvent:GameEvents::BALL_REMOVED
  606. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  607. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  608. [-] Ball created
  609. [-] dispatchEvent:GameEvents::BALL_CREATED
  610. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  611. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  612. [-] State Falling reason cells[i][j].waitingBall:true
  613. [-] State Falling reason cells[i][j].waitingBall:true
  614. [-] 123
  615. [-] Ball::SIMPLE type in method remove!
  616. [-] Ball::SIMPLE type in method remove!
  617. [-] Ball::SIMPLE type in method remove!
  618. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  619. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  620. [-] dispatchEvent:GameEvents::BALL_BLOWED
  621. [-] dispatchEvent:GameEvents::BALL_REMOVED
  622. [-] dispatchEvent:GameEvents::BALL_BLOWED
  623. [-] dispatchEvent:GameEvents::BALL_REMOVED
  624. [-] dispatchEvent:GameEvents::BALL_BLOWED
  625. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  626. [-] dispatchEvent:GameEvents::START_FALLING
  627. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  628. [-] dispatchEvent:GameEvents::BALL_REMOVED
  629. [-] State Falling reason cells[i][j].waitingBall:true
  630. [-] Ball created
  631. [-] dispatchEvent:GameEvents::BALL_CREATED
  632. [-] Ball created
  633. [-] dispatchEvent:GameEvents::BALL_CREATED
  634. [-] State Falling reason cells[i][j].waitingBall:true
  635. [-] State Falling reason cells[i][j].waitingBall:true
  636. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  637. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  638. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  639. [-] State Falling reason cells[i][j].waitingBall:true
  640. [-] Ball created
  641. [-] dispatchEvent:GameEvents::BALL_CREATED
  642. [-] State Falling reason cells[i][j].waitingBall:true
  643. [-] State Falling reason cells[i][j].waitingBall:true
  644. [-] State Falling reason cells[i][j].waitingBall:true
  645. [-] State Falling reason cells[i][j].waitingBall:true
  646. [-] 123
  647. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  648. [-] dispatchEvent:GameEvents::MOVE_END line 167
  649. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  650. [-] 10-!!!
  651. [-] EndGame = Method
  652. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=97400&key=3944ca7713fe992c32b7ac13244b7b39&auth_key=null&token=2efc65008c7d4d2660b95530b2352695&sns=fb&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
  653. [-] Server respond: {"game":{"currency":20,"lives":5,"level":19,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433760305","countdown":0},"items":[{"id":1,"type":96,"value":1,"relation":0},{"id":7,"type":96,"value":3,"relation":0},{"id":4,"type":96,"value":2,"relation":0},{"id":5,"type":96,"value":10,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":6320,"stars":3},{"level":3,"scores":16480,"stars":3},{"level":4,"scores":6920,"stars":2},{"level":5,"scores":10020,"stars":2},{"level":6,"scores":21600,"stars":3},{"level":7,"scores":80540,"stars":2},{"level":8,"scores":26220,"stars":1},{"level":9,"scores":42040,"stars":1},{"level":10,"scores":82080,"stars":2},{"level":11,"scores":74380,"stars":3},{"level":12,"scores":85400,"stars":2},{"level":13,"scores":37560,"stars":3},{"level":14,"scores":72140,"stars":1},{"level":15,"scores":90740,"stars":3},{"level":16,"scores":260960,"stars":3},{"level":17,"scores":59740,"stars":2},{"level":18,"scores":97400,"stars":3},{"level":19,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"ab6231e5c8232bad5c4965b1ddb0fe65"} == 0 !!!!
  654. [-] 11-!!!
  655. [-] 10-!!!
  656. [-] Ping = Method
  657. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=8bdd94a63063e150b967f9d3ecb5e3a8&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  658. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"35e879d4024dbe7b28ca0f8084e66b4a"} == 0 !!!!
  659. [-] 18 20
  660. [-] 97400 == 68380
  661. [-] 1 ====
  662. [-] 2 ====
  663. [-] 3 ====
  664. [-] 4 ====
  665. [-] 5 ====
  666. [-] 6 ====
  667. [-] 7 ====
  668. [-] 8 ====
  669. [-] 9 ====
  670. [-] 12-!!!
  671. [C] Moved console on top (alwaysOnTop enabled), 24 attempts left.
  672. [-] del avatar player!!!
  673. [-] 13-!!!
  674. [-] 20 !====! 19
  675. [C] Moved console on top (alwaysOnTop enabled), 23 attempts left.
  676. [C] Moved console on top (alwaysOnTop enabled), 22 attempts left.
  677. [-] 10-!!!
  678. [-] PlayGame = Method
  679. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&boosters=&token=ae243f560c462cbf71b5a35ed19138c3&level=19&sns=fb&SID=1671286989765428&referer=&method=PlayGame
  680. [-] Server respond: {"data":{"countdown":0,"balls_count":5,"move_limit":35,"time_limit":0,"key":0,"creation_cells":"111111111","map":["122III000","222000220","222202220","H0222220H","H0022200H","H0222220H","222202222","222000220","122HHH000"],"scores":["75000","165000","210000"],"game_type":2,"ingradients":[{"count":0,"onField":0},{"count":0,"onField":0}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"d02cddfad158fc086e1384ad485ad017"} == 0 !!!!
  681. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  682. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  683. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  684. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  685. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  686. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  687. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  688. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  689. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  690. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  691. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  692. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  693. [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
  694. [-] 10-!!!
  695. [-] SendInvitations = Method
  696. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&invite_bonus=2&token=aefac43af3b7130cddd242087e0c3ba5&sns=fb&invite_cnt=0&SID=1671286989765428&referer=&method=SendInvitations
  697. [-] Server respond: {"fail_check_cnt":0,"method":"SendInvitations","success":true,"token":"f3ffebd196e461066672108fbcc05307"} == 0 !!!!
  698. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  699. [-] checkAllGlassesBroken()
  700. [-] dispatchEvent:GameEvents::MOVE_END line 167
  701. [-] 0 === BOMB COUNT
  702. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  703. [-] dispatchEvent:GameEvents::GAME_INITIALIZED
  704. [-] 123
  705. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  706. [-] checkAllGlassesBroken()
  707. [-] dispatchEvent:GameEvents::MOVE_END line 167
  708. [-] 0 === BOMB COUNT
  709. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  710. [C] Moved console on top (alwaysOnTop enabled), 21 attempts left.
  711. [-] Finish Game = true = fromExitButton = 0 = bombZero = 0
  712. [-] инициализация проигрыша в Game Tasks
  713. [-] qqqqq66666
  714. [-] Finish Game = false = fromExitButton = 0 = bombZero = 0
  715. [-] инициализация проигрыша в Game Tasks
  716. [-] 10-!!!
  717. [-] EndGame = Method
  718. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=0&key=2db95e8e1a9267b7a1188556b2013b33&auth_key=null&token=06a7815eed02e2fa72c6ec6ad39c68e1&sns=fb&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
  719. [-] qqqqq77777
  720. [-] Server respond: {"game":{"currency":-11,"lives":4,"level":19,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433760330","countdown":0},"items":[{"id":1,"type":96,"value":1,"relation":0},{"id":7,"type":96,"value":3,"relation":0},{"id":4,"type":96,"value":5,"relation":0},{"id":5,"type":96,"value":10,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":6320,"stars":3},{"level":3,"scores":16480,"stars":3},{"level":4,"scores":6920,"stars":2},{"level":5,"scores":10020,"stars":2},{"level":6,"scores":21600,"stars":3},{"level":7,"scores":80540,"stars":2},{"level":8,"scores":26220,"stars":1},{"level":9,"scores":42040,"stars":1},{"level":10,"scores":82080,"stars":2},{"level":11,"scores":74380,"stars":3},{"level":12,"scores":85400,"stars":2},{"level":13,"scores":37560,"stars":3},{"level":14,"scores":72140,"stars":1},{"level":15,"scores":90740,"stars":3},{"level":16,"scores":260960,"stars":3},{"level":17,"scores":59740,"stars":2},{"level":18,"scores":97400,"stars":3},{"level":19,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"d758f58b547478b15d46e2305e168eb8"} == 0 !!!!
  721. [-] 11-!!!
  722. [-] 1800 = StatusBar.init()
  723. [-] 13-!!!
  724. [-] 20 !====! 19
  725. [C] Moved console on top (alwaysOnTop enabled), 20 attempts left.
  726. [C] Moved console on top (alwaysOnTop enabled), 19 attempts left.
  727. [C] Moved console on top (alwaysOnTop enabled), 18 attempts left.
  728. [C] Moved console on top (alwaysOnTop enabled), 17 attempts left.
  729. [C] Moved console on top (alwaysOnTop enabled), 16 attempts left.
  730. [-] 10-!!!
  731. [-] Ping = Method
  732. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=a46606cb2aed11f5c2889f7524b2b2d7&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  733. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"1a11ecd02c2f5fcd8210561b0a6f3e7b"} == 0 !!!!
  734. [C] Moved console on top (alwaysOnTop enabled), 15 attempts left.
  735. [C] Moved console on top (alwaysOnTop enabled), 14 attempts left.
  736. [-] 10-!!!
  737. [-] PlayGame = Method
  738. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&boosters=&token=795581efafc1f03a51a6a8ef0857684a&level=19&sns=fb&SID=1671286989765428&referer=&method=PlayGame
  739. [-] Server respond: {"data":{"countdown":0,"balls_count":5,"move_limit":35,"time_limit":0,"key":0,"creation_cells":"111111111","map":["122III000","222000220","222202220","H0222220H","H0022200H","H0222220H","222202222","222000220","122HHH000"],"scores":["75000","165000","210000"],"game_type":2,"ingradients":[{"count":0,"onField":0},{"count":0,"onField":0}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"4c19f49dc638aaabc5e068a1a4897cd4"} == 0 !!!!
  740. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  741. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  742. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  743. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  744. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  745. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  746. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  747. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  748. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  749. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  750. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  751. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  752. [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
  753. [-] 10-!!!
  754. [-] SendInvitations = Method
  755. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&invite_bonus=2&token=0bad64c0f11864faf885bce90b2537cc&sns=fb&invite_cnt=0&SID=1671286989765428&referer=&method=SendInvitations
  756. [-] Server respond: {"fail_check_cnt":0,"method":"SendInvitations","success":true,"token":"c7785dd11d8ee0785a3ec547ff3dde00"} == 0 !!!!
  757. [C] Moved console on top (alwaysOnTop enabled), 13 attempts left.
  758. [C] Moved console on top (alwaysOnTop enabled), 12 attempts left.
  759. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  760. [-] checkAllGlassesBroken()
  761. [-] dispatchEvent:GameEvents::MOVE_END line 167
  762. [-] 0 === BOMB COUNT
  763. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  764. [-] dispatchEvent:GameEvents::GAME_INITIALIZED
  765. [-] 123
  766. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  767. [-] checkAllGlassesBroken()
  768. [-] dispatchEvent:GameEvents::MOVE_END line 167
  769. [-] 0 === BOMB COUNT
  770. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  771. [C] Moved console on top (alwaysOnTop enabled), 11 attempts left.
  772. [-] Finish Game = true = fromExitButton = 0 = bombZero = 0
  773. [-] инициализация проигрыша в Game Tasks
  774. [-] qqqqq66666
  775. [-] Finish Game = false = fromExitButton = 0 = bombZero = 0
  776. [-] инициализация проигрыша в Game Tasks
  777. [-] 10-!!!
  778. [-] EndGame = Method
  779. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=0&key=2db95e8e1a9267b7a1188556b2013b33&auth_key=null&token=8248dfd06297b5c42f1c84b878829030&sns=fb&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
  780. [-] qqqqq77777
  781. [-] Server respond: {"game":{"currency":-11,"lives":5,"level":19,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433760353","countdown":1433760346},"items":[{"id":1,"type":96,"value":1,"relation":0},{"id":7,"type":96,"value":3,"relation":0},{"id":4,"type":96,"value":5,"relation":0},{"id":5,"type":96,"value":10,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":6320,"stars":3},{"level":3,"scores":16480,"stars":3},{"level":4,"scores":6920,"stars":2},{"level":5,"scores":10020,"stars":2},{"level":6,"scores":21600,"stars":3},{"level":7,"scores":80540,"stars":2},{"level":8,"scores":26220,"stars":1},{"level":9,"scores":42040,"stars":1},{"level":10,"scores":82080,"stars":2},{"level":11,"scores":74380,"stars":3},{"level":12,"scores":85400,"stars":2},{"level":13,"scores":37560,"stars":3},{"level":14,"scores":72140,"stars":1},{"level":15,"scores":90740,"stars":3},{"level":16,"scores":260960,"stars":3},{"level":17,"scores":59740,"stars":2},{"level":18,"scores":97400,"stars":3},{"level":19,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"4d48bf7995109d1200846d21e39c84e5"} == 0 !!!!
  782. [-] 11-!!!
  783. [-] 1793 = StatusBar.init()
  784. [C] Copied log to clipboard.
  785. [-] 10-!!!
  786. [-] Ping = Method
  787. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=a2d67a236b6ca3ac04312744df14c486&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  788. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"08c1a35f3aebaa660412e483e4f818fc"} == 0 !!!!
  789. [-] 10-!!!
  790. [-] Ping = Method
  791. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=3ff61fd8d13cb61782d30440ee8e6b0f&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  792. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"52bbe8535d4918f9272ad48e5af81444"} == 0 !!!!
  793. [-] 10-!!!
  794. [-] Ping = Method
  795. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=f9278644e236be3797d226265312996f&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  796. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"e742e3d4fe200290e6424f1e3f4b59ff"} == 0 !!!!
  797. [-] 13-!!!
  798. [-] 20 !====! 19
  799. [C] Moved console on top (alwaysOnTop enabled), 10 attempts left.
  800. [-] 10-!!!
  801. [-] PlayGame = Method
  802. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&boosters=&token=c4e40b3ea06b265a044ca8b96e81474d&level=19&sns=fb&SID=1671286989765428&referer=&method=PlayGame
  803. [-] Server respond: {"data":{"countdown":1433760346,"balls_count":5,"move_limit":35,"time_limit":0,"key":0,"creation_cells":"111111111","map":["122III000","222000220","222202220","H0222220H","H0022200H","H0222220H","222202222","222000220","122HHH000"],"scores":["75000","165000","210000"],"game_type":2,"ingradients":[{"count":0,"onField":0},{"count":0,"onField":0}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"7df6fb8b48d73f078da1822325c72a3d"} == 0 !!!!
  804. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  805. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  806. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  807. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  808. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  809. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  810. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  811. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  812. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  813. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  814. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  815. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  816. [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
  817. [-] 10-!!!
  818. [-] SendInvitations = Method
  819. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&invite_bonus=2&token=f86409106446025aae7dc741bf72e75d&sns=fb&invite_cnt=0&SID=1671286989765428&referer=&method=SendInvitations
  820. [-] Server respond: {"fail_check_cnt":0,"method":"SendInvitations","success":true,"token":"7f393b378f99936f559ba959900859e8"} == 0 !!!!
  821. [C] Moved console on top (alwaysOnTop enabled), 9 attempts left.
  822. [C] Moved console on top (alwaysOnTop enabled), 8 attempts left.
  823. [C] Moved console on top (alwaysOnTop enabled), 7 attempts left.
  824. [C] Moved console on top (alwaysOnTop enabled), 6 attempts left.
  825. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  826. [-] checkAllGlassesBroken()
  827. [-] dispatchEvent:GameEvents::MOVE_END line 167
  828. [-] 0 === BOMB COUNT
  829. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  830. [-] dispatchEvent:GameEvents::GAME_INITIALIZED
  831. [-] 123
  832. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  833. [-] checkAllGlassesBroken()
  834. [-] dispatchEvent:GameEvents::MOVE_END line 167
  835. [-] 0 === BOMB COUNT
  836. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  837. [C] Moved console on top (alwaysOnTop enabled), 5 attempts left.
  838. [-] Finish Game = true = fromExitButton = 0 = bombZero = 0
  839. [-] инициализация проигрыша в Game Tasks
  840. [-] qqqqq66666
  841. [-] Finish Game = false = fromExitButton = 0 = bombZero = 0
  842. [-] инициализация проигрыша в Game Tasks
  843. [-] 10-!!!
  844. [-] EndGame = Method
  845. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=0&key=2db95e8e1a9267b7a1188556b2013b33&auth_key=null&token=9d2412585cb702672d412b4515712a71&sns=fb&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
  846. [-] qqqqq77777
  847. [-] Server respond: {"game":{"currency":-11,"lives":4,"level":19,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433760442","countdown":1433760346},"items":[{"id":1,"type":96,"value":1,"relation":0},{"id":7,"type":96,"value":3,"relation":0},{"id":4,"type":96,"value":5,"relation":0},{"id":5,"type":96,"value":10,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":6320,"stars":3},{"level":3,"scores":16480,"stars":3},{"level":4,"scores":6920,"stars":2},{"level":5,"scores":10020,"stars":2},{"level":6,"scores":21600,"stars":3},{"level":7,"scores":80540,"stars":2},{"level":8,"scores":26220,"stars":1},{"level":9,"scores":42040,"stars":1},{"level":10,"scores":82080,"stars":2},{"level":11,"scores":74380,"stars":3},{"level":12,"scores":85400,"stars":2},{"level":13,"scores":37560,"stars":3},{"level":14,"scores":72140,"stars":1},{"level":15,"scores":90740,"stars":3},{"level":16,"scores":260960,"stars":3},{"level":17,"scores":59740,"stars":2},{"level":18,"scores":97400,"stars":3},{"level":19,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"6be9ae7ca31453396d25ea8a37ba20b8"} == 0 !!!!
  848. [-] 11-!!!
  849. [-] 1704 = StatusBar.init()
  850. [-] 13-!!!
  851. [-] 20 !====! 19
  852. [C] Moved console on top (alwaysOnTop enabled), 4 attempts left.
  853. [-] 10-!!!
  854. [-] PlayGame = Method
  855. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&boosters=&token=358590d1f0982a90f53e6f3f68751a86&level=19&sns=fb&SID=1671286989765428&referer=&method=PlayGame
  856. [-] Server respond: {"data":{"countdown":1433760346,"balls_count":5,"move_limit":35,"time_limit":0,"key":0,"creation_cells":"111111111","map":["122III000","222000220","222202220","H0222220H","H0022200H","H0222220H","222202222","222000220","122HHH000"],"scores":["75000","165000","210000"],"game_type":2,"ingradients":[{"count":0,"onField":0},{"count":0,"onField":0}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"c241c9dbf973fa15ad5814bec41fc17c"} == 0 !!!!
  857. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  858. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  859. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  860. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  861. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  862. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  863. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  864. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  865. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  866. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  867. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  868. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  869. [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
  870. [-] 10-!!!
  871. [-] SendInvitations = Method
  872. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&invite_bonus=2&token=fbe5eb4954442757c847a6803b0017d4&sns=fb&invite_cnt=0&SID=1671286989765428&referer=&method=SendInvitations
  873. [-] Server respond: {"fail_check_cnt":0,"method":"SendInvitations","success":true,"token":"e81003769162f131ac460c317bc9c1c4"} == 0 !!!!
  874. [C] Moved console on top (alwaysOnTop enabled), 3 attempts left.
  875. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  876. [-] checkAllGlassesBroken()
  877. [-] dispatchEvent:GameEvents::MOVE_END line 167
  878. [-] 0 === BOMB COUNT
  879. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  880. [-] dispatchEvent:GameEvents::GAME_INITIALIZED
  881. [-] 123
  882. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  883. [-] checkAllGlassesBroken()
  884. [-] dispatchEvent:GameEvents::MOVE_END line 167
  885. [-] 0 === BOMB COUNT
  886. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  887. [C] Moved console on top (alwaysOnTop enabled), 2 attempts left.
  888. [-] Finish Game = true = fromExitButton = 0 = bombZero = 0
  889. [-] инициализация проигрыша в Game Tasks
  890. [-] qqqqq66666
  891. [-] Finish Game = false = fromExitButton = 0 = bombZero = 0
  892. [-] инициализация проигрыша в Game Tasks
  893. [-] 10-!!!
  894. [-] EndGame = Method
  895. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=0&key=2db95e8e1a9267b7a1188556b2013b33&auth_key=null&token=1a5112d854d5de0ebd674fe30839f815&sns=fb&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
  896. [-] qqqqq77777
  897. [-] Server respond: {"game":{"currency":-11,"lives":3,"level":19,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433760453","countdown":1433760346},"items":[{"id":1,"type":96,"value":1,"relation":0},{"id":7,"type":96,"value":3,"relation":0},{"id":4,"type":96,"value":5,"relation":0},{"id":5,"type":96,"value":10,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":6320,"stars":3},{"level":3,"scores":16480,"stars":3},{"level":4,"scores":6920,"stars":2},{"level":5,"scores":10020,"stars":2},{"level":6,"scores":21600,"stars":3},{"level":7,"scores":80540,"stars":2},{"level":8,"scores":26220,"stars":1},{"level":9,"scores":42040,"stars":1},{"level":10,"scores":82080,"stars":2},{"level":11,"scores":74380,"stars":3},{"level":12,"scores":85400,"stars":2},{"level":13,"scores":37560,"stars":3},{"level":14,"scores":72140,"stars":1},{"level":15,"scores":90740,"stars":3},{"level":16,"scores":260960,"stars":3},{"level":17,"scores":59740,"stars":2},{"level":18,"scores":97400,"stars":3},{"level":19,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"45d9cce5e023920efd653a98f267a06a"} == 0 !!!!
  898. [-] 11-!!!
  899. [-] 1693 = StatusBar.init()
  900. [-] 13-!!!
  901. [-] 20 !====! 19
  902. [C] Moved console on top (alwaysOnTop enabled), 1 attempts left.
  903. [-] 10-!!!
  904. [-] PlayGame = Method
  905. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&boosters=&token=dbfd32e20f5c4d3d003d475f417616b3&level=19&sns=fb&SID=1671286989765428&referer=&method=PlayGame
  906. [-] Server respond: {"data":{"countdown":1433760346,"balls_count":5,"move_limit":35,"time_limit":0,"key":0,"creation_cells":"111111111","map":["122III000","222000220","222202220","H0222220H","H0022200H","H0222220H","222202222","222000220","122HHH000"],"scores":["75000","165000","210000"],"game_type":2,"ingradients":[{"count":0,"onField":0},{"count":0,"onField":0}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"3a868fce7998b6defb240d9bd57b52a6"} == 0 !!!!
  907. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  908. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  909. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  910. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  911. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  912. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  913. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  914. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  915. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  916. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  917. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  918. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  919. [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
  920. [-] 10-!!!
  921. [-] SendInvitations = Method
  922. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&invite_bonus=2&token=d10ce82c2c5c4ab7476eb96952a84c28&sns=fb&invite_cnt=0&SID=1671286989765428&referer=&method=SendInvitations
  923. [-] Server respond: {"fail_check_cnt":0,"method":"SendInvitations","success":true,"token":"9ec1ed6eee880c21750f81c312fcf23d"} == 0 !!!!
  924. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  925. [-] checkAllGlassesBroken()
  926. [-] dispatchEvent:GameEvents::MOVE_END line 167
  927. [-] 0 === BOMB COUNT
  928. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  929. [-] dispatchEvent:GameEvents::GAME_INITIALIZED
  930. [-] 123
  931. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  932. [-] checkAllGlassesBroken()
  933. [-] dispatchEvent:GameEvents::MOVE_END line 167
  934. [-] 0 === BOMB COUNT
  935. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  936. [C] Moved console on top (alwaysOnTop enabled), 0 attempts left.
  937. [-] Finish Game = true = fromExitButton = 0 = bombZero = 0
  938. [-] инициализация проигрыша в Game Tasks
  939. [-] qqqqq66666
  940. [-] Finish Game = false = fromExitButton = 0 = bombZero = 0
  941. [-] инициализация проигрыша в Game Tasks
  942. [-] 10-!!!
  943. [-] EndGame = Method
  944. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=0&key=2db95e8e1a9267b7a1188556b2013b33&auth_key=null&token=0178e421203eca60eebff641dbe1302c&sns=fb&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
  945. [-] qqqqq77777
  946. [-] Server respond: {"game":{"currency":-11,"lives":2,"level":19,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433760461","countdown":1433760346},"items":[{"id":1,"type":96,"value":1,"relation":0},{"id":7,"type":96,"value":3,"relation":0},{"id":4,"type":96,"value":5,"relation":0},{"id":5,"type":96,"value":10,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":6320,"stars":3},{"level":3,"scores":16480,"stars":3},{"level":4,"scores":6920,"stars":2},{"level":5,"scores":10020,"stars":2},{"level":6,"scores":21600,"stars":3},{"level":7,"scores":80540,"stars":2},{"level":8,"scores":26220,"stars":1},{"level":9,"scores":42040,"stars":1},{"level":10,"scores":82080,"stars":2},{"level":11,"scores":74380,"stars":3},{"level":12,"scores":85400,"stars":2},{"level":13,"scores":37560,"stars":3},{"level":14,"scores":72140,"stars":1},{"level":15,"scores":90740,"stars":3},{"level":16,"scores":260960,"stars":3},{"level":17,"scores":59740,"stars":2},{"level":18,"scores":97400,"stars":3},{"level":19,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"321f4cc1f4cb33352143268760fe822a"} == 0 !!!!
  947. [-] 11-!!!
  948. [-] 1685 = StatusBar.init()
  949. [-] 10-!!!
  950. [-] Ping = Method
  951. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=31d46118a5d3e5b915013ec4f973f5fc&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  952. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"7163fdfba7b755cf4d49a553612ae9dc"} == 0 !!!!
  953. [-] 10-!!!
  954. [-] checkOffer = Method
  955. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=80f1029aac2f3fe6ddf1d29985c688aa&sns=fb&SID=1671286989765428&referer=&method=checkOffer
  956. [-] Server respond: {"resp":{"result":true,"offer_no":-1,"coin_count":"0","coin_bonus":"0","coin_prise":"0"},"method":"checkOffer","success":true,"token":"35a66ee24913c726ca9b196f526d3419"} == 0 !!!!
  957. [-] 7 ====
  958. [-] 8 ====
  959. [-] 9 ====
  960. [-] 12-!!!
  961. [-] del avatar player!!!
  962. [-] 13-!!!
  963. [-] 20 !====! 20
  964. [-] 10-!!!
  965. [-] Ping = Method
  966. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=09fdbfdd620abcf2d4f70eee16dc3ebc&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  967. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"9b2ef87e0eed1f6b5b17b03e15d9f80e"} == 0 !!!!
  968. [-] 10-!!!
  969. [-] Ping = Method
  970. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=d41ff3142c887d6d38a6b263c66a6b09&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  971. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"87d87344d3d351aa762928cdec1e148d"} == 0 !!!!
  972. [-] 10-!!!
  973. [-] Ping = Method
  974. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=5f5b13d8809ec7c2311e140aae3eba66&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  975. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"a472842f17eec4b25c16104e66009603"} == 0 !!!!
  976. [-] 10-!!!
  977. [-] Ping = Method
  978. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=d02c7eb68750d2d56e536f7b374bff0b&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  979. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"dbf9131c453b3471c6bedf175814ed63"} == 0 !!!!
  980. [C] Copied log to clipboard.
  981. [-] 10-!!!
  982. [-] Ping = Method
  983. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=cf1ccfd8ea4f2be394a732ccb2d9b2d0&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  984. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"6e61b7d16af560d4dcadaf81da0f2424"} == 0 !!!!
  985. [-] 10-!!!
  986. [-] Ping = Method
  987. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=857b08c86f3add3e4f62cd16878d2f45&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  988. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"c62e388dcfee7fa1d0acb30784989ad0"} == 0 !!!!
  989. [-] 13-!!!
  990. [-] 20 !====! 19
  991. [-] 12
  992. [-] 10-!!!
  993. [-] BuyItems = Method
  994. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=1827cc403e322017bb7569fa33d7b16f&sns=fb&SID=1671286989765428&id=12&referer=&method=BuyItems
  995. [-] 1433760346Покупка жизней! Первое использование жизней на сброс, после покупки жизней
  996. [-] Server respond: {"success":false,"response":"Error: not enough money","method":"BuyItems","token":"1af49f708018c5d5cf51622167749ca4"} == 0 !!!!
  997. [-] 10-!!!
  998. [-] Ping = Method
  999. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=2b1f27a6672a6e21f462b159e65ab0b8&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  1000. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"53fe6d80f46c63e4d544cf600243b0c5"} == 0 !!!!
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