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- local name = "Upscalegaming"
- local m = Instance.new("Model")
- m.Name = name
- m.Parent = workspace
- local c = game.Players:findFirstChild(name).Character.Torso:Clone()
- c.Parent = m
- c.Anchored = true
- local c = game.Players:findFirstChild(name).Character:findFirstChild("Left Leg"):Clone()
- c.Parent = m
- c.Anchored = true
- local c = game.Players:findFirstChild(name).Character:findFirstChild("Left Arm"):Clone()
- c.Parent = m
- c.Anchored = true
- local c = game.Players:findFirstChild(name).Character:findFirstChild("Right Leg"):Clone()
- c.Parent = m
- c.Anchored = true
- local c = game.Players:findFirstChild(name).Character:findFirstChild("Right Arm"):Clone()
- c.Parent = m
- c.Anchored = true
- local c = game.Players:findFirstChild(name).Character:findFirstChild("Head"):Clone()
- c.Parent = m
- c.Anchored = true
- local c = game.Players:findFirstChild(name).Character:findFirstChild("Humanoid"):Clone()
- c.Parent = m
- local c = game.Players:findFirstChild(name).Character:findFirstChild("Shirt"):Clone()
- c.Parent = m
- local c = game.Players:findFirstChild(name).Character:findFirstChild("Pants"):Clone()
- c.Parent = m
- for _,d in pairs(game.Players:findFirstChild(name).Character:GetChildren()) do
- if d.className == "Hat" then
- local p = d.Handle:Clone()
- p.Anchored = true
- p.Parent = m
- end
- end
- wait(1)
- c.Health = 100
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