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Oct 21st, 2019
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Python 1.26 KB | None | 0 0
  1. import pygame
  2. import random
  3. from vikingclasses import Main
  4.  
  5. pygame.init()
  6. # create
  7. window = pygame.display.set_mode((600, 500))
  8. pygame.display.set_caption("Viking Game")
  9.  
  10.  
  11. # colors
  12. WHITE = (255, 255, 255)
  13. BLACK = (0, 0, 0)
  14. GREY = (100, 100, 100)
  15. RED = (255, 0, 0)
  16. GREEN = (0, 255, 0)
  17. BLUE = (0, 0, 255)
  18.  
  19.  
  20. # main class
  21. grid = Main(600, 500, 50, GREY, window)
  22.  
  23.  
  24.  
  25. # player size and coordinates
  26. playerx = 100
  27. playery = 100
  28.  
  29.  
  30. # clock
  31. clock = pygame.time.Clock()
  32.  
  33.  
  34.  
  35.  
  36. run = True
  37.  
  38. # mainloop
  39. while run:
  40.     clock.tick(30)
  41.     for event in pygame.event.get():
  42.         # escape function
  43.         if event.type == pygame.K_ESCAPE:
  44.             run = False
  45.         if event.type == pygame.QUIT:
  46.             run = False
  47.         # movement input
  48.         if event.type == pygame.KEYDOWN:
  49.             if event.key == pygame.K_w:
  50.                 playery -= tilesize
  51.             if event.key == pygame.K_s:
  52.                 playery += tilesize
  53.             if event.key == pygame.K_a:
  54.                 playerx -= tilesize
  55.             if event.key == pygame.K_d:
  56.                 playerx += tilesize
  57.  
  58.     grid.draw_grid()
  59.  
  60.  
  61.  
  62.  
  63.  
  64.     # background
  65.     window.fill(BLACK)
  66.     # player
  67.     pygame.draw.rect(window, (0,200,0), (playerx, playery, grid.tilesize, grid.tilesize))
  68.  
  69.     pygame.display.update()
  70.  
  71. pygame.quit()
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