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JuiceboxAbel

SF6 Character Notes - Marisa

Jun 12th, 2023
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  1. NOTE: A few details are missing. I'll fill them in next time.
  2. --------------------------------------------------------------
  3. Specials/Supers:
  4. (X - EX version is possible)
  5. - (followup from above move)
  6.  
  7. 236P X (can be held)
  8. 214P X
  9. - 6P
  10. 623P X
  11. 236K X
  12. 214K (can be held)
  13. - P
  14. - P
  15. - K
  16. - LP+LK
  17.  
  18. 1 - 236236P (can be held)
  19. 2 - 214214P
  20. 3 - 236236K
  21. -----
  22. Command Normals:
  23.  
  24. *ALL heavy normals and command normals can be charged
  25.  
  26. *charged normals are 'all-or-nothing'. If not fully charged, it will have the same properties as the uncharged version, except extra startup.
  27.  
  28. 3HP
  29. 4HP
  30. 6HK
  31. 6MP
  32.  
  33. nj2HP
  34. -----
  35. Target Combos:
  36.  
  37. LP > LP
  38. MP > MP
  39. HP > HP
  40. 6MP > HP
  41. 6MP > HK
  42. 3HP > 3HP
  43. 6HK > 6HK
  44.  
  45. jMP > jMP
  46. -----
  47. Juggle State Normals:
  48.  
  49. ?????
  50.  
  51. - these cause a juggle state when used on an airborne opponent
  52. - unless otherwise noted, these do not require counter hit or punish counter
  53. ------------------------------------------
  54. 236P:
  55. - all versions chargeable
  56. - LP/MP/HP are -5, safe at a distance
  57. - all charged versions are +4
  58. - BIG damage on charged version hit
  59. - EX version and charged versions have armor break
  60. - all versions have some armor frames:
  61. - LP - frames 5~11 [charged 5~26]
  62. - MP - frames 5~13 [charged 5~29]
  63. - HP - frames 5~16 [charged 5~35]
  64. - PP - frames 1~18 [charged 1~34]
  65. - NONE of these armor frames will absorb lows
  66. - charged EX version can absorb two hits
  67.  
  68. 214P:
  69. - 6P followup, hit only
  70. - combo tool and extender
  71. - EX version has armor break
  72. - never safe
  73.  
  74. 623P:
  75. - ranged leaping attack
  76. - all versions +2 on block
  77. - On hit, EX version causes a tumble roll state. If the opponent hits the corner, they are in a combo-able state. THROWS work for a brief period as well as juggles.
  78. - On PCH, LP/MP/HP versions have longer knockdowns
  79. - EX version has armor break
  80. - all versions have some armor frames (can absorb one hit):
  81. - LP - frames 7~11
  82. - MP - frames 7~13
  83. - HP - frames 10~15
  84. - PP - frames 6~12
  85.  
  86. 236K:
  87. - lunging kick attack
  88. - combine with 623P for long-range pokes
  89. - safety depends on version and spacing
  90. - you can combo off of the EX version if you are close to them as they bounce off of the wall
  91. - EX version has armor break
  92.  
  93. 214K:
  94. - armored stance, immobile, can be held
  95. - various followup attack options
  96. - armor can last frames 3~116 on L/M/H version, frames 1~58 on EX
  97. - if a strike hits the armor, there is an automatic followup attack that is -ALMOST- guaranteed to hit
  98. - After the auto-strike, you can attack with a regular normal or use stance options
  99. - (only blockable via slow-moving projectiles, or with a safejump light attack)
  100. - other attacks from the stance:
  101. - P
  102. - safe overhead, can be followed by a 2nd P which is unsafe, but combos from this
  103. - K
  104. - unsafe ranged low
  105. - LP+LK
  106. - fast command throw, good damage
  107.  
  108. 236236P:
  109. - armored super
  110. - 1 frame full invul at beginning, then armor until active, can absorb two hits
  111. - unlike most level 1s, useful against fireballs (but slow), but can be thrown
  112. - if thrown, Marisa suffers a PCH
  113. - you may hold the punch when you activate super
  114. - armor is extended
  115. - damage increased on hit
  116. - if a strike collides with your armor while you're holding the punch, it will be come a counter-move that is -ALMOST- guaranteed to hit
  117. - (safejumps can block this)
  118.  
  119. 214214P:
  120. - fully invul
  121. - standard level 2 reversal
  122. - combo ender
  123. - cancel into from normals or ?????
  124.  
  125. 236236K:
  126. - fully invul
  127. - standard level 3 reversal
  128. - combo ender
  129. - cancel into from normals or ?????
  130. --------------------------
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