Sharkkkkkk

no spread

Oct 20th, 2020
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  1. GlobalStuffTable.ConeOfFire = function(Argument_1, Argument_2, Argument_3)
  2. return Argument_3
  3. end
  4.  
  5. game:GetService("RunService").RenderStepped:Connect(function()
  6. pcall(function()
  7. debug.setupvalue(getsenv(game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MainLocal).Shoot, 36, GlobalStuffTable)
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