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- GlobalStuffTable.ConeOfFire = function(Argument_1, Argument_2, Argument_3)
- return Argument_3
- end
- game:GetService("RunService").RenderStepped:Connect(function()
- pcall(function()
- debug.setupvalue(getsenv(game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MainLocal).Shoot, 36, GlobalStuffTable)
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