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ToT 1.15.3.1

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  1. Tower of Trample 1.15.3.1 Notes
  2. ===============================
  3.  
  4. 1.15.3.1 Bugfix
  5. ===============
  6. - Fixed crash during Lady Cobra drain
  7. - Fixed crash when breaking The Crow's armor
  8. - Fixed crash when using Fire/Water attack versus Swan
  9. - Fixed crash when interacting with monks
  10.  
  11. System
  12. ======
  13. - Fixed lag opening Save/Load menu when keeping many Saves
  14. - Added Mouse support for forced movement (eg. Swan sleepwalk)
  15. - Deprecated the alternate-recipe Potion A and Potion B duplicates
  16. - Backend/menu change only; both potions and recipes still exist
  17. - Quantities will be merged when loading old saves (max 99 of each)
  18.  
  19. Game Settings
  20. =============
  21. - Auto-Dash, Window RGB, and Volume Sliders are unchanged
  22. - Added [Window Color]
  23. - Themed (Default): Game events can alter window RGB (eg. Reaper's Playground)
  24. - Fixed: Windows will retain your chosen RGB in most cases
  25. - Your chosen RGB is now considered default regardless of setting
  26. - Added [Mouse Support]
  27. - OFF: Mouse is disabled and cursor hidden
  28. - ON (Default): Mouse movement is enabled
  29. - Added [Battle QTE Mode]
  30. - Normal (Default): Perform directional arrow minigame
  31. - Random: Skip minigame and fail/succeed at random (harder QTE = lower chance)
  32. - Added [QTE Diffculty]
  33. - Normal (Default): No difficulty adjustment
  34. - Easy/Hard: Battle QTEs will be one level lower/higher (some exceptions)
  35.  
  36. Balance
  37. =======
  38. - Buff and Debuff status durations are now displayed
  39. - QTEs now provide TP gain (tentative; could have major impact)
  40. - Healing Sword: +10 DEF, HP Regen increased to 5%/turn (from 2%)
  41. - Prayer now applies Guard
  42. - Fixed bug where some potions could be used prior to battle
  43. - Some pre-battle buff consumables have been added (see Swan)
  44. - Fixed EX mode taking buffs into account for stat-matching
  45.  
  46. Known Issues
  47. ============
  48. - Status durations showing behind status when scrolling
  49. - The new evasion skill removes Guard Block and Insulation
  50. - The new evasion skill technically just provides huge mitigation (via DEF/Guard)
  51. - Please report any bizarre or buggy interactions
  52. - Lily may be impossible for old saves at high EX levels
  53.  
  54. Dr. Swan
  55. ========
  56. - Combat now evolves after completing Episode 2
  57. - Stats now scale based on Toxicology (among other things)
  58. - Added punishment for spamming Hydroscreen
  59. - Added new consequence for reaching max heat
  60. - Added new Poison (and consequences~) at Toxicology 2
  61. - Added new lab helper scenes if you lose
  62. - Added Swan room object to mitigate combat foot stare
  63.  
  64. - Added Toxicology 3 progression and consumables
  65.  
  66. - Fixed various issues with Monks' poison/health status
  67. - Fixed Unknown Potion being permanently unusable after being captured
  68. - Renamed Unknown Potion [Swan's Kiss]
  69.  
  70. The Crow
  71. ========
  72. - Combat/Progression Balance
  73. - Buff: Slight increase to overall stats
  74. - Buff: DEF increased while in Full Armor (removed when broken/changed)
  75. - Buff: Partial stat mirroring on 'serious'/EX difficulty
  76. - Buff: Daily stink (affects ring QTE speed) decay lowered for most armors
  77. - Buff/Fix: Fixed slashes being weaker than usual in No-Plate form
  78. - Adjust: Olympian Slash (Full Armor) now deals Thunder Damage
  79. - Adjust: Curved level scaling (nerf before ~30, slight buff after 30, same peak)
  80. - Nerf: Will no longer Triple Slash before turn 3
  81. - Nerf/Fix: Heavy Slash (Full Armor) now properly costs 2 Stamina
  82. - Nerf/Fix: Warmup is now properly removed between battles
  83. - Nerf: Hell/Hel kibble now provides an ATK/DEF buff for the next battle
  84. - Nerf: Enhanced (Ruby/Lapis/etc.) potions added to Bootshine rewards
  85. - Nerf: Delta Draught (Sδ) now increases your defiance prior to 0 Flames
  86.  
  87. - Crow Automatic/Sleep Action Balance
  88. - Buff/Fix: Fixed some bugged/skipped/wasted actions
  89. - Adjust: Now more likely to Workout rather than Fortify with unused actions
  90. - Adjust/Fix: Kibble may now be spiked when sleeping with empty bowl
  91. - Spike could be positive (Potion C/Hel/Hell) or negative (Delta/Beta)
  92. - Based on RNG and win/loss record
  93. - Negative spike uses one of her actions
  94.  
  95. - Added EX Mode
  96. - Automatically active when she's 'serious' (final escape or 3-win+ lead)
  97. - Unlocked after defeating her on EX or her 0 Flame submission scene
  98. - Slight differences between automatic and unlocked/manual EX
  99. - Automatic: uses her actual warmup/repair/armor status
  100. - Manual: begins battle warmed up, repaired, and in Full Armor
  101. - EX level does not affect Automatic
  102. - EX level is only increased on Manual
  103. - Her stat mirroring is only partial (60% for now) due to her high damage formulas
  104. - Her stat mirroring applies after other multipliers (equipment etc.)
  105. - ie. you can safely upgrade her without it disproportionately affecting EX balance
  106.  
  107. - Third Degrade option should be easier to unlock
  108. - Added object to Crow's cell to replay final submission scene
  109.  
  110. - Adjusted Swan/Crow dialogue portrait to fade less often
  111. - Fixed Crow armor data (durability, etc.) being lost on load
  112. - Fixed some Crow combat lines showing as from Swan
  113. - Fixed Crow portrait not fading when ordered to Bootshine at night
  114. - Fixed Plate and Under armor showing red in menu when not broken
  115. - Fixed sprite not crawling after post-escape losses
  116. - Fixed captive scene playing after first post-escpe loss
  117. - Fixed missing menu image when naked; slight edit to final piss-pot images
  118.  
  119. Lily (5F Sanctum)
  120. =================
  121. - Lily can now become your provisional Master
  122. - Unlocked via:
  123. - Offer Lily the Silver Latex Outfit
  124. - Complete either 6F (resolve Karen) or 6.5F Ep1 (meet Crow)
  125. - (New) Small cutscene upon returning to 5F (after above)
  126. - (New) Keep interacting with her Latex Boots
  127. - Unlocks various scenes
  128. - Unlocks three new combat skills
  129. - Balance is tentative and may change, feedback welcome
  130. - Unlocks new Talk topics
  131. - Talk adjusted to random pool; unseen topics get priority
  132.  
  133. - Combat Balance
  134. - Massive AGI boost when 'serious'
  135. - Charge Attacks
  136. - Lily now Guards while charging at Level 2+
  137. - Lily now charges twice as fast at Level 3+
  138. - Unmitigated damage now scales exponentially with charge
  139. - No longer fully negated when blocked
  140. - Seduction Bar partially fills at battle start on some conditions
  141. - Bob-and-weave attack now has a kick variation at Level 3+
  142. - Minor surprise (increases difficulty) if she is your Master
  143. - No longer wastes turns on EX mode
  144. - Will not attempt to Grab into Grab Block
  145. - Will not attempt to Seduce into Guard
  146. - Normal attacks slightly nerfed to compensate
  147.  
  148. - Added new scenes when interacting with Lily's Latex Boots
  149. - Full scenes require submission to Lily (apprentice ceremony nightmare)
  150. - Non-submissives get a teaser variation
  151.  
  152. - Added scenes for visiting Lily while helpless (Level/ATK/DEF 1)
  153. - Added scenes for visiting Lily in Puppy Gear
  154. - Added various Talk topics unlocked via new scenes
  155.  
  156. - Slightly adjusted Sanctum map/layout
  157. - Fixed bug where Lily's fight level could not be selected
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