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- public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
- {
- new TPString[128];
- if(weaponid == 22){
- SetPlayerPos(playerid,fX,fY,fZ);
- format(TPString,sizeof(TPString),"Teleported to shot coordinates (%f, %f, %f)",fX,fY,fZ);
- SendClientMessage(playerid,-1,String);}
- return 1;
- }
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