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djhonga2001

NEW STATS

Oct 26th, 2015
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  1. <stats>
  2.  
  3. <!-- WEAPONS -->
  4. <stat Name="MACHETE_KILLS" Type="int" SaveCategory="0" Default="0" online="false" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times killed with weapon" />
  5. <stat Name="MACHETE_DEATHS" Type="int" SaveCategory="0" Default="0" online="false" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times killed by weapon" />
  6. <stat Name="MACHETE_HITS" Type="int" SaveCategory="0" Default="0" online="false" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times hit with weapon" />
  7. <stat Name="MACHETE_HELDTIME" Type="u32" SaveCategory="0" Default="0" online="false" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Time held weapon (MS)" />
  8. <stat Name="MACHETE_DB_HELDTIME" Type="u32" SaveCategory="0" Default="0" online="false" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Time held drive by weapon (MS)" />
  9. <stat Name="MACHETE_AMMO_BOUGHT" Type="int" SaveCategory="0" Default="0" online="false" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
  10.  
  11. <stat Name="MCHPIST_KILLS" Type="int" SaveCategory="0" Default="0" online="false" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times killed with weapon" />
  12. <stat Name="MCHPIST_DEATHS" Type="int" SaveCategory="0" Default="0" online="false" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times killed by weapon" />
  13. <stat Name="MCHPIST_SHOTS" Type="int" SaveCategory="0" Default="0" online="false" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times fired weapon" />
  14. <stat Name="MCHPIST_HITS" Type="int" SaveCategory="0" Default="0" online="false" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times hit with weapon" />
  15. <stat Name="MCHPIST_HEADSHOTS" Type="int" SaveCategory="0" Default="0" online="false" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Number of times killed by headshot with weapon" />
  16. <stat Name="MCHPIST_HELDTIME" Type="u32" SaveCategory="0" Default="0" online="false" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Time held weapon (MS)" />
  17. <stat Name="MCHPIST_DB_HELDTIME" Type="u32" SaveCategory="0" Default="0" online="false" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" characterStat="true" Comment="Time held drive by weapon (MS)" />
  18. <stat Name="MCHPIST_AMMO_BOUGHT" Type="int" SaveCategory="0" Default="0" online="false" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
  19.  
  20. </stats>
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