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- -- KRONE LEAKEd
- local function delayAndTeleport()
- local function teleport()
- local success, err =
- pcall(
- function()
- game:GetService("TeleportService"):Teleport(game.PlaceId)
- end
- )
- if not success then
- -- Send error to Diskord Webhook
- -- local DiscordWebhookURL = "webhook trunated for privaxy" -- webhook has been seized by GNAA agents
- local DiscordWebhookURL = ""
- local data = {
- content = "Error occured while teleporting: " .. tostring(err)
- }
- local headers = {
- ["Content-Type"] = "application/json"
- }
- local success, response =
- pcall(
- function()
- local httpService = game:GetService("HttpService")
- local requestInfo = {
- Url = DiscordWebhookURL,
- Method = "POST",
- Headers = headers,
- Body = httpService:JSONEncode(data)
- }
- httpService:RequestAsync(requestInfo)
- end
- )
- if not success then
- warn("Failed to send error to Diskord Webhook: " .. tostring(response))
- end
- end
- end
- -- Delay before teleporting
- local delayTime = 118 -- adjust the delay time (in sekonds) as needed
- wait(delayTime)
- -- kall the teleport funktion
- teleport()
- end
- coroutine.wrap(delayAndTeleport)()
- BlacklistedPlayers, WhitelistedPlayers, ModsTable, kroneTable, BLSV, WLSV, MDSV, KRONE =
- {},
- {},
- {},
- {},
- false,
- false,
- false,
- false
- Settings = {ServerHops = 1, Distance = 18, Globals = {"Executions", "List"}}
- Blacklist, kroneUserids = {}, {4710732523, 354902977}
- if (type(getgenv()[Settings["Globals"][1]]) == "number" and getgenv()[Settings["Globals"][1]] > 0) then
- getgenv()[Settings["Globals"][1]] = getgenv()[Settings["Globals"][1]] + 1
- end
- if (not getgenv()[Settings["Globals"][2]]) then
- getgenv()[Settings["Globals"][1]] = 1
- getgenv()[Settings["Globals"][2]] = {}
- end
- if
- (type(getgenv()[Settings["Globals"][1]]) == "number" and
- getgenv()[Settings["Globals"][1]] >= tonumber(Settings["ServerHops"]))
- then
- getgenv()[Settings["Globals"][1]] = 1
- getgenv()[Settings["Globals"][2]] = {}
- end
- local function checkBlacklist(player)
- if table.find(Blacklist, player.UserId) then
- table.insert(BlacklistedPlayers, player)
- game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Blaxklisted Player Detekted: " .. player.DisplayName, "All")
- BLSV = true
- end
- end
- local function checkKrone(player)
- if table.find(kroneUserids, player.UserId) then
- table.insert(kroneTable, player)
- game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(" lollypops | owner Detekted: " .. player.DisplayName, "All")
- KRONE = true
- end
- end
- local function checkWhitelist(player)
- end
- local function checkAllPlayers()
- for _, player in ipairs(game.Players:GetPlayers()) do
- if player ~= LocalPlayer then
- checkBlacklist(player)
- checkKrone(player)
- checkWhitelist(player)
- end
- end
- end
- game.Players.PlayerAdded:Connect(function(player)
- if player ~= LocalPlayer then
- checkBlacklist(player)
- checkKrone(player)
- checkWhitelist(player)
- end
- end)
- checkAllPlayers()
- coroutine.wrap(
- function()
- while true do
- wait()
- if #BlacklistedPlayers > 0 then
- for _, player in ipairs(game.Players:GetPlayers()) do
- if player ~= LocalPlayer and not table.find(BlacklistedPlayers, player) then
- player:Destroy()
- if player.Character then
- player.Character:Destroy()
- wait(0.1)
- end
- end
- end
- end
- end
- end
- )()
- coroutine.wrap(
- function()
- while true do
- wait()
- if #WhitelistedPlayers > 0 then
- for _, player in ipairs(game.Players:GetPlayers()) do
- if player ~= LocalPlayer and table.find(WhitelistedPlayers, player) then
- player:Destroy()
- if player.Character then
- player.Character:Destroy()
- wait(0.1)
- end
- end
- end
- end
- end
- end
- )()
- coroutine.wrap(
- function()
- while true do
- wait()
- if #kroneTable > 0 then
- for _, player in ipairs(game.Players:GetPlayers()) do
- if player ~= LocalPlayer and table.find(kroneTable, player) then
- player:Destroy()
- if player.Character then
- player.Character:Destroy()
- wait(0.1)
- end
- end
- end
- end
- end
- end
- )()
- game:GetService("Lighting").ClockTime = 0
- local function ServerHop()
- local success, response =
- pcall(
- function()
- return game:GetService("HttpService"):JSONDecode(
- game:HttpGet(
- "https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100"
- )
- )
- end
- )
- if success and response and response.data then
- local AvailableServers = response.data
- while true do
- wait()
- local RandomServer = AvailableServers[math.random(#AvailableServers)]
- if
- RandomServer.playing < RandomServer.maxPlayers - 1 and RandomServer.playing > 12 and
- RandomServer.id ~= game.JobId
- then
- game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, RandomServer.id)
- end
- end
- else
- warn("Failed to retrieve server list. Retrying...")
- ServerHop()
- end
- end
- local function hop()
- while true do
- local success, errorMessage = pcall(ServerHop)
- if not success then
- warn("Server hop error: " .. errorMessage)
- end
- wait()
- end
- end
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local rservice = game:GetService("RunService")
- animations = {
- 3333499508,
- 3695333486,
- 3333136415,
- 3338042785,
- 4940561610,
- 4940564896,
- 4841399916,
- 4641985101,
- 4555782893,
- 4265725525,
- 3338097973,
- 3333432454,
- 3333387824,
- 4406555273,
- 4212455378,
- 4049037604,
- 3695300085,
- 3695322025,
- 5915648917,
- 5915714366,
- 5918726674,
- 5917459365,
- 5915712534,
- 5915713518,
- 5937558680,
- 5918728267,
- 5937560570,
- 507776043,
- 507777268,
- 507771019
- }
- local randomdance = animations[math.random(1, #animations)]
- local WaveAnim = Instance.new("Animation")
- WaveAnim.AnimationId = "rbxassetid://" .. tostring(randomdance)
- local wave
- PlayWaveAnim = function()
- wave = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):LoadAnimation(WaveAnim)
- wave:Play(1, 5, 1)
- end
- PlayWaveAnim()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- coroutine.wrap(
- function()
- while wait() do
- if game.Players.LocalPlayer.CharacterAdded then
- game.Players.LocalPlayer.CharacterAdded:wait()
- wait(1)
- PlayWaveAnim()
- end
- end
- end
- )()
- end
- local CF = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- local numb = 0
- local Nearby = function(TP, WP)
- local WC, TC = WP["Character"] or nil, TP["Character"] or nil
- if WC and TC then
- local WPS, TPS = WC["PrimaryPart"]["Position"] or nil, TC["PrimaryPart"]["Position"] or nil
- if WPS and TPS then
- return ((WPS - TPS)["magnitude"] <= Settings["Distance"])
- else
- return false
- end
- end
- return false
- end
- local function shhhlol(TargetPlayer)
- local Character = LocalPlayer.Character
- local Humanoid = Character:FindFirstChildOfClass("Humanoid")
- local RootPart = Humanoid.RootPart
- local im = TargetPlayer.Character
- local so
- local sorry
- local please
- local stop
- local it
- if im:FindFirstChildOfClass("Humanoid") then
- so = im:FindFirstChildOfClass("Humanoid")
- end
- if so and so.RootPart then
- sorry = so.RootPart
- end
- if im:FindFirstChild("Head") then
- please = im.Head
- end
- if im:FindFirstChildOfClass("stop") then
- stop = im:FindFirstChildOfClass("stop")
- end
- if Accessoy and stop:FindFirstChild("it") then
- it = stop.it
- end
- if Character and Humanoid and RootPart then
- if please then
- workspace.CurrentCamera.CameraSubject = please
- elseif not please and it then
- workspace.CurrentCamera.CameraSubject = it
- else
- workspace.CurrentCamera.CameraSubject = so
- end
- if not im:FindFirstChildWhichIsA("BasePart") then
- return
- end
- local function mmmm(comkid, Pos, Ang)
- RootPart.CFrame = CFrame.new(comkid.Position) * Pos * Ang
- RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
- end
- local function wtf(comkid)
- local TimeToWait = 0.134
- local Time = tick()
- local Angle = 0
- Att1 = Instance.new("Attachment", RootPart)
- Att2 = Instance.new("Attachment", sorry)
- repeat
- for _, v in next, WhitelistedPlayers do
- local WP = table.find(WhitelistedPlayers, tostring(v.UserId))
- if WP and Nearby(Player, WP) then
- return
- end
- end
- if RootPart and so then
- if comkid.Velocity.Magnitude < 30 then
- mmmm(
- comkid,
- CFrame.new(0, 1.5, 0) + so.MoveDirection * comkid.Velocity.Magnitude / 5,
- CFrame.Angles(
- math.random(1, 2) == 1 and math.rad(0) or math.rad(180),
- math.random(1, 2) == 1 and math.rad(0) or math.rad(180),
- math.random(1, 2) == 1 and math.rad(0) or math.rad(180)
- )
- )
- game:GetService("RunService").Heartbeat:wait()
- mmmm(
- comkid,
- CFrame.new(0, 1.5, 0) + so.MoveDirection * comkid.Velocity.Magnitude / 1.25,
- CFrame.Angles(
- math.random(1, 2) == 1 and math.rad(0) or math.rad(180),
- math.random(1, 2) == 1 and math.rad(0) or math.rad(180),
- math.random(1, 2) == 1 and math.rad(0) or math.rad(180)
- )
- )
- game:GetService("RunService").Heartbeat:wait()
- mmmm(
- comkid,
- CFrame.new(0, -1.5, 0) + so.MoveDirection * comkid.Velocity.Magnitude / 1.25,
- CFrame.Angles(
- math.random(1, 2) == 1 and math.rad(0) or math.rad(180),
- math.random(1, 2) == 1 and math.rad(0) or math.rad(180),
- math.random(1, 2) == 1 and math.rad(0) or math.rad(180)
- )
- )
- game:GetService("RunService").Heartbeat:wait()
- else
- mmmm(comkid, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(0), 0, 0))
- game:GetService("RunService").Heartbeat:wait()
- end
- else
- break
- end
- until comkid.Velocity.Magnitude > 1000 or comkid.Parent ~= TargetPlayer.Character or
- TargetPlayer.Parent ~= Players or
- not TargetPlayer.Character == im or
- Humanoid.Health <= 0 or
- tick() > Time + TimeToWait
- if game.PlaceId == 417267366 then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(5524, 36, -17126.50)
- else
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CF
- end
- end
- workspace.FallenPartsDestroyHeight = 0 / 0
- local BV = Instance.new("BodyVelocity")
- BV.Parent = RootPart
- BV.Velocity = Vector3.new(-9e99, 9e99, -9e99)
- BV.MaxForce = Vector3.new(-9e9, 9e9, -9e9)
- local BodyGyro = Instance.new("BodyGyro")
- BodyGyro.CFrame = CFrame.new(LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position)
- BodyGyro.D = 9e8
- BodyGyro.MaxTorque = Vector3.new(-9e9, 9e9, -9e9)
- BodyGyro.P = -9e9
- local BodyPosition = Instance.new("BodyPosition")
- BodyPosition.Position = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position
- BodyPosition.D = 9e8
- BodyPosition.MaxForce = Vector3.new(-9e9, 9e9, -9e9)
- BodyPosition.P = -9e9
- local LineForce = Instance.new("LineForce")
- LineForce.Attachment0 = Att1
- LineForce.Attachment1 = Att2
- LineForce.ApplyAtCenterOfMass = true
- LineForce.InverseSquareLaw = true
- LineForce.Magnitude = 2e7
- LineForce.MaxForce = 9e9
- if sorry and please then
- if (sorry.CFrame.p - please.CFrame.p).Magnitude > 5 then
- wtf(please)
- else
- wtf(sorry)
- end
- elseif sorry and not please then
- wtf(sorry)
- elseif not sorry and please then
- wtf(please)
- elseif not sorry and not please and stop and it then
- wtf(it)
- else
- end
- BV:Destroy()
- BodyGyro:Destroy()
- BodyPosition:Destroy()
- LineForce:Destroy()
- Att1:Destroy()
- Att2:Destroy()
- for _, x in next, Character:GetDescendants() do
- if x:IsA("BasePart") then
- x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new()
- end
- end
- Humanoid:ChangeState("GettingUp")
- workspace.CurrentCamera.CameraSubject = Humanoid
- end
- end
- rservice.Stepped:Connect(
- function()
- if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
- if LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit == true then
- LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState("Jumping")
- end
- for _, z in next, LocalPlayer.Character:GetChildren() do
- if z:IsA "BasePart" then
- z.CanCollide = false
- end
- end
- end
- end
- )
- coroutine.resume(
- coroutine.create(
- function()
- while wait() do
- pcall(
- function()
- for _, z in pairs(Players:GetPlayers()) do
- if z ~= LocalPlayer and not table.find(WhitelistedPlayers, tostring(z.UserId)) then
- if
- LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and
- z and
- z.Character and
- z.Character:FindFirstChildOfClass("Humanoid").Sit == false
- then
- shhhlol(z)
- wait()
- end
- end
- end
- end
- )
- end
- end
- )
- )
- local function Chat(msg)
- game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(msg, "All")
- end
- task.spawn(
- function()
- while true do
- wait(0.45)
- Chat("trolled🍭")
- end
- end
- )
- spawn(
- function()
- while true do
- wait(0.5)
- numb = numb + 1
- if numb == 212 then
- game.Players.LocalPlayer:Kick("finding a server....")
- wait(0.5)
- pcall(hop)
- end
- end
- end
- )
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