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- // <Boolean>
- uniform bool order3_area_specular;
- uniform bool use_material_texture;
- uniform bool actually_calc_albedo;
- uniform bool dynamic_light_shadowing;
- uniform bool chud_cortana_pixel;
- uniform bool chud_comp_colorize_enabled;
- uniform bool odd_bits;
- uniform bool do_distortion;
- uniform bool k_is_lightmap_exist;
- uniform bool no_dynamic_lights;
- uniform bool k_is_water_interaction;
- // </Boolean>
- // <Integer>
- uniform int occlusion_spheres_count;
- uniform int num_taps;
- uniform int layers_of_4;
- // </Integer>
- // <Vector>
- uniform float4 g_exposure;
- uniform float4 p_lighting_constant_0;
- uniform float4 p_lighting_constant_1;
- uniform float4 p_lighting_constant_2;
- uniform float4 p_lighting_constant_3;
- uniform float4 p_lighting_constant_4;
- uniform float4 p_lighting_constant_5;
- uniform float4 p_lighting_constant_6;
- uniform float4 p_lighting_constant_7;
- uniform float4 p_lighting_constant_8;
- uniform float4 p_lighting_constant_9;
- uniform float4 k_ps_dominant_light_direction;
- uniform float4 g_alt_exposure;
- uniform float4 p_dynamic_light_gel_xform;
- uniform float4 k_ps_dominant_light_intensity;
- uniform float fade;
- uniform float2 texture_size;
- uniform float antialias_tweak;
- uniform float vector_sharpness;
- uniform float4 wave_displacement_array_xform;
- uniform float4 dynamic_environment_blend;
- uniform float time_warp;
- uniform float3 Camera_Position_PS;
- uniform float simple_light_count;
- uniform float4 simple_lights;
- uniform float4 albedo_color;
- uniform float4 albedo_color2;
- uniform float depth_fade_range;
- uniform float warp_amount;
- uniform float3 screen_constants;
- uniform float4 albedo_color3;
- uniform float distortion_scale;
- uniform float4 base_map_xform;
- uniform float4 detail_map_xform;
- uniform float4 alpha_map_xform;
- uniform float4 warp_map_xform;
- uniform float4 debug_tint;
- uniform float4 change_color_map_xform;
- uniform float3 primary_change_color;
- uniform float3 secondary_change_color;
- uniform float3 chameleon_color0;
- uniform float3 chameleon_color1;
- uniform float3 tertiary_change_color;
- uniform float3 chameleon_color2;
- uniform float3 chameleon_color3;
- uniform float chameleon_color_offset1;
- uniform float chameleon_color_offset2;
- uniform float chameleon_fresnel_power;
- uniform float4 color_mask_map_xform;
- uniform float3 quaternary_change_color;
- uniform float4 detail_map2_xform;
- uniform float4 neutral_gray;
- uniform float4 detail_map3_xform;
- uniform float height_scale;
- uniform float4 chameleon_mask_map_xform;
- uniform float4 primary_change_color_anim;
- uniform float4 secondary_change_color_anim;
- uniform float4 height_map_xform;
- uniform float4 bump_map_xform;
- uniform float4 bump_detail_map_xform;
- uniform float4 bump_detail_mask_map_xform;
- uniform float4 detail_map_overlay_xform;
- uniform float warp_amount_x;
- uniform float bump_detail_coefficient;
- uniform float warp_amount_y;
- uniform float self_illum_intensity;
- uniform float4 alpha_mask_map_xform;
- uniform float4 noise_map_a_xform;
- uniform float4 noise_map_b_xform;
- uniform float4 color_medium;
- uniform float4 color_sharp;
- uniform float4 color_wide;
- uniform float thinness_medium;
- uniform float4 self_illum_map_xform;
- uniform float thinness_sharp;
- uniform float4 channel_a;
- uniform float thinness_wide;
- uniform float4 self_illum_color;
- uniform float4 channel_b;
- uniform float primary_change_color_blend;
- uniform float4 channel_c;
- uniform float4 specular_mask_texture_xform;
- uniform float4 self_illum_detail_map_xform;
- uniform float diffuse_coefficient;
- uniform float specular_coefficient;
- uniform float area_specular_contribution;
- uniform float analytical_specular_contribution;
- uniform float environment_map_specular_contribution;
- uniform float4 material_texture_xform;
- uniform bool no_dynamic_lights;
- uniform float4 wave_slope_array_xform;
- uniform float time_warp_aux;
- uniform float4 foam_texture_xform;
- uniform float4 foam_texture_detail_xform;
- uniform float foam_height;
- uniform float3 fresnel_color;
- uniform float foam_pow;
- uniform float slope_range_x;
- uniform float slope_range_y;
- uniform float detail_slope_scale_x;
- uniform float detail_slope_scale_y;
- uniform float detail_slope_scale_z;
- uniform float detail_slope_steepness;
- uniform float refraction_texcoord_shift;
- uniform float refraction_extinct_distance;
- uniform float minimal_wave_disturbance;
- uniform float refraction_depth_dominant_ratio;
- uniform bool order3_area_specular;
- uniform float reflection_coefficient;
- uniform float normal_specular_power;
- uniform float3 normal_specular_tint;
- uniform float glancing_specular_power;
- uniform float sunspot_cut;
- uniform float shadow_intensity_mark;
- uniform float3 glancing_specular_tint;
- uniform float fresnel_coefficient;
- uniform float fresnel_curve_steepness;
- uniform float fresnel_power;
- uniform float fresnel_curve_bias;
- uniform float roughness;
- uniform float albedo_blend;
- uniform bool specular_tint;
- uniform bool albedo_blend_with_specular_tint;
- uniform bool use_fresnel_color_environment;
- uniform float3 fresnel_color_environment;
- uniform float rim_fresnel_coefficient;
- uniform float3 rim_fresnel_color;
- uniform float rim_fresnel_power;
- uniform float albedo_specular_tint_blend;
- uniform float rim_fresnel_albedo_blend;
- uniform float4 blend_map_xform;
- uniform float diffuse_coefficient_m_0;
- uniform float specular_coefficient_m_0;
- uniform float3 specular_tint;
- uniform float specular_power_m_0;
- uniform float3 specular_tint_m_0;
- uniform float fresnel_curve_steepness_m_0;
- uniform float3 env_tint_color;
- uniform float env_roughness_scale;
- uniform float analytical_anti_shadow_control;
- uniform float area_specular_contribution_m_0;
- uniform float4 alpha_test_map_xform;
- uniform float analytical_specular_contribution_m_0;
- uniform float environment_specular_contribution_m_0;
- uniform float albedo_specular_tint_blend_m_0;
- uniform float diffuse_coefficient_m_1;
- uniform float specular_coefficient_m_1;
- uniform float specular_power_m_1;
- uniform float3 specular_tint_m_1;
- uniform float fresnel_curve_steepness_m_1;
- uniform float area_specular_contribution_m_1;
- uniform float analytical_specular_contribution_m_1;
- uniform float environment_specular_contribution_m_1;
- uniform float4 multiply_map_xform;
- uniform float albedo_specular_tint_blend_m_1;
- uniform float diffuse_coefficient_m_2;
- uniform float specular_coefficient_m_2;
- uniform float specular_power_m_2;
- uniform float3 specular_tint_m_2;
- uniform float fresnel_curve_steepness_m_2;
- uniform float area_specular_contribution_m_2;
- uniform float analytical_specular_contribution_m_2;
- uniform float environment_specular_contribution_m_2;
- uniform float albedo_specular_tint_blend_m_2;
- uniform float diffuse_coefficient_m_3;
- uniform float specular_coefficient_m_3;
- uniform float specular_power_m_3;
- uniform float3 specular_tint_m_3;
- uniform float fresnel_curve_steepness_m_3;
- uniform float area_specular_contribution_m_3;
- uniform float analytical_specular_contribution_m_3;
- uniform float environment_specular_contribution_m_3;
- uniform float watercolor_coefficient;
- uniform float3 water_color_pure;
- uniform float3 water_diffuse;
- uniform float water_murkiness;
- uniform float bankalpha_infuence_depth;
- uniform float4 primary_change_color_old;
- uniform float albedo_specular_tint_blend_m_3;
- uniform float4 secondary_change_color_old;
- uniform float4 p_lightmap_compress_constant_0;
- uniform float4 p_lightmap_compress_constant_1;
- uniform float4 k_ps_active_camo_factor;
- uniform float4 modulation_factor;
- uniform float4 p_render_debug_mode;
- uniform float4 tint_color;
- uniform float intensity;
- uniform float layer_depth;
- uniform float layer_contrast;
- uniform float modulation_factor;
- uniform float texcoord_aspect_ratio;
- uniform float depth_darken;
- uniform int layers_of_4;
- uniform float3 self_illum_heat_color;
- uniform float4 overlay_map_xform;
- uniform float4 overlay_tint;
- uniform float overlay_intensity;
- uniform float4 overlay_detail_map_xform;
- uniform float4 meter_map_xform;
- uniform float4 meter_color_off;
- uniform float4 meter_color_on;
- uniform float4 chud_color_output_A;
- uniform float meter_value;
- uniform float4 chud_color_output_B;
- uniform float4 chud_color_output_C;
- uniform float4 chud_color_output_D;
- uniform float4 chud_color_output_E;
- uniform float4 chud_scalar_output_ABCD;
- uniform float4 chud_scalar_output_EF;
- uniform float4 chud_screen_flash0_color;
- uniform float4 chud_screen_flash0_data;
- uniform float4 chud_screen_flash1_color;
- uniform float4 chud_screen_flash1_data;
- uniform float4 chud_screen_flash2_color;
- uniform float4 chud_screen_flash2_data;
- uniform float4 chud_screen_flash3_color;
- uniform float4 chud_screen_flash3_data;
- uniform float4 chud_texture_bounds;
- uniform float4 cortana_texcam_colormix_result;
- uniform float4 chud_widget_transform1_ps;
- uniform float4 chud_widget_transform2_ps;
- uniform float4 chud_widget_mirror_ps;
- uniform float4 cortana_back_colormix_result;
- uniform float4 cortana_comp_solarize_inmix;
- uniform float4 cortana_comp_solarize_outmix;
- uniform float4 cortana_comp_solarize_result;
- uniform float4 cortana_comp_doubling_inmix;
- uniform float4 cortana_comp_doubling_outmix;
- uniform float4 cortana_comp_doubling_result;
- uniform float4 cortana_comp_colorize_inmix;
- uniform float4 cortana_comp_colorize_outmix;
- uniform float4 tone_curve_constants;
- uniform float4 cortana_comp_colorize_result;
- uniform float4 bloom_sampler_xform;
- uniform float4 cg_blend_factor;
- uniform float4 depth_constants;
- uniform float4 cortana_vignette_data;
- uniform float4x3 p_postprocess_hue_saturation_matrix;
- uniform float4 add_color;
- uniform float4 detail_map_a_xform;
- uniform float4 detail_mask_a_xform;
- uniform float detail_fade_a;
- uniform float4 overlay_multiply_map_xform;
- uniform float detail_multiplier_a;
- uniform float3 edge_fade_center_tint;
- uniform float3 edge_fade_edge_tint;
- uniform float edge_fade_power;
- uniform float4 screenspace_xform;
- uniform float4 fill_color;
- uniform float2 source_pixel_size;
- uniform float4 offset_delta;
- uniform float3 initial_color;
- uniform float3 delta_color;
- uniform float4 pixel_size;
- uniform float3 forward;
- uniform float3 up;
- uniform float4 scale;
- uniform float3 left;
- uniform float delta;
- uniform float4 p_postprocess_contrast;
- uniform float4 flash_color;
- uniform float4 gradient_min_color;
- uniform float4 gradient_max_color;
- uniform float4 misc_parameters;
- uniform float4 meter_amount_constant;
- uniform float4 map_sphere;
- uniform float4 blend_factor;
- uniform float2 offset;
- uniform float4 kernel;
- uniform float4 tor;
- uniform float4 tog;
- uniform float4x4 previous_view_projection;
- uniform float4 misc_values;
- uniform float4 tob;
- uniform float4 blur_max_and_scale;
- uniform float4 crosshair_center;
- uniform float4 zbuffer_xform;
- uniform float4 consts;
- uniform float4 screen_constants;
- uniform float4 window_bounds;
- uniform float4 texcoord_xform;
- uniform float4 crop_bounds;
- uniform float4 swap_color_channels;
- uniform float4 gamma_power;
- uniform float block_size;
- uniform float4 intensity_vector;
- uniform float4 dest_red;
- uniform float4 dest_green;
- uniform float4 dest_blue;
- uniform float4 dest_alpha;
- uniform float4 k_ps_constant_shadow_alpha;
- uniform float4x4 view_inverse_matrix;
- uniform float4 occlusion_spheres;
- uniform float4 texcoord_basis;
- uniform float4 attenuation_data;
- uniform float4 eye_position;
- uniform float4 window_pixel_bounds;
- uniform float4 sheet_fade_factors0;
- uniform float4 sheet_fade_factors1;
- uniform float4 sheet_depths0;
- uniform float4 sheet_depths1;
- uniform float4 tex_coord_transform0;
- uniform float4 tex_coord_transform1;
- uniform float4 tex_coord_transform2;
- uniform float4 tex_coord_transform3;
- uniform float4 tex_coord_transform4;
- uniform float4 tex_coord_transform5;
- uniform float4 tex_coord_transform6;
- uniform float4 tex_coord_transform7;
- uniform float4 atmosphere_constant_0;
- uniform float4 atmosphere_constant_1;
- uniform float4 atmosphere_constant_2;
- uniform float4 atmosphere_constant_3;
- uniform float4 atmosphere_constant_5;
- uniform float4x4 k_ps_water_view_xform_inverse;
- uniform float4 atmosphere_constant_extra;
- uniform float4 k_ps_water_view_depth_constant;
- uniform float4 k_ps_water_player_view_constant;
- uniform float4 k_ps_camera_position;
- uniform float k_ps_underwater_murkiness;
- uniform float3 k_ps_underwater_fog_color;
- uniform float4 impact0_color;
- uniform float4 plasma_offsets;
- uniform float4 edge_glow;
- uniform float4 plasma_color;
- uniform float4 plasma_edge_color;
- uniform float4 edge_scales;
- uniform float4 edge_offsets;
- uniform float4 plasma_scales;
- uniform float4 depth_fade_params;
- uniform float3 contrast;
- uniform float4 vpos_to_pixel_xform;
- uniform float4 pixel_to_source_xform;
- uniform float4 SSAO_PARAMS;
- uniform float4 PS_FRUSTUM_SCALE;
- uniform float4 PS_REG_SSAO_MV_1;
- uniform float4 PS_REG_SSAO_MV_2;
- uniform float4 PS_REG_SSAO_MV_3;
- uniform float4 g_tint;
- uniform float4 g_sun_pos;
- uniform float4 g_inner_size;
- uniform float4 g_center_scale;
- uniform float4 BLUR_WEIGHTS0;
- uniform float4 BLUR_WEIGHTS1;
- uniform float4 BLUR_WEIGHTS2;
- uniform float4 BLUR_WEIGHTS3;
- uniform float4 ps_reg_reflections_cam_vec_1;
- uniform float4 ps_reg_reflections_params2_0;
- uniform float4 ps_reg_reflections_matrview_0;
- uniform float4 ps_reg_reflections_matrview_1;
- uniform float4 ps_reg_reflections_matrview_2;
- uniform float4 ps_reg_reflections_params_0;
- uniform float4 ps_reg_blur_dir;
- uniform float4x4 screen_to_world;
- uniform float4 falloff;
- uniform float ping;
- uniform float4 colors;
- uniform float overlapping_dimming_factor;
- uniform float4 falloff_throught_the_wall;
- uniform float4 zbuf_params;
- uniform float index;
- uniform float global_albedo_tint;
- uniform float4 base_map_m_0_xform;
- uniform float4 detail_map_m_0_xform;
- uniform float4 bump_map_m_0_xform;
- uniform float4 detail_bump_m_0_xform;
- uniform float4 base_map_m_1_xform;
- uniform float4 detail_map_m_1_xform;
- uniform float4 bump_map_m_1_xform;
- uniform float4 detail_bump_m_1_xform;
- uniform float4 base_map_m_2_xform;
- uniform float4 detail_map_m_2_xform;
- uniform float4 bump_map_m_2_xform;
- uniform float4 detail_bump_m_2_xform;
- uniform float4 base_map_m_3_xform;
- uniform float4 detail_map_m_3_xform;
- uniform float4 bump_map_m_3_xform;
- uniform float4 detail_bump_m_3_xform;
- uniform float3 depth_constants;
- // </Vector>
- // <Sampler>
- uniform sampler2D tex_ripple_buffer_slope_height;
- uniform sampler2D albedo_texture;
- uniform sampler2D normal_texture;
- uniform sampler3D lightprobe_texture_array;
- uniform sampler2D scene_ldr_texture;
- uniform sampler3D dominant_light_intensity_map;
- uniform sampler2D detail_map;
- uniform sampler2D depth_buffer;
- uniform sampler2D base_map;
- uniform sampler2D warp_map;
- uniform sampler2D detail_map2;
- uniform sampler2D alpha_map;
- uniform sampler2D palette;
- uniform sampler2D detail_map3;
- uniform sampler2D color_mask_map;
- uniform sampler2D change_color_map;
- uniform sampler2D chameleon_mask_map;
- uniform sampler2D height_map;
- uniform sampler2D bump_map;
- uniform sampler2D bump_detail_map;
- uniform sampler2D alpha_mask_map;
- uniform sampler2D noise_map_a;
- uniform sampler2D noise_map_b;
- uniform sampler2D self_illum_detail_map;
- uniform sampler2D detail_map_overlay;
- uniform sampler2D self_illum_map;
- uniform sampler2D bump_detail_mask_map;
- uniform sampler2D specular_mask_texture;
- uniform sampler2D material_texture;
- uniform sampler2D g_sampler_cc0236;
- uniform sampler2D g_sampler_dd0236;
- uniform sampler2D multiply_map;
- uniform sampler2D g_sampler_c78d78;
- uniform sampler2D shadow_depth_map_1;
- uniform sampler2D ibr_texture;
- uniform sampler2D dynamic_light_gel_texture;
- uniform samplerCUBE dynamic_environment_map_0;
- uniform sampler2D alpha_test_map;
- uniform sampler2D blend_map;
- uniform samplerCUBE dynamic_environment_map_1;
- uniform sampler2D overlay_map;
- uniform sampler2D overlay_detail_map;
- uniform sampler2D meter_map;
- uniform sampler2D basemap_sampler;
- uniform sampler2D texturecam_sampler;
- uniform sampler2D chud_turbulence_sampler;
- uniform sampler2D tex0_sampler;
- uniform sampler2D cortana_sampler;
- uniform sampler2D goo_sampler;
- uniform sampler2D damage_sampler;
- uniform sampler2D detail_map_a;
- uniform sampler2D detail_mask_a;
- uniform sampler2D source_sampler;
- uniform sampler2D dark_source_sampler;
- uniform sampler2D previous_sampler;
- uniform sampler2D downsampled_sampler;
- uniform sampler2D original_sampler;
- uniform sampler2D add_sampler;
- uniform sampler2D target_sampler;
- uniform samplerCUBE source_sampler;
- uniform sampler2D surface_sampler;
- uniform samplerCUBE divide_sampler;
- uniform sampler2D bloom_sampler;
- uniform sampler2D dark_surface_sampler;
- uniform sampler3D color_grading0;
- uniform sampler3D color_grading1;
- uniform sampler2D tex1_sampler;
- uniform sampler2D ldr_sampler;
- uniform sampler2D color_sampler;
- uniform sampler2D hdr_sampler;
- uniform sampler2D background_sampler;
- uniform sampler2D depth_sampler;
- uniform sampler2D blur_sampler;
- uniform sampler2D weight_sampler;
- uniform sampler2D tex0;
- uniform sampler2D tex1;
- uniform sampler2D tex2;
- uniform sampler2D tex3;
- uniform sampler2D displacement_sampler;
- uniform sampler2D ldr_buffer;
- uniform sampler2D diffuse_texture;
- uniform sampler2D zbuffer;
- uniform float4 shadow;
- uniform sampler2D normal_buffer;
- uniform sampler2D tex_noise;
- uniform sampler2D tex_scene_depth;
- uniform sampler3D tex_ripple_pattern;
- uniform sampler2D tex_ripple_buffer_height;
- uniform sampler2D tex_ldr_buffer;
- uniform sampler2D tex_depth_buffer;
- uniform sampler2D shield_impact_noise_texture1;
- uniform sampler2D shield_impact_noise_texture2;
- uniform sampler2D shield_impact_depth_texture;
- uniform sampler2D chud_overlay;
- uniform sampler2D distortion_depth_buffer;
- uniform sampler2D alpha_sampler;
- uniform sampler2D gbuf_sampler;
- uniform sampler2D normal_sampler;
- uniform sampler2D noise_sampler;
- uniform sampler2D ssao_sampler;
- uniform sampler2D ssaoBuf;
- uniform sampler2D depthBuf;
- uniform sampler2D depthHalfBuf;
- uniform sampler2D depth_half_max_sampler;
- uniform sampler2D normBuf;
- uniform sampler2D colBuf;
- uniform sampler2D colBufDark;
- uniform sampler2D gbufBuf;
- uniform sampler2D mask_sampler;
- uniform sampler2D depth_through_walls_sampler;
- uniform sampler2D psNormalSampler;
- uniform sampler2D psDepthSampler;
- uniform sampler2D base_map_m_0;
- uniform sampler2D detail_map_m_0;
- uniform sampler2D bump_map_m_0;
- uniform sampler2D detail_bump_m_0;
- uniform sampler2D base_map_m_1;
- uniform sampler2D detail_map_m_1;
- uniform sampler2D bump_map_m_1;
- uniform sampler2D detail_bump_m_1;
- uniform sampler2D base_map_m_2;
- uniform sampler2D detail_map_m_2;
- uniform sampler2D bump_map_m_2;
- uniform sampler2D detail_bump_m_2;
- uniform sampler2D overlay_multiply_map;
- uniform sampler2D base_map_m_3;
- uniform sampler2D detail_map_m_3;
- uniform sampler2D bump_map_m_3;
- uniform sampler2D detail_bump_m_3;
- uniform sampler3D wave_slope_array;
- uniform sampler2D watercolor_texture;
- uniform samplerCUBE environment_map;
- uniform sampler2D global_shape_texture;
- uniform sampler2D foam_texture;
- uniform sampler2D foam_texture_detail;
- uniform sampler2D vector_map;
- // </Sampler>
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