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Aug 13th, 2018
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  1. // <Boolean>
  2. uniform bool order3_area_specular;
  3. uniform bool use_material_texture;
  4. uniform bool actually_calc_albedo;
  5. uniform bool dynamic_light_shadowing;
  6. uniform bool chud_cortana_pixel;
  7. uniform bool chud_comp_colorize_enabled;
  8. uniform bool odd_bits;
  9. uniform bool do_distortion;
  10. uniform bool k_is_lightmap_exist;
  11. uniform bool no_dynamic_lights;
  12. uniform bool k_is_water_interaction;
  13. // </Boolean>
  14. // <Integer>
  15. uniform int occlusion_spheres_count;
  16. uniform int num_taps;
  17. uniform int layers_of_4;
  18. // </Integer>
  19. // <Vector>
  20. uniform float4 g_exposure;
  21. uniform float4 p_lighting_constant_0;
  22. uniform float4 p_lighting_constant_1;
  23. uniform float4 p_lighting_constant_2;
  24. uniform float4 p_lighting_constant_3;
  25. uniform float4 p_lighting_constant_4;
  26. uniform float4 p_lighting_constant_5;
  27. uniform float4 p_lighting_constant_6;
  28. uniform float4 p_lighting_constant_7;
  29. uniform float4 p_lighting_constant_8;
  30. uniform float4 p_lighting_constant_9;
  31. uniform float4 k_ps_dominant_light_direction;
  32. uniform float4 g_alt_exposure;
  33. uniform float4 p_dynamic_light_gel_xform;
  34. uniform float4 k_ps_dominant_light_intensity;
  35. uniform float fade;
  36. uniform float2 texture_size;
  37. uniform float antialias_tweak;
  38. uniform float vector_sharpness;
  39. uniform float4 wave_displacement_array_xform;
  40. uniform float4 dynamic_environment_blend;
  41. uniform float time_warp;
  42. uniform float3 Camera_Position_PS;
  43. uniform float simple_light_count;
  44. uniform float4 simple_lights;
  45. uniform float4 albedo_color;
  46. uniform float4 albedo_color2;
  47. uniform float depth_fade_range;
  48. uniform float warp_amount;
  49. uniform float3 screen_constants;
  50. uniform float4 albedo_color3;
  51. uniform float distortion_scale;
  52. uniform float4 base_map_xform;
  53. uniform float4 detail_map_xform;
  54. uniform float4 alpha_map_xform;
  55. uniform float4 warp_map_xform;
  56. uniform float4 debug_tint;
  57. uniform float4 change_color_map_xform;
  58. uniform float3 primary_change_color;
  59. uniform float3 secondary_change_color;
  60. uniform float3 chameleon_color0;
  61. uniform float3 chameleon_color1;
  62. uniform float3 tertiary_change_color;
  63. uniform float3 chameleon_color2;
  64. uniform float3 chameleon_color3;
  65. uniform float chameleon_color_offset1;
  66. uniform float chameleon_color_offset2;
  67. uniform float chameleon_fresnel_power;
  68. uniform float4 color_mask_map_xform;
  69. uniform float3 quaternary_change_color;
  70. uniform float4 detail_map2_xform;
  71. uniform float4 neutral_gray;
  72. uniform float4 detail_map3_xform;
  73. uniform float height_scale;
  74. uniform float4 chameleon_mask_map_xform;
  75. uniform float4 primary_change_color_anim;
  76. uniform float4 secondary_change_color_anim;
  77. uniform float4 height_map_xform;
  78. uniform float4 bump_map_xform;
  79. uniform float4 bump_detail_map_xform;
  80. uniform float4 bump_detail_mask_map_xform;
  81. uniform float4 detail_map_overlay_xform;
  82. uniform float warp_amount_x;
  83. uniform float bump_detail_coefficient;
  84. uniform float warp_amount_y;
  85. uniform float self_illum_intensity;
  86. uniform float4 alpha_mask_map_xform;
  87. uniform float4 noise_map_a_xform;
  88. uniform float4 noise_map_b_xform;
  89. uniform float4 color_medium;
  90. uniform float4 color_sharp;
  91. uniform float4 color_wide;
  92. uniform float thinness_medium;
  93. uniform float4 self_illum_map_xform;
  94. uniform float thinness_sharp;
  95. uniform float4 channel_a;
  96. uniform float thinness_wide;
  97. uniform float4 self_illum_color;
  98. uniform float4 channel_b;
  99. uniform float primary_change_color_blend;
  100. uniform float4 channel_c;
  101. uniform float4 specular_mask_texture_xform;
  102. uniform float4 self_illum_detail_map_xform;
  103. uniform float diffuse_coefficient;
  104. uniform float specular_coefficient;
  105. uniform float area_specular_contribution;
  106. uniform float analytical_specular_contribution;
  107. uniform float environment_map_specular_contribution;
  108. uniform float4 material_texture_xform;
  109. uniform bool no_dynamic_lights;
  110. uniform float4 wave_slope_array_xform;
  111. uniform float time_warp_aux;
  112. uniform float4 foam_texture_xform;
  113. uniform float4 foam_texture_detail_xform;
  114. uniform float foam_height;
  115. uniform float3 fresnel_color;
  116. uniform float foam_pow;
  117. uniform float slope_range_x;
  118. uniform float slope_range_y;
  119. uniform float detail_slope_scale_x;
  120. uniform float detail_slope_scale_y;
  121. uniform float detail_slope_scale_z;
  122. uniform float detail_slope_steepness;
  123. uniform float refraction_texcoord_shift;
  124. uniform float refraction_extinct_distance;
  125. uniform float minimal_wave_disturbance;
  126. uniform float refraction_depth_dominant_ratio;
  127. uniform bool order3_area_specular;
  128. uniform float reflection_coefficient;
  129. uniform float normal_specular_power;
  130. uniform float3 normal_specular_tint;
  131. uniform float glancing_specular_power;
  132. uniform float sunspot_cut;
  133. uniform float shadow_intensity_mark;
  134. uniform float3 glancing_specular_tint;
  135. uniform float fresnel_coefficient;
  136. uniform float fresnel_curve_steepness;
  137. uniform float fresnel_power;
  138. uniform float fresnel_curve_bias;
  139. uniform float roughness;
  140. uniform float albedo_blend;
  141. uniform bool specular_tint;
  142. uniform bool albedo_blend_with_specular_tint;
  143. uniform bool use_fresnel_color_environment;
  144. uniform float3 fresnel_color_environment;
  145. uniform float rim_fresnel_coefficient;
  146. uniform float3 rim_fresnel_color;
  147. uniform float rim_fresnel_power;
  148. uniform float albedo_specular_tint_blend;
  149. uniform float rim_fresnel_albedo_blend;
  150. uniform float4 blend_map_xform;
  151. uniform float diffuse_coefficient_m_0;
  152. uniform float specular_coefficient_m_0;
  153. uniform float3 specular_tint;
  154. uniform float specular_power_m_0;
  155. uniform float3 specular_tint_m_0;
  156. uniform float fresnel_curve_steepness_m_0;
  157. uniform float3 env_tint_color;
  158. uniform float env_roughness_scale;
  159. uniform float analytical_anti_shadow_control;
  160. uniform float area_specular_contribution_m_0;
  161. uniform float4 alpha_test_map_xform;
  162. uniform float analytical_specular_contribution_m_0;
  163. uniform float environment_specular_contribution_m_0;
  164. uniform float albedo_specular_tint_blend_m_0;
  165. uniform float diffuse_coefficient_m_1;
  166. uniform float specular_coefficient_m_1;
  167. uniform float specular_power_m_1;
  168. uniform float3 specular_tint_m_1;
  169. uniform float fresnel_curve_steepness_m_1;
  170. uniform float area_specular_contribution_m_1;
  171. uniform float analytical_specular_contribution_m_1;
  172. uniform float environment_specular_contribution_m_1;
  173. uniform float4 multiply_map_xform;
  174. uniform float albedo_specular_tint_blend_m_1;
  175. uniform float diffuse_coefficient_m_2;
  176. uniform float specular_coefficient_m_2;
  177. uniform float specular_power_m_2;
  178. uniform float3 specular_tint_m_2;
  179. uniform float fresnel_curve_steepness_m_2;
  180. uniform float area_specular_contribution_m_2;
  181. uniform float analytical_specular_contribution_m_2;
  182. uniform float environment_specular_contribution_m_2;
  183. uniform float albedo_specular_tint_blend_m_2;
  184. uniform float diffuse_coefficient_m_3;
  185. uniform float specular_coefficient_m_3;
  186. uniform float specular_power_m_3;
  187. uniform float3 specular_tint_m_3;
  188. uniform float fresnel_curve_steepness_m_3;
  189. uniform float area_specular_contribution_m_3;
  190. uniform float analytical_specular_contribution_m_3;
  191. uniform float environment_specular_contribution_m_3;
  192. uniform float watercolor_coefficient;
  193. uniform float3 water_color_pure;
  194. uniform float3 water_diffuse;
  195. uniform float water_murkiness;
  196. uniform float bankalpha_infuence_depth;
  197. uniform float4 primary_change_color_old;
  198. uniform float albedo_specular_tint_blend_m_3;
  199. uniform float4 secondary_change_color_old;
  200. uniform float4 p_lightmap_compress_constant_0;
  201. uniform float4 p_lightmap_compress_constant_1;
  202. uniform float4 k_ps_active_camo_factor;
  203. uniform float4 modulation_factor;
  204. uniform float4 p_render_debug_mode;
  205. uniform float4 tint_color;
  206. uniform float intensity;
  207. uniform float layer_depth;
  208. uniform float layer_contrast;
  209. uniform float modulation_factor;
  210. uniform float texcoord_aspect_ratio;
  211. uniform float depth_darken;
  212. uniform int layers_of_4;
  213. uniform float3 self_illum_heat_color;
  214. uniform float4 overlay_map_xform;
  215. uniform float4 overlay_tint;
  216. uniform float overlay_intensity;
  217. uniform float4 overlay_detail_map_xform;
  218. uniform float4 meter_map_xform;
  219. uniform float4 meter_color_off;
  220. uniform float4 meter_color_on;
  221. uniform float4 chud_color_output_A;
  222. uniform float meter_value;
  223. uniform float4 chud_color_output_B;
  224. uniform float4 chud_color_output_C;
  225. uniform float4 chud_color_output_D;
  226. uniform float4 chud_color_output_E;
  227. uniform float4 chud_scalar_output_ABCD;
  228. uniform float4 chud_scalar_output_EF;
  229. uniform float4 chud_screen_flash0_color;
  230. uniform float4 chud_screen_flash0_data;
  231. uniform float4 chud_screen_flash1_color;
  232. uniform float4 chud_screen_flash1_data;
  233. uniform float4 chud_screen_flash2_color;
  234. uniform float4 chud_screen_flash2_data;
  235. uniform float4 chud_screen_flash3_color;
  236. uniform float4 chud_screen_flash3_data;
  237. uniform float4 chud_texture_bounds;
  238. uniform float4 cortana_texcam_colormix_result;
  239. uniform float4 chud_widget_transform1_ps;
  240. uniform float4 chud_widget_transform2_ps;
  241. uniform float4 chud_widget_mirror_ps;
  242. uniform float4 cortana_back_colormix_result;
  243. uniform float4 cortana_comp_solarize_inmix;
  244. uniform float4 cortana_comp_solarize_outmix;
  245. uniform float4 cortana_comp_solarize_result;
  246. uniform float4 cortana_comp_doubling_inmix;
  247. uniform float4 cortana_comp_doubling_outmix;
  248. uniform float4 cortana_comp_doubling_result;
  249. uniform float4 cortana_comp_colorize_inmix;
  250. uniform float4 cortana_comp_colorize_outmix;
  251. uniform float4 tone_curve_constants;
  252. uniform float4 cortana_comp_colorize_result;
  253. uniform float4 bloom_sampler_xform;
  254. uniform float4 cg_blend_factor;
  255. uniform float4 depth_constants;
  256. uniform float4 cortana_vignette_data;
  257. uniform float4x3 p_postprocess_hue_saturation_matrix;
  258. uniform float4 add_color;
  259. uniform float4 detail_map_a_xform;
  260. uniform float4 detail_mask_a_xform;
  261. uniform float detail_fade_a;
  262. uniform float4 overlay_multiply_map_xform;
  263. uniform float detail_multiplier_a;
  264. uniform float3 edge_fade_center_tint;
  265. uniform float3 edge_fade_edge_tint;
  266. uniform float edge_fade_power;
  267. uniform float4 screenspace_xform;
  268. uniform float4 fill_color;
  269. uniform float2 source_pixel_size;
  270. uniform float4 offset_delta;
  271. uniform float3 initial_color;
  272. uniform float3 delta_color;
  273. uniform float4 pixel_size;
  274. uniform float3 forward;
  275. uniform float3 up;
  276. uniform float4 scale;
  277. uniform float3 left;
  278. uniform float delta;
  279. uniform float4 p_postprocess_contrast;
  280. uniform float4 flash_color;
  281. uniform float4 gradient_min_color;
  282. uniform float4 gradient_max_color;
  283. uniform float4 misc_parameters;
  284. uniform float4 meter_amount_constant;
  285. uniform float4 map_sphere;
  286. uniform float4 blend_factor;
  287. uniform float2 offset;
  288. uniform float4 kernel;
  289. uniform float4 tor;
  290. uniform float4 tog;
  291. uniform float4x4 previous_view_projection;
  292. uniform float4 misc_values;
  293. uniform float4 tob;
  294. uniform float4 blur_max_and_scale;
  295. uniform float4 crosshair_center;
  296. uniform float4 zbuffer_xform;
  297. uniform float4 consts;
  298. uniform float4 screen_constants;
  299. uniform float4 window_bounds;
  300. uniform float4 texcoord_xform;
  301. uniform float4 crop_bounds;
  302. uniform float4 swap_color_channels;
  303. uniform float4 gamma_power;
  304. uniform float block_size;
  305. uniform float4 intensity_vector;
  306. uniform float4 dest_red;
  307. uniform float4 dest_green;
  308. uniform float4 dest_blue;
  309. uniform float4 dest_alpha;
  310. uniform float4 k_ps_constant_shadow_alpha;
  311. uniform float4x4 view_inverse_matrix;
  312. uniform float4 occlusion_spheres;
  313. uniform float4 texcoord_basis;
  314. uniform float4 attenuation_data;
  315. uniform float4 eye_position;
  316. uniform float4 window_pixel_bounds;
  317. uniform float4 sheet_fade_factors0;
  318. uniform float4 sheet_fade_factors1;
  319. uniform float4 sheet_depths0;
  320. uniform float4 sheet_depths1;
  321. uniform float4 tex_coord_transform0;
  322. uniform float4 tex_coord_transform1;
  323. uniform float4 tex_coord_transform2;
  324. uniform float4 tex_coord_transform3;
  325. uniform float4 tex_coord_transform4;
  326. uniform float4 tex_coord_transform5;
  327. uniform float4 tex_coord_transform6;
  328. uniform float4 tex_coord_transform7;
  329. uniform float4 atmosphere_constant_0;
  330. uniform float4 atmosphere_constant_1;
  331. uniform float4 atmosphere_constant_2;
  332. uniform float4 atmosphere_constant_3;
  333. uniform float4 atmosphere_constant_5;
  334. uniform float4x4 k_ps_water_view_xform_inverse;
  335. uniform float4 atmosphere_constant_extra;
  336. uniform float4 k_ps_water_view_depth_constant;
  337. uniform float4 k_ps_water_player_view_constant;
  338. uniform float4 k_ps_camera_position;
  339. uniform float k_ps_underwater_murkiness;
  340. uniform float3 k_ps_underwater_fog_color;
  341. uniform float4 impact0_color;
  342. uniform float4 plasma_offsets;
  343. uniform float4 edge_glow;
  344. uniform float4 plasma_color;
  345. uniform float4 plasma_edge_color;
  346. uniform float4 edge_scales;
  347. uniform float4 edge_offsets;
  348. uniform float4 plasma_scales;
  349. uniform float4 depth_fade_params;
  350. uniform float3 contrast;
  351. uniform float4 vpos_to_pixel_xform;
  352. uniform float4 pixel_to_source_xform;
  353. uniform float4 SSAO_PARAMS;
  354. uniform float4 PS_FRUSTUM_SCALE;
  355. uniform float4 PS_REG_SSAO_MV_1;
  356. uniform float4 PS_REG_SSAO_MV_2;
  357. uniform float4 PS_REG_SSAO_MV_3;
  358. uniform float4 g_tint;
  359. uniform float4 g_sun_pos;
  360. uniform float4 g_inner_size;
  361. uniform float4 g_center_scale;
  362. uniform float4 BLUR_WEIGHTS0;
  363. uniform float4 BLUR_WEIGHTS1;
  364. uniform float4 BLUR_WEIGHTS2;
  365. uniform float4 BLUR_WEIGHTS3;
  366. uniform float4 ps_reg_reflections_cam_vec_1;
  367. uniform float4 ps_reg_reflections_params2_0;
  368. uniform float4 ps_reg_reflections_matrview_0;
  369. uniform float4 ps_reg_reflections_matrview_1;
  370. uniform float4 ps_reg_reflections_matrview_2;
  371. uniform float4 ps_reg_reflections_params_0;
  372. uniform float4 ps_reg_blur_dir;
  373. uniform float4x4 screen_to_world;
  374. uniform float4 falloff;
  375. uniform float ping;
  376. uniform float4 colors;
  377. uniform float overlapping_dimming_factor;
  378. uniform float4 falloff_throught_the_wall;
  379. uniform float4 zbuf_params;
  380. uniform float index;
  381. uniform float global_albedo_tint;
  382. uniform float4 base_map_m_0_xform;
  383. uniform float4 detail_map_m_0_xform;
  384. uniform float4 bump_map_m_0_xform;
  385. uniform float4 detail_bump_m_0_xform;
  386. uniform float4 base_map_m_1_xform;
  387. uniform float4 detail_map_m_1_xform;
  388. uniform float4 bump_map_m_1_xform;
  389. uniform float4 detail_bump_m_1_xform;
  390. uniform float4 base_map_m_2_xform;
  391. uniform float4 detail_map_m_2_xform;
  392. uniform float4 bump_map_m_2_xform;
  393. uniform float4 detail_bump_m_2_xform;
  394. uniform float4 base_map_m_3_xform;
  395. uniform float4 detail_map_m_3_xform;
  396. uniform float4 bump_map_m_3_xform;
  397. uniform float4 detail_bump_m_3_xform;
  398. uniform float3 depth_constants;
  399. // </Vector>
  400. // <Sampler>
  401. uniform sampler2D tex_ripple_buffer_slope_height;
  402. uniform sampler2D albedo_texture;
  403. uniform sampler2D normal_texture;
  404. uniform sampler3D lightprobe_texture_array;
  405. uniform sampler2D scene_ldr_texture;
  406. uniform sampler3D dominant_light_intensity_map;
  407. uniform sampler2D detail_map;
  408. uniform sampler2D depth_buffer;
  409. uniform sampler2D base_map;
  410. uniform sampler2D warp_map;
  411. uniform sampler2D detail_map2;
  412. uniform sampler2D alpha_map;
  413. uniform sampler2D palette;
  414. uniform sampler2D detail_map3;
  415. uniform sampler2D color_mask_map;
  416. uniform sampler2D change_color_map;
  417. uniform sampler2D chameleon_mask_map;
  418. uniform sampler2D height_map;
  419. uniform sampler2D bump_map;
  420. uniform sampler2D bump_detail_map;
  421. uniform sampler2D alpha_mask_map;
  422. uniform sampler2D noise_map_a;
  423. uniform sampler2D noise_map_b;
  424. uniform sampler2D self_illum_detail_map;
  425. uniform sampler2D detail_map_overlay;
  426. uniform sampler2D self_illum_map;
  427. uniform sampler2D bump_detail_mask_map;
  428. uniform sampler2D specular_mask_texture;
  429. uniform sampler2D material_texture;
  430. uniform sampler2D g_sampler_cc0236;
  431. uniform sampler2D g_sampler_dd0236;
  432. uniform sampler2D multiply_map;
  433. uniform sampler2D g_sampler_c78d78;
  434. uniform sampler2D shadow_depth_map_1;
  435. uniform sampler2D ibr_texture;
  436. uniform sampler2D dynamic_light_gel_texture;
  437. uniform samplerCUBE dynamic_environment_map_0;
  438. uniform sampler2D alpha_test_map;
  439. uniform sampler2D blend_map;
  440. uniform samplerCUBE dynamic_environment_map_1;
  441. uniform sampler2D overlay_map;
  442. uniform sampler2D overlay_detail_map;
  443. uniform sampler2D meter_map;
  444. uniform sampler2D basemap_sampler;
  445. uniform sampler2D texturecam_sampler;
  446. uniform sampler2D chud_turbulence_sampler;
  447. uniform sampler2D tex0_sampler;
  448. uniform sampler2D cortana_sampler;
  449. uniform sampler2D goo_sampler;
  450. uniform sampler2D damage_sampler;
  451. uniform sampler2D detail_map_a;
  452. uniform sampler2D detail_mask_a;
  453. uniform sampler2D source_sampler;
  454. uniform sampler2D dark_source_sampler;
  455. uniform sampler2D previous_sampler;
  456. uniform sampler2D downsampled_sampler;
  457. uniform sampler2D original_sampler;
  458. uniform sampler2D add_sampler;
  459. uniform sampler2D target_sampler;
  460. uniform samplerCUBE source_sampler;
  461. uniform sampler2D surface_sampler;
  462. uniform samplerCUBE divide_sampler;
  463. uniform sampler2D bloom_sampler;
  464. uniform sampler2D dark_surface_sampler;
  465. uniform sampler3D color_grading0;
  466. uniform sampler3D color_grading1;
  467. uniform sampler2D tex1_sampler;
  468. uniform sampler2D ldr_sampler;
  469. uniform sampler2D color_sampler;
  470. uniform sampler2D hdr_sampler;
  471. uniform sampler2D background_sampler;
  472. uniform sampler2D depth_sampler;
  473. uniform sampler2D blur_sampler;
  474. uniform sampler2D weight_sampler;
  475. uniform sampler2D tex0;
  476. uniform sampler2D tex1;
  477. uniform sampler2D tex2;
  478. uniform sampler2D tex3;
  479. uniform sampler2D displacement_sampler;
  480. uniform sampler2D ldr_buffer;
  481. uniform sampler2D diffuse_texture;
  482. uniform sampler2D zbuffer;
  483. uniform float4 shadow;
  484. uniform sampler2D normal_buffer;
  485. uniform sampler2D tex_noise;
  486. uniform sampler2D tex_scene_depth;
  487. uniform sampler3D tex_ripple_pattern;
  488. uniform sampler2D tex_ripple_buffer_height;
  489. uniform sampler2D tex_ldr_buffer;
  490. uniform sampler2D tex_depth_buffer;
  491. uniform sampler2D shield_impact_noise_texture1;
  492. uniform sampler2D shield_impact_noise_texture2;
  493. uniform sampler2D shield_impact_depth_texture;
  494. uniform sampler2D chud_overlay;
  495. uniform sampler2D distortion_depth_buffer;
  496. uniform sampler2D alpha_sampler;
  497. uniform sampler2D gbuf_sampler;
  498. uniform sampler2D normal_sampler;
  499. uniform sampler2D noise_sampler;
  500. uniform sampler2D ssao_sampler;
  501. uniform sampler2D ssaoBuf;
  502. uniform sampler2D depthBuf;
  503. uniform sampler2D depthHalfBuf;
  504. uniform sampler2D depth_half_max_sampler;
  505. uniform sampler2D normBuf;
  506. uniform sampler2D colBuf;
  507. uniform sampler2D colBufDark;
  508. uniform sampler2D gbufBuf;
  509. uniform sampler2D mask_sampler;
  510. uniform sampler2D depth_through_walls_sampler;
  511. uniform sampler2D psNormalSampler;
  512. uniform sampler2D psDepthSampler;
  513. uniform sampler2D base_map_m_0;
  514. uniform sampler2D detail_map_m_0;
  515. uniform sampler2D bump_map_m_0;
  516. uniform sampler2D detail_bump_m_0;
  517. uniform sampler2D base_map_m_1;
  518. uniform sampler2D detail_map_m_1;
  519. uniform sampler2D bump_map_m_1;
  520. uniform sampler2D detail_bump_m_1;
  521. uniform sampler2D base_map_m_2;
  522. uniform sampler2D detail_map_m_2;
  523. uniform sampler2D bump_map_m_2;
  524. uniform sampler2D detail_bump_m_2;
  525. uniform sampler2D overlay_multiply_map;
  526. uniform sampler2D base_map_m_3;
  527. uniform sampler2D detail_map_m_3;
  528. uniform sampler2D bump_map_m_3;
  529. uniform sampler2D detail_bump_m_3;
  530. uniform sampler3D wave_slope_array;
  531. uniform sampler2D watercolor_texture;
  532. uniform samplerCUBE environment_map;
  533. uniform sampler2D global_shape_texture;
  534. uniform sampler2D foam_texture;
  535. uniform sampler2D foam_texture_detail;
  536. uniform sampler2D vector_map;
  537. // </Sampler>
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