kurakurakuragon

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Sep 19th, 2018
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  1. command /spawnzombieLV1 <number>:
  2. trigger:
  3. if player is op:
  4. if arg 1 is "1":
  5. spawn a zombie at {zombie.spawn.1}
  6. set name of spawned entity to "&a[Lv. 1] Zombie"
  7. set {entity.1} to last spawned entity
  8.  
  9. if arg 1 is "2":
  10. spawn a zombie at {zombie.spawn.2}
  11. set name of spawned entity to "&a[Lv. 1] Zombie"
  12. set {entity.2} to last spawned entity
  13.  
  14. if arg 1 is "3":
  15. spawn a zombie at {zombie.spawn.3}
  16. set name of spawned entity to "&a[Lv. 1] Zombie"
  17. set {entity.3} to last spawned entity
  18.  
  19. if arg 1 is "4":
  20. spawn a zombie at {zombie.spawn.4}
  21. set name of spawned entity to "&a[Lv. 1] Zombie"
  22. set {entity.4} to last spawned entity
  23.  
  24. if arg 1 is "5":
  25. spawn a zombie at {zombie.spawn.5}
  26. set name of spawned entity to "&a[Lv. 1] Zombie"
  27. set {entity.5} to last spawned entity
  28.  
  29. if arg 1 is "6":
  30. spawn a zombie at {zombie.spawn.6}
  31. set name of spawned entity to "&a[Lv. 1] Zombie"
  32. set {entity.6} to last spawned entity
  33.  
  34. if arg 1 is "7":
  35. spawn a zombie at {zombie.spawn.7}
  36. set name of spawned entity to "&a[Lv. 1] Zombie"
  37. set {entity.7} to last spawned entity
  38.  
  39. if arg 1 is "8":
  40. spawn a zombie at {zombie.spawn.8}
  41. set name of spawned entity to "&a[Lv. 1] Zombie"
  42. set {entity.8} to last spawned entity
  43.  
  44. if arg 1 is "9":
  45. spawn a zombie at {zombie.spawn.9}
  46. set name of spawned entity to "&a[Lv. 1] Zombie"
  47. set {entity.9} to last spawned entity
  48.  
  49. if arg 1 is "10":
  50. spawn a zombie at {zombie.spawn.10}
  51. set name of spawned entity to "&a[Lv. 1] Zombie"
  52. set {entity.10} to last spawned entity
  53.  
  54. on death:
  55. wait 3 seconds
  56. if victim is {entity.1}:
  57. spawn a zombie at {zombie.spawn.1}
  58. set name of spawned entity to "&a[Lv. 1] Zombie"
  59. set {entity.1} to last spawned entity
  60.  
  61. on death:
  62. wait 3 seconds
  63. if victim is {entity.2}:
  64. spawn a zombie at {zombie.spawn.2}
  65. set name of spawned entity to "&a[Lv. 1] Zombie"
  66. set {entity.2} to last spawned entity
  67.  
  68. on death:
  69. wait 3 seconds
  70. if victim is {entity.3}:
  71. spawn a zombie at {zombie.spawn.3}
  72. set name of spawned entity to "&a[Lv. 1] Zombie"
  73. set {entity.3} to last spawned entity
  74.  
  75.  
  76.  
  77. on death:
  78. wait 3 seconds
  79. if victim is {entity.4}:
  80. spawn a zombie at {zombie.spawn.4}
  81. set name of spawned entity to "&a[Lv. 1] Zombie"
  82. set {entity.4} to last spawned entity
  83.  
  84.  
  85.  
  86. on death:
  87. wait 3 seconds
  88. if victim is {entity.5}:
  89. spawn a zombie at {zombie.spawn.5}
  90. set name of spawned entity to "&a[Lv. 1] Zombie"
  91. set {entity.5} to last spawned entity
  92.  
  93.  
  94.  
  95. on death:
  96. wait 3 seconds
  97. if victim is {entity.6}:
  98. spawn a zombie at {zombie.spawn.6}
  99. set name of spawned entity to "&a[Lv. 1] Zombie"
  100. set {entity.6} to last spawned entity
  101.  
  102.  
  103.  
  104. on death:
  105. wait 3 seconds
  106. if victim is {entity.7}:
  107. spawn a zombie at {zombie.spawn.7}
  108. set name of spawned entity to "&a[Lv. 1] Zombie"
  109. set {entity.7} to last spawned entity
  110.  
  111.  
  112.  
  113. on death:
  114. wait 3 seconds
  115. if victim is {entity.8}:
  116. spawn a zombie at {zombie.spawn.8}
  117. set name of spawned entity to "&a[Lv. 1] Zombie"
  118. set {entity.8} to last spawned entity
  119.  
  120.  
  121.  
  122. on death:
  123. wait 3 seconds
  124. if victim is {entity.9}:
  125. spawn a zombie at {zombie.spawn.9}
  126. set name of spawned entity to "&a[Lv. 1] Zombie"
  127. set {entity.9} to last spawned entity
  128.  
  129.  
  130.  
  131. on death:
  132. wait 3 seconds
  133. if victim is {entity.10}:
  134. spawn a zombie at {zombie.spawn.10}
  135. set name of spawned entity to "&a[Lv. 1] Zombie"
  136. set {entity.10} to last spawned entity
  137.  
  138.  
  139.  
  140.  
  141. command /setzombieLV1 <number>:
  142. trigger:
  143. if player is op:
  144. if arg 1 is "1":
  145. set {zombie.spawn.1} to location of player
  146. send "&8[&bMobspawn&8] &7設定を追加しました。"
  147.  
  148. if arg 1 is "2":
  149. set {zombie.spawn.2} to location of player
  150. send "&8[&bMobspawn&8] &7設定を追加しました。"
  151.  
  152. if arg 1 is "3":
  153. set {zombie.spawn.3} to location of player
  154. send "&8[&bMobspawn&8] &7設定を追加しました。"
  155.  
  156. if arg 1 is "4":
  157. set {zombie.spawn.4} to location of player
  158. send "&8[&bMobspawn&8] &7設定を追加しました。"
  159.  
  160. if arg 1 is "5":
  161. set {zombie.spawn.5} to location of player
  162. send "&8[&bMobspawn&8] &7設定を追加しました。"
  163.  
  164. if arg 1 is "6":
  165. set {zombie.spawn.6} to location of player
  166. send "&8[&bMobspawn&8] &7設定を追加しました。"
  167.  
  168. if arg 1 is "7":
  169. set {zombie.spawn.7} to location of player
  170. send "&8[&bMobspawn&8] &7設定を追加しました。"
  171.  
  172. if arg 1 is "8":
  173. set {zombie.spawn.8} to location of player
  174. send "&8[&bMobspawn&8] &7設定を追加しました。"
  175.  
  176. if arg 1 is "9":
  177. set {zombie.spawn.9} to location of player
  178. send "&8[&bMobspawn&8] &7設定を追加しました。"
  179.  
  180. if arg 1 is "10":
  181. set {zombie.spawn.10} to location of player
  182. send "&8[&bMobspawn&8] &7設定を追加しました。"
  183. command /removezombieLV1:
  184. trigger:
  185. if player is op
  186. delete {zombie.spawn.1}
  187. delete {zombie.spawn.2}
  188. delete {zombie.spawn.3}
  189. delete {zombie.spawn.4}
  190. delete {zombie.spawn.5}
  191. delete {zombie.spawn.6}
  192. delete {zombie.spawn.7}
  193. delete {zombie.spawn.8}
  194. delete {zombie.spawn.9}
  195. delete {zombie.spawn.10}
  196. send "&8[&bMobspawn&8] &7設定を追加しました。"
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