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- command /spawnzombieLV1 <number>:
- trigger:
- if player is op:
- if arg 1 is "1":
- spawn a zombie at {zombie.spawn.1}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.1} to last spawned entity
- if arg 1 is "2":
- spawn a zombie at {zombie.spawn.2}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.2} to last spawned entity
- if arg 1 is "3":
- spawn a zombie at {zombie.spawn.3}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.3} to last spawned entity
- if arg 1 is "4":
- spawn a zombie at {zombie.spawn.4}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.4} to last spawned entity
- if arg 1 is "5":
- spawn a zombie at {zombie.spawn.5}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.5} to last spawned entity
- if arg 1 is "6":
- spawn a zombie at {zombie.spawn.6}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.6} to last spawned entity
- if arg 1 is "7":
- spawn a zombie at {zombie.spawn.7}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.7} to last spawned entity
- if arg 1 is "8":
- spawn a zombie at {zombie.spawn.8}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.8} to last spawned entity
- if arg 1 is "9":
- spawn a zombie at {zombie.spawn.9}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.9} to last spawned entity
- if arg 1 is "10":
- spawn a zombie at {zombie.spawn.10}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.10} to last spawned entity
- on death:
- wait 3 seconds
- if victim is {entity.1}:
- spawn a zombie at {zombie.spawn.1}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.1} to last spawned entity
- on death:
- wait 3 seconds
- if victim is {entity.2}:
- spawn a zombie at {zombie.spawn.2}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.2} to last spawned entity
- on death:
- wait 3 seconds
- if victim is {entity.3}:
- spawn a zombie at {zombie.spawn.3}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.3} to last spawned entity
- on death:
- wait 3 seconds
- if victim is {entity.4}:
- spawn a zombie at {zombie.spawn.4}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.4} to last spawned entity
- on death:
- wait 3 seconds
- if victim is {entity.5}:
- spawn a zombie at {zombie.spawn.5}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.5} to last spawned entity
- on death:
- wait 3 seconds
- if victim is {entity.6}:
- spawn a zombie at {zombie.spawn.6}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.6} to last spawned entity
- on death:
- wait 3 seconds
- if victim is {entity.7}:
- spawn a zombie at {zombie.spawn.7}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.7} to last spawned entity
- on death:
- wait 3 seconds
- if victim is {entity.8}:
- spawn a zombie at {zombie.spawn.8}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.8} to last spawned entity
- on death:
- wait 3 seconds
- if victim is {entity.9}:
- spawn a zombie at {zombie.spawn.9}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.9} to last spawned entity
- on death:
- wait 3 seconds
- if victim is {entity.10}:
- spawn a zombie at {zombie.spawn.10}
- set name of spawned entity to "&a[Lv. 1] Zombie"
- set {entity.10} to last spawned entity
- command /setzombieLV1 <number>:
- trigger:
- if player is op:
- if arg 1 is "1":
- set {zombie.spawn.1} to location of player
- send "&8[&bMobspawn&8] &7設定を追加しました。"
- if arg 1 is "2":
- set {zombie.spawn.2} to location of player
- send "&8[&bMobspawn&8] &7設定を追加しました。"
- if arg 1 is "3":
- set {zombie.spawn.3} to location of player
- send "&8[&bMobspawn&8] &7設定を追加しました。"
- if arg 1 is "4":
- set {zombie.spawn.4} to location of player
- send "&8[&bMobspawn&8] &7設定を追加しました。"
- if arg 1 is "5":
- set {zombie.spawn.5} to location of player
- send "&8[&bMobspawn&8] &7設定を追加しました。"
- if arg 1 is "6":
- set {zombie.spawn.6} to location of player
- send "&8[&bMobspawn&8] &7設定を追加しました。"
- if arg 1 is "7":
- set {zombie.spawn.7} to location of player
- send "&8[&bMobspawn&8] &7設定を追加しました。"
- if arg 1 is "8":
- set {zombie.spawn.8} to location of player
- send "&8[&bMobspawn&8] &7設定を追加しました。"
- if arg 1 is "9":
- set {zombie.spawn.9} to location of player
- send "&8[&bMobspawn&8] &7設定を追加しました。"
- if arg 1 is "10":
- set {zombie.spawn.10} to location of player
- send "&8[&bMobspawn&8] &7設定を追加しました。"
- command /removezombieLV1:
- trigger:
- if player is op
- delete {zombie.spawn.1}
- delete {zombie.spawn.2}
- delete {zombie.spawn.3}
- delete {zombie.spawn.4}
- delete {zombie.spawn.5}
- delete {zombie.spawn.6}
- delete {zombie.spawn.7}
- delete {zombie.spawn.8}
- delete {zombie.spawn.9}
- delete {zombie.spawn.10}
- send "&8[&bMobspawn&8] &7設定を追加しました。"
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