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- focus_tree = {
- id = warden_focus
- country = {
- factor = 0
- modifier = {
- add = 10
- tag = WAD
- }
- }
- #Focus for New Rifles
- focus = {
- id = Warden Empire_new_rifles
- icon = GFX_focus_chi_army_reform
- x = 6
- y = 2
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_fund_the_military }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_tech_bonus = {
- name = infantry_artillery_bonus
- ahead_reduction = 2
- uses = 1
- category = infantry_weapons
- category = artillery
- }
- }
- }
- #Focus for Better Fighters and Dockyards
- focus = {
- id = Warden Empire_better_fighters_and_dockyards
- icon = GFX_goal_generic_production2
- x = 11
- y = 5
- cost = 10
- available_if_capitulated = yes
- prerequisite = {
- focus = Warden Empire_large_navy_focus
- focus = Warden Empire_heavier_aircraft_designs
- }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_ideas= wardM1
- }
- }
- #Focus for More Military Factories
- focus = {
- id = Warden Empire_more_military_factories
- icon = GFX_goal_generic_construct_mil_factory
- x = 8
- y = 2
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_fund_the_military }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- random_owned_controlled_state = {
- limit = {
- free_building_slots = {
- building = arms_factory
- size > 0
- include_locked = yes
- }
- OR = {
- is_in_home_area = yes
- NOT = {
- owner = {
- any_owned_state = {
- free_building_slots = {
- building = arms_factory
- size > 0
- include_locked = yes
- }
- is_in_home_area = yes
- }
- }
- }
- }
- }
- }
- }
- } #This may not be in the right place. If your focus tree is having issues, check the above focus, as this closing brace was added to close the focus.
- #Focus for Rebuild the Economy
- focus = {
- id = Warden Empire_rebuild_the_economy
- icon = GFX_goal_generic_consumer_goods
- x = 2
- y = 4
- cost = 15
- available_if_capitulated = yes
- prerequisite = {
- focus = Warden Empire_even_better_tools
- }
- prerequisite = {
- focus = Warden Empire_connect_the_nation
- }
- prerequisite = {
- focus = Warden Empire_fund_unions
- }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- remove_ideas= ward2
- }
- }
- #Focus for New Tools
- focus = {
- id = Warden Empire_new_tools
- icon = GFX_goal_unknown ##Unfortunately, the tool could not find your icon in the game's files
- x = 0
- y = 2
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_increase_production }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_tech_bonus = {
- name = industrial_bonus
- bonus = 1.0
- uses = 1
- category = industry
- }
- }
- }
- #Focus for Keep The Economy Flowing
- focus = {
- id = Warden Empire_keep_the_economy_flowing
- icon = GFX_goal_generic_construct_civilian
- x = 2
- y = 5
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_rebuild_the_economy }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_ideas= wardE3
- }
- }
- #Focus for Restart the Arms Factories
- focus = {
- id = Warden Empire_restart_the_arms_factories
- icon = GFX_goal_generic_construct_mil_factory
- x = 10
- y = 0
- cost = 5
- available_if_capitulated = yes
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- army_experience= 10navy_experience= 10air_experience= 10
- }
- }
- #Focus for Increase Production
- focus = {
- id = Warden Empire_increase_production
- icon = GFX_goal_generic_production2
- x = 0
- y = 1
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_address_the_civilian_economy }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_ideas= wardE1
- }
- }
- #Focus for Build New Highways
- focus = {
- id = Warden Empire_build_new_highways
- icon = GFX_goal_generic_construct_infrastructure
- x = 4
- y = 1
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_address_the_civilian_economy }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- random_owned_controlled_state = {
- limit = {
- free_building_slots = {
- building = infrastructure
- size > 0
- }
- OR = {
- is_in_home_area = yes
- NOT = {
- owner = {
- any_owned_state = {
- free_building_slots = {
- building = infrastructure
- size > 0
- }
- is_in_home_area = yes
- }
- }
- }
- }
- }
- }
- }
- } #This may not be in the right place. If your focus tree is having issues, check the above focus, as this closing brace was added to close the focus.
- #Focus for Build Some Factories
- focus = {
- id = Warden Empire_build_some_factories
- icon = GFX_goal_generic_construct_civ_factory
- x = 2
- y = 1
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_address_the_civilian_economy }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- level = 2
- instant_build = yes
- }
- }
- #Focus for Befriend the Ottomans
- focus = {
- id = Warden Empire_befriend_the_ottomans
- icon = GFX_goal_generic_improve_relations
- x = 21
- y = 3
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_focus_on_the_east }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_opinion_modifier= {
- target = OTT
- modifier = ita_diplomacy_focus
- }
- }
- }
- #Focus for Befriend Romania-Bulgaria
- focus = {
- id = Warden Empire_befriend_romaniabulgaria
- icon = GFX_goal_generic_improve_relations
- x = 19
- y = 3
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_focus_on_the_east }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_opinion_modifier= {
- target = RMB
- modifier = ita_diplomacy_focus
- }
- }
- }
- #Focus for Befriend Hungary
- focus = {
- id = Warden Empire_befriend_hungary
- icon = GFX_goal_generic_major_alliance
- x = 17
- y = 3
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_focus_on_the_east }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_opinion_modifier= {
- target = HUG
- modifier = ita_diplomacy_focus
- }
- }
- }
- #Focus for The Empire has Risen Again!
- focus = {
- id = Warden Empire_the_empire_has_risen_again
- icon = GFX_goal_support_democracy
- x = 15
- y = 5
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_appease_the_upper_class }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- remove_ideas= ward1
- add_ideas = wardF2
- }
- }
- #Focus for Crusade Against Austria
- focus = {
- id = Warden Empire_crusade_against_austria
- icon = GFX_focus_mex_restore_the_army_of_christ
- x = 27
- y = 7
- cost = 10
- available_if_capitulated = yes
- prerequisite = {
- focus = Warden Empire_reclaim_our_power_once_again
- focus = Warden Empire_army_of_aggression
- }
- ai_will_do = {
- factor = 1
- }
- bypass = {
- has_defensive_war_with= AUT
- has_offensive_war_with = AUT
- }
- completion_reward = {
- create_wargoal= {
- type = annex_everything
- target = AUT
- }
- }
- }
- #Focus for Focus on the East
- focus = {
- id = Warden Empire_focus_on_the_east
- icon = GFX_goal_generic_intelligence_exchange
- x = 17
- y = 2
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_focus_on_alliances }
- mutually_exclusive = { focus = Warden Empire_focus_on_the_west }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_political_power= 150
- }
- }
- #Focus for Finalize Unions and Worker Rights
- focus = {
- id = Warden Empire_finalize_unions_and_worker_rights
- icon = GFX_goal_support_fourth_int
- x = 15
- y = 3
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_give_workers_better_rights }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_ideas= wardF1
- }
- }
- #Focus for Appease the Upper Class
- focus = {
- id = Warden Empire_appease_the_upper_class
- icon = GFX_goal_generic_forceful_treaty
- x = 15
- y = 4
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_finalize_unions_and_worker_rights }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_stability= 0.1
- }
- }
- #Focus for Focus on Expansion
- focus = {
- id = Warden Empire_focus_on_expansion
- icon = GFX_goal_generic_position_armies
- x = 30
- y = 1
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_revisit_diplomatic_policy }
- mutually_exclusive = { focus = Warden Empire_focus_on_alliances }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_political_power= 150
- }
- }
- #Focus for Give Workers Better Rights
- focus = {
- id = Warden Empire_give_workers_better_rights
- icon = GFX_goal_generic_soviet_construction
- x = 15
- y = 2
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_focus_on_inner_problems }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_stability= 0.1
- production_speed_industrial_complex_factor = 0.1
- }
- }
- #Focus for Final Military Restructure
- focus = {
- id = Warden Empire_final_military_restructure
- icon = GFX_goal_molotov_ribbentrop_pact
- x = 6
- y = 8
- cost = 15
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_doctrine_modernization }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- remove_ideas= ward3
- }
- }
- #Focus for Focus On Inner Problems
- focus = {
- id = Warden Empire_focus_on_inner_problems
- icon = GFX_goal_generic_propaganda
- x = 15
- y = 1
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_revisit_diplomatic_policy }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_stability= 0.1
- }
- }
- #Focus for Focus on Alliances
- focus = {
- id = Warden Empire_focus_on_alliances
- icon = GFX_goal_tfv_strengthen_commonwealth_ties
- x = 22
- y = 1
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_revisit_diplomatic_policy }
- mutually_exclusive = { focus = Warden Empire_focus_on_expansion }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_political_power= 150
- }
- }
- #Focus for Oshida's Offensive Doctrine
- focus = {
- id = Warden Empire_oshidas_offensive_doctrine
- icon = GFX_goal_generic_political_pressure
- x = 7
- y = 5
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_better_artillery }
- mutually_exclusive = { focus = Warden Empire_andous_defensive_doctrine }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_ideas= ward7
- }
- }
- #Focus for Fort Building
- focus = {
- id = Warden Empire_fort_building
- icon = GFX_goal_generic_construct_military
- x = 5
- y = 6
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_andous_defensive_doctrine }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_ideas= ward8
- }
- }
- #Focus for Attack at all Costs
- focus = {
- id = Warden Empire_attack_at_all_costs
- icon = GFX_focus_prc_infiltration
- x = 7
- y = 6
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_oshidas_offensive_doctrine }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_ideas= ward9
- }
- }
- #Focus for Doctrine Modernization
- focus = {
- id = Warden Empire_doctrine_modernization
- icon = GFX_goal_generic_defence
- x = 6
- y = 7
- cost = 10
- available_if_capitulated = yes
- prerequisite = {
- focus = Warden Empire_attack_at_all_costs
- focus = Warden Empire_fort_building
- }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- army_experience = 5
- add_tech_bonus = {
- name = land_doc_bonus
- bonus = 1.0
- uses = 1
- category = land_doctrine
- }
- }
- }
- #Focus for Andou's Defensive Doctrine
- focus = {
- id = Warden Empire_andous_defensive_doctrine
- icon = GFX_goal_generic_fortify_city
- x = 5
- y = 5
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_doctrine_changes }
- mutually_exclusive = { focus = Warden Empire_oshidas_offensive_doctrine }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_ideas= ward6
- }
- }
- #Focus for Better Artillery
- focus = {
- id = Warden Empire_better_artillery
- icon = GFX_goal_generic_axis_build_infantry
- x = 6
- y = 3
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_new_rifles }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_tech_bonus = {
- name = infantry_artillery_bonus #@#
- bonus = 1.0
- uses = 1
- category = infantry_weapons
- category = artillery
- }
- }
- }
- #Focus for Doctrine Changes
- focus = {
- id = Warden Empire_doctrine_changes
- icon = GFX_goal_poland_goal
- x = 6
- y = 4
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_better_artillery }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- army_experience = 5
- add_tech_bonus = {
- name = land_doc_bonus
- bonus = 1.0
- uses = 1
- category = land_doctrine
- }
- }
- }
- #Focus for Mass Production Factories
- focus = {
- id = Warden Empire_mass_production_factories
- icon = GFX_goal_generic_construct_mil_factory
- x = 8
- y = 3
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_more_military_factories }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_ideas= wardM2
- }
- }
- #Focus for Violate Swiss Neutrality
- focus = {
- id = Warden Empire_violate_swiss_neutrality
- icon = GFX_goal_generic_major_war
- x = 32
- y = 4
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_invite_the_hungarians }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- create_wargoal= {
- type = annex_everything
- target = SWC
- }
- }
- }
- #Focus for Large Navy Focus
- focus = {
- id = Warden Empire_large_navy_focus
- icon = GFX_goal_generic_navy_doctrines_tactics
- x = 10
- y = 4
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_new_ship_designs }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_tech_bonus = {
- name = fleet_in_being_bonus
- bonus = 1.0
- uses = 2
- category = fleet_in_being_tree
- }
- }
- }
- #Focus for Fighter Focus
- focus = {
- id = Warden Empire_fighter_focus
- icon = GFX_goal_generic_air_fighter2
- x = 12
- y = 3
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_rebuild_more_airbases }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_tech_bonus = {
- name = fighter_bonus
- bonus = 1.0
- uses = 2
- technology = early_fighter
- technology = fighter1
- technology = fighter2
- technology = fighter3
- }
- }
- }
- #Focus for Heavier Aircraft Designs
- focus = {
- id = Warden Empire_heavier_aircraft_designs
- icon = GFX_goal_generic_CAS
- x = 12
- y = 4
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_fighter_focus }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_tech_bonus = {
- name = fighter_bonus
- bonus = 1.0
- uses = 2
- technology = heavy_fighter1
- technology = heavy_fighter2
- technology = heavy_fighter3
- }
- }
- }
- #Focus for Build More Dockyards
- focus = {
- id = Warden Empire_build_more_dockyards
- icon = GFX_goal_generic_construct_naval_dockyard
- x = 10
- y = 2
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_fund_the_navy }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- if = {
- limit = {
- NOT = {
- any_owned_state = {
- dockyard > 0
- free_building_slots = {
- building = dockyard
- size > 2
- include_locked = yes
- }
- }
- }
- any_owned_state = {
- is_coastal = yes
- }
- }
- random_owned_controlled_state = {
- limit = {
- is_coastal = yes
- free_building_slots = {
- building = dockyard
- size > 2
- include_locked = yes
- }
- }
- add_extra_state_shared_building_slots = 3
- add_building_construction = {
- type = dockyard
- level = 3
- instant_build = yes
- }
- }
- set_country_flag = naval_effort_built
- }
- }
- }
- #Focus for Fund the Military
- focus = {
- id = Warden Empire_fund_the_military
- icon = GFX_goal_generic_construct_mil_factory
- x = 8
- y = 1
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_restart_the_arms_factories }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- random_owned_controlled_state = {
- limit = {
- free_building_slots = {
- building = arms_factory
- size > 0
- include_locked = yes
- }
- OR = {
- is_in_home_area = yes
- NOT = {
- owner = {
- any_owned_state = {
- free_building_slots = {
- building = arms_factory
- size > 0
- include_locked = yes
- }
- is_in_home_area = yes
- }
- }
- }
- }
- }
- }
- }
- } #This may not be in the right place. If your focus tree is having issues, check the above focus, as this closing brace was added to close the focus.
- #Focus for Fund the Airforce
- focus = {
- id = Warden Empire_fund_the_airforce
- icon = GFX_goal_generic_build_airforce
- x = 12
- y = 1
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_restart_the_arms_factories }
- mutually_exclusive = { focus = Warden Empire_fund_the_navy }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- if = {
- limit = {
- capital_scope = {
- NOT = {
- free_building_slots = {
- building = air_base
- size > 1
- }
- }
- }
- }
- random_owned_controlled_state = {
- limit = {
- free_building_slots = {
- building = air_base
- size > 1
- }
- }
- add_building_construction = {
- type = air_base
- level = 2
- instant_build = yes
- }
- ROOT = { set_country_flag = aviation_effort_AB }
- }
- }
- }
- }
- #Focus for Fund the Navy
- focus = {
- id = Warden Empire_fund_the_navy
- icon = GFX_goal_generic_navy_battleship
- x = 10
- y = 1
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_restart_the_arms_factories }
- mutually_exclusive = { focus = Warden Empire_fund_the_airforce }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- if = {
- limit = {
- NOT = {
- any_owned_state = {
- dockyard > 0
- free_building_slots = {
- building = dockyard
- size > 2
- include_locked = yes
- }
- }
- }
- any_owned_state = {
- is_coastal = yes
- }
- }
- }
- }
- } #This may not be in the right place. If your focus tree is having issues, check the above focus, as this closing brace was added to close the focus.
- #Focus for Fund Unions
- focus = {
- id = Warden Empire_fund_unions
- icon = GFX_goal_generic_construct_civ_factory
- x = 2
- y = 3
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_new_ways_to_build_more_factories }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_ideas= wardE2
- add_political_power = 150
- }
- }
- #Focus for Connect the Nation
- focus = {
- id = Warden Empire_connect_the_nation
- icon = GFX_goal_generic_construct_infrastructure
- x = 4
- y = 3
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_build_more_highways }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- random_owned_controlled_state = {
- limit = {
- free_building_slots = {
- building = infrastructure
- size > 0
- }
- OR = {
- is_in_home_area = yes
- NOT = {
- owner = {
- any_owned_state = {
- free_building_slots = {
- building = infrastructure
- size > 0
- }
- is_in_home_area = yes
- }
- }
- }
- }
- }
- }
- }
- } #This may not be in the right place. If your focus tree is having issues, check the above focus, as this closing brace was added to close the focus.
- #Focus for Address the Civilian Economy
- focus = {
- id = Warden Empire_address_the_civilian_economy
- icon = GFX_goal_unknown ##Unfortunately, the tool could not find your icon in the game's files
- x = 2
- y = 0
- cost = 5
- available_if_capitulated = yes
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_tech_bonus= {
- bonus = 0.5
- uses = 2
- category = industry
- }
- }
- }
- #Focus for New Ways to Build More Factories
- focus = {
- id = Warden Empire_new_ways_to_build_more_factories
- icon = GFX_goal_generic_construct_civ_factory
- x = 2
- y = 2
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_build_some_factories }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_tech_bonus = {
- name = industrial_bonus
- bonus = 1.0
- uses = 1
- category = industry
- }
- level = 2
- instant_build = yes
- }
- }
- #Focus for Even Better Tools!
- focus = {
- id = Warden Empire_even_better_tools
- icon = GFX_goal_unknown ##Unfortunately, the tool could not find your icon in the game's files
- x = 0
- y = 3
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_new_tools }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_tech_bonus = {
- name = industrial_bonus
- bonus = 1.0
- uses = 2
- category = industry
- }
- }
- }
- #Focus for Build More Highways
- focus = {
- id = Warden Empire_build_more_highways
- icon = GFX_goal_generic_construct_infrastructure
- x = 4
- y = 2
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_build_new_highways }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- random_owned_controlled_state = {
- limit = {
- free_building_slots = {
- building = infrastructure
- size > 0
- }
- OR = {
- is_in_home_area = yes
- NOT = {
- owner = {
- any_owned_state = {
- free_building_slots = {
- building = infrastructure
- size > 0
- }
- is_in_home_area = yes
- }
- }
- }
- }
- }
- }
- }
- } #This may not be in the right place. If your focus tree is having issues, check the above focus, as this closing brace was added to close the focus.
- #Focus for New Ship Designs
- focus = {
- id = Warden Empire_new_ship_designs
- icon = GFX_goal_generic_navy_cruiser
- x = 10
- y = 3
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_build_more_dockyards }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_tech_bonus = {
- name = sub_op_bonus
- bonus = 1.0
- uses = 2
- technology = convoy_interdiction_ti
- technology = unrestricted_submarine_warfare
- technology = wolfpacks
- technology = advanced_submarine_warfare
- technology = combined_operations_raiding
- }
- }
- }
- #Focus for Rebuild More Airbases
- focus = {
- id = Warden Empire_rebuild_more_airbases
- icon = GFX_focus_YUG_ikarus
- x = 12
- y = 2
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_fund_the_airforce }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- random_owned_controlled_state = {
- limit = {
- free_building_slots = {
- building = air_base
- size > 1
- }
- }
- }
- }
- } #This may not be in the right place. If your focus tree is having issues, check the above focus, as this closing brace was added to close the focus.
- #Focus for Revisit Diplomatic Policy
- focus = {
- id = Warden Empire_revisit_diplomatic_policy
- icon = GFX_goal_generic_major_alliance
- x = 18
- y = 0
- cost = 5
- available_if_capitulated = yes
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_stability= 0.01
- add_political_power = 150
- }
- }
- #Focus for Focus on the West
- focus = {
- id = Warden Empire_focus_on_the_west
- icon = GFX_goal_generic_intelligence_exchange
- x = 27
- y = 2
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_focus_on_alliances }
- mutually_exclusive = { focus = Warden Empire_focus_on_the_east }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_political_power= 150
- }
- }
- #Focus for Invite Hungary
- focus = {
- id = Warden Empire_invite_hungary
- icon = GFX_goal_generic_defence
- x = 17
- y = 4
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_befriend_hungary }
- ai_will_do = {
- factor = 1
- }
- bypass = {
- HUG = {
- is_in_faction = yes
- is_subject = yes
- }
- }
- completion_reward = {
- add_to_faction= HUG
- }
- }
- #Focus for Invite Romania-Bulgaria
- focus = {
- id = Warden Empire_invite_romaniabulgaria
- icon = GFX_goal_generic_defence
- x = 19
- y = 4
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_befriend_romaniabulgaria }
- ai_will_do = {
- factor = 1
- }
- bypass = {
- RMB = {
- is_in_faction = yes
- is_subject = yes
- }
- }
- completion_reward = {
- add_to_faction= RMB
- }
- }
- #Focus for Invite the Ottomans
- focus = {
- id = Warden Empire_invite_the_ottomans
- icon = GFX_goal_generic_defence
- x = 21
- y = 4
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_befriend_the_ottomans }
- ai_will_do = {
- factor = 1
- }
- bypass = {
- OTT = {
- is_in_faction = yes
- is_subject = yes
- }
- }
- completion_reward = {
- add_to_faction= OTT
- }
- }
- #Focus for Reclaim our Power Once Again
- focus = {
- id = Warden Empire_reclaim_our_power_once_again
- icon = GFX_focus_generic_support_the_left_right
- x = 22
- y = 6
- cost = 10
- available_if_capitulated = yes
- prerequisite = {
- focus = Warden Empire_european_friendship
- focus = Warden Empire_consolidate_the_alliance
- }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_ideas= wardF3
- }
- }
- #Focus for Consolidate the Alliance
- focus = {
- id = Warden Empire_consolidate_the_alliance
- icon = GFX_goal_molotov_ribbentrop_pact
- x = 19
- y = 5
- cost = 10
- available_if_capitulated = yes
- prerequisite = {
- focus = Warden Empire_invite_hungary
- }
- prerequisite = {
- focus = Warden Empire_invite_romaniabulgaria
- }
- prerequisite = {
- focus = Warden Empire_invite_the_ottomans
- }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_political_power= 150
- }
- }
- #Focus for Befriend France
- focus = {
- id = Warden Empire_befriend_france
- icon = GFX_goal_generic_improve_relations
- x = 23
- y = 3
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_focus_on_the_west }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_opinion_modifier= {
- target = FRC
- modifier = ita_diplomacy_focus
- }
- }
- }
- #Focus for Befriend The British
- focus = {
- id = Warden Empire_befriend_the_british
- icon = GFX_goal_generic_improve_relations
- x = 25
- y = 3
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_focus_on_the_west }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_opinion_modifier= {
- target = BRT
- modifier = ita_diplomacy_focus
- }
- }
- }
- #Focus for Befriend the Italians
- focus = {
- id = Warden Empire_befriend_the_italians
- icon = GFX_goal_generic_improve_relations
- x = 27
- y = 3
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_focus_on_the_west }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_opinion_modifier= {
- target = ITL
- modifier = ita_diplomacy_focus
- }
- }
- }
- #Focus for Invite France
- focus = {
- id = Warden Empire_invite_france
- icon = GFX_goal_generic_defence
- x = 23
- y = 4
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_befriend_france }
- ai_will_do = {
- factor = 1
- }
- bypass = {
- FRC = {
- is_in_faction = yes
- is_subject = yes
- }
- }
- completion_reward = {
- add_to_faction= FRC
- }
- }
- #Focus for Invite The British
- focus = {
- id = Warden Empire_invite_the_british
- icon = GFX_goal_generic_defence
- x = 25
- y = 4
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_befriend_the_british }
- ai_will_do = {
- factor = 1
- }
- bypass = {
- BRT = {
- is_in_faction = yes
- is_subject = yes
- }
- }
- completion_reward = {
- add_to_faction= BRT
- }
- }
- #Focus for Invite Italy
- focus = {
- id = Warden Empire_invite_italy
- icon = GFX_goal_generic_defence
- x = 27
- y = 4
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_befriend_the_italians }
- ai_will_do = {
- factor = 1
- }
- bypass = {
- ITL = {
- is_in_faction = yes
- is_subject = yes
- }
- }
- completion_reward = {
- add_to_faction= ITL
- }
- }
- #Focus for Invite the Hungarians
- focus = {
- id = Warden Empire_invite_the_hungarians
- icon = GFX_goal_generic_secret_weapon
- x = 30
- y = 3
- cost = 5
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_warden_sphere }
- ai_will_do = {
- factor = 1
- }
- bypass = {
- HUG = {
- is_in_faction = yes
- is_subject = yes
- }
- }
- completion_reward = {
- add_to_faction= HUG
- }
- }
- #Focus for European Friendship
- focus = {
- id = Warden Empire_european_friendship
- icon = GFX_focus_hol_the_foundations_of_defense
- x = 25
- y = 5
- cost = 10
- available_if_capitulated = yes
- prerequisite = {
- focus = Warden Empire_invite_italy
- }
- prerequisite = {
- focus = Warden Empire_invite_the_british
- }
- prerequisite = {
- focus = Warden Empire_invite_france
- }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_political_power= 150
- }
- }
- #Focus for Warden Sphere
- focus = {
- id = Warden Empire_warden_sphere
- icon = GFX_goal_generic_occupy_states_ongoing_war
- x = 30
- y = 2
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_focus_on_expansion }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- create_faction= 'Warden_Sphere'
- }
- }
- #Focus for Invade the Kalmar Union
- focus = {
- id = Warden Empire_invade_the_kalmar_union
- icon = GFX_goal_tfv_can_forced_quebec_conscription
- x = 30
- y = 4
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_invite_the_hungarians }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- create_wargoal= {
- type = annex_everything
- target = KLM
- }
- }
- }
- #Focus for Invade the French
- focus = {
- id = Warden Empire_invade_the_french
- icon = GFX_goal_generic_political_pressure
- x = 32
- y = 5
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_violate_swiss_neutrality }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- create_wargoal= {
- type = annex_everything
- target = FRC
- }
- }
- }
- #Focus for Invade Finland
- focus = {
- id = Warden Empire_invade_finland
- icon = GFX_focus_invite_finland
- x = 30
- y = 5
- cost = 10
- available_if_capitulated = yes
- prerequisite = { focus = Warden Empire_invade_the_kalmar_union }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- create_wargoal= {
- type = annex_everything
- target = FLN
- }
- }
- }
- #Focus for Army of Aggression
- focus = {
- id = Warden Empire_army_of_aggression
- icon = GFX_goal_demand_sudetenland
- x = 31
- y = 6
- cost = 10
- available_if_capitulated = yes
- prerequisite = {
- focus = Warden Empire_invade_finland
- }
- prerequisite = {
- focus = Warden Empire_invade_the_french
- }
- ai_will_do = {
- factor = 1
- }
- completion_reward = {
- add_ideas= wardF4
- }
- }
- #End of focuses
- }
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