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- Death Must Die
- A Beginner's Guide by perrythepig
- [ B/R/A refers to Banishes, Rerolls, and Alterations ]
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- Before Starting a Round:
- 1. Gear? What's gear?
- - Meta progression that persists between rounds.
- - Have a weapon for your new character before starting. Sounds obvious, but just have a weapon equiped.
- 2. Is the Shop useful?
- - Good weapons, good gear, Mythics, and Unique Items can all spawn in the shop.
- - Shop resets every run (unless you die very early), so check it between runs.
- 3. Which character to pick? Are they different?
- - 5 characters
- - Just play the game in order to unlock them. No achievements.
- - Unlock "Signs" by competing achievements (top-left of your hideout)
- - (Nov 2023) Most people seem to agree that Skadi's Apprentice Spec is the strongest, but most specs are totally fine.
- - (Nov 2023) Kront seems quite weak relative to the others, but he's definitely still playable.
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- During a Round:
- 1. Should I kill monsters or explore?
- - Early on (and pretty much the whole game), Exploring is very valuable.
- - Shrines can give EXP/Second, permanent damage buffs, Speed, B/R/As, and items.
- - There are multiple times during the 20 minutes that a huge swarm of monsters will spawn. You'll have no shortage of monsters to kill
- 2. I clicked a Shrine, but what just happened???
- - Click "Tab" and look at the right of the screen. Newest buff is on the top of that list.
- - Attack Crit Chance, Attack Damage, Attack Area are all very low priority.
- 3. The enemy's health bar changed colors?
- - Green is Curse, a mechanic from the god Mort.
- - Blue is a barrier. Once the barrier is gone, every Attack from you will stun that monster.
- 4. Should I use "Q" to "Toggle Auto Attack", or use Left Click? (attack movement penalty)
- - Recommend to use Left Click to attack, instead of "toggle attack" to always attack.
- - There is an Attack Movement Penalty. When you attack, you move slower.
- - You can build "Reduced Attack Move Penalty" on gear, but its very low numerically.
- - You can use Justice's "Angelic Wings" to negate the penalty for a duration after dashing
- 5. I keep getting hit!
- - Save your dashes for when you need them.
- - Dashes have "i-frames", "Invulnerability Frames". 1/4 Second period where you cannot take damage.
- - Avoiding telegraphed attacks will save you tons of HP
- 6. How much time do I have? (Nov 2023)
- 4:00 - Slime Arena (clear speed check)
- 7:00 - Two Gargoyles (Boss)
- 12:00 - Slime (clear speed check)
- 14:00 - Necromancer (Boss)
- 16:00 - Elite Monsters (survivability + dps check)
- 18:00 - Archers
- 19:05 - 50,000 Skeletons (dopamine)
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- Banish/Reroll/Alterations (B/R/A):
- 1. What do they do? (note you can only select from 3 gods max. Fates are a bonus, and always available.)
- - Quick note: You can use multiple effects within one Offer Window. The window won't disappear after using 1 effect.
- - Banish: The Boon will no longer be offered to you for the remainder of the run.
- - Reroll: Request 3 fresh Boons from the current god. Note that they can be the same, or even the same Boons but with different quality.
- - Alteration: Change which god is offering.
- 2. Can I get more B/R/As?
- - In between runs, you can get more B/R/As from your gear
- - During a run, the Fates will periodically offer you + B/R/As
- - During a run, some Shrines will offer you B/R/As.
- 3. Can I game the system?
- - Once you select an Attack, you will no longer get offered any Attack Boon from the other gods.
- - Once you select a Dash, you will no longer get offered any Dash Boon from the other gods.
- - Some Boons have prerequisites.
- Example:
- 1. Serendipity ("#% Luck") will only appear if you have a Luck-based boon already.
- 2. Mayhem will only appear if you have a source of "Curse" from a Boon already.
- 4. Which gods should I select? (Nov 2023)
- - Once you take a boon from 3 separate gods, you'll only ever see those 3 gods. This doesn't include Fates.
- - Currently, Justice is excellent. Cozy life regen, relevant defenses, and helps you stay alive.
- - All gods have good boons for beginners. Winter doesn't offer much damage, so I recommend against her.
- - If you're a try hard, skip to the end of this Beginner Guide.
- 4. Should I use Boons for survivability or damage?
- - There is a clearspeed check at 4 minutes (slime)
- - While you are being swarmed/in an "Arena", those monsters will continue spawning for a duration.
- - Because those monsters drop experience, you'd really like to have high clear during those points, instead of just barely surviving.
- 5. What is "Boon Quality"?
- - Boons have quality, from lowest to highest: Novice, Adept, Expert, and Master
- - Gods will periodically offer upgrades, changing one of your Novice Boons to Adept
- - Upgrade Offers cannot upgrade to Master
- - "Legendary Offers" are their own thing altogether.
- - Some Boons don't scale particularly well with Quality. Basic Attacks and Dashes tend not to scale well with Quality.
- 6. How many B/R/As should I aim for on my gear?
- - at least 3 of each, to start. Personal preference beyond that.
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- Gearing:
- 1. How many B/R/As should I aim for on my gear?
- - at least 3 of each, to start. Personal preference beyond that.
- 2. Can I use the same gear on all 5 characters, just swapping it around?
- - Gear is "bind on equip".
- - Helmet/Body/Gloves/Boots are based on a class system.
- - "Heavy" can only be worn by Knight and Barbarian, for example. Some belts are Heavy only, too.
- - "Light" can be worn by Assassin and Sorceress
- - "Medium" can be worn by Warrior
- 3. What should be on my Gear?
- - Master Offer Chance. Note, "Legend Offers can only spawn on Master Offers."
- - Movement Speed on Boots
- - Life (100 Starting Life is a great baseline)
- - Shard Pull Area (cozy, rolls on Gloves)
- - At least 3 each for B/R/A
- After those 3 things, you can tailor for the characters and builds you enjoy playing.
- Note that any "#% Increase" on your gear is multiplicative with the "#% Increases" from Signs, Shrines, and Boons
- 4. I found a new weapon. Is it an upgrade?
- - Check the Base Attack Time. You want this number as low as possible.
- - Attack Damage and Attack Crit is very niche, currently. (Nov 2023)
- - Any %Increases on gear (damage, spell speed, etc.) are multiplicative with all other increases. This just means that #% Increased Damage on your gear is worthwhile.
- 5. I just got a Unique! Is it good?
- - Remember that uniques cut into your B/R/As and your life total.
- - "Unique" means that your account will only ever have one of that item. You'll never own 2 of the same unique at the same time.
- 6. Does good gear come from the Shop, or from Bosses?
- - Good weapons, good gear, Mythics, and Unique Items can all spawn in the shop.
- - Shop resets periodically based on time, so check it every once in a while.
- - Dracula drops 3 or 4 Mythic Items when you kill him.
- 7. Are there any stats that some Characters want specifically?
- Avoron (Knight)
- - Adept Offer Chance, because of "Sign of the Disciple"
- Kront (Barbarian)
- - Armor, because of "Sign of the Meteor"
- Merris (Sorceress)
- - +1 Dash Boots, because of "Sign of Timespace"
- - +# Projectiles
- 8. ...and in general, "Life gain on Hit/Kill" helps if you don't want to use Justice as one of your three gods.
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- Advanced Game Mechanics
- 1. In general, the sum of all "#% Increases" on your gear are multiplicative, and Shrines/Signs/Boons are all additive together (and multiplicative overall).
- Exceptions:
- - Item Pickup Chance
- - Increased Experience
- 2. Is "#% Increased Damage" additive? Or multiplicative? (Nov 2023)
- - Base * (Sum of Gear Increases) * (Sum of Boons + Sum of Shrines + Sum of Signs + Sum of Status)
- - It seems like all "deal more damage" boon modifiers are "Increased", and thus all additive with each other.
- - Winter's "Frozen enemies take more damage" seems to be additive as well
- - Winter's "Enemies take more damage per ailment on them" seems to be additive as well
- 3. What is "Luck", and how does it work?
- - Base * (Sum of Gear Increases) * (Sum of Boons + Sum of Shrines + Sum of Signs + Sum of Status)
- - Multiplier to your Chance-Based Procs, whether they are from god boons, items, or whatever.
- - Luck from Boons is multiplicative with the luck from your Gear.
- - If you have 20% chance to chill on hit, and you have 100% luck, you now have 40% chance to chill on hit.
- - Luck does not interact with finding gear
- - Luck does not interact with Crits.
- - Note that Luck (and Spell Speed's Cooldown) often do not have a 1:1 effect on a skill. Justice's Reprisal (Smite) is a good example of this.
- 4. What is "Spell Speed", and how does it work?
- - Base * (Sum of Gear Increases) * (Sum of Boons + Sum of Shrines + Sum of Signs + Sum of Status)
- - "Speed or Cooldown of your non-attack skills, item skills, summons, and status."
- - This stat lumps together all kinds of spell-related stats, including minion stats.
- - Spell Cooldown Speed
- - Minion Attack Speed
- - Note that Speel Speed's Cooldown (and Luck) often do not have a 1:1 effect on a skill. Summer's Inferno is a good example of this.
- 5. "Spell Damage" scales Minion Damage as well.
- 6. Attack Builds have very low support currently (Nov 2023).
- - Because of this, #% Attack Crit and #% Attack Damage are very low value, unless you're meming.
- - Even #% Attack Area is pretty lackluster.
- 7. Crits
- - It says "deal 300% damage", however I'm fairly sure this means "200% more damage", multiplicative
- - There is only additive critical strike chance.
- - There is no source of "#% increased crit chance". (Nov 2023)
- 8. "Darkness"
- - Darkness is the endgame of Death Must Die
- - it scales difficulty, from 0 to 30 difficulty.
- - More Darkness means that you'll find more types of "Shrines" in a round
- - More Darkness means you'll find stronger gear, better base types, and cool affixes on gear.
- 9. Loot Rarity scales up with time in a round. Graves/Chests aren't likely to drop good loot at the beginning of a run.
- 10. "Stat Weighting"
- - The numerical strength of affixes on your gear are relative to one another
- - Some affixes "cost" more "stat weight" than other affixes do.
- - In terms of Path of Exile, you won't see an item with 6 Tier1 Affixes.
- - Example:
- 1. A Helmet could have 50 Health as the only stat
- 2. A Helmet could have 45 Health, and also +1 Reroll
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- The Current Best Build/Synergy: Mayhem (Nov 2023)
- Mayhem gives generic #% Increase Damage per cursed enemy killed.
- Strategy:
- 1. Get Mort
- 2. Get things that apply the curse: "Soulstealer" and "Ravens"
- 3. Get Mort's Attack Boon, "Deadly Strike"
- In order to minmax the strategy, avoid killing monsters except with your Attack or with the 2 Mort Skills.
- - This means that you should avoid using procs like "Chain Lightning" from Leigong, or other god's procs.
- This strategy yields a HUGE amount of %Increase Damage, which applies to everything: attacks, spells, and summons.
- The Soulstealer Boon also deals %HP damage, so it scales well vs bosses.
- Note that "Curse" scales with 3x your %Increase Spell Damage, so it has a positive feedback loop with the Mayhem-Stacking playstyle.
- You can achieve this synergy without Mort's Attack, but stacking Mayhem is easier with it.
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