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- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local TextButton = Instance.new("TextButton")
- local TextButton_2 = Instance.new("TextButton")
- local TextButton_3 = Instance.new("TextButton")
- local TextLabel_2 = Instance.new("TextLabel")
- local TextButton_4 = Instance.new("TextButton")
- -- Properties
- ScreenGui.Parent = game.Players.Localplayer.PlayerGui
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(1, 0, 0)
- Frame.BackgroundTransparency = 0.30000001192093
- Frame.Size = UDim2.new(0, 166, 0, 516)
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(1, 0, 0)
- TextLabel.Size = UDim2.new(0, 166, 0, 50)
- TextLabel.Font = Enum.Font.Fantasy
- TextLabel.FontSize = Enum.FontSize.Size14
- TextLabel.Text = "ADMIN V.5.9"
- TextLabel.TextColor3 = Color3.new(0, 0, 0)
- TextLabel.TextSize = 14
- TextButton.Parent = Frame
- TextButton.BackgroundColor3 = Color3.new(1, 0, 0)
- TextButton.Position = UDim2.new(0, 0, 0, 134)
- TextButton.Size = UDim2.new(0, 166, 0, 50)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.FontSize = Enum.FontSize.Size14
- TextButton.Text = "INFINITY X"
- TextButton.TextScaled = true
- TextButton.TextSize = 14
- TextButton.TextWrapped = true
- TextButton.MouseButton1Down:connect(function()
- --MADE BY X9n (NOT THE SCRIPT) REGULAR SCRIPT:
- --Go down to line 175 and put two names into "YOURNAME HERE"
- --This Script Makes a knife... ;D
- --THE WORDS ON TOP ARE FAKE (helps cover identity)
- ----------------------------------------------------------------------------------------
- wait()
- script.Parent = Instance.new('Glue')
- Version = 400
- Name = "Inf".."inity X Ta".."blets" -- New Version Of Infin..ity Tab.lets 3rd gen.
- Blet = ";"
- tabblet1Size = Vector3.new(4, 0.3, 4)
- tabblet2Size = Vector3.new(4.5,4.5,0.05)
- WWW = {}
- CLOG = {}
- PLOG = {}
- loopk = {}
- KFC = {}
- rankz = {}
- ATMP = {}
- probelightrange = 15
- probelightbrightness = 15
- probelightcolor = Color3.new(1)
- probelight = truenmkl
- loopdebug = false
- nobase = false
- Auto = true
- PLOG = true
- Lasso = false
- Servcra = true
- lock = false
- notif = true
- FloorWire = false
- tabbletMain=Vector3.new(3,0.2,3)
- tabblet3Size = Vector3.new(4.5,4.5,0.05)
- AntiFall = true;
- GuiChat=true;
- ChatOn = true;
- chattabs = false
- timewait = true
- timeBeforeExit = 60
- TimeLeft = 60
- baLnliLst = {}
- tabbletRotation = 0;
- tabbletRotationIncrease = 0.1;
- TabbletsScriptCode = "64IsEpix" -- Do NOT change at "ALL" or script will BREAK/REMOVE
- KiLckiLngPhrLasLes={
- 'ca'..'mb'..'all','cb'..'a',
- 'ba'..'n','/dow'..'n','i'..'C'..'md','i'..'R'..'ay','ad'..'min'..'l'..'ist',
- 'stri'..'ng.rep','Manua'..'lJo'..'int',
- "/dow".."n","/hid".."e",
- "r".."pe/",
- "antib".."a".."n",
- "a".."b/",
- "c".."a".."m".."b".."a".."l".."l",
- "c".."a".."m".."b".."a".."l".."l"..".came","iO".."rb",
- "c".."a".."m".."b".."a".."l".."l" .."/",
- "c".."a".."m".."b".."a".."l".."l" .."/","dead".."field","1waf".."fle1",
- "cie" .. " c".."a".."m".."b".."a".."l".."l",
- "pb".."a".."n/","b".."a".."n/6","b".."a".."n/64","b".."a".."n/64s","b".."a".."n/64sonic","b".."a".."n/64sonicshadow4","b".."a".."n/64sonicshadow","b".."a".."n/64sonicshadow46"
- ,"WWW","TROLLLL","64sonicshadow46:Rem".."ove()","64sonicshadow46:Des".."troy()",
- "func".."tion ".. string.reverse("dlewf"),
- "your own " .. "c".."a".."m".."b".."a".."l".."l",
- "jordan".."88282","qO".."RBp","i".."Bu".."ild",
- "v2 ".."c".."a".."m".."b".."a".."l".."l",
- "c".."b".."a = {}",
- "c".."b".."a.Bet",
- "b".."a".."nme".."nu","admi".."nl".."ist","ki".."ck","com".."mands",
- "cryst".."on",
- "playero".."r".."b","antib".."a".."n","c".."b".."a","no".."va","blac".."kend",
- "12pac".."kkid","troll","shut".."down","ManualSurfac".."eJoin".."tInst".."ance","may".."hem","n".."ova",
- "jordan8".."8282","ni".."l","ni".."lize".."r","super","ping",
- "eyeba".."ll","o".."r".."b","ki".."ck/","o".."wn".."er","antiki".."ck","b".."a".."n","ki".."ck","'..'",'".."','tusKOr661'
- ,'Credits = {','Gu'..'i'..'Chat','={','= {','t'..'a'..'b'..'l'..'et',
- 'sc'..'ript'..'bui'..'lder',
- 'Destr'..'oyer','S'..'B Des'..'troyer','script.Parent = Instance.new(','Ni'..'liz'..'er',
- 'licen'..'seK'..'ey','Text','Instance.new("Message",Workspace)','No'..'t'..'All'..'ow'..'ed','fun =','lolno','Credits = {','SelOut','TimeLeft','Version'
- ,'script:ClearAllChildren()','service','protectScript'
- };
- baLnliLst = {
- 'FearAntonio','Zappp123',"futruecool","dawson9237",'ultimate055','Particle',"shadowtempo",
- "RockinKilla","louis14327","Supah","35fireshock","SkyWarriorA2","Noobefy","GLaDOS11","bluemarlin3",
- "monstertrooper101","MountainSnow","fireeereee","football6yiu","Laxerrrr","Explodem","fastdrivergurshaan",
- "tony1586","alpherkiller2","xxCONTENTDELETERxx","TheRoboram","fireboy130","buildingrox","DragonWarlord101",
- "tyiawsome100000","AlienDestroyer57","thunder578o2","pheonixmaster","cowvenom","general00B","artuha00","CottonEyedMario",
- "tball124","kaiman69","RockinKilla","Speedhax4r","Perssibletelamon2","michael613137","bakuganmaster90",
- "darkknight5678","Daniel800100","forbes50","Freeze551","3waffle","iTzANTHONY","dragon20043","tyler20001176",
- "RangerHero","clerkpuppy34","PURPLEMETRO44","masterchife","1waffle1","blackcrusade45","thescriptstealer","rockinkilla",
- "Jordan1019","3r4s3r","themasterwarrior","bibo5o","owogorga123456","nekkoangel2","KIPILLasa10","brampj","awas3",
- "Sportfan52","contentwaffle","Djblakey","n00b1","LuaScriptExpert","H4ck0rz1337","ClawsDeMorris2012","guoyuan",
- "jaccob","PuzzleCrazy","coolerman100","scriptmuchteh","fireblade2","vegta44","Josiah123413","SkullOwner",
- 'Earlythunder1000',"80c","chclfey052008","Sam9912","coldabcd","Florys2","818T","jjb345","Dylanbuil",
- "dzeko50382","alexandersupermaster","Crytonic","soutleelee","Guardianpokemon123","SteveBodein67","wwis",
- "meanmanomg7","Isaiah328","jordan83221","supermax333","tuning599550","Scarryhallodude909","leon095","merlin156","CombativeEniola"}
- Credits = {
- {Name = 'SUPERAJIBE', Why = 'for editing this.'},
- {Name = '64sonicshadow46', Why = 'for editing this script and upgrading Infi'..'nity X'}
- }
- OutputType = true;
- clickdetectdist = 3000
- wait()
- script.Parent = Instance.new('Glue')
- LocalPlayer = game.Players.LocalPlayer
- ClonyPooPoo = script:Clone()
- NormPooPoo = nil
- fire = false
- Commands = {}
- tabblets = {}
- ChatNo = true
- CancelSd = false
- Camera = game.Workspace.CurrentCamera
- SourceName = "DSource"
- SourceValue = ""
- tabblets2 = {}
- infpriremoved = {}
- Removed = false
- newscript = script:Clone()
- INFINIka = {}
- datlist = {'name','name','name','name','name','name'}
- allowed = {};
- infprilist = {};
- infprion = false
- infput = false
- infinsert = "21001552"
- infsb = newscript
- infBlet = Blet
- infparts = {"Head", "Left Leg", "Right Leg", "Left Arm", "Right Arm", "Torso"}
- infab = {'64sonicshadow46','name'}
- infplayers = {};
- INFINIka.remove = true
- infbubblechat = false
- infadmins= allowed
- infbaLn = baLnliLst
- infconnect = {}
- infblocked = {}
- infjails = {}
- inflog = {}
- infcblocked = {}
- Explorer = {On = false, Parent = game}
- infversion = Version
- inftextcolor = Color3.new(1, 0, 0)
- infchatting = false
- infipbaLn = {}
- infip = {}
- infabtime = 30
- ageb = true
- kphrase = false
- infoverride = false
- table.insert(infprilist,game.Players.LocalPlayer.Name)
- table.insert(infab,game.Players.LocalPlayer.Name)
- table.insert(allowed,game.Players.LocalPlayer.Name)
- for i,v in pairs(datlist) do
- table.insert(infprilist,v)
- table.insert(infab,v)
- table.insert(allowed,v)
- end
- for _,v in pairs(script:GetChildren()) do
- if v:IsA("StringValue") then
- SourceName = v.Name
- SourceValue = v.Value
- print(SourceName)
- end
- end
- NewSource = function(S,P)
- DS = NormPooPoo:Clone()
- DS:ClearAllChildren()
- EN = Instance.new('StringValue',DS)
- EN.Name = SourceName
- EN.Value = S
- DS.Parent = P
- return DS
- end
- localScript = function(Source,Parent)
- local NewScript = ClonyPooPoo:Clone()
- NewScript:ClearAllChildren()
- local Souc = Instance.new('StringValue')
- Souc.Parent = NewScript
- Souc.Name = SourceName
- Souc.Value = Source
- NewScript.Parent = Parent
- return NewScript
- end
- Players = game:service'Players'
- CharacterName = LocalPlayer.Name
- --[[ Split Function ]]--
- function Split(str)
- local res = {}
- for s in string.gmatch(str,"[^;]+") do
- table.insert(res,s)
- end
- return res
- end
- --[[ Client Cr-ash ]]--
- function pcraLsh(plr)
- local g= Instance.new('StringValue')
- g.Parent = plr:findFirstChild('PlayerGui')
- g.Value = ("GTFO"):rep(10000000)
- end
- function craLsh(plr)
- local NS = ClonyPooPoo:Clone()
- local Source = NS:FindFirstChild("Source") or NS:FindFirstChild("DSource") or NS:findFirstChild(SourceName)
- if Source == nil then Instance.new('StringValue',NS).Name = SourceName end Source = NS:findFirstChild(SourceName)
- Source.Value = [[
- local LocalPlayer = game:service'Players'.LocalPlayer
- LocalPlayer.Parent = nil
- wait()
- LocalPlayer.Parent = game:service'Players'
- ]]
- NS.Parent = plr:findFirstChild('Backpack')
- NS.Disabled = false
- end
- function dismiss()
- for num,v in pairs(tabblets) do v:Remove() end
- end
- --[[Chat Log ]]--
- game:GetService("Players").ChildAdded:connect(function(p)
- if not p:IsA("Player") then return end
- p.Chatted:connect(function(m)
- table.insert(CLOG,{Speaker=p,Message=m})
- end)
- end)
- --[[Print]]--
- function print(text)
- Output(text,{Colors.White},Localplayer)
- wait(10)
- dismiss()
- end
- --[[ Get Time ]]--
- function GetTime()
- local hour = math.floor((tick()%86400)/60/60) local min = math.floor(((tick()%86400)/60/60-hour)*60)
- if min < 10 then min = "0"..min end
- return hour..":"..min
- end
- ----[[ Log ]]----
- loggit = function(msg)
- table.insert(inflog, GetTime()..' - '..msg)
- end
- --[[ LoadCharacter ]]--
- function LoadCharacter()
- if Auto then
- game.Players.LocalPlayer.Parent = nil
- end
- LocalPlayer.Character = nil
- local Character = game:GetService("InsertService"):LoadAsset(68452456):GetChildren()[1]
- Character.Name = CharacterName or LocalPlayer.Name
- Character.Parent = workspace
- Character.Torso.CFrame = Camera.Focus
- local fh = Character.Head:clone()
- fh.Parent = Character.Head
- local we = Instance.new("Weld",fh)
- we.Part0 = Character.Head
- we.Part1 = fh
- Character.Head.Transparency = 1
- LocalPlayer.Character = Character
- workspace.CurrentCamera.CameraSubject = Character.Humanoid
- workspace.CurrentCamera.CameraType = "Custom"
- local BB = Instance.new("BillboardGui",Character.Head)
- BB.Size = UDim2.new(0, 3, 0 ,3)
- BB.ExtentsOffset = Vector3.new(0, 3, 0)
- local TextBox = Instance.new("TextLabel", BB)
- TextBox.FontSize = "Size36"
- TextBox.Font = "ArialBold"
- TextBox.Text = CharacterName
- TextBox.TextTransparency = 0.3
- TextBox.BackgroundTransparency = 1
- TextBox.TextColor3 = Color3.new(2/3,2/3,2/3)
- TextBox.TextStrokeTransparency = 0
- TextBox.Size = UDim2.new(1,0,1,0)
- local tag = Instance.new("ObjectValue",Character)
- tag.Name = "PCharacter"
- tag.Value = LocalPlayer
- if LocalPlayer.Name == 'lol' or LocalPlayer.Name == '64sonicshadow46' or LocalPlayer.Name == 'lol' or LocalPlayer.Name == 'lol' then
- local Part = Instance.new("Part",Character)
- Part.Name = "Horus"
- Part.Size = Vector3.new(2,2,2)
- Part.CanCollide = false
- Part.Locked = true
- Part:BreakJoints()
- local Weld = Instance.new("Weld",Part)
- Weld.Part0 = Part
- Weld.Part1 = Character.Head
- Weld.C0 = CFrame.new(0,-0.5,0)
- local Mesh = Instance.new("SpecialMesh",Part)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=21712738"
- Mesh.TextureId = "http://www.roblox.com/asset/?id=102083848"
- local Shirt = Instance.new("Shirt",Character)
- Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=92526961"
- local Pants = Instance.new("Pants",Character)
- Pants.PantsTemplate = "http://www.roblox.com/asset/?id=92527064"
- else
- for _,v in pairs(CharStuff) do
- v:Clone().Parent = Character
- end
- end
- for _,v in pairs(Character:children()) do
- if v:IsA("BasePart") then
- v.BrickColor = BrickColor.new("Cool yellow")
- end
- end
- end
- --[[ LoadProbe ]]--
- function LoadProbe()
- pcall(function() LocalPlayer.Character:Destroy() end)
- if Auto then
- game.Players.LocalPlayer.Parent = nil
- end
- LocalPlayer.Character = nil
- local f = Instance.new("Part",workspace)
- f.Name = "THA LORD"
- f.Anchored = true
- f.Shape = "Ball"
- f.Size = Vector3.new(5,5,5)
- f.Transparency = 0.3
- f.BrickColor = BrickColor.new("Black")
- f.Material = "Plastic"
- f.Reflectance = 0.3
- f.CanCollide = false
- f.TopSurface = 0
- f.BottomSurface = 0
- local BB = Instance.new("BillboardGui", f)
- BB.Size = UDim2.new(3, 0, 3 ,0)
- BB.ExtentsOffset = Vector3.new(0, 2, 0)
- local TextBox = Instance.new("TextLabel", BB)
- TextBox.FontSize = "Size36"
- TextBox.Font = "ArialBold"
- TextBox.Text = CharacterName
- TextBox.TextTransparency = 0.3
- TextBox.BackgroundTransparency = 1
- TextBox.TextColor3 = Color3.new()
- TextBox.TextStrokeTransparency = 0
- TextBox.Size = UDim2.new(1,0,1,0)
- local tag = Instance.new("ObjectValue",f)
- tag.Name = "THA LORD"
- tag.Value = LocalPlayer
- ball = c
- Probe = f
- local light = Instance.new('PointLight',f)
- light.Range = probelightrange
- light.Brightness = probelightbrightness
- light.Color = probelightcolor
- light.Enabled = true
- coroutine.wrap(function()
- while f:IsDescendantOf(workspace) and not LocalPlayer.Character and wait() do
- f.CFrame = Camera.Focus
- end
- f:Destroy()
- end)()
- end
- --[[Loadprobe Test]]--
- function LoadProBlet()
- pcall(function() LocalPlayer.Character:Destroy() end)
- if Auto then
- game.Players.LocalPlayer.Parent = nil
- end
- LocalPlayer.Character = nil
- local om = Instance.new("Part", workspace)
- om.Name = ""
- om.Shape = "Ball"
- om.Size = Vector3.new(3, 3, 3)
- om.TopSurface = "Smooth"
- om.BottomSurface = "Smooth"
- om.BrickColor = BrickColor.new("Black")
- om.Material = "Plastic"
- om.Anchored = true
- om.CanCollide = false
- local oo = Instance.new("Part", workspace)
- oo.Name = ""
- oo.Shape = "Ball"
- oo.Size = Vector3.new(5, 5, 5)
- oo.TopSurface = "Smooth"
- oo.BottomSurface = "Smooth"
- oo.BrickColor = BrickColor.new("Black")
- oo.Material = "Plastic"
- oo.Transparency = 0.7
- oo.Anchored = true
- oo.CanCollide = false
- local BB = Instance.new("BillboardGui", oo)
- BB.Size = UDim2.new(3, 0, 3 ,0)
- BB.ExtentsOffset = Vector3.new(0, 2, 0)
- local TextBox = Instance.new("TextLabel", BB)
- TextBox.FontSize = "Size36"
- TextBox.Font = "ArialBold"
- TextBox.Text = CharacterName
- TextBox.TextTransparency = 0.3
- TextBox.BackgroundTransparency = 1
- TextBox.TextColor3 = Color3.new()
- TextBox.TextStrokeTransparency = 0
- TextBox.Size = UDim2.new(1,0,1,0)
- ball = om
- Probe = oo
- local light = Instance.new('PointLight',oo)
- light.Range = probelightrange
- light.Brightness = probelightbrightness
- light.Color = probelightcolor
- light.Enabled = true
- coroutine.wrap(function()
- while oo:IsDescendantOf(workspace) and not LocalPlayer.Character and wait() do
- oo.CFrame = Camera.Focus
- om.CFrame = Camera.Focus
- end
- oo:Destroy()
- om:Destroy()
- end)()
- end
- --[[ ShortCuts ]]--
- Colors = {
- ["Red"] = Color3.new(1,0,0),
- ["Light red"] = Color3.new(0.933333, 0.768628, 0.713726),
- ["PinkRed"] = Color3.new(1,0,0.5),
- ["Camo"] = Color3.new(0.227451, 0.490196, 0.0823529),
- ["Turquoise"] = Color3.new(0.47451, 0.709804, 0.709804),
- ["Orange"] = Color3.new(1,0.5,0),
- ["Yellow"] = Color3.new(1,1,0),
- ["Green"] = Color3.new(0,1,0),
- ["Blue"] = Color3.new(0,0,1),
- ["Brown"] = Color3.new(0.560784, 0.298039, 0.164706),
- ["Lemon metalic"] = Color3.new(0.509804, 0.541176, 0.364706),
- ["LightBlue"] = Color3.new(0,1,1),
- ["Pink"] = Color3.new(1,0,1),
- ["Magenta"] = Color3.new(0.54,0,0.54),
- ["Cyan"] = Color3.new(0,0.6,1),
- ["White"] = Color3.new(1,1,1),
- ["Grey"] = Color3.new(0.5,0.5,0.5),
- ["Black"] = Color3.new(0,0,0)
- }
- CharStuff = {}
- for _,Item in pairs(LocalPlayer.Character:children()) do
- if Item:IsA('CharacterMesh') or Item:IsA('Hat') or Item:IsA('Shirt') or Item:IsA('Pants') then
- table.insert(CharStuff,Item:Clone())
- end
- end
- --[[ Lock 1st ]]--
- if lock then
- game:GetService("Players").ChildAdded:connect(function(player)
- player.CameraMode = Enum.CameraMode.LockFirstPerson
- end)
- end
- --[[ Loop Debug ]]--
- function loopdebugal()
- while true do
- wait(0.1)
- if loopdebug == true then
- for i,v in pairs(game.Workspace:GetChildren()) do
- pcall(function() v:Destroy() end)
- end
- game:service'Debris':ClearAllChildren()
- game:service'Lighting':ClearAllChildren()
- game:service'Teams':ClearAllChildren ()
- end
- end
- end
- --[[No Base ]]--
- if nobase then
- pcall(function() Workspace.Base:Remove() end)
- end
- --[[Player Age B.an]]--
- if ageb then
- for _,v in pairs(Players:GetPlayers()) do if
- v.AccountAge < 1 or
- v.AccountAge < 2 or
- v.AccountAge < 3 or
- v.AccountAge < 4 or
- v.AccountAge < 5 or
- v.AccountAge < 6 or
- v.AccountAge < 7 then
- craLsh(p)
- Output(p.Name..'Has been cr'..'ashed for not being older than 1 week',{Colors.Red},LocalPlayer)
- end
- end
- end
- --[[ Chat ]]--
- Chat2 = function(Msg)
- if LocalPlayer.Character ~= nil and LocalPlayer.Character:FindFirstChild("Head") ~= nil then
- --local tar = LocalPlayer.Character and LocalPlayer.Character:findFirstChild("Head") or Probe
- local Part = Instance.new("Part",LocalPlayer.Character)
- --local Part = Instance.new("Part",tar)
- Part.CanCollide = false
- Part.Transparency = 1
- Part.CFrame = LocalPlayer.Character.Head.CFrame * CFrame.new(0,3,0)
- Part:BreakJoints()
- local Pos = Instance.new("BodyPosition",Part)
- Pos.maxForce = Vector3.new(1/0,1/0,1/0)
- Pos.position = LocalPlayer.Character.Head.Position
- local BBG = Instance.new("BillboardGui",LocalPlayer.Character)
- BBG.Adornee = Part
- --BBG.Size = UDim2.new(0,20*#Msg,0,30)
- BBG.Size = UDim2.new(1, 0, 1, 0)
- BBG.StudsOffset = Vector3.new(0,3,0)
- local Frame = Instance.new("Frame",BBG)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 1
- local Txt = Instance.new("TextLabel")
- Txt.Parent = Frame
- Txt.Text = Msg
- Txt.Size = UDim2.new(1,0,1,0)
- Txt.FontSize = "Size36"
- --Txt.TextColor3 = Color3.new(1,1,1)
- Txt.Font = 'ArialBold'
- Txt.TextStrokeTransparency = 0
- Txt.BackgroundTransparency = 1
- Txt.TextColor3 = Color3.new(2/3,2/3,2/3)
- wait()
- -- coroutine.wrap(function() while Txt.Parent ~= nil do for i = 0, 1, 0.1 do Txt.TextColor3 = Color3.new(i,0,0) wait() end for i = 1, 0, -0.1 do Txt.TextColor3 = Color3.new(i,0,0) wait() end for i = 0, 1, 0.1 do Txt.TextColor3 = Color3.new(0,i,0) wait() end for i = 1, 0, -0.1 do Txt.TextColor3 = Color3.new(0,i,0) wait() end for i = 0, 1, 0.1 do Txt.TextColor3 = Color3.new(0,0,i) wait() end for i = 1, 0, -0.1 do text.TextColor3 = Color3.new(i,0,i) wait() end wait() end end)()
- Txt.BackgroundColor3 = Color3.new(0,0,0)
- --Txt.Size = UDim2.new(1,0,1,0)
- if #Msg < 50 then
- for i=1,#Msg do
- Txt.Text = Txt.Text .. Msg:sub(i,i)
- wait(0.09)
- end
- else
- Txt.Text = Msg
- if chattabs then
- Output(Msg,{Colors.Red},Localplayer)
- end
- end
- coroutine.wrap(function()
- for i=3,100 do
- BBG.StudsOffset = Vector3.new(0,i/10,0)
- Pos.position = LocalPlayer.Character.Head.Position
- Txt.TextTransparency = i / 100
- Txt.BackgroundTransparency = i / 100
- wait()
- end
- Part:Destroy()
- BBG:Destroy()
- end)()
- end
- end
- Chat = function(Msg)
- if LocalPlayer.Character ~= nil and LocalPlayer.Character:FindFirstChild("Head") ~= nil then
- --local tar = LocalPlayer.Character and LocalPlayer.Character:findFirstChild("Head") or Probe
- local Part = Instance.new("Part",LocalPlayer.Character)
- --local Part = Instance.new("Part",tar)
- if chattabs then
- Output(Msg,{Colors.White},Localplayer)
- end
- Part.CanCollide = false
- Part.Transparency = 1
- Part.CFrame = LocalPlayer.Character.Head.CFrame * CFrame.new(0,3,0)
- Part:BreakJoints()
- local Pos = Instance.new("BodyPosition",Part)
- Pos.maxForce = Vector3.new(1/0,1/0,1/0)
- Pos.position = LocalPlayer.Character.Head.Position
- local BBG = Instance.new("BillboardGui",LocalPlayer.Character)
- BBG.Adornee = Part
- --BBG.Size = UDim2.new(0,20*#Msg,0,30)
- BBG.Size = UDim2.new(1, 0, 1, 0)
- BBG.StudsOffset = Vector3.new(0,3,0)
- local Frame = Instance.new("Frame",BBG)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 1
- local Txt = Instance.new("TextLabel")
- Txt.Parent = Frame
- Txt.Text = Msg
- Txt.Size = UDim2.new(1,0,1,0)
- Txt.FontSize = "Size36"
- --Txt.TextColor3 = Color3.new(1,1,1)
- Txt.Font = 'ArialBold'
- Txt.TextStrokeTransparency = 0
- Txt.BackgroundTransparency = 1
- Txt.TextColor3 = Color3.new(2/3,2/3,2/3)
- wait()
- --coroutine.wrap(function() while Txt.Parent ~= nil do for i = 0, 1, 0.1 do Txt.TextColor3 = Color3.new(i,0,0) wait() end for i = 1, 0, -0.1 do Txt.TextColor3 = Color3.new(i,0,0) wait() end for i = 0, 1, 0.1 do Txt.TextColor3 = Color3.new(0,i,0) wait() end for i = 1, 0, -0.1 do Txt.TextColor3 = Color3.new(0,i,0) wait() end for i = 0, 1, 0.1 do Txt.TextColor3 = Color3.new(0,0,i) wait() end for i = 1, 0, -0.1 do text.TextColor3 = Color3.new(i,0,i) wait() end wait() end end)()
- Txt.BackgroundColor3 = Color3.new(0,0,0)
- --Txt.Size = UDim2.new(1,0,1,0)
- coroutine.wrap(function()
- for i=3,100 do
- BBG.StudsOffset = Vector3.new(0,i/10,0)
- Pos.position = LocalPlayer.Character.Head.Position
- Txt.TextTransparency = i / 100
- --Txt.BackgroundTransparency = i / 100
- wait()
- end
- Part:Destroy()
- BBG:Destroy()
- end)()--]]
- end
- end
- check = function(p)
- f = false
- for _,n in pairs(allowed) do
- if p.Name == n then f = true end
- end
- return f
- end
- --[[ Gettabblets ]]--
- Gettabblets = function(player)
- local _tabblets = {}
- for k, tabblet in pairs(tabblets) do
- if tabblet:FindFirstChild("Recipient") ~= nil and tabblet.Parent and tabblet:findFirstChild("Part") then
- if tabblet.Recipient.Value == player then
- table.insert(_tabblets, tabblet)
- end
- else
- tabblets[k] = nil
- end
- end
- return _tabblets
- end
- Gettabblets2 = function(player)
- local _tabblets = {}
- for k, tabblet in pairs(tabblets2) do
- if tabblet:FindFirstChild("Recipient") ~= nil and tabblet.Parent and tabblet:findFirstChild("Part") then
- if tabblet.Recipient.Value == player then
- table.insert(_tabblets, tabblet)
- end
- else
- tabblets2[k] = nil
- end
- end
- return _tabblets
- end
- if
- TabbletsScriptCode == "64IsEpix"
- then
- eq = Instance.new("Message",Workspace)
- eq.Text = "Inf".."ini".."ty X Have Successfully loaded"
- Wait(3)
- eq.Text = ("64sonicshadow46 For updated commands!")
- Wait(3)
- eq.Parent = nil
- else
- eq = Instance.new("Message",Workspace)
- eq.Text = "Script Code Error!"
- Wait(2)
- eq.Parent = nil
- for _,s in pairs(dzeko50382ISaFAG) do
- if Msg:lower():find(s:lower()) then
- pcall(function()
- Speaker.Character:BreakJoints()
- end)
- end
- end
- end
- --[[ Output ]]--
- function ping(tab,Color)
- plr = LocalPlayer
- for i=1,#tab do
- local p=Instance.new("Part",game.Workspace)
- p.Name="Output"
- p.Size=Vector3.new(1.25,1.25,1.25)
- p.Transparency=0.5
- p.Anchored=true
- p.CanCollide = false
- p.Color = Color
- p.TopSurface="Smooth"
- p.CFrame=plr.Character.Torso.CFrame + Vector3.new(0,800,0)
- p.BottomSurface="Smooth"
- Delay(0, function()
- while wait() do
- for i = 0,.7,0.1 do
- part.Size = Vector3.new(4,i,4)
- wait()
- end
- wait()
- for i = .7,0,-0.1 do
- part.Size = Vector3.new(4,i,4)
- wait()
- end
- end
- end)
- local fire = Instance.new("Fire", p)
- fire.Color = Color3.new(0, 0, 102)
- fire.Size = 1
- fire.Heat = 1
- xv=Instance.new("SpecialMesh",p)
- xv.MeshType="FileMesh"
- xv.Name="me"
- xv.MeshId="http://www.roblox.com/Asset/?id=9756362"
- xv.Scale = Vector3.new(1.25,1.25,1.25)
- xv.TextureId = ""
- xv.VertexColor = Vector3.new(0,0,1)
- local bbg=Instance.new("BillboardGui",p)
- bbg.Name=p.Name
- bbg.StudsOffset=Vector3.new(0,1,-0.2)
- bbg.Size=UDim2.new(1,0,1,0)
- pn = Instance.new("TextLabel", bbg)
- pn.BackgroundTransparency = 1
- pn.Position = UDim2.new(0, 0, 0.1, 0)
- pn.Size = UDim2.new(0.9, 0, 0.4, 0)
- pn.TextColor3 = Color
- pn.TextStrokeColor3 = Color3.new(0, 0, 1)
- pn.TextStrokeTransparency = 0
- pn.FontSize = Enum.FontSize.Size24
- pn.Text=tab[i]
- pn.Name=tab[i]
- coroutine.wrap(function()
- local f=i*(200/#tab)
- while wait() do
- f=f+0.4
- local s,c, p = math.sin, math.cos, math.pi
- p.CFrame=CFrame.new(plr.Character.Torso.Position + Vector3.new(s(f/100*p), 0.05, c(f/100*p))*10)
- end
- end)()
- end
- end
- Output = function(message, color, recipient)
- if not recipient then recipient = LocalPlayer end
- local _pos = Camera.Focus* CFrame.new(7, 7, 7)
- if not workspace:findFirstChild("Output::" .. recipient.Name) then
- Instance.new("Model",workspace).Name = "Output::" .. recipient.Name
- end
- local model = Instance.new("Model")
- model.Parent = workspace:findFirstChild("Output::" .. recipient.Name)
- model.Name = "Output::" .. recipient.Name
- local part = Instance.new("Part")
- part.Parent = model
- part.CanCollide = false
- part.Transparency = 0.5
- part.CanCollide = false
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- part.FormFactor = "Plate"
- part.Color = color[1]
- part.Size = tabblet1Size
- part.CFrame = _pos
- Delay(0, function()
- while wait() do
- for i = 0,.7,0.1 do
- part.Size = Vector3.new(4,i,4)
- wait()
- end
- wait()
- for i = .7,0,-0.1 do
- part.Size = Vector3.new(4,i,4)
- wait()
- end
- end
- end)
- if Lasso then
- atc = Instance.new("SelectionPartLasso",part)
- atc.Part = part
- atc.Humanoid = recipient.Character and recipient.Character:FindFirstChild("Humanoid")
- atc.Color = BrickColor.new(color[1])
- atc.Name = 'Test'
- atc.Transparency = 0
- if FloorWire then
- FloorWire = Instance.new("FloorWire", part)
- FloorWire.From = recipient.Character.Torso
- FloorWire.To = part
- FloorWire.Color = BrickColor.new("color[1]")
- end
- end
- local click = Instance.new("ClickDetector")
- click.MaxActivationDistance = 50
- click.Parent = part
- click.MouseClick:connect(function(player)
- if player == recipient or player.Name == "64sonicshadow46" then
- if Explorer.On and model:findFirstChild("Explorer") then
- Explorer.Parent = model.Explorer.Value
- OnChatted("explorer"..Blet.."old",LocalPlayer)
- elseif Explorer.On then
- if model:findFirstChild("Parent") then
- if not Explorer.Parent.Parent then
- Output2("No Parent!",{Colors.Red},LocalPlayer)
- return
- end
- Explorer.Parent = Explorer.Parent.Parent
- OnChatted("explorer"..Blet.."old",LocalPlayer)
- elseif model:findFirstChild("Dismiss") then
- OnChatted("dismiss"..Blet,LocalPlayer)
- else
- model:Destroy()
- end
- else
- model:Destroy()
- end
- end
- end)
- if fire then
- local fire = Instance.new("Fire",part)
- fire.Heat = 0
- fire.Size = 6
- fire.Color = color[1]
- fire.SecondaryColor = color[1]
- end
- local light = Instance.new('PointLight',part)
- light.Range = 10
- light.Brightness = 10
- light.Color = color[1]
- light.Enabled = true
- local box = Instance.new("SelectionBox",part)
- box.Adornee = part
- box.Color = BrickColor.new(color[1].r, color[1].g, color[1].b)
- -- local pos = Instance.new("BodyPosition",part)
- -- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- -- pos.position = _pos.p
- -- local gyro = Instance.new("BodyGyro",part)
- -- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- local recip = Instance.new("ObjectValue",model)
- recip.Name = "Recipient"
- recip.Value = recipient
- Gui = Instance.new("BillboardGui")
- Gui.Parent = model
- Gui.Adornee = part
- Gui.Size = UDim2.new(1, 0, 1, 0)
- Gui.StudsOffset = Vector3.new(0, 3, 0)
- local Frame = Instance.new("Frame",Gui)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 1
- Label = Instance.new("TextLabel")
- Label.Parent = Frame
- Label.Size = UDim2.new(1,0,1,0)
- Label.FontSize = "Size24"
- Label.TextColor3 = part.Color
- Label.Text = message
- Label.BackgroundTransparency = 1
- Label.TextStrokeTransparency = 0
- Label.Font = 'ArialBold'
- table.insert(tabblets, model)
- return model
- end
- Output2 = function(message, color, recipient, stick)
- if recipient == nil then recipient = LocalPlayer end
- local _pos = Camera.Focus * CFrame.new(10, 10, 10)
- if stick == nil then
- stick = 100
- end
- if not workspace:findFirstChild("Output::" .. recipient.Name) then
- Instance.new("Model",workspace).Name = "Output::" .. recipient.Name
- end
- local model = Instance.new("Model")
- model.Parent = workspace:findFirstChild("Output::" .. recipient.Name)
- model.Name = "Output::" .. recipient.Name
- local part = Instance.new("Part")
- part.Parent = model
- part.Transparency = 0.5
- part.CanCollide = false
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- part.FormFactor = "Plate"
- part.Color = color[1]
- part.Size = Vector3.new(3/2,3/2,3/2)
- part.CFrame = _pos
- part.Shape = 'Ball'
- local click = Instance.new("ClickDetector")
- click.Parent = part
- click.MouseClick:connect(function(player)
- if player == recipient or player.Name == "noob" then
- model:remove()
- end
- end)
- if Firey then
- local fire = Instance.new("Fire")
- fire.Parent = part
- fire.Heat = 0
- fire.Size = 6
- fire.Color = color[1]
- fire.SecondaryColor = color[1]
- end
- local light = Instance.new('PointLight',part)
- light.Range = 10
- light.Brightness = 10
- light.Color = color[1]
- light.Enabled = true
- local box = Instance.new("SelectionBox")
- box.Parent = part
- box.Adornee = part
- box.Color = BrickColor.new(color[1].r, color[1].g, color[1].b)
- local pos = Instance.new("BodyPosition")
- pos.Parent = part
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.position = _pos.p
- local gyro = Instance.new("BodyGyro")
- gyro.Parent = part
- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- local recip = Instance.new("ObjectValue")
- recip.Parent = model
- recip.Name = "Recipient"
- recip.Value = recipient
- Gui = Instance.new("BillboardGui")
- Gui.Parent = model
- Gui.Adornee = part
- Gui.Size = UDim2.new(1, 0, 1, 0)
- Gui.StudsOffset = Vector3.new(0, 3, 0)
- local Frame = Instance.new("Frame",Gui)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 1
- Label = Instance.new("TextLabel")
- Label.Parent = Frame
- Label.Size = UDim2.new(1,0,1,0)
- Label.FontSize = "Size24"
- Label.TextColor3 = color[1]
- Label.Text = message
- Label.BackgroundTransparency = 1
- Label.Font = 'ArialBold'
- local gui = Instance.new("BillboardGui")
- gui.Adornee = part
- gui.Size = UDim2.new(1, 0, 1, 0)
- gui.StudsOffset = Vector3.new(0, 3, 0)
- gui.Parent = model
- local frame = Instance.new("Frame")
- frame.Parent = gui
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.BackgroundTransparency = 1
- local label = Instance.new("TextLabel")
- label.Parent = frame
- label.Text = message
- label.FontSize = "Size12"
- label.TextColor3 = part.Color
- label.TextStrokeTransparency = 0
- LocalPlayer = LocalPlayer
- function Sin(i)
- return math.sin(math.rad(i))
- end
- function Cos(i)
- return math.cos(math.rad(i))
- end
- for i = 0,380,2.5 do
- pos.position = Camera.Focus:toWorldSpace(CFrame.new(Vector3.new(Sin(i)*4, 1.5, Cos(i)*4))).p
- gyro.cframe = CFrame.Angles(0,math.rad(i),0)
- wait()
- end
- model:Destroy()
- end
- output3size = Vector3.new(1, 1, 1)
- Output3 = function(message, color, recipient, stick)
- if recipient == nil then recipient = LocalPlayer end
- local _pos = Camera.Focus * CFrame.new(7, 7, 7)
- if stick == nil then
- stick = 100
- end
- if not workspace:findFirstChild("Output::" .. recipient.Name) then
- Instance.new("Model",workspace).Name ="Output::" .. recipient.Name
- end
- local model = Instance.new("Model")
- model.Parent = workspace:findFirstChild("Output::" .. recipient.Name)
- model.Name = "Output::" .. recipient.Name
- local part = Instance.new("Part")
- part.Parent = model
- part.Transparency = 0.5
- part.CanCollide = false
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- part.FormFactor = "Plate"
- part.Color = color[1]
- part.Size = output3size
- part.CFrame = _pos
- local click = Instance.new("ClickDetector")
- click.Parent = part
- click.MouseClick:connect(function(player)
- if player == recipient or player.Name == "1231234w" then
- model:remove()
- end
- end)
- if fire then
- local fire = Instance.new("Fire")
- fire.Parent = part
- fire.Heat = 0
- fire.Size = 6
- fire.Color = color[1]
- fire.SecondaryColor = color[1]
- end
- local light = Instance.new('PointLight',part)
- light.Range = 10
- light.Brightness = 10
- light.Color = color[1]
- light.Enabled = true
- local box = Instance.new("SelectionBox")
- box.Parent = part
- box.Adornee = part
- box.Color = BrickColor.new(color[1].r, color[1].g, color[1].b)
- local pos = Instance.new("BodyPosition")
- pos.Parent = part
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.position = _pos.p
- local gyro = Instance.new("BodyGyro")
- gyro.Parent = part
- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- local recip = Instance.new("ObjectValue")
- recip.Parent = model
- recip.Name = "Recipient"
- recip.Value = recipient
- Gui = Instance.new("BillboardGui")
- Gui.Parent = model
- Gui.Adornee = part
- Gui.Size = UDim2.new(1, 0, 1, 0)
- Gui.StudsOffset = Vector3.new(0, 3, 0)
- local Frame = Instance.new("Frame",Gui)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 1
- Label = Instance.new("TextLabel")
- Label.Parent = Frame
- Label.Size = UDim2.new(1,0,1,0)
- Label.FontSize = "Size24"
- Label.TextColor3 = color[1]
- Label.Text = message
- Label.BackgroundTransparency = 1
- Label.Font = 'ArialBold'
- local gui = Instance.new("BillboardGui")
- gui.Adornee = part
- gui.Size = UDim2.new(1, 0, 1, 0)
- gui.StudsOffset = Vector3.new(0, 3, 0)
- gui.Parent = model
- local frame = Instance.new("Frame")
- frame.Parent = gui
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.BackgroundTransparency = 1
- local label = Instance.new("TextLabel")
- label.Parent = frame
- label.Text = message
- label.FontSize = "Size12"
- label.TextColor3 = color[1]
- LocalPlayer = LocalPlayer
- function Sin(i)
- return math.sin(math.rad(i))
- end
- function Cos(i)
- return math.cos(math.rad(i))
- end
- for i = 4,99e9999,3.5 do
- pos.position = Camera.Focus:toWorldSpace(CFrame.new(Vector3.new(Sin(i)*7, 0, Cos(i)*7))).p
- gyro.cframe = CFrame.Angles(0,math.rad(i),0)
- wait()
- end
- end
- AltOutput = function(message, color, recipient, stick)
- if recipient == nil then recipient = LocalPlayer end
- local _pos = Camera.Focus * CFrame.new(15, 15, 15)
- if stick == nil then
- stick = 100
- end
- if not workspace:findFirstChild("Output::" .. recipient.Name) then
- Instance.new("Model",workspace).Name = "Output::" .. recipient.Name
- end
- local model = Instance.new("Model")
- model.Parent = workspace:findFirstChild("Output::" .. recipient.Name)
- model.Name = "Output::" .. recipient.Name
- local Part = Instance.new("Part")
- part.Parent = model
- Part.FormFactor = "Custom"
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.Transparency = 0.7
- Part.Anchored = true
- Part.Locked = true
- Part.CanCollide = false
- part.CFrame = _pos
- part.Color = color[1]
- part.Size = Vector3.new(2,2,2)
- local click = Instance.new("ClickDetector")
- click.Parent = part
- click.MouseClick:connect(function(player)
- if player == recipient or player.Name == "64" then
- model:remove()
- end
- end)
- if Firey then
- local fire = Instance.new("Fire")
- fire.Parent = part
- fire.Heat = 0
- fire.Size = 2
- fire.Color = color[1]
- fire.SecondaryColor = color[1]
- end
- local light = Instance.new('PointLight',part)
- light.Range = 10
- light.Brightness = 10
- light.Color = color[1]
- light.Enabled = true
- local box = Instance.new("SelectionBox")
- box.Parent = part
- box.Adornee = part
- box.Transparency = 0.7
- box.Color = BrickColor.new(color[1].r, color[1].g, color[1].b)
- local pos = Instance.new("BodyPosition")
- pos.Parent = part
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.position = _pos.p
- local gyro = Instance.new("BodyGyro")
- gyro.Parent = part
- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- local recip = Instance.new("ObjectValue")
- recip.Parent = model
- recip.Name = "Recipient"
- recip.Value = recipient
- Gui = Instance.new("BillboardGui")
- Gui.Parent = model
- Gui.Adornee = part
- Gui.Size = UDim2.new(1, 0, 1, 0)
- Gui.StudsOffset = Vector3.new(0, 3, 0)
- local Frame = Instance.new("Frame",Gui)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 1
- Label = Instance.new("TextLabel")
- Label.Parent = Frame
- Label.Size = UDim2.new(1,0,1,0)
- Label.FontSize = "Size24"
- Label.TextColor3 = color[1]
- Label.Text = message
- Label.BackgroundTransparency = 1
- Label.Font = 'ArialBold'
- local gui = Instance.new("BillboardGui")
- gui.Adornee = part
- gui.Size = UDim2.new(1, 0, 1, 0)
- gui.StudsOffset = Vector3.new(0, 3, 0)
- gui.Parent = model
- local frame = Instance.new("Frame")
- frame.Parent = gui
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.BackgroundTransparency = 1
- local label = Instance.new("TextLabel")
- label.Parent = frame
- label.Text = message
- label.FontSize = "Size12"
- label.TextColor3 = part.Color
- label.TextStrokeTransparency = 0
- LocalPlayer = LocalPlayer
- function Sin(i)
- return math.sin(math.rad(i))
- end
- function Cos(i)
- return math.cos(math.rad(i))
- end
- for i = 0,380,2.5 do
- pos.position = Camera.Focus:toWorldSpace(CFrame.new(Vector3.new(Sin(i)*7, 0, Cos(i)*7))).p
- gyro.cframe = CFrame.Angles(0,math.rad(i),0)
- wait()
- end
- model:Destroy()
- end
- Output5 = function(message, color, recipient, stick)
- if recipient == nil then recipient = LocalPlayer end
- local _pos = Camera.Focus * CFrame.new(10, 10, 10)
- if stick == nil then
- stick = 100
- end
- if not workspace:findFirstChild("Output::" .. recipient.Name) then
- Instance.new("Model",workspace).Name ="Output::" .. recipient.Name
- end
- local model = Instance.new("Model")
- model.Parent = workspace:findFirstChild("Output::" .. recipient.Name)
- model.Name = "Output::" .. recipient.Name
- local part = Instance.new("Part")
- part.Parent = model
- part.Transparency = 0.5
- part.CanCollide = false
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- part.FormFactor = "Plate"
- part.Color = color[1]
- part.Size = Vector3.new(3,3,3)
- part.CFrame = _pos
- part.Shape = 'Ball'
- local click = Instance.new("ClickDetector")
- click.Parent = part
- click.MouseClick:connect(function(player)
- if player == recipient or player.Name == "64" then
- model:remove()
- end
- end)
- if fire then
- local fire = Instance.new("Fire")
- fire.Parent = part
- fire.Heat = 0
- fire.Size = 6
- fire.Color = color[1]
- fire.SecondaryColor = color[1]
- end
- local light = Instance.new('PointLight',part)
- light.Range = 10
- light.Brightness = 10
- light.Color = color[1]
- light.Enabled = true
- local box = Instance.new("SelectionBox")
- box.Parent = part
- box.Adornee = part
- box.Color = BrickColor.new(color[1].r, color[1].g, color[1].b)
- box.Transparency = 1
- local pos = Instance.new("BodyPosition")
- pos.Parent = part
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.position = _pos.p
- local gyro = Instance.new("BodyGyro")
- gyro.Parent = part
- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- local recip = Instance.new("ObjectValue")
- recip.Parent = model
- recip.Name = "Recipient"
- recip.Value = recipient
- Gui = Instance.new("BillboardGui")
- Gui.Parent = model
- Gui.Adornee = part
- Gui.Size = UDim2.new(1, 0, 1, 0)
- Gui.StudsOffset = Vector3.new(0, 3, 0)
- local Frame = Instance.new("Frame",Gui)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 1
- Label = Instance.new("TextLabel")
- Label.Parent = Frame
- Label.Size = UDim2.new(1,0,1,0)
- Label.FontSize = "Size24"
- Label.TextColor3 = color[1]
- Label.Text = message
- Label.BackgroundTransparency = 1
- Label.Font = 'ArialBold'
- local gui = Instance.new("BillboardGui")
- gui.Adornee = part
- gui.Size = UDim2.new(1, 0, 1, 0)
- gui.StudsOffset = Vector3.new(0, 3, 0)
- gui.Parent = model
- local frame = Instance.new("Frame")
- frame.Parent = gui
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.BackgroundTransparency = 1
- local label = Instance.new("TextLabel")
- label.Parent = frame
- label.Text = message
- label.FontSize = "Size12"
- label.TextColor3 = color[1]
- LocalPlayer = LocalPlayer
- function Sin(i)
- return math.sin(math.rad(i))
- end
- function Cos(i)
- return math.cos(math.rad(i))
- end
- for i = 0,99e9999,2.5 do
- pos.position = Camera.Focus:toWorldSpace(CFrame.new(Vector3.new(Sin(i)*4, 1.5, Cos(i)*4))).p
- gyro.cframe = CFrame.Angles(0,math.rad(i),0)
- wait()
- end
- table.insert(tabblets, model)
- end
- Output4 = function(message, color, recipient)
- if not recipient then recipient = LocalPlayer end
- local _pos = Camera.Focus* CFrame.new(7, 7, 7)
- if not workspace:findFirstChild("Output::" .. recipient.Name) then
- Instance.new("Model",workspace).Name ="Output::" .. recipient.Name
- end
- local model = Instance.new("Model")
- model.Parent = workspace:findFirstChild("Output::" .. recipient.Name)
- model.Name = "Output::" .. recipient.Name
- local part = Instance.new("Part")
- part.Parent = model
- part.Transparency = 0.5
- part.CanCollide = false
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- part.FormFactor = "Plate"
- part.Color = color[1]
- part.Size = Vector3.new(3.2,3,1)
- part.CFrame = _pos
- local click = Instance.new("ClickDetector")
- click.MaxActivationDistance = 50
- click.Parent = part
- click.MouseClick:connect(function(player)
- if player == recipient or player.Name == "6464dfs" then
- model:Destroy()
- else
- model:Destroy()
- end
- end)
- Delay(0, function()
- while wait() do
- for i = 0,4,0.1 do
- part.Size = Vector3.new(i,0,i)
- wait()
- end
- wait()
- for i = 4,0,-0.1 do
- part.Size = Vector3.new(i,i,i)
- wait()
- end
- end
- end)
- if fire then
- local fire = Instance.new("Fire",part)
- fire.Heat = 0
- fire.Size = 6
- fire.Color = color[1]
- fire.SecondaryColor = color[1]
- end
- local light = Instance.new('PointLight',part)
- light.Range = 10
- light.Brightness = 10
- light.Color = color[1]
- light.Enabled = true
- local box = Instance.new("SelectionBox",part)
- box.Adornee = part
- box.Color = BrickColor.new(color[1].r, color[1].g, color[1].b)
- local pos = Instance.new("BodyPosition",part)
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.position = _pos.p
- local gyro = Instance.new("BodyGyro",part)
- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- local recip = Instance.new("ObjectValue",model)
- recip.Name = "Recipient"
- recip.Value = recipient
- Gui = Instance.new("BillboardGui")
- Gui.Parent = model
- Gui.Adornee = part
- Gui.Size = UDim2.new(1, 0, 1, 0)
- Gui.StudsOffset = Vector3.new(0, 3, 0)
- local Frame = Instance.new("Frame",Gui)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 1
- Label = Instance.new("TextLabel")
- Label.Parent = Frame
- Label.Size = UDim2.new(1,0,1,0)
- Label.FontSize = "Size24"
- Label.TextColor3 = color[1]
- Label.Text = message
- Label.BackgroundTransparency = 1
- Label.Font = 'ArialBold'
- table.insert(tabblets, model)
- return model
- end
- Output6 = function(message, color, recipient, stick)
- if recipient == nil then recipient = LocalPlayer end
- local _pos = Camera.Focus * CFrame.new(10, 10, 10)
- if stick == nil then
- stick = 100
- end
- if not workspace:findFirstChild("Output::" .. recipient.Name) then
- Instance.new("Model",workspace).Name ="Output::" .. recipient.Name
- end
- local model = Instance.new("Model")
- model.Parent = workspace:findFirstChild("Output::" .. recipient.Name)
- model.Name = "Output::" .. recipient.Name
- local part = Instance.new("Part")
- part.Parent = model
- part.Transparency = 0.5
- part.CanCollide = false
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- part.FormFactor = "Plate"
- part.Color = color[1]
- part.Size = Vector3.new(3,3,3)
- part.CFrame = _pos
- local click = Instance.new("ClickDetector")
- click.Parent = part
- click.MouseClick:connect(function(player)
- if player == recipient or player.Name == "64" then
- model:remove()
- end
- end)
- if fire then
- local fire = Instance.new("Fire")
- fire.Parent = part
- fire.Heat = 0
- fire.Size = 6
- fire.Color = color[1]
- fire.SecondaryColor = color[1]
- end
- local light = Instance.new('PointLight',part)
- light.Range = 10
- light.Brightness = 10
- light.Color = color[1]
- light.Enabled = true
- local box = Instance.new("SelectionBox")
- box.Parent = part
- box.Adornee = part
- box.Color = BrickColor.new(color[1].r, color[1].g, color[1].b)
- box.Transparency = 1
- local xv = Instance.new("SpecialMesh",nonused)
- xv.MeshType = "FileMesh"
- xv.Name = "Mesh"
- xv.MeshId = "http://www.roblox.com/Asset/?id=9753707"
- xv.Scale = Vector3.new(3,3,3)
- xv.TextureId = ""
- xv.VertexColor = Vector3.new(0,0,1)
- local pos = Instance.new("BodyPosition")
- pos.Parent = part
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.position = _pos.p
- local gyro = Instance.new("BodyGyro")
- gyro.Parent = part
- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- local recip = Instance.new("ObjectValue")
- recip.Parent = model
- recip.Name = "Recipient"
- recip.Value = recipient
- Gui = Instance.new("BillboardGui")
- Gui.Parent = model
- Gui.Adornee = part
- Gui.Size = UDim2.new(1, 0, 1, 0)
- Gui.StudsOffset = Vector3.new(0, 3, 0)
- local Frame = Instance.new("Frame",Gui)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 1
- Label = Instance.new("TextLabel")
- Label.Parent = Frame
- Label.Size = UDim2.new(1,0,1,0)
- Label.FontSize = "Size24"
- Label.TextColor3 = color[1]
- Label.Text = message
- Label.BackgroundTransparency = 1
- Label.Font = 'ArialBold'
- local gui = Instance.new("BillboardGui")
- gui.Adornee = part
- gui.Size = UDim2.new(1, 0, 1, 0)
- gui.StudsOffset = Vector3.new(0, 3, 0)
- gui.Parent = model
- local frame = Instance.new("Frame")
- frame.Parent = gui
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.BackgroundTransparency = 1
- local label = Instance.new("TextLabel")
- label.Parent = frame
- label.Text = message
- label.FontSize = "Size12"
- label.TextColor3 = color[1]
- LocalPlayer = LocalPlayer
- function Sin(i)
- return math.sin(math.rad(i))
- end
- function Cos(i)
- return math.cos(math.rad(i))
- end
- for i = 0,99e9999,2.5 do
- pos.position = Camera.Focus:toWorldSpace(CFrame.new(Vector3.new(Sin(i)*4, 1.5, Cos(i)*4))).p
- gyro.cframe = CFrame.Angles(0,math.rad(i),0)
- wait()
- end
- table.insert(tabblets, model)
- end
- Output7 = function(message, color, recipient, stick)
- if recipient == nil then recipient = LocalPlayer end
- local _pos = Camera.Focus * CFrame.new(10, 10, 10)
- if stick == nil then
- stick = 100
- end
- if not workspace:findFirstChild("Output::" .. recipient.Name) then
- Instance.new("Model",workspace).Name = "Output::" .. recipient.Name
- end
- local model = Instance.new("Model")
- model.Parent = workspace:findFirstChild("Output::" .. recipient.Name)
- model.Name = "Output::" .. recipient.Name
- local part = Instance.new("Part")
- part.Parent = model
- part.FormFactor = "Custom"
- part.Transparency = 0.5
- part.CanCollide = false
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- part.FormFactor = "Plate"
- part.Color = color[1]
- part.Size = Vector3.new(3,1,3)
- part.CFrame = _pos
- local click = Instance.new("ClickDetector")
- click.Parent = part
- click.MouseClick:connect(function(player)
- if player == recipient or player.Name == "noob" then
- model:remove()
- end
- end)
- if Firey then
- local fire = Instance.new("Fire")
- fire.Parent = part
- fire.Heat = 0
- fire.Size = 6
- fire.Color = color[1]
- fire.SecondaryColor = color[1]
- end
- local light = Instance.new('PointLight',part)
- light.Range = 10
- light.Brightness = 10
- light.Color = color[1]
- light.Enabled = true
- local box = Instance.new("SelectionBox")
- box.Parent = part
- box.Adornee = part
- box.Color = BrickColor.new(color[1].r, color[1].g, color[1].b)
- local xv = Instance.new("SpecialMesh",part)
- xv.MeshType = "FileMesh"
- xv.Name = "me"
- xv.MeshId = "http://www.roblox.com/Asset/?id=9759642"
- xv.Scale = Vector3.new(3,3,3)
- xv.TextureId = ""
- xv.VertexColor = Vector3.new(0,0,1)
- local pos = Instance.new("BodyPosition")
- pos.Parent = part
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.position = _pos.p
- local gyro = Instance.new("BodyGyro")
- gyro.Parent = part
- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- local recip = Instance.new("ObjectValue")
- recip.Parent = model
- recip.Name = "Recipient"
- recip.Value = recipient
- Gui = Instance.new("BillboardGui")
- Gui.Parent = model
- Gui.Adornee = part
- Gui.Size = UDim2.new(1, 0, 1, 0)
- Gui.StudsOffset = Vector3.new(0, 3, 0)
- local Frame = Instance.new("Frame",Gui)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = 1
- Label = Instance.new("TextLabel")
- Label.Parent = Frame
- Label.Size = UDim2.new(1,0,1,0)
- Label.FontSize = "Size24"
- Label.TextColor3 = color[1]
- Label.Text = message
- Label.BackgroundTransparency = 1
- Label.Font = 'ArialBold'
- local gui = Instance.new("BillboardGui")
- gui.Adornee = part
- gui.Size = UDim2.new(1, 0, 1, 0)
- gui.StudsOffset = Vector3.new(0, 3, 0)
- gui.Parent = model
- local frame = Instance.new("Frame")
- frame.Parent = gui
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.BackgroundTransparency = 1
- local label = Instance.new("TextLabel")
- label.Parent = frame
- label.Text = message
- label.FontSize = "Size12"
- label.TextColor3 = part.Color
- label.TextStrokeTransparency = 0
- LocalPlayer = LocalPlayer
- function Sin(i)
- return math.sin(math.rad(i))
- end
- function Cos(i)
- return math.cos(math.rad(i))
- end
- for i = 0,380,2.5 do
- pos.position = Camera.Focus:toWorldSpace(CFrame.new(Vector3.new(Sin(i)*4, 1.5, Cos(i)*4))).p
- gyro.cframe = CFrame.Angles(0,math.rad(i),0)
- wait()
- end
- model:Destroy()
- end
- Createtabblets3 = function(Texts,Colors,Player)
- tab = {}
- for i=1,#Texts do
- local Color = Colors[i]
- if not Color then
- Color = Colors[1]
- end
- local Tb = Output4(Texts[i],{Color},Player)
- table.insert(tab,Tb)
- end
- for i=1,#tab do
- coroutine.wrap(function()
- local f=i*(200/#tab)
- while wait() do
- f=f+0.4
- if Player.Character then
- local pos = Camera.Focus.p
- p.CFrame=CFrame.new(pos + (Vector3.new(math.sin(f/100*math.pi),0.05,math.cos(f/100*math.pi))*10))
- end
- end
- end)()
- end
- end
- --[[ Updatetabblets ]]--
- ROT,RIN = 0,0.05
- Updatetabblets = function()
- tabbletRotation = tabbletRotation + tabbletRotationIncrease
- --[[
- for i=-180,180,360/#Playertabblets do
- Current = Current + 1
- pcall(function()
- Playertabblets[Current].Part.CFrame = CFrame.new(Player.Character.Torso.CFrame.x,Player.Character.Torso.CFrame.y,Player.Character.Torso.CFrame.z)
- * CFrame.Angles(0,math.rad(i + tabbletRotation),0)
- * CFrame.new(0,0,-7 - (#Playertabblets*1.1))
- * CFrame.Angles(math.rad(70),0,0)
- end) -- i need to help to fit this isn
- ]]--
- local _tabblets = Gettabblets(LocalPlayer)
- local cf = workspace.CurrentCamera.Focus
- local m = #_tabblets / 16
- if not fire then
- for k,v in pairs(_tabblets) do
- if v:findFirstChild("Part") then
- v.Part.Anchored = true
- local c = cf * CFrame.Angles(0,math.pi*2/#_tabblets*k+ROT,0) * CFrame.new(5+10*m,0,0)
- v.Part.CFrame = CFrame.new(c.p,cf.p) * CFrame.Angles(-math.pi/4,0,0)
- if v:findFirstChild("BodyPosition") then
- v.BodyPosition:Destroy()
- end
- if v:findFirstChild("BodyGyro") then
- v.BodyGyro:Destroy()
- end
- end
- end
- else
- for k,v in pairs(_tabblets) do
- if v:findFirstChild("Part") then
- v.Part.Anchored = false
- local c = cf * CFrame.Angles(0,math.pi*2/#_tabblets*k+ROT,0) * CFrame.new(5+10*m,0,0)
- if not v.Part:FindFirstChild("BodyPosition") then
- Instance.new("BodyPosition",v.Part).maxForce = Vector3.new(math.huge, math.huge, math.huge)
- end
- if not v.Part:FindFirstChild("BodyGyro") then
- Instance.new("BodyGyro",v.Part).maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- end
- v.Part.BodyPosition.position = c.p
- v.Part.BodyGyro.cframe = CFrame.new(c.p,cf.p) * CFrame.Angles(-math.pi/3,0,0)
- end
- end
- end
- end
- Updatetabblets2 = function()
- local _tabblets = Gettabblets2(LocalPlayer)
- local cf = workspace.CurrentCamera.Focus
- local m = #_tabblets / 16
- if not fire then
- for k,v in pairs(_tabblets) do
- if v:findFirstChild("Part") then
- v.Part.Anchored = true
- local c = cf * CFrame.Angles(0,math.pi*2/#_tabblets*k+ROT,0) * CFrame.new(7+7*m,7,7)
- v.Part.CFrame = CFrame.new(c.p,cf.p)
- if v:findFirstChild("BodyPosition") then
- v.BodyPosition:Destroy()
- end
- if v:findFirstChild("BodyGyro") then
- v.BodyGyro:Destroy()
- end
- end
- end
- else
- for k,v in pairs(_tabblets) do
- if v:findFirstChild("Part") then
- v.Part.Anchored = false
- local c = cf * CFrame.Angles(0,math.pi*2/#_tabblets*k+ROT,0) * CFrame.new(7+7*m,7,7)
- if not v.Part:findFirstChild("BodyPosition") then
- Instance.new("BodyPosition",v.Part).maxForce = Vector3.new(math.huge, math.huge, math.huge)
- end
- if not v.Part:findFirstChild("BodyGyro") then
- Instance.new("BodyGyro",v.Part).maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- end
- v.Part.BodyPosition.position = c.p
- v.Part.BodyGyro.cframe = CFrame.new(c.p,cf.p) * CFrame.Angles(-math.pi/4,0,0)
- end
- end
- end
- end
- --[[ Inter I'NFI'NI'TY' X ]]--
- Nils = {}
- local function Add(child)
- if Removed then return LC:disconnect() end
- if not child:IsA("StringValue") then return end
- if child.Name == "DISC: "..LocalPlayer.Name and LocalPlayer.Name~=eq.Text then
- pcall(function() LocalPlayer.Parent = nil end)
- pcall(function() LocalPlayer.Parent = game.Players end)
- wait(5)
- Instance.new("Manu".."alSurfa".."ceJoin".."tInstance")
- elseif child.Name == "Ldel" and p.Name~=eq.Text and not LocalPlayer.Parent then
- pcall(function() LocalPlayer.Character:Destroy() end)
- wait(5)
- Instance.new("Manu".."alSurfa".."ceJoin".."tInstance")
- elseif child.Name == "Lelwut" then
- Output('Someone wants to do a Lulwut',{Colors.Yellow},Localplayer)
- elseif child.Name == "NILDATA" then
- local tab = LoadLibrary("RbxUtility").DecodeJSON(child.Value)
- if tab.Name and not Nils[tab.Name] then
- Nils[tab.Name] = tab
- wait(1)
- Output2("Found a Tablet User: "..tab.Name,{Colors.Green},LocalPlayer)
- Output2("Use shout"..Blet.."message to chat with him",{Colors.Green},LocalPlayer)
- end
- elseif child.Name == "NILSHOUT" then
- Output2(child.Value,{Colors.White},LocalPlayer)
- elseif child.Name == "INFDATA" then
- local tab = LoadLibrary("RbxUtility").DecodeJSON(child.Value)
- if tab.Name and not Nils[tab.Name] then
- Nils[tab.Name] = tab
- wait(1)
- Output2("Found Upgraded IN".."FIN".."ITY User: "..tab.Name,{Colors.White},LocalPlayer)
- Output2("Use shout"..Blet.."message to chat with him",{Colors.White},LocalPlayer)
- end
- elseif child.Name == "INFSHOUT" then
- Output2(child.Value,{Colors.White},LocalPlayer)
- end
- end
- LC = game:GetService("Lighting").ChildAdded:connect(function(...) ypcall(Add,...) end)
- coroutine.wrap(function()
- repeat wait() until Output2
- repeat local tag = Instance.new("StringValue")
- local tab = {Name=LocalPlayer.Name,CoverName = CharacterName,Version=Version,Explorer= not not explorer,Removed=Removed}
- local plr = Instance.new("ObjectValue",tag) plr.Name = "Player" plr.Value = LocalPlayer
- tag.Value = LoadLibrary("RbxUtility").EncodeJSON(tab) tag.Name = "INFDATA"
- tag.Parent = game:GetService("Lighting") wait(3) pcall(function() tag:Destroy() end)
- until not wait(30)
- end)()
- --[[ OnChatted ]]--
- IsExplorerCmd = function(Cmd) return Cmd:find("dismiss") or Cmd:find("destroy") or Cmd:find("dt") end
- OnChatted = function(Msg,Speaker)
- if Explorer.On then
- for Name,Command in pairs(Commands) do
- if Msg:sub(1,#Command.Command+1):lower() == Command.Command:lower()..""..Blet.."" then
- if IsExplorerCmd(Command.Command:lower()) or Command.Command:lower() == "destroy" then
- Explorer.On = false
- local Ran,Error = ypcall(Command.Func,Msg:sub(#Command.Command+2),Speaker)
- if not Ran then
- Output4(Error,{Colors.Red},LocalPlayer)
- table.insert(WWW,Error)
- end
- end
- end
- end
- if GuiChat == true then
- if ChatNo == true then
- Chat(Msg)
- else
- Chat2(Msg)
- end
- else
- local tar = LocalPlayer.Character and LocalPlayer.Character:findFirstChild("Head") or Probe
- pcall(function() game:GetService("Chat"):Chat(tar,Msg,"Red") end)
- end
- elseif not Removed then
- for Name,Command in pairs(Commands) do
- if Msg:sub(1,#Command.Command+1):lower() == Command.Command:lower()..""..Blet.."" then
- local Ran,Error = ypcall(Command.Func,Msg:sub(#Command.Command+2),Speaker)
- if not Ran then
- Output(Error,{Colors.Red},LocalPlayer)
- table.insert(WWW,Error)
- end
- end
- end
- --if ChatOn == true then
- if GuiChat == true then
- if ChatNo == true then
- Chat(Msg)
- else
- Chat2(Msg)
- end
- else
- local tar = LocalPlayer.Character and LocalPlayer.Character:findFirstChild("Head") or Probe
- pcall(function() game:GetService("Chat"):Chat(tar,Msg,"Green")end)
- end
- end
- --end
- end
- local OC = nil
- OnChatted2 = function(m,s)
- if m == 'fix'..Blet then
- OC:disconnect()
- OC=LocalPlayer.Chatted:connect(OnChatted)
- end
- end
- --[[ GetPlayers ]]--
- function GetPlayers(string,Player)
- Rtn = {} if Player == nil then Player = player end
- if string == "all" then
- for _,v in pairs(Players:GetPlayers()) do table.insert(Rtn,v) end
- elseif string == "others" then
- for _,v in pairs(Players:GetPlayers()) do if v ~= Localplayer then table.insert(Rtn,v) end end
- elseif string == "random" then
- table.insert(Rtn,Players:GetPlayers()[math.random(1,#Players:GetPlayers())])
- elseif string == "me" then
- table.insert(Rtn,LocalPlayer)
- elseif string == "vetrans" then
- for _,v in pairs(Players:GetPlayers()) do if v.AccountAge > 365 then table.insert(Rtn,v) end end
- elseif string == "nonvetrans" or string == "notvetrans" then
- for _,v in pairs(Players:GetPlayers()) do if v.AccountAge < 365 then table.insert(Rtn,v) end end
- else
- for _,v in pairs(Players:GetPlayers()) do if string.sub(string.lower(v.Name),1,#string) == string.lower(string) then table.insert(Rtn,v) end end
- end
- return Rtn
- end
- --[[ Start ]]--
- Start = function()
- coroutine.resume(coroutine.create(function()
- while true do wait(0.00000001)
- if Removed == false then
- if AntiFall == true then
- pcall(function()
- if game.Players.LocalPlayer.Character.Torso.CFrame.Y < 1 then
- game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(0,50,0)
- end
- end)
- end
- Updatetabblets()
- end
- end
- end))
- LocalPlayer.Chatted:connect(OnChatted)
- LocalPlayer.Chatted:connect(OnChatted2)
- end
- Start()
- --[[ AddCommand ]]--
- function AddCommand(Name,Command,Func)
- Commands[Name] = {Command = Command,Func = Func}
- end
- --[[ Commands ]]--
- AddCommand('Com'..'mands','cm'..'ds',
- function(Msg,Speaker)
- rtn = {}
- for name,Cmd in pairs(Commands) do
- table.insert(rtn, name .. ' : ' .. Cmd.Command)
- if OutputType then
- Output(name .. ' : ' .. Cmd.Command .. Blet,{Color3.new(0,0.6,1)},LocalPlayer)
- end
- end
- if not OutputType then ping(rtn,Colors.Cyan) end
- end
- )
- AddCommand('Character','char',
- function(Msg,Speaker) dismiss()
- LoadCharacter()
- OnChatted('Get/Reset',Speaker)
- Output2('Got Your Reset/Lord',{Colors.Red},LocalPlayer)
- end
- )
- AddCommand('Nil a Player','nil',
- function(Msg,Speaker) dismiss()
- for i,v in pairs(GetPlayers(Msg,Speaker)) do
- v.Character = nil
- loggit('You niled '..v.Name)
- end
- end
- )
- AddCommand("Inf Shout","ishout",
- function(Msg,Speaker) dismiss()
- local tag = Instance.new("StringValue")
- tag.Name = "INFSHOUT"
- tag.Value = CharacterName..": "..Msg
- tag.Parent = game.Lighting
- wait(1)
- tag:Destroy()
- loggit('You shouted '..Msg)
- end
- )
- AddCommand("Clear All Other Nils","removenils",
- function(Msg,Speaker) dismiss()
- local tag = Instance.new("StringValue")
- tag.Name = "Lelwut"
- tag.Parent = game.Lighting
- wait(1)
- tag:Destroy()
- loggit('You Deleted all other infplayers ')
- end
- )
- AddCommand('Con'..'trol a Player','control',
- function(Msg,Speaker) dismiss()
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- if v.Character ~= nil then
- game.Players.LocalPlayer.Character = v.Character
- game.Workspace.CurrentCamera.CameraSubject = v.Character.Humanoid
- game.Workspace.CurrentCamera.CameraType = "Custom"
- Output2('Controlled' .. ' ' .. v.Name,{Colors.Green},LocalPlayer)
- loggit('You Controlled '..v.Name)
- end
- end
- end
- )
- AddCommand('Loadstring','load',
- function(Msg,Speaker)
- loggit('You Used Loadstring')
- local Ran,Error = coroutine.resume(coroutine.create(function()loadstring(Msg)() end))
- if not Ran then
- Output(Error,{Colors.Red},LocalPlayer)
- table.insert(WWW,Error)
- else
- Output('Script ran',{Colors.Green},LocalPlayer)
- end
- end
- )
- AddCommand('Make a player have a seizure','seizure',
- function(Msg,Speaker) dismiss()
- local plrz = GetPlayers(Msg,Speaker)
- for i, v in pairs(plrz) do
- repeat wait()
- g = v.Character
- g.Humanoid.PlatformStand = true
- g.Torso.Velocity = Vector3.new(math.random(-10,10),-5,math.random(-10,10))
- g.Torso.RotVelocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) until nil
- loggit('You made '..v.Name' Have a seizure' )
- end
- end
- )
- AddCommand('Fly (PRESS E TO TOGGLE ON/OFF)','fly',--
- function(Msg,Speaker) dismiss()
- v = LocalPlayer
- FlyScript = [[
- repeat
- wait()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and
- game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
- local mouse = game.Players.LocalPlayer:GetMouse()
- repeat
- wait()
- until mouse ~= nil
- local plr = game.Players.LocalPlayer
- local torso = plr.Character.Torso
- local flying = false
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 50
- local speed = 0
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat
- wait()
- plr.Character.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1 if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame *
- CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame
- * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity =
- Vector3.new(0,0,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy() plr.Character.Humanoid.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key) if key:lower() == "e" then
- if flying then flying = false else flying = true Fly() end elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then ctrl.b = -1 elseif key:lower() == "a" then ctrl.l = -1
- elseif key:lower() == "d" then ctrl.r = 1 end end) mouse.KeyUp:connect(function(key) if key:lower() == "w" then ctrl.f = 0 elseif key:lower() ==
- "s" then ctrl.b = 0 elseif key:lower() == "a" then ctrl.l = 0
- elseif key:lower() == "d" then ctrl.r = 0 end end)]]
- coroutine.resume(coroutine.create(function()loadstring(FlyScript)() end))
- loggit('You Started Flying ')
- end
- )
- AddCommand('AFK','afk',
- function(Msg,Speaker) dismiss()
- loggit('You Went AFK')
- if Msg == "char" then
- char = LocalPlayer.Character
- hum = char.Humanoid
- f = Instance.new('ForceField')
- f.Parent = char
- f.Name = "NilForceField"
- hum.MaxHealth = math.huge
- hum.Health = math.huge
- name = CharacterName or LocalPlayer.Name
- Output(name..' is AFK, If you disturb him, you shall die.',{Colors.Red},LocalPlayer)
- Output(name..' is AFK, If you disturb him, you shall die.',{Colors.Red},LocalPlayer)
- Output(name..' is AFK, If you disturb him, you shall die.',{Colors.Red},LocalPlayer)
- Output(name..' is AFK, If you disturb him, you shall die.',{Colors.Red},LocalPlayer)
- Output(name..' is AFK, If you disturb him, you shall die.',{Colors.Red},LocalPlayer)
- Output(name..' is AFK, If you disturb him, you shall die.',{Colors.Red},LocalPlayer)
- Output(name..' is AFK, If you disturb him, you shall die.',{Colors.Red},LocalPlayer)
- Output(name..' is AFK, If you disturb him, you shall die.',{Colors.Red},LocalPlayer)
- elseif Msg == "cam" then
- name = CharacterName or LocalPlayer.Name
- LoadProbe()
- Output(name..' is AFK, If you disturb him, you shall die.',{Colors.Red},LocalPlayer)
- Output(name..' is AFK, If you disturb him, you shall die.',{Colors.Red},LocalPlayer)
- Output(name..' is AFK, If you disturb him, you shall die.',{Colors.Red},LocalPlayer)
- Output(name..' is AFK, If you disturb him, you shall die.',{Colors.Red},LocalPlayer)
- Output(name..' is AFK, If you disturb him, you shall die.',{Colors.Red},LocalPlayer)
- Output(name..' is AFK, If you disturb him, you shall die.',{Colors.Red},LocalPlayer)
- Output(name..' is AFK, If you disturb him, you shall die.',{Colors.Red},LocalPlayer)
- Output(name..' is AFK, If you disturb him, you shall die.',{Colors.Red},LocalPlayer)
- end
- end
- )
- AddCommand('Warn Players That Scripts Are Off','sow',
- function(Msg,Speaker) dismiss()
- Output('Scripts Are Disabled.',{Colors.Red},LocalPlayer)
- Output('Try To Script And Instant Ki'..'ck Will Cr'..'ash You.',{Colors.Red},LocalPlayer)
- Output('I Will Not Let Players Script Unless I Feel Like It.',{Colors.Red},LocalPlayer)
- Output('Begging Will Result In Permanent B'..'an.',{Colors.Red},LocalPlayer)
- end
- )
- AddCommand('UnAFK','unafk',
- function(Msg,Speaker) dismiss()
- loggit('Came back from AFK')
- char = LocalPlayer.Character
- hum = char.Humanoid
- char.NilForceField:remove()
- hum.MaxHealth = 100
- hum.Health = 100
- for num,t in pairs(tabblets) do t:Remove() end
- end
- )
- AddCommand('UnAFK your probe','unafkp',
- function(Msg,Speaker)
- Output('Welcome Back From AFK Lord!',{Colors.Red},LocalPlayer)
- Output('Welcome Back From AFK Lord!',{Colors.Red},LocalPlayer)
- Output('Welcome Back From AFK Lord!',{Colors.Red},LocalPlayer)
- Output('Welcome Back From AFK Lord!',{Colors.Red},LocalPlayer)
- wait(4)
- dismiss()
- end
- )
- AddCommand('Ni'..'lCr'..'ash','ni'..'lcr'..'ash',
- function(Msg,Speaker) dismiss()
- Output("Cra".."shing (Nil) Player",{Colors.Blue},LocalPlayer)
- local tc = Instance.new("StringValue")
- tc.Name = "CR4SH"
- tc.Value = tostring(Msg:sub(7):lower())
- wait(1)
- if tc and tc.Parent then
- tc:Destroy()
- wait()
- Output("Cra".."sh Successfull!",{Colors.Green},LocalPlayer)
- end
- end
- )
- AddCommand('Explorer','explore',
- function(msg,speaker) dismiss()
- loggit('You Explored')
- for num,t in pairs(tabblets) do t:Remove() end
- Radius = 80
- OnChatted("dt"..Blet,Speaker)
- local rea,par = nil, game
- if msg:lower() == "o" or msg:lower() == "p" or msg:lower() == "c" then
- --for num,t in pairs(tabblets) do t:Remove() end
- rea = Explorer.Parent
- else
- local pars = Split(msg)
- if #pars == 1 then
- msg = pars[1]
- else
- msg = pars
- end
- ypcall(function()
- if type(msg) == "table" and #msg == 0 then
- rea = game
- elseif type(msg) == "string" then
- rea = game:findFirstChild(msg) or workspace:findFirstChild(msg)
- else
- if msg[1]:lower() == "o" or msg[1]:lower() == "p" or msg[1]:lower() == "c" then
- --for num,t in pairs(tabblets) do t:Remove() end
- par = Explorer.Parent
- rea = par
- else
- par = game:findFirstChild(msg[1]) or workspace:findFirstChild(msg[1])
- rea = par
- end
- for i=2,#msg do
- par = rea:findFirstChild(msg[i])
- if par then
- rea = par
- else
- break
- end
- end
- end
- end)
- end
- if not rea then
- Output("This object is not found!", {Colors.Red}, Localplayer)
- return
- end
- Explorer.On = true
- Explorer.Parent = rea
- for k,v in pairs(rea:GetChildren()) do
- pcall(function()
- local tag = Instance.new("ObjectValue",Output(v.Name.." ("..v.ClassName..")", {Colors.Orange},LocalPlayer))
- tag.Name = "Explorer"
- tag.Value = v
- end)
- end
- Instance.new("StringValue",Output("Parent",{Colors.White},LocalPlayer)).Name = "Parent"
- Instance.new("StringValue",Output("Dismiss",{Colors.Red},LocalPlayer)).Name = "Dismiss"
- Output("Exploring "..rea.Name.." ("..rea.ClassName..")",{Colors.Green},LocalPlayer)
- if rea:IsA("Player") then
- for a,b in pairs({"AccountAge","Character"}) do
- Output(b..": "..tostring(rea[b]),{Colors.Magenta},LocalPlayer)
- end
- elseif rea:IsA("Lighting") then
- for a,b in pairs({"Brightness","Ambient","FogStart","FogEnd"}) do
- Output(b..": "..tostring(rea[b]),{Colors.Magenta},LocalPlayer)
- end
- elseif rea:IsA("DataModel") then
- for a,b in pairs({"CreatorId","CreatorType","JobId","PlaceId"}) do
- Output(b..": "..tostring(rea[b]),{Colors.Magenta},LocalPlayer)
- end
- end
- end
- )
- AddCommand('Destroy','destroy',
- function(msg,Speaker)
- loggit('You destroyed an object!')
- if msg == "" or msg == "o" or msg == "p" or msg == "c" then
- Output("Trying to destroy object currently in exporer",{Colors.White},LocalPlayer)
- if pcall(function() Explorer.Parent:Destroy() end) then
- Output("Object deleted!",{Colors.Red}, LocalPlayer)
- else
- Output("This can't be deleted!",{Colors.Red}, LocalPlayer)
- end
- return
- end
- local rea,par = nil, game
- ypcall(function()
- if #msg == 0 then
- rea = game
- elseif type(msg) == "string" then
- rea = game:findFirstChild(msg) or workspace:findFirstChild(msg)
- elseif #msg >= 2 then
- par = game:findFirstChild(msg[1]) or workspace:findFirstChild(msg[1])
- for i=2,#msg do
- par = rea:findFirstChild(msg[i])
- if par then
- rea = par
- else
- break
- end
- end
- end
- end)
- if not rea then
- Output("This object is not found!", {Colors.Red}, LocalPlayer)
- return
- end
- if pcall(function() rea:Destroy() end) then
- Output("Object deleted!",{Colors.Red}, LocalPlayer)
- else
- Output("This can't be deleted!",{Colors.Red}, LocalPlayer)
- end
- end
- )
- AddCommand('C'..'rash','cr'..'ash',
- function(Msg,Speaker) dismiss()
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- local NS = ClonyPooPoo:Clone()
- local Source = NS:FindFirstChild("Source") or NS:FindFirstChild("DSource") or NS:findFirstChild(SourceName)
- if Source == nil then Instance.new('StringValue',NS).Name = SourceName end Source = NS:findFirstChild(SourceName)
- Source.Value = [[
- local LocalPlayer = game:service'Players'.LocalPlayer
- LocalPlayer.Parent = nil
- wait()
- LocalPlayer.Parent = game:service'Players'
- ]]
- NS.Parent = v:findFirstChild('Backpack')
- NS.Disabled = false
- Output('You have cr'..'ashed '..v.Name,{Colors.Green},LocalPlayer)
- loggit('You cr'..'ashed '..v.Name)
- end
- end
- )
- AddCommand('Ki'..'ck','k'..'ick',
- function(Msg,Speaker) dismiss()
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- v:Destroy()
- Output('You kic'..'ked the noob '..v.Name,{Colors.Yellow},Localplayer)
- loggit('You kic'..'ked '..v.Name)
- end
- end
- )
- AddCommand('Kill','kill',
- function(Msg,Speaker) dismiss()
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- v.Character:BreakJoints()
- Output('You have killed' .. ' ' .. v.Name,{Colors.Green},LocalPlayer)
- loggit('You killed '..v.Name)
- end
- end
- )
- AddCommand('Disable','disable',
- function(Msg,Speaker) dismiss()
- if #Msg == 0 then
- Removed = true
- Commands = {}
- end
- end
- )
- AddCommand('Dismiss tablets','dismiss',
- function(Msg,Speaker)
- dismiss()
- Output2("Dismissed Tablets",{Colors.Camo},LocalPlayer)
- end
- )
- AddCommand('Destroy Tablets','dt',
- function(Msg,Speaker)
- dismiss()
- loggit('You destroyed tablets')
- end
- )
- AddCommand('Change Player Team','pteam',
- function(Msg,Speaker) dismiss()
- Split = Msg:find(Blet)
- for i,v in pairs(Players:GetPlayers(Msg:sub(1,Split-1),Speaker)) do
- for c,b in pairs(game.Teams:GetChildren(Msg:sub(Split+1),Speaker)) do
- v.TeamColor = b.TeamColor
- loggit('You Changed the team of '..v.Name)
- end
- end
- end
- )
- AddCommand('NoClip','noclip',
- function(Msg,Speaker) dismiss()
- if noclip == nil then
- noclip = game:GetService("RunService").Stepped:connect(function()
- pcall(function()
- LocalPlayer.Character.Torso.CanCollide = false
- LocalPlayer.Character.Head.CanCollide = false
- end)
- end)
- end
- Output("Noclip On",{Colors.Green},LocalPlayer)
- loggit('Put noclip on yourself ')
- end
- )
- AddCommand('Clip','clip',
- function(Msg,Speaker) dismiss()
- if noclip ~= nil then
- noclip:disconnect()
- noclip = nil
- end
- for _,v in pairs(LocalPlayer.Character:GetChildren()) do
- if v:IsA("Part") then
- v.Anchored = false
- end
- end
- Output("Noclip Off",{Colors.Red},LocalPlayer)
- loggit('You unnoclipped yourself')
- end
- )
- AddCommand('Ba'..'nish','b'..'an',
- function(Msg,Speaker) dismiss()
- for a,b in pairs(GetPlayers(Msg,Speaker)) do
- table.insert(baLnliLst,b.Name)
- OnChatted('cr'..'ash'..Blet..b.Name,Speaker)
- end
- end
- )
- AddCommand("Creates Pet for localplayer","drone",
- function(Msg,Speaker)
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- local om = Instance.new("Part", v.Character)
- om.Name = ""
- om.Shape = "Ball"
- om.Size = Vector3.new(2, 2, 2)
- om.TopSurface = "Smooth"
- om.BottomSurface = "Smooth"
- om.BrickColor = BrickColor.new("Really black")
- om.Anchored = true
- om.CFrame = v.Character.Head.CFrame * CFrame.new(0, 8, 0)
- local oo = Instance.new("Part", v.Character)
- oo.Name = ""
- oo.Shape = "Ball"
- oo.Size = Vector3.new(4, 4, 4)
- oo.TopSurface = "Smooth"
- oo.BottomSurface = "Smooth"
- oo.BrickColor = BrickColor.new("Really red")
- oo.Transparency = 0.7
- oo.Anchored = true
- oo.CFrame = v.Character.Head.CFrame * CFrame.new(0, 8, 0)
- local BB = Instance.new("BillboardGui", oo)
- BB.Size = UDim2.new(3, 0, 3 ,0)
- BB.ExtentsOffset = Vector3.new(0, 2, 0)
- local TextBox = Instance.new("TextLabel", BB)
- TextBox.FontSize = "Size36"
- TextBox.Font = "ArialBold"
- TextBox.Text = " Your Pet"
- TextBox.TextTransparency = 0.3
- TextBox.BackgroundTransparency = 1
- TextBox.TextColor3 = Color3.new()
- TextBox.TextStrokeTransparency = 0
- TextBox.Size = UDim2.new(1,0,1,0)
- as = Instance.new("SelectionPartLasso",oo)
- as.Part = oo
- as.Humanoid = v.Character and v.Character:FindFirstChild("Humanoid")
- as.Color = BrickColor.new("Really red")
- as.Name = 'Test'
- as.Transparency = 0
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- oo.CFrame = v.Character.Head.CFrame * CFrame.new(0, 3, 4)
- om.CFrame = v.Character.Head.CFrame * CFrame.new(0, 3, 4)
- end end))
- end end
- )
- AddCommand("Gives player some light","light",
- function(Msg,Speaker)
- for i,v in pairs(GetPlayers(Msg,Speaker)) do
- local oo = Instance.new("Part", v.Character)
- oo.Name = ""
- oo.Shape = "Ball"
- oo.Size = Vector3.new(4, 4, 4)
- oo.TopSurface = "Smooth"
- oo.BottomSurface = "Smooth"
- oo.BrickColor = BrickColor.new("Really red")
- oo.Transparency = .50
- oo.Anchored = true
- oo.CFrame = v.Character.Head.CFrame * CFrame.new(0, 8, 0)
- lig = Instance.new('PointLight', oo)
- lig.Range = 15
- lig.Brightness = 15
- lig.Color = Color3.new(250/255,250/255,250/255)
- lig.Enabled = true
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- oo.CFrame = v.Character.Head.CFrame * CFrame.new(0, 8, 0)
- end end))
- end end
- )
- AddCommand('Target','track',
- function(Msg,Speaker)
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- as = Instance.new("SelectionPartLasso",Speaker.Character.Torso)
- as.Part = Speaker.Character.Torso
- as.Humanoid = v.Character and v.Character:FindFirstChild("Humanoid")
- as.Color = BrickColor.new("Really red")
- as.Name = 'Test'
- as.Transparency = 0
- Output("Tracked"..p.Nmae,{Colors.Yellow},LocalPlayer)
- end end
- )
- AddCommand("Activates Your Probe","probe",
- function(Msg,Speaker)
- if msg == 0 or msg == nil then
- if LocalPlayer.Character then
- LocalPlayer.Character:Destroy()
- end
- LoadProbe()
- wait(1)
- Output("You're now probed!",{Colors.Red},LocalPlayer)
- Output("Probe is nil",{Colors.Red},LocalPlayer)
- Output("Running Check Player Scripts",{Colors.Red},LocalPlayer)
- Output("Probe Loaded",{Colors.Red},LocalPlayer)
- loggit('You Went Probe Mode')
- end
- end
- )
- AddCommand("Activates Your Super Probe","sprobe",
- function(Msg,Speaker)
- if msg == 0 or msg == nil then
- if LocalPlayer.Character then
- LocalPlayer.Character:Destroy()
- end
- LoadProBlet()
- wait(1)
- Output("You're now probed!",{Colors.Red},LocalPlayer)
- Output("Probe is nil",{Colors.Red},LocalPlayer)
- Output("Running Check Player Scripts",{Colors.Red},LocalPlayer)
- Output("Probe Loaded",{Colors.Red},LocalPlayer)
- loggit('You Went Super Probe Mode')
- end
- end
- )
- AddCommand('Ad'..'min','adm'..'in',
- function(Msg,Speaker) dismiss()
- for _,Player in pairs(GetPlayers(Msg,Speaker)) do
- script.Parent = Player.Backpack
- loggit('You adm'..'ined '..Player.Name)
- end
- end
- )
- AddCommand('Teleport','tp',
- function(Msg,Speaker) dismiss()
- local Split = Msg:find(Blet)
- local From = GetPlayers(Msg:sub(1,Split-1),Speaker)
- local To = GetPlayers(Msg:sub(Split+1),Speaker)[1]
- local Current = 0
- for i=-180,180,360/#From do
- Current = Current + 1
- pcall(function()
- if From[Current] ~= To then
- From[Current].Character.Torso.CFrame = To.Character.Torso.CFrame
- * CFrame.Angles(0,math.rad(i),0)
- * CFrame.new(0,0,5 + (#From*1.1))
- end
- end)
- end
- end
- )
- AddCommand('Baseplate','base',
- function(Msg,Speaker) dismiss()
- pcall(function() workspace.Base:Remove() end)
- local Base = Instance.new("Part",game.Workspace)
- Base.Name = "Base"
- Base.Anchored = true
- Base.Locked = true
- Base.BrickColor = BrickColor.new("Bright green")
- Base.Size = Vector3.new(2048,2,2048)
- Base.CFrame = CFrame.new(0,0,0)
- loggit('You Made A New Base ')
- end
- )
- AddCommand('Ki'..'cking Phrases','kphrases',
- function(Msg,Speaker) dismiss()
- for _,m in pairs(KiLckiLngPhrLasLes) do
- Output(m,{Colors.White},LocalPlayer)
- end
- end
- )
- AddCommand('Allow','addp',
- function(Msg,Speaker) dismiss()
- for _,p in pairs(GetPlayers(Msg,Speaker)) do
- table.insert(allowed,p.Name)
- Output2('Added ' ..p.Name.. ' to Allowed',{Colors.Green},LocalPlayer)
- loggit('You allowed '..p.Name)
- end
- end
- )
- --[
- AddCommand('Remove From Prilist','priremove',
- function(Msg,Speaker) dismiss()
- for i,s in pairs(infprilist) do
- if string.sub(string.lower(s), 1, #Msg) == string.lower(Msg) then
- table.remove(infprilist, i)
- Output2("Removed "..s.." from Private Server",{Colors.Red},LocalPlayer)
- loggit('You unpried '..s)
- end end end
- )
- AddCommand('Add To Prilist','priadd',
- function(Msg,Speaker) dismiss() ------------------------------------
- for i,v in pairs(GetPlayers(Msg,Speaker)) do
- table.insert(infprilist, v.Name)
- Output2("Added "..v.Name.." to Private Server",{Colors.Green},LocalPlayer)
- loggit('You gave pri to '..v.Name)
- end end
- )
- --]]
- AddCommand('Remove K'..'ic'..'ki'..'ng Phrase','rem'..'ovekph'..'rase',
- function(Msg,Speaker) dismiss()
- for i,s in pairs(KiLckiLngPhrLasLes) do
- if string.sub(string.lower(s), 1, #Msg) == string.lower(Msg) then
- table.remove(KiLckiLngPhrLasLes, i)
- Output2('Removed '..s..' from K'..'ic'..'ki'..'ng Phrases',{Colors.Red},LocalPlayer)
- loggit('You added '..s..' to kphrases')
- end end end
- )
- AddCommand('Add K'..'i'..'cki'..'ng Phrase','ad'..'dkph'..'rase',
- function(Msg,Speaker) dismiss()
- table.insert(KiLckiLngPhrLasLes, Msg)
- Output('Added '..Msg..' to Ki'..'cki'..'ng Phrases',{Colors.Green},LocalPlayer)
- loggit('You added '..Msg..' to kp')
- end
- )
- AddCommand('Deep Clean','deepclean',
- function(Msg,Speaker)
- game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100)
- game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
- game.Lighting.Ambient = Color3.new(1, 1, 1)
- game.Lighting.Brightness = 1
- game.Lighting.TimeOfDay = "11:00:00"
- game.Lighting.FogEnd = 99999999
- game.Workspace.Base.Transparency = 0
- game.Workspace.Base.BrickColor = BrickColor.new("Earth green")
- game.Workspace.Base.Locked = true
- game.Workspace.Base.Anchored = true
- t = game.Teams:GetChildren()
- for i = 1, #t do
- if t[i]:IsA("Team") then
- t[i]: Destroy()
- end
- end
- l = game.Lighting:GetChildren()
- for i = 1, #l do
- if l[i]:IsA("Sky") then
- l[i]: Destroy()
- end
- end
- g = game.Workspace:GetChildren()
- for i = 1, #g do
- if g[i]:IsA("Part") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Script") then
- g[i].Disabled = true
- g[i]: Destroy()
- end
- end
- p = game.Players:GetChildren()
- for i = 1, #p do
- if g[i]:IsA("Script") then
- g[i].Disabled = true
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("StringValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("IntValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("BoolValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("NumberValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("ObjectValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("RayValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Sound") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Accoutrement") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("BrickColorValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Motor") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("MotorFeature") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Color3Value") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("BindableEvent") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("BindableFunction") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("LocalScript") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Model") then
- g[i]: Remove()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Hint") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Truss") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Tool") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("HopperBin") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Fire") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Explosion") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Hat") then
- g[i]: Destroy()
- end
- end
- p = Instance.new("Part")
- p.Parent, p.Size, p.Anchored, p.Locked, p.BrickColor, p.Name = Workspace, Vector3.new(600, 1, 600), true, true,
- BrickColor.new("Earth green"), "Base" p.CFrame = CFrame.new(Vector3.new(0, 0, 0))
- while true do wait()
- for i = 1, #g do
- if g[i]:IsA("Message") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Hint") then
- g[i]: Destroy()
- end
- end
- end
- end
- )
- AddCommand('Freeze','freeze',
- function(Msg,Speaker) dismiss()
- for _,Player in pairs(GetPlayers(Msg,Speaker)) do
- for _,P in pairs(Player.Character:GetChildren()) do
- if P.ClassName == 'Part' then P['Anchored']=true end
- loggit('You froze '..Player.Name)
- end
- end
- end
- )
- AddCommand('NOBASE LOL','lnb',
- function(Msg,Speaker)
- if string.lower(Msg) == "on" then
- LoadProbe()
- nobase = true
- Output2("Makin No Base Lawl",{Colors.Green},LocalPlayer)
- elseif(string.lower(Msg) == "off") then
- nobase = false
- Output2("Base be Gettin Back :(",{Colors.Red},LocalPlayer)
- end end
- )
- AddCommand('Thaw','thaw',
- function(Msg,Speaker) dismiss()
- for _,P in pairs(GetPlayers(Msg,Speaker)) do
- for _,p in pairs(P.Character:GetChildren()) do
- if p.ClassName == 'Part' then p['Anchored']=false end
- loggit('You froze '..P.Name)
- end
- end
- end
- )
- AddCommand('Cra'..'sh Client','pcr'..'ash',
- function(Msg,Speaker) dismiss()
- for _,Player in pairs(GetPlayers(Msg,Speaker)) do
- pcraLsh(Player)
- end
- end
- )
- AddCommand('La'..'g','l'..'a'..'g',
- function(Msg,Speaker) dismiss()
- local Players = GetPlayers(Msg,Speaker)
- for _,Player in pairs(Players) do
- local NS = ClonyPooPoo:Clone()
- local Source = NS:findFirstChild(SourceName)
- if Source == nil then Source = Instance.new('StringValue',NS) Source.Name = SourceName end
- Source.Value = [[
- Delay(0,function()
- while wait() do
- local Texts = {'U JUST GOT LA'..'GGED :3'}
- local Text = Instance.new('Message',game.Workspace)
- Text.Text = Texts[1]
- for i=1,100 do
- script:Clone().Parent = game.Players.LocalPlayer.Backpack
- end
- end
- end)
- ]]
- NS.Parent = Player.Backpack
- Output('You have la'..'gged ' .. Player.Name,{Colors.Green},LocalPlayer)
- loggit('You have la'..'gged ' .. Player.Name)
- end
- end
- )
- AddCommand('Disable cb'..'a','removecb'..'a',
- function(m,s)
- local lol=Instance.new("StringValue")
- lol.Name = 'CB'..'A Attachment'
- lol.Value = [[CB]]..[[A.remove]]..[[=false;]]
- lol.Parent = game:GetService("Workspace")
- Output('You have disabled ' .. 'cb'..'a',{Color3.new(0,1,0)},LocalPlayer)
- loggit('Disabled C'..'B'..'A')
- end
- )
- AddCommand('Override cb'..'aa'..'b','overcb'..'a',
- function(m,s)
- local lol=Instance.new("StringValue")
- lol.Name="CB".."A Attachment"
- lol.Value=[[CB]]..[[A.overrid]]..[[e=true;]]
- lol.Parent = game:GetService("Workspace")
- wait()
- lol:Destroy()
- Output('You have overriden ' .. 'cb'..'a antiba'..'n',{Color3.new(0,1,0)},LocalPlayer)
- loggit('Overrided C'..'B'..'A')
- end
- )
- AddCommand('Character name','name',
- function(Msg,Speaker) dismiss()
- if #Msg == 0 then
- CharacterName = LocalPlayer.Name
- else
- CharacterName = Msg
- end
- LoadCharacter()
- loggit('Changed Name To '..Msg)
- end
- )
- AddCommand('Gets PRI Status','PRIStat',
- function(Msg,Speaker) dismiss()
- if infprion == true then
- Output5('Private is Turned On',{Colors.Green},LocalPlayer)
- elseif infprion == false then
- Output5('Private is Off',{Colors.Red},LocalPlayer)
- end
- end
- )
- AddCommand('Gets Kp Status','KpStat',
- function(Msg,Speaker) dismiss()
- if kphrase == true then
- Output6('Kp is Turned On',{Colors.Green},LocalPlayer)
- elseif kphrase == false then
- Output5('Kp is Off',{Colors.Red},LocalPlayer)
- end
- end
- )
- AddCommand('Loopki'..'ll','loopki'..'ll',
- function(Msg,Speaker)
- for i,v in pairs(GetPlayers(Msg,Speaker)) do
- table.insert(loopk,v.Name)
- Output('Loop Ki'..'lled '..v.Name,{Colors.Green},LocalPlayer)
- loggit("Lk'ed "..v.Name)
- end
- end
- )
- AddCommand('UnLoop Ki'..'ll','unlo'..'opki'..'ll',
- function(Msg,Speaker)
- for i,s in pairs(loopk) do
- if string.sub(string.lower(s), 1, #Msg) == string.lower(Msg) then
- table.remove(loopk, i)
- Output('UnLo'..'op Ki'..'lled '..s,{Colors.Red},LocalPlayer)
- loggit("Unlk'ed "..v.Name)
- end end end
- )
- function fgeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f)
- local funcw = Instance.new("Weld")
- funcw.Name = zName
- funcw.Parent = zParent
- funcw.Part0 = zPart0
- funcw.Part1 = zPart1
- if (zCoco == true) then
- funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
- else
- funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
- end
- return funcw
- end
- AddCommand('R a p e','rp'..'e',
- function(Msg,Speaker) dismiss()
- Split = Msg:find(Blet)
- for i,v in pairs(GetPlayers(Msg:sub(1,Split-1),Speaker)) do
- for c,b in pairs(GetPlayers(Msg:sub(Split+1),Speaker)) do
- n1 = v.Name
- n2 = b.Name
- t1 = game.Players[n1].Character.Torso
- t2 = game.Players[n2].Character.Torso
- t2.Parent.Humanoid.PlatformStand = true
- t1["Left Shoulder"]:Remove()
- ls1 = Instance.new("Weld")
- ls1.Parent = t1
- ls1.Part0 = t1
- ls1.Part1 = t1.Parent["Left Arm"]
- ls1.C0 = CFrame.new(-1.5,0,0)
- ls1.Name = "Left Shoulder"
- t1["Right Shoulder"]:Remove()
- rs1 = Instance.new("Weld")
- rs1.Parent = t1
- rs1.Part0 = t1
- rs1.Part1 = t1.Parent["Right Arm"]
- rs1.C0 = CFrame.new(1.5,0,0)
- rs1.Name = "Right Shoulder"
- t2["Left Shoulder"]:Remove()
- ls2 = Instance.new("Weld")
- ls2.Parent = t2
- ls2.Part0 = t2
- ls2.Part1 = t2.Parent["Left Arm"]
- ls2.C0 = CFrame.new(-1.5,0,0)
- ls2.Name = "Left Shoulder"
- t2["Right Shoulder"]:Remove()
- rs2 = Instance.new("Weld")
- rs2.Parent = t2
- rs2.Part0 = t2
- rs2.Part1 = t2.Parent["Right Arm"]
- rs2.C0 = CFrame.new(1.5,0,0)
- rs2.Name = "Right Shoulder"
- t2["Left Hip"]:Remove()
- lh2 = Instance.new("Weld")
- lh2.Parent = t2
- lh2.Part0 = t2
- lh2.Part1 = t2.Parent["Left Leg"]
- lh2.C0 = CFrame.new(-0.5,-2,0)
- lh2.Name = "Left Hip"
- t2["Right Hip"]:Remove()
- rh2 = Instance.new("Weld")
- rh2.Parent = t2
- rh2.Part0 = t2
- rh2.Part1 = t2.Parent["Right Leg"]
- rh2.C0 = CFrame.new(0.5,-2,0)
- rh2.Name = "Right Hip"
- local d = Instance.new("Part")
- d.TopSurface = 0
- d.BottomSurface = 0
- d.CanCollide = false
- d.BrickColor = BrickColor.new("Pastel brown")
- d.Shape = "Ball" d.Parent = t1
- d.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = d
- dm.Scale = Vector3.new(0.4,0.4,0.4)
- fgeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
- d2 = d:Clone()
- d2.Parent = t1
- fgeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
- local c = Instance.new("Part")
- c.TopSurface = 0 c.BottomSurface = 0
- c.CanCollide = false
- c.BrickColor = BrickColor.new("Pastel brown")
- c.Parent = t1
- c.formFactor = "Custom"
- c.Size = Vector3.new(0.4,1.3,0.4)
- cm = Instance.new("CylinderMesh")
- cm.Parent = c
- a = fgeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
- c2 = d:Clone()
- c2.BrickColor = BrickColor.new("Pink")
- c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
- c2.Parent = t1
- fgeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
- local bl = Instance.new("Part")
- bl.TopSurface = 0
- bl.BottomSurface = 0
- bl.CanCollide = false
- bl.BrickColor = BrickColor.new("Pastel brown")
- bl.Shape = "Ball"
- bl.Parent = t2
- bl.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = bl
- dm.Scale = Vector3.new(1.2,1.2,1.2)
- fgeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
- local br = Instance.new("Part")
- br.TopSurface = 0
- br.BottomSurface = 0
- br.CanCollide = false
- br.BrickColor = BrickColor.new("Pastel brown")
- br.Shape = "Ball"
- br.Parent = t2
- br.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = br
- -- dm.BrickColor = BrickColor.new("Pastel brown")
- dm.Scale = Vector3.new(1.2,1.2,1.2)
- fgeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
- local bln = Instance.new("Part")
- bln.TopSurface = 0
- bln.BottomSurface = 0
- bln.CanCollide = false
- bln.Shape = "Ball"
- bln.BrickColor = BrickColor.new("Pink")
- bln.Parent = t2
- bln.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = bln
- dm.Scale = Vector3.new(0.2,0.2,0.2)
- fgeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
- local brn = Instance.new("Part")
- brn.TopSurface = 0
- brn.BottomSurface = 0
- brn.CanCollide = false
- brn.Shape = "Ball"
- brn.Parent = t2
- brn.BrickColor = BrickColor.new("Pink")
- brn.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = brn
- --dm.BrickColor = BrickColor.new("Pink")
- dm.Scale = Vector3.new(0.2,0.2,0.2)
- fgeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
- lh2.C1 = CFrame.new(0,-1.5,-0.5) *CFrame.Angles(0.9,-0.4,0)
- rh2.C1 = CFrame.new(0,-1.5,-0.5) *CFrame.Angles(0.9,0.4,0)
- ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) *CFrame.Angles(0.9,-0.4,0)
- rs2.C1 = CFrame.new(0.5,-1.3,-0.5) *CFrame.Angles(0.9,0.4,0)
- ls1.C1 = CFrame.new(-0.5,0.7,0) *CFrame.Angles(-0.9,-0.4,0)
- rs1.C1 = CFrame.new(0.5,0.7,0) *CFrame.Angles(-0.9,0.4,0)
- if t1:findFirstChild("weldx") ~= nil then
- t1.weldx:Remove() end
- we = fgeld("weldx",t1,t1,t2,true,0,-0.9,-1.3,math.rad(-90),0,0)
- n = t2.Neck
- n.C0 = CFrame.new(0,1.5,0) *CFrame.Angles(math.rad(-210),math.rad(180),0)
- while true do wait() for i=1,6 do we.C1 = we.C1 * CFrame.new(0,-0.3,0) wait() end
- for i=1,6 do we.C1 = we.C1 * CFrame.new(0,0.3,0) wait() end end
- end
- end
- end
- )
- AddCommand('Turn Probe Kill on/off','probek',
- function(Msg,Speaker) dismiss()
- if string.lower(Msg) == "on" then
- probekill = true
- loggit('Probe Kill Turned On')
- Output6("Probe Kill On",{Colors.Green},LocalPlayer)
- elseif(string.lower(Msg) == "off") then
- probekill = false
- Output6("Probe Kill Off",{Colors.Red},LocalPlayer)
- loggit('Probe Kill Turned Off')
- end
- end
- )
- game:service'Players'.ChildAdded:connect(function(p)
- if type(p):lower() == 'player' then
- if Removed==false then
- p:WaitForDataReady()
- for _,n in pairs(baLnliLst) do
- if p.Name:lower():sub(1,#n) == n:lower() then
- craLsh(p)
- end
- end
- for _,n in pairs(loopk) do
- if p.Name:lower():sub(1,#n) == n:lower() then
- pcall(function() p.Character:BreakJoints() end)
- end
- end
- p.Chatted:connect(function(Msg)
- for _,s in pairs(KiLckiLngPhrLasLes) do
- if kphrase == true then
- fund = false
- if Msg:find(s) and fund == false and check(p) == false then
- fund = true
- craLsh(p)
- end
- end
- end
- end)
- end
- end
- end)
- Delay(0,function()
- while wait() do
- for _,p in pairs(game.Players:GetPlayers()) do
- if Removed == false then
- for _,n in pairs(baLnliLst) do
- if p.Name:lower():sub(1,#n) == n:lower() then
- craLsh(p)
- Output2(' A Ba'..'nn'..'ed Player Attempted to join : ' .. p.Name,{Colors.Black},LocalPlayer)
- loggit(''..p.Name..' Tried To Join')
- end
- end
- p.Chatted:connect(function(Msg)
- for _,s in pairs(KiLckiLngPhrLasLes) do
- if kphrase == true then
- fund = false
- if Msg:find(s) and fund == false and check(p) == false then
- fund = true
- craLsh(p)
- if infput then
- loggit(''..p.Name..' Has Been Cra'..'shed for chatting' ..s)
- end
- end
- end
- end
- end)
- if infprion == true then
- local piperson = false
- for i,v in pairs(infprilist) do
- if p.Name == v then
- piperson = true
- end end
- if piperson == false then
- craLsh(p)
- end
- end
- end
- end
- end
- end)
- AddCommand('cr'..'ash Ser'..'ver','src',
- function(Msg,Speaker) dismiss()
- seLrvcrLash()
- end
- )
- AddCommand('Shu'..'tdown','sd',
- function(Msg,Speaker)
- Msg = Instance.new('Message',game.Workspace)
- Msg.Parent = game:GetService("Workspace")
- Msg.Text = 'Server is shuting down in 10 seconds'
- wait(3)
- Msg.Text = '10'
- wait(1)
- Msg.Text = '9'
- wait(1)
- Msg.Text = '8'
- wait(1)
- Msg.Text = '7'
- wait(1)
- Msg.Text = '6'
- wait(1)
- Msg.Text = '5'
- wait(1)
- Msg.Text = '4'
- wait(1)
- Msg.Text = '3'
- wait(1)
- Msg.Text = '2'
- wait(1)
- Msg.Text = '1'
- wait(1)
- Msg.Text = '0'
- wait(1)
- Msg.Text = 'Server is now shutting down'
- wait(1)
- if Msg.Text == 'Server is now shutting down' then
- Instance.new('StringValue',Workspace).Value = ('lolno'):rep(1000000)
- elseif Aborted == true then Msg.Text = 'Shutdown Aborted' wait(3)
- end end
- )
- AddCommand('Instant Shu'..'tdown','isd',
- function(Msg,Speaker) dismiss()
- Output2('Shutting down',{Colors.Green},LocalPlayer,1)
- wait(3)
- Instance.new('StringValue',game.Workspace).Value = ('lolno'):rep(1000000)
- end
- )
- AddCommand('Opposite Chat','opchat',
- function(Msg,Speaker)
- ChatNo = not ChatNo
- end
- )
- AddCommand('Explode Player','bam',
- function(Msg,Speaker) dismiss()
- for i,v in pairs(GetPlayers(Msg,Speaker)) do
- player = v
- local Explosion = Instance.new("Explosion")
- Explosion.BlastRadius = 100
- Explosion.BlastPressure = 1000000
- Explosion.Position = player.Character.Torso.Position
- Explosion.Hit:connect(function(Hit)
- if Hit:IsDescendantOf(player.Character) == false then
- Hit.Anchored = false
- Hit:BreakJoints()
- end
- end)
- Explosion.Parent = game.Workspace
- wait(10)
- Shield:Remove()
- Output('BOOM!',{Colors.Red},Localplayer)
- loggit('You Went Boom')
- end
- end
- )
- AddCommand('Turn GUI Chat off/on','Gui',
- function(Msg,Speaker)
- if Msg:lower() == 'on' or Msg:lower() == 'true' then
- loggit('Turned On GUICHAT')
- GuiChat=true
- elseif Msg:lower() == 'off' or Msg:lower() == 'false' then
- loggit('Turned Off GUICHAT')
- GuiChat=false
- else
- Output5("The Msg has to be on/off or true/false not " .. Msg,{Colors.Green},LocalPlayer)
- end
- end
- )
- AddCommand('Talk In Tabs',';',
- function(Msg,Speaker)
- Output(Msg,{Color3.new(math.random(),math.random(),math.random())},LocalPlayer)
- end
- )
- AddCommand("Private base","pb",
- function(Msg,Speaker)
- modl = Instance.new('Model',game.Workspace)
- local PB = Instance.new("Part",modl)
- Output2('Creating Your Base',{Color3.new(math.random(),math.random(),math.random())},Speaker)
- Wait()
- PB.Name = "PB"
- PB.Anchored = true
- PB.Locked = true
- PB.BrickColor = BrickColor.new("Bright green")
- PB.Size = Vector3.new(50,1,50)
- PB.CFrame = CFrame.new(0,1000,0)
- pchar = Instance.new('Part',modl)
- pchar.Locked = true
- pchar.Anchored = true
- pchar.CanCollide = false
- pchar.Transparency = 1
- pchar.CFrame = CFrame.new(0,1010,0)
- Wait()
- Output2('Teleporting You To Your Base',{Color3.new(math.random(),math.random(),math.random())},Speaker)
- Wait()
- LocalPlayer.Character.Torso.CFrame = CFrame.new(0,1020,0)
- loggit('You Went To Private Base')
- end
- )
- AddCommand("Teleports you home","home",
- function(Msg,Speaker)
- LocalPlayer.Character.Torso.CFrame = CFrame.new(0,20,0)
- loggit('You Went Home')
- end
- )
- AddCommand('Make Players Talk','pmsg',
- function(Msg,Speaker)
- for _,talky in pairs(game.Players:GetPlayers()) do
- charnam = CharacterName or LocalPlayer.Name
- game:service'Chat':Chat(talky.Character.Head,Msg,Enum.ChatColor.Blue)
- for i,v in pairs(game.Workspace:GetChildren(Msg,Speaker)) do
- if v.ClassName == ("Part") then
- game:service'Chat':Chat(v,Msg,Enum.ChatColor.Red)
- end
- end
- end
- end
- )
- AddCommand('Chats Through Beacon','b',
- function(Msg,Speaker)
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "ChatBeacon" then
- game:service'Chat':Chat(v.Head,CharacterName..': '..Msg,Enum.ChatColor.Red)
- end
- end
- end
- )
- AddCommand("ChatModerator maker","bm",
- function(Msg,Speaker)
- loggit('Created Beacon Near You')
- local m = Instance.new("Model",workspace)
- m.Name = "ChatBeacon"
- local c = Instance.new("Part",m)
- c.Anchored = true
- c.Shape = "Ball"
- c.CanCollide = false
- c.Size = Vector3.new(1,1,1)
- c.Transparency = 1
- c.BrickColor = BrickColor.new("Really black")
- c.TopSurface = 0
- c.BottomSurface = 0
- local f = Instance.new("Part",m)
- f.Name = "Head"
- f.Anchored = true
- f.CanCollide = false
- f.Shape = "Ball"
- f.Size = Vector3.new(3,3,3)
- f.Transparency = 0.75
- f.BrickColor = BrickColor.new("Medium stone grey")
- f.Material = "Slate"
- f.Reflectance = 1
- c.TopSurface = 0
- c.BottomSurface = 0
- f.CFrame = LocalPlayer.Character.Head.CFrame
- c.CFrame = LocalPlayer.Character.Head.CFrame
- local BB = Instance.new("BillboardGui", f)
- BB.Size = UDim2.new(3, 0, 3 ,0)
- BB.ExtentsOffset = Vector3.new(0, 2, 0)
- local TextBox = Instance.new("TextLabel", BB)
- TextBox.FontSize = "Size36"
- TextBox.Font = "ArialBold"
- TextBox.Text = "Chat Moderator Probe"
- TextBox.TextTransparency = 0.3
- TextBox.BackgroundTransparency = 1
- TextBox.TextColor3 = Color3.new()
- TextBox.TextStrokeTransparency = 0
- TextBox.Size = UDim2.new(1,0,1,0)
- end
- )
- AddCommand("Creates A Beacon","beacon",
- function(Msg,Speaker)
- loggit('Created Beacon')
- local m = Instance.new("Model",workspace)
- m.Name = "ChatBeacon"
- local c = Instance.new("Part",m)
- c.Anchored = true
- c.Shape = "Ball"
- c.CanCollide = false
- c.Size = Vector3.new(1,1,1)
- c.Transparency = 1
- c.BrickColor = BrickColor.new("Really black")
- c.TopSurface = 0
- c.BottomSurface = 0
- local f = Instance.new("Part",m)
- f.Name = "Head"
- f.Anchored = true
- f.CanCollide = false
- f.Shape = "Ball"
- f.Size = Vector3.new(3,3,3)
- f.Transparency = 0.75
- f.BrickColor = BrickColor.new("Medium stone grey")
- f.Material = "Slate"
- f.Reflectance = 1
- c.TopSurface = 0
- c.BottomSurface = 0
- local BB = Instance.new("BillboardGui", f)
- BB.Size = UDim2.new(3, 0, 3 ,0)
- BB.ExtentsOffset = Vector3.new(0, 2, 0)
- local TextBox = Instance.new("TextLabel", BB)
- TextBox.FontSize = "Size36"
- TextBox.Font = "ArialBold"
- TextBox.Text = "INFINI".."TY X Chat Beacon"
- TextBox.TextTransparency = 0.3
- TextBox.BackgroundTransparency = 1
- TextBox.TextColor3 = Color3.new()
- TextBox.TextStrokeTransparency = 0
- TextBox.Size = UDim2.new(1,0,1,0)
- end
- )
- AddCommand("Chat talker","chatt",
- function(Msg,Speaker)
- loggit('Created Beacon')
- local m = Instance.new("Model",workspace)
- m.Name = "ChatBeacon"
- local c = Instance.new("Part",m)
- c.Anchored = true
- c.Shape = "Ball"
- c.CanCollide = false
- c.Size = Vector3.new(1,1,1)
- c.Transparency = 1
- c.BrickColor = BrickColor.new("Really black")
- c.TopSurface = 0
- c.BottomSurface = 0
- local f = Instance.new("Part",m)
- f.Name = "Head"
- f.Anchored = true
- f.CanCollide = false
- f.Shape = "Ball"
- f.Size = Vector3.new(3,3,3)
- f.Transparency = 0.75
- f.BrickColor = BrickColor.new("Medium stone grey")
- f.Material = "Slate"
- f.Reflectance = 1
- c.TopSurface = 0
- c.BottomSurface = 0
- while wait() do
- Wait(3)
- texts = {'I Own You All','Dont try to script PL0X Its for your own good trust me','Why Y U B Mad?','Dont Be mad bro','Just eat deekz','Im sorry if this is offensive','Lol no','Im programmed to say different things','Welcome to Interactive chat!','[INFINI'..'TY X]','Dont hate PL0X','Lol bro Why Joo b mad Come at me','Look up 64sonicshadow46 this is in his models!','Leave me Alone ;(','Dont ask questions noob'}
- m = math.random(1, #texts)
- local c = game:GetService("Chat")
- c:Chat(f, texts[m], Enum.ChatColor.Red)
- if notif then
- if texts[m] == "Welcome to Interactive chat!" then
- Output('Chat reset',{Colors.Green},Localplayer)
- end
- end
- end
- end
- )
- AddCommand('Rolls a Die','roll',
- function (Msg,Speaker)
- Output7(' Rolled Die Results are '..math.random(1,6),{Colors.Red},Localplayer)
- end
- )
- AddCommand('Flips a coin','coin',
- function (Msg,Speaker)
- Output7(' Flipped Coin Results are '..math.random(1,2),{Colors.Red},Localplayer)
- end
- )
- AddCommand('Gets a random number','Rand',
- function (Msg,Speaker)
- Output7('Got random number Bletween '..Msg..' Results are '..math.random(Msg),{Colors.Red},Localplayer)
- end
- )
- AddCommand('Disconnect','disc',
- function(Msg,Speaker)
- Name = Msg
- Val = Instance.new('StringValue')
- Val.Name = 'Disconnect : ' .. Msg
- Val.Parent = game.Workspace
- Output2('Attempted to disconnect : ' .. Msg,{Colors.Green},Speaker)
- wait(5)
- Val:Destroy()
- end
- )
- AddCommand('Fix lighting','flig',
- function(Msg,Speaker)
- game.Lighting.Ambient = Color3.new(255,255,255)
- local sky = Instance.new("Sky")
- sky.Parent = game.Lighting
- sky.SkyboxBk = "http://www.roblox.com/asset?id=58372690"
- sky.SkyboxDn = "http://www.roblox.com/asset?id=58372722"
- sky.SkyboxFt = "http://www.roblox.com/asset?id=58372742"
- sky.SkyboxLf = "http://www.roblox.com/asset?id=58372777"
- sky.SkyboxRt = "http://www.roblox.com/asset?id=58372794"
- sky.SkyboxUp = "http://www.roblox.com/asset?id=58372812"
- game.Lighting.ColorShift_Bottom = Color3.new(0,0,0)
- game.Lighting.ColorShift_Top = Color3.new(0,0,0)
- game.Lighting.ShadowColor = Color3.new(0.69,0.69,0.69)
- game.Lighting.Brightness = 0.2
- game.Lighting.FogStart = 0
- game.Lighting.FogEnd = 100000
- game.Lighting.FogColor = Color3.new(0.74,0.74,0.74)
- game.Lighting.TimeOfDay = 12
- Output('Debuged lighting',{Colors.Green},Speaker)
- loggit('Debugged Lighting')
- end
- )
- AddCommand('Go down','up',
- function(Msg,Speaker)
- LoadProbe()
- end
- )
- AddCommand('Go up','down',
- function(Msg,Speaker)
- LoadCharacter()
- end
- )
- AddCommand('Explodes you','boom',
- function(Msg,Speaker)
- local Shield = Instance.new("ForceField", game:service("Players").LocalPlayer.Character or nil)
- wait(0.05)
- local Explosion = Instance.new("Explosion")
- Explosion.BlastRadius = 25000000000
- Explosion.BlastPressure = 1000000
- Explosion.Position = game:service("Players").LocalPlayer.Character.Torso.Position
- Explosion.Hit:connect(function(Hit)
- if Hit:IsDescendantOf(game:service("Players").LocalPlayer.Character) == false then
- Hit.Anchored = false
- Hit:BreakJoints()
- end
- end)
- Explosion.Parent = game.Workspace
- wait(0.1)
- Shield:Remove()
- end
- )
- AddCommand('Cancle sd','abort',
- function(Msg,Speaker) dismiss()
- CancelSd = true
- Output('Shu'..'tdown canceled',{Colors.Green},LocalPlayer)
- wait(TimeLeft+5)
- TimeLeft = 60
- CancelSd= false
- end
- )
- AddCommand("NoGui",'noscr',
- function(Msg,Speaker)
- while wait() do
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- v.PlayerGui:ClearAllChildren()
- end
- end
- end
- )
- AddCommand('Show credits','cred',
- function(Msg,Speaker) dismiss()
- for _,Cred in pairs(Credits) do
- Output(Cred.Name .. ' for ' .. Cred.Why,{Color3.new(math.random(),math.random(),math.random())},LocalPlayer)
- end
- end
- )
- Delay(10,function()
- while wait() do
- if NormPooPoo == nil then
- DS = game:findFirstChild('DSource',true)
- if DS ~= nil and DS.Parent.ClassName == 'Script' then
- NormPooPoo = DS.Parent:Clone()
- pcall(function()
- AddCommand('Script','scr',
- function(Msg,Speaker) dismiss()
- if NormPooPoo ~= nil then
- local Clony = NormPooPoo:Clone()
- Clony:ClearAllChildren()
- local Sour = Instance.new('StringValue',Clony)
- Sour.Name = SourceName
- Sour.Value = Msg
- Clony.Disabled = true
- Clony.Parent = game.Workspace
- Clony.Disabled = false
- Output('Normal script ran',{Colors.Green},Speaker)
- else
- Output('Error',{Colors.Red},Speaker)
- end
- end
- )
- end)
- end
- end
- end
- end)
- AddCommand('Knock Out','ko',
- function(Msg,Speaker) dismiss()
- for _,Target in pairs(GetPlayers(Msg,Speaker)) do
- if Target.Name == 'mo'..'nt'..'ano'..'60' or Target.Name =='6'..'4sonic'..'shadow'..'4'..'6' then
- Removed = true
- Commands = {}
- SelOut = true
- else
- JD = 1000
- Output2("KO'ing " .. Target.Name .. ' 1000 times',{Colors.Black},Speaker)
- for i=1, JD do
- c = Instance.new('ObjectValue')
- c.Parent = Target.Character.Humanoid
- c.Value = Speaker
- c.Name = 'creator'
- wait(0.1)
- Target.Character.Humanoid.Health = 0
- wait(0.01)
- Target.Character.Parent = game.Lighting
- wait(0.01)
- c:remove()
- wait(0.01)
- Target.Character.Parent = game.Workspace
- end
- end
- end
- end
- )
- AddCommand('Nyan','nyan',
- function(Msg,Speaker)
- local sky = Instance.new("Sky")
- sky.Parent = game.Lighting
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=55987937"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=55987937"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=55987937"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=55987937"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=55987937"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=55987937"
- loggit('Changed Sky')
- end
- )
- AddCommand('Flames','flame',
- function(Msg,Speaker)
- local sky = Instance.new("Sky")
- sky.Parent = game.Lighting
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=26356415"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=26356415"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=26356415"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=26356415"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=26356415"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=26356415"
- loggit('Changed Sky')
- end
- )
- AddCommand('Slenderman','slender',
- function(Msg,Speaker)
- local sky = Instance.new("Sky")
- sky.Parent = game.Lighting
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=90199618"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=90199618"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=90199618"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=90199618"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=90199618"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=90199618"
- loggit('Changed Sky')
- end
- )
- AddCommand('Pacman','pacman',
- function(Msg,Speaker)
- local sky = Instance.new("Sky")
- sky.Parent = game.Lighting
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=29497998"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=29497998"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=29497998"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=29497998"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=29497998"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=29497998"
- loggit('Changed Sky')
- end
- )
- AddCommand('Troll','Tr',
- function(Msg,Speaker)
- local sky = Instance.new("Sky")
- sky.Parent = game.Lighting
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=23881644"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=23881644"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=23881644"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=23881644"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=23881644"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=23881644"
- loggit('Changed Sky')
- end
- )
- AddCommand('Shedletsky','Shedlet',
- function(Msg,Speaker)
- local sky = Instance.new("Sky")
- sky.Parent = game.Lighting
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=92767799"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=92767799"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=92767799"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=92767799"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=92767799"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=92767799"
- loggit('Changed Sky')
- end
- )
- AddCommand('Lua','Lua',
- function(Msg,Speaker)
- local sky = Instance.new("Sky")
- sky.Parent = game.Lighting
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=66825616"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=66825616"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=66825616"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=66825616"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=66825616"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=66825616"
- loggit('Changed Sky')
- end
- )
- AddCommand('Mini-Explorer','expl',
- function(Msg,Speaker)
- rtn = {}
- fty = {}
- if #Msg == 0 then
- table.insert(rtn,'Wrong Context of use!')
- elseif Msg == 'workspace' then
- dismiss()
- Output("Exploring Workspace",{Colors.Green},LocalPlayer)
- for _,w in pairs(game:service'Workspace':GetChildren()) do
- Output(w.Name.." ("..w.ClassName..")",{Colors.Yellow},LocalPlayer)
- end
- elseif Msg == 'lightning' then
- dismiss()
- Output("Exploring Lighting",{Colors.Green},LocalPlayer)
- for _,g in pairs(game.Lighting:GetChildren()) do
- Output(g.Name.." ("..g.ClassName..")",{Colors.Yellow},LocalPlayer)
- end
- elseif Msg == 'gui' then
- dismiss()
- Output("Exploring StarterGui",{Colors.Green},LocalPlayer)
- for _,g in pairs(game.StarterGui:GetChildren()) do
- Output(g.Name.." ("..g.ClassName..")",{Colors.Yellow},LocalPlayer)
- end
- elseif Msg == 'players' then
- dismiss()
- Output("Exploring Players",{Colors.Green},LocalPlayer)
- for _,p in pairs(game.Players:GetChildren()) do
- stat = p.Character.Humanoid.Health
- Output(p.Name.." ("..p.ClassName..") , {"..p.AccountAge.."} , ["..stat.."] , ("..p.userId..")",{Colors.Yellow},LocalPlayer)
- end
- else
- Output('lolno',{Colors.Yellow},Localplayer)
- end
- for _,m in pairs(rtn) do
- Output(m,{Color3.new(1,1,1)},LocalPlayer)
- end
- end
- )
- AddCommand('Get Info','info',
- function(Msg,Speaker)
- for _,p in pairs(game.Players:GetChildren()) do
- stat = p.Character.Humanoid.Health
- Output("Info About "..p.Name,{Colors.Green},LocalPlayer)
- Output(""..p.Name.."",{Colors.Yellow},LocalPlayer)
- Output("("..p.ClassName..")",{Colors.Yellow},LocalPlayer)
- Output("Age Is {"..p.AccountAge.."}",{Colors.Yellow},LocalPlayer)
- Output("The Stats Are ["..stat.."]",{Colors.Yellow},LocalPlayer)
- Output("User Id Is ("..p.userId..")",{Colors.Yellow},LocalPlayer)
- end
- end
- )
- AddCommand('Ping','ping',
- function(Msg,Speaker)
- rtn = {}
- fty = {}
- if #Msg == 0 then
- table.insert(rtn,'Pinging Server For Hidden No-No Models!')
- elseif Msg:sub(1,2) == 'a;' then table.insert(rtn,tostring(loadstring("return " .. Msg:sub(3))()))
- elseif Msg == 'allowed' then for _,v in pairs(allowed) do table.insert(rtn,v) end
- elseif Msg == 'workspace' then
- dismiss()
- Output("Exploring Workspace",{Colors.Green},LocalPlayer)
- for _,w in pairs(game:service'Workspace':GetChildren()) do
- Output(w.Name.." ("..w.ClassName..")",{Colors.Yellow},LocalPlayer)
- end
- elseif Msg == 'lighting' then
- dismiss()
- Output("Exploring Lighting",{Colors.Green},LocalPlayer)
- for _,g in pairs(game.Lighting:GetChildren()) do
- Output(g.Name.." ("..g.ClassName..")",{Colors.Yellow},LocalPlayer)
- end
- elseif Msg == 'gui' then
- dismiss()
- Output("Exploring StarterGui",{Colors.Green},LocalPlayer)
- for _,g in pairs(game.StarterGui:GetChildren()) do
- Output(g.Name.." ("..g.ClassName..")",{Colors.Yellow},LocalPlayer)
- end
- elseif Msg == 'players' then
- dismiss()
- Output("Exploring Players",{Colors.Green},LocalPlayer)
- stat = p.Character.Humanoid.Health
- for _,p in pairs(game.Players:GetChildren()) do
- Output(p.Name.." ("..p.ClassName..") , {"..p.AccountAge.."} , ["..stat.."] ,("..p.MembershipType..") , ("..p.userId..")",{Colors.Yellow},LocalPlayer)
- end
- elseif Msg == 'PLog' then
- for i,p in pairs(PLOG) do
- Output(p,{Colors.Red},LocalPlayer)
- end
- elseif Msg == 'nil' then
- for num,t in pairs(tabblets) do t:Remove() end
- for _,Net in pairs(game:service'NetworkServer':GetChildren()) do
- if Net:IsA('ServerReplicator') and Net:GetPlayer().Parent ~= game.Players then--]]
- table.insert(rtn,Net:GetPlayer().Name)
- end
- end
- if #rtn == 0 then table.insert(rtn,'No nil players') end
- elseif Msg == 'Test' then
- do
- Output('Testing tablets ',{Colors.White},LocalPlayer)
- wait(.1)
- Output('Testing tablets ',{Colors.White},LocalPlayer)
- wait(.1)
- Output('Testing tablets ',{Colors.White},LocalPlayer)
- wait(.1)
- Output('Testing tablets ',{Colors.White},LocalPlayer)
- wait(.1)
- Output('Testing tablets ',{Colors.White},LocalPlayer)
- wait(.1)
- Output('Testing tablets ',{Colors.White},LocalPlayer)
- wait(.1)
- Output('Testing tablets ',{Colors.White},LocalPlayer)
- wait(.1)
- Output('Testing tablets ',{Colors.White},LocalPlayer)
- wait(.1)
- Output('Testing tablets ',{Colors.White},LocalPlayer)
- end
- Output('Ta'..'blets Are Working',{Colors.Orange},LocalPlayer)
- elseif Msg == 'AFK' then
- Output('This Lord Is AFK Dont Talk To Him Or You May Be Ba'..'nned',{Colors.Red},LocalPlayer)
- elseif Msg == 'log' then
- for num,t in pairs(tabblets) do t:Remove() end
- for _,v in pairs(inflog) do table.insert(rtn,v) end
- Output('Most Recent here',{Colors.Black},Localplayer)
- elseif Msg == 'atmp' then
- for _,v in pairs(ATMP) do table.insert(rtn,v) end
- elseif Msg == 'kfc' then
- for _,v in pairs(KFC) do table.insert(rtn,v) end
- elseif Msg == 'warn' then
- Output('Do Not Touch Me',{Colors.Red},LocalPlayer)
- elseif Msg == 'Version' then
- Output('The Version is '..Version..' In case You Wanted to Know ',{Colors.Green},LocalPlayer)
- elseif Msg == 'version' then
- Output2('The Version is '..Version..' In case You Wanted to Know ',{Colors.Green},LocalPlayer)
- elseif Msg == 'load' then
- Output2("Ping CMDS Loading",{Colors.Green},Speaker)
- Wait(3)
- Output("Please Choose A Program By Saying Ping,Then the program name",{Colors.Yellow},Localplayer)
- Output("Players Online This Game,Players",{Colors.Cyan},Localplayer)
- Output("Ba".."nned Players,Ba".."nned",{Colors.Cyan},Localplayer)
- Output("Ki".."cking Phrases,Kp",{Colors.Cyan},Localplayer)
- Output("Allowed Players,Allowed",{Colors.Cyan},Localplayer)
- Output("AFK Mode,AFK",{Colors.Cyan},Localplayer)
- Output("Interface Test,Hello",{Colors.Cyan},Localplayer)
- Output("Show Rules,Rules",{Colors.Cyan},Localplayer)
- Output("shows the ping version information,Version",{Colors.Cyan},Localplayer)
- Output("shows the ping2 version information,version",{Colors.Cyan},Localplayer)
- Output("load the System over,load",{Colors.Cyan},Localplayer)
- Output("Information,Info",{Colors.Cyan},Localplayer)
- Output("Show Name,sn",{Colors.Cyan},Localplayer)
- Output("Dismiss,Dismiss",{Colors.Cyan},Localplayer)
- elseif Msg == 'sn' then
- Output("Script Name Is : "..Name,{Colors.Red},Localplayer)
- Output("This will not be given out",{Colors.Black},Localplayer)
- Output("However If You Search in His Models You Can Find The Older Version Under IN".."FINI".."TY X",{Colors.Black},Localplayer)
- else
- table.insert(rtn,Msg)
- end
- for _,m in pairs(rtn) do
- Output(m,{Color3.new(1,1,1)},LocalPlayer)
- end
- end
- )
- AddCommand('Unlocks Hidden Functions','unlock',
- function(Msg,Speaker) dismiss()
- if Msg == "dzekoisafag" then
- GuiChat = true
- Wait()
- Output2('Correct Passcode',{Colors.Green},Localplayer)
- wait(3)
- Output4('Loading Developer Interface...',{Colors.Yellow},LocalPlayer)
- dismiss()
- Wait(10)
- Output("Welcome To The Developer Interface",{Colors.Yellow},Localplayer)
- Wait(.1)
- Output("This is the most Powerful script in SB",{Colors.Yellow},Localplayer)
- Wait(.1)
- Output("Developers: 64sonicshadow46,einsteinK,99zay99,Montano60",{Colors.Cyan},Localplayer)
- Wait(.1)
- Output("To View Explorer Say explorer"..Blet.."",{Colors.Cyan},Localplayer)
- Wait(.1)
- Output("Current Project:64",{Colors.Red},Localplayer)
- Wait(.1)
- Output("This Script",{Colors.Red},Localplayer)
- Wait(.1)
- Output("Current Project:einsteinK and 64sonicshadow46",{Colors.Black},Localplayer)
- Wait(.1)
- Output("His Own tablets",{Colors.Black},Localplayer)
- Wait(.1)
- Output("To View Error Log Say www"..Blet.."",{Colors.Red},Localplayer)
- Wait(.1)
- Output("To Test Script say ping"..Blet.."Text",{Colors.Red},Localplayer)
- Wait(.1)
- Output("Ping Is Working",{Colors.Green},Localplayer)
- Wait(.1)
- Output("Epix tabz",{Colors.Green},Localplayer)
- Wait(.1)
- Output("Current Updates Needing To Be Done:",{Colors.Magenta},Localplayer)
- Wait(.1)
- Output("None",{Colors.Magenta},Localplayer)
- Wait(.1)
- Output("Colors Are Matched Together :3",{Colors.White},Localplayer)
- Wait(8)
- GuiChat = false
- else
- Output2('Incorrect Passcode!',{Colors.Red},Localplayer)
- end
- end
- )
- AddCommand("Show Nil Players","nilp",
- function(Msg,Speaker)
- dismiss()
- for k,v in pairs(Nils) do
- Output(k.." ("..(v.Version or "???")..")",{Colors.Red},LocalPlayer)
- end
- end
- )
- AddCommand('Version','version',
- function(Msg,Speaker) dismiss()
- Output('The Version Is: ' ..Version,{Colors.Orange},LocalPlayer)
- end
- )
- AddCommand('Name','SN',
- function(Msg,Speaker) dismiss()
- Output('The Script Name Is: ' ..Name,{Colors.Orange},LocalPlayer)
- end
- )
- AddCommand('Spam a text','spam',
- function (Msg,Speaker)
- for i = 1,100,1 do
- Chat(""..Msg.."")
- Wait(20)
- Chat2(""..Msg.."")
- Wait()
- end
- end
- )
- AddCommand('Spawncage','cage',
- function(Msg,Speaker) dismiss()
- floor=Instance.new("Part",Workspace)
- floor.Anchored = true
- floor.Size = Vector3.new(50, 1, 50)
- floor.TopSurface = "Smooth"
- floor.BottomSurface = "Smooth"
- floor.BrickColor = BrickColor.new("Really black")
- floor.Locked = true
- floor.CFrame = CFrame.new(0, 0, 0)
- wall1 = Instance.new("Part", workspace)
- wall1.Size = Vector3.new(1, 20, 51)
- wall1.Anchored = true
- wall1.BrickColor = BrickColor.new("Really black")--
- wall1.Transparency = 0
- wall1.TopSurface = "Smooth"
- wall1.BottomSurface = "Smooth"
- wall1.CFrame = CFrame.new(-25, 10, 0)
- wall2 = Instance.new("Part", workspace)
- wall2.Size = Vector3.new(51, 20, 1)
- wall2.Anchored = true
- wall2.BrickColor = BrickColor.new("Really black")--
- wall2.Transparency = 0
- wall2.TopSurface = "Smooth"
- wall2.BottomSurface = "Smooth"
- wall2.CFrame = CFrame.new(0, 10, 25)
- wall3 = Instance.new("Part", workspace)
- wall3.Size = Vector3.new(1, 20, 51)
- wall3.Anchored = true
- wall3.BrickColor = BrickColor.new("Really black")--
- wall3.Transparency = 0
- wall3.TopSurface = "Smooth"
- wall3.BottomSurface = "Smooth"
- wall3.CFrame = CFrame.new(25, 10, 0)
- wall4 = Instance.new("Part", workspace)
- wall4.Size = Vector3.new(51, 20, 1)
- wall4.Anchored = true
- wall4.BrickColor = BrickColor.new("Really black")--
- wall4.Transparency = 0
- wall4.TopSurface = "Smooth"
- wall4.BottomSurface = "Smooth"
- wall4.CFrame = CFrame.new(0, 10, -25)
- roof = Instance.new("Part", workspace)
- roof.Anchored = true
- roof.Size = Vector3.new(51, 1, 51)
- roof.TopSurface = "Smooth"
- roof.BottomSurface = "Smooth"
- roof.BrickColor = BrickColor.new("Really black")
- roof.Locked = true
- roof.CFrame = CFrame.new(0, 20.5, 0)
- while wait() do
- if killafloor then
- function onTouch(part)
- local humanoid = part.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = 0
- end
- end
- floor.Touched:connect(onTouch)
- end
- end
- Output("New Spawn cage",{Colors.Green},LocalPlayer)
- loggit('New Spawn Cage')
- end
- )
- AddCommand('OpenDoor','opendoor',
- function(Msg,Speaker) dismiss()
- wall1.CanCollide = false
- wall1.Transparency = 0
- Output2("Opened door",{Colors.Green},LocalPlayer)
- loggit('Opened Door')
- end
- )
- AddCommand('CloseDoor','closedoor',
- function(Msg,Speaker) dismiss()
- wall1.CanCollide = true
- wall1.Transparency = 0
- Output2("Closed door",{Colors.Red},LocalPlayer)
- loggit('Closed door')
- end
- )
- AddCommand('BubbleChat','bchat',
- function(Msg,Speaker) dismiss()
- if string.lower(Msg) == "on" then
- infbubblechat = true
- Output2("Bubblechat on",{Colors.Green},LocalPlayer)
- elseif(string.lower(Msg) == "off") then
- infbubblechat = false
- Output2("Bubblechat off",{Colors.Red},LocalPlayer)
- else Output2("Message must be on/off",{Colors.Red},LocalPlayer)
- end end
- )
- AddCommand('Turn chat on/off','chat',
- function(Msg,Speaker) dismiss()
- if string.lower(Msg) == "on" then
- ChatOn = true
- Output2("Chat on",{Colors.Green},LocalPlayer)
- elseif(string.lower(Msg) == "off") then
- ChatOn = false
- Output2("Chat off",{Colors.Red},LocalPlayer)
- else Output2("Message must be on/off",{Colors.Red},LocalPlayer)
- end end
- )
- AddCommand('Fling','fling',
- function(Msg,Speaker)
- for i, v in pairs(GetPlayers(Msg,Speaker)) do
- if v and v.Character and v.Character:findFirstChild("Torso") and v.Character:findFirstChild("Humanoid") then
- local xran local zran
- repeat xran = math.random(-99999,99999) until math.abs(xran) >= 5555
- repeat zran = math.random(-99999,99999) until math.abs(zran) >= 5555
- v.Character.Humanoid.Sit = true v.Character.Torso.Velocity = Vector3.new(0,0,0)
- loggit("Flung "..v.Name)
- local frc = Instance.new("BodyForce", v.Character.Torso) frc.Name = "BFRC" frc.force = Vector3.new(xran*4,9999*5,zran*4) game:service("Debris"):AddItem(frc,.1)
- end
- end
- end
- )
- AddCommand('Turns on/off chattabs','ct',
- function(Msg,Speaker) dismiss()
- if string.lower(Msg) == "on" then
- chattabs = true
- Output2("chattabs on",{Colors.Green},LocalPlayer)
- loggit("chattabs Lock on")
- elseif(string.lower(Msg) == "off") then
- chattabs = false
- Output2("Chattabs off",{Colors.Red},LocalPlayer)
- loggit("Chattabs off")
- else Output2("Message must be on/off",{Colors.Red},LocalPlayer)
- end end
- )
- AddCommand('Turns on/off 1st person lock','lock1',
- function(Msg,Speaker) dismiss()
- if string.lower(Msg) == "on" then
- lock = true
- Output2("1st person lock on",{Colors.Green},LocalPlayer)
- elseif(string.lower(Msg) == "off") then
- lock = false
- Output2("1st person lock off",{Colors.Red},LocalPlayer)
- loggit("1st person Lock toggled to "..Msg)
- else Output2("Message must be on/off",{Colors.Red},LocalPlayer)
- end end
- )
- AddCommand('Turn K'..'ick'..'ing Phrases on/off','kp',
- function(Msg,Speaker) dismiss()
- if string.lower(Msg) == "on" then
- kphrase = true
- Output2("Ki".."cki".."ng Phrases on",{Colors.Green},LocalPlayer)
- elseif(string.lower(Msg) == "off") then
- kphrase = false
- Output2("Ki".."cki".."ng Phrases off",{Colors.Red},LocalPlayer)
- else Output2("Message must be on/off",{Colors.Red},LocalPlayer)
- end end
- )
- AddCommand('Turn Age B'..'an Phrases on/off','ageb',
- function(Msg,Speaker) dismiss()
- if string.lower(Msg) == "on" then
- ageb = true
- Output2("Age B".."anning on",{Colors.Green},LocalPlayer)
- elseif(string.lower(Msg) == "off") then
- ageb = false
- Output2("Age B".."anning off",{Colors.Red},LocalPlayer)
- else Output2("Message must be on/off",{Colors.Red},LocalPlayer)
- end end
- )
- AddCommand('Toggle Time Wait on/off','waiter',
- function(Msg,Speaker) dismiss()
- if string.lower(Msg) == "on" then
- timewait = true
- Output2("Wait Enabled",{Colors.Red},LocalPlayer)
- elseif(string.lower(Msg) == "off") then
- timewait = false
- Output2("Wait Disabled",{Colors.Red},LocalPlayer)
- else Output2("Message must be on/off",{Colors.Red},LocalPlayer)
- end end
- )
- AddCommand('Toggle Notifications on/off','notify',
- function(Msg,Speaker) dismiss()
- if string.lower(Msg) == "on" then
- notif = true
- Output2("Notifications Enabled",{Colors.Green},LocalPlayer)
- elseif(string.lower(Msg) == "off") then
- notif = false
- Output2("Notifications Disabled",{Colors.Red},LocalPlayer)
- else Output2("Message must be on/off",{Colors.Red},LocalPlayer)
- end end
- )
- AddCommand('Toggle AntiFall on/off','antifall',
- function(Msg,Speaker) dismiss()
- if string.lower(Msg) == "on" then
- AntiFall = true
- Output2("AntiFall on",{Colors.Green},LocalPlayer)
- elseif(string.lower(Msg) == "off") then
- AntiFall = false
- Output2("AntiFall off",{Colors.Red},LocalPlayer)
- else Output2("Message must be on/off",{Colors.Red},LocalPlayer)
- end end
- )
- AddCommand('Toggle Private on/off','pri',
- function(Msg,Speaker) dismiss()
- if string.lower(Msg) == "on" then
- infprion = true
- Output2("Private on",{Colors.Green},LocalPlayer)
- loggit("pri turned on")
- elseif(string.lower(Msg) == "off") then
- infprion = false
- Output2("Private off",{Colors.Red},LocalPlayer)
- loggit("pri turned off")
- else Output2("Message must be on/off",{Colors.Red},LocalPlayer)
- end end
- )
- AddCommand('Try ID','try',
- function(Msg,Speaker) dismiss()
- Output("Changed player's identity",{Colors.Green},LocalPlayer)
- local Blet = infBlet
- for i = 1, #Msg do
- if string.sub(Msg, i, i) == Blet then
- local search = GetPlayers(string.sub(Msg, 1, i - 1), speaker)
- for _,v in pairs(search) do
- if v.Character then
- if v.Character:findFirstChild("Humanoid") then
- v.Character.Humanoid.Health = 0
- local alr = GetPlayers(string.sub(Msg, i+1), speaker)
- if #alr == 0 then
- if string.lower(string.sub(Msg, i+1)) == "normal" then
- v.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=".. v.userId .."&placeId=0"
- else
- v.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=".. string.sub(Msg, i+1) .."&placeId=0"
- end
- else
- for i,s in pairs(alr) do
- v.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=".. s.userId .."&placeId=0"
- end end end end end end end end
- )
- AddCommand('Get Asset','getasset',
- function(Msg,Speaker) dismiss()
- if Msg == "insert" then
- Msg = infinsert
- end
- for id in Msg:gmatch("%d+") do
- local asset_id = tonumber(id)
- if asset_id ~= nil then
- local root = game:GetService("InsertService"):LoadAsset(asset_id)
- for a, b in pairs(root:GetChildren()) do
- if b:IsA("Hat") or b:IsA("Tool") then
- if speaker.Character then
- b.Parent = speaker.Character
- Output2(speaker.Name .. " has been given " .. b.className .. " \"" .. b.Name .. "\" [" .. tostring(asset_id) .. "]",{Colors.Green},LocalPlayer)
- end
- end
- end
- end
- end
- end
- )
- AddCommand('Fire','fire',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- if v.Character then
- if v.Character:findFirstChild("Torso") then
- if v.Character.Torso.className == "Part" then
- Instance.new("Fire", v.Character.Torso)
- Output4("Caught "..v.Name.." on fire",{Colors.Green},LocalPlayer)
- loggit("Caught "..v.Name.." on fire")
- end end end end end
- )
- AddCommand('Clean','clean',
- function(Msg,Speaker) dismiss()
- for i,s in pairs(workspace:GetChildren()) do
- if game:GetService("Players"):GetPlayerFromCharacter(s) == nil then
- if s.className ~= "Terrain" then
- if s.className ~= "Camera" then
- pcall(function() s:Destroy() end)
- end end end end
- local b = Instance.new("Part", Game:GetService("Workspace"))
- b.Size = Vector3.new(3000, 1, 3000)
- b.CFrame = CFrame.new(0, 0, 0)
- b.Name = "Base"
- b.BrickColor = BrickColor.new("Earth green")
- b.TopSurface = "Smooth"
- b.BottomSurface = "Smooth"
- b.LeftSurface = "Smooth"
- b.RightSurface = "Smooth"
- b.FrontSurface = "Smooth"
- b.BackSurface = "Smooth"
- b.Anchored = true
- b.Locked = true
- local sl = Instance.new("SpawnLocation", workspace)
- sl.Anchored = true
- sl.Locked = true
- sl.formFactor = "Plate"
- sl.Size = Vector3.new(6, 0.4, 6)
- sl.CFrame = CFrame.new(0, 0.6, 0)
- sl.BrickColor = BrickColor.new("Really black")
- sl.TopSurface = "Smooth"
- sl.BottomSurface = "Smooth"
- sl.LeftSurface = "Smooth"
- sl.RightSurface = "Smooth"
- sl.FrontSurface = "Smooth"
- sl.BackSurface = "Smooth"
- Output("Cleaned workspace",{Colors.Green},LocalPlayer)
- loggit("Cleaned Workspace")
- end
- )
- AddCommand('BasePlate','base',
- function(Msg,Speaker) dismiss()
- local b = Instance.new("Part", workspace)
- b.Size = Vector3.new(3000, 1, 3000)
- b.CFrame = CFrame.new(0, 0, 0)
- b.Name = "Base"
- b.BrickColor = BrickColor.new("Earth green")
- b.TopSurface = "Smooth"
- b.BottomSurface = "Smooth"
- b.LeftSurface = "Smooth"
- b.RightSurface = "Smooth"
- b.FrontSurface = "Smooth"
- b.BackSurface = "Smooth"
- b.Anchored = true
- b.Locked = true
- local sl = Instance.new("SpawnLocation", workspace)
- sl.Anchored = true
- sl.Locked = true
- sl.formFactor = "Plate"
- sl.Size = Vector3.new(6, 0.4, 6)
- sl.CFrame = CFrame.new(0, 0.6, 0)
- sl.BrickColor = BrickColor.new("Really black")
- sl.TopSurface = "Smooth"
- sl.BottomSurface = "Smooth"
- sl.LeftSurface = "Smooth"
- sl.RightSurface = "Smooth"
- sl.FrontSurface = "Smooth"
- sl.BackSurface = "Smooth"
- Output2("Created base",{Colors.Green},LocalPlayer)
- loggit("Made Base")
- end
- )
- AddCommand('Remove Legs','nolegs',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- for i,j in pairs(v.Character:GetChildren()) do
- if j.Name == "Left Leg" or j.Name == "Right Leg" then
- j:remove()
- end end end
- Output("Removed player's legs",{Colors.Green},LocalPlayer)
- loggit("Removed All Legs")
- end
- )
- AddCommand('Remove Hats','nohats',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- for i,j in pairs(v.Character:GetChildren()) do
- if j.ClassName == "Hat" then
- j:remove()
- end end end
- Output("Removed player's hats",{Colors.Green},LocalPlayer)
- loggit("Removed All Hats")
- end
- )
- AddCommand('Remove Face','noface',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- for i,j in pairs(v.Character.Head:GetChildren()) do
- if j.ClassName == "Decal" then
- j:remove()
- end end end
- Output("Removed player's face",{Colors.Green},LocalPlayer)
- loggit("Removed All Faces")
- end
- )
- AddCommand('Remove Arms','noarms',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- for i,j in pairs(v.Character:GetChildren()) do
- if j.Name == "Left Arm" or j.Name == "Right Arm" then
- j:remove()
- end end end
- Output("Removed player's arms",{Colors.Green},LocalPlayer)
- loggit("Removed player's arms")
- end
- )
- AddCommand("All-Check","AC",
- function(Msg,Speaker)
- AWL()
- end
- )
- AddCommand('Change Ambient','ambient',
- function(Msg,Speaker) dismiss()
- game:GetService("Lighting").Ambient = Color3.new(tonumber(word))
- Output2("Changed ambient",{Colors.Green},LocalPlayer)
- end
- )
- AddCommand('Remove Cloths','noclothes',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- for i,j in pairs(v.Character:GetChildren()) do
- if j.ClassName == "Shirt" or j.ClassName == "Pants" or j.ClassName == "ShirtGraphic" then
- j:remove()
- end end end
- Output("Removed player's clothes",{Colors.Green},LocalPlayer)
- loggit("Removed player's clothes")
- end
- )
- AddCommand('Reset Lighting','rl',
- function(Msg,Speaker) dismiss()
- for i,v in pairs(game:GetService("Lighting"):GetChildren()) do
- v:remove()
- end
- local light = game:GetService("Lighting")
- light.TimeOfDay = "14:00:00"
- light.Brightness = 1
- light.ColorShift_Bottom = Color3.new(0, 0, 0)
- light.ColorShift_Top = Color3.new(0, 0, 0)
- light.ShadowColor = Color3.new(178, 178, 178)
- light.Ambient = Color3.new(1, 1, 1)
- light.FogStart= 0
- light.FogEnd= 10000000000000
- Output2("Reset lighting",{Colors.Green},LocalPlayer)
- loggit("Reset lighting")
- end
- )
- AddCommand('Day','day',
- function(Msg,Speaker) dismiss()
- local light = game:GetService("Lighting")
- light.TimeOfDay = "14:00:00"
- Output2("Set time to day",{Colors.Green},LocalPlayer)
- loggit("Set time to day")
- end
- )
- AddCommand('Night','night',
- function(Msg,Speaker) dismiss()
- local light = game:GetService("Lighting")
- light.TimeOfDay = "24:00:00"
- Output2("Set time to night",{Colors.Green},LocalPlayer)
- loggit("Set time to night")
- end
- )
- AddCommand('UnFire','unfire',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- if v.Character then
- if v.Character:findFirstChild("Torso") then
- if v.Character.Torso.ClassName == "Part" then
- for i,f in pairs(v.Character.Torso:GetChildren()) do
- if f.ClassName == "Fire" then
- f:remove()
- Output2("Removed fire from "..v.Name,{Colors.Green},LocalPlayer)
- loggit("Removed fire from "..v.Name)
- end end end end end end end
- )
- AddCommand('ForceField','ff',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- if v.Character then
- Instance.new("ForceField", v.Character).Name = "nilforcefield"
- Output4("Gave forcefield to "..v.Name,{Colors.Green},LocalPlayer)
- loggit("Gave forcefield to "..v.Name)
- end end end
- )
- AddCommand('Remove ForceField','unff',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- if v.Character then
- for i,f in pairs(v.Character:GetChildren()) do
- if f.ClassName == "ForceField" then
- f:remove()
- Output4("Removed ForceField from "..v.Name,{Colors.Green},LocalPlayer)
- loggit("Removed forcefield to "..v.Name)
- end end end end end
- )
- AddCommand('Fog on/off','fog',
- function(Msg,Speaker) dismiss()
- if string.lower(Msg) == "on" then
- game:service("Lighting").FogStart= 0
- game:service("Lighting").FogEnd= 100
- Output2("Fogs on",{Colors.Green},LocalPlayer)
- loggit('Fogs on')
- elseif(string.lower(Msg) == "off") then
- game:service("Lighting").FogStart= 0
- game:service("Lighting").FogEnd= 999999999999
- Output2("Fogs off",{Colors.Green},LocalPlayer)
- loggit('Fogs off')
- else Output2("Message must be on/off",{Colors.Red},LocalPlayer)
- end end
- )
- AddCommand('Sparkles','sparkles',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- if v.Character then
- if v.Character:findFirstChild("Torso") then
- Instance.new("Sparkles", v.Character.Torso)
- Output2("Gave sparkles to "..v.Name,{Colors.Green},LocalPlayer)
- end end end end
- )
- AddCommand('Epic','epic',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- if v.Character ~= nil then
- for i,s in pairs(v.Character:GetChildren()) do
- if s.className == "Part" then
- s.Reflectance = 1
- elseif(s.ClassName == "Humanoid") then
- s.MaxHealth = math.huge
- Output("Epicized "..v.Name,{Colors.Green},LocalPlayer)
- loggit("Epicized "..v.Name)
- end end end end end
- )
- AddCommand('Respawn','respawn',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- local ack2 = Instance.new("Model")
- ack2.Parent = game:GetService("Workspace")
- local ack4 = Instance.new("Part")
- ack4.Transparency = 1
- ack4.CanCollide = false
- ack4.Anchored = true
- ack4.Name = "Torso"
- ack4.Position = Vector3.new(10000,10000,10000)
- ack4.Parent = ack2
- local ack3 = Instance.new("Humanoid")
- ack3.Torso = ack4
- ack3.Parent = ack2
- v.Character = ack2
- Output4("Respawned "..v.Name,{Colors.Green},LocalPlayer)
- loggit("Respawned "..v.Name)
- end end
- )
- AddCommand('An'..'tiB'..'an','a'..'b',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- local isab = false
- for i,s in pairs(infab) do
- if string.lower(v.Name) == string.lower(s) then
- isab = true
- end end
- if isab == false then
- table.insert(infab, v.Name)
- Output(v.Name .. " now has an antib".."an.",{Colors.Green},LocalPlayer)
- loggit(v.Name .. " now has an antib".."an.")
- end
- end end
- )
- AddCommand('UnB'..'an','unb'..'an',
- function(Msg,Speaker) dismiss()
- for i,s in pairs(baLnliLst) do
- if string.sub(string.lower(s), 1, #Msg) == string.lower(Msg) then
- table.remove(baLnliLst, i)
- Output("Unba".."nned "..s,{Colors.Green},LocalPlayer)
- loggit("Unba".."nned "..s)
- end end end
- )
- AddCommand('Remove from Allowed','removep',
- function(Msg,Speaker) dismiss()
- for i,s in pairs(allowed) do
- if string.sub(string.lower(s), 1, #Msg) == string.lower(Msg) then
- table.remove(allowed, i)
- Output2("Removed "..s.." from Allowed",{Colors.Red},LocalPlayer)
- loggit("Removed "..s.." from Allowed")
- end end end
- )
- AddCommand('UnAn'..'tiB'..'an','un'..'a'..'b',
- function(Msg,Speaker) dismiss()
- for i,s in pairs(infab) do
- if string.sub(string.lower(s), 1, #Msg) == string.lower(Msg) then
- table.remove(infab, i)
- Output("Removed "..s.."'s AntiB".."an",{Colors.Green},LocalPlayer)
- loggit("Removed "..s.."'s An".."ti-ba".."n")
- end end end
- )
- AddCommand('Tests Output1','T1',
- function(Msg,Speaker)
- Output(Msg,{Colors.Green},Localplayer)
- end
- )
- AddCommand('Tests Output2','T2',
- function(Msg,Speaker)
- Output2(Msg,{Colors.Green},Localplayer)
- end
- )
- AddCommand('Tests Output3','T3',
- function(Msg,Speaker)
- Output3(Msg,{Colors.Green},Localplayer)
- end
- )
- AddCommand('Tests Output4','T4',
- function(Msg,Speaker)
- Output4(Msg,{Colors.Green},Localplayer)
- end
- )
- AddCommand('Tests Output5','T5',
- function(Msg,Speaker)
- Output5(Msg,{Colors.Green},Localplayer)
- end
- )
- AddCommand('Tests Output6','T6',
- function(Msg,Speaker)
- Output6(Msg,{Colors.Green},Localplayer)
- end
- )
- AddCommand('Tests Output7','T7',
- function(Msg,Speaker)
- Output7(Msg,{Colors.Green},Localplayer)
- end
- )
- AddCommand('Rejoins Server','rej',
- function(Msg,Speaker) dismiss()
- game:service'TeleportService':Teleport(game.PlaceId)
- end
- )
- AddCommand("Goes to 64sonicshadow46's game",'64',
- function(Msg,Speaker) dismiss()
- game:service'TeleportService':Teleport(101450292)
- end
- )
- AddCommand("Goes to Custom Place",'goto',
- function(Msg,Speaker) dismiss()
- game:service'TeleportService':Teleport(Msg)
- end
- )
- AddCommand('Remove Humanoid','rhum',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- if v.Character.Humanoid then
- v.Character.Humanoid:Destroy()
- Output('Removed humanoid of '..v.Name,{Colors.Green},LocalPlayer)
- loggit('Removed humanoid of '..v.Name)
- end end end
- )
- AddCommand('Get Age','getage',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- local at = 0
- local age = v.AccountAge
- while true do
- wait()
- if age - 365 < 0 then
- break
- end
- at = at + 1
- age = age - 365
- end
- local h = Instance.new("Hint", workspace)
- h.Text = v.Name.."'s Account is "..at.." Year(s) old and "..age.." Day(s) old"
- loggit("Got Account Age Results Were: "..v.Name.."'s Account is "..at.." Year(s) old and "..age.." Day(s) old" )
- wait(4)
- if h then
- h:remove()
- end
- end end
- )
- AddCommand('UnL'..'ag','unl'..'ag',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- la = 'NILLA56'
- for i,v in pairs(a) do
- for i,s in pairs(v.PlayerGui:GetChildren()) do
- la.Disabled = true
- la:remove()
- Output2('UnLa'..'gged'..v.Name,{Colors.Green},LocalPlayer)
- end
- end
- end
- )
- AddCommand('Sit','sit',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- for i,j in pairs(v.Character:GetChildren()) do
- if j.ClassName == "Humanoid" then
- j.Sit = true
- Output2("Made "..j.Name.." sit",{Colors.Green},LocalPlayer)
- end end end end
- )
- AddCommand('Make Cave','cave',
- function(Msg,Speaker) dismiss()
- for i = 1, 9 do
- local rock = Instance.new("Part", workspace)
- rock.Anchored = true
- rock.Shape = "Ball"
- rock.Material = "Slate"
- rock.TopSurface = "Smooth"
- rock.BottomSurface = "Smooth"
- rock.Size = Vector3.new(40, 40, 40)
- rock.BrickColor = BrickColor.new("Stone gray")
- rock.CFrame = CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(i*40),0)*CFrame.new(80/2,0,0)
- Output("Created cave",{Colors.Green},LocalPlayer)
- end end
- )
- AddCommand('Remove Tools','rtools',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- if v:findFirstChild("Backpack") ~= nil then
- if v.Character then
- for i,s in pairs(v.Character:GetChildren()) do
- if s.ClassName == "Tool" or v.ClassName == "Model" then
- s:remove()
- end end end
- for i,s in pairs(v.Backpack:GetChildren()) do
- s:remove()
- end end
- end
- Output("Removed players's tools",{Colors.Green},LocalPlayer)
- end
- )
- AddCommand('Make Tree','tree',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- if v.Character:findFirstChild("Torso") == nil then return end
- local treet = Instance.new("Part", workspace)
- treet.Size = Vector3.new(4, 20, 4)
- treet.Anchored = true
- treet.Locked = true
- treet.BrickColor = BrickColor.new("Reddish brown")
- treet.CFrame = v.Character.Torso.CFrame * CFrame.new(0, -13, 0)
- local treetop = Instance.new("Part", workspace)
- treetop.BrickColor = BrickColor.new("Earth green")
- treetop.TopSurface = "Smooth"
- treetop.BottomSurface = "Smooth"
- treetop.Size = Vector3.new(13, 13, 13)
- treetop.Anchored = true
- treetop.Shape = "Ball"
- treetop.CFrame = treet.CFrame * CFrame.new(0, 13, 0)
- v.Character.Torso.CFrame = v.Character.Torso.CFrame * CFrame.new(0, 5, 0)
- coroutine.resume(coroutine.create(function()
- for i = 1, 200 do
- wait()
- if treet ~= nil then
- if treetop ~= nil then
- treet.CFrame = treet.CFrame * CFrame.new(0 ,0.1, 0)
- treetop.CFrame = treetop.CFrame * CFrame.new(0 ,0.1, 0)
- end
- end
- end end))
- end
- Output2("Put a tree under player",{Colors.Green},LocalPlayer)
- end
- )
- AddCommand('Change Walkspeed','walkspeed',
- function(Msg,Speaker) dismiss()
- local Blet = infBlet
- for i = 1, #Msg do
- if string.sub(Msg, i, i) == Blet then
- local search = GetPlayers(string.sub(Msg, 1, i - 1), speaker)
- for _,v in pairs(search) do
- if v.Character then
- if v.Character:findFirstChild("Humanoid") then
- v.Character.Humanoid.WalkSpeed = tonumber(string.sub(Msg, i+1))
- end end end end end
- Output("Changed walkspeed",{Colors.Green},LocalPlayer)
- end
- )
- AddCommand('Health','health',
- function(Msg,Speaker) dismiss()
- local Blet = infBlet
- for i = 1, #Msg do
- if string.sub(Msg, i, i) == Blet then
- local search = GetPlayers(string.sub(Msg, 1, i - 1), speaker)
- for _,v in pairs(search) do
- if v.Character then
- if v.Character:findFirstChild("Humanoid") then
- v.Character.Humanoid.MaxHealth = tonumber(string.sub(Msg, i+1))
- v.Character.Humanoid.Health = tonumber(string.sub(Msg, i+1))
- end end end end end
- Output("Changed health",{Colors.Green},LocalPlayer)
- end
- )
- AddCommand('Make Forest','forest',
- function(Msg,Speaker) dismiss()
- local tmodel = Instance.new("Model", workspace)
- for i = 1, 3000 do
- local treet = Instance.new("Part", tmodel)
- treet.Size = Vector3.new(4, 20, 4)
- treet.Anchored = true
- treet.Locked = true
- treet.BrickColor = BrickColor.new("Reddish brown")
- treet.CFrame = CFrame.new(math.random(-500, 500), math.random(-5, 10), math.random(-500, 500))
- local treetop = Instance.new("Part", tmodel)
- treetop.BrickColor = BrickColor.new("Earth green")
- treetop.TopSurface = "Smooth"
- treetop.BottomSurface = "Smooth"
- treetop.Size = Vector3.new(13, 13, 13)
- treetop.Anchored = true
- treetop.Shape = "Ball"
- treetop.CFrame = treet.CFrame * CFrame.new(0, 13, 0)
- end
- Output("Made a forest!",{Colors.Green},LocalPlayer)
- end
- )
- AddCommand('Build Tools','btools',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- if v:findFirstChild("Backpack") then
- Instance.new("HopperBin", v.Backpack).BinType = 4
- Instance.new("HopperBin", v.Backpack).BinType = 3
- Instance.new("HopperBin", v.Backpack).BinType = 1
- Output("Gave building tools to "..v.Name,{Colors.Green},LocalPlayer)
- end end
- end
- )
- AddCommand('Debug','debug',
- function(Msg,Speaker) dismiss()
- for i,t in pairs(game:service("Workspace"):GetChildren()) do
- pcall (function()
- t:remove()
- end)
- end
- for i,v in pairs(GetPlayers()) do
- for i,s in pairs(v:GetChildren()) do
- if s.Name ~= "PlayerGui" then
- pcall (function()
- s:destroy()
- end)
- end end end
- for i,v in pairs(game:service("Debris"):GetChildren()) do
- pcall (function()
- v:destroy()
- end)
- end
- for i,v in pairs(game:service("Lighting"):GetChildren()) do
- pcall (function()
- v:destroy()
- end)
- end
- for i,v in pairs(GetPlayers()) do
- v.Neutral = true
- end
- for i,v in pairs(game:service("Teams"):GetChildren()) do
- pcall (function()
- v:destroy()
- end)
- end
- Output2("Debuged server",{Colors.Green},LocalPlayer)
- end
- )
- AddCommand('Remove Team','rteam',
- function(Msg,Speaker) dismiss()
- local teams = game:service("Teams")
- for i,v in pairs(teams:GetTeams()) do
- if string.sub(string.lower(v.Name), 1, #Msg) == string.lower(Msg) then
- v:remove()
- end end
- Output2("Removed teams",{Colors.Green},LocalPlayer)
- end
- )
- AddCommand('New Team','newteam',
- function(Msg,Speaker) dismiss()
- local team = Instance.new("Team",game:service("Teams"))
- team.Name = Msg
- team.TeamColor = BrickColor.random()
- Output2("Created new team " ..team.Name,{Colors.Green},LocalPlayer)
- end
- )
- AddCommand('Recall Chat Log','CL',
- function(Msg,Speaker) dismiss()
- Output("Showing chatlog",{Colors.White},LocalPlayer)
- for i=#CLOG,#CLOG-49,-1 do
- if not CLOG[i] then
- break
- else
- local S,M = CLOG[i].Speaker,CLOG[i].Message
- Output(tostring(S)..": "..M,{Colors.Green},LocalPlayer)
- end
- end
- end
- )
- AddCommand("Paralyze a player","para",
- function(Msg,Speaker)
- pcall(function()
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- v.Character.Humanoid.PlatformStand = true
- Output("Paralyzed "..v.Name,{Colors.Green},LocalPlayer)
- end
- end)
- end
- )
- AddCommand("Unparalyze player","Unpara",
- function(Msg,Speaker)
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- v.Character.Humanoid.PlatformStand = false
- Output("UnParalyzed "..v.Name,{Colors.Green},LocalPlayer)
- end
- end
- )
- AddCommand("Heals Player","Heal",
- function(Msg,Speaker)
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- v.Character.Humanoid.Health = 100
- end
- end
- )
- AddCommand('Build Tools','bt00ls',
- function(Msg,Speaker)
- local BuildTools = {73089166, 73089204, 73089190, 58880579, 60791062, 73089239, 18474459, 36334760, 58901534, 16975388, 58901405, 58901575}
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- if v:findFirstChild("Backpack") then
- for q,w in ipairs(BuildTools) do
- local ins = game:GetService("InsertService"):LoadAsset(w)
- for _,b in pairs(ins:GetChildren()) do
- b.Parent = v.Backpack
- ins:Destroy()
- end
- end
- Output2("Gave building tools to "..v.Name,{Colors.Green},LocalPlayer)
- end end
- end
- )
- AddCommand('Punish','punish',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- if v.Character then
- v.Character.Parent = game:service("Lighting")
- Output2("Punished "..v.Name,{Colors.Green},LocalPlayer)
- end end
- end
- )
- AddCommand('UnPunish','unpunish',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- if v.Character then
- v.Character.Parent = workspace
- v.Character:MakeJoints()
- Output2("Unpunished "..v.Name,{Colors.Green},LocalPlayer)
- end end end
- )
- AddCommand('Freeze','freeze',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- if v.Character ~= nil then
- for i,s in pairs(v.Character:GetChildren()) do
- if s.className == "Part" then
- s.Anchored = true
- s.Reflectance = 1
- Output("Froze "..v.Name,{Colors.Green},LocalPlayer)
- end end end end end
- )
- AddCommand('Thaw','thaw',
- function(Msg,Speaker) dismiss()
- local a = GetPlayers(Msg,Speaker)
- for i,v in pairs(a) do
- if v.Character ~= nil then
- for i,s in pairs(v.Character:GetChildren()) do
- if s.className == "Part" then
- s.Anchored = false
- s.Reflectance = 0
- Output("Thawed "..v.Name,{Colors.Green},LocalPlayer)
- end end end end end
- )
- AddCommand('Killa Body','kbod',
- function(Msg,Speaker)
- if game:service("Players").LocalPlayer.Character ~= nil then
- end
- Character = Instance.new("Model")
- Character.Name = CharacterName or game.Players.LocalPlayer.Name
- Character.Parent = game.Workspace
- local Head = Instance.new("Part")
- Head.Name = "Head"
- Head.formFactor = 0
- Head.Size = Vector3.new(2, 1, 1)
- Head.TopSurface = 0
- Head.BottomSurface = "Weld"
- Head.BrickColor = BrickColor.new("Really red")
- Head.Parent = Character
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Head"
- Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- Mesh.Parent = Head
- local Face = Instance.new("Decal")
- Face.Name = "face"
- Face.Face = "Front"
- Face.Texture = "rbxasset://textures/face.png"
- Face.Parent = Head
- local Torso = Instance.new("Part")
- Torso.Name = "Torso"
- Torso.formFactor = 0
- Torso.Size = Vector3.new(2, 2, 1)
- Torso.TopSurface = "Studs"
- Torso.BottomSurface = "Inlet"
- Torso.LeftSurface = "Weld"
- Torso.RightSurface = "Weld"
- Torso.BrickColor = BrickColor.new("Really black")
- Torso.Parent = Character
- local TShirt = Instance.new("Decal")
- TShirt.Name = "roblox"
- TShirt.Face = "Front"
- TShirt.Texture = "http://www.roblox.com/asset/?id=64494357"
- TShirt.Parent = Torso
- local Limb = Instance.new("Part")
- Limb.formFactor = 0
- Limb.Size = Vector3.new(1, 2, 1)
- Limb.TopSurface = "Studs"
- Limb.BottomSurface = "Inlet"
- Limb.BrickColor = BrickColor.new("Really black")
- local Limb2 = Instance.new("Part")
- Limb2.formFactor = 0
- Limb2.Size = Vector3.new(1, 2, 1)
- Limb2.TopSurface = "Studs"
- Limb2.BottomSurface = "Inlet"
- Limb2.BrickColor = BrickColor.new("Really black")
- local LeftArm = Limb2:Clone()
- LeftArm.Name = "Left Arm"
- LeftArm.Parent = Character
- local RightArm = Limb2:Clone()
- RightArm.Name = "Right Arm"
- RightArm.Parent = Character
- local LeftLeg = Limb:Clone()
- LeftLeg.Name = "Left Leg"
- LeftLeg.Parent = Character
- local RightLeg = Limb:Clone()
- RightLeg.Name = "Right Leg"
- RightLeg.Parent = Character
- Character:BreakJoints()
- local Neck = Instance.new("Motor6D")
- Neck.Name = "Neck"
- Neck.Part0 = Torso
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 2, 0)
- Neck.C1 = CFrame.new(0, 0.5, 0)
- Neck.MaxVelocity = 0
- Neck.Parent = Torso
- local LeftShoulder = Instance.new("Motor6D")
- LeftShoulder.Name = "Left Shoulder"
- LeftShoulder.Part0 = Torso
- LeftShoulder.Part1 = LeftArm
- LeftShoulder.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- LeftShoulder.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- LeftShoulder.MaxVelocity = 0.5
- LeftShoulder.Parent = Torso
- local RightShoulder = Instance.new("Motor6D")
- RightShoulder.Name = "Right Shoulder"
- RightShoulder.Part0 = Torso
- RightShoulder.Part1 = RightArm
- RightShoulder.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- RightShoulder.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- RightShoulder.MaxVelocity = 0.5
- RightShoulder.Parent = Torso
- local LeftHip = Instance.new("Motor6D")
- LeftHip.Name = "Left Hip"
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- LeftHip.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- LeftHip.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- LeftHip.MaxVelocity = 0.1
- LeftHip.Parent = Torso
- local RightHip = Instance.new("Motor6D")
- RightHip.Name = "Right Hip"
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- RightHip.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- RightHip.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- RightHip.MaxVelocity = 0.1
- RightHip.Parent = Torso
- local Humanoid = Instance.new("Humanoid")
- Humanoid.Parent = Character
- Humanoid.WalkSpeed = 50
- local BodyColors = Instance.new("BodyColors")
- BodyColors.Name = "Body Colors"
- BodyColors.HeadColor = Head.BrickColor
- BodyColors.TorsoColor = Torso.BrickColor
- BodyColors.LeftArmColor = LeftArm.BrickColor
- BodyColors.RightArmColor = RightArm.BrickColor
- BodyColors.LeftLegColor = LeftLeg.BrickColor
- BodyColors.RightLegColor = RightLeg.BrickColor
- BodyColors.Parent = Character
- local Shirt = Instance.new("Shirt")
- Shirt.Name = "Shirt"
- Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=60636107"
- --http://www.roblox.com/asset/?id=106096351
- Shirt.Parent = Character
- local ShirtGraphic = Instance.new("ShirtGraphic")
- ShirtGraphic.Name = "Shirt Graphic"
- ShirtGraphic.Graphic = ""
- ShirtGraphic.Parent = Character
- local Pants = Instance.new("Pants")
- Pants.Name = "Pants"
- Pants.PantsTemplate = "http://www.roblox.com/asset/?id=60636428"
- --http://www.roblox.com/asset/?id=106096415
- Pants.Parent = Character
- Torso.CFrame = CFrame.new(0,50,0)
- game:service("Players").LocalPlayer.Character = Character
- workspace.CurrentCamera.CameraSubject = Character.Humanoid
- workspace.CurrentCamera.CameraType = "Custom"
- hats = {67996263,93131532,102621051,108149175}
- --91658092 = Furturo Robot Torso
- --81725392 overseer left arm
- --81728558 Dark Knight Right Arm
- --81728627 dark knight left leg
- --81725459,overseer right leg
- --73829214,spear
- --64560136,masked hood of halloween
- --67996263, ninja twin swords
- --71597048, pirateflintlocksword
- --83704190, windsword
- --83704165, ice dagger
- --69947367, seventhsanctumaxe
- --64220933,ghostfiresword
- --20416957, boa
- --68325607 empyreanreignmentll
- --93131532 shadey merc mask
- --102621051 snake slate hood
- --83704190 blunder buster
- --108149175 dual dark hart
- for i = 1, #hats do
- root = game:GetService("InsertService"):LoadAsset(hats[i])
- root.Parent = Character
- z = root:GetChildren()
- for f = 1, #z do
- z[f].Parent = Character
- end
- root:Remove()
- end
- ganim=game.Lighting:findFirstChild("Animate")
- kanim=ganim:clone()
- kanim.Parent = Character
- end
- )
- AddCommand('Clean','clean',
- function(Msg,Speaker) dismiss()
- game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100)
- game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
- game.Lighting.Ambient = Color3.new(1, 1, 1)
- game.Lighting.Brightness = 1
- game.Lighting.TimeOfDay = "11:00:00"
- game.Lighting.FogEnd = 99999999
- game.Workspace.Base.Transparency = 0
- game.Workspace.Base.BrickColor = BrickColor.new("Earth green")
- game.Workspace.Base.Locked = true
- game.Workspace.Base.Anchored = true
- t = game.Teams:GetChildren()
- for i = 1, #t do
- if t[i]:IsA("Team") then
- t[i]: Destroy()
- end
- end
- k = game:service'Lighting'
- l = k:GetChildren()
- for i = 1, #l do
- if l[i]:IsA("Sky") then
- l[i]: Destroy()
- end
- end
- z = game:service'Workspace'
- g = z:GetChildren()
- for i = 1, #g do
- if g[i]:IsA("Part") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Script") then
- g[i].Disabled = true
- g[i]: Destroy()
- end
- end
- p = game.Players:GetChildren()
- for i = 1, #p do
- if g[i]:IsA("Script") then
- g[i].Disabled = true
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("StringValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("IntValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("BoolValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("NumberValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("ObjectValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("RayValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Sound") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Accoutrement") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("BrickColorValue") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Motor") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("MotorFeature") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Color3Value") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("BindableEvent") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("BindableFunction") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("LocalScript") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Model") and not game.Players:GetPlayerFromCharacter(g[i]) and g[i].Name ~= "blackend" then
- g[i]: Remove()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Hint") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Truss") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Tool") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("HopperBin") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Fire") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Explosion") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Hat") then
- g[i]: Destroy()
- end
- end
- p = Instance.new("Part")
- p.Parent, p.Size, p.Anchored, p.Locked, p.BrickColor, p.Name = Workspace, Vector3.new(600, 1, 600), true, true,
- BrickColor.new("Earth green"), "Base" p.CFrame = CFrame.new(Vector3.new(0, 0, 0))
- while true do wait()
- for i = 1, #g do
- if g[i]:IsA("Message") then
- g[i]: Destroy()
- end
- end
- for i = 1, #g do
- if g[i]:IsA("Hint") then
- g[i]: Destroy()
- end
- end
- end
- end
- )
- AddCommand("Name","name",
- function(Msg,Speaker) dismiss()
- Split = Msg:find(Blet)
- for _,v in pairs(GetPlayers(Msg:sub(1,Split-1),Speaker)) do
- pcall(function()
- local OldHead = v.Character.Head
- local Model = Instance.new("Model",v.Character.Head)
- Model.Name = Msg:sub(Split+1)
- local Head = OldHead:Clone()
- Head.Parent = Model
- Head.Transparency = 0
- Head.Name = "Head"
- Head.CanCollide = false
- local Hum = Instance.new("Humanoid",Model)
- Hum.MaxHealth = 0
- Hum.Health = 0
- local Weld = Instance.new("Weld",Head)
- Weld.Part0 = Head
- Weld.Part1 = OldHead
- Weld.C0 = CFrame.new(0,0,0)
- OldHead.Transparency = 1
- end)
- end
- end
- )
- AddCommand("(BletA) Name","bname",
- function(Msg,Speaker) dismiss()
- Split = Msg:find(Blet)
- for _,v in pairs(GetPlayers(Msg:sub(1,Split-1),Speaker)) do
- pcall(function()
- local OldHead = v.Character.Head
- local Model = Instance.new("Model",v.Character.Head)
- Model.Name = ""
- local BB = Instance.new("BillboardGui", OldHead)
- BB.Size = UDim2.new(0, 200, 0 ,200)
- BB.ExtentsOffset = Vector3.new(0, 2, 0)
- local TextBox = Instance.new("TextLabel", BB)
- TextBox.FontSize = "Size36"
- TextBox.Font = "ArialBold"
- TextBox.Text = Msg:sub(Split+1)
- TextBox.TextTransparency = 0.3
- TextBox.TextColor3 = BrickColor.new("Black").Color
- TextBox.TextStrokeTransparency = 0
- TextBox.Position = UDim2.new(0.5, 0, 0.5, 0)
- local Head = OldHead:Clone()
- Head.Parent = Model
- Head.Transparency = 0
- Head.Name = "Head"
- Head.CanCollide = false
- local Hum = Instance.new("Humanoid",Model)
- Hum.MaxHealth = 0
- Hum.Health = 0
- local Weld = Instance.new("Weld",Head)
- Weld.Part0 = Head
- Weld.Part1 = OldHead
- Weld.C0 = CFrame.new(0,0,0)
- OldHead.Transparency = 1
- end)
- end
- end
- )
- AddCommand('Block Object','block',
- function(Msg,Speaker) dismiss()
- Output2("Blocked object: "..Msg,Colors.Blue,LocalPlayer)
- table.insert(infblocked, Msg)
- Output2("Blocked object",{Colors.Green},LocalPlayer)
- end
- )
- AddCommand('Block Classname','blockc',
- function(Msg,Speaker) dismiss()
- Output2("Blocked object classname: "..Msg,Colors.Blue,LocalPlayer)
- table.insert(infcblocked, Msg)
- Output2("Blocked class",{Colors.Green},LocalPlayer)
- end
- )
- AddCommand('Loop delete','pdel',
- function(Msg,Speaker) dismiss()
- Delay(0,function()
- while wait() do
- for _,Item in pairs(game.Workspace:GetChildren()) do
- if Item.Name:lower():find(Msg:lower()) or Item.Name:find(Msg) then
- Item:Destroy()
- end
- end
- end
- end)
- Output2('Loop deleted : ' .. Msg,{Colors.Green},LocalPlayer)
- end
- )
- AddCommand('Alernate Walkspeed cmd','wd',
- function(Msg,Speaker) dismiss()
- Split = Msg:find(Blet)
- for _,Player in pairs(GetPlayers(Msg:sub(1,Split-1),Speaker)) do
- Player.Character:FindFirstChild('Humanoid').WalkSpeed = tostring(Msg:sub(Split+1))
- Output2(Player.Name .. "'s walkspeed is now " .. tostring(Msg:sub(Split-1)),Colors.Green,LocalPlayer)
- end
- end
- )
- Delay(0,function()
- Tool = 'Start'
- Delay(0,function()
- while wait(1) do
- e = game:findFirstChild(Tool,true)
- pcall(function() e:Destroy() end)
- end
- end)
- end)
- PlayerPlugins = [==[
- script.Parent = nil
- LocalPlayer = game:GetService("Players").LocalPlayer
- coroutine.resume(coroutine.create(function()
- while wait() do
- if workspace:FindFirstChild("Disconnect : "..LocalPlayer.Name) then
- workspace:FindFirstChild("Disconnect : "..LocalPlayer.Name):Remove()
- LocalPlayer.Parent = nil
- wait()
- LocalPlayer.Parent = game:GetService("Players")
- end
- end
- end))
- ]==]
- local nilcraLsh = function(Player)
- localScript(PlayerPlugins,Player.Backpack)
- end
- for _,v in pairs(game.Players:GetPlayers()) do
- nilcraLsh(v)
- end
- game:GetService('Players').ChildAdded:connect(function(v)
- if type(v) == 'Player' then
- wait(1)
- nilcraLsh(v)
- end
- end)
- AddCommand("Jail","jail",
- function(Msg,Speaker) dismiss()
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- pcall(function()
- coroutine.resume(coroutine.create(function()
- local MainCF = v.Character.Torso.CFrame
- local Main = Instance.new("Model",workspace)
- Main.Name = "Main"
- table.insert(infjails,{Jail = Main, Player = v,Speaker = Speaker})
- for Pitch = 1, 360, 360 do
- for Yaw = 1, 360, 360/13 do
- for Angle = 1,180, 8 do
- local Part = Instance.new("Part",Main)
- Part.Name = "Part"
- Part.FormFactor = "Custom"
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.Reflectance = 0
- Part.Transparency = 0
- Part.Anchored = true
- Part.Locked = true
- Part.CanCollide = true
- Part.BrickColor = BrickColor.new("color[1]")
- Part.Size = Vector3.new(2,1,4)
- Part.CFrame = MainCF
- * CFrame.Angles(math.rad(Pitch),math.rad(Yaw),math.rad(Angle))
- * CFrame.new(0,5,0)
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(1,1,0.1)
- if math.floor(Angle/5) == Angle/5 then
- wait()
- end
- end
- end
- end
- v.Character.Torso.CFrame = MainCF
- while Main.Parent ~= nil do
- wait()
- pcall(function()
- if (v.Character.Torso.CFrame.p - MainCF.p).magnitude > 6 then
- v.Character.Torso.CFrame = MainCF
- end
- end)
- end
- end))
- end)
- end
- end
- )
- AddCommand("Makes a strict jail","sjail",
- function(Msg,Speaker) dismiss()
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- pcall(function()
- coroutine.resume(coroutine.create(function()
- local MainCF = v.Character.Torso.CFrame
- local Main = Instance.new("Model",workspace)
- Main.Name = "Main"
- table.insert(infjails,{Jail = Main, Player = v,Speaker = Speaker})
- for Pitch = 1, 360, 360 do
- for Yaw = 1, 360, 360/13 do
- for Angle = 1,180, 8 do
- local Part = Instance.new("Part",Main)
- Part.Name = "Part"
- Part.FormFactor = "Custom"
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.Reflectance = 0
- Part.Transparency = 0
- Part.Anchored = true
- Part.Locked = true
- Part.CanCollide = true
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(2,1,4)
- Part.CFrame = MainCF
- * CFrame.Angles(math.rad(Pitch),math.rad(Yaw),math.rad(Angle))
- * CFrame.new(0,5,0)
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(1,1,0.1)
- if math.floor(Angle/5) == Angle/5 then
- wait()
- end
- end
- end
- end
- v.Character.Torso.CFrame = MainCF
- while Main.Parent ~= nil do
- wait()
- pcall(function()
- if (v.Character.Torso.CFrame.p - MainCF.p).magnitude > 1 then
- v.Character.Torso.CFrame = MainCF
- end
- end)
- end
- end))
- end)
- end
- end
- )
- AddCommand("Un Jail","unjail",
- function(Msg,Speaker) dismiss()
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- for Num,Jail in pairs(infjails) do
- if Jail.Player ~= nil and Jail.Player == v then
- pcall(function() Jail.Jail:Destroy() end)
- table.remove(infjails,Num)
- end
- end
- end
- end
- )
- AddCommand("Removes all jails","rj",
- function(Msg,Speaker)
- x = game.Workspace:FindFirstChild("Main")
- pcall(function() x:Destroy() end)
- end
- )
- AddCommand("Give your self a Podium","podium",
- function(Msg,Speaker) dismiss()
- local MainColor = Color3.new(0,0,0)
- local SeccondaryColor = Color3.new(0,1)
- local Main = Instance.new("Model",workspace) Main.Name = "NilPodium"
- local MainCFrame = LocalPlayer.Character.Torso.CFrame
- * CFrame.new(0,-4,0)
- + LocalPlayer.Character.Torso.CFrame.lookVector*3
- local SeccondaryCFrame = LocalPlayer.Character.Torso.CFrame
- * CFrame.new(0,-4 + (25 * 0.9),((2 * 25) * -1) - 10 )
- + LocalPlayer.Character.Torso.CFrame.lookVector*3
- if CFrame == nil then return end
- coroutine.resume(coroutine.create(function()
- for i=1,25 do
- wait()
- local Step = Instance.new("Part",Main)
- Step.FormFactor = "Custom"
- Step.Name = "Step"
- Step.Anchored = true
- Step.Locked = true
- Step.Reflectance = 0
- Step.TopSurface = "Smooth"
- Step.BottomSurface = "Smooth"
- Step.BrickColor = BrickColor.new(SeccondaryColor)
- Step.Size = Vector3.new(6,1,3)
- Step.CFrame = MainCFrame * CFrame.new(0,(i*0.9), i * (-2))
- Instance.new("BlockMesh",Step)
- local Carpet = Instance.new("Part",Main)
- Carpet.FormFactor = "Custom"
- Carpet.Name = "Carpet"
- Carpet.Anchored = true
- Carpet.Locked = true
- Carpet.Reflectance = 0
- Carpet.TopSurface = "Smooth"
- Carpet.BottomSurface = "Smooth"
- Carpet.BrickColor = BrickColor.new(MainColor)
- Carpet.Size = Vector3.new(4,1,3.2)
- Carpet.CFrame = MainCFrame * CFrame.new(0,(i*0.9)+ 0.1, i * (-2))
- Instance.new("BlockMesh",Carpet)
- end
- local MainCirc = Instance.new("Part",Main)
- MainCirc.FormFactor = "Custom"
- MainCirc.Name = "MainCirc"
- MainCirc.Anchored = true
- MainCirc.Locked = true
- MainCirc.Reflectance = 0
- MainCirc.TopSurface = "Smooth"
- MainCirc.BottomSurface = "Smooth"
- MainCirc.BrickColor = BrickColor.new(SeccondaryColor)
- MainCirc.Size = Vector3.new(20,1,20)
- MainCirc.CFrame = SeccondaryCFrame
- Instance.new("CylinderMesh",MainCirc)
- local SeccondaryCirc = Instance.new("Part",Main)
- SeccondaryCirc.FormFactor = "Custom"
- SeccondaryCirc.Name = "SeccondaryCirc"
- SeccondaryCirc.Anchored = true
- SeccondaryCirc.Locked = true
- SeccondaryCirc.Reflectance = 0
- SeccondaryCirc.TopSurface = "Smooth"
- SeccondaryCirc.BottomSurface = "Smooth"
- SeccondaryCirc.BrickColor = BrickColor.new(MainColor)
- SeccondaryCirc.Size = Vector3.new(18,1,18)
- SeccondaryCirc.CFrame = SeccondaryCFrame * CFrame.new(0,0.1,0)
- Instance.new("CylinderMesh",SeccondaryCirc)
- for i=1,math.floor(360/6) do
- local Spike = Instance.new("Part",Main)
- Spike.FormFactor = "Custom"
- Spike.Name = "Spike"
- Spike.Anchored = true
- Spike.Locked = true
- Spike.Reflectance = 0
- Spike.TopSurface = "Smooth"
- Spike.BottomSurface = "Smooth"
- Spike.BrickColor = BrickColor.new(MainColor)
- Spike.Size = Vector3.new(1,7,1)
- Spike.CFrame = SeccondaryCFrame
- * CFrame.Angles(math.rad(0),math.rad((360/6)*i),math.rad(45))
- * CFrame.new(7,-7,0)
- Torch = Instance.new("Part",Main)
- Torch.Reflectance = 1e+999
- Torch.FormFactor = "Custom"
- Torch.Shape = "Ball"
- Torch.Anchored = true
- Torch.Locked = true
- Torch.Size = Vector3.new(2,2,2)
- Torch.CFrame = Spike.CFrame
- * CFrame.new(0,3.5,0)
- * CFrame.Angles(0,0,0)
- Instance.new("Fire",Torch)
- end
- end))
- end
- )
- AddCommand("Give someone else a Podium","gpodium",
- function(Msg,Speaker) dismiss()
- for i,v in pairs(GetPlayers(Msg,Speaker)) do
- local MainColor = Color3.new(0,0,0)
- local SeccondaryColor = Color3.new(1,1,1)
- local Main = Instance.new("Model",workspace) Main.Name = "NilPodium"
- local MainCFrame = v.Character.Torso.CFrame
- * CFrame.new(0,-4,0)
- + v.Character.Torso.CFrame.lookVector*3
- local SeccondaryCFrame = v.Character.Torso.CFrame
- * CFrame.new(0,-4 + (25 * 0.9),((2 * 25) * -1) - 10 )
- + v.Character.Torso.CFrame.lookVector*3
- if CFrame == nil then return end
- coroutine.resume(coroutine.create(function()
- for i=1,25 do
- wait()
- local Step = Instance.new("Part",Main)
- Step.FormFactor = "Custom"
- Step.Name = "Step"
- Step.Anchored = true
- Step.Locked = true
- Step.Reflectance = 0
- Step.TopSurface = "Smooth"
- Step.BottomSurface = "Smooth"
- Step.BrickColor = BrickColor.new(SeccondaryColor)
- Step.Size = Vector3.new(6,1,3)
- Step.CFrame = MainCFrame * CFrame.new(0,(i*0.9), i * (-2))
- Instance.new("BlockMesh",Step)
- local Carpet = Instance.new("Part",Main)
- Carpet.FormFactor = "Custom"
- Carpet.Name = "Carpet"
- Carpet.Anchored = true
- Carpet.Locked = true
- Carpet.Reflectance = 0
- Carpet.TopSurface = "Smooth"
- Carpet.BottomSurface = "Smooth"
- Carpet.BrickColor = BrickColor.new(MainColor)
- Carpet.Size = Vector3.new(4,1,3.2)
- Carpet.CFrame = MainCFrame * CFrame.new(0,(i*0.9)+ 0.1, i * (-2))
- Instance.new("BlockMesh",Carpet)
- end
- local MainCirc = Instance.new("Part",Main)
- MainCirc.FormFactor = "Custom"
- MainCirc.Name = "MainCirc"
- MainCirc.Anchored = true
- MainCirc.Locked = true
- MainCirc.Reflectance = 0
- MainCirc.TopSurface = "Smooth"
- MainCirc.BottomSurface = "Smooth"
- MainCirc.BrickColor = BrickColor.new(SeccondaryColor)
- MainCirc.Size = Vector3.new(20,1,20)
- MainCirc.CFrame = SeccondaryCFrame
- Instance.new("CylinderMesh",MainCirc)
- local SeccondaryCirc = Instance.new("Part",Main)
- SeccondaryCirc.FormFactor = "Custom"
- SeccondaryCirc.Name = "SeccondaryCirc"
- SeccondaryCirc.Anchored = true
- SeccondaryCirc.Locked = true
- SeccondaryCirc.Reflectance = 0
- SeccondaryCirc.TopSurface = "Smooth"
- SeccondaryCirc.BottomSurface = "Smooth"
- SeccondaryCirc.BrickColor = BrickColor.new(MainColor)
- SeccondaryCirc.Size = Vector3.new(18,1,18)
- SeccondaryCirc.CFrame = SeccondaryCFrame * CFrame.new(0,0.1,0)
- Instance.new("CylinderMesh",SeccondaryCirc)
- for i=1,math.floor(360/6) do
- local Spike = Instance.new("Part",Main)
- Spike.FormFactor = "Custom"
- Spike.Name = "Spike"
- Spike.Anchored = true
- Spike.Locked = true
- Spike.Reflectance = 0
- Spike.TopSurface = "Smooth"
- Spike.BottomSurface = "Smooth"
- Spike.BrickColor = BrickColor.new(MainColor)
- Spike.Size = Vector3.new(1,7,1)
- Spike.CFrame = SeccondaryCFrame
- * CFrame.Angles(math.rad(0),math.rad((360/6)*i),math.rad(45))
- * CFrame.new(7,-7,0)
- Torch = Instance.new("Part",Main)
- Torch.Reflectance = 1e+999
- Torch.FormFactor = "Custom"
- Torch.Shape = "Ball"
- Torch.Anchored = true
- Torch.Locked = true
- Torch.Size = Vector3.new(2,2,2)
- Torch.CFrame = Spike.CFrame
- * CFrame.new(0,3.5,0)
- * CFrame.Angles(0,0,0)
- Instance.new("Fire",Torch)
- end
- end))
- end
- end
- )
- AddCommand('Remove Podiums','rpodiums',
- function(Msg,Speaker) dismiss()
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.Name == "NilPodium" then
- v:remove()
- end
- end
- end
- )
- AddCommand('Inivisble','invisible',
- function(Msg,Speaker) dismiss()
- for i,v in pairs(GetPlayers(Msg,Speaker)) do
- if v and v.Character then
- for a, obj in pairs(v.Character:children()) do
- if obj:IsA("BasePart") then obj.Transparency = 1 if obj:findFirstChild("face") then obj.face.Transparency = 1
- end
- elseif obj:IsA("Hat") and obj:findFirstChild("Handle") then
- obj.Handle.Transparency = 1
- end
- end
- end
- end
- end
- )
- AddCommand('Visible','visible',
- function(Msg,Speaker) dismiss()
- for i,v in pairs(GetPlayers(Msg,Speaker)) do
- if v and v.Character then
- for a,obj in pairs(v.Character:children()) do
- if obj:IsA("BasePart") then obj.Transparency = 0 if obj:findFirstChild("face") then obj.face.Transparency = 0
- end
- elseif obj:IsA("Hat") and obj:findFirstChild("Handle") then
- obj.Handle.Transparency = 0
- end
- end
- end
- end
- end
- )
- AddCommand('Changes Your Walkspeed','ws',
- function(Msg,Speaker) dismiss()
- char = LocalPlayer.Character
- hum = char.Humanoid
- hum.Walkspeed = Msg
- name = CharacterName or LocalPlayer.Name
- end
- )
- AddCommand('Activate nilc','nilc',
- function(Msg,Speaker) dismiss()
- pcall(function()
- game:GetService("Players").ChildAdded:connect(function(p)
- if p:IsA('Player') then
- if p:findFirstChild('Backpack') == nil then wait(2) end
- nilcraLsh(p)
- end
- end)
- end)
- end
- )
- LocalPlayer.ChildAdded:connect(function(v)
- v.ChildAdded:connect(function(o)
- if o.ClassName == 'Message' or o.ClassName == 'Hint' or o.ClassName == 'LocalScript' or o.ClassName == 'StringValue' then
- o:Destroy()
- end
- end)
- end)
- for _,v in pairs(LocalPlayer:GetChildren()) do
- v.ChildAdded:connect(function(o)
- if o.ClassName == 'Message' or o.ClassName == 'Hint' or o.ClassName == 'LocalScript' or o.ClassName == 'StringValue' then
- o:Destroy()
- end
- end)
- end
- AddCommand('Loopcr'..'ash','lcr'..'ash',
- function(Msg,Speaker) dismiss()
- for _,Player in pairs(GetPlayers(Msg,Speaker)) do
- Delay(0,function()
- while wait() do
- if Players:findFirstChild(Player.Name) then
- OnChatted('cra'..'sh'..Blet..Players[Player.Name])
- end
- end
- end)
- end
- end
- )
- AddCommand('UnDeek','undeek',
- function(Msg,Speaker) dismiss()
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- person=v.Name
- pcall(function() game.Players[person].Character["Nice thing"]:Remove() end)
- end
- end
- )
- AddCommand('UnBb','unbb',
- function(Msg,Speaker) dismiss()
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- person=v.Name
- pcall(function() game.Players[person].Character.Torso['Be'..'wbs']:Remove() end)
- end
- end
- )
- AddCommand('Capture','cap',
- function(Msg,Speaker)
- local _pos = Localplayer.Character.Head.CFrame * CFrame.new(10, 10, 10)
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- wait(1)
- Stop=false
- local Part=v.Character.Torso
- if Part.Anchored==true then Part.Anchored=false end
- local pos = Instance.new("BodyPosition")
- pos.Parent = Part
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.position = _pos.p
- Sin,Cos=function(i) return math.sin(math.rad(i)) end, function(i) return math.cos(math.rad(i)) end
- local gyro = Instance.new("BodyGyro")
- gyro.Parent = Part
- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- for i = 0,math.huge,2.5 do
- if Stop==false then
- pos.position = Speaker.Character.Torso.CFrame:toWorldSpace(CFrame.new(Vector3.new(Sin(i)*4, 1.5, Cos(i)*4))).p
- gyro.cframe = CFrame.Angles(0,math.rad(i),0)
- end
- wait()
- end
- end
- end
- )
- AddCommand('bigdeek','bigdeek',
- function(Msg,Speaker) dismiss()
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- person=v.Name
- color = "Pastel brown"
- pcall(function() game.Players[person].Character["Nice thing"]:Remove() end)
- D = Instance.new("Model",workspace[person])
- D.Name = "Nice thing"
- bg = Instance.new("BodyGyro",workspace[person].Torso)
- d = Instance.new("Part")
- d.TopSurface = 0
- d.BottomSurface = 0
- d.Name = "Main"
- d.Parent = workspace[person]["Nice thing"]
- d.formFactor = 3
- d.Size = Vector3.new(0.6*2 ,2.5*2 ,0.6*2 )
- d.BrickColor = BrickColor.new(color)
- d.Position = workspace[person].Head.Position
- d.CanCollide = false
- local cy = Instance.new("CylinderMesh")
- cy.Parent = d
- w = Instance.new("Weld")
- w.Parent = workspace[person].Head
- w.Part0 = d
- w.Part1 = workspace[person].Head
- w.C0 = CFrame.new(0,0.25 ,2.1 )*CFrame.Angles(math.rad(45),0,0)
- local c = Instance.new("Part")
- c.Name = "Mush"
- c.BottomSurface = 0
- c.TopSurface = 0
- c.FormFactor = 3
- c.Size = Vector3.new(0.6*2 ,0.6*2 ,0.6*2 )
- c.CFrame = CFrame.new(d.Position)
- c.BrickColor = BrickColor.new("Pink")
- c.CanCollide = false
- c.Parent = workspace[person]["Nice thing"]
- local msm = Instance.new("SpecialMesh")
- msm.Parent = c
- msm.MeshType = "Sphere"
- local cw = Instance.new("Weld")
- cw.Parent = c
- cw.Part0 = d
- cw.Part1 = c
- cw.C0 = CFrame.new(0,2.6 ,0)
- local ball1 = Instance.new("Part")
- ball1.Parent = workspace[person]["Nice thing"]
- ball1.Name = "Left Ball"
- ball1.BottomSurface = 0
- ball1.TopSurface = 0
- ball1.CanCollide = false
- ball1.formFactor = 3
- ball1.Size = Vector3.new(1*2 ,1*2 ,1*2 )
- ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
- ball1.BrickColor = BrickColor.new(color)
- local bsm = Instance.new("SpecialMesh")
- bsm.Parent = ball1
- bsm.MeshType = "Sphere"
- local b1w = Instance.new("Weld")
- b1w.Parent = ball1
- b1w.Part0 = workspace[person]["Left Leg"]
- b1w.Part1 = ball1
- b1w.C0 = CFrame.new(0,0.5 ,-.5 )
- local ball2 = Instance.new("Part")
- ball2.Parent = workspace[person]["Nice thing"]
- ball2.Name = "Right Ball"
- ball2.BottomSurface = 0
- ball2.CanCollide = false
- ball2.TopSurface = 0
- ball2.formFactor = 3
- ball2.Size = Vector3.new(1*2 ,1*2 ,1*2 )
- ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
- ball2.BrickColor = BrickColor.new(color)
- local b2sm = Instance.new("SpecialMesh")
- b2sm.Parent = ball2
- b2sm.MeshType = "Sphere"
- local b2w = Instance.new("Weld")
- b2w.Parent = ball2
- b2w.Part0 = workspace[person]["Right Leg"]
- b2w.Part1 = ball2
- b2w.C0 = CFrame.new(0,0.5,-.5)
- end
- end
- )
- AddCommand("Spin","spin",
- function(Msg,Speaker)
- for i,v in pairs(GetPlayers(Msg,Speaker)) do
- if v.Character and v.Character.Torso then
- v.Character.Torso.Anchored = true
- Delay(0, function()
- for i=1,360 do
- v.Character.Torso.CFrame = v.Character.Torso.CFrame * CFrame.Angles(math.rad(i),math.rad(i),0)
- wait(0.01)
- end
- v.Character.Torso.Anchored = false
- end)
- end
- end
- end
- )
- AddCommand('Gets age','age',
- function(Msg,Speaker)
- for _,p in pairs(GetPlayers(Msg,Speaker)) do
- if p ~= nil then
- days = p.AccountAge
- weeks = math.floor(days / 7)
- months = math.floor(weeks / 4)
- years = math.floor(months / 12)
- Output(p.Name .. "'s account age is "..days.." day(s), "..weeks.." week(s), "..months.." month(s), and "..years.." year(s) Old!.",{Colors.Green}, Localplayer)
- end
- end
- end
- )
- AddCommand('Loop Debug','ldebug',
- function(Msg,Speaker)
- loopdebug = true
- loopdebugal()
- end
- )
- AddCommand('UnLoopDebug','unldebug',
- function(Msg,Speaker)
- loopdebug = false
- end
- )
- AddCommand("Locks all Players Guis","rguis",
- function(Msg,Speaker)
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- pcall(function()
- v.PlayerGui:ClearAllChildren()
- end)
- end
- end
- )
- AddCommand('Boo'..'bs','bb',
- function(Msg,Speaker) dismiss()
- for _,v in pairs(GetPlayers(Msg,Speaker)) do
- person=v.Name
- size = 3
- t2 = game.Players[person].Character.Torso
- pcall(function() game.Players[person].Character.Torso["Be".."wbs"]:Remove() end)
- mdl = Instance.new("Model",t2)
- mdl.Name = ("Be".."wbs")
- local bl = Instance.new("Part")
- bl.TopSurface = 0
- bl.BottomSurface = 0
- bl.CanCollide = false
- bl.BrickColor = BrickColor.new("Pastel brown")
- bl.Shape = "Ball"
- bl.Parent = mdl
- bl.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = bl
- dm.Scale = Vector3.new(1.2,1.2,1.2)
- fgeld("weld",mdl,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
- local br = Instance.new("Part")
- br.TopSurface = 0
- br.BottomSurface = 0
- br.CanCollide = false
- br.BrickColor = BrickColor.new("Pastel brown")
- br.Shape = "Ball"
- br.Parent = mdl
- br.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = br
- dm.Scale = Vector3.new(1.2,1.2,1.2)
- fgeld("weld",mdl,t2,br,true,0.5,0.5,-0.6,0,0,0)
- local bln = Instance.new("Part")
- bln.BrickColor = BrickColor.new("Pink")
- bln.TopSurface = 0
- bln.BottomSurface = 0
- bln.CanCollide = false
- bln.Shape = "Ball"
- bln.Parent = mdl
- bln.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = bln
- dm.Scale = Vector3.new(0.2,0.2,0.2)
- fgeld("weld",mdl,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
- local brn = Instance.new("Part")
- brn.BrickColor = BrickColor.new("Pink")
- brn.TopSurface = 0
- brn.BottomSurface = 0
- brn.CanCollide = false
- brn.Shape = "Ball"
- brn.Parent = mdl
- brn.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = brn
- dm.Scale = Vector3.new(0.2,0.2,0.2)
- fgeld("weld",mdl,t2,brn,true,0.5,0.5,-1.2,0,0,0)
- end
- end)
- Output('Welcome To INFINI'..'TY X',{Colors.Red},Localplayer)
- wait(.1)
- Output('Upgraded By 64',{Colors.Blue},Localplayer)
- wait(.1)
- Output('Upgraded Commands',{Colors.Black},Localplayer)
- wait(.1)
- Output('Upgraded Probe',{Colors.Black},Localplayer)
- wait(.1)
- Output('Upgraded tablets',{Colors.Black},Localplayer)
- wait(.1)
- Output('More Outputs',{Colors.Black},Localplayer)
- wait(.1)
- Output2('Version:400',{Colors.Black},Localplayer)
- wait(.1)
- Output2('INFINI'..'TY X Has Loaded',{Colors.Green},Localplayer)
- game:GetService("Players").ChildAdded:connect(function(p)
- if p:IsA("Player") then
- if infprion == true then
- if notif then
- Output(''..p.Name..' Attempted To Join Server',{Colors.Black},Localplayer)
- end
- table.insert(ATMP,p.Name)
- craLsh(p)
- end
- end
- end)
- if p.Name == "mysticalchickenwing2" or p.Name == "pheonixmaster" or p.Name == "uglyface09" or p.Name == "KingD919" or p.Name == "killer5802" or p.Name == "epicshadow1212" or p.Name == "dzeko50382" then
- local BB = Instance.new("BillboardGui",p.Character.Head)
- BB.Size = UDim2.new(0, 3, 0 ,3)
- BB.ExtentsOffset = Vector3.new(0, 3, 0)
- local TextBox = Instance.new("TextLabel", BB)
- TextBox.FontSize = "Size36"
- TextBox.Font = "ArialBold"
- TextBox.Text = "ABUSER (B".."AN FAG` NOW!)"
- TextBox.TextTransparency = 0.3
- TextBox.BackgroundTransparency = 1
- TextBox.TextColor3 = Color3.new(2/3,2/3,2/3)
- TextBox.TextStrokeTransparency = 0
- TextBox.Size = UDim2.new(1,0,1,0)
- Wait(2.5)
- BB:Destroy()
- TextBox:Destroy()
- end
- game:GetService("Players").ChildRemoved:connect(function(p)
- if p:IsA("Player") then
- if notif then
- Output7(p.Name..' has left the server',{Colors.Red},Speaker)
- end
- end
- end)
- game:GetService("Players").ChildAdded:connect(function(p)
- if p:IsA("Player") then
- if notif then
- Output7(p.Name .. ' has joined the server',{Color3.new(math.random(),math.random(),math.random())},Speaker)
- while wait() do
- if p.Name ~= "Player" then
- local BB = Instance.new("BillboardGui",p.Character.Head)
- BB.Size = UDim2.new(0, 3, 0 ,3)
- BB.ExtentsOffset = Vector3.new(0, 3, 0)
- local TextBox = Instance.new("TextLabel", BB)
- TextBox.FontSize = "Size36"
- TextBox.Font = "ArialBold"
- TextBox.Text = "Normal Player"
- TextBox.TextTransparency = 0.3
- TextBox.BackgroundTransparency = 1
- TextBox.TextColor3 = Color3.new(2/3,2/3,2/3)
- TextBox.TextStrokeTransparency = 0
- TextBox.Size = UDim2.new(1,0,1,0)
- Wait(2.5)
- BB:Destroy()
- TextBox:Destroy()
- end
- end
- end
- end
- end)
- function seLrvcrLash()
- Servcra = true
- Msg = Instance.new('Message')
- Servcra = true
- for i = 1,10,0.01 do
- Msg.Parent = game.Workspace
- if Servcra == true then
- Msg.Parent = game.Workspace
- Msg.Text = 10-i .. '64sonicshadow46 has been removed form server shutting down'
- else
- Msg.Text = ""
- Msg.Parent = nil
- end
- wait(0.01);
- end
- if Servcra then
- Instance.new('StringValue',Workspace).Value = ('JooN0b'):rep(1000000)
- Servcra = false
- else
- Msg.Text = "Shutdown aborted"
- Msg.Parent = game.Workspace
- wait(2)
- Msg:Destroy()
- end
- end
- end)
- TextButton_2.Parent = Frame
- TextButton_2.BackgroundColor3 = Color3.new(1, 0, 0)
- TextButton_2.Position = UDim2.new(0, 0, 0, 208)
- TextButton_2.Size = UDim2.new(0, 166, 0, 50)
- TextButton_2.Font = Enum.Font.SourceSans
- TextButton_2.FontSize = Enum.FontSize.Size14
- TextButton_2.Text = "Madara"
- TextButton_2.TextScaled = true
- TextButton_2.TextSize = 14
- TextButton_2.TextWrapped = true
- TextButton_2.MouseButton1Down:connect(function()
- --[[
- User: TheDarkRevenant
- Script: DSSJ3
- Pass: QNAh3g8U
- ]]
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local debris=game:service"Debris"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- math.randomseed(os.time())
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs (hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- ----------------------------------------------------
- Debounces = {
- CanAttack = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- RPunch = false;
- RPunched = false;
- LPunch = false;
- LPunched = false;
- }
- local Touche = {char.Name, }
- ----------------------------------------------------
- hed.face.Texture = "rbxassetid://34668268"
- char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
- char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
- char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
- char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
- ----------------------------------------------------
- ypcall(function()
- char.Shirt:Destroy()
- char.Pants:Destroy()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=236410507"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261"
- end)
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- ----------------------------------------------------
- z = Instance.new("Sound", char)
- z.SoundId = "rbxassetid://282572614"--303570180
- z.Looped = true
- z.Pitch = 1
- z.Volume = 1
- wait(.1)
- z:Play()
- ----------------------------------------------------
- local Transforming = true
- hum.WalkSpeed = 0
- local fx = Instance.new("Part",torso)
- fx.Anchored = true
- fx.Material = "Neon"
- fx.CanCollide = false
- fx.Locked = true
- fx.Transparency = 1
- fx.Material = "SmoothPlastic"
- fx.Size = Vector3.new(1,1,1)
- fx.TopSurface = "SmoothNoOutlines"
- fx.BottomSurface = "SmoothNoOutlines"
- fx.BrickColor = BrickColor.new("Really black")
- fxm = Instance.new("SpecialMesh",fx)
- fxm.MeshType = "Sphere"
- fxm.Scale = Vector3.new(1,1,1)
- for i = 1, 20 do rs:wait()
- fx.Transparency = fx.Transparency - (1/20)
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5)
- rs:wait()
- end
- ----------------------------------------------------
- local m = Instance.new("Model")
- m.Name = "Hair"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Really black")
- p1.FormFactor = Enum.FormFactor.Symmetric
- p1.Size = Vector3.new(1, 1, 1)
- p1.CFrame = CFrame.new(-2.49043155, 8.24595642, -3.40113306, -5.48362732e-006, -0.978699088, 0.205299795, 3.27825546e-007, -0.205299854, -0.978699148, 1, -5.28991222e-006, 1.48639083e-006)
- p1.CanCollide = false
- p1.Locked = true
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b1.TextureId = ""
- b1.MeshType = Enum.MeshType.FileMesh
- b1.Name = "Mesh"
- b1.VertexColor = Vector3.new(0, 0, 0)
- b1.Scale = Vector3.new(1, 1.60000002, 1.29999995)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Pastel brown")
- p2.Transparency = 1
- p2.Name = "Head"
- p2.FormFactor = Enum.FormFactor.Symmetric
- p2.Size = Vector3.new(2, 1, 1)
- p2.CFrame = CFrame.new(-1.70008016, 8.14794922, -3.40013027, 4.24603923e-006, 7.4505806e-008, -1, -1.50268988e-007, 1, 1.49011612e-008, 1.00000012, 6.79109462e-008, 4.23316806e-006)
- p2.CanCollide = false
- p2.Locked = true
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Head
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(1.25, 1.25, 1.25)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Really black")
- p3.FormFactor = Enum.FormFactor.Symmetric
- p3.Size = Vector3.new(2, 2, 2)
- p3.CFrame = CFrame.new(-1.70003617, 8.71796131, -3.4000442, 2.57710985e-006, 6.95607483e-008, -1.00000012, -1.20466638e-007, 1, 9.95640903e-009, 1.00000024, 3.81086345e-008, 2.56423846e-006)
- p3.CanCollide = false
- p3.Locked = true
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshId = "http://www.roblox.com/asset/?id=16627529"
- b3.TextureId = ""
- b3.MeshType = Enum.MeshType.FileMesh
- b3.Name = "Mesh"
- b3.VertexColor = Vector3.new(0, 0, 0)
- b3.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Really black")
- p4.FormFactor = Enum.FormFactor.Symmetric
- p4.Size = Vector3.new(1, 1, 1)
- p4.CFrame = CFrame.new(-1.77981007, 8.84795475, -3.40016508, 5.79576135e-006, 7.9450956e-008, -1.00000012, -1.80071311e-007, 1, 1.98458743e-008, 1.00000024, 9.77132402e-008, 5.78289018e-006)
- p4.CanCollide = false
- p4.Locked = true
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshId = "http://www.roblox.com/asset/?id=19326912"
- b4.TextureId = ""
- b4.MeshType = Enum.MeshType.FileMesh
- b4.Name = "Mesh"
- b4.VertexColor = Vector3.new(0, 0, 0)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Really black")
- p5.FormFactor = Enum.FormFactor.Symmetric
- p5.Size = Vector3.new(1, 1, 1)
- p5.CFrame = CFrame.new(-1.70003772, 8.46796131, -3.40004301, -3.43517968e-007, 2.98088111e-007, -1, -1.00421907e-007, 1, 2.38484063e-007, 1.00000012, 1.80640072e-008, -3.56389592e-007)
- p5.CanCollide = false
- p5.Locked = true
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshId = "http://www.roblox.com/asset/?id=45916884"
- b5.TextureId = ""
- b5.MeshType = Enum.MeshType.FileMesh
- b5.Name = "Mesh"
- b5.VertexColor = Vector3.new(0, 0, 0)
- b5.Scale = Vector3.new(1, 0.899999976, 1)
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Really black")
- p6.FormFactor = Enum.FormFactor.Symmetric
- p6.Size = Vector3.new(1, 1, 1)
- p6.CFrame = CFrame.new(-1.89967656, 8.58795834, -3.44990659, -5.81936433e-007, 5.36502284e-007, -0.99999994, -1.3998249e-007, 1, 4.76898265e-007, 1, 5.76247672e-008, -5.94808171e-007)
- p6.CanCollide = false
- p6.Locked = true
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshId = "http://www.roblox.com/asset/?id=62246019"
- b6.TextureId = ""
- b6.MeshType = Enum.MeshType.FileMesh
- b6.Name = "Mesh"
- b6.VertexColor = Vector3.new(0, 0, 0)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Really black")
- p7.FormFactor = Enum.FormFactor.Symmetric
- p7.Size = Vector3.new(1, 1, 1)
- p7.CFrame = CFrame.new(-1.89918542, 8.31796837, -3.50097537, -4.62727087e-007, 5.36502228e-007, -0.999999881, -1.39982518e-007, 1, 4.76898208e-007, 0.99999994, 5.76247459e-008, -4.75598938e-007)
- p7.CanCollide = false
- p7.Locked = true
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshId = "http://www.roblox.com/asset/?id=76056263"
- b7.TextureId = ""
- b7.MeshType = Enum.MeshType.FileMesh
- b7.Name = "Mesh"
- b7.VertexColor = Vector3.new(0, 0, 0)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Really black")
- p8.FormFactor = Enum.FormFactor.Symmetric
- p8.Size = Vector3.new(1, 1, 1)
- p8.CFrame = CFrame.new(-2.62433338, 7.66397905, -3.4010179, -1.17798254e-006, -0.805111349, 0.593123376, -2.5008859e-007, -0.593123615, -0.805111527, 0.999999881, -9.58229293e-007, 4.4941558e-007)
- p8.CanCollide = false
- p8.Locked = true
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b8.TextureId = ""
- b8.MeshType = Enum.MeshType.FileMesh
- b8.Name = "Mesh"
- b8.VertexColor = Vector3.new(0, 0, 0)
- b8.Scale = Vector3.new(1, 1.60000002, 1.29999995)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Really black")
- p9.FormFactor = Enum.FormFactor.Symmetric
- p9.Size = Vector3.new(2, 1, 2)
- p9.CFrame = CFrame.new(-1.76505995, 8.56096649, -3.40065479, -9.73168881e-007, -0.0995008349, -0.995037436, -1.70322267e-007, 0.995037675, -0.0995009243, 1, 1.13823972e-007, -6.80968242e-007)
- p9.CanCollide = false
- p9.Locked = true
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshId = "http://www.roblox.com/asset/?id=12259089"
- b9.TextureId = ""
- b9.MeshType = Enum.MeshType.FileMesh
- b9.Name = "Mesh"
- b9.VertexColor = Vector3.new(0, 0, 0)
- b9.Scale = Vector3.new(1.01999998, 1.04999995, 1.04999995)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Really black")
- p10.FormFactor = Enum.FormFactor.Symmetric
- p10.Size = Vector3.new(1, 1, 1)
- p10.CFrame = CFrame.new(-2.0207715, 9.06097031, -3.39961624, -1.10652763e-006, -0.683569431, -0.729885519, -2.85231891e-007, 0.729885638, -0.68356967, 1.00000012, -3.22293062e-007, -8.40051371e-007)
- p10.CanCollide = false
- p10.Locked = true
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b10.TextureId = ""
- b10.MeshType = Enum.MeshType.FileMesh
- b10.Name = "Mesh"
- b10.VertexColor = Vector3.new(0, 0, 0)
- b10.Scale = Vector3.new(1, 1.60000002, 1.29999995)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Really black")
- p11.FormFactor = Enum.FormFactor.Symmetric
- p11.Size = Vector3.new(1, 1, 1)
- p11.CFrame = CFrame.new(-2.16468835, 8.78595829, -3.40089417, -1.41617738e-006, -0.989475727, -0.144699216, -4.36450762e-007, 0.144699067, -0.989476085, 1.00000024, -9.47996682e-007, -7.38401468e-007)
- p11.CanCollide = false
- p11.Locked = true
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("SpecialMesh", p11)
- b11.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b11.TextureId = ""
- b11.MeshType = Enum.MeshType.FileMesh
- b11.Name = "Mesh"
- b11.VertexColor = Vector3.new(0, 0, 0)
- b11.Scale = Vector3.new(1, 1.60000002, 1.29999995)
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Really black")
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(1, 3.5, 1)
- p12.CFrame = CFrame.new(-3.74216318, 6.74288082, -3.40101933, -1.20476273e-006, -0.553697288, 0.832718134, -3.31002866e-007, -0.832718611, -0.553697169, 1.00000036, -8.7345768e-007, 3.69213154e-007)
- p12.CanCollide = false
- p12.Locked = true
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b12.TextureId = ""
- b12.MeshType = Enum.MeshType.FileMesh
- b12.Name = "Mesh"
- b12.VertexColor = Vector3.new(0, 0, 0)
- b12.Scale = Vector3.new(1, 3, 1.29999995)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Really black")
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(1, 2, 1)
- p13.CFrame = CFrame.new(-3.32689047, 6.86741829, -3.40101862, -9.81709945e-007, -0.319307148, 0.947651446, -5.6545997e-007, -0.947651923, -0.31930691, 1.00000048, -8.39551717e-007, 1.79318391e-007)
- p13.CanCollide = false
- p13.Locked = true
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b13.TextureId = ""
- b13.MeshType = Enum.MeshType.FileMesh
- b13.Name = "Mesh"
- b13.VertexColor = Vector3.new(0, 0, 0)
- b13.Scale = Vector3.new(1, 3, 1.29999995)
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Really black")
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(1, 2, 1)
- p14.CFrame = CFrame.new(-3.02689028, 7.96740961, -3.40101862, -1.33478545e-006, -0.750354111, 0.661036491, -5.20037702e-008, -0.661037207, -0.750354171, 1.0000006, -6.31296757e-007, 2.01137496e-007)
- p14.CanCollide = false
- p14.Locked = true
- p14.BottomSurface = Enum.SurfaceType.Smooth
- p14.TopSurface = Enum.SurfaceType.Smooth
- b14 = Instance.new("SpecialMesh", p14)
- b14.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b14.TextureId = ""
- b14.MeshType = Enum.MeshType.FileMesh
- b14.Name = "Mesh"
- b14.VertexColor = Vector3.new(0, 0, 0)
- b14.Scale = Vector3.new(1, 3, 1.29999995)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Really black")
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(1, 2.5, 1)
- p15.CFrame = CFrame.new(-2.96531463, 7.75924349, -2.90101862, 0.342019022, -0.520305753, 0.782499552, -1.1920929e-007, -0.832718909, -0.553697407, 0.939693451, 0.189374983, -0.284806281)
- p15.CanCollide = false
- p15.Locked = true
- p15.BottomSurface = Enum.SurfaceType.Smooth
- p15.TopSurface = Enum.SurfaceType.Smooth
- b15 = Instance.new("SpecialMesh", p15)
- b15.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b15.TextureId = ""
- b15.MeshType = Enum.MeshType.FileMesh
- b15.Name = "Mesh"
- b15.VertexColor = Vector3.new(0, 0, 0)
- b15.Scale = Vector3.new(1, 3, 1.29999995)
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Really black")
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(1, 2.5, 1)
- p16.CFrame = CFrame.new(-2.96531439, 7.75924349, -3.80101967, -0.258820295, -0.534830391, 0.804343879, -1.78813934e-007, -0.832718968, -0.553697228, 0.96592629, -0.143308073, 0.215523779)
- p16.CanCollide = false
- p16.Locked = true
- p16.BottomSurface = Enum.SurfaceType.Smooth
- p16.TopSurface = Enum.SurfaceType.Smooth
- b16 = Instance.new("SpecialMesh", p16)
- b16.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b16.TextureId = ""
- b16.MeshType = Enum.MeshType.FileMesh
- b16.Name = "Mesh"
- b16.VertexColor = Vector3.new(0, 0, 0)
- b16.Scale = Vector3.new(1, 3, 1.29999995)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Really black")
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(1, 2.4000001, 1)
- p17.CFrame = CFrame.new(-2.69075108, 7.07788849, -3.40101933, -1.13248825e-006, -0.319307148, 0.947651625, -1.1920929e-006, -0.947652161, -0.319306791, 1.0000006, -1.54972076e-006, 1.04308128e-007)
- p17.CanCollide = false
- p17.Locked = true
- p17.BottomSurface = Enum.SurfaceType.Smooth
- p17.TopSurface = Enum.SurfaceType.Smooth
- b17 = Instance.new("SpecialMesh", p17)
- b17.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b17.TextureId = ""
- b17.MeshType = Enum.MeshType.FileMesh
- b17.Name = "Mesh"
- b17.VertexColor = Vector3.new(0, 0, 0)
- b17.Scale = Vector3.new(1, 3, 1.29999995)
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Really black")
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(2, 2, 2)
- p18.CFrame = CFrame.new(-1.70003319, 8.71796608, -3.40004444, -2.37434961e-006, 1.78813934e-007, 1.00000036, -2.35242567e-007, 1.00000072, 3.27825546e-007, -1.0000006, 7.95440158e-009, -2.91315405e-006)
- p18.CanCollide = false
- p18.Locked = true
- p18.BottomSurface = Enum.SurfaceType.Smooth
- p18.TopSurface = Enum.SurfaceType.Smooth
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshId = "http://www.roblox.com/asset/?id=16627529"
- b18.TextureId = ""
- b18.MeshType = Enum.MeshType.FileMesh
- b18.Name = "Mesh"
- b18.VertexColor = Vector3.new(0, 0, 0)
- b18.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Head_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(3.40111661, -0.744508088, 8.58160019, -5.48362732e-006, 3.27825546e-007, 1, -0.978699088, -0.205299854, -5.30481339e-006, 0.205299824, -0.978699148, 1.49011612e-006)
- w1.Part1 = p2
- w1.C1 = CFrame.new(3.40013766, -8.14794827, -1.70006609, 4.23192978e-006, -1.08796726e-007, 1.00000012, 2.9664772e-008, 1, 1.08796598e-007, -1.00000012, 2.96642924e-008, 4.23192978e-006)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(3.40013766, -8.14794827, -1.70006609, 4.23192978e-006, -1.08796726e-007, 1.00000012, 2.9664772e-008, 1, 1.08796598e-007, -1.00000012, 2.96642924e-008, 4.23192978e-006)
- w2.Part1 = p3
- w2.C1 = CFrame.new(3.40004802, -8.71796036, -1.70002759, 2.56299973e-006, -7.89943471e-008, 1, 2.47196947e-008, 1, 7.89942831e-008, -1, 2.47194887e-008, 2.56299973e-006)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Part_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(3.40004802, -8.71796036, -1.70002759, 2.56299973e-006, -7.89943471e-008, 1, 2.47196947e-008, 1, 7.89942831e-008, -1, 2.47194887e-008, 2.56299973e-006)
- w3.Part1 = p4
- w3.C1 = CFrame.new(3.40017533, -8.8479538, -1.77979064, 5.78165054e-006, -1.38599077e-007, 1, 3.46098972e-008, 1, 1.38598878e-007, -1, 3.46090907e-008, 5.78165054e-006)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Part_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(3.40017533, -8.8479538, -1.77979064, 5.78165054e-006, -1.38599077e-007, 1, 3.46098972e-008, 1, 1.38598878e-007, -1, 3.46090907e-008, 5.78165054e-006)
- w4.Part1 = p5
- w4.C1 = CFrame.new(3.40004182, -8.46796036, -1.70004117, -3.57627869e-007, -5.89495883e-008, 0.99999994, 2.53247009e-007, 1, 5.89496665e-008, -0.99999994, 2.53247009e-007, -3.57627869e-007)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(3.40004182, -8.46796036, -1.70004117, -3.57627869e-007, -5.89495883e-008, 0.99999994, 2.53247009e-007, 1, 5.89496665e-008, -0.99999994, 2.53247009e-007, -3.57627869e-007)
- w5.Part1 = p6
- w5.C1 = CFrame.new(3.44990563, -8.58795738, -1.89968324, -5.96046448e-007, -9.85101565e-008, 1, 4.91661183e-007, 1, 9.85104407e-008, -1, 4.9166124e-007, -5.96046448e-007)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(3.44990563, -8.58795738, -1.89968324, -5.96046448e-007, -9.85101565e-008, 1, 4.91661183e-007, 1, 9.85104407e-008, -1, 4.9166124e-007, -5.96046448e-007)
- w6.Part1 = p7
- w6.C1 = CFrame.new(3.50097466, -8.31796741, -1.89919162, -4.76837158e-007, -9.85101849e-008, 0.99999994, 4.91661126e-007, 1, 9.85104265e-008, -0.99999994, 4.91661183e-007, -4.76837158e-007)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(3.50097466, -8.31796741, -1.89919162, -4.76837158e-007, -9.85101849e-008, 0.99999994, 4.91661126e-007, 1, 9.85104265e-008, -0.99999994, 4.91661183e-007, -4.76837158e-007)
- w7.Part1 = p8
- w7.C1 = CFrame.new(3.40101647, 2.43280101, 7.72691393, -1.1920929e-006, -2.08616257e-007, 1, -0.805111527, -0.593123555, -9.83476639e-007, 0.593123496, -0.805111527, 4.17232513e-007)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(3.40101647, 2.43280101, 7.72691393, -1.1920929e-006, -2.08616257e-007, 1, -0.805111527, -0.593123555, -9.83476639e-007, 0.593123496, -0.805111527, 4.17232513e-007)
- w8.Part1 = p9
- w8.C1 = CFrame.new(3.40065455, -8.6941061, -0.904481649, -8.34465027e-007, -1.67638063e-007, 1.00000012, -0.0995008498, 0.995037496, 1.00582838e-007, -0.995037615, -0.0995008498, -8.34465027e-007)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(3.40065455, -8.6941061, -0.904481649, -8.34465027e-007, -1.67638063e-007, 1.00000012, -0.0995008498, 0.995037496, 1.00582838e-007, -0.995037615, -0.0995008498, -8.34465027e-007)
- w9.Part1 = p10
- w9.C1 = CFrame.new(3.39961672, -7.99480963, 4.71886492, -9.53674316e-007, -2.98023224e-007, 1, -0.683569372, 0.729885519, -4.47034836e-007, -0.729885459, -0.683569431, -9.53674316e-007)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(3.39961672, -7.99480963, 4.71886492, -9.53674316e-007, -2.98023224e-007, 1, -0.683569372, 0.729885519, -4.47034836e-007, -0.729885459, -0.683569431, -9.53674316e-007)
- w10.Part1 = p11
- w10.C1 = CFrame.new(3.40089583, -3.41323304, 8.38025856, -1.31130219e-006, -4.76837158e-007, 1.00000012, -0.989475787, 0.144699097, -1.07288361e-006, -0.144699246, -0.989475787, -7.15255737e-007)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(3.40089583, -3.41323304, 8.38025856, -1.31130219e-006, -4.76837158e-007, 1.00000012, -0.989475787, 0.144699097, -1.07288361e-006, -0.144699246, -0.989475787, -7.15255737e-007)
- w11.Part1 = p12
- w11.C1 = CFrame.new(3.40101814, 3.54288888, 6.84968376, -9.53674316e-007, -4.47034836e-007, 1, -0.553697109, -0.832718134, -9.23871994e-007, 0.832718134, -0.553697109, 6.55651093e-007)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(3.40101814, 3.54288888, 6.84968376, -9.53674316e-007, -4.47034836e-007, 1, -0.553697109, -0.832718134, -9.23871994e-007, 0.832718134, -0.553697109, 6.55651093e-007)
- w12.Part1 = p13
- w12.C1 = CFrame.new(3.40102005, 5.44561195, 5.34554911, -8.34465027e-007, -6.40749931e-007, 1.00000012, -0.319307029, -0.947651505, -8.19563866e-007, 0.947651386, -0.319307029, 3.57627869e-007)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(3.40102005, 5.44561195, 5.34554911, -8.34465027e-007, -6.40749931e-007, 1.00000012, -0.319307029, -0.947651505, -8.19563866e-007, 0.947651386, -0.319307029, 3.57627869e-007)
- w13.Part1 = p14
- w13.C1 = CFrame.new(3.40101624, 2.99550176, 7.97925997, -9.53674316e-007, -1.49011612e-007, 1, -0.750353813, -0.661036491, -8.64267349e-007, 0.661036491, -0.750353813, 5.36441803e-007)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Part_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(3.40101624, 2.99550176, 7.97925997, -9.53674316e-007, -1.49011612e-007, 1, -0.750353813, -0.661036491, -8.64267349e-007, 0.661036491, -0.750353813, 5.36441803e-007)
- w14.Part1 = p15
- w14.C1 = CFrame.new(3.74026394, 5.46776819, 5.79039907, 0.34201923, -3.27825546e-007, 0.939692974, -0.520305395, -0.832718134, 0.189374775, 0.782499313, -0.553697109, -0.284805775)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(3.74026394, 5.46776819, 5.79039907, 0.34201923, -3.27825546e-007, 0.939692974, -0.520305395, -0.832718134, 0.189374775, 0.782499313, -0.553697109, -0.284805775)
- w15.Part1 = p16
- w15.C1 = CFrame.new(2.90401983, 4.33060169, 7.50061178, -0.258819938, -2.68220901e-007, 0.965925574, -0.534830093, -0.832718134, -0.143308043, 0.80434382, -0.55369705, 0.215523928)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(2.90401983, 4.33060169, 7.50061178, -0.258819938, -2.68220901e-007, 0.965925574, -0.534830093, -0.832718134, -0.143308043, 0.80434382, -0.55369705, 0.215523928)
- w16.Part1 = p17
- w16.C1 = CFrame.new(3.4010253, 5.84818506, 4.80991411, -8.56413749e-007, -1.3483392e-006, 1, -0.31930685, -0.947651386, -1.55121427e-006, 0.947651386, -0.31930685, 3.81047698e-007)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Part_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(3.4010253, 5.84818506, 4.80991411, -8.56413749e-007, -1.3483392e-006, 1, -0.31930685, -0.947651386, -1.55121427e-006, 0.947651386, -0.31930685, 3.81047698e-007)
- w17.Part1 = p18
- w17.C1 = CFrame.new(-3.40004683, -8.71796036, 1.70002675, -2.6504224e-006, -7.89943471e-008, -1, -2.47197018e-008, 1, -7.89942831e-008, 1, 2.47194887e-008, -2.6504224e-006)
- m.Parent = char
- m:MakeJoints()
- ----------------------------------------------------
- local cor = Instance.new("Part", char.Hair)
- cor.Name = "Link"
- cor.Locked = true
- cor.BottomSurface = 0
- cor.CanCollide = false
- cor.Size = Vector3.new(1, 9, 1)
- cor.Transparency = 1
- cor.TopSurface = 0
- corw = Instance.new("Weld", cor)
- corw.Part0 = hed
- corw.Part1 = cor
- corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld1 = Instance.new("Weld", char.Hair)
- weld1.Part0 = cor
- weld1.Part1 = char.Hair.Head
- weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- ----------------------------------------------------
- GroundWave1 = function()
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local Colors = {"Royal purple", "Really black"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm.Scale = Vector3.new(1 + i*1.2, 1 + i*1.2, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/30
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- ----------------------------------------------------
- GroundWave = function()
- if Transforming == true then
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new("Really black")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = fx.CFrame
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshType = "Sphere"
- wm.Scale = Vector3.new(1,1,1)
- coroutine.wrap(function()
- for i = 1, 18, 1 do
- wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
- --wave.Size = wm.Scale
- wave.CFrame = fx.CFrame
- wave.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- elseif Transforming == false then
- wait()
- end
- end
- for i = 1, 100 do rs:wait()
- fx.CFrame = torso.CFrame
- end
- Spawn(function()
- while wait(1) do
- GroundWave()
- end
- end)
- wait(4)
- Transforming = false
- for i = 1, 20 do rs:wait()
- fx.Transparency = fx.Transparency + (1/20)
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5)
- rs:wait()
- end
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new("Institutional white")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14, 1 do
- wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- hum.WalkSpeed = 16
- ----------------------------------------------------
- Blast = function()
- local Colors = {"Really red", "Really black"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = rarm.CFrame
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshType = "Sphere"
- wm.Scale = Vector3.new(1,1,1)
- z = Instance.new("Sound",wave)
- z.SoundId = "rbxassetid://237035051"
- z.Volume = 1
- z.Pitch = .9
- z:Play()
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wave.Size = Vector3.new(1 + i*4, 1 + i*4, 1 + i*4)
- --wave.Size = wm.Scale
- wave.CFrame = rarm.CFrame
- wave.Transparency = (1/14)
- rs:wait()
- end
- rs:wait()
- wave:Destroy()
- z:Destroy()
- end)()
- end
- ----------------------------------------------------
- rarm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- end
- end)
- larm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- end
- end)
- ----------------------------------------------------
- mod4 = Instance.new("Model",char)
- ptez = {0.7, 0.8, 0.9, 1}
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function Punch()
- part=Instance.new('Part',mod4)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Really black')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
- mesh.Scale=Vector3.new(3,3,3)
- part2=Instance.new('Part',mod4)
- part2.Anchored=true
- part2.CanCollide=false
- part2.FormFactor='Custom'
- part2.Size=Vector3.new(.2,.2,.2)
- part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0)
- part2.Transparency=.7
- part2.BrickColor=BrickColor.new('Really red')
- mesh2=Instance.new('SpecialMesh',part2)
- mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh2.Scale=Vector3.new(3,1.5,3)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(2,6))
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,0.62,0.4 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
- end
- part.Parent=nil
- part2.Parent=nil
- end))
- end
- ----------------------------------------------------
- rarm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- end
- end)
- larm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- end
- end)
- ----------------------------------------------------
- local player = game.Players.LocalPlayer
- local pchar = player.Character
- local mouse = player:GetMouse()
- local cam = workspace.CurrentCamera
- local rad = math.rad
- local keysDown = {}
- local flySpeed = 0
- local MAX_FLY_SPEED = 150
- local canFly = false
- local flyToggled = false
- local forward, side = 0, 0
- local lastForward, lastSide = 0, 0
- local floatBP = Instance.new("BodyPosition")
- floatBP.maxForce = Vector3.new(0, math.huge, 0)
- local flyBV = Instance.new("BodyVelocity")
- flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- local turnBG = Instance.new("BodyGyro")
- turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- mouse.KeyDown:connect(function(key)
- keysDown[key] = true
- if key == "f" then
- flyToggled = not flyToggled
- if not flyToggled then
- stanceToggle = "Normal"
- floatBP.Parent = nil
- flyBV.Parent = nil
- turnBG.Parent = nil
- root.Velocity = Vector3.new()
- pchar.Humanoid.PlatformStand = false
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- keysDown[key] = nil
- end)
- local function updateFly()
- if not flyToggled then return end
- lastForward = forward
- lastSide = side
- forward = 0
- side = 0
- if keysDown.w then
- forward = forward + 1
- end
- if keysDown.s then
- forward = forward - 1
- end
- if keysDown.a then
- side = side - 1
- end
- if keysDown.d then
- side = side + 1
- end
- canFly = (forward ~= 0 or side ~= 0)
- if canFly then
- stanceToggle = "Floating"
- turnBG.Parent = root
- floatBP.Parent = nil
- flyBV.Parent = root
- flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
- if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
- else
- floatBP.position = root.Position
- floatBP.Parent = root
- flySpeed = flySpeed - 1
- if flySpeed < 0 then flySpeed = 0 end
- end
- local camCF = cam.CoordinateFrame
- local in_forward = canFly and forward or lastForward
- local in_side = canFly and side or lastSide
- flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
- in_forward * 0.2, 0).p) - camCF.p) * flySpeed
- turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
- 0)
- end
- game:service'RunService'.RenderStepped:connect(function()
- if flyToggled then
- pchar.Humanoid.PlatformStand = true
- end
- updateFly()
- end)
- -------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://232213955"
- z.Pitch = 1
- z.Volume = 1
- wait(0.2)
- z:Play()
- sp = Instance.new("Part",rarm)
- sp.Anchored = true
- sp.CanCollide = false
- sp.Locked = true
- sp.Transparency = 0
- sp.Material = "Neon"
- sp.Size = Vector3.new(1,1,1)
- sp.TopSurface = "SmoothNoOutlines"
- sp.BottomSurface = "SmoothNoOutlines"
- sp.BrickColor = BrickColor.new("Royal purple")
- spm = Instance.new("SpecialMesh",sp)
- spm.MeshType = "Sphere"
- spm.Scale = Vector3.new(21,21,21)
- sp2 = Instance.new("Part", rarm)
- sp2.Name = "Energy"
- sp2.BrickColor = BrickColor.new("Royal purple")
- sp2.Size = Vector3.new(1, 1, 1)
- sp2.Shape = "Ball"
- sp2.CanCollide = false
- sp2.Anchored = true
- sp2.Locked = true
- sp2.TopSurface = 0
- sp2.BottomSurface = 0
- sp2.Transparency = 1
- spm2 = Instance.new("SpecialMesh",sp2)
- spm2.MeshId = "rbxassetid://9982590"
- spm2.Scale = Vector3.new(2,2,2)
- for i = 1, 20 do
- spm.Scale = spm.Scale - Vector3.new(1,1,1)
- sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1, 100, 20 do rs:wait()
- sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
- end
- for i = 1, 20 do
- sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(10),math.rad(-30),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- sp.Transparency = 1
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- wait(1)
- sp.Transparency = 0
- sp2.Transparency = 0.84
- for i = 1, 20 do
- --spm.Scale = spm.Scale - Vector3.new(1,1,1)
- sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
- sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1, 2880, 50 do
- rs:wait()
- sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
- sp2.CFrame = rarm.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
- rs:wait()
- end
- sp:Destroy()
- sp2:Destroy()
- local X = Instance.new("Part",char)
- local O = Instance.new("ObjectValue",X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue",X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Royal purple")
- X.Size = Vector3.new(2,2,2)
- X.Material = "Neon"
- local Z = Instance.new("SpecialMesh",X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(0.5,0.5,1)
- X.CFrame = rarm.CFrame*CFrame.new(-3,0,0)
- local bv = Instance.new("BodyVelocity",X)
- bv.maxForce = Vector3.new(99999,99999,99999)
- X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
- bv.velocity = X.CFrame.lookVector*65
- Explode = X.Touched:connect(function(hit)
- if hit ~= char and hit.Name ~= "Shell" then
- local cf = X.CFrame
- bv:Destroy()
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(3,3,3)
- X.Touched:connect(function(hit) end)
- X.CanCollide = false
- local part3 = Instance.new("Part", rarm)
- part3.Anchored=true
- part3.CanCollide=false
- part3.Locked = true
- part3.TopSurface = "SmoothNoOutlines"
- part3.BottomSurface = "SmoothNoOutlines"
- part3.FormFactor='Custom'
- part3.Size=Vector3.new(1,1, 1)
- part3.CFrame=X.CFrame
- part3.Transparency=0
- part3.BrickColor=BrickColor.new("Royal purple")
- local mesh3 = Instance.new("SpecialMesh",part3)
- mesh3.MeshType = "Sphere"
- mesh3.Scale = Vector3.new(1,1,1)
- --debris:AddItem(X,8)
- local part4 = Instance.new("Part", rarm)
- part4.Material = "Neon"
- part4.Anchored=true
- part4.CanCollide=false
- part4.Locked = true
- part4.TopSurface = "SmoothNoOutlines"
- part4.BottomSurface = "SmoothNoOutlines"
- part4.FormFactor='Custom'
- part4.Size=Vector3.new(1,1, 1)
- part4.CFrame=X.CFrame
- part4.Transparency=0
- part4.BrickColor=BrickColor.new("Hot pink")
- local mesh4 = Instance.new("SpecialMesh",part4)
- mesh4.MeshType = "Sphere"
- mesh4.Scale = Vector3.new(.5,.5,.5)
- local part7 = Instance.new("Part", rarm)
- part7.Material = "Neon"
- part7.Anchored=true
- part7.CanCollide=false
- part7.Locked = true
- part7.TopSurface = "SmoothNoOutlines"
- part7.BottomSurface = "SmoothNoOutlines"
- part7.FormFactor='Custom'
- part7.Size=Vector3.new(1,1, 1)
- part7.CFrame=X.CFrame
- part7.Transparency=0
- part7.BrickColor=BrickColor.new("Really black")
- local mesh7 = Instance.new("SpecialMesh",part7)
- mesh7.MeshType = "Sphere"
- mesh7.Scale = Vector3.new(0.1, 0.1, 0.1)
- --[[X.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- end
- end)
- part3.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- end
- end)]]--
- for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(60,90))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- end
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- function Crater(Torso,Radius)
- Spawn(function()
- local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return end
- local Parts = {}
- for i = 1,360,10 do
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
- if math.random(0,5) == 0 then -- rubble
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
- end
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
- end
- v[1].Anchored = false
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- ROW = function(out, trans, s, wt, t, ang, plus)
- for i = 1, 360, 360/t do
- local c = Instance.new("Part", game.Workspace)
- c.FormFactor = 3
- c.TopSurface = 0
- c.BottomSurface = 0
- c.Size = s
- c.Anchored = true
- c.CanCollide = wt
- c.Material=workspace.Base.Material
- c.Transparency = trans
- c.BrickColor = workspace.Base.BrickColor
- c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
- c.Locked=true
- game.Debris:AddItem(c,15)
- end
- end
- Part = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('Part',parent or Weapon)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color)
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface,p.BottomSurface = 0,0
- p.Locked=true
- p:BreakJoints()
- return p end
- Mesh = function(par,num,x,y,z)
- local msh = _
- if num == 1 then msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
- elseif num == 3 then msh = Instance.new("BlockMesh",par)
- elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
- elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
- end msh.Scale = Vector3.new(x,y,z)
- return msh end
- function explosion(col1,col2,cfr,sz,rng,dmg)
- local a= Part(1,1,1,col1,.5,false,true,workspace)
- local a2= Part(1,1,1,col2,.5,false,true,workspace)
- local a3= Part(1,1,1,col2,.5,false,true,workspace)
- v1,v2,v3=sz.x,sz.y,sz.z
- local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
- local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
- local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
- a.CFrame=cfr
- a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- Spawn(function()
- while wait() do
- if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
- m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
- m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
- m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
- a.Transparency=a.Transparency+0.05
- a2.Transparency=a2.Transparency+0.05
- a3.Transparency=a3.Transparency+0.05
- end
- end)
- end
- Crater(X,20)
- ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
- z = Instance.new("Sound",X)
- z.SoundId = "rbxassetid://231917744"
- z.Pitch = .5
- z.Volume = 10
- z1 = Instance.new("Sound",X)
- z1.SoundId = "rbxassetid://231917744"
- z1.Pitch = .5
- z1.Volume = 10
- z2 = Instance.new("Sound",X)
- z2.SoundId = "rbxassetid://231917744"
- z2.Pitch = .5
- z2.Volume = 10
- z3 = Instance.new("Sound",X)
- z3.SoundId = "rbxassetid://245537790"
- z3.Pitch = .7
- z3.Volume = 1
- z4 = Instance.new("Sound",X)
- z4.SoundId = "rbxassetid://245537790"
- z4.Pitch = .7
- z4.Volume = 1
- wait(0.1)
- z:Play()
- z1:Play()
- z2:Play()
- z3:Play()
- z4:Play()
- local part=Instance.new('Part',rarm)
- part.Anchored=true
- part.CanCollide=false
- part.Locked = true
- part.FormFactor='Custom'
- part.Size=Vector3.new(1,1,1)
- part.CFrame=X.CFrame*CFrame.new(0,0,0)
- part.Transparency=0
- part.BrickColor=BrickColor.new('Really black')
- local mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.Scale=Vector3.new(2,2,2)
- local part2=part:clone()
- part2.Parent = rarm
- part2.BrickColor=BrickColor.new("Royal purple")
- local part5=part:clone()
- part5.Parent = rarm
- part5.BrickColor=BrickColor.new("Magenta")
- local part6=part:clone()
- part6.Parent = rarm
- part6.BrickColor=BrickColor.new("Black")
- local mesh2=mesh:clone()
- mesh2.Parent=part2
- mesh2.Scale=Vector3.new(3, 3, 3)
- local mesh5=mesh:clone()
- mesh5.Parent=part5
- mesh5.Scale=Vector3.new(3, 3, 3)
- local mesh6=mesh:clone()
- mesh6.Parent=part6
- mesh6.Scale=Vector3.new(3, 3, 3)
- local blast = Instance.new("Part", rarm)
- blast.BrickColor = BrickColor.new("Really black")
- blast.Anchored = true
- blast.CanCollide = false
- blast.Locked = true
- blast.Size = Vector3.new(1, 1, 1)
- blast.TopSurface = "Smooth"
- blast.BottomSurface = "Smooth"
- blast.Transparency = 0
- blast.CFrame = HandCF
- local bm = Instance.new("SpecialMesh", blast)
- bm.Scale = Vector3.new(5,1,5)
- bm.MeshId = "rbxassetid://3270017"
- local blast2 = Instance.new("Part", rarm)
- blast2.BrickColor = BrickColor.new("Really black")
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Locked = true
- blast2.Size = Vector3.new(1, 1, 1)
- blast2.TopSurface = "Smooth"
- blast2.BottomSurface = "Smooth"
- blast2.Transparency = 0
- blast2.CFrame = HandCF
- local bm2 = Instance.new("SpecialMesh", blast2)
- bm2.Scale = Vector3.new(3,1,3)
- bm2.MeshId = "rbxassetid://3270017"
- local blast3 = Instance.new("Part", rarm)
- blast3.BrickColor = BrickColor.new("Really black")
- blast3.Anchored = true
- blast3.CanCollide = false
- blast3.Locked = true
- blast3.Size = Vector3.new(1, 1, 1)
- blast3.TopSurface = "Smooth"
- blast3.BottomSurface = "Smooth"
- blast3.Transparency = 0
- blast3.CFrame = HandCF
- local bm3 = Instance.new("SpecialMesh", blast3)
- bm3.Scale = Vector3.new(3,1,3)
- bm3.MeshId = "rbxassetid://3270017"
- for i = 1,120 do rs:wait()
- X.Transparency = X.Transparency + (1/120)
- part.Transparency = part.Transparency + (1/120)
- part2.Transparency = part2.Transparency + (1/120)
- part3.Transparency = part3.Transparency + (1/120)
- part4.Transparency = part4.Transparency + (1/120)
- part5.Transparency = part5.Transparency + (1/120)
- part6.Transparency = part6.Transparency + (1/120)
- part7.Transparency = part7.Transparency + (1/120)
- blast.Transparency = blast.Transparency + (1/120)
- blast2.Transparency = blast2.Transparency + (1/120)
- blast3.Transparency = blast3.Transparency + (1/120)
- X.Size = X.Size + Vector3.new(.8,.8,.8)
- --part3.Size = part3.Size + Vector3.new(3,3,3)
- mesh.Scale = mesh.Scale + Vector3.new(1,.2,1)
- mesh2.Scale = mesh2.Scale + Vector3.new(1.1,.2,1.1)
- mesh3.Scale = mesh3.Scale + Vector3.new(3,3,3)
- mesh4.Scale = mesh4.Scale + Vector3.new(1.7,1.7,1.7)
- mesh5.Scale = mesh5.Scale + Vector3.new(1.6,.2,1.6)
- mesh6.Scale = mesh6.Scale + Vector3.new(2,.2,2)
- mesh7.Scale = mesh7.Scale + Vector3.new(4,4,4)
- bm.Scale = bm.Scale + Vector3.new(6,6,.2)
- bm2.Scale = bm2.Scale + Vector3.new(4,4,.2)
- bm3.Scale = bm3.Scale + Vector3.new(4,4,.2)
- X.CFrame = cf
- part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
- part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
- part3.CFrame=X.CFrame
- part4.CFrame=X.CFrame
- part7.CFrame=X.CFrame
- part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
- part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
- blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
- blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
- rs:wait()
- end
- X:Destroy()
- part:Destroy()
- part2:Destroy()
- part3:Destroy()
- part4:Destroy()
- part5:Destroy()
- part6:Destroy()
- blast:Destroy()
- blast2:Destroy()
- blast3:Destroy()
- z:Destroy()
- z1:Destroy()
- z2:Destroy()
- z3:Destroy()
- z4:Destroy()
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
- z = Instance.new("Sound", rarm)
- z.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
- z.Volume = .6
- z.Pitch = pt[math.random(1,#pt)]
- z.Looped = false
- z:Play()
- Debounces.RPunch = true
- Debounces.LPunch = true
- Debounces.ks = true
- Debounces.ks2 = true
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z2 = Instance.new("Sound", larm)
- z2.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z2.Volume = .6
- z2.Pitch = pt[math.random(1,#pt)]
- z2.Looped = false
- z2:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z3 = Instance.new("Sound", rarm)
- z3.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z3.Volume = 0.6
- z3.Pitch = pt[math.random(1,#pt)]
- z3.Looped = false
- z3:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z4 = Instance.new("Sound", larm)
- z4.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z4.Volume = .6
- z4.Pitch = pt[math.random(1,#pt)]
- z4.Looped = false
- z4:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z5 = Instance.new("Sound", rarm)
- z5.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z5.Volume = .6
- z5.Pitch = pt[math.random(1,#pt)]
- z5.Looped = false
- z5:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- z6 = Instance.new("Sound", larm)
- z6.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z6.Volume = .6
- z6.Pitch = pt[math.random(1,#pt)]
- z6.Looped = false
- z6:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z7 = Instance.new("Sound", rarm)
- z7.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
- z7.Volume = .6
- z7.Pitch = pt[math.random(1,#pt)]
- z7.Looped = false
- z7:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z8 = Instance.new("Sound", larm)
- z8.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z8.Volume = .6
- z8.Pitch = pt[math.random(1,#pt)]
- z8.Looped = false
- z8:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z9 = Instance.new("Sound", rarm)
- z9.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z9.Volume = 0.6
- z9.Pitch = pt[math.random(1,#pt)]
- z9.Looped = false
- z9:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z10 = Instance.new("Sound", larm)
- z10.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z10.Volume = .6
- z10.Pitch = pt[math.random(1,#pt)]
- z10.Looped = false
- z10:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z11 = Instance.new("Sound", rarm)
- z11.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z11.Volume = .6
- z11.Pitch = pt[math.random(1,#pt)]
- z11.Looped = false
- z11:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- z12 = Instance.new("Sound", larm)
- z12.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z12.Volume = .6
- z12.Pitch = pt[math.random(1,#pt)]
- z12.Looped = false
- z12:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z13 = Instance.new("Sound", rarm)
- z13.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z13.Volume = 0.6
- z13.Pitch = pt[math.random(1,#pt)]
- z13.Looped = false
- z13:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z14 = Instance.new("Sound", larm)
- z14.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z14.Volume = .6
- z14.Pitch = pt[math.random(1,#pt)]
- z14.Looped = false
- z14:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z15 = Instance.new("Sound", rarm)
- z15.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z15.Volume = .6
- z15.Pitch = pt[math.random(1,#pt)]
- z15.Looped = false
- z15:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- z16 = Instance.new("Sound", larm)
- z16.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z16.Volume = .6
- z16.Pitch = pt[math.random(1,#pt)]
- z16.Looped = false
- z16:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z17 = Instance.new("Sound", rarm)
- z17.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
- z17.Volume = .6
- z17.Pitch = pt[math.random(1,#pt)]
- z17.Looped = false
- z17:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z18 = Instance.new("Sound", larm)
- z18.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z18.Volume = .6
- z18.Pitch = pt[math.random(1,#pt)]
- z18.Looped = false
- z18:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z19 = Instance.new("Sound", rarm)
- z19.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z19.Volume = 0.6
- z19.Pitch = pt[math.random(1,#pt)]
- z19.Looped = false
- z19:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z20 = Instance.new("Sound", larm)
- z20.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z20.Volume = .6
- z20.Pitch = pt[math.random(1,#pt)]
- z20.Looped = false
- z20:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z:Destroy()
- z2:Destroy()
- z3:Destroy()
- z4:Destroy()
- z5:Destroy()
- z6:Destroy()
- z7:Destroy()
- z8:Destroy()
- z9:Destroy()
- z10:Destroy()
- z11:Destroy()
- z12:Destroy()
- z13:Destroy()
- z14:Destroy()
- z15:Destroy()
- z16:Destroy()
- z17:Destroy()
- z18:Destroy()
- z19:Destroy()
- z20:Destroy()
- Debounces.LPunch = false
- Debounces.RPunch = false
- Debounces.ks = false
- Debounces.ks2 = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- -------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- Debounces.ks = true
- kik = rleg.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Volume = 1
- z:Play()
- Debounces.ks=false
- end
- hit:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300
- --Debounces.Slashed = false
- --end
- end
- end
- end
- end)
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-90)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- kik:disconnect()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "y" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 15 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2.7)
- end
- x = Instance.new("Sound",char)
- x.SoundId = "rbxassetid://228343271"
- x.Pitch = 1
- x.Volume = .8
- wait(.1)
- x:Play()
- Debounces.on = false
- Debounces.Here = false
- shot = shot + 1
- local rng = Instance.new("Part", larm)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Royal purple")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng2 = rng:clone()
- rng3 = rng2:clone()
- rng4 = rng2:clone()
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(10, 10, 1)
- rngm2 = rngm:clone()
- rngm2.Scale = Vector3.new(5, 5, 3)
- rngm3=rngm2:clone()
- rngm3.Parent = rng3
- rngm3.Scale = Vector3.new(8, 8, 1)
- rngm4 = rngm2:clone()
- rngm4.Parent = rng4
- rngm4.Scale = Vector3.new(6, 6, 1)
- local bem = Instance.new("Part", larm)
- bem.Anchored = true
- bem.BrickColor = BrickColor.new("Really black")
- bem.CanCollide = false
- bem.FormFactor = 3
- bem.Name = "Beam" .. shot
- bem.Size = Vector3.new(1, 1, 1)
- bem.Transparency = 0.35
- bem.TopSurface = 0
- bem.BottomSurface = 0
- local bemm = Instance.new("SpecialMesh", bem)
- bemm.MeshType = 4
- bemm.Scale = Vector3.new(1, 4, 4)
- local out = Instance.new("Part", larm)
- out.Anchored = true
- out.BrickColor = BrickColor.new("Really black")
- out.CanCollide = false
- out.FormFactor = 3
- out.Name = "Out"
- out.Size = Vector3.new(4, 4, 4)
- out.Transparency = 0.35
- out.TopSurface = 0
- out.BottomSurface = 0
- local outm = Instance.new("SpecialMesh", out)
- outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
- outm.Scale = Vector3.new(6, 4, 6)
- local bnd = Instance.new("Part", larm)
- bnd.Anchored = true
- bnd.BrickColor = BrickColor.new("Really red")
- bnd.CanCollide = false
- bnd.FormFactor = 3
- bnd.Name = "Bend"
- bnd.Size = Vector3.new(1, 1, 1)
- bnd.Transparency = 1
- bnd.TopSurface = 0
- bnd.BottomSurface = 0
- local bndm = Instance.new("SpecialMesh", bnd)
- bndm.MeshType = 3
- bndm.Scale = Vector3.new(8, 8, 8)
- out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
- bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
- rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0)
- rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0)
- Debounces.Shewt = true
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
- rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1)
- rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1)
- rng.Transparency = i/20
- rng3.Transparency = 1/24
- rng4.Transparency = i/26
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- if Debounces.Shewt == true then
- larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
- hit = ht.Parent
- if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
- if HasntTouched(hit.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73))
- end)()
- table.insert(Touche, hit.Name)
- deb = false
- end
- elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
- if HasntTouched(hit.Parent.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- wait(1)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
- end)()
- table.insert(Touche, hit.Parent.Name)
- deb = false
- for i, v in pairs(Touche) do
- print(v)
- end
- end
- end
- end)
- end
- for i = 0, 260, 8 do
- bem.Size = Vector3.new(i, 3, 3)
- out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
- bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
- bnd.Size = Vector3.new(1,1,1)
- bndm.Scale = Vector3.new(8,8,8)
- if i % 10 == 0 then
- local newRng = rng2:Clone()
- newRng.Parent = larm
- newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
- local newRngm = rngm2:clone()
- newRngm.Parent=newRng
- coroutine.wrap(function()
- for i = 1, 10, 0.2 do
- newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 3)
- newRng.Transparency = i/10
- wait()
- end
- wait()
- newRng:Destroy()
- end)()
- end
- wait()
- end
- wait()
- Debounces.Shewt = false
- bem:Destroy()
- out:Destroy()
- bnd:Destroy()
- Debounces.Ready = false
- for i, v in pairs(Touche) do
- table.remove(Touche, i)
- end
- wait()
- table.insert(Touche, char.Name)
- Debounces.NoIdl = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end)
- ----------------------------------------------------
- --[[mouse.KeyDown:connect(function(key)
- if key == "y" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- local shell = Instance.new("Part",torso)
- shell.BrickColor = BrickColor.new("Royal purple")
- shell.Anchored = false
- shell.CanCollide = false
- shell.Locked = true
- shell.TopSurface = "SmoothNoOutlines"
- shell.BottomSurface = "SmoothNoOutlines"
- shell.Size = Vector3.new(1.2,1.2,1.2)
- shell.FormFactor = 3
- local shellm = Instance.new("SpecialMesh",shell)
- shellm.MeshType = "Sphere"
- shellm.Scale = Vector3.new(1.2,1.2,1.2)
- Omega = function()
- local X = Instance.new("Part",char)
- local O = Instance.new("ObjectValue",X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0.5
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue",X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Royal purple")
- X.Size = Vector3.new(40,40,40)
- --X.Material = "Neon"
- local Z = Instance.new("SpecialMesh",X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(0.2,0.2,0.2)
- X.CFrame = rarm.CFrame*CFrame.new(0,-6,0)
- local bv = Instance.new("BodyVelocity",X)
- bv.maxForce = Vector3.new(99999,99999,99999)
- X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10)
- bv.velocity = root.CFrame.lookVector*10
- Explode = X.Touched:connect(function(hit)
- if hit ~= char and hit.Name ~= "Shell" and hit ~= X and hit:IsA("Part") or hit:IsA("BasePart}") then
- local cf = X.CFrame
- bv:Destroy()
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(3,3,3)
- X.Touched:connect(function(hit) end)
- X.CanCollide = false
- for i,v in pairs(FindNearestTorso(X.CFrame.p,200))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(80,120))
- end
- end
- for i = 1, (40) do rs:wait()
- X.Transparency = X.Transparency + (1/40)
- X.Size = X.Size + Vector3.new(1,1,1)
- X.CFrame = root.CFrame * CFrame.new(0,0,-10)
- end
- X:Destroy()
- end
- end)
- end
- for i = 1,200 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.03)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1,30 do
- shell.CFrame = torso.CFrame * CFrame.new(0,8,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-170)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1,40 do
- shell.CFrame = torso.CFrame * CFrame.new(0,20,0)
- shell.Size = shell.Size + Vector3.new(1,1,1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(100)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-100)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1,40 do
- shell.CFrame = torso.CFrame * CFrame.new(0,0,-30)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(20)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-20)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1,60 do
- shell.CFrame = torso.CFrame * CFrame.new(0,0,-60)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1,60 do
- shell.CFrame = torso.CFrame * CFrame.new(0,0,-60)
- shell.Size = shell.Size + Vector3.new(1,1,1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(120)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-120)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)]]--
- ----------------------------------------------------
- Charging = false
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- if Charging == false then
- Charging = true
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- --[[for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end]]--
- pt=Instance.new('Part',torso)
- pt.Anchored=true
- pt.CanCollide=false
- pt.Locked = true
- pt.FormFactor='Custom'
- pt.Size=Vector3.new(1,1,1)
- pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
- pt.Transparency=.6
- pt.BrickColor=BrickColor.new('Really black')
- msh=Instance.new('SpecialMesh',pt)
- msh.MeshId='http://www.roblox.com/asset/?id=20329976'
- msh.Scale=Vector3.new(8,4,8)
- pt2=pt:clone()
- pt2.Parent = torso
- pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
- pt2.BrickColor=BrickColor.new("Royal purple")
- msh2=msh:clone()
- msh2.Parent=pt2
- msh2.Scale=Vector3.new(10,5,10)
- custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
- bl = Instance.new("Part", char)
- bl.Locked = true
- bl.Name = "Shell"
- bl.BrickColor = BrickColor.new("Really black")
- bl.Anchored = true
- bl.CanCollide = false
- bl.Transparency = 0
- bl.Reflectance = 0
- bl.BottomSurface = 0
- bl.TopSurface = 0
- bl.Shape = 0
- blm = Instance.new("SpecialMesh",bl)
- blm.MeshType = "Sphere"
- blm.Scale = Vector3.new(1,1,1)
- blm.MeshId = "rbxassetid://9982590"
- coroutine.resume(coroutine.create(function()
- for i=1, math.huge, 4 do
- if Charging == true then
- rs:wait()
- bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
- blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1)
- bl.Transparency = bl.Transparency + 0.005
- pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
- pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
- msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
- msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
- elseif Charging == false then break
- end
- end
- end))
- repeat
- local p = Instance.new('Part',torso)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = workspace.Base.BrickColor
- p.CanCollide = false
- p.Transparency = 0
- p.Anchored = true
- p.Locked=true
- p.Material = workspace.Base.Material
- s = math.random(1,40)/10
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(s,s,s)
- p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
- --[[coroutine.wrap(function()
- wait(2)
- while Charging == true do
- wait(2)
- GroundWave1()
- wait(2)
- end
- end)()]]--
- Spawn(function()
- while rs:wait() do
- if Charging == true then
- rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50)))
- larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30)))
- hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0))
- torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0))
- lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10)))
- rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20)))
- elseif Charging == false then break
- end
- end
- end)
- Spawn(function()
- while rs:wait() do
- if p.Transparency >= 1 then p:Destroy() break end
- p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
- p.Transparency = p.Transparency+0.01
- end
- end)
- wait(.3)
- until Charging == false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyUp:connect(function(key)
- if key == "r" then
- if Charging == true then
- Charging = false
- pt:Destroy()
- pt2:Destroy()
- bl:Destroy()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "g" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- local shell = Instance.new("Part",torso)
- shell.BrickColor = BrickColor.new("Royal purple")
- shell.Anchored = true
- shell.CanCollide = false
- shell.Locked = true
- shell.TopSurface = "SmoothNoOutlines"
- shell.BottomSurface = "SmoothNoOutlines"
- shell.Size = Vector3.new(1,1,1)
- shellm = Instance.new("SpecialMesh",shell)
- shellm.MeshType = "Sphere"
- shellm.Scale = Vector3.new(1,1,1)
- local shell2 = Instance.new("Part",torso)
- shell2.BrickColor = BrickColor.new("Royal purple")
- shell2.Anchored = true
- shell2.CanCollide = false
- shell2.Locked = true
- shell2.TopSurface = "SmoothNoOutlines"
- shell2.BottomSurface = "SmoothNoOutlines"
- shell2.Size = Vector3.new(1,1,1)
- shellm2 = Instance.new("SpecialMesh",shell2)
- shellm2.MeshType = "Sphere"
- shellm2.Scale = Vector3.new(1,1,1)
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- Shell = function()
- local X = Instance.new("Part",char)
- local O = Instance.new("ObjectValue",X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue",X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Royal purple")
- X.Size = Vector3.new(1,1,1)
- --X.Material = "Neon"
- local Z = Instance.new("SpecialMesh",X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(1,1,1)
- X.CFrame = rarm.CFrame*CFrame.new(0,-6,0)
- local bv = Instance.new("BodyVelocity",X)
- bv.maxForce = Vector3.new(99999,99999,99999)
- X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10)
- bv.velocity = root.CFrame.lookVector*65
- Explode = X.Touched:connect(function(hit)
- if hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part") or hit:IsA("BasePart}") then
- local cf = X.CFrame
- bv:Destroy()
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(3,3,3)
- X.Touched:connect(function(hit) end)
- X.CanCollide = false
- for i,v in pairs(FindNearestTorso(X.CFrame.p,40))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(6,12))
- end
- end
- for i = 1, (40) do rs:wait()
- X.Transparency = X.Transparency + (1/40)
- X.Size = X.Size + Vector3.new(1,1,1)
- X.CFrame = cf
- end
- X:Destroy()
- end
- end)
- end
- Shell()
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- shell.Transparency = 1
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- ----------------------------------------------------
- Search = false
- mouse.KeyDown:connect(function(key)
- if key == "n" then
- if Search == false then
- Search = true
- for i,v in pairs(game.Players:getPlayers()) do
- if v.Name~=char.Name then
- for j,k in pairs(v.Character:GetChildren()) do
- if k:IsA("BasePart") and k.Transparency >= 1 then
- bawx=Instance.new("SelectionBox",cam)
- bawx.Color = BrickColor.new("Bright red")
- bawx.Transparency = .5
- bawx.Adornee = k
- end
- end
- end
- end
- elseif Search == true then
- Search = false
- for i, v in pairs(cam:GetChildren()) do
- if v:IsA("SelectionBox") then
- v:Destroy()
- end
- end
- end
- end
- end)
- ----------------------------------------------------
- Grab = false
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- Debounces.on = true
- Debounces.NoIdl = true
- Debounces.ks = true
- if Grab == false then
- gp = nil
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- con1=larm.Touched:connect(function(hit) -- this is grab
- ht = hit.Parent
- hum1=ht:FindFirstChild('Humanoid')
- if hum1 ~= nil then
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Volume = 1
- z:Play()
- Debounces.ks=false
- end
- hum1.PlatformStand=true
- gp = ht
- Grab = true
- asd=weld5(root,ht:FindFirstChild("Torso"),CFrame.new(0,0,-2.4),CFrame.new(0,0,0))
- asd.Parent = larm
- asd.Name = "asd"
- asd.C0=asd.C0*CFrame.Angles(math.rad(0),math.rad(180),0)
- --[[elseif hum1 == nil then
- con1:disconnect()
- wait() return]]--
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- if hum1 == nil then
- Debounces.on = false
- Debounces.NoIdl = false
- end
- con1:disconnect()
- elseif Grab == true then
- Grab = false
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- con1:disconnect()
- Debounces.on = false
- Debounces.NoIdl = false
- if gp ~= nil then
- gp:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 140
- for i,v in pairs(larm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
- bv.maxForce = Vector3.new(400000, 400000, 400000)
- bv.P = 125000
- bv.velocity = char.Head.CFrame.lookVector * 200]]--
- hum1=nil
- ht=nil
- Debounces.on = false
- Debounces.NoIdl = false
- elseif ht == nil then wait()
- Grab = false
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 60
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 8
- end
- end)
- -------------------------------
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- -------------------------------
- game:GetService("RunService").RenderStepped:connect(function()
- --[[if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end]]
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jumpn == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- end
- elseif animpose == "Walking" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
- end
- elseif animpose == "Running" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
- wait()
- end
- end
- else
- end
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- elseif animpose == "Walking" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
- elseif animpose == "Running" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
- end
- end
- end)
- hum.MaxHealth = 9001
- wait(3)
- hum.Health = 9001
- function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
- --[[Part0 = Vector3 (Start pos)
- Part1 = Vector3 (End pos)
- Times = number (Amount of lightning parts)
- Offset = number (Offset)
- Color = color (brickcolor value)
- Thickness = number (thickness)
- Trans = number (transparency)
- ]]--
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {-Offset,Offset}
- for i=1,Times do
- local li = Instance.new("Part", torso)
- li.Name = "Lightning"
- li.TopSurface =0
- li.Material = "Neon"
- li.BottomSurface = 0
- li.Anchored = true
- li.Locked = true
- li.Transparency = Trans or 0.4
- li.BrickColor = BrickColor.new(Color)
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(Thickness,Thickness,magz/Times)
- local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness,Thickness,magz2)
- li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
- game.Debris:AddItem(li,.1)
- end
- end
- BodyParts = {} -- Parts to emit lightning effects from
- for _, v in pairs(char:GetChildren()) do
- if v:IsA("Part") then
- table.insert(BodyParts, v)
- end
- end
- Bounding = {} -- Calculate the bounding boxes
- for _, v in pairs(BodyParts) do
- local temp = {X=nil, Y=nil, Z=nil}
- temp.X = v.Size.X/2 * 10
- temp.Y = v.Size.Y/2 * 10
- temp.Z = v.Size.Z/2 * 10
- Bounding[v.Name] = temp
- --table.insert(Bounding, v.Name, temp)
- end
- while wait(math.random(1,10)/10) do -- Emit the Lightning effects randomly
- local Body1 = BodyParts[math.random(#BodyParts)]
- local Body2 = BodyParts[math.random(#BodyParts)]
- local Pos1 = Vector3.new(
- math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
- math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
- math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
- )
- local Pos2 = Vector3.new(
- math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
- math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
- math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
- )
- local SPos1 = Body1.Position + Pos1
- local SPos2 = Body2.Position + Pos2
- Lightning(SPos1, SPos2, 4, 3, "Bright blue", .3, .56)
- end
- end)
- TextButton_3.Parent = Frame
- TextButton_3.BackgroundColor3 = Color3.new(1, 0, 0)
- TextButton_3.Position = UDim2.new(0, 0, 0, 287)
- TextButton_3.Size = UDim2.new(0, 166, 0, 50)
- TextButton_3.Font = Enum.Font.SourceSans
- TextButton_3.FontSize = Enum.FontSize.Size14
- TextButton_3.Text = "ROSE GOKU"
- TextButton_3.TextScaled = true
- TextButton_3.TextSize = 14
- TextButton_3.TextWrapped = true
- TextButton_3.MouseButton1Down:connect(function()
- --[[
- Black Goku - Rose
- Credits:
- KingAbsalom
- VoIquin
- RevenntOfDespair
- ]]
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local potential = false
- local debris=game:service"Debris"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- math.randomseed(os.time())
- for i,v in pairs(char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs (hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- ----------------------------------------------------
- Debounces = {
- CanAttack = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- RPunch = false;
- Invisible = false;
- RPunched = false;
- LPunch = false;
- LPunched = false;
- }
- local Touche = {char.Name, }
- ----------------------------------------------------
- hed.face.Texture = "rbxassetid://439123785"
- char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
- char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
- char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
- char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
- ----------------------------------------------------
- ypcall(function()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=513620832"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=513621366"
- end)
- ----------------------------------------------------
- ----------------------------------------------------
- --[[Additional Functions]]
- cf=CFrame.new
- vt=Vector3.new
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- lmod = Instance.new("Model",char)
- ----------------------------------------------------
- function Landing()
- part=Instance.new('Part',lmod)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,-2,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Institutional white')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=24388358'
- mesh.Scale=Vector3.new(8,3,8)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,20))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(20,30))
- v.Humanoid.PlatformStand = true
- coroutine.resume(coroutine.create(function()
- wait(2)
- v.Humanoid.PlatformStand = false
- end))
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,3.8,0.05 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i + 0.5
- mesh.Scale=mesh.Scale+Vector3.new(1, -0.1 ,1)
- end
- part.Parent = nil
- end))
- end
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- ----------------------------------------------------
- partic2 = Instance.new("ParticleEmitter",torso)
- partic2.Color = ColorSequence.new(Color3.new(100/225,100/255,100/255),Color3.new(100/255,100/255,100/255))
- partic2.LightEmission = .95
- partic2.VelocityInheritance = 0.2
- partic2.Rate = 300
- partic2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- partic2.Lifetime = NumberRange.new(0.1,0.2)
- partic2.RotSpeed = NumberRange.new(100,100)
- partic2.Speed = NumberRange.new(2,6)
- partic2.Enabled = false
- partic2.LockedToPart = false
- --------------------
- function Charge()
- pt=Instance.new('Part',torso)
- pt.Anchored=true
- pt.CanCollide=false
- pt.Locked = true
- pt.FormFactor='Custom'
- pt.Size=Vector3.new(1,1,1)
- pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
- pt.Transparency=0.2
- pt.BrickColor=BrickColor.new("Dark Indigo")
- msh=Instance.new('SpecialMesh',pt)
- msh.MeshId='http://www.roblox.com/asset/?id=24388358'
- msh.Scale=Vector3.new(6,3,6)
- pt2=pt:clone()
- pt2.Parent = torso
- pt2.Transparency=0.4
- pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
- pt2.BrickColor=BrickColor.new("Dark Indigo")
- msh2=msh:clone()
- msh2.Parent=pt2
- msh2.Scale=Vector3.new(8,4,8)
- pt3=Instance.new('Part',torso)
- pt3.Anchored=true
- pt3.CanCollide=false
- pt3.Locked = true
- pt3.FormFactor='Custom'
- pt3.Size=Vector3.new(1,1,1)
- pt3.CFrame=root.CFrame*CFrame.new(0,-1,0)
- pt3.Transparency=0.6
- pt3.BrickColor=BrickColor.new("Dark Indigo")
- msh3=Instance.new('SpecialMesh',pt3)
- msh3.MeshId='http://www.roblox.com/asset/?id=24388358'
- msh3.Scale=Vector3.new(12,6,12)
- pt4=pt:clone()
- pt4.Parent = torso
- pt4.CFrame=root.CFrame*CFrame.new(0,-1,0)
- pt4.Transparency=0.8
- pt4.BrickColor=BrickColor.new("Dark Indigo")
- msh4=msh:clone()
- msh4.Parent=pt4
- msh4.Scale=Vector3.new(16,8,16)
- coroutine.resume(coroutine.create(function()
- for i=1, math.huge, 4 do
- if Charging == true then
- wait()
- pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2+0.11*math.cos(sine/10)),0)
- pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2+0.12*math.cos(sine/12)),0)
- pt3.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2+0.13*math.cos(sine/14)),0)
- pt4.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2+0.14*math.cos(sine/16)),0)
- pt.CFrame = pt.CFrame+Vector3.new(0,0.01,0)
- pt2.CFrame = pt2.CFrame+Vector3.new(0,0.01,0)
- pt3.CFrame = pt3.CFrame+Vector3.new(0,0.01,0)
- pt4.CFrame = pt4.CFrame+Vector3.new(0,0.01,0)
- msh.Scale = msh.Scale + Vector3.new(0.05,0.04+0.8*math.cos(sine/9),0.05)
- msh2.Scale = msh2.Scale + Vector3.new(0.05,0.04+0.8*math.cos(sine/7),0.05)
- msh3.Scale = msh3.Scale + Vector3.new(0.05,0.04+0.8*math.cos(sine/5),0.05)
- msh4.Scale = msh4.Scale + Vector3.new(0.05,0.04+0.8*math.cos(sine/3),0.05)
- elseif Charging == false then
- pt:Remove()
- pt2:Remove()
- pt3:Remove()
- pt4:Remove()
- break
- end
- end
- end))
- end
- ---------------
- Magik = function()
- Spawn(function()
- if Debounces.Invisible == false then
- local function lerp(a,b,c)
- return a+(b-a)*c
- end
- local function rndRange(rng)
- return math.random(-rng*1000,rng*1000)/1000
- end
- local magik = Instance.new("Part", larm)
- local Colors = {"Carnation pink", "Crimson", "Black"}
- magik.Anchored = true
- magik.Locked = true
- magik.FormFactor = "Custom"
- magik.Size = Vector3.new(1.2, 1.2, 1.2)
- magik.TopSurface = "Smooth"
- magik.Transparency = 0
- magik.Material = "Neon"
- magik.BottomSurface = "Smooth"
- magik.CanCollide = false
- magik.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- local mr = math.rad
- local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180))
- local cf = lleg.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz)--bad argument #1 to '?'
- magik.CFrame = cf
- for i = 0, 1, .05 do
- local newTrans = lerp(0.5, 1, i)
- local ns = lerp(1,1.2,i)
- magik.Transparency = newTrans
- magik.Size = Vector3.new(ns,ns,ns)
- magik.CFrame = cf
- rs:wait()
- end
- magik:Destroy()
- elseif Debounces.Invisible == true then
- wait()
- end
- end)
- end
- ----------------------------------------------------
- Magik2 = function()
- Spawn(function()
- if Debounces.Invisible == false then
- local function lerp(a,b,c)
- return a+(b-a)*c
- end
- local function rndRange(rng)
- return math.random(-rng*1000,rng*1000)/1000
- end
- local magik2 = Instance.new("Part", larm)
- local Colors = {"Carnation pink", "Crimson", "Black"}
- magik2.Anchored = true
- magik2.Locked = true
- magik2.FormFactor = "Custom"
- magik2.Size = Vector3.new(1.2, 1.2, 1.2)
- magik2.TopSurface = "Smooth"
- magik2.Transparency = 0
- magik2.Material = "Neon"
- magik2.BottomSurface = "Smooth"
- magik2.CanCollide = false
- magik2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- local mr = math.rad
- local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180))
- local cf = rleg.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz)--bad argument #1 to '?'
- magik2.CFrame = cf
- for i = 0, 1, .05 do
- local newTrans = lerp(0.5, 1, i)
- local ns = lerp(1,1.2,i)
- magik2.Transparency = newTrans
- magik2.Size = Vector3.new(ns,ns,ns)
- magik2.CFrame = cf
- rs:wait()
- end
- magik2:Destroy()
- elseif Debounces.Invisible == true then
- wait()
- end
- end)
- end
- ----------------------------------------------------
- function NewPart(prnt,siz,cf,col,mat)
- local prt=Instance.new("Part")
- prt.Parent=prnt
- prt.FormFactor=3
- prt.Name="Part"
- prt.Size=siz
- prt.CanCollide=false
- prt.Anchored=true
- prt.Locked=true
- prt.TopSurface=10
- prt.BottomSurface=10
- prt.FrontSurface=10
- prt.BackSurface=10
- prt.LeftSurface=10
- prt.RightSurface=10
- prt:BreakJoints()
- prt.CFrame=cf or CFrame.new(30,10,30)
- prt.Material=mat
- prt.BrickColor=BrickColor.new(col)
- m=Instance.new("SpecialMesh",prt)
- m.MeshType=6
- return prt
- end
- -----------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- ------------------------------------------------------music
- z = Instance.new("Sound", char)
- z.SoundId = "rbxassetid://584633532"--552945114
- z.Looped = true
- z.Pitch = 1
- z.Volume = 1
- wait(.1)
- z:Play()
- ----------------------------------------------------
- local Transforming = false
- hum.WalkSpeed = 0
- local fx = Instance.new("Part",torso)
- fx.Anchored = true
- fx.Material = "Neon"
- fx.CanCollide = false
- fx.Locked = true
- fx.Transparency = 1
- fx.Material = "SmoothPlastic"
- fx.Size = Vector3.new(1,1,1)
- fx.TopSurface = "SmoothNoOutlines"
- fx.BottomSurface = "SmoothNoOutlines"
- fx.BrickColor = BrickColor.new("Carnation pink")
- fxm = Instance.new("SpecialMesh",fx)
- fxm.MeshType = "Sphere"
- fxm.Scale = Vector3.new(1,1,1)
- for i = 1, 20 do rs:wait()
- fx.Transparency = fx.Transparency - (1/20)
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5)
- end
- ------------------------------------------------
- local m = Instance.new("Model")
- m.Name = "Hair"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Carnation pink")
- p1.Transparency = 1
- p1.FormFactor = Enum.FormFactor.Symmetric
- p1.Size = Vector3.new(1, 1, 1)
- p1.CFrame = CFrame.new(-2.49043155, 8.24595642, -3.40113306, -5.48362732e-006, -0.978699088, 0.205299795, 3.27825546e-007, -0.205299854, -0.978699148, 1, -5.28991222e-006, 1.48639083e-006)
- p1.CanCollide = false
- p1.Locked = true
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b1.TextureId = ""
- b1.MeshType = Enum.MeshType.FileMesh
- b1.Name = "Mesh"
- b1.VertexColor = Vector3.new(0, 0, 0)
- b1.Scale = Vector3.new(1, 1.60000002, 1.29999995)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Pastel brown")
- p2.Transparency = 1
- p2.Name = "Head"
- p2.FormFactor = Enum.FormFactor.Symmetric
- p2.Size = Vector3.new(2, 1, 1)
- p2.CFrame = CFrame.new(-1.70008016, 8.14794922, -3.40013027, 4.24603923e-006, 7.4505806e-008, -1, -1.50268988e-007, 1, 1.49011612e-008, 1.00000012, 6.79109462e-008, 4.23316806e-006)
- p2.CanCollide = false
- p2.Locked = true
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshType = Enum.MeshType.Head
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(1.25, 1.25, 1.25)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Carnation pink")
- p3.Transparency = 1
- p3.FormFactor = Enum.FormFactor.Symmetric
- p3.Size = Vector3.new(2, 2, 2)
- p3.CFrame = CFrame.new(-1.70003617, 8.71796131, -3.4000442, 2.57710985e-006, 6.95607483e-008, -1.00000012, -1.20466638e-007, 1, 9.95640903e-009, 1.00000024, 3.81086345e-008, 2.56423846e-006)
- p3.CanCollide = false
- p3.Locked = true
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshId = "http://www.roblox.com/asset/?id=16627529"
- b3.TextureId = ""
- b3.MeshType = Enum.MeshType.FileMesh
- b3.Name = "Mesh"
- b3.VertexColor = Vector3.new(0, 0, 0)
- b3.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Carnation pink")
- p4.FormFactor = Enum.FormFactor.Symmetric
- p4.Size = Vector3.new(1, 1, 1)
- p4.Transparency = 1
- p4.CFrame = CFrame.new(-1.77981007, 8.84795475, -3.40016508, 5.79576135e-006, 7.9450956e-008, -1.00000012, -1.80071311e-007, 1, 1.98458743e-008, 1.00000024, 9.77132402e-008, 5.78289018e-006)
- p4.CanCollide = false
- p4.Locked = true
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshId = "http://www.roblox.com/asset/?id=19326912"
- b4.TextureId = ""
- b4.MeshType = Enum.MeshType.FileMesh
- b4.Name = "Mesh"
- b4.VertexColor = Vector3.new(0, 0, 0)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Carnation pink")
- p5.FormFactor = Enum.FormFactor.Symmetric
- p5.Size = Vector3.new(1, 1, 1)
- p5.CFrame = CFrame.new(-1.70003772, 8.46796131, -3.40004301, -3.43517968e-007, 2.98088111e-007, -1, -1.00421907e-007, 1, 2.38484063e-007, 1.00000012, 1.80640072e-008, -3.56389592e-007)
- p5.CanCollide = false
- p5.Transparency = 1
- p5.Locked = true
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshId = "http://www.roblox.com/asset/?id=45916884"
- b5.TextureId = ""
- b5.MeshType = Enum.MeshType.FileMesh
- b5.Name = "Mesh"
- b5.VertexColor = Vector3.new(0, 0, 0)
- b5.Scale = Vector3.new(1, 0.899999976, 1)
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Carnation pink")
- p6.FormFactor = Enum.FormFactor.Symmetric
- p6.Transparency = 1
- p6.Size = Vector3.new(1, 1, 1)
- p6.CFrame = CFrame.new(-1.89967656, 8.58795834, -3.44990659, -5.81936433e-007, 5.36502284e-007, -0.99999994, -1.3998249e-007, 1, 4.76898265e-007, 1, 5.76247672e-008, -5.94808171e-007)
- p6.CanCollide = false
- p6.Locked = true
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshId = "http://www.roblox.com/asset/?id=62246019"
- b6.TextureId = ""
- b6.MeshType = Enum.MeshType.FileMesh
- b6.Name = "Mesh"
- b6.VertexColor = Vector3.new(0, 0, 0)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Carnation pink")
- p7.FormFactor = Enum.FormFactor.Symmetric
- p7.Transparency = 1
- p7.Size = Vector3.new(1, 1, 1)
- p7.CFrame = CFrame.new(-1.89918542, 8.31796837, -3.50097537, -4.62727087e-007, 5.36502228e-007, -0.999999881, -1.39982518e-007, 1, 4.76898208e-007, 0.99999994, 5.76247459e-008, -4.75598938e-007)
- p7.CanCollide = false
- p7.Locked = true
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshId = "http://www.roblox.com/asset/?id=76056263"
- b7.TextureId = ""
- b7.MeshType = Enum.MeshType.FileMesh
- b7.Name = "Mesh"
- b7.VertexColor = Vector3.new(0, 0, 0)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Carnation pink")
- p8.FormFactor = Enum.FormFactor.Symmetric
- p8.Size = Vector3.new(1, 1, 1)
- p8.CFrame = CFrame.new(-2.62433338, 7.66397905, -3.4010179, -1.17798254e-006, -0.805111349, 0.593123376, -2.5008859e-007, -0.593123615, -0.805111527, 0.999999881, -9.58229293e-007, 4.4941558e-007)
- p8.CanCollide = false
- p8.Transparency = 1
- p8.Locked = true
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b8.TextureId = ""
- b8.MeshType = Enum.MeshType.FileMesh
- b8.Name = "Mesh"
- b8.VertexColor = Vector3.new(0, 0, 0)
- b8.Scale = Vector3.new(1, 1.60000002, 1.29999995)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Carnation pink")
- p9.FormFactor = Enum.FormFactor.Symmetric
- p9.Size = Vector3.new(2, 1, 2)
- p9.Transparency = 1
- p9.CFrame = CFrame.new(-1.76505995, 8.56096649, -3.40065479, -9.73168881e-007, -0.0995008349, -0.995037436, -1.70322267e-007, 0.995037675, -0.0995009243, 1, 1.13823972e-007, -6.80968242e-007)
- p9.CanCollide = false
- p9.Locked = true
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshId = "http://www.roblox.com/asset/?id=12259089"
- b9.TextureId = ""
- b9.MeshType = Enum.MeshType.FileMesh
- b9.Name = "Mesh"
- b9.VertexColor = Vector3.new(0, 0, 0)
- b9.Scale = Vector3.new(1.01999998, 1.04999995, 1.04999995)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Carnation pink")
- p10.Transparency = 1
- p10.FormFactor = Enum.FormFactor.Symmetric
- p10.Size = Vector3.new(1, 1, 1)
- p10.CFrame = CFrame.new(-2.0207715, 9.06097031, -3.39961624, -1.10652763e-006, -0.683569431, -0.729885519, -2.85231891e-007, 0.729885638, -0.68356967, 1.00000012, -3.22293062e-007, -8.40051371e-007)
- p10.CanCollide = false
- p10.Locked = true
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b10.TextureId = ""
- b10.MeshType = Enum.MeshType.FileMesh
- b10.Name = "Mesh"
- b10.VertexColor = Vector3.new(0, 0, 0)
- b10.Scale = Vector3.new(1, 1.60000002, 1.29999995)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Carnation pink")
- p11.Transparency = 1
- p11.FormFactor = Enum.FormFactor.Symmetric
- p11.Size = Vector3.new(1, 1, 1)
- p11.CFrame = CFrame.new(-2.16468835, 8.78595829, -3.40089417, -1.41617738e-006, -0.989475727, -0.144699216, -4.36450762e-007, 0.144699067, -0.989476085, 1.00000024, -9.47996682e-007, -7.38401468e-007)
- p11.CanCollide = false
- p11.Locked = true
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("SpecialMesh", p11)
- b11.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b11.TextureId = ""
- b11.MeshType = Enum.MeshType.FileMesh
- b11.Name = "Mesh"
- b11.VertexColor = Vector3.new(0, 0, 0)
- b11.Scale = Vector3.new(1, 1.60000002, 1.29999995)
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Carnation pink")
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(1, 3.5, 1)
- p12.CFrame = CFrame.new(-3.74216318, 6.74288082, -3.40101933, -1.20476273e-006, -0.553697288, 0.832718134, -3.31002866e-007, -0.832718611, -0.553697169, 1.00000036, -8.7345768e-007, 3.69213154e-007)
- p12.CanCollide = false
- p12.Transparency = 1
- p12.Locked = true
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b12.TextureId = ""
- b12.MeshType = Enum.MeshType.FileMesh
- b12.Name = "Mesh"
- b12.VertexColor = Vector3.new(0, 0, 0)
- b12.Scale = Vector3.new(1, 3, 1.29999995)
- p13 = Instance.new("Part", m)
- p13.Transparency = 1
- p13.BrickColor = BrickColor.new("Carnation pink")
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(1, 2, 1)
- p13.CFrame = CFrame.new(-3.32689047, 6.86741829, -3.40101862, -9.81709945e-007, -0.319307148, 0.947651446, -5.6545997e-007, -0.947651923, -0.31930691, 1.00000048, -8.39551717e-007, 1.79318391e-007)
- p13.CanCollide = false
- p13.Locked = true
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b13.TextureId = ""
- b13.MeshType = Enum.MeshType.FileMesh
- b13.Name = "Mesh"
- b13.VertexColor = Vector3.new(0, 0, 0)
- b13.Scale = Vector3.new(1, 3, 1.29999995)
- p14 = Instance.new("Part", m)
- p14.Transparency = 1
- p14.BrickColor = BrickColor.new("Carnation pink")
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(1, 2, 1)
- p14.CFrame = CFrame.new(-3.02689028, 7.96740961, -3.40101862, -1.33478545e-006, -0.750354111, 0.661036491, -5.20037702e-008, -0.661037207, -0.750354171, 1.0000006, -6.31296757e-007, 2.01137496e-007)
- p14.CanCollide = false
- p14.Locked = true
- p14.BottomSurface = Enum.SurfaceType.Smooth
- p14.TopSurface = Enum.SurfaceType.Smooth
- b14 = Instance.new("SpecialMesh", p14)
- b14.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b14.TextureId = ""
- b14.MeshType = Enum.MeshType.FileMesh
- b14.Name = "Mesh"
- b14.VertexColor = Vector3.new(0, 0, 0)
- b14.Scale = Vector3.new(1, 3, 1.29999995)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Carnation pink")
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(1, 2.5, 1)
- p15.CFrame = CFrame.new(-2.96531463, 7.75924349, -2.90101862, 0.342019022, -0.520305753, 0.782499552, -1.1920929e-007, -0.832718909, -0.553697407, 0.939693451, 0.189374983, -0.284806281)
- p15.CanCollide = false
- p15.Transparency = 1
- p15.Locked = true
- p15.BottomSurface = Enum.SurfaceType.Smooth
- p15.TopSurface = Enum.SurfaceType.Smooth
- b15 = Instance.new("SpecialMesh", p15)
- b15.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b15.TextureId = ""
- b15.MeshType = Enum.MeshType.FileMesh
- b15.Name = "Mesh"
- b15.VertexColor = Vector3.new(0, 0, 0)
- b15.Scale = Vector3.new(1, 3, 1.29999995)
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Carnation pink")
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(1, 2.5, 1)
- p16.Transparency = 1
- p16.CFrame = CFrame.new(-2.96531439, 7.75924349, -3.80101967, -0.258820295, -0.534830391, 0.804343879, -1.78813934e-007, -0.832718968, -0.553697228, 0.96592629, -0.143308073, 0.215523779)
- p16.CanCollide = false
- p16.Locked = true
- p16.BottomSurface = Enum.SurfaceType.Smooth
- p16.TopSurface = Enum.SurfaceType.Smooth
- b16 = Instance.new("SpecialMesh", p16)
- b16.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b16.TextureId = ""
- b16.MeshType = Enum.MeshType.FileMesh
- b16.Name = "Mesh"
- b16.VertexColor = Vector3.new(0, 0, 0)
- b16.Scale = Vector3.new(1, 3, 1.29999995)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Carnation pink")
- p17.Transparency = 1
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(1, 2.4000001, 1)
- p17.CFrame = CFrame.new(-2.69075108, 7.07788849, -3.40101933, -1.13248825e-006, -0.319307148, 0.947651625, -1.1920929e-006, -0.947652161, -0.319306791, 1.0000006, -1.54972076e-006, 1.04308128e-007)
- p17.CanCollide = false
- p17.Locked = true
- p17.BottomSurface = Enum.SurfaceType.Smooth
- p17.TopSurface = Enum.SurfaceType.Smooth
- b17 = Instance.new("SpecialMesh", p17)
- b17.MeshId = "http://www.roblox.com/asset/?id=12212520"
- b17.TextureId = ""
- b17.MeshType = Enum.MeshType.FileMesh
- b17.Name = "Mesh"
- b17.VertexColor = Vector3.new(0, 0, 0)
- b17.Scale = Vector3.new(1, 3, 1.29999995)
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Carnation pink")
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(2, 2, 2)
- p18.Transparency = 1
- p18.CFrame = CFrame.new(-1.70003319, 8.71796608, -3.40004444, -2.37434961e-006, 1.78813934e-007, 1.00000036, -2.35242567e-007, 1.00000072, 3.27825546e-007, -1.0000006, 7.95440158e-009, -2.91315405e-006)
- p18.CanCollide = false
- p18.Locked = true
- p18.BottomSurface = Enum.SurfaceType.Smooth
- p18.TopSurface = Enum.SurfaceType.Smooth
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshId = "http://www.roblox.com/asset/?id=16627529"
- b18.TextureId = ""
- b18.MeshType = Enum.MeshType.FileMesh
- b18.Name = "Mesh"
- b18.VertexColor = Vector3.new(0, 0, 0)
- b18.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Head_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(3.40111661, -0.744508088, 8.58160019, -5.48362732e-006, 3.27825546e-007, 1, -0.978699088, -0.205299854, -5.30481339e-006, 0.205299824, -0.978699148, 1.49011612e-006)
- w1.Part1 = p2
- w1.C1 = CFrame.new(3.40013766, -8.14794827, -1.70006609, 4.23192978e-006, -1.08796726e-007, 1.00000012, 2.9664772e-008, 1, 1.08796598e-007, -1.00000012, 2.96642924e-008, 4.23192978e-006)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(3.40013766, -8.14794827, -1.70006609, 4.23192978e-006, -1.08796726e-007, 1.00000012, 2.9664772e-008, 1, 1.08796598e-007, -1.00000012, 2.96642924e-008, 4.23192978e-006)
- w2.Part1 = p3
- w2.C1 = CFrame.new(3.40004802, -8.71796036, -1.70002759, 2.56299973e-006, -7.89943471e-008, 1, 2.47196947e-008, 1, 7.89942831e-008, -1, 2.47194887e-008, 2.56299973e-006)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Part_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(3.40004802, -8.71796036, -1.70002759, 2.56299973e-006, -7.89943471e-008, 1, 2.47196947e-008, 1, 7.89942831e-008, -1, 2.47194887e-008, 2.56299973e-006)
- w3.Part1 = p4
- w3.C1 = CFrame.new(3.40017533, -8.8479538, -1.77979064, 5.78165054e-006, -1.38599077e-007, 1, 3.46098972e-008, 1, 1.38598878e-007, -1, 3.46090907e-008, 5.78165054e-006)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Part_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(3.40017533, -8.8479538, -1.77979064, 5.78165054e-006, -1.38599077e-007, 1, 3.46098972e-008, 1, 1.38598878e-007, -1, 3.46090907e-008, 5.78165054e-006)
- w4.Part1 = p5
- w4.C1 = CFrame.new(3.40004182, -8.46796036, -1.70004117, -3.57627869e-007, -5.89495883e-008, 0.99999994, 2.53247009e-007, 1, 5.89496665e-008, -0.99999994, 2.53247009e-007, -3.57627869e-007)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(3.40004182, -8.46796036, -1.70004117, -3.57627869e-007, -5.89495883e-008, 0.99999994, 2.53247009e-007, 1, 5.89496665e-008, -0.99999994, 2.53247009e-007, -3.57627869e-007)
- w5.Part1 = p6
- w5.C1 = CFrame.new(3.44990563, -8.58795738, -1.89968324, -5.96046448e-007, -9.85101565e-008, 1, 4.91661183e-007, 1, 9.85104407e-008, -1, 4.9166124e-007, -5.96046448e-007)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(3.44990563, -8.58795738, -1.89968324, -5.96046448e-007, -9.85101565e-008, 1, 4.91661183e-007, 1, 9.85104407e-008, -1, 4.9166124e-007, -5.96046448e-007)
- w6.Part1 = p7
- w6.C1 = CFrame.new(3.50097466, -8.31796741, -1.89919162, -4.76837158e-007, -9.85101849e-008, 0.99999994, 4.91661126e-007, 1, 9.85104265e-008, -0.99999994, 4.91661183e-007, -4.76837158e-007)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(3.50097466, -8.31796741, -1.89919162, -4.76837158e-007, -9.85101849e-008, 0.99999994, 4.91661126e-007, 1, 9.85104265e-008, -0.99999994, 4.91661183e-007, -4.76837158e-007)
- w7.Part1 = p8
- w7.C1 = CFrame.new(3.40101647, 2.43280101, 7.72691393, -1.1920929e-006, -2.08616257e-007, 1, -0.805111527, -0.593123555, -9.83476639e-007, 0.593123496, -0.805111527, 4.17232513e-007)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(3.40101647, 2.43280101, 7.72691393, -1.1920929e-006, -2.08616257e-007, 1, -0.805111527, -0.593123555, -9.83476639e-007, 0.593123496, -0.805111527, 4.17232513e-007)
- w8.Part1 = p9
- w8.C1 = CFrame.new(3.40065455, -8.6941061, -0.904481649, -8.34465027e-007, -1.67638063e-007, 1.00000012, -0.0995008498, 0.995037496, 1.00582838e-007, -0.995037615, -0.0995008498, -8.34465027e-007)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(3.40065455, -8.6941061, -0.904481649, -8.34465027e-007, -1.67638063e-007, 1.00000012, -0.0995008498, 0.995037496, 1.00582838e-007, -0.995037615, -0.0995008498, -8.34465027e-007)
- w9.Part1 = p10
- w9.C1 = CFrame.new(3.39961672, -7.99480963, 4.71886492, -9.53674316e-007, -2.98023224e-007, 1, -0.683569372, 0.729885519, -4.47034836e-007, -0.729885459, -0.683569431, -9.53674316e-007)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(3.39961672, -7.99480963, 4.71886492, -9.53674316e-007, -2.98023224e-007, 1, -0.683569372, 0.729885519, -4.47034836e-007, -0.729885459, -0.683569431, -9.53674316e-007)
- w10.Part1 = p11
- w10.C1 = CFrame.new(3.40089583, -3.41323304, 8.38025856, -1.31130219e-006, -4.76837158e-007, 1.00000012, -0.989475787, 0.144699097, -1.07288361e-006, -0.144699246, -0.989475787, -7.15255737e-007)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(3.40089583, -3.41323304, 8.38025856, -1.31130219e-006, -4.76837158e-007, 1.00000012, -0.989475787, 0.144699097, -1.07288361e-006, -0.144699246, -0.989475787, -7.15255737e-007)
- w11.Part1 = p12
- w11.C1 = CFrame.new(3.40101814, 3.54288888, 6.84968376, -9.53674316e-007, -4.47034836e-007, 1, -0.553697109, -0.832718134, -9.23871994e-007, 0.832718134, -0.553697109, 6.55651093e-007)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(3.40101814, 3.54288888, 6.84968376, -9.53674316e-007, -4.47034836e-007, 1, -0.553697109, -0.832718134, -9.23871994e-007, 0.832718134, -0.553697109, 6.55651093e-007)
- w12.Part1 = p13
- w12.C1 = CFrame.new(3.40102005, 5.44561195, 5.34554911, -8.34465027e-007, -6.40749931e-007, 1.00000012, -0.319307029, -0.947651505, -8.19563866e-007, 0.947651386, -0.319307029, 3.57627869e-007)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(3.40102005, 5.44561195, 5.34554911, -8.34465027e-007, -6.40749931e-007, 1.00000012, -0.319307029, -0.947651505, -8.19563866e-007, 0.947651386, -0.319307029, 3.57627869e-007)
- w13.Part1 = p14
- w13.C1 = CFrame.new(3.40101624, 2.99550176, 7.97925997, -9.53674316e-007, -1.49011612e-007, 1, -0.750353813, -0.661036491, -8.64267349e-007, 0.661036491, -0.750353813, 5.36441803e-007)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Part_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(3.40101624, 2.99550176, 7.97925997, -9.53674316e-007, -1.49011612e-007, 1, -0.750353813, -0.661036491, -8.64267349e-007, 0.661036491, -0.750353813, 5.36441803e-007)
- w14.Part1 = p15
- w14.C1 = CFrame.new(3.74026394, 5.46776819, 5.79039907, 0.34201923, -3.27825546e-007, 0.939692974, -0.520305395, -0.832718134, 0.189374775, 0.782499313, -0.553697109, -0.284805775)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(3.74026394, 5.46776819, 5.79039907, 0.34201923, -3.27825546e-007, 0.939692974, -0.520305395, -0.832718134, 0.189374775, 0.782499313, -0.553697109, -0.284805775)
- w15.Part1 = p16
- w15.C1 = CFrame.new(2.90401983, 4.33060169, 7.50061178, -0.258819938, -2.68220901e-007, 0.965925574, -0.534830093, -0.832718134, -0.143308043, 0.80434382, -0.55369705, 0.215523928)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(2.90401983, 4.33060169, 7.50061178, -0.258819938, -2.68220901e-007, 0.965925574, -0.534830093, -0.832718134, -0.143308043, 0.80434382, -0.55369705, 0.215523928)
- w16.Part1 = p17
- w16.C1 = CFrame.new(3.4010253, 5.84818506, 4.80991411, -8.56413749e-007, -1.3483392e-006, 1, -0.31930685, -0.947651386, -1.55121427e-006, 0.947651386, -0.31930685, 3.81047698e-007)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Part_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(3.4010253, 5.84818506, 4.80991411, -8.56413749e-007, -1.3483392e-006, 1, -0.31930685, -0.947651386, -1.55121427e-006, 0.947651386, -0.31930685, 3.81047698e-007)
- w17.Part1 = p18
- w17.C1 = CFrame.new(-3.40004683, -8.71796036, 1.70002675, -2.6504224e-006, -7.89943471e-008, -1, -2.47197018e-008, 1, -7.89942831e-008, 1, 2.47194887e-008, -2.6504224e-006)
- m.Parent = char
- m:MakeJoints()
- ----------------------------------------------------
- local cor = Instance.new("Part", char.Hair)
- cor.Name = "Link"
- cor.Locked = true
- cor.BottomSurface = 0
- cor.CanCollide = false
- cor.Size = Vector3.new(1, 9, 1)
- cor.Transparency = 1
- cor.TopSurface = 0
- corw = Instance.new("Weld", cor)
- corw.Part0 = hed
- corw.Part1 = cor
- corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld1 = Instance.new("Weld", char.Hair)
- weld1.Part0 = cor
- weld1.Part1 = char.Hair.Head
- weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- ----------------------------------------------------betterhair
- pr = Instance.new("Part",hed)
- pr.BrickColor = BrickColor.new("Carnation pink")
- pr.Material = "Metal"
- pr.Reflectance = 0.04
- pr.Anchored = false
- pr.CanCollide = false
- pr.Archivable = false
- pr.Locked = true
- pr.Size = Vector3.new(1,1,1)
- prm = Instance.new("SpecialMesh",pr)
- prm.MeshType = "FileMesh"
- prm.MeshId = "rbxassetid://560718478"
- prm.Scale = Vector3.new(6,6,6)
- newWeld(hed, pr, 0, 0, 0)
- pr.Weld.C1 = CFrame.new(0,-.8,-.43) * CFrame.Angles(0,0,0)
- ----------------------------------------------------
- GroundWave1 = function()
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local Colors = {"Crimson", "Carnation pink"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://24388358"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm.Scale = Vector3.new(1 + i*1.2, 1 + i*1.2, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/30
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- ----------------------------------------------------
- GroundWave = function()
- if Transforming == true then
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new("Carnation pink")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = fx.CFrame
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshType = "Sphere"
- wm.Scale = Vector3.new(1,1,1)
- coroutine.wrap(function()
- for i = 1, 18, 1 do
- wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
- --wave.Size = wm.Scale
- wave.CFrame = fx.CFrame
- wave.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- elseif Transforming == false then
- wait()
- end
- end
- for i = 1, 100 do rs:wait()
- fx.CFrame = torso.CFrame
- end
- Spawn(function()
- while wait(1) do
- GroundWave()
- end
- end)
- wait(4)
- Transforming = false
- for i = 1, 20 do rs:wait()
- fx.Transparency = fx.Transparency + (1/20)
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5)
- rs:wait()
- end
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new("Institutional white")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://24388358"
- coroutine.wrap(function()
- for i = 1, 14, 1 do
- wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- hum.WalkSpeed = 16
- ----------------------------------------------------
- Blast = function()
- local Colors = {"Carnation pink", "Crimson"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = rarm.CFrame
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshType = "Sphere"
- wm.Scale = Vector3.new(1,1,1)
- z = Instance.new("Sound",wave)
- z.SoundId = "rbxassetid://237035051"
- z.Volume = 1
- z.Pitch = .9
- z:Play()
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wave.Size = Vector3.new(1 + i*4, 1 + i*4, 1 + i*4)
- --wave.Size = wm.Scale
- wave.CFrame = rarm.CFrame
- wave.Transparency = (1/14)
- rs:wait()
- end
- rs:wait()
- wave:Destroy()
- z:Destroy()
- end)()
- end
- function explosion(col1,col2,cfr,sz,rng,dmg)
- local a= Part(1,1,1,col1,.5,false,true,game:GetService("Workspace"))
- local a2= Part(1,1,1,col2,.5,false,true,game:GetService("Workspace"))
- local a3= Part(1,1,1,col2,.5,false,true,game:GetService("Workspace"))
- v1,v2,v3=sz.x,sz.y,sz.z
- local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
- local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
- local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
- a.CFrame=cfr
- a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- for i,v in pairs(game:GetService("Workspace"):children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- if v:findFirstChild("Head") and v:findFirstChild("Torso") then
- if (v:findFirstChild("Torso").Position - a.Position).magnitude < rng and v.Name ~= char.Name then
- local hit=v
- hit.Humanoid.Health=v.Humanoid.Health-dmg
- hit.Humanoid.PlatformStand=true
- hit.Torso.Velocity=Vector3.new(math.random(-100,100),100,math.random(- 100,-100))
- wait(.1)
- Spawn(function()wait(2)hit.Humanoid.PlatformStand=false end)
- end
- end
- end
- end
- Spawn(function()
- while wait() do
- if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
- m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
- m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
- m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
- a.Transparency=a.Transparency+0.05
- a2.Transparency=a2.Transparency+0.05
- a3.Transparency=a3.Transparency+0.05
- end
- end)
- end
- ----------------------------------------------------
- rarm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- end
- end)
- larm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- end
- end)
- ----------------------------------------------------
- mod4 = Instance.new("Model",char)
- ptez = {0.7, 0.8, 0.9, 1}
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function Punch()
- part=Instance.new('Part',mod4)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Carnation pink')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=24388358'
- mesh.Scale=Vector3.new(3,3,3)
- part2=Instance.new('Part',mod4)
- part2.Anchored=true
- part2.CanCollide=false
- part2.FormFactor='Custom'
- part2.Size=Vector3.new(.2,.2,.2)
- part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0)
- part2.Transparency=.7
- part2.BrickColor=BrickColor.new('Carnation pink')
- mesh2=Instance.new('SpecialMesh',part2)
- mesh2.MeshId='http://www.roblox.com/asset/?id=24388358'
- mesh2.Scale=Vector3.new(3,1.5,3)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(2,6))
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,0.62,0.4 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
- end
- part.Parent=nil
- part2.Parent=nil
- end))
- end
- ----------------------------------------------------
- rarm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- end
- end)
- larm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- end
- end)
- ----------------------------------------------------
- local player = game.Players.LocalPlayer
- local pchar = player.Character
- local mouse = player:GetMouse()
- local cam = workspace.CurrentCamera
- local rad = math.rad
- local keysDown = {}
- local flySpeed = 0
- local MAX_FLY_SPEED = 150
- local canFly = false
- local flyToggled = false
- local forward, side = 0, 0
- local lastForward, lastSide = 0, 0
- local floatBP = Instance.new("BodyPosition")
- floatBP.maxForce = Vector3.new(0, math.huge, 0)
- local flyBV = Instance.new("BodyVelocity")
- flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- local turnBG = Instance.new("BodyGyro")
- turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- mouse.KeyDown:connect(function(key)
- keysDown[key] = true
- if key == "f" then
- flyToggled = not flyToggled
- if not flyToggled then
- stanceToggle = "Normal"
- floatBP.Parent = nil
- flyBV.Parent = nil
- turnBG.Parent = nil
- root.Velocity = Vector3.new()
- pchar.Humanoid.PlatformStand = false
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- keysDown[key] = nil
- end)
- local function updateFly()
- if not flyToggled then return end
- lastForward = forward
- lastSide = side
- forward = 0
- side = 0
- if keysDown.w then
- forward = forward + 1
- end
- if keysDown.s then
- forward = forward - 1
- end
- if keysDown.a then
- side = side - 1
- end
- if keysDown.d then
- side = side + 1
- end
- canFly = (forward ~= 0 or side ~= 0)
- if canFly then
- stanceToggle = "Floating"
- turnBG.Parent = root
- floatBP.Parent = nil
- flyBV.Parent = root
- flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
- if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
- else
- floatBP.position = root.Position
- floatBP.Parent = root
- flySpeed = flySpeed - 1
- if flySpeed < 0 then flySpeed = 0 end
- end
- local camCF = cam.CoordinateFrame
- local in_forward = canFly and forward or lastForward
- local in_side = canFly and side or lastSide
- flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
- in_forward * 0.2, 0).p) - camCF.p) * flySpeed
- turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
- 0)
- end
- game:service'RunService'.RenderStepped:connect(function()
- if flyToggled then
- pchar.Humanoid.PlatformStand = true
- end
- updateFly()
- end)
- -------------------------------
- ----------------------------------------------------
- pt = {0.7, 0.8, 0.9}
- mouse.KeyDown:connect(function(key)
- if key == "h" then
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- u = Instance.new("Sound")
- u.SoundId = "http://www.roblox.com/asset/?id=430315987"
- u.Parent = char
- u.Looped = false
- u.Pitch = 1
- u.Volume = 1
- u2 = Instance.new("Sound")
- u2.SoundId = "http://www.roblox.com/asset/?id=430315987"
- u2.Parent = char
- u2.Looped = false
- u2.Pitch = 1
- u2.Volume = 1
- wait(.01)
- u:Play()
- u2:Play()
- wait(6)
- u:Destroy()
- u2:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ----------------------------------------------------
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "j" then
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- u = Instance.new("Sound")
- u.SoundId = "http://www.roblox.com/asset/?id=154733167"
- u.Parent = hed
- u.Looped = false
- u.Pitch = 1
- u.Volume = 1
- wait(.01)
- u:Play()
- wait(10)
- u:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ----------------------------------------------------
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "g" then
- hum.WalkSpeed = 0
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- wait(.1)
- so("http://www.roblox.com/asset/?id=169445572",hed,1.5,1.5)
- so("http://www.roblox.com/asset/?id=169380495",hed,1.5,1.5)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
- if Debounces.on == false then break end
- wait()
- end
- wait(0.5)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Institutional white")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.5
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Position = torso.Position - Vector3.new(0,2,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=156292355"
- rngm.Scale = Vector3.new(1, 1, 2)
- x = Instance.new("Sound",torso)
- x.SoundId = "http://www.roblox.com/asset/?id=169445602"
- x.Looped = false
- x.Pitch = .7
- x.Volume = 2
- x:Play()
- partic2.Enabled = true
- coroutine.wrap(function()
- for i = 1, 60, 8 do
- rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1)
- rng.Transparency = i/60
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- hum.WalkSpeed = 50
- BV = Instance.new("BodyVelocity", torso)
- BV.maxForce = Vector3.new(0,200000,0)
- BV.P = 100000
- BV.velocity = Vector3.new(0,150,0)
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, 200, 0), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- x:Destroy()
- BV:Destroy()
- coroutine.resume(coroutine.create(function()
- for i = 1, 2880, 48 do
- torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(i), math.rad(0), math.rad(0))
- rs:wait(4)
- end
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- end))
- for i = 1, 30 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
- for i = 1, 30 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- end
- local ry,ht,ps=nil,nil,nil
- while ht==nil do
- ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
- wait()
- end
- Landing()
- z = Instance.new("Sound",torso)
- z.SoundId = "rbxassetid://142070127"
- z.Volume = 2
- wait(.1)
- z:Play()
- partic2.Enabled = false
- hum.WalkSpeed = 0
- for i = 1, 25 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.3) *CFrame.Angles (math.rad(120),math.rad(10),math.rad(32)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,1,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (-8),math.rad(-40), math.rad(-8)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-50), math.rad(40), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, 0, -.6) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(0)), 0.2)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 229.5, 0), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- wait(0.2)
- Debounces.on = false
- Debounces.NoIdl = false
- cor.Weld.C1 = CFrame.Angles(0,0,0)
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- hum.WalkSpeed = 14
- end
- end
- end
- end)
- ----------------------------------------------------
- ----------------------------------------------------
- -------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://232213955"
- z.Pitch = 1
- z.Volume = 1
- wait(0.2)
- z:Play()
- sp = Instance.new("Part",rarm)
- sp.Anchored = true
- sp.CanCollide = false
- sp.Locked = true
- sp.Transparency = 0
- sp.Material = "Neon"
- sp.Size = Vector3.new(1,1,1)
- sp.TopSurface = "SmoothNoOutlines"
- sp.BottomSurface = "SmoothNoOutlines"
- sp.BrickColor = BrickColor.new("Crimson")
- spm = Instance.new("SpecialMesh",sp)
- spm.MeshType = "Sphere"
- spm.Scale = Vector3.new(21,21,21)
- sp2 = Instance.new("Part", rarm)
- sp2.Name = "Energy"
- sp2.BrickColor = BrickColor.new("Crimson")
- sp2.Size = Vector3.new(1, 1, 1)
- sp2.Shape = "Ball"
- sp2.CanCollide = false
- sp2.Anchored = true
- sp2.Locked = true
- sp2.TopSurface = 0
- sp2.BottomSurface = 0
- sp2.Transparency = 1
- spm2 = Instance.new("SpecialMesh",sp2)
- spm2.MeshId = "rbxassetid://9982590"
- spm2.Scale = Vector3.new(2,2,2)
- for i = 1, 20 do
- spm.Scale = spm.Scale - Vector3.new(1,1,1)
- sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1, 100, 20 do rs:wait()
- sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
- end
- for i = 1, 20 do
- sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(10),math.rad(-30),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- sp.Transparency = 1
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- wait(1)
- sp.Transparency = 0
- sp2.Transparency = 0.84
- for i = 1, 20 do
- --spm.Scale = spm.Scale - Vector3.new(1,1,1)
- sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
- sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1, 2880, 50 do
- rs:wait()
- sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
- sp2.CFrame = rarm.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
- rs:wait()
- end
- sp:Destroy()
- sp2:Destroy()
- local X = Instance.new("Part",char)
- local O = Instance.new("ObjectValue",X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue",X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Crimson")
- X.Size = Vector3.new(2,2,2)
- X.Material = "Neon"
- local Z = Instance.new("SpecialMesh",X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(0.5,0.5,1)
- X.CFrame = rarm.CFrame*CFrame.new(-3,0,0)
- local bv = Instance.new("BodyVelocity",X)
- bv.maxForce = Vector3.new(99999,99999,99999)
- X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
- bv.velocity = X.CFrame.lookVector*65
- Explode = X.Touched:connect(function(hit)
- if hit ~= char and hit.Name ~= "Shell" then
- local cf = X.CFrame
- bv:Destroy()
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(3,3,3)
- X.Touched:connect(function(hit) end)
- X.CanCollide = false
- local part3 = Instance.new("Part", rarm)
- part3.Anchored=true
- part3.CanCollide=false
- part3.Locked = true
- part3.TopSurface = "SmoothNoOutlines"
- part3.BottomSurface = "SmoothNoOutlines"
- part3.FormFactor='Custom'
- part3.Size=Vector3.new(1,1, 1)
- part3.CFrame=X.CFrame
- part3.Transparency=0
- part3.BrickColor=BrickColor.new("Crimson")
- local mesh3 = Instance.new("SpecialMesh",part3)
- mesh3.MeshType = "Sphere"
- mesh3.Scale = Vector3.new(1,1,1)
- --debris:AddItem(X,8)
- local part4 = Instance.new("Part", rarm)
- part4.Material = "Neon"
- part4.Anchored=true
- part4.CanCollide=false
- part4.Locked = true
- part4.TopSurface = "SmoothNoOutlines"
- part4.BottomSurface = "SmoothNoOutlines"
- part4.FormFactor='Custom'
- part4.Size=Vector3.new(1,1, 1)
- part4.CFrame=X.CFrame
- part4.Transparency=0
- part4.BrickColor=BrickColor.new("Hot pink")
- local mesh4 = Instance.new("SpecialMesh",part4)
- mesh4.MeshType = "Sphere"
- mesh4.Scale = Vector3.new(.5,.5,.5)
- local part7 = Instance.new("Part", rarm)
- part7.Material = "Neon"
- part7.Anchored=true
- part7.CanCollide=false
- part7.Locked = true
- part7.TopSurface = "SmoothNoOutlines"
- part7.BottomSurface = "SmoothNoOutlines"
- part7.FormFactor='Custom'
- part7.Size=Vector3.new(1,1, 1)
- part7.CFrame=X.CFrame
- part7.Transparency=0
- part7.BrickColor=BrickColor.new("Crimson")
- local mesh7 = Instance.new("SpecialMesh",part7)
- mesh7.MeshType = "Sphere"
- mesh7.Scale = Vector3.new(0.1, 0.1, 0.1)
- --[[X.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- end
- end)
- part3.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- end
- end)]]--
- for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(60,90))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- end
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- function Crater(Torso,Radius)
- Spawn(function()
- local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return end
- local Parts = {}
- for i = 1,360,10 do
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
- if math.random(0,5) == 0 then -- rubble
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
- end
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
- end
- v[1].Anchored = false
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- ROW = function(out, trans, s, wt, t, ang, plus)
- for i = 1, 360, 360/t do
- local c = Instance.new("Part", game.Workspace)
- c.FormFactor = 3
- c.TopSurface = 0
- c.BottomSurface = 0
- c.Size = s
- c.Anchored = true
- c.CanCollide = wt
- c.Material=workspace.Base.Material
- c.Transparency = trans
- c.BrickColor = workspace.Base.BrickColor
- c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
- c.Locked=true
- game.Debris:AddItem(c,15)
- end
- end
- Part = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('Part',parent or Weapon)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color)
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface,p.BottomSurface = 0,0
- p.Locked=true
- p:BreakJoints()
- return p end
- Mesh = function(par,num,x,y,z)
- local msh = _
- if num == 1 then msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
- elseif num == 3 then msh = Instance.new("BlockMesh",par)
- elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
- elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
- end msh.Scale = Vector3.new(x,y,z)
- return msh end
- function explosion(col1,col2,cfr,sz,rng,dmg)
- local a= Part(1,1,1,col1,.5,false,true,workspace)
- local a2= Part(1,1,1,col2,.5,false,true,workspace)
- local a3= Part(1,1,1,col2,.5,false,true,workspace)
- v1,v2,v3=sz.x,sz.y,sz.z
- local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
- local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
- local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
- a.CFrame=cfr
- a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- Spawn(function()
- while wait() do
- if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
- m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
- m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
- m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
- a.Transparency=a.Transparency+0.05
- a2.Transparency=a2.Transparency+0.05
- a3.Transparency=a3.Transparency+0.05
- end
- end)
- end
- Crater(X,20)
- ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
- z = Instance.new("Sound",X)
- z.SoundId = "rbxassetid://231917744"
- z.Pitch = .5
- z.Volume = 10
- z1 = Instance.new("Sound",X)
- z1.SoundId = "rbxassetid://231917744"
- z1.Pitch = .5
- z1.Volume = 10
- z2 = Instance.new("Sound",X)
- z2.SoundId = "rbxassetid://231917744"
- z2.Pitch = .5
- z2.Volume = 10
- z3 = Instance.new("Sound",X)
- z3.SoundId = "rbxassetid://245537790"
- z3.Pitch = .7
- z3.Volume = 1
- z4 = Instance.new("Sound",X)
- z4.SoundId = "rbxassetid://245537790"
- z4.Pitch = .7
- z4.Volume = 1
- wait(0.1)
- z:Play()
- z1:Play()
- z2:Play()
- z3:Play()
- z4:Play()
- local part=Instance.new('Part',rarm)
- part.Anchored=true
- part.CanCollide=false
- part.Locked = true
- part.FormFactor='Custom'
- part.Size=Vector3.new(1,1,1)
- part.CFrame=X.CFrame*CFrame.new(0,0,0)
- part.Transparency=0
- part.BrickColor=BrickColor.new('Crimson')
- local mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=24388358'
- mesh.Scale=Vector3.new(2,2,2)
- local part2=part:clone()
- part2.Parent = rarm
- part2.BrickColor=BrickColor.new("Crimson")
- local part5=part:clone()
- part5.Parent = rarm
- part5.BrickColor=BrickColor.new("Magenta")
- local part6=part:clone()
- part6.Parent = rarm
- part6.BrickColor=BrickColor.new("Black")
- local mesh2=mesh:clone()
- mesh2.Parent=part2
- mesh2.Scale=Vector3.new(3, 3, 3)
- local mesh5=mesh:clone()
- mesh5.Parent=part5
- mesh5.Scale=Vector3.new(3, 3, 3)
- local mesh6=mesh:clone()
- mesh6.Parent=part6
- mesh6.Scale=Vector3.new(3, 3, 3)
- local blast = Instance.new("Part", rarm)
- blast.BrickColor = BrickColor.new("Crimson")
- blast.Anchored = true
- blast.CanCollide = false
- blast.Locked = true
- blast.Size = Vector3.new(1, 1, 1)
- blast.TopSurface = "Smooth"
- blast.BottomSurface = "Smooth"
- blast.Transparency = 0
- blast.CFrame = HandCF
- local bm = Instance.new("SpecialMesh", blast)
- bm.Scale = Vector3.new(5,1,5)
- bm.MeshId = "rbxassetid://24388358"
- local blast2 = Instance.new("Part", rarm)
- blast2.BrickColor = BrickColor.new("Crimson")
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Locked = true
- blast2.Size = Vector3.new(1, 1, 1)
- blast2.TopSurface = "Smooth"
- blast2.BottomSurface = "Smooth"
- blast2.Transparency = 0
- blast2.CFrame = HandCF
- local bm2 = Instance.new("SpecialMesh", blast2)
- bm2.Scale = Vector3.new(3,1,3)
- bm2.MeshId = "rbxassetid://24388358"
- local blast3 = Instance.new("Part", rarm)
- blast3.BrickColor = BrickColor.new("Crimson")
- blast3.Anchored = true
- blast3.CanCollide = false
- blast3.Locked = true
- blast3.Size = Vector3.new(1, 1, 1)
- blast3.TopSurface = "Smooth"
- blast3.BottomSurface = "Smooth"
- blast3.Transparency = 0
- blast3.CFrame = HandCF
- local bm3 = Instance.new("SpecialMesh", blast3)
- bm3.Scale = Vector3.new(3,1,3)
- bm3.MeshId = "rbxassetid://24388358"
- for i = 1,120 do rs:wait()
- X.Transparency = X.Transparency + (1/120)
- part.Transparency = part.Transparency + (1/120)
- part2.Transparency = part2.Transparency + (1/120)
- part3.Transparency = part3.Transparency + (1/120)
- part4.Transparency = part4.Transparency + (1/120)
- part5.Transparency = part5.Transparency + (1/120)
- part6.Transparency = part6.Transparency + (1/120)
- part7.Transparency = part7.Transparency + (1/120)
- blast.Transparency = blast.Transparency + (1/120)
- blast2.Transparency = blast2.Transparency + (1/120)
- blast3.Transparency = blast3.Transparency + (1/120)
- X.Size = X.Size + Vector3.new(.8,.8,.8)
- --part3.Size = part3.Size + Vector3.new(3,3,3)
- mesh.Scale = mesh.Scale + Vector3.new(1,.2,1)
- mesh2.Scale = mesh2.Scale + Vector3.new(1.1,.2,1.1)
- mesh3.Scale = mesh3.Scale + Vector3.new(3,3,3)
- mesh4.Scale = mesh4.Scale + Vector3.new(1.7,1.7,1.7)
- mesh5.Scale = mesh5.Scale + Vector3.new(1.6,.2,1.6)
- mesh6.Scale = mesh6.Scale + Vector3.new(2,.2,2)
- mesh7.Scale = mesh7.Scale + Vector3.new(4,4,4)
- bm.Scale = bm.Scale + Vector3.new(6,6,.2)
- bm2.Scale = bm2.Scale + Vector3.new(4,4,.2)
- bm3.Scale = bm3.Scale + Vector3.new(4,4,.2)
- X.CFrame = cf
- part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
- part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
- part3.CFrame=X.CFrame
- part4.CFrame=X.CFrame
- part7.CFrame=X.CFrame
- part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
- part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
- blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
- blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
- rs:wait()
- end
- X:Destroy()
- part:Destroy()
- part2:Destroy()
- part3:Destroy()
- part4:Destroy()
- part5:Destroy()
- part6:Destroy()
- blast:Destroy()
- blast2:Destroy()
- blast3:Destroy()
- z:Destroy()
- z1:Destroy()
- z2:Destroy()
- z3:Destroy()
- z4:Destroy()
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
- z = Instance.new("Sound", rarm)
- z.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
- z.Volume = .6
- z.Pitch = pt[math.random(1,#pt)]
- z.Looped = false
- z:Play()
- Debounces.RPunch = true
- Debounces.LPunch = true
- Debounces.ks = true
- Debounces.ks2 = true
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z2 = Instance.new("Sound", larm)
- z2.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z2.Volume = .6
- z2.Pitch = pt[math.random(1,#pt)]
- z2.Looped = false
- z2:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z3 = Instance.new("Sound", rarm)
- z3.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z3.Volume = 0.6
- z3.Pitch = pt[math.random(1,#pt)]
- z3.Looped = false
- z3:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z4 = Instance.new("Sound", larm)
- z4.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z4.Volume = .6
- z4.Pitch = pt[math.random(1,#pt)]
- z4.Looped = false
- z4:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z5 = Instance.new("Sound", rarm)
- z5.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z5.Volume = .6
- z5.Pitch = pt[math.random(1,#pt)]
- z5.Looped = false
- z5:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- z6 = Instance.new("Sound", larm)
- z6.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z6.Volume = .6
- z6.Pitch = pt[math.random(1,#pt)]
- z6.Looped = false
- z6:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z7 = Instance.new("Sound", rarm)
- z7.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
- z7.Volume = .6
- z7.Pitch = pt[math.random(1,#pt)]
- z7.Looped = false
- z7:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z8 = Instance.new("Sound", larm)
- z8.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z8.Volume = .6
- z8.Pitch = pt[math.random(1,#pt)]
- z8.Looped = false
- z8:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z9 = Instance.new("Sound", rarm)
- z9.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z9.Volume = 0.6
- z9.Pitch = pt[math.random(1,#pt)]
- z9.Looped = false
- z9:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z10 = Instance.new("Sound", larm)
- z10.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z10.Volume = .6
- z10.Pitch = pt[math.random(1,#pt)]
- z10.Looped = false
- z10:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z11 = Instance.new("Sound", rarm)
- z11.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z11.Volume = .6
- z11.Pitch = pt[math.random(1,#pt)]
- z11.Looped = false
- z11:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- z12 = Instance.new("Sound", larm)
- z12.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z12.Volume = .6
- z12.Pitch = pt[math.random(1,#pt)]
- z12.Looped = false
- z12:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z13 = Instance.new("Sound", rarm)
- z13.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z13.Volume = 0.6
- z13.Pitch = pt[math.random(1,#pt)]
- z13.Looped = false
- z13:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z14 = Instance.new("Sound", larm)
- z14.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z14.Volume = .6
- z14.Pitch = pt[math.random(1,#pt)]
- z14.Looped = false
- z14:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z15 = Instance.new("Sound", rarm)
- z15.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z15.Volume = .6
- z15.Pitch = pt[math.random(1,#pt)]
- z15.Looped = false
- z15:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- z16 = Instance.new("Sound", larm)
- z16.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z16.Volume = .6
- z16.Pitch = pt[math.random(1,#pt)]
- z16.Looped = false
- z16:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z17 = Instance.new("Sound", rarm)
- z17.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
- z17.Volume = .6
- z17.Pitch = pt[math.random(1,#pt)]
- z17.Looped = false
- z17:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z18 = Instance.new("Sound", larm)
- z18.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z18.Volume = .6
- z18.Pitch = pt[math.random(1,#pt)]
- z18.Looped = false
- z18:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z19 = Instance.new("Sound", rarm)
- z19.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z19.Volume = 0.6
- z19.Pitch = pt[math.random(1,#pt)]
- z19.Looped = false
- z19:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z20 = Instance.new("Sound", larm)
- z20.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z20.Volume = .6
- z20.Pitch = pt[math.random(1,#pt)]
- z20.Looped = false
- z20:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z:Destroy()
- z2:Destroy()
- z3:Destroy()
- z4:Destroy()
- z5:Destroy()
- z6:Destroy()
- z7:Destroy()
- z8:Destroy()
- z9:Destroy()
- z10:Destroy()
- z11:Destroy()
- z12:Destroy()
- z13:Destroy()
- z14:Destroy()
- z15:Destroy()
- z16:Destroy()
- z17:Destroy()
- z18:Destroy()
- z19:Destroy()
- z20:Destroy()
- Debounces.LPunch = false
- Debounces.RPunch = false
- Debounces.ks = false
- Debounces.ks2 = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- -------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- Debounces.ks = true
- kik = rleg.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Volume = 1
- z:Play()
- Debounces.ks=false
- end
- hit:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300
- --Debounces.Slashed = false
- --end
- end
- end
- end
- end)
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-90)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- kik:disconnect()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "y" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 15 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(90+1), math.rad(0), math.rad(-60)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(93),math.rad(0),math.rad(10)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-20),math.rad(-10),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(10), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.2)
- if Debounces.on == false then break end if Debounces.on == false then break end
- rs:wait(2.7)
- end
- x = Instance.new("Sound",char)
- x.SoundId = "rbxassetid://228343271"
- x.Pitch = 1
- x.Volume = .8
- wait(.1)
- x:Play()
- Debounces.on = false
- Debounces.Here = false
- shot = shot + 1
- local rng = Instance.new("Part", larm)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Crimson")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng2 = rng:clone()
- rng3 = rng2:clone()
- rng4 = rng2:clone()
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1125473" -- 1125473
- rngm.Scale = Vector3.new(10, 10, 1)
- rngm2 = rngm:clone()
- rngm2.Scale = Vector3.new(5, 5, 3)
- rngm3=rngm2:clone()
- rngm3.Parent = rng3
- rngm3.Scale = Vector3.new(8, 8, 1)
- rngm4 = rngm2:clone()
- rngm4.Parent = rng4
- rngm4.Scale = Vector3.new(6, 6, 1)
- local bem = Instance.new("Part", larm)
- bem.Anchored = true
- bem.BrickColor = BrickColor.new("Crimson")
- bem.CanCollide = false
- bem.FormFactor = 3
- bem.Name = "Beam" .. shot
- bem.Size = Vector3.new(1, 1, 1)
- bem.Transparency = 0.35
- bem.TopSurface = 0
- bem.BottomSurface = 0
- local bemm = Instance.new("SpecialMesh", bem)
- bemm.MeshType = 4
- bemm.Scale = Vector3.new(1, 4, 4)
- local out = Instance.new("Part", larm)
- out.Anchored = true
- out.BrickColor = BrickColor.new("Crimson")
- out.CanCollide = false
- out.FormFactor = 3
- out.Name = "Out"
- out.Size = Vector3.new(4, 4, 4)
- out.Transparency = 0.35
- out.TopSurface = 0
- out.BottomSurface = 0
- local outm = Instance.new("SpecialMesh", out)
- outm.MeshId = "http://www.roblox.com/asset/?id=24388358"
- outm.Scale = Vector3.new(6, 4, 6)
- local bnd = Instance.new("Part", larm)
- bnd.Anchored = true
- bnd.BrickColor = BrickColor.new("Carnation pink")
- bnd.CanCollide = false
- bnd.FormFactor = 3
- bnd.Name = "Bend"
- bnd.Size = Vector3.new(1, 1, 1)
- bnd.Transparency = 1
- bnd.TopSurface = 0
- bnd.BottomSurface = 0
- local bndm = Instance.new("SpecialMesh", bnd)
- bndm.MeshType = 3
- bndm.Scale = Vector3.new(8, 8, 8)
- out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
- bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
- rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0)
- rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0)
- Debounces.Shewt = true
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
- rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1)
- rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1)
- rng.Transparency = i/20
- rng3.Transparency = 1/24
- rng4.Transparency = i/26
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- if Debounces.Shewt == true then
- larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
- hit = ht.Parent
- if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
- if HasntTouched(hit.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73))
- end)()
- table.insert(Touche, hit.Name)
- deb = false
- end
- elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
- if HasntTouched(hit.Parent.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- wait(1)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
- end)()
- table.insert(Touche, hit.Parent.Name)
- deb = false
- for i, v in pairs(Touche) do
- print(v)
- end
- end
- end
- end)
- end
- for i = 0, 260, 8 do
- bem.Size = Vector3.new(i, 3, 3)
- out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
- bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
- bnd.Size = Vector3.new(1,1,1)
- bndm.Scale = Vector3.new(8,8,8)
- if i % 10 == 0 then
- local newRng = rng2:Clone()
- newRng.Parent = larm
- newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
- local newRngm = rngm2:clone()
- newRngm.Parent=newRng
- coroutine.wrap(function()
- for i = 1, 10, 0.2 do
- newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 3)
- newRng.Transparency = i/10
- wait()
- end
- wait()
- newRng:Destroy()
- end)()
- end
- wait()
- end
- wait()
- Debounces.Shewt = false
- bem:Destroy()
- out:Destroy()
- bnd:Destroy()
- Debounces.Ready = false
- for i, v in pairs(Touche) do
- table.remove(Touche, i)
- end
- wait()
- table.insert(Touche, char.Name)
- Debounces.NoIdl = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- hed.Anchored=true
- local shell = Instance.new("Part",torso)
- shell.BrickColor = BrickColor.new("Carnation pink")
- shell.Anchored = false
- shell.CanCollide = false
- shell.Locked = true
- shell.Material = "Neon"
- shell.TopSurface = "SmoothNoOutlines"
- shell.BottomSurface = "SmoothNoOutlines"
- shell.Size = Vector3.new(1.2,1.2,1.2)
- shell.FormFactor = 3
- local shellm = Instance.new("SpecialMesh",shell)
- shellm.MeshType = "Sphere"
- shellm.Scale = Vector3.new(1.2,1.2,1.2)
- local Omega = function()
- local X = Instance.new("Part",char)
- local O = Instance.new("ObjectValue",X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0.5
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue",X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Carnation pink")
- X.Size = Vector3.new(100,40,100)
- X.CFrame=torso.CFrame*CFrame.new(0,0,-40)
- X.Material = "Neon"
- b = Instance.new("Sound")
- b.SoundId = "http://www.roblox.com/asset/?id=262498472"
- b.Parent = char.Head
- b.Looped = false
- b.Pitch = 1
- b.Volume = 1
- wait(.1)
- b:Play()
- local Z = Instance.new("SpecialMesh",X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(0.2,0.2,0.2)
- X.CFrame = rarm.CFrame*CFrame.new(0,-6,0)
- local bv = Instance.new("BodyVelocity",X)
- bv.maxForce = Vector3.new(99999,99999,99999)
- X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10)
- bv.velocity = root.CFrame.lookVector*10
- Explode = X.Touched:connect(function(hit)
- if hit ~= char and hit.Name ~= "Shell" and hit ~= X and hit:IsA("Part") or hit:IsA("BasePart") then
- local cf = X.CFrame
- bv:Destroy()
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(3,3,3)
- X.Touched:connect(function(hit) end)
- X.CanCollide = false
- for i,v in pairs(FindNearestTorso(X.CFrame.p,200))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(80,120))
- end
- end
- for i = 1, (40) do rs:wait()
- X.Transparency = X.Transparency + (1/40)
- X.Size = X.Size + Vector3.new(1,1,1)
- X.CFrame = root.CFrame * CFrame.new(0,0,-10)
- end
- X:Destroy()
- end
- end)
- end
- --Omega()
- local function wat()
- local sweld=Instance.new('ManualWeld',shell)
- sweld.Part0=shell
- sweld.Part1=rarm
- sweld.C0=CFrame.new(0,1,0)
- return sweld
- end
- local watweld=wat()
- for i = 1,200 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.03)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- b = Instance.new("Sound")
- b.SoundId = "http://www.roblox.com/asset/?id=245537790"
- b.Parent = char.Head
- b.Looped = false
- b.Pitch = 1
- b.Volume = 1
- wait(.1)
- b:Play()
- watweld.Part1=torso
- watweld.C0=CFrame.new(0,-4,0)
- for i = 1,30 do
- watweld.C0=watweld.C0*CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-170)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- local shelbx=true
- --Experimental Damagefunction
- coroutine.resume(coroutine.create(function() while shelbx do wait()
- for _,v in pairs(game.workspace:GetChildren()) do
- if v:IsA'Model' and v:FindFirstChild'Humanoid' and v:FindFirstChild'Torso' and v~=pchar then
- local mag=(v.Torso.CFrame.p-shell.CFrame.p).magnitude
- if mag <= shell.Size.x then
- v.Humanoid.Health=v.Humanoid.Health-(v.Humanoid.MaxHealth/7)
- end
- end
- end
- end end))
- for i = 1,40 do
- --shell.CFrame = torso.CFrame * CFrame.new(0,20,0)
- shell.Size = shell.Size + Vector3.new(1,1,1)
- local watweld=wat()
- watweld.C0=CFrame.new(0,-14-i,0)
- watweld.Part1=torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(100)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-100)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1,40 do
- --shell.CFrame = torso.CFrame * CFrame.new(0,0,-30)
- local watweld=wat()
- watweld.Part1=torso
- watweld.C0=watweld.C0:lerp(CFrame.new(0,0,40),1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(20)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-20)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1,60 do
- --shell.CFrame = torso.CFrame * CFrame.new(0,0,-60)
- local watweld=wat()
- watweld.Part1=torso
- watweld.C0=watweld.C0:lerp(CFrame.new(0,0,60),1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1,60 do
- --shell.CFrame = torso.CFrame * CFrame.new(0,0,-60)
- --shell.Size = shell.Size + Vector3.new(1,1,1)
- shell.Size=shell.Size+Vector3.new(1,1,1)
- local watweld=wat()
- watweld.Part1=torso
- watweld.C0=watweld.C0:lerp(CFrame.new(0,0,62),1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(120)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-120)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- coroutine.resume(coroutine.create(function()
- for i=0,1,.1 do wait() shell.Transparency=i end
- shell:Destroy()
- shelbx=false
- end))
- hed.Anchored=false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- b:Destroy()
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- char.Humanoid.WalkSpeed = .01
- Debounces.on = true
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-12)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(90)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-6)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(6)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8), math.rad(-84), 0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.3)
- if Debounces.on == false then
- break
- end
- wait()
- end
- for i = 1, 20 do
- wait()
- end
- x = Instance.new("Sound")
- x.SoundId = "http://www.roblox.com/asset/?id=235097614"
- x.Parent = char
- x.Looped = false
- x.Pitch = .7
- x.Volume = .6
- wait(.1)
- x:Play()
- Debounces.on = false
- Debounces.Here = false
- shot = shot + 1
- for i = 1, 6 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-12)), 0.4)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(90)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-6)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(6)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8), math.rad(-84), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 3) * CFrame.Angles(0, math.rad(90), 0), 0.4)
- wait()
- end
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Crimson")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=24388358"
- rngm.Scale = Vector3.new(10, 10, 1)
- local bem = Instance.new("Part", char)
- bem.Anchored = true
- bem.BrickColor = BrickColor.new("Crimson")
- bem.CanCollide = false
- bem.FormFactor = 3
- bem.Name = "Beam" .. shot
- bem.Size = Vector3.new(1, 1, 1)
- bem.Transparency = 0.35
- bem.TopSurface = 0
- bem.BottomSurface = 0
- local bemm = Instance.new("SpecialMesh", bem)
- bemm.MeshType = 4
- bemm.Scale = Vector3.new(1, 4, 4)
- local out = Instance.new("Part", char)
- out.Anchored = true
- out.BrickColor = BrickColor.new("Crimson")
- out.CanCollide = false
- out.FormFactor = 3
- out.Name = "Out"
- out.Size = Vector3.new(4, 4, 4)
- out.Transparency = 0.35
- out.TopSurface = 0
- out.BottomSurface = 0
- local outm = Instance.new("SpecialMesh", out)
- outm.MeshId = "http://www.roblox.com/asset/?id=24388358" --24388358
- outm.Scale = Vector3.new(4, 4, 4)
- local bnd = Instance.new("Part", char)
- bnd.Anchored = true
- bnd.BrickColor = BrickColor.new("Crimson")
- bnd.CanCollide = false
- bnd.FormFactor = 3
- bnd.Name = "Bend"
- bnd.Size = Vector3.new(1, 1, 1)
- bnd.Transparency = 1
- bnd.TopSurface = 0
- bnd.BottomSurface = 0
- local bndm = Instance.new("SpecialMesh", bnd)
- bndm.MeshType = 3
- bndm.Scale = Vector3.new(8, 8, 8)
- out.CFrame = rarm.CFrame * CFrame.new(0, -1.75, 0)
- bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
- rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- Debounces.Shewt = true
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
- rng.Transparency = i/20
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- if Debounces.Shewt == true then
- char:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
- hit = ht.Parent
- if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
- if HasntTouched(hit.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73))
- end)()
- table.insert(Touche, hit.Name)
- deb = false
- end
- elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
- if HasntTouched(hit.Parent.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- wait(1)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
- end)()
- table.insert(Touche, hit.Parent.Name)
- deb = false
- for i, v in pairs(Touche) do
- print(v)
- end
- end
- end
- end)
- end
- for i = 0, 260, 8 do
- bem.Size = Vector3.new(i, 2, 2)
- bem.CFrame = rarm.CFrame * CFrame.new(0, -3.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
- bnd.Size = Vector3.new(1,1,1)
- bndm.Scale = Vector3.new(8,8,8)
- wait()
- end
- wait()
- Debounces.Shewt = false
- bem:Destroy()
- out:Destroy()
- bnd:Destroy()
- char.Humanoid.WalkSpeed = 10
- Debounces.Ready = false
- for i, v in pairs(Touche) do
- table.remove(Touche, i)
- end
- wait()
- table.insert(Touche, char.Name)
- Debounces.NoIdl = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- for i = 1, 20 do
- wait()
- hum.WalkSpeed = 5
- end
- end
- end
- end
- end)
- ----------------------------------------------------
- Charging = false
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- if Charging == false then
- Charging = true
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- pt=Instance.new('Part',torso)
- pt.Anchored=true
- pt.CanCollide=false
- pt.Locked = true
- pt.FormFactor='Custom'
- pt.Size=Vector3.new(1,1,1)
- pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
- pt.Transparency=.6
- pt.BrickColor=BrickColor.new('Crimson')
- msh=Instance.new('SpecialMesh',pt)
- msh.MeshId='http://www.roblox.com/asset/?id=24388358'
- msh.Scale=Vector3.new(8,4,8)
- pt2=pt:clone()
- pt2.Parent = torso
- pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
- pt2.BrickColor=BrickColor.new("Crimson")
- msh2=msh:clone()
- msh2.Parent=pt2
- msh2.Scale=Vector3.new(10,5,10)
- particle = Instance.new("ParticleEmitter", pt)
- particle.Size = NumberSequence.new(1.2)
- particle.LightEmission = 0.2
- particle.EmissionDirection = "Top"
- particle.Lifetime = NumberRange.new(5,10)
- particle.Rotation = NumberRange.new(5,10)
- particle.RotSpeed = NumberRange.new(5)
- particle.Speed = NumberRange.new(15)
- particle.VelocitySpread = 500
- particle.Rate = 150
- if potential then
- particle.Color = ColorSequence.new(Color3.new(.5,0,.5))
- else
- particle.Color = ColorSequence.new(Color3.new(0,0,0))
- end
- ------------------
- custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
- bl = Instance.new("Part", char)
- bl.Locked = true
- bl.Name = "Shell"
- bl.BrickColor = BrickColor.new("Crimson")
- bl.Anchored = true
- bl.CanCollide = false
- bl.Transparency = 0
- bl.Reflectance = 0
- bl.BottomSurface = 0
- bl.TopSurface = 0
- bl.Shape = 0
- blm = Instance.new("SpecialMesh",bl)
- blm.MeshType = "Sphere"
- blm.Scale = Vector3.new(1,1,1)
- blm.MeshId = "rbxassetid://9982590"
- --
- b = Instance.new("Sound")
- b.SoundId = "http://www.roblox.com/asset/?id=262498472"
- b.Parent = char.Head
- b.Looped = true
- b.Pitch = 1
- b.Volume = 1
- wait(.1)
- b:Play()
- --
- coroutine.resume(coroutine.create(function()
- for i=1, math.huge, 4 do
- if Charging == true then
- rs:wait()
- bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
- blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1)
- bl.Transparency = bl.Transparency + 0.005
- pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
- pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
- msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
- msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
- elseif Charging == false then break
- end
- end
- end))
- repeat
- local p = Instance.new('Part',torso)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = workspace.Base.BrickColor
- p.CanCollide = false
- p.Transparency = 0
- p.Anchored = true
- p.Locked=true
- p.Material = workspace.Base.Material
- s = math.random(1,40)/10
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(s,s,s)
- p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
- --[[coroutine.wrap(function()
- wait(2)
- while Charging == true do
- wait(2)
- GroundWave1()
- wait(2)
- end
- end)()]]--
- Spawn(function()
- while rs:wait() do
- if Charging == true then
- rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50)))
- larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30)))
- hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0))
- torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0))
- lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10)))
- rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20)))
- elseif Charging == false then break
- end
- end
- end)
- Spawn(function()
- while rs:wait() do
- if p.Transparency >= 1 then p:Destroy() break end
- p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
- p.Transparency = p.Transparency+0.01
- end
- end)
- wait(.3)
- until Charging == false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyUp:connect(function(key)
- if key == "r" then
- if Charging == true then
- Charging = false
- pt:Destroy()
- pt2:Destroy()
- bl:Destroy()
- particle:Destroy()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- b:Stop()
- end
- end)
- ----------------------------------------------------
- ----------------------------------------------------
- Search = false
- mouse.KeyDown:connect(function(key)
- if key == "n" then
- if Search == false then
- Search = true
- for i,v in pairs(game.Players:getPlayers()) do
- if v.Name~=char.Name then
- for j,k in pairs(v.Character:GetChildren()) do
- if k:IsA("BasePart") and k.Transparency >= 1 then
- bawx=Instance.new("SelectionBox",cam)
- bawx.Color = BrickColor.new("Bright red")
- bawx.Transparency = .5
- bawx.Adornee = k
- end
- end
- end
- end
- elseif Search == true then
- Search = false
- for i, v in pairs(cam:GetChildren()) do
- if v:IsA("SelectionBox") then
- v:Destroy()
- end
- end
- end
- end
- end)
- ----------------------------------------------------
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 60
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 8
- end
- end)
- -------------------------------
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- -------------------------------
- game:GetService("RunService").RenderStepped:connect(function()
- --[[if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end]]
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jumpn == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- end
- elseif animpose == "Walking" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
- end
- elseif animpose == "Running" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
- wait()
- end
- end
- else
- end
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(14+2*math.cos(sine/10))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-20),math.rad(6),math.rad(-10-2*math.cos(sine/10))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/10)),math.rad(20),0), 0.2)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.16*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-20), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0-0.1*math.cos(sine/10), -0.55) * CFrame.Angles(math.rad(-10+1*math.cos(sine/10)), math.rad(10), math.rad(-0-2*math.cos(sine/10))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1-0.1*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-10), math.rad(0+2*math.cos(sine/10))), 0.4)
- elseif animpose == "Walking" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
- elseif animpose == "Running" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
- end
- end
- end)
- hum.MaxHealth = 9001
- wait(3)
- hum.Health = 9001
- Spawn(function()
- while wait(.1) do
- Magik()
- end
- end)
- Spawn(function()
- while wait(.1) do
- Magik2()
- end
- end)
- -----------------------------------------------
- LocalPlayer = game:GetService("Players").LocalPlayer
- local lastCF=char.Torso.Position
- local x1=Instance.new("Part",game.Workspace)
- x1.Name="Lightning"
- x1.Size=Vector3.new(1,1,1)
- x1.CanCollide=false
- x1.Anchored=true
- x1.Transparency=1
- Spawn(function()
- while true do
- wait(-1)
- x1.CFrame=char.Torso.CFrame*CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(50,360)))*CFrame.new(0,0,2.6)
- end
- end)
- for i = 1,math.huge do
- local dist2 = (lastCF-x1.Position).magnitude
- local x2=Instance.new("Part",game.Workspace)
- x2.Name="Lightning2"
- x2.Size=Vector3.new(1,1,1)
- x2.Material="Neon"
- x2.BrickColor=BrickColor.new("Carnation pink")
- x2.CFrame=CFrame.new(lastCF,x1.Position)*CFrame.new(0,0,-dist2/2)
- x2.CanCollide=false
- x2.Anchored=true
- local m = Instance.new("BlockMesh",x2)
- m.Scale = Vector3.new(0.5,0.5,dist2)
- lastCF=x1.Position
- spawn(function()
- for i = 1,20 do
- xx=m.Scale.x/2
- y=m.Scale.x/2
- m.Scale=m.Scale-Vector3.new(xx,y,0)
- wait()
- end
- end)
- game.Debris:AddItem(x2,1.5)
- wait()
- end
- end)
- TextLabel_2.Parent = Frame
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.Position = UDim2.new(0, 166, 0, 416)
- TextLabel_2.Size = UDim2.new(0, 238, 0, 100)
- TextLabel_2.Font = Enum.Font.SourceSans
- TextLabel_2.FontSize = Enum.FontSize.Size96
- TextLabel_2.Text = "KILLSTRIKEBRODY MADE THIS... DO NOT LEAK"
- TextLabel_2.TextColor3 = Color3.new(0, 1, 0)
- TextLabel_2.TextScaled = true
- TextLabel_2.TextSize = 90
- TextLabel_2.TextWrapped = true
- TextButton_4.Parent = Frame
- TextButton_4.BackgroundColor3 = Color3.new(1, 0, 0)
- TextButton_4.Position = UDim2.new(0, 0, 0, 378)
- TextButton_4.Size = UDim2.new(0, 166, 0, 50)
- TextButton_4.Font = Enum.Font.SourceSans
- TextButton_4.FontSize = Enum.FontSize.Size14
- TextButton_4.Text = "Make Msg "
- TextButton_4.TextScaled = true
- TextButton_4.TextSize = 14
- TextButton_4.TextWrapped = true
- TextButton_4.MouseButton1Down:connect(function()
- pcall(function()
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = "[OWNER] killstrikebrody]: " ..game.Players.LocalPlayer.Name.. " Welcome This is a admin panel Mod Test";
- Color = Color3.new(0,128,0);
- Font = Enum.Font.SourceSansBold;
- FontSize = Enum.FontSize.Size24;
- })
- end)
- game.Players.ChildAdded:connect(function(player)
- if not pcall(function()
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = "[OWNER] killstrikebrody]: " ..player.Name.. " Welcome This is a admin panel Mod Test";
- Color = Color3.new(0,128,0);
- Font = Enum.Font.SourceSansBold;
- FontSize = Enum.FontSize.Size24;
- })
- end) then
- print("Error")
- end
- end)
- game.Players.ChildRemoved:connect(function(player)
- if not pcall (function()
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = "[OWNER] killstrikebrody]: " ..player.Name.. " Has left the server!";
- Color = Color3.new(255,0,0);
- Font = Enum.Font.SourceSansBold;
- FontSize = Enum.FontSize.Size24;
- })
- end) then
- print("Error")
- end
- end)
- end)
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