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- command /key3end:
- executable by: players
- trigger:
- {keys.keys.owned.%player%::Zloty_klucz} is not set:
- player is in the region "key3_key":
- teleport player to spawn of world "spawn"
- broadcast "&d&l%player% &5&lZnalazl ostatni klucz!"
- send "&6[&e&lBog &6-> &cJa&6] &bBosko! Wszystkie klucze znalezione!" to player
- wait 1 second
- {keys.winner} is not set:
- send "&6[&e&lBog &6-> &cJa&6] &bUzyj komendy /przyjaciel <nick>, aby dac komus VIPa na 15 dni. Jednak pamietaj ze komendy tej mozesz uzyc tylko jeden raz!" to player
- set {keys.keys.owned.%player%::Zloty_klucz} to "&6To jest juz koniec!"
- execute console command "azrank %player% event -add1mo"
- set {keys.winner} to "%player%"
- else:
- send "&6[&e&lBog &6-> &cJa&6] &cZe niby pozwole ci wziac drugi raz ten sam klucz?" to player
- wait 4 seconds
- player is in region "key3_key":
- send "&6[&e&lBog &6-> &cJa&6] &4&lOUT!" to player
- teleport player to spawn of world "spawn"
- on enter region "key3_wait":
- size of {keys.keys.owned.%player%::*} is bigger than 1:
- wait 2 ticks
- loop 24 times:
- player is in region "key3_wait":
- wait 1 seconds
- else:
- stop
- block at location 21, 40, 61 in world "event" is not redstone_block:
- broadcast "&4&l&kaa&5&lGracz &d&l%player% &5&lZnalazl tajny korytarz do &6&lZlotego klucza&5&l!&4&l&kaa"
- set block at location 21, 40, 61 in world "event" to redstone block
- on walk on barrier:
- player's gamemode is not spectator:
- player is in region "key3_blue":
- set event-block to light_blue_glass_block
- player is in region "key3_green":
- set event-block to light_green_glass_block
- player is in region "key3_yellow":
- set event-block to yellow_glass_block
- player is in region "key3_pink":
- set event-block to pink_glass_block
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