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Mar 21st, 2019
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  1. NTConfig_Cubing = true; // Enable Cubing?
  2.  
  3. NTConfig_CubingItem.push([NTCU_GEM, 610]); // Flawless Amethyst
  4. //NTConfig_CubingItem.push([NTCU_GEM, 615]); // Flawless Topaz
  5. //NTConfig_CubingItem.push([NTCU_GEM, 620]); // Flawless Saphire
  6. NTConfig_CubingItem.push([NTCU_GEM, 625]); // Flawless Emerald
  7. //NTConfig_CubingItem.push([NTCU_GEM, 630]); // Flawless Ruby
  8. //NTConfig_CubingItem.push([NTCU_GEM, 635]); // Flawless Diamond
  9. //NTConfig_CubingItem.push([NTCU_GEM, 650]); // Flawless Skull
  10.  
  11. //NTConfig_CubingItem.push([NTCU_MAGIC, 422]); // Magic Tiara
  12. //NTConfig_CubingItem.push([NTCU_MAGIC, 423]); // Magic Diadem
  13. //NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // Maiden Javelin - ilvl 71
  14. //NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // Ceremonial Javelin - ilvl 77
  15. //NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // Matriarchal Javelin - ilvl 80
  16.  
  17. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 653]); // Magic Small Charm
  18. NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 655]); // Magic Grand Charm
  19.  
  20. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 384]); // Craft Heavy Bracers
  21. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 454]); // Craft Vambraces
  22.  
  23. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 356]); // Craft Blood Casque
  24. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 426]); // Craft Blood Armet
  25. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 390]); // Craft Blood Battle Boots
  26. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 460]); // Craft Blood Mirrored Boots
  27. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 383]); // Craft Blood Sharkskin Gloves
  28. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 453]); // Craft Blood Vampirebone Gloves
  29. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 394]); // Craft Blood Mesh Belt
  30. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 464]); // Craft Blood Mithril Coil
  31. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 570]); // Craft Blood Amulet
  32. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 572]); // Craft Blood Ring
  33.  
  34. NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 570]); // Craft Caster Amulet
  35. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 387]); // Craft Caster Demonhide Boots
  36. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 457]); // Craft Caster Wyrmhide Boots
  37. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 463]); // Craft Caster Vampirefang Belt
  38. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 393]); // Craft Caster Sharkskin Belt
  39.  
  40. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 449]); // Craft Monarch
  41. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 570]); // Craft Amulet
  42.  
  43. //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
  44.  
  45.  
  46. //***** Include the following, Primary item must be setted in item_configs folder *****
  47.  
  48. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
  49. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave
  50. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 445]); // Socket Archon Plate
  51. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 440]); // Socket Hellforge Plate
  52. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
  53. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
  54.  
  55. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
  56. NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
  57. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
  58. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
  59. NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
  60. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword
  61.  
  62. //NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 449]); // Socket Monarch
  63. NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 500]); // Socket Sacred Targe
  64. NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 501]); // Socket Sacred Rondache
  65.  
  66. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite
  67. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite
  68. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite
  69. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite
  70.  
  71. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // BLOODFIST : Normal -> Exceptional
  72. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite
  73. NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // MAGEFIST : Normal -> Exceptional
  74. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite
  75. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 341]); // HOTSPUR: Normal -> Exceptional
  76. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 387]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
  77. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 388]); // WATERWALK : Exeptional -> Elite
  78. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 391]); // GORE RIDER : Exceptional -> Elite
  79. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 362]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite
  80. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 367]); // SHAFTSTOP : Exeptional -> Elite
  81. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 422]); // KIRA'S GUARDIAN : Exeptional -> Elite
  82. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 479]); // ARREAT'S FACE : Exceptional -> Elite
  83. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 489]); // HOMUNCULUS : Exceptional -> Elite
  84. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 483]); // HERALD OF ZAKARUM : Exceptional -> Elite
  85. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 375]); // Que-Hegan's Wisdom : Normal -> Exceptional
  86. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 397]); // Vampire Gaze Exceptional -> Elite
  87. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 369]); // Skullders Ire Exceptional -> Elite
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