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- NTConfig_Cubing = true; // Enable Cubing?
- NTConfig_CubingItem.push([NTCU_GEM, 610]); // Flawless Amethyst
- //NTConfig_CubingItem.push([NTCU_GEM, 615]); // Flawless Topaz
- //NTConfig_CubingItem.push([NTCU_GEM, 620]); // Flawless Saphire
- NTConfig_CubingItem.push([NTCU_GEM, 625]); // Flawless Emerald
- //NTConfig_CubingItem.push([NTCU_GEM, 630]); // Flawless Ruby
- //NTConfig_CubingItem.push([NTCU_GEM, 635]); // Flawless Diamond
- //NTConfig_CubingItem.push([NTCU_GEM, 650]); // Flawless Skull
- //NTConfig_CubingItem.push([NTCU_MAGIC, 422]); // Magic Tiara
- //NTConfig_CubingItem.push([NTCU_MAGIC, 423]); // Magic Diadem
- //NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // Maiden Javelin - ilvl 71
- //NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // Ceremonial Javelin - ilvl 77
- //NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // Matriarchal Javelin - ilvl 80
- //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 653]); // Magic Small Charm
- NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 655]); // Magic Grand Charm
- //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 384]); // Craft Heavy Bracers
- //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 454]); // Craft Vambraces
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 356]); // Craft Blood Casque
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 426]); // Craft Blood Armet
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 390]); // Craft Blood Battle Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 460]); // Craft Blood Mirrored Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 383]); // Craft Blood Sharkskin Gloves
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 453]); // Craft Blood Vampirebone Gloves
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 394]); // Craft Blood Mesh Belt
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 464]); // Craft Blood Mithril Coil
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 570]); // Craft Blood Amulet
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 572]); // Craft Blood Ring
- NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 570]); // Craft Caster Amulet
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 387]); // Craft Caster Demonhide Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 457]); // Craft Caster Wyrmhide Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 463]); // Craft Caster Vampirefang Belt
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 393]); // Craft Caster Sharkskin Belt
- //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 449]); // Craft Monarch
- //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 570]); // Craft Amulet
- //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
- //***** Include the following, Primary item must be setted in item_configs folder *****
- NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
- NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave
- NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 445]); // Socket Archon Plate
- NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 440]); // Socket Hellforge Plate
- NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
- NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
- NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
- NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword
- //NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 449]); // Socket Monarch
- NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 500]); // Socket Sacred Targe
- NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 501]); // Socket Sacred Rondache
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // BLOODFIST : Normal -> Exceptional
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // MAGEFIST : Normal -> Exceptional
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 341]); // HOTSPUR: Normal -> Exceptional
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 387]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 388]); // WATERWALK : Exeptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 391]); // GORE RIDER : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 362]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 367]); // SHAFTSTOP : Exeptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 422]); // KIRA'S GUARDIAN : Exeptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 479]); // ARREAT'S FACE : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 489]); // HOMUNCULUS : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 483]); // HERALD OF ZAKARUM : Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 375]); // Que-Hegan's Wisdom : Normal -> Exceptional
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 397]); // Vampire Gaze Exceptional -> Elite
- NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 369]); // Skullders Ire Exceptional -> Elite
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