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Oct 21st, 2019
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  1. /*
  2. * robotNav.js
  3. *
  4. * The green key is located in a slightly more
  5. * complicated room. You'll need to get the robot
  6. * past these obstacles.
  7. */
  8.  
  9. function startLevel(map) {
  10. // Hint: you can press R or 5 to "rest" and not move the
  11. // player, while the robot moves around.
  12.  
  13. map.placePlayer(0, map.getHeight() - 1);
  14. var player = map.getPlayer();
  15.  
  16. map.defineObject('robot', {
  17. 'type': 'dynamic',
  18. 'symbol': 'R',
  19. 'color': 'gray',
  20. 'onCollision': function (player, me) {
  21. me.giveItemTo(player, 'greenKey');
  22. },
  23. 'behavior': function (me) {
  24. if ( me.getX() < map.getWidth()/2 || me.getX() > map.getWidth()-4) {
  25. if (me.canMove('down')){me.move('down');}else {me.move('right');}
  26. } else {
  27. if (me.canMove('up')){me.move('up');}else{me.move('right');}
  28. }
  29. }
  30. });
  31.  
  32. map.defineObject('barrier', {
  33. 'symbol': '░',
  34. 'color': 'purple',
  35. 'impassable': true,
  36. 'passableFor': ['robot']
  37. });
  38.  
  39. map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  40. map.placeObject(1, 1, 'robot');
  41. map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  42. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  43.  
  44. for (var x = 0; x < map.getWidth(); x++) {
  45. map.placeObject(x, 0, 'block');
  46. if (x != map.getWidth() - 2) {
  47. map.placeObject(x, 9, 'block');
  48. }
  49. }
  50.  
  51. for (var y = 1; y < 9; y++) {
  52. map.placeObject(0, y, 'block');
  53. map.placeObject(map.getWidth() - 1, y, 'block');
  54. }
  55.  
  56. for (var i = 0; i < 4; i++) {
  57. map.placeObject(20 - i, i + 1, 'block');
  58. map.placeObject(35 - i, 8 - i, 'block');
  59. }
  60. }
  61.  
  62. function validateLevel(map) {
  63. map.validateExactlyXManyObjects(1, 'exit');
  64. map.validateExactlyXManyObjects(1, 'robot');
  65. map.validateAtMostXObjects(1, 'greenKey');
  66. }
  67.  
  68. function onExit(map) {
  69. if (!map.getPlayer().hasItem('greenKey')) {
  70. map.writeStatus("We need to get that key!");
  71. return false;
  72. } else {
  73. return true;
  74. }
  75. }
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