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Asysty

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Jan 6th, 2023
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  1. on damage:
  2.  
  3. set {_victim} to victim
  4. set {_attacker} to attacker
  5. set {_LastHit} to metadata value "LastHit" of {_victim}
  6.  
  7. if {_LastHit} != null:
  8. if {_LastHit} = {_attacker}:
  9. stop
  10. else:
  11. set metadata value "Assist" of {_victim} to {_LastHit}
  12. set metadata value "LastHit" of {_victim} to {_attacker}
  13. else:
  14. set metadata value "LastHit" of {_victim} to {_attacker}
  15.  
  16.  
  17. on death:
  18. set {_player} to player
  19. set {_Assist} to metadata value "Assist" of {_player}
  20. if {_Assist} != null:
  21. # set {{_Assist}:ASSISTS} to {{_Assist}:ASSISTS}+1 // w zmiennej {_Assist} jest gracz któremu ma dodać asystę, nwm jak u was wyglądają zmienne z statami
  22.  
  23. clear metadata value "Assist" of {_player}
  24. clear metadata value "LastHit" of {_player}
  25.  
  26. on quit:
  27. clear metadata value "Assist" of player
  28. clear metadata value "LastHit" of player
  29.  
  30. #Jeszcze przy koncu gry trzeba by wyczyscic te metadaty, ale nwm jak kod gry wygląda
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