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- on damage:
- set {_victim} to victim
- set {_attacker} to attacker
- set {_LastHit} to metadata value "LastHit" of {_victim}
- if {_LastHit} != null:
- if {_LastHit} = {_attacker}:
- stop
- else:
- set metadata value "Assist" of {_victim} to {_LastHit}
- set metadata value "LastHit" of {_victim} to {_attacker}
- else:
- set metadata value "LastHit" of {_victim} to {_attacker}
- on death:
- set {_player} to player
- set {_Assist} to metadata value "Assist" of {_player}
- if {_Assist} != null:
- # set {{_Assist}:ASSISTS} to {{_Assist}:ASSISTS}+1 // w zmiennej {_Assist} jest gracz któremu ma dodać asystę, nwm jak u was wyglądają zmienne z statami
- clear metadata value "Assist" of {_player}
- clear metadata value "LastHit" of {_player}
- on quit:
- clear metadata value "Assist" of player
- clear metadata value "LastHit" of player
- #Jeszcze przy koncu gry trzeba by wyczyscic te metadaty, ale nwm jak kod gry wygląda
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