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- function scene:destroy( event )
- -- Called prior to the removal of scene's view ("sceneGroup").
- -- Insert code here to clean up the scene.
- -- Example: remove display objects, save state, etc.
- local sceneGroup = self.view
- Runtime:removeEventListener("system", onSystemEvent)
- Runtime:removeEventListener( "enterFrame", onUpdate )
- Runtime:removeEventListener('playerHasMoved' , MainFunctions.haltPlayerInput)
- Runtime:removeEventListener('playerHasFinished' , MainFunctions.DungeonMasterProcessor)
- Runtime:removeEventListener('dungeonMasterProcessed', MainFunctions.DungeonMastersMoving)
- Runtime:removeEventListener('dungeonMasterHasMoved' , MainFunctions.DungeonMasterProcessor)
- Runtime:removeEventListener('dungeonMasterHasFinished' , MainFunctions.playersTurn)
- TouchArea:removeEventListener( 'touch', MainFunctions.onScreenSwipe )
- TouchArea:removeSelf( )
- TouchArea=nil
- -- spriteModule
- -- MainFunctions = {}
- -- MainFunctions = nil
- draworder.LeftToRight = {}
- draworder.LeftToRight = nil
- -- TerrainSprites.Npc1,
- draworder.BackToFront = { }
- draworder.BackToFront = nil
- draworder.Spr_Npcs = {}
- draworder.Spr_Npcs = nil
- draworder = {}
- draworder = nil
- TerrainSprites.Npc1:removeSelf( )
- TerrainSprites.Npc1=nil
- TerrainSprites.Npc2:removeSelf( )
- TerrainSprites.Npc2=nil
- TerrainSprites.Npc3:removeSelf( )
- TerrainSprites.Npc3=nil
- TerrainSprites.Npc4:removeSelf( )
- TerrainSprites.Npc4=nil
- TerrainSprites.Npc5:removeSelf( )
- TerrainSprites.Npc5=nil
- TerrainSprites.Npc6:removeSelf( )
- TerrainSprites.Npc6=nil
- TerrainSprites.Npc7:removeSelf( )
- TerrainSprites.Npc7=nil
- TerrainSprites.Npc8:removeSelf( )
- TerrainSprites.Npc8=nil
- TerrainSprites.Npc9:removeSelf( )
- TerrainSprites.Npc9=nil
- TerrainSprites.Npc10:removeSelf( )
- TerrainSprites.Npc10=nil
- TerrainSprites.Npc11:removeSelf( )
- TerrainSprites.Npc11=nil
- TerrainSprites.Npc12:removeSelf( )
- TerrainSprites.Npc12=nil
- TerrainSprites.Npc13:removeSelf( )
- TerrainSprites.Npc13=nil
- TerrainSprites.Npc14:removeSelf( )
- TerrainSprites.Npc14=nil
- TerrainSprites.Npc15:removeSelf( )
- TerrainSprites.Npc15=nil
- TerrainSprites.Npc16:removeSelf( )
- TerrainSprites.Npc16=nil
- TerrainSprites.Npc17:removeSelf( )
- TerrainSprites.Npc17=nil
- TerrainSprites.Npc18:removeSelf( )
- TerrainSprites.Npc18=nil
- TerrainSprites.Npc19:removeSelf( )
- TerrainSprites.Npc19=nil
- TerrainSprites.Npc20:removeSelf( )
- TerrainSprites.Npc20=nil
- TerrainSprites.Npc21:removeSelf( )
- TerrainSprites.Npc21=nil
- TerrainSprites.Npc22:removeSelf( )
- TerrainSprites.Npc22=nil
- TerrainSprites.Npc23:removeSelf( )
- TerrainSprites.Npc23=nil
- TerrainSprites.Npc24:removeSelf( )
- TerrainSprites.Npc24=nil
- TerrainSprites.Npc25:removeSelf( )
- TerrainSprites.Npc25=nil
- TerrainSprites.Npc26:removeSelf( )
- TerrainSprites.Npc26=nil
- TerrainSprites.Npc27:removeSelf( )
- TerrainSprites.Npc27=nil
- TerrainSprites.Npc28:removeSelf( )
- TerrainSprites.Npc28=nil
- -- Q*bert, check to see if around
- --
- -- if sky.StormCloudLayer then
- -- sky.StormCloudLayer:removeEventListener( "sprite", stormEffectListener )
- -- end
- sky.StormCloudLayer:removeSelf( )
- sky.nightBG:removeSelf( )
- sky.dayBG:removeSelf( )
- sky.duskBG:removeSelf( )
- sky=nil
- ground:removeSelf( )
- ground=nil
- ground_sheets=nil
- ground_sequenceData=nil
- wep_rightArm:removeSelf( )
- wep_rightArm=nil
- arm_rightArm:removeSelf( )
- arm_rightArm=nil
- RightArmLayers:removeSelf( )
- RightArmLayers=nil
- mapRevealXY = {}
- mapReveal = nil
- TerrainSprites.LeftSide_L5_A6:removeSelf()
- TerrainSprites.RightSide_L5_A6 :removeSelf()
- TerrainSprites.LeftSide_L5_A5:removeSelf()
- TerrainSprites.RightSide_L5_A5 :removeSelf()
- TerrainSprites.LeftSide_L5_A4 :removeSelf()
- TerrainSprites.RightSide_L5_A4 :removeSelf()
- TerrainSprites.LeftSide_L5_A3:removeSelf()
- TerrainSprites.RightSide_L5_A3:removeSelf()
- TerrainSprites.LeftSide_L5_A2:removeSelf()
- TerrainSprites.RightSide_L5_A2:removeSelf()
- TerrainSprites.LeftSide_L5_A1:removeSelf()
- TerrainSprites.RightSide_L5_A1:removeSelf()
- TerrainSprites.Center_L5_C1:removeSelf()
- TerrainSprites.LeftSide_L4_A6:removeSelf()
- TerrainSprites.RightSide_L4_A6:removeSelf()
- TerrainSprites.LeftSide_L4_A5:removeSelf()
- TerrainSprites.RightSide_L4_A5:removeSelf()
- TerrainSprites.LeftSide_L4_A4:removeSelf()
- TerrainSprites.RightSide_L4_A4:removeSelf()
- TerrainSprites.LeftSide_L4_A3:removeSelf()
- TerrainSprites.RightSide_L4_A3:removeSelf()
- TerrainSprites.LeftSide_L4_A2:removeSelf()
- TerrainSprites.RightSide_L4_A2:removeSelf()
- TerrainSprites.LeftSide_L4_A1:removeSelf()
- TerrainSprites.RightSide_L4_A1:removeSelf()
- TerrainSprites.Center_L4_C1:removeSelf()
- TerrainSprites.LeftSide_L3_A3:removeSelf()
- TerrainSprites.RightSide_L3_A3:removeSelf()
- TerrainSprites.LeftSide_L3_A2:removeSelf()
- TerrainSprites.RightSide_L3_A2:removeSelf()
- TerrainSprites.LeftSide_L3_A1:removeSelf()
- TerrainSprites.RightSide_L3_A1:removeSelf()
- TerrainSprites.Center_L3_C1:removeSelf()
- TerrainSprites.LeftSide_L2_A1:removeSelf()
- TerrainSprites.RightSide_L2_A1:removeSelf()
- TerrainSprites.Center_L2_C1:removeSelf()
- TerrainSprites.LeftSide_L1_A1:removeSelf()
- TerrainSprites.RightSide_L1_A1:removeSelf()
- TerrainSprites.Center_L1_C1:removeSelf()
- TerrainSprites.LeftSide_L5_A6 = nil
- TerrainSprites.RightSide_L5_A6 = nil
- TerrainSprites.LeftSide_L5_A5 = nil
- TerrainSprites.RightSide_L5_A5 = nil
- TerrainSprites.LeftSide_L5_A4 = nil
- TerrainSprites.RightSide_L5_A4 = nil
- TerrainSprites.LeftSide_L5_A3 = nil
- TerrainSprites.RightSide_L5_A3 = nil
- TerrainSprites.LeftSide_L5_A2 = nil
- TerrainSprites.RightSide_L5_A2 = nil
- TerrainSprites.LeftSide_L5_A1 = nil
- TerrainSprites.RightSide_L5_A1 = nil
- TerrainSprites.Center_L5_C1 = nil
- TerrainSprites.LeftSide_L4_A6 = nil
- TerrainSprites.RightSide_L4_A6 = nil
- TerrainSprites.LeftSide_L4_A5 = nil
- TerrainSprites.RightSide_L4_A5 = nil
- TerrainSprites.LeftSide_L4_A4 = nil
- TerrainSprites.RightSide_L4_A4 = nil
- TerrainSprites.LeftSide_L4_A3 = nil
- TerrainSprites.RightSide_L4_A3 = nil
- TerrainSprites.LeftSide_L4_A2 = nil
- TerrainSprites.RightSide_L4_A2 = nil
- TerrainSprites.LeftSide_L4_A1 = nil
- TerrainSprites.RightSide_L4_A1 = nil
- TerrainSprites.Center_L4_C1 = nil
- TerrainSprites.LeftSide_L3_A3 = nil
- TerrainSprites.RightSide_L3_A3 = nil
- TerrainSprites.LeftSide_L3_A2 = nil
- TerrainSprites.RightSide_L3_A2 = nil
- TerrainSprites.LeftSide_L3_A1 = nil
- TerrainSprites.RightSide_L3_A1 = nil
- TerrainSprites.Center_L3_C1 = nil
- TerrainSprites.LeftSide_L2_A1 = nil
- TerrainSprites.RightSide_L2_A1 = nil
- TerrainSprites.Center_L2_C1 = nil
- TerrainSprites.LeftSide_L1_A1 = nil
- TerrainSprites.RightSide_L1_A1 = nil
- TerrainSprites.Center_L1_C1 = nil
- -- TerrainSprites:removeSelf( )
- TerrainSprites=nil
- Btn_TurnLeft:removeSelf( )
- Btn_TurnLeft=nil
- Btn_Forward:removeSelf()
- Btn_Forward=nil
- Btn_TurnRight:removeSelf( )
- Btn_TurnRight=nil
- Btn_StrafeLeft:removeSelf( )
- Btn_StrafeLeft=nil
- Btn_Backward:removeSelf( )
- Btn_Backward=nil
- Btn_StrafeRight:removeSelf( )
- Btn_StrafeRight=nil
- Button_Info:removeSelf( )
- Button_Info=nil
- pet:removeSelf( )
- pet=nil
- Pointer:removeSelf( )
- Pointer=nil
- PointerSheet_sequenceData = nil
- PointerSheets=nil
- playerData = {}
- currentMap = {}
- mapRevealStamp = {}
- nameExtender = {}
- cardinal_directions = {}
- Button_debug0Released = {}
- Button_debug0Released = nil
- Button_debug1Released = {}
- Button_debug1Released = nil
- Button_debug2Released = {}
- Button_debug2Released = nil
- Button_debug3Released = {}
- Button_debug3Released = nil
- Button_debug3aReleased = {}
- Button_debug3aReleased = nil
- Button_debug3bReleased = {}
- Button_debug3bReleased = nil
- Button_debug4Released = {}
- Button_debug4Released = nil
- Button_debug5Released = {}
- Button_debug5Released = nil
- Button_debug6Released = {}
- Button_debug6Released = nil
- Button_debug7Released = {}
- Button_debug7Released = nil
- Button_debug8Released = {}
- Button_debug8Released = nil
- Button_debug0:removeSelf( )
- Button_debug0 = nil
- Button_debug1:removeSelf( )
- Button_debug1 = nil
- Button_debug2:removeSelf( )
- Button_debug2 = nil
- Button_debug3:removeSelf( )
- Button_debug3 = nil
- Button_debug3a:removeSelf( )
- Button_debug3a = nil
- Button_debug3b:removeSelf( )
- Button_debug3b = nil
- Button_debug4:removeSelf( )
- Button_debug4 = nil
- Button_debug5:removeSelf( )
- Button_debug5 = nil
- Button_debug6:removeSelf( )
- Button_debug6 = nil
- Button_debug7:removeSelf( )
- Button_debug7 = nil
- Button_debug8:removeSelf( )
- Button_debug8 = nil
- ui_buttons:removeSelf( )
- ui_buttons=nil
- buttonModule = {}
- buttonModule = nil
- ui_debugButtons = {}
- ui_debugButtons = nil
- terrainViewMM = {}
- terrainViewMM = nil
- surroundingTerrain= {}
- for i=1, #MMRectangles do
- MMRectangles[i]:removeSelf( )
- MMRectangles[i]=nil
- end
- -- Get Rid of the Mods
- myTable = nil
- colorTable = nil
- depthModule = nil
- -- spriteModule.ClearPieces()
- spriteModule = nil
- print ("DESTROYED THAT SUCKER")
- print ("Check It out")
- atrace( TerrainSprites )
- end
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