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TheInsidiousOne

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Nov 15th, 2018
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  1. Dinowrestler Eskrimamenchi
  2. ★★★★★★
  3. EARTH
  4. Dinosaur/Effect
  5. ATK 2200
  6. DEF 0
  7. If you control a "Dinowrestler" monster, you can Normal Summon this card without Tributing. If all monsters you control are "Dinowrestler" monsters, you can Special Summon this card (from your hand). During your turn, if your opponent Special Summons a monster(s) while this card is in your GY: You can target 1 Level 4 or lower "Dinowrestler" monster in your GY; Special Summon it, then add this card to your hand. You can only use this effect of "Dinowrestler Eskrimamenchi" once per turn.
  8.  
  9. Dinowrestler Martial Ampelo
  10. EARTH
  11. Dinosaur/Effect
  12. ATK 600
  13. DEF 0
  14. During damage calculation, if your "Dinowrestler" monster battles an opponent's monster with an equal or higher ATK (Quick Effect): You can send this card from your hand or field to the GY; that "Dinowrestler" monster you control cannot be destroyed by that battle, also any battle damage you take from that battle is halved. If a "Dinowrestler" monster you control is targeted for an attack while this card is in your hand: You can add this card to your hand. You can only use each effect of "Dinowrestler Martial Ampelo" once per turn.
  15.  
  16. Tyrant Dino Fusion
  17. Quick-Play Spell
  18. Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, the first time that face-up monster on the field would be destroyed by battle or card effect, it is not destroyed. If you control a "Dinowrestler" monster: You can banish this card from your GY, then target 1 "Dinowrestler" monster in your GY; Special Summon it. You can only use this effect of "Tyrant Dino Fusion" once per turn.
  19.  
  20. Dinowrestler Coelasilat
  21. ★★
  22. EARTH
  23. Dinosaur/Tuner/Effect
  24. ATK 100
  25. DEF 800
  26. If you control no monsters, or all monsters you control are "Dinowrestler" monsters: You can Special Summon this card from your hand. You can only use this effect of "Dinowrestler Coelasilat" once per turn.
  27.  
  28. Dinowrestler Giga Spinosavate
  29. ★★★★★★★★
  30. EARTH
  31. Dinosaur/Synchro/Effect
  32. ATK 3000
  33. DEF 0
  34. 1 Tuner + 1+ non-Tuner Dinosaur monsters
  35. Once per turn: You can target 1 monster your opponent controls; destroy it, but this card cannot attack directly the turn this effect is activated. If this card would be destroyed by battle or card effect, you can destroy 1 other monster you control instead.
  36.  
  37. Dinowrestler Chimera T Wrextle
  38. ★★★★★★★★
  39. EARTH
  40. Dinosaur/Fusion/Effect
  41. ATK 3500
  42. DEF 0
  43. 1 "Dinowrestler" monster + 1 Dinosaur monster
  44. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle: It gains 500 ATK. If this card is destroyed by a card effect: Destroy all your opponent's Attack Position monsters, and if you do, if this card's ATK was higher than its original ATK, inflict damage to your opponent equal to the difference.
  45.  
  46. Dino Roar
  47. Quick-Play Spell
  48. Target 1 Dinosaur monster you control; if that target battles an opponent's monster this turn, your opponent's monster's effects are negated, also you can send 1 Spell/Trap your opponent controls to the GY. Your opponent cannot activate cards or effects in response to this effect's activation.
  49.  
  50. G Golem Pebble Dog
  51. ★★
  52. EARTH
  53. Cyberse/Effect
  54. ATK 300
  55. DEF 1000
  56. If this card is Normal Summoned: You can add 1 "G Golem Pebble Dog" from your Deck to your hand. If this card is sent from the hand to the GY: You can add 1 "G Golem Pebble Dog" from your Deck to your hand. You can only use this effect of "G Golem Pebble Dog" once per turn.
  57.  
  58. G Golem Dignified Trilithon
  59. EARTH
  60. Cyberse/Link/Effect
  61. ATK 3200
  62. LINK-4
  63. B T L R
  64. 2+ EARTH monsters
  65. Once per turn, when this card declares an attack on an opponent's monster: You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent's monster loses ATK equal to the sent monster's Level x200, also its effects are negated. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card.
  66.  
  67. Altergeist Dragvirion
  68. ★★★★★★
  69. DARK
  70. Spellcaster/Synchro/Effect
  71. ATK 2200
  72. DEF 1200
  73. 1 Tuner + 1+ non-Tuner monsters
  74. When an opponent's monster declares an attack: You can return 1 "Altergeist" monster you control to the hand; negate that attack. You can only use each of the following effects of "Altergeist Dragvirion" once per turn.
  75. ● If this card is Tributed and sent to the GY: You can Special Summon this card.
  76. ● When this card is Special Summoned: You can target 1 "Altergeist" Trap in your GY; Set it.
  77.  
  78. Altergeist Fifinellag
  79. ★★
  80. DARK
  81. Spellcaster/Tuner/Effect
  82. ATK 0
  83. DEF 1000
  84. Monsters your opponent controls cannot target "Altergeist" monsters you control for attacks, except "Altergeist Fifinellag". Your opponent cannot target "Altergeist" monsters you control with card effects, except "Altergeist Fifinellag". If this card is in your hand: You can target 1 face-up "Altergeist" Trap you control; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Altergeist Fifinellag" once per turn.
  85.  
  86. Altergeist Haunted Rock
  87. Continuous Trap
  88. If this card is Set by the effect of an "Altergeist" card, it can be activated this turn. You can only use each of the following effects of "Altergeist Haunted Rock" once per turn.
  89. ● When this card is activated: Send 1 "Altergeist" monster from your hand to the GY.
  90. ● When your opponent activates a Trap Card: You can send 1 "Altergeist" monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.
  91.  
  92. Drone Asteroid
  93. ★★★
  94. DARK
  95. Machine/Effect
  96. ATK 1000
  97. DEF 1000
  98. When an opponent's monster declares a direct attack: You can send this card from your hand to the GY; negate the attack, then Special Summon "Drone Tokens" (Machine/WIND/Level 1/ATK 0/DEF 0), up to the number of monsters your opponent controls. If this card is in your GY: You can Tribute 1 "Drone Token"; add this card to your hand. You can only use each effect of "Drone Asteroid" once per turn.
  99.  
  100. Drone Corporal
  101. ★★★★
  102. EARTH
  103. Machine/Effect
  104. ATK 1600
  105. DEF 1200
  106. This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect.
  107.  
  108. Drone Pawn
  109. WIND
  110. Machine/Effect
  111. ATK 600
  112. DEF 0
  113. If you control no other monsters, this card cannot be destroyed by battle. At the end of the Battle Phase, if this card was attacked by an opponent's monster(s) and this card is on the field: Gain LP equal to the total battle damage you took from those attacks.
  114.  
  115. Duplicate Drone
  116. WIND
  117. Machine/Effect
  118. ATK 0
  119. DEF 0
  120. If you control "Duplicate Drone", you can Special Summon this card (from your hand). You can only use each of the following effects of "Duplicate Drone" once per turn.
  121. ● You can target 1 non-Machine monster on the field; place it face-up in your Spell & Trap Zone as a Continuous Spell.
  122. ● You can target 1 Monster Card you control that is treated as a Continuous Spell; destroy this card, and if you do, Special Summon that target.
  123.  
  124. Drone Carrier
  125. ★★
  126. WIND
  127. Machine/Tuner/Effect
  128. ATK 800
  129. DEF 0
  130. When this card is Special Summoned: You can target 1 "Drone" monster in your GY; Special Summon it. You can only use this effect of "Drone Carrier" once per turn. This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: You can Special Summon 1 "Drone Token" (Machine/WIND/Level 1/ATK 0/DEF 0).
  131.  
  132. Commandrone Double Sniper
  133. ★★★★★★
  134. FIRE
  135. Machine/Synchro/Effect
  136. ATK 2000
  137. DEF 2600
  138. 1 Tuner + 1+ non-Tuner monsters
  139. Each time a card or effect is activated that would negate an attack or card effect, place 1 Drone Counter on this card after that effect resolves. While 1 or more Drone Counters are on this card, this card can make a second attack during each Battle Phase, also it can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent becomes 1000. When your opponent activates a monster effect while there are 2 or more Drone Counters on this card (Quick Effect): You can remove 2 Drone Counters from this card; negate that effect, and if you do, destroy that card, and if you do that, inflict 1000 damage to your opponent.
  140.  
  141. Battledrone General
  142. WIND
  143. Machine/Link/Effect
  144. ATK 2400
  145. LINK-3
  146. L R B
  147. 2+ "Drone" monsters
  148. During your Main Phase: You can target 1 "Drone" monster in your GY; Special Summon it to your zone this card points to. During your Main Phase 1: You can target 1 Level 4 or lower "Drone" monster you control with 1000 or less ATK; it can attack directly this turn. If your "Drone" monster inflicts battle damage to your opponent by a direct attack: You can Tribute that monster; inflict damage to your opponent equal to the ATK that monster had on the field. You can only use each effect of "Battledrone General" once per turn.
  149.  
  150. Battledrone Sergeant
  151. WIND
  152. Machine/Link/Effect
  153. ATK 800
  154. LINK-1
  155. Bottom
  156. 1 "Drone" monster
  157. If your "Drone" monster inflicts battle damage to your opponent by a direct attack, except "Battledrone Sergeant": You can activate this effect; this card can attack directly this turn, but if another monster attacks, this card cannot declare an attack for the rest of this turn. You can only Special Summon "Battledrone Sergeant(s)" once per turn. (Quick Effect): You can banish this card and 1 "Battledrone Sergeant" from your GY, then target 1 face-up monster your opponent controls; this turn, it has its effects negated. You can only use this effect of "Battledrone Sergeant" once per turn.
  158.  
  159. Medicdrone Dock
  160. WIND
  161. Machine/Link/Effect
  162. ATK 1000
  163. LINK-2
  164. L R
  165. 2 "Drone" monsters
  166. If another "Drone" monster is destroyed by battle or card effect: You can gain LP equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can gain 1000 LP. You can only use each effect of "Medicdrone Dock" once per turn.
  167.  
  168. Assemble Drone
  169. Equip Spell
  170. Activate this card by targeting 1 "Drone" Link Monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. The equipped monster gains 500 ATK.
  171.  
  172. Drone Force Tuning
  173. Quick-Play Spell
  174. This card's activation and effect cannot be negated. Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control, including a "Drone" monster, and if you do, it gains this effect.
  175. ● This card's effects cannot be negated.
  176.  
  177. Drone Launcher Unit
  178. Equip Spell
  179. Equip only to a "Drone" monster you control. Your opponent's monsters cannot target the equipped monster with their effects. Once per turn: You can inflict damage to your opponent equal to the combined Link Rating of all Link Monsters on the field x 100, also if the equipped monster is a Link Monster, it gains that much ATK until the end of this turn.
  180.  
  181. Mirror Coat Unit
  182. Equip Spell
  183. Equip only to a "Drone" monster. Your opponent takes any battle damage you would have taken from attacks involving the equipped monster and their Level 4 or lower monster, instead. If the equipped monster would be destroyed by battle, destroy this card instead, and if you do, the equipped monster's controller takes no battle damage from that battle. When this face-up card leaves the field: You can return to the hand the monster this card was equipped to.
  184.  
  185. Demolition Drone
  186. Normal Trap
  187. Target 1 "Drone" monster you control; banish it (until the end of this turn), and if you do, halve all battle damage you take this turn.
  188.  
  189. Drone Barricade
  190. Continuous Trap
  191. Your opponent's monsters cannot attack directly. When your opponent activates a card or effect that targets this face-up card: You can banish this card; Set 1 "Drone Barricade" directly from your Deck. It can be activated this turn. You can only use this effect of "Drone Barricade" once per turn.
  192.  
  193. Drone Cordon
  194. Continuous Trap
  195. Activate this card only if you control a "Drone" Link Monster. Your opponent cannot target "Drone" monsters you control with card effects, also your opponent's Link Monsters and linked monsters cannot attack.
  196.  
  197. Break Hydradrive
  198. EARTH
  199. Cyberse/Effect
  200. ATK 800
  201. DEF 800
  202. If your opponent activates a card or effect that Tributes a monster(s) while you control a "Hydradrive" monster (Quick Effect): You can send this card from your hand to the GY; negate the activation, and if you do, inflict 800 damage to your opponent. If a "Hydradrive" monster(s) is Special Summoned to your field while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Break Hydradrive" once per turn.
  203.  
  204. Twin Hydradrive Knight
  205. EARTH
  206. Cyberse/Link/Effect
  207. ATK 1800
  208. LINK-2
  209. L R
  210. 2 "Hydradrive" Link Monsters
  211. If this card is Link Summoned: You can activate this effect; the Attribute of this card on the field becomes the same as those of the monsters used for this card's Link Summon. Negate the effects of monsters with the same Attribute(s) as this card while your opponent controls them.
  212.  
  213. Hydradrive Cycle
  214. Continuous Trap
  215. Activate this card if your Spell/Trap(s) is destroyed: Return 1 "Hydradrive" Link Monster from your GY to the Extra Deck, then you can apply these effects.
  216. ● Draw cards equal to that Link Monster's Link Rating.
  217. ● Special Summon 1 "Hydradrive" monster from your GY, but change its ATK to 0.
  218. Once per turn, during your Main Phase 1: You can pay 400 LP and declare 1 Attribute (EARTH, WATER, FIRE, or WIND); Special Summon 1 "Hydradrive Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) to your field in Defense Position, and if you do, it becomes the declared Attribute, also 1 monster your opponent controls with the declared Attribute loses 500 ATK.
  219.  
  220. Trident Hydradrive Lord
  221. EARTH
  222. Cyberse/Link/Effect
  223. ATK 2300
  224. LINK-3
  225. L R B
  226. 3 "Hydradrive" Link Monsters
  227. If this card is Link Summoned: You can activate this effect; the Attribute of this card on the field becomes the same as those of the monsters used for this card's Link Summon. Negate the effects of monsters with the same Attribute(s) as this card while your opponent controls them. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; the Attributes of all face-up monsters your opponent currently controls become the same as the targeted monster's, until the end of this turn.
  228.  
  229. Hydradrive Accelerator
  230. Equip Spell
  231. Equip only to a "Hydradrive" monster. Apply the following effect(s), depending on the Attribute(s) of the equipped monster.
  232. ● EARTH: The equipped monster cannot be destroyed by battle.
  233. ● WATER: The equipped monster is unaffected by your opponent's Trap effects.
  234. ● FIRE: The equipped monster is unaffected by your opponent's Spell effects.
  235. ● WIND: Once per turn, during either player's turn, when your opponent activates a card or effect that targets a card(s) you control: You can send thsi face-up card you control to the GY; negate the activation.
  236.  
  237. Cynet Mining
  238. Normal Spell
  239. Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn, also you cannot Special Summon non-Link Monsters for the rest of this turn, except Cyberse monsters. You can only activate 1 "Cynet Mining" per turn.
  240.  
  241. Grid Rod
  242. Equip Spell
  243. Equip only to a Cyberse monster. It gains 300 ATK, also it is unaffected by your opponent's card effects. The first time the equipped monster would be destroyed by battle or card effect each turn, it is not destroyed. If this card is sent to the GY while equipped to a monster: You can make the monster this card was equipped to unable to be destroyed by battle or card effects this turn, also make it unaffected by your opponent's monster effects this turn.
  244.  
  245. Resume Mace
  246. Equip Spell
  247. Equip only to a Level 4 or higher Cyberse monster. It loses 800 ATK. If the equipped monster attacks a monster with higher ATK, during damage calculation: You can send this card to the GY; the ATK of the monster this card was equipped to becomes double its original ATK, until the end of the Battle Phase. At the start of your opponent's Battle Phase, if this card is in your GY: You can banish 1 monster and 1 other Equip Spell from your GY, then you can have 1 face-up monster your opponent controls lose ATK equal to the original ATK of the monster banished by this effect, until the end of this turn. You can only use this effect of "Resume Mace" once per turn.
  248.  
  249. Suspend Wand
  250. Equip Spell
  251. Equip only to a Level 4 or higher Cyberse monster. Once per turn, when the equipped monster declares an attack: You can activate this effect; this turn, the equipped monster cannot be destroyed by battle, any battle damage you take from that battle is doubled, also the equipped monster can make a second attack during each Battle Phase. If you took damage from battles involving the equipped monster, place 1 Wand Counter on this card for every 100 damage you took. If the equipped monster attacks an opponent's monster, during damage calculation: You can send this card with a Wand Counter(s) on it to the GY; the monster this card was equipped to gains 100 ATK for each Wand Counter this card had on the field, until the end of the opponent's turn.
  252.  
  253. Hydradrive Defragment
  254. Quick-Play Spell
  255. If a "Hydradrive" Link Monster(s) you control was destroyed by a card effect this turn: Target 1 Spell/Trap your opponent controls; destroy it. You can banish this card from your GY, then target 1 "Hydradrive" Spell in your GY, except "Hydradrive Defragment"; add it to your hand. You can only use this effect of "Hydradrive Defragment" once per turn.
  256.  
  257. Hydradrive Rebuild
  258. Quick-Play Spell
  259. Target 1 "Hydradrive" monster you control; destroy it, and if you do, Special Summon 1 "Hydradrive" monster from your GY with a different name from the destroyed monster, but it cannot attack, its effects are negated, also it is destroyed during the End Phase.
  260.  
  261. Property Flash
  262. Continuous Trap
  263. Activate this card when you take battle damage: Place 1 Property Counter on this card for every 1000 damage you took, then end the Battle Phase. Once per turn: You can Tribute 1 "Hydradrive" Link Monster; place 1 Property Counter on this card. You can send this card with a Property Counter to the GY; Special Summon 1 "Hydradrive" Link Monster from your Extra Deck with the same Link Rating as the number of Property Counters that were on this card. You can only use this effect of "Property Flash" once per turn. You can only control 1 "Property Flash".
  264.  
  265. Rousing Hydradrive Monarch
  266. EARTH
  267. Cyberse/Link/Effect
  268. ATK 3000
  269. LINK-4
  270. B L T R
  271. 2+ "Hydradrive" Link Monsters
  272. If this card is Special Summoned from the Extra Deck: Place 4 Hydradrive Counters on this card, and if you do, this card is also WATER, FIRE, and WIND-Attribute while face-up on the field. Your opponent can only Normal or Special Summon monsters with the same Attribute as this card in Attack Position. During the Main Phase (Quick Effect): You can remove 1 Hydradrive Counter from this card; roll a six-sided die, and if your opponent controls a face-up monster(s) in their Monster Zone with an Attribute that corresponds to the result, send as many of those monsters to the GY as possible, and if you do, inflict damage to your opponent equal to the number of monsters sent to the GY x 500.
  273. ● 1: EARTH
  274. ● 2: WATER
  275. ● 3: FIRE
  276. ● 4: WIND
  277. ● 5: LIGHT
  278. ● 6: DARK
  279. You can only use this effect of "Rousing Hydradrive Monarch" once per turn.
  280.  
  281. Hydradrive Scabbard
  282. Quick-Play Spell
  283. Special Summon 1 "Hydradrive Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You can only activate 1 "Hydradrive Scabbard" per turn. When an opponent's monster declares a direct attack while this card and an EARTH, WATER, FIRE, and WIND "Hydradrive" Link Monster are in your GY: You can banish this card from your GY; halve any battle damage from that battle, also both players take any battle damage from that battle.
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