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- Dinowrestler Eskrimamenchi
- ★★★★★★
- EARTH
- Dinosaur/Effect
- ATK 2200
- DEF 0
- If you control a "Dinowrestler" monster, you can Normal Summon this card without Tributing. If all monsters you control are "Dinowrestler" monsters, you can Special Summon this card (from your hand). During your turn, if your opponent Special Summons a monster(s) while this card is in your GY: You can target 1 Level 4 or lower "Dinowrestler" monster in your GY; Special Summon it, then add this card to your hand. You can only use this effect of "Dinowrestler Eskrimamenchi" once per turn.
- Dinowrestler Martial Ampelo
- ★
- EARTH
- Dinosaur/Effect
- ATK 600
- DEF 0
- During damage calculation, if your "Dinowrestler" monster battles an opponent's monster with an equal or higher ATK (Quick Effect): You can send this card from your hand or field to the GY; that "Dinowrestler" monster you control cannot be destroyed by that battle, also any battle damage you take from that battle is halved. If a "Dinowrestler" monster you control is targeted for an attack while this card is in your hand: You can add this card to your hand. You can only use each effect of "Dinowrestler Martial Ampelo" once per turn.
- Tyrant Dino Fusion
- Quick-Play Spell
- Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, the first time that face-up monster on the field would be destroyed by battle or card effect, it is not destroyed. If you control a "Dinowrestler" monster: You can banish this card from your GY, then target 1 "Dinowrestler" monster in your GY; Special Summon it. You can only use this effect of "Tyrant Dino Fusion" once per turn.
- Dinowrestler Coelasilat
- ★★
- EARTH
- Dinosaur/Tuner/Effect
- ATK 100
- DEF 800
- If you control no monsters, or all monsters you control are "Dinowrestler" monsters: You can Special Summon this card from your hand. You can only use this effect of "Dinowrestler Coelasilat" once per turn.
- Dinowrestler Giga Spinosavate
- ★★★★★★★★
- EARTH
- Dinosaur/Synchro/Effect
- ATK 3000
- DEF 0
- 1 Tuner + 1+ non-Tuner Dinosaur monsters
- Once per turn: You can target 1 monster your opponent controls; destroy it, but this card cannot attack directly the turn this effect is activated. If this card would be destroyed by battle or card effect, you can destroy 1 other monster you control instead.
- Dinowrestler Chimera T Wrextle
- ★★★★★★★★
- EARTH
- Dinosaur/Fusion/Effect
- ATK 3500
- DEF 0
- 1 "Dinowrestler" monster + 1 Dinosaur monster
- If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle: It gains 500 ATK. If this card is destroyed by a card effect: Destroy all your opponent's Attack Position monsters, and if you do, if this card's ATK was higher than its original ATK, inflict damage to your opponent equal to the difference.
- Dino Roar
- Quick-Play Spell
- Target 1 Dinosaur monster you control; if that target battles an opponent's monster this turn, your opponent's monster's effects are negated, also you can send 1 Spell/Trap your opponent controls to the GY. Your opponent cannot activate cards or effects in response to this effect's activation.
- G Golem Pebble Dog
- ★★
- EARTH
- Cyberse/Effect
- ATK 300
- DEF 1000
- If this card is Normal Summoned: You can add 1 "G Golem Pebble Dog" from your Deck to your hand. If this card is sent from the hand to the GY: You can add 1 "G Golem Pebble Dog" from your Deck to your hand. You can only use this effect of "G Golem Pebble Dog" once per turn.
- G Golem Dignified Trilithon
- EARTH
- Cyberse/Link/Effect
- ATK 3200
- LINK-4
- B T L R
- 2+ EARTH monsters
- Once per turn, when this card declares an attack on an opponent's monster: You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent's monster loses ATK equal to the sent monster's Level x200, also its effects are negated. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card.
- Altergeist Dragvirion
- ★★★★★★
- DARK
- Spellcaster/Synchro/Effect
- ATK 2200
- DEF 1200
- 1 Tuner + 1+ non-Tuner monsters
- When an opponent's monster declares an attack: You can return 1 "Altergeist" monster you control to the hand; negate that attack. You can only use each of the following effects of "Altergeist Dragvirion" once per turn.
- ● If this card is Tributed and sent to the GY: You can Special Summon this card.
- ● When this card is Special Summoned: You can target 1 "Altergeist" Trap in your GY; Set it.
- Altergeist Fifinellag
- ★★
- DARK
- Spellcaster/Tuner/Effect
- ATK 0
- DEF 1000
- Monsters your opponent controls cannot target "Altergeist" monsters you control for attacks, except "Altergeist Fifinellag". Your opponent cannot target "Altergeist" monsters you control with card effects, except "Altergeist Fifinellag". If this card is in your hand: You can target 1 face-up "Altergeist" Trap you control; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Altergeist Fifinellag" once per turn.
- Altergeist Haunted Rock
- Continuous Trap
- If this card is Set by the effect of an "Altergeist" card, it can be activated this turn. You can only use each of the following effects of "Altergeist Haunted Rock" once per turn.
- ● When this card is activated: Send 1 "Altergeist" monster from your hand to the GY.
- ● When your opponent activates a Trap Card: You can send 1 "Altergeist" monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.
- Drone Asteroid
- ★★★
- DARK
- Machine/Effect
- ATK 1000
- DEF 1000
- When an opponent's monster declares a direct attack: You can send this card from your hand to the GY; negate the attack, then Special Summon "Drone Tokens" (Machine/WIND/Level 1/ATK 0/DEF 0), up to the number of monsters your opponent controls. If this card is in your GY: You can Tribute 1 "Drone Token"; add this card to your hand. You can only use each effect of "Drone Asteroid" once per turn.
- Drone Corporal
- ★★★★
- EARTH
- Machine/Effect
- ATK 1600
- DEF 1200
- This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect.
- Drone Pawn
- ★
- WIND
- Machine/Effect
- ATK 600
- DEF 0
- If you control no other monsters, this card cannot be destroyed by battle. At the end of the Battle Phase, if this card was attacked by an opponent's monster(s) and this card is on the field: Gain LP equal to the total battle damage you took from those attacks.
- Duplicate Drone
- ★
- WIND
- Machine/Effect
- ATK 0
- DEF 0
- If you control "Duplicate Drone", you can Special Summon this card (from your hand). You can only use each of the following effects of "Duplicate Drone" once per turn.
- ● You can target 1 non-Machine monster on the field; place it face-up in your Spell & Trap Zone as a Continuous Spell.
- ● You can target 1 Monster Card you control that is treated as a Continuous Spell; destroy this card, and if you do, Special Summon that target.
- Drone Carrier
- ★★
- WIND
- Machine/Tuner/Effect
- ATK 800
- DEF 0
- When this card is Special Summoned: You can target 1 "Drone" monster in your GY; Special Summon it. You can only use this effect of "Drone Carrier" once per turn. This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: You can Special Summon 1 "Drone Token" (Machine/WIND/Level 1/ATK 0/DEF 0).
- Commandrone Double Sniper
- ★★★★★★
- FIRE
- Machine/Synchro/Effect
- ATK 2000
- DEF 2600
- 1 Tuner + 1+ non-Tuner monsters
- Each time a card or effect is activated that would negate an attack or card effect, place 1 Drone Counter on this card after that effect resolves. While 1 or more Drone Counters are on this card, this card can make a second attack during each Battle Phase, also it can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent becomes 1000. When your opponent activates a monster effect while there are 2 or more Drone Counters on this card (Quick Effect): You can remove 2 Drone Counters from this card; negate that effect, and if you do, destroy that card, and if you do that, inflict 1000 damage to your opponent.
- Battledrone General
- WIND
- Machine/Link/Effect
- ATK 2400
- LINK-3
- L R B
- 2+ "Drone" monsters
- During your Main Phase: You can target 1 "Drone" monster in your GY; Special Summon it to your zone this card points to. During your Main Phase 1: You can target 1 Level 4 or lower "Drone" monster you control with 1000 or less ATK; it can attack directly this turn. If your "Drone" monster inflicts battle damage to your opponent by a direct attack: You can Tribute that monster; inflict damage to your opponent equal to the ATK that monster had on the field. You can only use each effect of "Battledrone General" once per turn.
- Battledrone Sergeant
- WIND
- Machine/Link/Effect
- ATK 800
- LINK-1
- Bottom
- 1 "Drone" monster
- If your "Drone" monster inflicts battle damage to your opponent by a direct attack, except "Battledrone Sergeant": You can activate this effect; this card can attack directly this turn, but if another monster attacks, this card cannot declare an attack for the rest of this turn. You can only Special Summon "Battledrone Sergeant(s)" once per turn. (Quick Effect): You can banish this card and 1 "Battledrone Sergeant" from your GY, then target 1 face-up monster your opponent controls; this turn, it has its effects negated. You can only use this effect of "Battledrone Sergeant" once per turn.
- Medicdrone Dock
- WIND
- Machine/Link/Effect
- ATK 1000
- LINK-2
- L R
- 2 "Drone" monsters
- If another "Drone" monster is destroyed by battle or card effect: You can gain LP equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can gain 1000 LP. You can only use each effect of "Medicdrone Dock" once per turn.
- Assemble Drone
- Equip Spell
- Activate this card by targeting 1 "Drone" Link Monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. The equipped monster gains 500 ATK.
- Drone Force Tuning
- Quick-Play Spell
- This card's activation and effect cannot be negated. Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control, including a "Drone" monster, and if you do, it gains this effect.
- ● This card's effects cannot be negated.
- Drone Launcher Unit
- Equip Spell
- Equip only to a "Drone" monster you control. Your opponent's monsters cannot target the equipped monster with their effects. Once per turn: You can inflict damage to your opponent equal to the combined Link Rating of all Link Monsters on the field x 100, also if the equipped monster is a Link Monster, it gains that much ATK until the end of this turn.
- Mirror Coat Unit
- Equip Spell
- Equip only to a "Drone" monster. Your opponent takes any battle damage you would have taken from attacks involving the equipped monster and their Level 4 or lower monster, instead. If the equipped monster would be destroyed by battle, destroy this card instead, and if you do, the equipped monster's controller takes no battle damage from that battle. When this face-up card leaves the field: You can return to the hand the monster this card was equipped to.
- Demolition Drone
- Normal Trap
- Target 1 "Drone" monster you control; banish it (until the end of this turn), and if you do, halve all battle damage you take this turn.
- Drone Barricade
- Continuous Trap
- Your opponent's monsters cannot attack directly. When your opponent activates a card or effect that targets this face-up card: You can banish this card; Set 1 "Drone Barricade" directly from your Deck. It can be activated this turn. You can only use this effect of "Drone Barricade" once per turn.
- Drone Cordon
- Continuous Trap
- Activate this card only if you control a "Drone" Link Monster. Your opponent cannot target "Drone" monsters you control with card effects, also your opponent's Link Monsters and linked monsters cannot attack.
- Break Hydradrive
- ★
- EARTH
- Cyberse/Effect
- ATK 800
- DEF 800
- If your opponent activates a card or effect that Tributes a monster(s) while you control a "Hydradrive" monster (Quick Effect): You can send this card from your hand to the GY; negate the activation, and if you do, inflict 800 damage to your opponent. If a "Hydradrive" monster(s) is Special Summoned to your field while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Break Hydradrive" once per turn.
- Twin Hydradrive Knight
- EARTH
- Cyberse/Link/Effect
- ATK 1800
- LINK-2
- L R
- 2 "Hydradrive" Link Monsters
- If this card is Link Summoned: You can activate this effect; the Attribute of this card on the field becomes the same as those of the monsters used for this card's Link Summon. Negate the effects of monsters with the same Attribute(s) as this card while your opponent controls them.
- Hydradrive Cycle
- Continuous Trap
- Activate this card if your Spell/Trap(s) is destroyed: Return 1 "Hydradrive" Link Monster from your GY to the Extra Deck, then you can apply these effects.
- ● Draw cards equal to that Link Monster's Link Rating.
- ● Special Summon 1 "Hydradrive" monster from your GY, but change its ATK to 0.
- Once per turn, during your Main Phase 1: You can pay 400 LP and declare 1 Attribute (EARTH, WATER, FIRE, or WIND); Special Summon 1 "Hydradrive Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) to your field in Defense Position, and if you do, it becomes the declared Attribute, also 1 monster your opponent controls with the declared Attribute loses 500 ATK.
- Trident Hydradrive Lord
- EARTH
- Cyberse/Link/Effect
- ATK 2300
- LINK-3
- L R B
- 3 "Hydradrive" Link Monsters
- If this card is Link Summoned: You can activate this effect; the Attribute of this card on the field becomes the same as those of the monsters used for this card's Link Summon. Negate the effects of monsters with the same Attribute(s) as this card while your opponent controls them. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; the Attributes of all face-up monsters your opponent currently controls become the same as the targeted monster's, until the end of this turn.
- Hydradrive Accelerator
- Equip Spell
- Equip only to a "Hydradrive" monster. Apply the following effect(s), depending on the Attribute(s) of the equipped monster.
- ● EARTH: The equipped monster cannot be destroyed by battle.
- ● WATER: The equipped monster is unaffected by your opponent's Trap effects.
- ● FIRE: The equipped monster is unaffected by your opponent's Spell effects.
- ● WIND: Once per turn, during either player's turn, when your opponent activates a card or effect that targets a card(s) you control: You can send thsi face-up card you control to the GY; negate the activation.
- Cynet Mining
- Normal Spell
- Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn, also you cannot Special Summon non-Link Monsters for the rest of this turn, except Cyberse monsters. You can only activate 1 "Cynet Mining" per turn.
- Grid Rod
- Equip Spell
- Equip only to a Cyberse monster. It gains 300 ATK, also it is unaffected by your opponent's card effects. The first time the equipped monster would be destroyed by battle or card effect each turn, it is not destroyed. If this card is sent to the GY while equipped to a monster: You can make the monster this card was equipped to unable to be destroyed by battle or card effects this turn, also make it unaffected by your opponent's monster effects this turn.
- Resume Mace
- Equip Spell
- Equip only to a Level 4 or higher Cyberse monster. It loses 800 ATK. If the equipped monster attacks a monster with higher ATK, during damage calculation: You can send this card to the GY; the ATK of the monster this card was equipped to becomes double its original ATK, until the end of the Battle Phase. At the start of your opponent's Battle Phase, if this card is in your GY: You can banish 1 monster and 1 other Equip Spell from your GY, then you can have 1 face-up monster your opponent controls lose ATK equal to the original ATK of the monster banished by this effect, until the end of this turn. You can only use this effect of "Resume Mace" once per turn.
- Suspend Wand
- Equip Spell
- Equip only to a Level 4 or higher Cyberse monster. Once per turn, when the equipped monster declares an attack: You can activate this effect; this turn, the equipped monster cannot be destroyed by battle, any battle damage you take from that battle is doubled, also the equipped monster can make a second attack during each Battle Phase. If you took damage from battles involving the equipped monster, place 1 Wand Counter on this card for every 100 damage you took. If the equipped monster attacks an opponent's monster, during damage calculation: You can send this card with a Wand Counter(s) on it to the GY; the monster this card was equipped to gains 100 ATK for each Wand Counter this card had on the field, until the end of the opponent's turn.
- Hydradrive Defragment
- Quick-Play Spell
- If a "Hydradrive" Link Monster(s) you control was destroyed by a card effect this turn: Target 1 Spell/Trap your opponent controls; destroy it. You can banish this card from your GY, then target 1 "Hydradrive" Spell in your GY, except "Hydradrive Defragment"; add it to your hand. You can only use this effect of "Hydradrive Defragment" once per turn.
- Hydradrive Rebuild
- Quick-Play Spell
- Target 1 "Hydradrive" monster you control; destroy it, and if you do, Special Summon 1 "Hydradrive" monster from your GY with a different name from the destroyed monster, but it cannot attack, its effects are negated, also it is destroyed during the End Phase.
- Property Flash
- Continuous Trap
- Activate this card when you take battle damage: Place 1 Property Counter on this card for every 1000 damage you took, then end the Battle Phase. Once per turn: You can Tribute 1 "Hydradrive" Link Monster; place 1 Property Counter on this card. You can send this card with a Property Counter to the GY; Special Summon 1 "Hydradrive" Link Monster from your Extra Deck with the same Link Rating as the number of Property Counters that were on this card. You can only use this effect of "Property Flash" once per turn. You can only control 1 "Property Flash".
- Rousing Hydradrive Monarch
- EARTH
- Cyberse/Link/Effect
- ATK 3000
- LINK-4
- B L T R
- 2+ "Hydradrive" Link Monsters
- If this card is Special Summoned from the Extra Deck: Place 4 Hydradrive Counters on this card, and if you do, this card is also WATER, FIRE, and WIND-Attribute while face-up on the field. Your opponent can only Normal or Special Summon monsters with the same Attribute as this card in Attack Position. During the Main Phase (Quick Effect): You can remove 1 Hydradrive Counter from this card; roll a six-sided die, and if your opponent controls a face-up monster(s) in their Monster Zone with an Attribute that corresponds to the result, send as many of those monsters to the GY as possible, and if you do, inflict damage to your opponent equal to the number of monsters sent to the GY x 500.
- ● 1: EARTH
- ● 2: WATER
- ● 3: FIRE
- ● 4: WIND
- ● 5: LIGHT
- ● 6: DARK
- You can only use this effect of "Rousing Hydradrive Monarch" once per turn.
- Hydradrive Scabbard
- Quick-Play Spell
- Special Summon 1 "Hydradrive Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You can only activate 1 "Hydradrive Scabbard" per turn. When an opponent's monster declares a direct attack while this card and an EARTH, WATER, FIRE, and WIND "Hydradrive" Link Monster are in your GY: You can banish this card from your GY; halve any battle damage from that battle, also both players take any battle damage from that battle.
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