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- Update 4 Changelog:
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- • This update fixes a bug where Eizlazir would die but the level wouldn't end (thanks @br.macena for letting me know!) and a bug where the flamethrower wound't use any ammo... :P
- • I also fixed a problem in which some weapons weren't correctly using the Controller Vibration slider option created in Update #2!
- Update 3:
- • The prerequisite installers (DirectX, C++ redistributables and such) were not working correctly on some computers, so I removed them from the game and made Steam install them.
- Update 2:
- • Created a slider for the Controller Vibration (force feedback) in the Options>General menu, so players can turn it off (or make it vibrate twice as strongly!!)
- added a "Reset Keys" button in that menu so players can go back to the default keys options without having to mess with the saved files.
- Update 1 Changelog:
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- • We fixed several things in the key rebinding options on the Options/General screen.
- • There was a weird behavior in which an unassigned key would be activated when any key was pressed and the gamepad selection mechanism was really glitchy. This made the game unplayable for some.
- • Now, you should be able to easily set assign new keys by clicking on the key and pressing a new one (or moving to a key with the gamepad and pressing A (on the xbox controller) and then press a new button to assign). If you use a key that is already in use, the old key will turn red.
- All players that had problems with that in the first game version should be able to fix it now.
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