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- Patch 1.05 Notes (http://blog.bioware.com/2017/04/04/mass-effect-andromeda-patch-1-05-notes/ + https://www.masseffect.com/news/the-journey-ahead)
- - Improved tutorial placement
- - Increased inventory limits
- - Single player balance changes: Ammo crates, armor, weapons, attacks, and progression
- - Multiplayer balance changes: Weapons, cover, and enemies (see below for detailed notes on balance changes)
- - Improved matchmaking and latency in multiplayer
- - Added option to skip autopilot sequences in the galaxy map
- - Decreased the cost of remnant decryption keys and made them more accessible at merchants
- - Improved logic, timing, and continuity for relationships and story arcs
- - Improved lip-sync and facial acting during some conversations, including localized VO
- - Fixed an issue with Ryder’s movements when running in a zig zag pattern
- - Improved the appearance of eyes for human and asari characters
- - Fixed various collision issues
- - Fixed bugs where music or VO wouldn’t play or wasn’t correct
- - Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
- - Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
- - Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
- - Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
- - Fixes issues related to some saves
- - Fixed issue where objective sometimes becomes un-interactable for players in multiplayer
- - Streaming and stability improvements
- - Increasing the inventory limits
- - Improving the appearance of eyes for humans and asari characters
- - Decreasing the cost of remnant decryption keys and making them more accessible at merchants
- - Fixing Ryder’s movements when running in a zig zag pattern
- - Improving matchmaking and latency in multiplayer
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