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AdrianxD

Age of Empires II API

Mar 31st, 2021 (edited)
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  1. {
  2.   "civilizations": [
  3.     {
  4.       "id": 1,
  5.       "name": "Aztecs",
  6.       "expansion": "The Conquerors",
  7.       "army_type": "Infantry and Monk",
  8.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/0/0c/CivIcon-Aztecs.png",
  9.       "unique_unit": [
  10.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/jaguar_warrior"
  11.       ],
  12.       "unique_tech": [
  13.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/garland_wars"
  14.       ],
  15.       "team_bonus": "Relics generate +33% gold",
  16.       "civilization_bonus": [
  17.         "Villagers carry +5",
  18.         "Military units created 15% faster",
  19.         "+5 Monk hit points for each Monastery technology",
  20.         "Loom free"
  21.       ]
  22.     },
  23.     {
  24.       "id": 2,
  25.       "name": "Britons",
  26.       "expansion": "Age of Kings",
  27.       "army_type": "Foot Archer",
  28.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/a/ae/CivIcon-Britons.png",
  29.       "unique_unit": [
  30.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/longbowman"
  31.       ],
  32.       "unique_tech": [
  33.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/yeomen"
  34.       ],
  35.       "team_bonus": "Archery Ranges work 20% faster",
  36.       "civilization_bonus": [
  37.         "Town Centers cost -50% wood upon reaching the Castle Age",
  38.         "Foot archers (excluding Skirmishers) have +1 range in Castle Age and +1 in Imperial Age (for +2 total)",
  39.         "Shepherds work 25% faster"
  40.       ]
  41.     },
  42.     {
  43.       "id": 3,
  44.       "name": "Byzantines",
  45.       "expansion": "Age of Kings",
  46.       "army_type": "Defensive",
  47.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/2/27/CivIcon-Byzantines.png",
  48.       "unique_unit": [
  49.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/cataphract"
  50.       ],
  51.       "unique_tech": [
  52.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/logistica"
  53.       ],
  54.       "team_bonus": "Monks +50% heal speed",
  55.       "civilization_bonus": [
  56.         "Buildings (except gates) have +10% HP in Dark Age / +20% HP in Feudal Age  / +30% in Castle Age / +40% in Imperial Age",
  57.         "Spearman skirmisher and camel lines cost 25% less",
  58.         "Fire Ships attack 20% faster",
  59.         "Imperial Age costs -33%",
  60.         "Town Watch is free"
  61.       ]
  62.     },
  63.     {
  64.       "id": 4,
  65.       "name": "Celts",
  66.       "expansion": "Age of Kings",
  67.       "army_type": "Infantry",
  68.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/5/59/CivIcon-Celts.png",
  69.       "unique_unit": [
  70.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/woad_raider"
  71.       ],
  72.       "unique_tech": [
  73.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/furor_celtica"
  74.       ],
  75.       "team_bonus": "Siege Workshops work 20% faster",
  76.       "civilization_bonus": [
  77.         "Infantry moves 15% faster",
  78.         "Lumberjacks work 15% faster",
  79.         "Siege weapons reload 20% faster",
  80.         "Sheep cannot be stolen if within one Celt unit's line of sight"
  81.       ]
  82.     },
  83.     {
  84.       "id": 5,
  85.       "name": "Chinese",
  86.       "expansion": "Age of Kings",
  87.       "army_type": "Archer",
  88.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/c/cc/CivIcon-Chinese.png",
  89.       "unique_unit": [
  90.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/chu_ko_nu"
  91.       ],
  92.       "unique_tech": [
  93.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/rocketry"
  94.       ],
  95.       "team_bonus": "Farms provide +45 food",
  96.       "civilization_bonus": [
  97.         "Start game with 3 extra villagers but -50 wood and -200 food",
  98.         "Technologies cost -10% in Feudal Age/ -15% in Castle Age/-20% in Imperial Age",
  99.         "Town Centers support 10 population instead of 5",
  100.         "Demolition Ships have +50% HP"
  101.       ]
  102.     },
  103.     {
  104.       "id": 6,
  105.       "name": "Franks",
  106.       "expansion": "Age of Kings",
  107.       "army_type": "Cavalry",
  108.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/1/1b/CivIcon-Franks.png",
  109.       "unique_unit": [
  110.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/throwing_axeman"
  111.       ],
  112.       "unique_tech": [
  113.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/bearded_axe"
  114.       ],
  115.       "team_bonus": "Knights have +2 line of sight",
  116.       "civilization_bonus": [
  117.         "Castles are 25% cheaper",
  118.         "Knights have +20% HP",
  119.         "Farm upgrades are free (Mill is required to receive bonus)"
  120.       ]
  121.     },
  122.     {
  123.       "id": 7,
  124.       "name": "Goths",
  125.       "expansion": "Age of Kings",
  126.       "army_type": "Infantry",
  127.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/2/24/CivIcon-Goths.png",
  128.       "unique_unit": [
  129.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/huskarl"
  130.       ],
  131.       "unique_tech": [
  132.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/anarchy",
  133.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/perfusion"
  134.       ],
  135.       "team_bonus": "Barracks operate 20% faster",
  136.       "civilization_bonus": [
  137.         "Infantry cost 35% less (starting in Feudal Age)",
  138.         "Infantry have +1 attack against buildings",
  139.         "Villagers have +5 attack versus wild boar",
  140.         "Hunters carry +15 meat",
  141.         "+10 to population limit in Imperial Age"
  142.       ]
  143.     },
  144.     {
  145.       "id": 8,
  146.       "name": "Huns",
  147.       "expansion": "The Conquerors",
  148.       "army_type": "Cavalry",
  149.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/1/17/CivIcon-Huns.png",
  150.       "unique_unit": [
  151.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/tarkan"
  152.       ],
  153.       "unique_tech": [
  154.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/atheism"
  155.       ],
  156.       "team_bonus": "Stables are 20% faster",
  157.       "civilization_bonus": [
  158.         "Houses are not required to support population",
  159.         "Start game with -100 Wood",
  160.         "Cavalry Archers cost -25% in Castle Age/ -30% in Imperial Age",
  161.         "Trebuchets are 35% more accurate."
  162.       ]
  163.     },
  164.     {
  165.       "id": 9,
  166.       "name": "Japanese",
  167.       "expansion": "Age of Kings",
  168.       "army_type": "Infantry",
  169.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/9/9a/CivIcon-Japanese.png",
  170.       "unique_unit": [
  171.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/samurai"
  172.       ],
  173.       "unique_tech": [
  174.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/kataparuto"
  175.       ],
  176.       "team_bonus": "Galleys have +50% line of sight",
  177.       "civilization_bonus": [
  178.         "Fishing Ships have 2x HP and +2 pierce armor",
  179.         "Fishing Ships work +5% faster in Dark Age/ +10% in Feudal Age/ +15% in Castle Age/ +20% in Imperial Age",
  180.         "Lumber Camps / Mining Camps / Mills are 50% cheaper",
  181.         "Infantry attack 25% faster (starting in Feudal Age)"
  182.       ]
  183.     },
  184.     {
  185.       "id": 10,
  186.       "name": "Koreans",
  187.       "expansion": "The Conquerors",
  188.       "army_type": "Tower and naval",
  189.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/7/73/CivIcon-Koreans.png",
  190.       "unique_unit": [
  191.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/war_wagon",
  192.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/turtle_ship"
  193.       ],
  194.       "unique_tech": [
  195.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/shinkichon"
  196.       ],
  197.       "team_bonus": "Mangonel line has +1 range",
  198.       "civilization_bonus": [
  199.         "Villagers have +3 line of sight",
  200.         "Stone miners work 20% faster",
  201.         "Guard Tower and Keep upgrades are free",
  202.         "Towers (except bombard towers) have +1 range in Castle Age/ +2 in Imperial Age"
  203.       ]
  204.     },
  205.     {
  206.       "id": 11,
  207.       "name": "Mayans",
  208.       "expansion": "The Conquerors",
  209.       "army_type": "Archer",
  210.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/0/05/CivIcon-Mayans.png",
  211.       "unique_unit": [
  212.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/plumed_archer"
  213.       ],
  214.       "unique_tech": [
  215.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/el_dorado"
  216.       ],
  217.       "team_bonus": "Walls are 50% cheaper",
  218.       "civilization_bonus": [
  219.         "Start game with 1 extra villager but -50 food",
  220.         "Natural resources last 20% longer",
  221.         "Archers cost -10% in Feudal Age/ -20% in Castle Age/ -30% in Imperial Age"
  222.       ]
  223.     },
  224.     {
  225.       "id": 12,
  226.       "name": "Mongols",
  227.       "expansion": "Age of Kings",
  228.       "army_type": "Cavalry Archer",
  229.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/1/10/CivIcon-Mongols.png",
  230.       "unique_unit": [
  231.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/mangudai"
  232.       ],
  233.       "unique_tech": [
  234.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/drill"
  235.       ],
  236.       "team_bonus": "Scout line has +2 Line of sight",
  237.       "civilization_bonus": [
  238.         "Cavalry Archers reload 20% faster",
  239.         "Light Cavalry and Hussars have +30% HP",
  240.         "Hunters work 50% faster"
  241.       ]
  242.     },
  243.     {
  244.       "id": 13,
  245.       "name": "Persians",
  246.       "expansion": "Age of Kings",
  247.       "army_type": "Cavalry",
  248.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/a/ad/CivIcon-Persians.png",
  249.       "unique_unit": [
  250.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/war_elephant"
  251.       ],
  252.       "unique_tech": [
  253.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/mahouts"
  254.       ],
  255.       "team_bonus": "Knights have +2 attack versus Archers",
  256.       "civilization_bonus": [
  257.         "Start game with +50 wood and food",
  258.         "Town Center and Docks have 2x HP",
  259.         "Town Centers and Docks operate +10% faster in Feudal Age/ +15% in Castle Age/ +20% in Imperial Age"
  260.       ]
  261.     },
  262.     {
  263.       "id": 14,
  264.       "name": "Saracens",
  265.       "expansion": "Age of Kings",
  266.       "army_type": "Camel and naval",
  267.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/5/59/CivIcon-Saracens.png",
  268.       "unique_unit": [
  269.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/mameluke"
  270.       ],
  271.       "unique_tech": [
  272.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/zealotry"
  273.       ],
  274.       "team_bonus": "Foot archers have +2 attack bonus against buildings",
  275.       "civilization_bonus": [
  276.         "Market trade cost is only 5%",
  277.         "Transport Ships have 2x HP and carry capacity",
  278.         "Galleys attack 20% faster",
  279.         "Cavalry Archers have +4 attack bonus against buildings"
  280.       ]
  281.     },
  282.     {
  283.       "id": 15,
  284.       "name": "Spanish",
  285.       "expansion": "The Conquerors",
  286.       "army_type": "Gunpowder and Monk",
  287.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/0/0a/CivIcon-Spanish.png",
  288.       "unique_unit": [
  289.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/conquistador",
  290.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/missionary"
  291.       ],
  292.       "unique_tech": [
  293.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/supremacy"
  294.       ],
  295.       "team_bonus": "Trade units generate +33% Gold",
  296.       "civilization_bonus": [
  297.         "Villagers construct buildings 30% faster",
  298.         "Blacksmith upgrades do not cost any gold",
  299.         "Cannon Galleons benefit from Ballistics (less reload time and more accuracy)",
  300.         "Hand Cannoneers and Bombard Cannons reload 15% faster"
  301.       ]
  302.     },
  303.     {
  304.       "id": 16,
  305.       "name": "Teutons",
  306.       "expansion": "Age of Kings",
  307.       "army_type": "Infantry",
  308.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/3/3f/CivIcon-Teutons.png",
  309.       "unique_unit": [
  310.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/teutonic_knight"
  311.       ],
  312.       "unique_tech": [
  313.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/crenellations"
  314.       ],
  315.       "team_bonus": "Units are more resistant to conversion",
  316.       "civilization_bonus": [
  317.         "Monks have 2x healing range",
  318.         "Towers can garrison 2x units (more arrows)",
  319.         "Murder Holes is free",
  320.         "Farms cost 33% less",
  321.         "Town Centers have +1 attack and +5 line of sight"
  322.       ]
  323.     },
  324.     {
  325.       "id": 17,
  326.       "name": "Turks",
  327.       "expansion": "Age of Kings",
  328.       "army_type": "Gunpowder",
  329.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/1/1c/CivIcon-Turks.png",
  330.       "unique_unit": [
  331.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/janissary"
  332.       ],
  333.       "unique_tech": [
  334.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/artillery"
  335.       ],
  336.       "team_bonus": "Gunpowder units are created 20% faster",
  337.       "civilization_bonus": [
  338.         "Gunpowder Units have +25% HP",
  339.         "Gunpowder technologies cost 50% less",
  340.         "Chemistry is free",
  341.         "Gold miners work 15% faster",
  342.         "Light Cavalry and Hussar upgrades are free"
  343.       ]
  344.     },
  345.     {
  346.       "id": 18,
  347.       "name": "Vikings",
  348.       "expansion": "Age of Kings",
  349.       "army_type": "Infantry and naval",
  350.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/c/c9/CivIcon-Vikings.png",
  351.       "unique_unit": [
  352.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/berserk",
  353.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/longboat"
  354.       ],
  355.       "unique_tech": [
  356.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/berserkergang"
  357.       ],
  358.       "team_bonus": "Docks are 25% cheaper",
  359.       "civilization_bonus": [
  360.         "Warships cost 20% less",
  361.         "Infantry have +10% HP in Feudal Age/ +15% in Castle Age/ +20% in Imperial Age",
  362.         "Wheelbarrow and Hand Cart are free"
  363.       ]
  364.     },
  365.     {
  366.       "id": 19,
  367.       "name": "Berbers",
  368.       "expansion": "African Kingdoms",
  369.       "army_type": "Calvary and Naval",
  370.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/7/71/CivIcon-Berbers.png",
  371.       "unique_unit": [],
  372.       "unique_tech": [],
  373.       "team_bonus": "Genitour availible at Archery Range",
  374.       "civilization_bonus": [
  375.         "Villagers move +10% faster",
  376.         " Stable units cost -20% (starting in Castle Age)",
  377.         " Ships move +10% faster"
  378.       ]
  379.     },
  380.     {
  381.       "id": 20,
  382.       "name": "Burmese",
  383.       "expansion": "Rise of Rajas",
  384.       "army_type": "Monk and Elephant",
  385.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/7/79/CivIcon-Burmese.png",
  386.       "unique_unit": [],
  387.       "unique_tech": [],
  388.       "team_bonus": "Relics are visible on the min map",
  389.       "civilization_bonus": [
  390.         "Free lumber camp upgrades",
  391.         "Infantry +1 Attacks per Age (starting in Feudal Age)",
  392.         " Monastery techs 50% cheaper"
  393.       ]
  394.     },
  395.     {
  396.       "id": 21,
  397.       "name": "Ethiopians",
  398.       "expansion": "African Kingdoms",
  399.       "army_type": "Archer",
  400.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/c/cb/CivIcon-Ethiopians.png",
  401.       "unique_unit": [],
  402.       "unique_tech": [],
  403.       "team_bonus": "Towers and Outposts +3 LOS",
  404.       "civilization_bonus": [
  405.         "Archers move +15% faster",
  406.         "Receive +100 gold and +100 food when advancing to the next age",
  407.         " Pikemen and Halberdier upgrades free\""
  408.       ]
  409.     },
  410.     {
  411.       "id": 22,
  412.       "name": "Goths",
  413.       "expansion": "Age of Kings",
  414.       "army_type": "Infantry",
  415.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/2/24/CivIcon-Goths.png",
  416.       "unique_unit": [
  417.         "https://age-of-empires-2-api.herokuapp.com/api/v1/unit/huskarl"
  418.       ],
  419.       "unique_tech": [
  420.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/anarchy",
  421.         "https://age-of-empires-2-api.herokuapp.com/api/v1/technology/perfusion"
  422.       ],
  423.       "team_bonus": "Barracks operate 20% faster",
  424.       "civilization_bonus": [
  425.         "Infantry cost 35% less (starting in Feudal Age)",
  426.         "Infantry have +1 attack against buildings",
  427.         "Villagers have +5 attack versus wild boar",
  428.         "Hunters carry +15 meat",
  429.         "+10 to population limit in Imperial Age"
  430.       ]
  431.     },
  432.     {
  433.       "id": 23,
  434.       "name": "Incas",
  435.       "expansion": "Forgotten Empires",
  436.       "army_type": "Infantry",
  437.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/5/5e/CivIcon-Incas.png",
  438.       "unique_unit": [],
  439.       "unique_tech": [],
  440.       "team_bonus": "Farms built 50% faster",
  441.       "civilization_bonus": [
  442.         "Start with a free llama",
  443.         "Villagers affected by Blacksmith upgrades",
  444.         "Houses support 10 population",
  445.         "Buildings cost -15% stone",
  446.         "Scout Cavalry is replaced by Eagle Warrior"
  447.       ]
  448.     },
  449.     {
  450.       "id": 24,
  451.       "name": "Indians",
  452.       "expansion": "Forgotten Empires",
  453.       "army_type": "Gunpowder and Cavalry",
  454.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/8/8b/CivIcon-Indians.png",
  455.       "unique_unit": [],
  456.       "unique_tech": [],
  457.       "team_bonus": "Camels have +5 attack vs. buildings",
  458.       "civilization_bonus": [
  459.         "Villagers cost -10% Dark, -15% Feudal, -20% Castle, -25% Imperial",
  460.         "Fishermen work 15% faster and carry +15",
  461.         "Camels +1/+1 armor"
  462.       ]
  463.     },
  464.     {
  465.       "id": 25,
  466.       "name": "Italians",
  467.       "expansion": "Forgotten Empires",
  468.       "army_type": "Archer and naval",
  469.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/e/e1/CivIcon-Italians.png",
  470.       "unique_unit": [],
  471.       "unique_tech": [],
  472.       "team_bonus": "Condottiero also available in allies' barracks in Imperial Age (once you have built a castle)",
  473.       "civilization_bonus": [
  474.         "Advance to next age costs -15%",
  475.         "All dock tech costs -50%",
  476.         "Fishing ship cost -15 wood",
  477.         "Gunpowder unit costs -25%"
  478.       ]
  479.     },
  480.     {
  481.       "id": 26,
  482.       "name": "Khmer",
  483.       "expansion": "Rise of Rajas",
  484.       "army_type": "Siege and Elephant Civilzation",
  485.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/e/ec/CivIcon-Khmer.png",
  486.       "unique_unit": [],
  487.       "unique_tech": [],
  488.       "team_bonus": "Scorpions have +1 range",
  489.       "civilization_bonus": [
  490.         "Prereq buildings aren't required to advance to further ages or unlock other buildings",
  491.         "Battle Elephants are +15% faster",
  492.         "Villagers can garrison in Houses"
  493.       ]
  494.     },
  495.     {
  496.       "id": 27,
  497.       "name": "Magyars",
  498.       "expansion": "Forgotten Empires",
  499.       "army_type": "Calvary Infantry",
  500.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/6/68/CivIcon-Magyars.png",
  501.       "unique_unit": [],
  502.       "unique_tech": [],
  503.       "team_bonus": "Foot archers +2 LOS",
  504.       "civilization_bonus": [
  505.         "Villagers can kill wolves with 1 strike",
  506.         "Forging, Iron Casting, Blast Furnace are free",
  507.         "Scout Cavalry, Light Cavalry, Hussar cost -15%"
  508.       ]
  509.     },
  510.     {
  511.       "id": 28,
  512.       "name": "Malians",
  513.       "expansion": "African Kingdoms",
  514.       "army_type": "Infantry",
  515.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/8/80/CivIcon-Malians.png",
  516.       "unique_unit": [],
  517.       "unique_tech": [],
  518.       "team_bonus": "University researches +80% faster",
  519.       "civilization_bonus": [
  520.         "Buildings cost -15% wood",
  521.         "Barracks unit +1 pierce armor per age",
  522.         "Gold mining upgrades free"
  523.       ]
  524.     },
  525.     {
  526.       "id": 29,
  527.       "name": "Portuguese",
  528.       "expansion": "African Kingdoms",
  529.       "army_type": "Naval and Gunpowder",
  530.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/6/60/CivIcon-Portuguese.png",
  531.       "unique_unit": [],
  532.       "unique_tech": [],
  533.       "team_bonus": "Free cartography from Dark Age",
  534.       "civilization_bonus": [
  535.         "All units costs -15% gold",
  536.         "Ships +10% HP",
  537.         "Can build Feitoria in Imperial Age"
  538.       ]
  539.     },
  540.     {
  541.       "id": 30,
  542.       "name": "Slavs",
  543.       "expansion": "Forgotten Empires",
  544.       "army_type": "Cavalry",
  545.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/1/12/CivIcon-Slavs.png",
  546.       "unique_unit": [],
  547.       "unique_tech": [],
  548.       "team_bonus": "Military buildings provide +5% population",
  549.       "civilization_bonus": [
  550.         "Farmers works 15% faster",
  551.         "Siege weapons 15% cheaper",
  552.         "Tracking free"
  553.       ]
  554.     },
  555.     {
  556.       "id": 31,
  557.       "name": "Vietnamese",
  558.       "expansion": "Rise of Rajas",
  559.       "army_type": "Archer",
  560.       "logo" : "https://static.wikia.nocookie.net/ageofempires/images/0/07/CivIcon-Vietnamese.png",
  561.       "unique_unit": [],
  562.       "unique_tech": [],
  563.       "team_bonus": "Have access to Imperial Skirmisher Upgrade",
  564.       "civilization_bonus": [
  565.         "Reveals enemy positions at game start",
  566.         "Archery Range units have +10% HP in Feudal Age, +15% in Castle Age, and +20% in Imperial Age. Does not stack."
  567.       ]
  568.     }
  569.   ]
  570. }
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