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- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/a-bit-more-deferred-cryengine3.ppt
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/crysis-next-gen-effects.ppt
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/dynamic-lights-in-god-of-war3.pptx
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/far-cry-and-directx.ppt
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/game-worlds-from-polygon-soup.pptx
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/firaxis-lore.pps
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/halo-wars-terrain-of-next-gen.pptx
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/global-terrain-technology.ppt
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/intersection-of-game-engines-and-gpus-current-and-future.pptx
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/light-propagation-volumes-in-cryengine3.ppt
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/physically-based-lighting-in-call-of-duty-blops.pptx
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/pre-integrated-skin-shading.pptx
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/porting-game-engines-crysis-cryengine-to-direct3d10.ppt
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/real-time-atmospheric-effects-in-games.ppt
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/real-time-texture-quilting.pptx
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/rendering-techologies-crysis-3.ppsx
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/skeletal-animation-and-skinning.ppt
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/secrets-of-cryengine-3-rendering-technology.ppt
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/inside-character-modeling-pipeline-gears-of-war2.pptx
- file:///C:/Users/jaafe/OneDrive/Code/PDF/Graphics%20PPT/halo-reach-effects-tech.pptx
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