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mechasoul

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Aug 18th, 2019
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  1. inferno v0.02 patch notes
  2.  
  3.  
  4. ** CHANGES **
  5.  
  6. General
  7. - The effect indicating your special is ready will now play when your character has enough energy to activate their special, rather than at max energy
  8.  
  9. Candyman
  10. - Increased doublejump strength (11.3 -> 14.3)
  11. - Extra jumps are now restored when hitting the ball in addition to touching the ground
  12.  
  13. Grid
  14. - Special now has a set hitstun duration of 40 frames
  15. - Added effects to special activation
  16.  
  17. Dice
  18. - Changed input to modify hat size. Additionally, hat size can now only be changed when Idiot Mode is active
  19.  
  20. Toxic
  21. - Clouds can now be destroyed with bunt hitboxes in addition to swing hitboxes
  22. - A cloud will no longer spawn when a toxicball is hit by another player
  23.  
  24.  
  25.  
  26. ** BUGFIX **
  27. - Candyman's angles are now correctly randomized after every death
  28. - Latch's summon no longer requires 4 energy to activate despite costing 3
  29. - Latch's summon can now be controlled properly when player control has been swapped via Candyman's alternate special
  30. - Latch's summon will now properly despawn when knocked down
  31. - Fixed a bug where Dice's alternate special could cause a desync if Dice's hat wasn't the default size
  32. - Dice's alternate special now has a visual when using one of Dice's alt model skins
  33. - Fixed a bug where a successful getup blaze as Grid could break the game
  34. - Nitro hookshot now properly removes energy
  35. - Nitro hookshot no longer breaks the game when used on a player in getup blaze
  36. - Fixed a bug where Nitro's hookshot being active when the ball respawns would cause him to freeze in place
  37. - Fixed a bug where Nitro couldn't parry if swing was pressed for more than 1 frame
  38. - Fixed a bug where using hookshot while too close to a wall would cause Nitro to become stuck
  39. - Nitro's special no longer requires 4 energy to activate despite costing 3
  40. - Fixed a bug where Jet would desync the game if a direction was pressed while airdashing
  41. - Fixed a bug where Switch would desync the game whenever a rollback occured
  42. - Fixed a bug where respawning as transformed Doombox would cause a desync
  43. - Transformed Doombox's alternate special no longer pushes players who are in hitstun or hitpause, are invulnerable, or are not ingame
  44. - Fixed a bug where the ball would break if a player was interrupted while holding the ball (eg throws, Raptor special)
  45. - Fixed a visual bug with certain abilities that required holding TAUNT to activate (eg Doombox form change, Toxic charged graffiti) when playing online
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