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- inferno v0.02 patch notes
- ** CHANGES **
- General
- - The effect indicating your special is ready will now play when your character has enough energy to activate their special, rather than at max energy
- Candyman
- - Increased doublejump strength (11.3 -> 14.3)
- - Extra jumps are now restored when hitting the ball in addition to touching the ground
- Grid
- - Special now has a set hitstun duration of 40 frames
- - Added effects to special activation
- Dice
- - Changed input to modify hat size. Additionally, hat size can now only be changed when Idiot Mode is active
- Toxic
- - Clouds can now be destroyed with bunt hitboxes in addition to swing hitboxes
- - A cloud will no longer spawn when a toxicball is hit by another player
- ** BUGFIX **
- - Candyman's angles are now correctly randomized after every death
- - Latch's summon no longer requires 4 energy to activate despite costing 3
- - Latch's summon can now be controlled properly when player control has been swapped via Candyman's alternate special
- - Latch's summon will now properly despawn when knocked down
- - Fixed a bug where Dice's alternate special could cause a desync if Dice's hat wasn't the default size
- - Dice's alternate special now has a visual when using one of Dice's alt model skins
- - Fixed a bug where a successful getup blaze as Grid could break the game
- - Nitro hookshot now properly removes energy
- - Nitro hookshot no longer breaks the game when used on a player in getup blaze
- - Fixed a bug where Nitro's hookshot being active when the ball respawns would cause him to freeze in place
- - Fixed a bug where Nitro couldn't parry if swing was pressed for more than 1 frame
- - Fixed a bug where using hookshot while too close to a wall would cause Nitro to become stuck
- - Nitro's special no longer requires 4 energy to activate despite costing 3
- - Fixed a bug where Jet would desync the game if a direction was pressed while airdashing
- - Fixed a bug where Switch would desync the game whenever a rollback occured
- - Fixed a bug where respawning as transformed Doombox would cause a desync
- - Transformed Doombox's alternate special no longer pushes players who are in hitstun or hitpause, are invulnerable, or are not ingame
- - Fixed a bug where the ball would break if a player was interrupted while holding the ball (eg throws, Raptor special)
- - Fixed a visual bug with certain abilities that required holding TAUNT to activate (eg Doombox form change, Toxic charged graffiti) when playing online
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