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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.91.1.0
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.91.1.0
  6. # Minimum required version of CraftBukkit. Please do not edit.
  7. bukkit_version: '2918'
  8.  
  9. # The language file you wish to use
  10. language: english.yml
  11.  
  12. ############################################################
  13. # +------------------------------------------------------+ #
  14. # | Permission nodes | #
  15. # +------------------------------------------------------+ #
  16. ############################################################
  17.  
  18. # Possible permission nodes
  19. #
  20. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  21. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  22. # towny.top : User can access the command towny top
  23. # towny.town.* : User has access to all town permission nodes.
  24. # towny.town.new :User is able to create a town
  25. # towny.town.delete :User is able to delete their town
  26. # towny.town.claim : User is able to expand his town with /town claim
  27. # towny.town.plot : User is able to use the /plot commands
  28. # towny.town.resident : User is able to join towns upon invite.
  29. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  30. # towny.town.toggle.pvp
  31. # towny.town.toggle.public
  32. # towny.town.toggle.explosions
  33. # towny.town.toggle.fire
  34. # towny.town.toggle.mobs
  35. # towny.nation.* : User has access to all town permission nodes.
  36. # towny.nation.new :User is able to create a nation
  37. # towny.nation.delete :User is able to delete their nation (if king)
  38. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  39. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  40. # towny.wild.*: User is able to build/destroy in wild regardless.
  41. # towny.wild.build
  42. # towny.wild.destroy
  43. # towny.wild.switch
  44. # towny.wild.item_use
  45. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  46. # towny.wild.build.[block id]
  47. # towny.wild.destroy.[block id]
  48. # towny.wild.switch.[block id]
  49. # towny.wild.item_use.[block id]
  50. #
  51. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  52. # towny.claimed.build : User can build in all towns.
  53. # towny.claimed.destroy : User can destroy in all towns.
  54. # towny.claimed.switch : User can switch in all towns.
  55. # towny.claimed.item_use : User can use use items in all towns.
  56. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  57. # towny.claimed.alltown.build.[block id]
  58. # towny.claimed.alltown.destroy.[block id]
  59. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  60. # towny.claimed.alltown.item_use.[block id]
  61. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  62. # towny.claimed.owntown.build.[block id]
  63. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  64. # towny.claimed.owntown.switch.[block id]
  65. # towny.claimed.owntown.item_use.[block id]
  66. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  67. # towny.claimed.townowned.build.[block id]
  68. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  69. # towny.claimed.townowned.switch.[block id]
  70. # towny.claimed.townowned.item_use.[block id]
  71. #
  72. # towny.town.spawn.*: Grants all Spawn travel nodes
  73. # towny.town.spawn.town : Ability to spawn to your own town.
  74. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  75. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  76. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  77. #
  78. # these will be moved to permissions nodes at a later date
  79. permissions: ''
  80.  
  81. ############################################################
  82. # +------------------------------------------------------+ #
  83. # | Town and Nation levels | #
  84. # +------------------------------------------------------+ #
  85. ############################################################
  86.  
  87. levels:
  88.  
  89. # default Town levels.
  90. town_level:
  91. - numResidents: 5
  92. namePostfix: ' (Guild)'
  93. mayorPrefix: 'GuildMaster '
  94. namePrefix: ''
  95. mayorPostfix: ''
  96. townBlockLimit: 10
  97. upkeepModifier: 1.0
  98. - numResidents: 10
  99. namePostfix: ' (Guild)'
  100. mayorPrefix: 'GuildMaster '
  101. namePrefix: ''
  102. mayorPostfix: ''
  103. townBlockLimit: 20
  104. upkeepModifier: 1.0
  105. - numResidents: 15
  106. namePostfix: ' (Guild)'
  107. mayorPrefix: 'GuildMaster '
  108. namePrefix: ''
  109. mayorPostfix: ''
  110. townBlockLimit: 30
  111. upkeepModifier: 1.0
  112. - numResidents: 20
  113. namePostfix: ' (Guild)'
  114. mayorPrefix: 'GuildMaster '
  115. namePrefix: ''
  116. mayorPostfix: ''
  117. townBlockLimit: 40
  118. upkeepModifier: 1.0
  119. - numResidents: 25
  120. namePostfix: ' (Guild)'
  121. mayorPrefix: 'GuildMaster '
  122. namePrefix: ''
  123. mayorPostfix: ''
  124. townBlockLimit: 50
  125. upkeepModifier: 1.0
  126.  
  127. # default Nation levels.
  128. nation_level:
  129. - kingPostfix: ''
  130. numResidents: 5000
  131. namePostfix: ' (Realm)'
  132. townBlockLimitBonus: 10
  133. namePrefix: 'Land of '
  134. capitalPostfix: ''
  135. upkeepModifier: 1.0
  136. kingPrefix: 'Leader '
  137. capitalPrefix: ''
  138. nationTownUpkeepModifier: 1.0
  139.  
  140.  
  141. ############################################################
  142. # +------------------------------------------------------+ #
  143. # | Town Claim/new defaults | #
  144. # +------------------------------------------------------+ #
  145. ############################################################
  146.  
  147. town:
  148. # Default public status of the town (used for /town spawn)
  149. default_public: 'true'
  150. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  151. default_open: 'false'
  152. # Default tax settings for new towns.
  153. default_taxes:
  154. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  155. tax: '0.0'
  156. # Default amount of shop tax of a new town.
  157. shop_tax: '0.0'
  158. # Default amount of embassy tax of a new town.
  159. embassy_tax: '0.0'
  160. # Default amount for town's plottax costs.
  161. plot_tax: '0.0'
  162. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  163. taxpercentage: 'false'
  164. # Limits the maximum amount of bonus blocks a town can buy.
  165. max_purchased_blocks: '0'
  166. # maximum number of plots any single resident can own
  167. max_plots_per_resident: '100'
  168. # Maximum number of towns allowed on the server.
  169. town_limit: '3000'
  170.  
  171. # Minimum number of plots any towns plot must be from the next town's own plots.
  172. # This will prevent town encasement to a certain degree.
  173. min_plot_distance_from_town_plot: '5'
  174.  
  175. # Minimum number of plots any towns home plot must be from the next town.
  176. # This will prevent someone founding a town right on your doorstep
  177. min_distance_from_town_homeblock: '5'
  178.  
  179. # Maximum distance between homblocks.
  180. # This will force players to build close together.
  181. max_distance_between_homeblocks: '0'
  182.  
  183. # The maximum townblocks available to a town is (numResidents * ratio).
  184. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  185. town_block_ratio: '8'
  186. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  187. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  188. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  189. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  190. town_block_size: '16'
  191.  
  192.  
  193. ############################################################
  194. # +------------------------------------------------------+ #
  195. # | Default new world settings | #
  196. # +------------------------------------------------------+ #
  197. ############################################################
  198.  
  199. # These flags are only used at the initial setup of a new world.
  200.  
  201. # Once Towny is running each world can be altered from within game
  202. # using '/townyworld toggle'
  203.  
  204. new_world_settings:
  205. # Default for new worlds to have towny enabled.
  206. using_towny: 'true'
  207.  
  208. pvp:
  209. # Set if PVP is enabled in this world
  210. world_pvp: 'true'
  211. # force_pvp_on is a global flag and overrides any towns flag setting
  212. force_pvp_on: 'false'
  213.  
  214. mobs:
  215. # world_monsters_on is a global flag setting per world.
  216. world_monsters_on: 'true'
  217. # force_town_monsters_on is a global flag and overrides any towns flag setting
  218. force_town_monsters_on: 'false'
  219.  
  220. explosions:
  221. # Allow explosions in this world
  222. world_explosions_enabled: 'true'
  223. # force_explosions_on is a global flag and overrides any towns flag setting
  224. force_explosions_on: 'false'
  225.  
  226. fire:
  227. # Allow fire to be lit and spread in this world.
  228. world_firespread_enabled: 'true'
  229. # force_fire_on is a global flag and overrides any towns flag setting
  230. force_fire_on: 'false'
  231.  
  232. # Prevent Endermen from picking up and placing blocks.
  233. enderman_protect: 'true'
  234. # Disable players trampling crops
  235. disable_player_crop_trampling: 'true'
  236. # Disable creatures trampling crops
  237. disable_creature_crop_trampling: 'true'
  238.  
  239. # World management settings to deal with un/claiming plots
  240. plot_management:
  241.  
  242. block_delete:
  243. enabled: 'true'
  244. # These items will be deleted upon a plot being unclaimed
  245. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  246.  
  247. mayor_plotblock_delete:
  248. enabled: 'true'
  249. # These items will be deleted upon a mayor using /plot clear
  250. # To disable deleting replace the current entries with NONE.
  251. mayor_plot_delete: WALL_SIGN,SIGN_POST
  252.  
  253. revert_on_unclaim:
  254. # *** WARNING***
  255. # If this is enabled any town plots which become unclaimed will
  256. # slowly be reverted to a snapshot taken before the plot was claimed.
  257. #
  258. # Regeneration will only work if the plot was
  259. # claimed under version 0.76.2, or
  260. # later with this feature enabled
  261. #
  262. # If you allow players to break/build in the wild the snapshot will
  263. # include any changes made before the plot was claimed.
  264. enabled: 'true'
  265. speed: 1s
  266. # These block types will NOT be regenerated
  267. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  268.  
  269. wild_revert_on_mob_explosion:
  270. # Enabling this will slowly regenerate holes created in the
  271. # wilderness by monsters exploding.
  272. enabled: 'true'
  273. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  274. delay: 20s
  275.  
  276.  
  277. ############################################################
  278. # +------------------------------------------------------+ #
  279. # | Global town settings | #
  280. # +------------------------------------------------------+ #
  281. ############################################################
  282.  
  283. global_town_settings:
  284. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  285. friendly_fire: 'true'
  286. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  287. health_regen:
  288. speed: 3s
  289. enable: 'true'
  290. # Allow towns to claim outposts (a townblock not connected to town).
  291. allow_outposts: 'true'
  292. # Allow the use of /town spawn
  293. allow_town_spawn: 'true'
  294. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  295. allow_town_spawn_travel: 'true'
  296. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  297. allow_town_spawn_travel_nation: 'true'
  298. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  299. allow_town_spawn_travel_ally: 'true'
  300. # If non zero it delays any spawn request by x seconds.
  301. teleport_warmup_time: '0'
  302. # Respawn the player at his town spawn point when he/she dies
  303. town_respawn: 'false'
  304. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  305. town_respawn_same_world_only: 'false'
  306. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  307. # Allowed options: unclaimed,enemy,neutral
  308. prevent_town_spawn_in: enemy
  309. # Enables the [~Home] message.
  310. # If false it will make it harder for enemies to find the home block during a war
  311. show_town_notifications: 'true'
  312. # The required number of residents in a town to join a nation
  313. # If the number is 0, towns will not require a certain amount of residents to join a nation
  314. required_number_residents_join_nation: '0'
  315. # The required number of residents in a town to create a nation
  316. # If the number is 0, towns will not require a certain amount of residents to create a nation
  317. required_number_residents_create_nation: '0'
  318. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  319. refund_disband_low_residents: 'true'
  320. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  321. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN
  322. # List of animals which can be kiled on farm plots by town residents.
  323. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  324.  
  325.  
  326. ############################################################
  327. # +------------------------------------------------------+ #
  328. # | Plugin interfacing | #
  329. # +------------------------------------------------------+ #
  330. ############################################################
  331.  
  332. plugin:
  333.  
  334. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  335. database:
  336. database_load: flatfile
  337. database_save: flatfile
  338.  
  339. # SQL database connection details (IF set to use SQL).
  340. sql:
  341. hostname: localhost
  342. port: '3306'
  343. dbname: towny
  344. table_prefix: towny_
  345. username: root
  346. password: ''
  347.  
  348. # Flatfile backup settings.
  349. daily_backups: 'true'
  350. backups_are_deleted_after: 90d
  351.  
  352. # Valid entries are: zip, none.
  353. flatfile_backup: zip
  354.  
  355. interfacing:
  356.  
  357. tekkit:
  358. # Add any fake players for client/server mods (aka Tekkit) here
  359. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  360.  
  361. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  362. using_essentials: 'false'
  363.  
  364. # This will attempt to use Register (if present)
  365. # Then it will attempt to access iConomy 5.01 directly
  366. # Enable if you have either iConomy 5.01, or Register.jar to
  367. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  368. # https://github.com/iConomy/Register/tree/master/dist
  369. using_economy: 'true'
  370.  
  371. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  372. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  373. using_questioner:
  374. enable: 'true'
  375. # The command to accept invitations.
  376. accept: accept
  377. # The command to refuse invitations.
  378. deny: deny
  379.  
  380. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  381. # False to disable permission checks and rely on Towny settings.
  382. using_permissions: 'true'
  383.  
  384. day_timer:
  385. # The number of hours in each "day".
  386. # You can configure for 10 hour days. Default is 24 hours.
  387. day_interval: 1d
  388. # The time each "day", when taxes will be collected.
  389. # MUST be less than day_interval. Default is 12h (midday).
  390. new_day_time: 12h
  391.  
  392. # Lots of messages to tell you what's going on in the server with time taken for events.
  393. debug_mode: 'false'
  394.  
  395. # Info tool for server admins to use to query in game blocks and entities.
  396. info_tool: CLAY_BRICK
  397.  
  398. # Spams the player named in dev_name with all messages related to towny.
  399. dev_mode:
  400. enable: 'false'
  401. dev_name: ElgarL
  402.  
  403. # Record all messages to the towny.log
  404. logging: 'true'
  405. # If true this will cause the log to be wiped at every startup.
  406. reset_log_on_boot: 'true'
  407.  
  408.  
  409. ############################################################
  410. # +------------------------------------------------------+ #
  411. # | Filters colour and chat | #
  412. # +------------------------------------------------------+ #
  413. ############################################################
  414.  
  415. filters_colour_chat:
  416. # This is the name given to any NPC assigned mayor.
  417. npc_prefix: NPC
  418. # Regex fields used in validating inputs.
  419. regex:
  420. name_filter_regex: '[ /]'
  421. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  422. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  423. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  424.  
  425. modify_chat:
  426. # Maximum length of Town and Nation names.
  427. max_name_length: '20'
  428. # Maximum length of titles and surnames.
  429. max_title_length: '10'
  430.  
  431.  
  432. ############################################################
  433. # +------------------------------------------------------+ #
  434. # | block/item/mob protection | #
  435. # +------------------------------------------------------+ #
  436. ############################################################
  437.  
  438. protection:
  439.  
  440. # Items that can be blocked within towns via town/plot flags
  441. # 259 - flint and steel
  442. # 325 - bucket
  443. # 326 - water bucket
  444. # 327 - lava bucket
  445. # 351 - bone/bonemeal
  446. # 359 - shears
  447. # 368 - ender pearl
  448. # 374 - glass bottle
  449. # 385 - fire charge
  450. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  451.  
  452. # Items which can be blocked or enabled via town/plot flags
  453. # 25 - noteblock
  454. # 54 - chest ...etc
  455. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  456.  
  457. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  458. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  459. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  460.  
  461. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  462. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  463.  
  464. # Prevent the spawning of villager babies in towns.
  465. town_prevent_villager_breeding: 'false'
  466. # Disable creatures triggering stone pressure plates
  467. disable_creature_pressureplate_stone: 'true'
  468.  
  469. # Globally remove living entities in all worlds that have their flag set.
  470. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  471.  
  472. # Prevent the spawning of villager babies in the world.
  473. world_prevent_villager_breeding: 'false'
  474.  
  475. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  476. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  477. # NEVER set below 1.
  478. mob_removal_speed: 5s
  479.  
  480. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  481. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  482. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  483.  
  484. # Protect living entities within a town's boundaries from being killed by players.
  485. mob_types: Animals,NPC,Snowman,ArmorStand
  486.  
  487. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  488. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  489. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  490. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  491.  
  492. # When preventing PVP prevent the use of these potions.
  493. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  494.  
  495. # Prevent fly and double block jump cheats.
  496. cheat_protection: 'true'
  497.  
  498. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  499. regen_delay: 0s
  500.  
  501.  
  502. ############################################################
  503. # +------------------------------------------------------+ #
  504. # | Wilderness settings | #
  505. # +------------------------------------------------------+ #
  506. ############################################################
  507.  
  508. # These Settings defaults only. They are copied to each worlds data files upon first detection
  509. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  510.  
  511. unclaimed:
  512. unclaimed_zone_build: 'false'
  513. unclaimed_zone_destroy: 'false'
  514. unclaimed_zone_item_use: 'false'
  515. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  516. unclaimed_zone_switch: 'false'
  517.  
  518.  
  519. ############################################################
  520. # +------------------------------------------------------+ #
  521. # | Town Notifications | #
  522. # +------------------------------------------------------+ #
  523. ############################################################
  524.  
  525. # This is the format for the notifications sent as players move between plots.
  526. # Empty a particular format for it to be ignored.
  527.  
  528. # Example:
  529. # [notification.format]
  530. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  531. # ... [notification.plot.format]
  532. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  533. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  534.  
  535. notification:
  536. format: '&6 ~ %s'
  537. splitter: '&7 - '
  538. area_wilderness: '&2%s'
  539. area_wilderness_pvp: '%s'
  540. area_town: '&6%s'
  541. area_town_pvp: '%s'
  542. owner: '&a%s'
  543. no_owner: '&a%s'
  544. plot:
  545. splitter: ' '
  546. format: '%s'
  547. homeblock: '&b[Home]'
  548. outpostblock: '&b[Outpost]'
  549. forsale: '&e[For Sale: %s]'
  550. type: '&6[%s]'
  551.  
  552.  
  553. ############################################################
  554. # +------------------------------------------------------+ #
  555. # | Default Town/Plot flags | #
  556. # +------------------------------------------------------+ #
  557. ############################################################
  558.  
  559.  
  560. default_perm_flags:
  561.  
  562. # Default permission flags for residents plots within a town
  563. #
  564. # Can allies/friends/outsiders perform certain actions in the town
  565. #
  566. # build - place blocks and other items
  567. # destroy - break blocks and other items
  568. # itemuse - use items such as furnaces (as defined in item_use_ids)
  569. # switch - trigger or activate switches (as defined in switch_ids)
  570. resident:
  571. friend:
  572. build: 'true'
  573. destroy: 'true'
  574. item_use: 'true'
  575. switch: 'true'
  576. ally:
  577. build: 'false'
  578. destroy: 'false'
  579. item_use: 'false'
  580. switch: 'false'
  581. outsider:
  582. build: 'false'
  583. destroy: 'false'
  584. item_use: 'false'
  585. switch: 'false'
  586.  
  587. # Default permission flags for towns
  588. # These are copied into the town data file at creation
  589. #
  590. # Can allies/outsiders/residents perform certain actions in the town
  591. #
  592. # build - place blocks and other items
  593. # destroy - break blocks and other items
  594. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  595. # switch - trigger or activate switches (as defined in switch_ids)
  596. town:
  597. default:
  598. pvp: 'true'
  599. fire: 'false'
  600. explosion: 'false'
  601. mobs: 'false'
  602. resident:
  603. build: 'true'
  604. destroy: 'true'
  605. item_use: 'true'
  606. switch: 'true'
  607. ally:
  608. build: 'false'
  609. destroy: 'false'
  610. item_use: 'false'
  611. switch: 'false'
  612. outsider:
  613. build: 'false'
  614. destroy: 'false'
  615. item_use: 'false'
  616. switch: 'false'
  617.  
  618.  
  619. ############################################################
  620. # +------------------------------------------------------+ #
  621. # | Resident settings | #
  622. # +------------------------------------------------------+ #
  623. ############################################################
  624.  
  625. resident_settings:
  626. # player is flagged as inactive after 1 hour (default)
  627. inactive_after_time: 1h
  628. # if enabled old residents will be kicked and deleted from a town
  629. # after Two months (default) of not logging in
  630. delete_old_residents:
  631. enable: 'false'
  632. deleted_after_time: 60d
  633. delete_economy_account: 'true'
  634. # The name of the town a resident will automatically join when he first registers.
  635. default_town_name: ''
  636. # If true, players can only use beds in plots they personally own.
  637. deny_bed_use: 'false'
  638.  
  639.  
  640. ############################################################
  641. # +------------------------------------------------------+ #
  642. # | Economy settings | #
  643. # +------------------------------------------------------+ #
  644. ############################################################
  645.  
  646. economy:
  647. # By default it is set to true.
  648. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  649. use_async: 'true'
  650. # Prefix to apply to all town economy accounts.
  651. town_prefix: town-
  652. # Prefix to apply to all nation economy accounts.
  653. nation_prefix: nation-
  654.  
  655. spawn_travel:
  656. # Cost to use /town spawn
  657. price_town_spawn_travel: '0.0'
  658. # Cost to use '/town spawn [town]' to another town in your nation.
  659. price_town_nation_spawn_travel: '5.0'
  660. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  661. price_town_ally_spawn_travel: '10.0'
  662. # Cost to use /town spawn [town]
  663. # This is paid to the town you goto.
  664. price_town_public_spawn_travel: '10.0'
  665.  
  666. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  667. price_nation_neutrality: '100.0'
  668.  
  669. new_expand:
  670. # How much it costs to start a nation.
  671. price_new_nation: '1000.0'
  672. # How much it costs to start a town.
  673. price_new_town: '250.0'
  674. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  675. price_outpost: '500.0'
  676. # The price for a town to expand one townblock.
  677. price_claim_townblock: '25.0'
  678. # How much it costs a player to buy extra blocks.
  679. price_purchased_bonus_townblock: '25.0'
  680. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  681. price_purchased_bonus_townblock_increase: '1.0'
  682.  
  683. death:
  684. # Either fixed or percentage.
  685. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  686. price_death_type: fixed
  687. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  688. price_death_pvp_only: 'false'
  689.  
  690. price_death: '1.0'
  691.  
  692. price_death_town: '0.0'
  693.  
  694. price_death_nation: '0.0'
  695.  
  696. banks:
  697. # Maximum amount of money allowed in town bank
  698. # Use 0 for no limit
  699. town_bank_cap: '0.0'
  700. # Set to true to allow withdrawls from town banks
  701. town_allow_withdrawls: 'true'
  702. # Maximum amount of money allowed in nation bank
  703. # Use 0 for no limit
  704. nation_bank_cap: '0.0'
  705. # Set to true to allow withdrawls from nation banks
  706. nation_allow_withdrawls: 'true'
  707. closed_economy:
  708. # The name of the account that all money that normally disappears goes into.
  709. server_account: towny-server
  710. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  711. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  712. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  713. enabled: 'false'
  714.  
  715. daily_taxes:
  716. # Enables taxes to be collected daily by town/nation
  717. # If a town can't pay it's tax then it is kicked from the nation.
  718. # if a resident can't pay his plot tax he loses his plot.
  719. # if a resident can't pay his town tax then he is kicked from the town.
  720. # if a town or nation fails to pay it's upkeep it is deleted.
  721. enabled: 'true'
  722. # Maximum tax amount allowed when using flat taxes
  723. max_tax_amount: '1000.0'
  724. # maximum tax percentage allowed when taxing by percentages
  725. max_tax_percent: '25'
  726. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  727. # all of it's member town are kicked and the Nation is removed.
  728. price_nation_upkeep: '100.0'
  729. # The server's daily charge on each town. If a town fails to pay this upkeep
  730. # all of it's residents are kicked and the town is removed.
  731. price_town_upkeep: '10.0'
  732. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  733. # calculated by (number of claimed plots X price_town_upkeep).
  734. town_plotbased_upkeep: 'false'
  735. # If enabled and you set a negative upkeep for the town
  736. # any funds the town gains via upkeep at a new day
  737. # will be shared out between the plot owners.
  738. use_plot_payments: 'false'
  739.  
  740.  
  741. ############################################################
  742. # +------------------------------------------------------+ #
  743. # | Jail Plot settings | #
  744. # +------------------------------------------------------+ #
  745. ############################################################
  746.  
  747. jail:
  748. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  749. is_jailing_attacking_enemies: 'false'
  750. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  751. jail_allows_ender_pearls: 'false'
  752. #If false jailed players can use /town leave, and escape a jail.
  753. jail_denies_town_leave: 'false'
  754.  
  755. bail:
  756. #If true players can pay a bail amount to be unjailed.
  757. is_allowing_bail: 'false'
  758. #Amount that bail costs.
  759. bail_amount: '10'
  760.  
  761.  
  762. ############################################################
  763. # +------------------------------------------------------+ #
  764. # | War settings | #
  765. # +------------------------------------------------------+ #
  766. ############################################################
  767.  
  768. war:
  769. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  770. nation_can_be_neutral: 'true'
  771. #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  772. disallow_one_way_alliance: 'false'
  773.  
  774.  
  775. ############################################################
  776. # +------------------------------------------------------+ #
  777. # | Economy Transfers During War settings | #
  778. # +------------------------------------------------------+ #
  779. ############################################################
  780.  
  781. economy:
  782. enemy:
  783. # Amount charged to place a warflag (payed to server).
  784. place_flag: '10'
  785. # Amount payed from the flagbearer to the defender after defending the area.
  786. defended_attack: '10'
  787. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  788. # and the attacker can't pay, the attack is canceled.
  789. townblock_won: '10'
  790. # Same as townblock_won but for the special case of winning the homeblock.
  791. homeblock_won: '100'
  792.  
  793.  
  794. ############################################################
  795. # +------------------------------------------------------+ #
  796. # | War Event settings | #
  797. # +------------------------------------------------------+ #
  798. ############################################################
  799.  
  800. # This is started with /townyadmnin toggle war
  801.  
  802. # In peace time War spoils are accumulated from towns and nations being
  803. # deleted with any money left in the bank.
  804. #
  805. # These funds are increased during a war event upon a player death.
  806. # An additional bonus to the war chest is set in base_spoils.
  807. #
  808. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  809. # The war is won when the only nations left in the battle are allies, or only a single nation.
  810. #
  811. # The winning nations share half of the war spoils.
  812. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  813.  
  814. event:
  815. warning_delay: '30'
  816. #If false all towns not in nations can be attacked during a war event.
  817. towns_are_neutral: 'true'
  818. enemy:
  819. # If true, enemy's can only attack the edge plots of a town in war.
  820. only_attack_borders: 'true'
  821. plots:
  822. # If true, nation members and allies can regen health on plots during war.
  823. healable: 'true'
  824. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  825. firework_on_attacked: 'true'
  826.  
  827. # If true and the monarch/king dies the nation is removed from the war.
  828. remove_on_monarch_death: 'false'
  829. # If enabled players will be able to break/place blocks in enemy plots during a war.
  830. allow_block_griefing: 'true'
  831.  
  832. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  833. block_hp:
  834. town_block_hp: '60'
  835. home_block_hp: '120'
  836.  
  837. eco:
  838. # This amount is new money injected into the economy with a war event.
  839. base_spoils: '100.0'
  840. # This amount is taken from the losing town for each plot lost.
  841. wartime_town_block_loss_price: '100.0'
  842. # This amount is taken from the player if they die during the event
  843. price_death_wartime: '200.0'
  844.  
  845. points:
  846. points_townblock: '1'
  847. points_town: '10'
  848. points_nation: '100'
  849. points_kill: '1'
  850.  
  851. # The minimum height at which a player must stand to count as an attacker.
  852. min_height: '60'
  853.  
  854. ############################################################
  855. # +------------------------------------------------------+ #
  856. # | Flag war settings | #
  857. # +------------------------------------------------------+ #
  858. ############################################################
  859.  
  860. enemy:
  861. # If false, players won't be able to place war flags, effectively disabling warzones.
  862. allow_attacks: 'false'
  863. # If true, enemy's can only attack the edge plots of a town with war flags.
  864. only_attack_borders: 'true'
  865. # This many people must be online in target town in order to place a war flag in their domain.
  866. min_players_online_in_town: '2'
  867. # This many people must be online in target nation in order to place a war flag in their domain.
  868. min_players_online_in_nation: '3'
  869. max_active_flags_per_player: '1'
  870. flag:
  871. waiting_time: 1m
  872. # This is the block a player must place to trigger the attack event.
  873. base_block: fence
  874. # This is the block a player must place to trigger the attack event.
  875. light_block: torch
  876. beacon:
  877. # Must be smaller than half the size of town_block_size.
  878. radius: '3'
  879. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  880. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  881. height_above_flag:
  882. min: '3'
  883. max: '64'
  884. draw: 'true'
  885. wireframe_block: glowstone
  886. ############################################################
  887. # +------------------------------------------------------+ #
  888. # | Warzone Block Permissions | #
  889. # +------------------------------------------------------+ #
  890. ############################################################
  891.  
  892. warzone:
  893. # List of materaials that can be modified in a warzone.
  894. # '*' = Allow all materials.
  895. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  896. # Eg: '*,-chest,-furnace'
  897. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  898. item_use: 'true'
  899. switch: 'true'
  900. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  901. fire: 'true'
  902. explosions: 'true'
  903. explosions_break_blocks: 'true'
  904. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  905. # Only under affect when explosions_break_blocks is true.
  906. explosions_regen_blocks: 'true'
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