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Nov 13th, 2013
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  1. while {true} do {
  2. sleep 1;
  3. _weapons = nearestObjects [player,["GroundWeaponHolder"],10];
  4. if (count _weapons > 0) then {
  5. for "_i" from 0 to count _weapons - 1 do {
  6. deleteVehicle (_weapons select _i);
  7. };
  8. };
  9. };
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