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a guest Nov 13th, 2013 51 Never
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  1. while {true} do {
  2.    sleep 1;
  3.    _weapons = nearestObjects [player,["GroundWeaponHolder"],10];
  4.     if (count _weapons > 0) then {
  5.         for "_i" from 0 to count _weapons - 1 do {
  6.             deleteVehicle (_weapons select _i);
  7.         };
  8.     };
  9. };
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