MeeperCreep26

DRG Weapon Pairing Builds

Dec 16th, 2023
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  1. Deep Rock Galactic
  2. Pairing Each of the Weapons
  3. by MeeperCreep
  4.  
  5. DRILLER
  6.  
  7. > CRSPR Flamethrower (Sticky Fuel, 2-2-2-3-1)
  8. > Colette Wave Cooker (Mega Power Supply, 3-3-1-X-3)
  9. This build revolves around burning enemies. Sticky Flame takes care of smaller enemies, damage for big enemies come from Temperature Shock. It is limited from enemies that resist or is immune to Fire damage.
  10.  
  11. > Cryo Cannon (Improved Thermal Efficiency, 2-2-1-3-2)
  12. > Experimental Plasma Charger (Persistent Plasma, 2-1-2-1-2)
  13. This build is a good general purpose build. Freeze enemies, drill them or axe them to get heath back. Persistent Plasma can take care of huge waves of enemies real nice. Big downside in my experience is it barely deals damage to bigger/boss enemies, especially when you are alone since they thaw out immediately.
  14.  
  15. > Corrosive Sludge Pump (Volatile Impact Mixture, 2-3-2-1-2)
  16. > Subata 120 (Explosive Reload, 2-1-1-3-3)
  17. Subata's T5C, specially meant for the Sludge Pump works well, especially when paired with Explosive Reload. If you do it right, you can take out a big group with just one reload.
  18.  
  19. ENGINEER
  20.  
  21. >"Warthog" Auto 210 (Cycle Overload, 1-2-3-2-1)
  22. >Deepcore 40mm PGL (Hyper Propellant, 2-1-1-2-2)
  23. Rough build, you're relying entirely on grenades and the occasional Turret Whip for Crowd Control. At least you can decimate Single Targets with Hyper Propellant.
  24.  
  25. >"Stubby" Voltaic SMG (EM Refire Booster, 1-3-2-2-3)
  26. >Breach Cutter (High Voltage Crossover, 1-3-1-2-2)
  27. Full Electric build! To be honest, before the patch I used Inferno. It's just that I've heard HVC being buffed and wanted to try it out and yeah, it's decent. Utilize the Stubby's extra damage against electrified enemies.
  28.  
  29. >LOK-1 Smart Rifle (Explosive Chemical Rounds, 2-1-1-1-1)
  30. >Shard Diffractor (Volatile Impact Reactor, 2-1-1-2-1)
  31. ECR can easily help you clear crowds. Shard Diffractor can be used for single target, with the bonus of also being good at crowds with VIR as bootleg Sticky Flames. If you want to go all in with Single Target for the Shard, go with Overdrive Booster.
  32.  
  33.  
  34. GUNNER
  35. (The least confident of builds)
  36.  
  37. >"Lead Storm" Powered Minigun (Lead Storm, 3-2-3-2-3)
  38. >BRT7 Burst Fire Gun (Electro Minelets, 3-1-2-2-1)
  39. My idea was the Electro Minelets could help with killing off weak enemies and significantly slow down bigger ones. It works I guess.
  40.  
  41. >"Thunderhead" Heavy Autocannon (Neurotoxin Payload, 1-2-3-2-2)
  42. >"Bulldog" Heavy Revolver (Elephant Rounds, 2-3-3-2-2)
  43. Good ol' NTP to clear the swarm, with the high damage revolver for the big guys.
  44.  
  45. >"Hurricane" Guided Rocket System (Plasma Burster Missles, 1-1-2-1-2)
  46. >ArmsKore Coil Gun (Hellfire, 2-3-2-1-2)
  47. Coilgun to clear a group of grunts. Hurricane with PBM can stunlock enemies with T5B. It's great for single targets but can also handle multiple targets due to the missiles hitting multiple times and can still be guided with your crosshair.
  48.  
  49. SCOUT
  50.  
  51. >Deepcore GK2 (AI Stability Engine, 2-1-2-1-2)
  52. >Nishanka Boltshark X-80 (Fire Bolt, 1-2-1-1-1)
  53. Fire Bolt can easily clear groups of enemies, especially paired with IFGs. You can use the Boltshark's pheromone to a big enemy and Fire Bolt them which can lead to grunts swarming the dude and killing themselves due to fire damage. AI Stab is great at dealing with Single/High Value Targets, provided you hit the weakpoints.
  54.  
  55. >M1000 Classic (Active Stability System, 2-3-1-2-1)
  56. >Jury-Rigged Boomstick (Double Barrel, 1-2-2-3-3)
  57. Double Barrel can decimate every grunt within the front of your barrel, good swarm clearing tool, better paired with Pheromones. M1K can one-tap headshot grunts if needed, can kill High Value Targets with ease using focus shots. Use focus shots liberaly as ASS provides much needed mobility.
  58.  
  59. >DRAK-25 Plasma Carbine (Aggresive Venting, 1-1-3-1-1)
  60. >Zhukov NUK17 (Embedded Detonators, 1-1-2-3-2)
  61. Aggresive Venting, especially when paired with Pheromones, is a great way to clear large groups of grunts. Simply fire for a couple seconds and Manual Heat Dump by pressing R, set fire to everything and run it back. EmbDets are extremely good for single target damage, shoot their back, press R, they're dead.
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