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- #ifndef block_h
- #define block_h
- #include <SFML/Graphics.hpp>
- class Block
- {
- public:
- void init(int x, int y);
- void update(sf::Sprite s);
- int x();
- int y();
- private:
- int posX;
- int posY;
- };
- #endif // block_h
- góra .h dół .cpp
- #include "block.h"
- #include "levels.h"
- #include <SFML/Graphics.hpp>
- int Block::x()
- {
- return posX;
- }
- int Block::y()
- {
- return posY;
- }
- void Block::init(int x, int y)
- {
- posX = x;
- posY = y;
- }
- void Block::update(sf::Sprite s)
- {
- s.setPosition(sf::Vector2f(posX, posY));
- sfokno.draw(s);
- }
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