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  1. Log uploaded on Sunday, September 08, 2019, 5:39:40 PM
  2. Loaded mods:
  3. MOD-E: 0Harmony(1.2.0.1), MOD-E(1.0.9.0)
  4. Startup impact: 0Harmony(1.2.0.1), StartupImpact(1.1.7027.12912)
  5. Core: (no assemblies)
  6. HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
  7. Mod Manager: 0ColourPicker(2.0.0.22137), 0Harmony(1.2.0.1), FluffyUI(1.0.0.22965), ModManager(av:1.0.0.0,fv:1.31.872), YamlDotNet(av:6.0.0.0,fv:6.1.2.0)
  8. RimSaves: 0Harmony(1.2.0.1), RimSaves(2019.2.1.2)
  9. Vanilla Factions Expanded - Core: 0Harmony(1.2.0.1), VFECore(1.1.4.1)
  10. [RF] Editable Backstories and Names [1.0]: 0Harmony(1.2.0.1), Rainbeau's Editable Backstories(1.0.6859.36995)
  11. Vanilla Animals Expanded — Arid Shrubland: 0Harmony(1.2.0.1), VAEShrubland(1.0.0.0)
  12. Vanilla Animals Expanded — Desert: (no assemblies)
  13. Vanilla Animals Expanded — Extreme Desert: (no assemblies)
  14. Vanilla Animals Expanded — Livestock: 0Harmony(1.2.0.1), AnimalVariations(1.0.6991.8182), ModCheck(1.8.1.0)
  15. Vanilla Apparel Expanded: (no assemblies)
  16. Vanilla Armour Expanded: 0Harmony(1.0.9.1), Camouflage(1.0.0.0), D9UsefulAI(1.0.0.0)
  17. Vanilla Furniture Expanded: AOMoreFurniture(1.0.0.0)
  18. Vanilla Furniture Expanded - Medical Module: AOMoreMedical(1.0.0.0)
  19. Vanilla Furniture Expanded - Security: 0Harmony(1.2.0.1), ExplosiveTrailsEffect(1.0.7140.31563), NoCamShakeExplosions(1.0.0.0), VFESecurity(1.0.4.0)
  20. Vanilla Furniture Expanded - Spacer Module: MFSpacer(1.0.0.0)
  21. Vanilla Weapons Expanded: 0Harmony(1.0.9.1), CompOversizedWeapon(1.18.0.0), ExplosiveTrailsEffect(1.0.7140.31563), NoCamShake(1.0.0.0), SmokingGun(1.0.0.0), Submunition(1.0.0.0), OPToxic(1.0.0.0)
  22. Vanilla Factions Expanded - Medieval: 0Harmony(1.2.0.1), CompOversizedWeapon(1.18.0.0), LoadOnDemand(1.0.7184.15751), VFEMedieval(1.0.3.0)
  23. 4M Mehni's Misc Modifications: 0Harmony(1.2.0.1), 4M(av:0.1.1.7,fv:0.1.1.8)
  24. Archotech Expanded: (no assemblies)
  25. Combat Testing Tools: 0Harmony(1.2.0.1), CombatTestingTools(1.0.0.0)
  26.  
  27. Active Harmony patches:
  28. <GotoCastPosition>c__AnonStorey1.<>m__0: TRANS: VFESecurity.Patch_Toils_Combat+manual_GoToCastPosition_initAction.Transpiler
  29. Alert_ShieldUserHasRangedWeapon.GetReport: PRE: D9UsefulAI.ShieldHarmony+GenericFix.GenericPrefix
  30. ArmorUtility.ApplyArmor: TRANS: VFECore.Patch_ArmorUtility+ApplyArmor.Transpiler
  31. ArmorUtility.GetPostArmorDamage: PRE: VFECore.Patch_ArmorUtility+GetPostArmorDamage.Prefix
  32. AttackTargetFinder.BestAttackTarget: TRANS: VFESecurity.Patch_AttackTargetFinder+manual_BestAttackTarget.Transpiler
  33. AttackTargetFinder.BestShootTargetFromCurrentPosition: TRANS: VFESecurity.Patch_AttackTargetFinder+BestShootTargetFromCurrentPosition.Transpiler
  34. AutoUndrafter.ShouldAutoUndraft: post: Mehni.Misc.Modifications.HarmonyPatches.StayWhereIPutYou_Postfix
  35. Autosaver.NewAutosaveFileName: PRE: aRandomKiwi.ARS.Autosaver_Patch+SaveGame.Listener
  36. BackCompatibility.BackCompatibleDefName: PRE: VFEMedieval.Patch_BackCompatibility+BackCompatibleDefName.Prefix
  37. Backstory.TitleFor: PRE: REB_Code.Patch_Backstory_TitleFor.Prefix
  38. Building.PreApplyDamage: post: VFESecurity.Patch_Building+PreApplyDamage.Postfix
  39. Building_Turret.PreApplyDamage: TRANS: VFESecurity.Patch_Building_Turret+PreApplyDamage.Transpiler
  40. Building_TurretGun.DrawExtraSelectionOverlays: post: VFESecurity.Patch_Building_TurretGun+DrawExtraSelectionOverlays.Postfix
  41. Building_TurretGun.OrderAttack: post: VFESecurity.Patch_Building_Turret+OrderAttack.Postfix, VFESecurity.Patch_Building_TurretGun+OrderAttack.Postfix
  42. Building_TurretGun.TryStartShootSomething: PRE: VFESecurity.Patch_Building_Turret+TryStartShootSomething.Prefix, VFESecurity.Patch_Building_TurretGun+TryStartShootSomething.Prefix
  43. CaravansBattlefield.CheckWonBattle: TRANS: Mehni.Misc.Modifications.HarmonyPatches.ForceExitTimeExtender_Transpiler
  44. CastPositionFinder.TryFindCastPosition: TRANS: VFESecurity.Patch_CastPositionFinder+TryFindCastPosition.Transpiler
  45. CompEquippable.GetVerbsCommands: post: VFECore.Patch_CompEquippable+GetVerbsCommands.Postfix
  46. CompUseEffect_FinishRandomResearchProject.CanBeUsedBy: post: VFECore.Patch_CompUseEffect_FinishRandomResearchProject+CanBeUsedBy.Postfix
  47. CompUseEffect_FinishRandomResearchProject.DoEffect: post: VFECore.Patch_CompUseEffect_FinishRandomResearchProject+DoEffect.Postfix
  48. CoverUtility.BaseBlockChance: post: VFESecurity.Patch_CoverUtility+BaseBlockChance_Thing.Postfix
  49. CoverUtility.CalculateCoverGiverSet: post: VFESecurity.Patch_CoverUtility+CalculateCoverGiverSet.Postfix
  50. CoverUtility.CalculateOverallBlockChance: post: VFESecurity.Patch_CoverUtility+CalculateOverallBlockChance.Postfix
  51. Current.Notify_LoadedSceneChanged: post: aRandomKiwi.ARS.Notify_LoadedSceneChanged_Patch.Listener
  52. DamageWorker.ExplosionAffectCell: PRE: VFESecurity.Patch_DamageWorker+ExplosionAffectCell.Prefix
  53. DebugThingPlaceHelper.DebugSpawn: TRANS: Mehni.Misc.Modifications.HarmonyPatches.TranspileDebugSpawn
  54. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  55. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  56. DeepProfiler.End: PRE: StartupImpact.Patch.DeepProfilerEnd.Prefix
  57. DeepProfiler.Start: PRE: StartupImpact.Patch.DeepProfilerStart.Prefix
  58. Dialog_AssignBuildingOwner.DoWindowContents: TRANS: Mehni.Misc.Modifications.HarmonyPatches.DoWindowContents_Transpiler
  59. Dialog_FileList.DoWindowContents: PRE: aRandomKiwi.ARS.Dialog_FileList_Patch+DoWindowContents.Listener
  60. Dialog_FileList.get_InitialSize: PRE: aRandomKiwi.ARS.Dialog_FileList_Patch+get_InitialSize.Listener
  61. Dialog_MessageBox.get_InteractionDelayExpired: post: Mehni.Misc.Modifications.HarmonyPatches.YesImAModderStopAskingMe
  62. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  63. Dialog_SaveFileList_Save.DoFileInteraction: PRE: aRandomKiwi.ARS.Dialog_SaveFileList_Save_Patch+Dialog_SaveFileList_Save_DoFileInteraction.Listener
  64. DirectXmlLoader.DefFromNode: PRE: StartupImpact.Patch.DirectXmlLoaderDefFromNode.Prefix post: StartupImpact.Patch.DirectXmlLoaderDefFromNode.Postfix
  65. DrugPolicyDatabase.GenerateStartingDrugPolicies: post: VFEMedieval.Patch_DrugPolicyDatabase+GenerateStartingDrugPolicies.Postfix
  66. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  67. FactionGenerator.GenerateFactionsIntoWorld: TRANS: VFECore.Patch_FactionGenerator+GenerateFactionsIntoWorld.Transpiler
  68. FloatMenuMakerMap.AddHumanlikeOrders: TRANS: VFECore.Patch_FloatMenuMakerMap+AddHumanlikeOrders.Transpiler
  69. FoodUtility.GetPreyScoreFor: post: Mehni.Misc.Modifications.HarmonyPatches.GetPreyScoreFor_Postfix
  70. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  71. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  72. Game.FinalizeInit: post: MOD_E.Game_FinalizeInit_Patch.Postfix, HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  73. Game.InitNewGame: TRANS: VFECore.Patch_Game+InitNewGame.Transpiler
  74. GameDataSaveLoader.SaveGame: PRE: aRandomKiwi.ARS.GameDataSaveLoader_Patch+SaveGame.Listener
  75. GenFilePaths.get_AllSavedGameFiles: PRE: aRandomKiwi.ARS.GenFilePaths_Patch+get_AllSavedGameFiles.Listener
  76. GenGrid.Impassable: TRANS: VFESecurity.Patch_GenGrid+Impassable.Transpiler
  77. GenGrid.Standable: TRANS: VFESecurity.Patch_GenGrid+Standable.Transpiler
  78. GenStep_Settlement.ScatterAt: TRANS: VFECore.Patch_GenStep_Settlement+ScatterAt.Transpiler
  79. ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: VFECore.Patch_ITab_Pawn_Gear+TryDrawOverallArmor.Transpiler
  80. IncidentWorker_HerdMigration.GenerateAnimals: TRANS: Mehni.Misc.Modifications.HarmonyPatches.BigHerds_Transpiler
  81. IncidentWorker_RefugeeChased.TryExecuteWorker: TRANS: Mehni.Misc.Modifications.HarmonyPatches.TryExecuteWorker_Transpiler
  82. IncidentWorker_WandererJoin.TryExecuteWorker: TRANS: VFECore.Patch_IncidentWorker_WandererJoin+TryExecuteWorker.Transpiler
  83. JobDriver_ManTurret.FindAmmoForTurret: PRE: VFESecurity.Patch_JobDriver_ManTurret+FindAmmoForTurret.Prefix
  84. JobGiver_AIDefendPawn.TryFindShootingPosition: TRANS: VFESecurity.Patch_JobGiver_AIDefendPawn+TryFindShootingPosition.Transpiler
  85. JobGiver_AIDefendPoint.TryFindShootingPosition: TRANS: VFESecurity.Patch_JobGiver_AIDefendPoint+TryFindShootingPosition.Transpiler
  86. JobGiver_AIFightEnemies.TryFindShootingPosition: TRANS: VFESecurity.Patch_JobGiver_AIFightEnemies+TryFindShootingPosition.Transpiler
  87. JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: TRANS: VFESecurity.Patch_JobGiver_ConfigurableHostilityResponse+TryGetAttackNearbyEnemyJob.Transpiler
  88. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  89. Listing_TreeThingFilter.DoThingDef: TRANS: Mehni.Misc.Modifications.HarmonyPatches.DoThingDef_Transpiler
  90. LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
  91. LoadedModManager.LoadModXML: PRE: StartupImpact.Patch.LoadedModManagerLoadModXML.Prefix post: StartupImpact.Patch.LoadedModManagerLoadModXML.Postfix
  92. Log.get_ReachedMaxMessagesLimit: post: Mehni.Misc.Modifications.HarmonyPatches.ReachedMaxMessagesLimit_Postfix
  93. Lord.SetJob: post: Mehni.Misc.Modifications.HarmonyPatches.FleeTrigger_PostFix
  94. LordToil_Siege.LordToilTick: TRANS: VFESecurity.Patch_LordToil_Siege+LordToilTick.Transpiler
  95. LordToil_Siege.SetAsBuilder: TRANS: VFESecurity.Patch_LordToil_Siege+SetAsBuilder.Transpiler
  96. MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
  97. MainMenuDrawer.Init: PRE: aRandomKiwi.ARS.MainMenuDrawer_Patch+MainMenuDrawer_Init.Listener post: CameraPlus.CrossPromotion.MainMenuDrawer_Init_Postfix
  98. MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
  99. MainTabWindow_Research.DrawRightRect: TRANS: VFECore.Patch_MainTabWindow_Research+DrawRightRect.Transpiler
  100. ManhunterPackIncidentUtility.ManhunterAnimalWeight: PRE: Mehni.Misc.Modifications.HarmonyPatches.BigManhunterPackFix
  101. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  102. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  103. Map.FinalizeLoading: post: aRandomKiwi.ARS.MapFinalizeLoadPatch.Postfix
  104. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  105. ModContentPack.<ReloadContent>m__1: PRE: StartupImpact.Patch.ModContentPackReloadContentm__1.Prefix
  106. ModContentPack.LoadDefs: post: StartupImpact.Patch.ModContentPackLoadDefs.Postfix
  107. ModContentPack.LoadPatches: PRE: StartupImpact.Patch.ModContentPackLoadPatches.Prefix post: StartupImpact.Patch.ModContentPackLoadPatches.Postfix
  108. ModMetaData.get_VersionCompatible: post: MultiVersionModFix.VersionCompatible_Postfix
  109. ModsConfig.Reset: post: MOD_E.ModsConfig_Reset_Patch.Postfix
  110. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  111. OptionListingUtility.DrawOptionListing: PRE: StartupImpact.Patch.OptionListingUtilityDrawOptionListing.Prefix, aRandomKiwi.ARS.OptionListingUtility_Patch.Listener
  112. Page_ConfigureStartingPawns.DoNext: PRE: Mehni.Misc.Modifications.HarmonyPatches.ConfigureStartingPawnsDoNextPrefix
  113. Page_ModsConfig.DoWindowContents: TRANS: CameraPlus.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler
  114. Page_ModsConfig.PostClose: post: CameraPlus.CrossPromotion.Page_ModsConfig_PostClose_Postfix
  115. PatchOperation.Apply: PRE: StartupImpact.Patch.PatchOperationApply.Prefix post: StartupImpact.Patch.PatchOperationApply.Postfix
  116. PathFinder.FindPath: TRANS: VFESecurity.Patch_PathFinder+FindPath.Transpiler
  117. PathGrid.CalculatedCostAt: TRANS: [800]VFESecurity.Patch_PathGrid+CalculatedCostAt.Transpiler
  118. Pawn.PreApplyDamage: PRE: VFEMedieval.Patch_Pawn+PreApplyDamage.Prefix
  119. Pawn.SetFaction: post: VFECore.Patch_Pawn+SetFaction.Postfix
  120. PawnApparelGenerator.GenerateStartingApparelFor: post: VFECore.Patch_PawnApparelGenerator+PossibleApparelSet+GenerateStartingApparelFor.Postfix
  121. PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: [200]REB_Code.Patch_PawnBioAndNameGenerator_FillBackstorySlotShuffled.Prefix
  122. PawnBioAndNameGenerator.GeneratePawnName: PRE: [200]REB_Code.PawnBioAndNameGenerator_GeneratePawnName.Prefix
  123. PawnBioAndNameGenerator.GeneratePawnName_Shuffled: PRE: [200]REB_Code.PawnBioAndNameGenerator_GeneratePawnName_Shuffled.Prefix
  124. PawnBioAndNameGenerator.GetBackstoryCategoriesFor: post: REB_Code.PawnBioAndNameGenerator_GetBackstoryCategoriesFor.Postfix
  125. PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: PRE: REB_Code.Patch_PawnBioAndNameGenerator_GiveAppropriateBioAndNameTo.Prefix
  126. PawnBioAndNameGenerator.GiveShuffledBioTo: post: REB_Code.Patch_PawnBioAndNameGenerator_GiveShuffledBioTo.Postfix
  127. PawnBioAndNameGenerator.TryGetRandomUnusedSolidName: PRE: REB_Code.Patch_PawnBioAndNameGenerator_TryGetRandomUnusedSolidName.Prefix
  128. PawnGenerator.GenerateBodyType: PRE: REB_Code.Patch_PawnGenerator_GenerateBodyType.Prefix
  129. PawnGenerator.GenerateGearFor: post: VFECore.Patch_PawnGenerator+GenerateGearFor.Postfix
  130. PawnGraphicSet.MatsBodyBaseAt: TRANS: VFECore.Patch_PawnGraphicSet+MatsBodyBaseAt.Transpiler
  131. PawnGraphicSet.ResolveAllGraphics: post: VFECore.Patch_PawnGraphicSet+ResolveAllGraphics.Postfix
  132. PawnRenderer.DrawEquipment: TRANS: VFECore.Patch_PawnRenderer+DrawEquipment.Transpiler
  133. PawnRenderer.DrawEquipmentAiming: PRE: CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix
  134. PawnRenderer.RenderPawnInternal: TRANS: VFECore.Patch_PawnRenderer+RenderPawnInternal.Transpiler
  135. PawnUIOverlay.DrawPawnGUIOverlay: PRE: Camouflage.VAE_PawnUIOverlay_Patch.GhillieException post: Mehni.Misc.Modifications.HarmonyPatches.DrawPawnGUIOverlay_Postfix
  136. PawnUtility.HumanFilthChancePerCell: post: Mehni.Misc.Modifications.HarmonyPatches.HumanFilthChancePerCell_Postfix
  137. Pawn_EquipmentTracker.AddEquipment: PRE: VFECore.Patch_Pawn_EquipmentTracker+AddEquipment.Prefix
  138. Pawn_EquipmentTracker.MakeRoomFor: PRE: VFECore.Patch_Pawn_EquipmentTracker+MakeRoomFor.Prefix
  139. Pawn_EquipmentTracker.TryDropEquipment: post: VFECore.Patch_Pawn_EquipmentTracker+TryDropEquipment.Postfix
  140. Pawn_HealthTracker.CheckForStateChange: post: VFECore.Patch_Pawn_HealthTracker+CheckForStateChange.Postfix
  141. Pawn_HealthTracker.NotifyPlayerOfKilled: PRE: Mehni.Misc.Modifications.HarmonyPatches.NotifyPlayerOfKilledAnimal_Prefix
  142. PlantProperties.SpecialDisplayStats: post: Mehni.Misc.Modifications.HarmonyPatches.DisplayYieldInfo
  143. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  144. PlaySettings.DoPlaySettingsGlobalControls: post: CombatTestingTools.Patch_PlaySettings+DoPlaySettingsGlobalControls.Postfix
  145. PossibleApparelSet.CoatButNoShirt: TRANS: VFECore.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt.Transpiler
  146. RaidStrategyWorker_Siege.MakeLordJob: PRE: VFECore.Patch_RaidStrategyWorker_Siege+MakeLordJob.Prefix
  147. ResearchProjectDef.HasTag: post: VFECore.Patch_ResearchProjectDef+HasTag.Postfix
  148. ResearchProjectDef.get_CanStartNow: post: VFECore.Patch_ResearchProjectDef+get_CanStartNow.Postfix
  149. ReverseDesignatorDatabase.InitDesignators: post: VFESecurity.Patch_ReverseDesignatorDatabase+InitDesignators.Postfix
  150. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  151. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  152. ScribeMetaHeaderUtility.ModListsMatch: PRE: MOD_E.ScribeMetaHeaderUtility_ModListsMatch_Patch.Prefix
  153. ScribeMetaHeaderUtility.TryCreateDialogsForVersionMismatchWarnings: PRE: MOD_E.ScribeMetaHeaderUtility_TryCreateDialogsForVersionMismatchWarnings_Patch.Prefix
  154. SectionLayer_SunShadows.Regenerate: TRANS: [800]VFESecurity.Patch_SectionLayer_SunShadows+manual_Regenerate.Transpiler
  155. SettlementDefeatUtility.CheckDefeated: TRANS: Mehni.Misc.Modifications.HarmonyPatches.ForceExitTimeExtender_Transpiler
  156. Site.CheckStartForceExitAndRemoveMapCountdown: TRANS: Mehni.Misc.Modifications.HarmonyPatches.CheckStartForceExitAndRemoveMapCountdown_Transpiler
  157. Skyfaller.SpawnSetup: post: VFESecurity.Patch_Skyfaller+SpawnSetup.Postfix
  158. SolidBioDatabase.LoadAllBios: PRE: REB_Code.Patch_SolidBioDatabase_LoadAllBios.Prefix
  159. StartingPawnUtility.NewGeneratedStartingPawn: TRANS: Mehni.Misc.Modifications.HarmonyPatches.NewGeneratedStartingPawns_Transpiler
  160. StatWorker.GetExplanationUnfinalized: TRANS: VFECore.Patch_StatWorker+GetExplanationUnfinalized.Transpiler
  161. StatWorker.GetValueUnfinalized: TRANS: VFECore.Patch_StatWorker+GetValueUnfinalized.Transpiler
  162. StatWorker.ShouldShowFor: post: VFECore.Patch_StatWorker+ShouldShowFor.Postfix
  163. StaticConstructorOnStartupUtility.CallAll: PRE: StartupImpact.Patch.StaticConstructorOnStartupUtilityCallAll.Prefix
  164. TerrainGrid.CanRemoveTopLayerAt: post: VFESecurity.Patch_TerrainGrid+CanRemoveTopLayerAt.Postfix
  165. Thing.BlocksPawn: post: VFESecurity.Patch_Thing+BlocksPawn.Postfix
  166. Thing.DeSpawn: TRANS: VFESecurity.Patch_Thing+DeSpawn.Transpiler
  167. Thing.SpawnSetup: TRANS: VFESecurity.Patch_Thing+SpawnSetup.Transpiler
  168. Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix
  169. Thing.get_Graphic: post: [0]VFESecurity.Patch_Thing+get_Graphic.Postfix
  170. ThingDef.SpecialDisplayStats: post: VFECore.Patch_ThingDef+SetFaction.Postfix
  171. ThingSelectionUtility.SelectableByMapClick: post: Camouflage.VAE_ThingSelectionUtility_Patch.GhillieException
  172. ThoughtWorker_PsychicDrone.CurrentStateInternal: post: VFESecurity.Patch_ThoughtWorker_PsychicDrone+CurrentStateInternal.Postfix
  173. Tornado.CellImmuneToDamage: post: VFESecurity.Patch_Tornado+CellImmuneToDamage.Postfix
  174. TraderCaravanUtility.GetTraderCaravanRole: post: VFECore.Patch_TraderCaravanUtility+GetTraderCaravanRole.Postfix
  175. TurretTop.DrawTurret: PRE: [0]VFESecurity.Patch_TurretTop+DrawTurret.Prefix
  176. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  177. Verb.Available: post: VFECore.Patch_Verb+Available.Postfix, VFESecurity.Patch_Verb+Available.Postfix
  178. Verb.TryFindShootLineFromTo: TRANS: VFESecurity.Patch_Verb+TryFindShootLineFromTo.Transpiler
  179. VerbProperties.DrawRadiusRing: TRANS: VFESecurity.Patch_VerbProperties+DrawRadiusRing.Transpiler
  180. WITab_Caravan_Gear.IsVisibleWeapon: post: VFEMedieval.Patch_WITab_Caravan_Gear+IsVisibleWeapon.Postfix
  181. WildAnimalSpawner.<SpawnRandomWildAnimalAt>m__0: TRANS: VAEShrubland.Patch_WildAnimalSpawner+manual_SpawnWildAnimalAt_predicate.Transpiler
  182. WindowResizer.DoResizeControl: post: ModManager.Patch_WindowResizer_DoResizeControl.Postfix
  183. WorkGiver_HunterHunt.HasShieldAndRangedWeapon: PRE: D9UsefulAI.ShieldHarmony+Hunterfix.HunterPrefix
  184. WorkGiver_InteractAnimal.CanInteractWithAnimal: post: Mehni.Misc.Modifications.HarmonyPatches.CanInteractWithAnimal_Postfix
  185. Workshop.SetWorkshopItemDataFrom: post: MultiVersionModFix.SetWorkshopItemDataFrom_Postfix
  186. WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
  187. WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix post: CameraPlus.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
  188. WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
  189. WorldObjectsHolder.Remove: post: VFESecurity.Patch_WorldObjectsHolder+Remove.Postfix
  190. Harmony versions present: 1.2.0.1: net.pardeike.MOD-E, UnlimitedHugs.HugsLib, com.github.automatic1111.startupimpact, rimworld.randomKiwi.FFM, fluffy.modmanager, brrainz-crosspromotion, com.rimworld.modcheck, net.rainbeau.rimworld.mod.backstories, multiversionmodfix, OskarPotocki.VFECore, OskarPotocki.VanillaFurnitureExpanded.Security, OskarPotocki.VAEShrubland, com.ogliss.rimworld.mod.VanillaArmorsExpanded, Mehni.RimWorld.4M.Main, OskarPotocki.VFEMedieval, XeoNovaDan.CombatTestingTools; 1.0.9.1: com.dninemfive.advancedshields, rimworld.jecrell.comps.oversized
  191.  
  192. Platform information: (hidden, use publishing options to include)
  193.  
  194. Log file contents:
  195. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  196. GfxDevice: [Renderer information redacted]
  197. Begin MonoManager ReloadAssembly
  198. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  199. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  200. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  201. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  202. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  203. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  204. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  205. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  206. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  207. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  208. XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
  209. desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
  210. RimWorld 1.0.2282 rev726
  211.  
  212. [HugsLib] version 6.1.3
  213.  
  214. RimSaves 2019 R2
  215.  
  216. Vanilla Factions Expanded - Medieval :: LoadingOnDemand EditableBackstories
  217.  
  218. Vanilla Factions Expanded - Medieval :: LoadingOnDemand VanillaWeaponsExpanded
  219.  
  220. Vanilla Factions Expanded - Medieval :: LoadingOnDemand VFESecurity
  221.  
  222. Parsed 2.5 as int.
  223.  
  224. Advanced Shields harmony patch successfully loaded
  225.  
  226. Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
  227.  
  228. ||========================================
  229.  
  230. || Setting up Editable Backstories (REB)
  231.  
  232. ||========================================
  233.  
  234. || Backstories Added by REB:
  235.  
  236. || Childhood Backstories (shuffleable): 154
  237.  
  238. || Childhood Backstories (non-shuffleable): 0
  239.  
  240. || Adulthood Backstories (shuffleable): 188
  241.  
  242. || Adulthood Backstories (non-shuffleable): 0
  243.  
  244. ||========================================
  245.  
  246. || Backstories Added by Other Mods:
  247.  
  248. || Childhood Backstories (shuffleable): 0
  249.  
  250. || Childhood Backstories (non-shuffleable): 0
  251.  
  252. || Adulthood Backstories (shuffleable): 0
  253.  
  254. || Adulthood Backstories (non-shuffleable): 0
  255.  
  256. ||========================================
  257.  
  258. || Names Added by REB:
  259.  
  260. || First Names (Female): 2508
  261.  
  262. || First Names (Male): 2305
  263.  
  264. || Nicknames (Female): 146
  265.  
  266. || Nicknames (Male): 179
  267.  
  268. || Nicknames (Unisex): 1542
  269.  
  270. || First/Nick Sets (Female): 1486
  271.  
  272. || First/Nick Sets (Male): 1052
  273.  
  274. || Last Names: 10092
  275.  
  276. || Full Names (without bios): 45
  277.  
  278. || Full Names (with bios): 10
  279.  
  280. ||========================================
  281.  
  282. || FilterSet Name Lists:
  283.  
  284. || FS1 First Names (Female): 146
  285.  
  286. || FS1 First Names (Male): 140
  287.  
  288. || FS1 Last Names: 222
  289.  
  290. || FS2: No Names Defined
  291.  
  292. || FS3: No Names Defined
  293.  
  294. || FS4: No Names Defined
  295.  
  296. || FS5: No Names Defined
  297.  
  298. || FS6: No Names Defined
  299.  
  300. || FS7: No Names Defined
  301.  
  302. || FS8: No Names Defined
  303.  
  304. || FS9: No Names Defined
  305.  
  306. ||========================================
  307.  
  308. [HugsLib] Quickstarter generating map with scenario: Crashlanded
  309.  
  310. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  311.  
  312. Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 11057.
  313. Total: 126.016304 ms (FindLiveObjects: 0.395000 ms CreateObjectMapping: 0.896600 ms MarkObjects: 124.677803 ms DeleteObjects: 0.046400 ms)
  314.  
  315. Initializing new game with mods 957279754, 1684944322, Core, 818773962, 1507748539, 1713367505, VanillaFactionsExpanded-Core, 1539310979, 1836900626, 1849183875, 1849184079, 1700683323, 1814987817, 1814988282, 1718190143, 1718191613, 1845154007, 1836382920, 1814383360, VanillaFactionsExpandedMedieval, 1366888108, CombatTestingTools
  316.  
  317. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  318.  
  319. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11952.
  320. Total: 124.424599 ms (FindLiveObjects: 0.413900 ms CreateObjectMapping: 0.788900 ms MarkObjects: 123.199501 ms DeleteObjects: 0.021600 ms)
  321.  
  322. Object reference not set to an instance of an object
  323. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  324.  
  325. Unloading 710 unused Assets to reduce memory usage. Loaded Objects now: 11428.
  326. Total: 81.002602 ms (FindLiveObjects: 0.398400 ms CreateObjectMapping: 0.438700 ms MarkObjects: 79.564697 ms DeleteObjects: 0.600100 ms)
  327.  
  328. Setting up 4 worker threads for Enlighten.
  329. Thread -> id: 1784 -> priority: 1
  330. Thread -> id: 2438 -> priority: 1
  331. Thread -> id: 1038 -> priority: 1
  332. Thread -> id: a18 -> priority: 1
  333. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  334. GfxDevice: creating device client; threaded=1
  335. Direct3D:
  336. Version: Direct3D 9.0c [aticfx64.dll 26.20.13001.40003]
  337. Renderer: AMD Radeon (TM) R9 Fury Series
  338. Vendor: ATI
  339. VRAM: 4071 MB (via DXGI)
  340. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
  341. Begin MonoManager ReloadAssembly
  342. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  343. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  344. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  345. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  346. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  347. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  348. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  349. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  350. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  351. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  352. XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
  353. desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
  354. RimWorld 1.0.2282 rev726
  355.  
  356. [HugsLib] version 6.1.3
  357.  
  358. RimSaves 2019 R2
  359.  
  360. Vanilla Factions Expanded - Medieval :: LoadingOnDemand EditableBackstories
  361.  
  362. Vanilla Factions Expanded - Medieval :: LoadingOnDemand VanillaWeaponsExpanded
  363.  
  364. Vanilla Factions Expanded - Medieval :: LoadingOnDemand VFESecurity
  365.  
  366. Parsed 2.5 as int.
  367.  
  368. Advanced Shields harmony patch successfully loaded
  369.  
  370. Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
  371.  
  372. ||========================================
  373.  
  374. || Setting up Editable Backstories (REB)
  375.  
  376. ||========================================
  377.  
  378. || Backstories Added by REB:
  379.  
  380. || Childhood Backstories (shuffleable): 154
  381.  
  382. || Childhood Backstories (non-shuffleable): 0
  383.  
  384. || Adulthood Backstories (shuffleable): 188
  385.  
  386. || Adulthood Backstories (non-shuffleable): 0
  387.  
  388. ||========================================
  389.  
  390. || Backstories Added by Other Mods:
  391.  
  392. || Childhood Backstories (shuffleable): 0
  393.  
  394. || Childhood Backstories (non-shuffleable): 0
  395.  
  396. || Adulthood Backstories (shuffleable): 0
  397.  
  398. || Adulthood Backstories (non-shuffleable): 0
  399.  
  400. ||========================================
  401.  
  402. || Names Added by REB:
  403.  
  404. || First Names (Female): 2508
  405.  
  406. || First Names (Male): 2305
  407.  
  408. || Nicknames (Female): 146
  409.  
  410. || Nicknames (Male): 179
  411.  
  412. || Nicknames (Unisex): 1542
  413.  
  414. || First/Nick Sets (Female): 1486
  415.  
  416. || First/Nick Sets (Male): 1052
  417.  
  418. || Last Names: 10092
  419.  
  420. || Full Names (without bios): 45
  421.  
  422. || Full Names (with bios): 10
  423.  
  424. ||========================================
  425.  
  426. || FilterSet Name Lists:
  427.  
  428. || FS1 First Names (Female): 146
  429.  
  430. || FS1 First Names (Male): 140
  431.  
  432. || FS1 Last Names: 222
  433.  
  434. || FS2: No Names Defined
  435.  
  436. || FS3: No Names Defined
  437.  
  438. || FS4: No Names Defined
  439.  
  440. || FS5: No Names Defined
  441.  
  442. || FS6: No Names Defined
  443.  
  444. || FS7: No Names Defined
  445.  
  446. || FS8: No Names Defined
  447.  
  448. || FS9: No Names Defined
  449.  
  450. ||========================================
  451.  
  452. [HugsLib] Quickstarter generating map with scenario: Crashlanded
  453.  
  454. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  455.  
  456. Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 11099.
  457. Total: 132.927505 ms (FindLiveObjects: 0.374800 ms CreateObjectMapping: 0.380800 ms MarkObjects: 132.100189 ms DeleteObjects: 0.071100 ms)
  458.  
  459. Initializing new game with mods 957279754, 1684944322, Core, 818773962, 1507748539, 1713367505, VanillaFactionsExpanded-Core, 1539310979, 1836900626, 1849183875, 1849184079, 1700683323, 1814987817, 1814988282, 1718190143, 1718191613, 1845154007, 1836382920, 1814383360, VanillaFactionsExpandedMedieval, 1366888108, 1442734859, CombatTestingTools
  460.  
  461. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  462.  
  463. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12023.
  464. Total: 125.613602 ms (FindLiveObjects: 0.375100 ms CreateObjectMapping: 0.351200 ms MarkObjects: 124.809196 ms DeleteObjects: 0.077500 ms)
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