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- pisos={
- pcor={
- ["type"]=12;
- ["width"]=100;
- ["color"]=324650;
- };
- gelo={
- ["type"]=1;
- ["width"]=100;
- ["friction"]=0;
- };
- lava={
- ["type"]=3;
- ["restitution"]=20;
- ["friction"]=0;
- ["width"]=100;
- };
- choco={
- ["friction"]=20;
- ["width"]=100;
- ["type"]=4;
- };
- nuvem={
- ["type"]=8;
- ["miceCollision"]=false;
- ["width"]=100;
- };
- tramp={
- ["restitution"]=1.2;
- ["width"]=100;
- ["type"]=2;
- };
- agua={
- ["type"]=7;
- ["width"]=100;
- };
- };
- pre=0;
- tp={"gelo","agua","tramp","nuvem","choco","pcor","lava"};
- tfm.exec.disableAutoNewGame(true)
- tfm.exec.disableAutoShaman(true)
- tfm.exec.newGame('<C><P D="x_nekodancer/x_mondes/x_'..math.random(1,12)..'.jpg" Ca="" /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="100" o="324650" X="200" H="10" Y="300" T="12" lua="12" /><S lua="13" L="100" o="324650" P="0,0,0.3,0.2,0,0,0,0" X="600" Y="300" T="12" H="10" /><S lua="14" L="100" o="324650" P="0,0,0.3,0.2,0,0,0,0" X="400" Y="300" T="12" H="10" /></S><D></D><O /></Z></C>');
- ui.addTextArea(0,"<J><p align='center'><font size='28'>Prepare-se!</p>",nil,0,360,800,35,0,1,0.8,true)
- function eventLoop()
- pre=pre+0.5;
- if pre == 3 then
- ui.updateTextArea(0,"<J><p align='center'><font size='28'>3",nil)
- elseif pre == 4 then
- ui.updateTextArea(0,"<VP><p align='center'><font size='28'>2",nil)
- elseif pre == 5 then
- ui.updateTextArea(0,"<VP><p align='center'><font size='28'>1",nil)
- elseif pre == 6 then
- pre=0;
- ui.updateTextArea(0,"<VP><p align='center'><font size='28'>Começou!",nil)
- tfm.exec.removePhysicObject(12)
- tfm.exec.removePhysicObject(13)
- tfm.exec.removePhysicObject(14)
- tfm.exec.addPhysicObject(12,200,300,pisos[tp[math.random(#tp)]])
- tfm.exec.addPhysicObject(13,600,300,pisos[tp[math.random(#tp)]])
- tfm.exec.addPhysicObject(14,400,300,pisos[tp[math.random(#tp)]])
- end
- local i = 0;
- local pl = nil;
- for p,v in pairs(tfm.get.room.playerList) do
- if not v.isDead then
- i=i+1;
- pl = p;
- end
- end
- if i == 1 or i == 0 then
- tfm.exec.giveCheese(pl)
- tfm.exec.playerVictory(pl)
- for v in pairs(tfm.get.room.playerList) do
- tfm.exec.respawnPlayer(v)
- i=111;
- end
- tfm.exec.addPhysicObject(12,200,300,pisos['choco'])
- tfm.exec.addPhysicObject(13,600,300,pisos['choco'])
- tfm.exec.addPhysicObject(14,400,300,pisos['choco'])
- pre=-3;
- ui.updateTextArea(0,"<J><p align='center'><font size='28'>Prepare-se",nil);
- end
- end
- function eventNewPlayer(p)
- ui.addTextArea(0,"<J><p align='center'><font size='28'>Prepare-se!</p>",p,0,360,800,35,0,1,0.8,true)
- end
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