Advertisement
MGT

Untitled

MGT
Sep 18th, 2018
200
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.70 KB | None | 0 0
  1. Patch Notes 0.1.17.8849 [Sept 17, 2018]
  2.  
  3. Various client/server performance tweaks
  4.  
  5. Added Atlas LODs for Factory Hangar 01 (cleanup old LOD fbx files)
  6.  
  7. Projectile initial lifespan reduced to 6 seconds
  8.  
  9. Increased server tick rate
  10.  
  11. Added Atlas and bake LODs for Silo Factory and Hangar to Chimney bridge (edited materials, added textures)
  12.  
  13. Added new Atlases and recreated all new LODs for Jail Entrance Building Bridge01/02/03
  14.  
  15. Refinery elements - Added Extra Lods (Distant City optimization)
  16.  
  17. Added Atlas LODs for Jail Workshop
  18.  
  19. Added silver version of DEagle .50 and .357 that can be found through the world.
  20.  
  21. Fixed a bug where it was possible to add an item to a container inside a container (e.g. backpack inside a backpack), should fix an item duplicating exploit
  22.  
  23. Added admin command #SetTime to control server time
  24.  
  25. Disabled pace adjustment with the scroll wheel in inventory
  26.  
  27. Added DEagle to event loadout (You can use the silver ones in events)
  28.  
  29. Actions which need a selected item should by default take the item in hands into account (You do not need to select the item in your hands anymore to perform various actions: Fire starting, can opening, etc... but the corresponding item for the action still needs to be in hands)
  30.  
  31. Disabled prisoner visibility hiding in first person view, if not camouflaged. (Players won't pop invisible/visible randomly in first person anymore)
  32.  
  33. Tweaked footsteps attenuations. (Lowered the radius of footstep sounds)
  34.  
  35. Added distinct sound to granades when they impact with the ground
  36.  
  37. Landscape C_4, D_4 grass.flushcache (Fixed a bug where on D4 was no foliage)
  38.  
  39. Prison - Added Extra loot packages (Cover)
  40.  
  41. Fixed collision on barracks where you were stuck in it.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement