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  1. <Overfiendvip> !
  2. <Taco> hello
  3. <Overfiendvip> Hello
  4. * Akiteru has quit (Quit: Leaving)
  5. <AranJaeger> hi =)
  6. <AranJaeger> well... hard to ask questions under certain restrictions...idk
  7. <AranJaeger> hmm...
  8. <Taco> it doesn't matter if you say it, I've already told several people
  9. * Kasc has quit (Quit: )
  10. <AranJaeger> well... "what"
  11. <AranJaeger> all of "it"
  12. <AranJaeger> to the tasers?
  13. <Taco> yes all of it :p
  14. <Taco> to the tasers
  15. <AranJaeger> sniq told me...
  16. <AranJaeger> i should have to keep secret
  17. <AranJaeger> but in here?
  18. <Taco> doesn't need to be a secret
  19. <AranJaeger> you know there is lots of people
  20. <Taco> anywhere
  21. <AranJaeger> hmm okay
  22. <AranJaeger> i dont have anything against it
  23. <AranJaeger> makes it easier
  24. <Overfiendvip> ~90% are idle/indifferent
  25. <AranJaeger> so, doea tewtal know about the ntsc ggg?
  26. <Taco> the people I wanted to keep it secret from and surprise with it are the first people I told anyway, lol
  27. <Taco> other than sniq/kriole
  28. <AranJaeger> lol
  29. <Sniq> yes total knowz
  30. <AranJaeger> and sniq almost made shortcharge at ridley platfrom real...
  31. <AranJaeger> for tas pal
  32. <Taco> yeah I saw
  33. <AranJaeger> but is that brute force bot somewhere available?
  34. <AranJaeger> also...
  35. <AranJaeger> under the assumption
  36. <AranJaeger> that the/some other tasers are working on other cats aswell
  37. <AranJaeger> it would be better to tell them now
  38. <AranJaeger> provided it could influence their tases too
  39. <AranJaeger> bec if they are done with it
  40. <AranJaeger> and afterwards being told that
  41. <AranJaeger> long time ago a good break was found
  42. <Taco> as far as I know none are in development apart from nymx's, and you can certainly tell him
  43. <AranJaeger> they might not have motivation/time to improve it or idk
  44. <Taco> cpadolf and hero already know and I don't think anyone else is really around anymore
  45. <AranJaeger> i see
  46. <Overfiendvip> You mentioned kriole though; I thought you had no idea what he's up to nowadays?
  47. <AranJaeger> but regarding the viewers?
  48. <AranJaeger> i think people in here might be the majority
  49. <AranJaeger> of people that will watch it
  50. <AranJaeger> isnt it for the "impact" and surprise ?
  51. <Taco> well, kriole and I spoke for the first time in several years a couple weeks ago, so I did have no idea what he's been doing :p
  52. <AranJaeger> i mean... not that i would think something like that is necessary at all
  53. <Taco> we pretty quickly agreed to team up again though
  54. * Jorf (Jorf@SRL-C57C9C2.abhsia.telus.net) has joined #supermetroid
  55. <AranJaeger> hmm but kriole isnt around like you anywhere
  56. <AranJaeger> he can be pméd like cp and Hot i guess
  57. <AranJaeger> HotD*
  58. <Taco> if you need to ask him anything just let me know
  59. <Taco> I could probably convince him to get on irc too
  60. <AranJaeger> nah i just was curious
  61. <AranJaeger> so, what about spazer ggg ntsc?
  62. <AranJaeger> is it feasible to freeze the thing at right place
  63. <AranJaeger> or rather high enough?
  64. <AranJaeger> also.. for me it would be relevant for general analysis if inbounds colosseum suitless ice-less spike-spark could be gotten there
  65. <Taco> I was able to get the bug frozen in the right spot with spazer+ice, but it seems hijump might actually be the issue here, although I haven't confirmed it yet
  66. <AranJaeger> for item-tree analysis, idk if you know about that project of mine
  67. <Taco> the super missile just kills the bug instead of hitting the gate which may be due to lower jumping speed
  68. <AranJaeger> in the case of using spazer?
  69. <AranJaeger> but that would mean...
  70. <AranJaeger> it is frozen too high or not?
  71. <AranJaeger> the thing i am worried about is...
  72. <AranJaeger> if one with horizontal spazer shot through gate
  73. <AranJaeger> only can freeze the bug too low so that at the jump+diag shot
  74. <AranJaeger> the super goes beneath the button and misses
  75. <Taco> I tried freezing it lower and the problem was the same, as much as 20 pixels lower actually
  76. <Taco> I haven't given up yet, though, it might just be a very precise trick without hj
  77. <AranJaeger> also.. the idea to at right sie of the room start a shinesprk to use it for sandy room..
  78. <AranJaeger> i tested it a very little
  79. <Sniq> colosseum inbounds iceless spike-spark: not working
  80. <AranJaeger> but it seems unlikely
  81. <AranJaeger> not even pal?
  82. <Sniq> pal is restricted due to longer invulnerability frames though
  83. * matrick2298 (Mibbit@SRL-250EB098.hsd1.pa.comcast.net) has joined #supermetroid
  84. * Charles_Black has quit (Quit: brb practicing rbo)
  85. <AranJaeger> hmm..
  86. <AranJaeger> so with wave and w/o highjump that doesnt work either?
  87. <AranJaeger> then i got to change some things too
  88. <AranJaeger> bec the thing is... i´d want to know all different minimal item combs that allow to get past that thing
  89. <AranJaeger> i mean.. technically
  90. <Taco> I'm not sure, gonna try again soon
  91. <AranJaeger> i dont need to have them confirmed
  92. <AranJaeger> bec i can just distinguish cases and handle those as theoretical options
  93. <AranJaeger> hmm ok
  94. <AranJaeger> then sniq wanted to do spike-spark at wave
  95. <AranJaeger> is it used for lavapit spark up?
  96. <Taco> I've done it with HJ and wave, but without speedbooster, and I've got it frozen in the same spot with spazer+ice but haven't succeeded in making it work without HJ and without speedbooster
  97. <AranJaeger> the free spark bec suitless
  98. <Taco> so my assumption is that HJ has to be the problem here
  99. <Overfiendvip> Well I don't know if I'll ever 'need' anything, although there is at least one thing I would want to say to him (a thank you of sorts), but I just like the idea of everyone related (especially TASers, since we don't really have many/any) idling and around
  100. <AranJaeger> also... i really got to say... the fast grey door skip is..
  101. <Taco> which is funny because I thought that was the least likely requirement
  102. <AranJaeger> undescribably faster than what i had ever imagined
  103. <Taco> I know right :D
  104. <Taco> I think it can be even shorter
  105. <Taco> also sure, I'll stick around overfiend :p
  106. <Overfiendvip> Thank you ^_^
  107. <AranJaeger> well... will you try ice-less ice-SBAs? bec i didnt give them that much hope or didnt think they´d have a cance
  108. <AranJaeger> bec it would be messy to handle those there
  109. <Taco> well I'll certainly try
  110. <AranJaeger> the way i had a use of those in mind was for low%category types
  111. <Taco> the thing is we need to disable ice for draygon anyway so the pause screen isn't a problem
  112. <AranJaeger> that would need to climb everest with ice
  113. <AranJaeger> to be able to jump off of the crabs at the wall in the single frame in which the ice-less ice sba freezes them
  114. <AranJaeger> so that the crabs dont stop for so long due to being frozen
  115. <AranJaeger> oh, so speedboster also needed at the ggg?
  116. <Taco> I've done it without speedbooster although unfortunately not while recording, so I understand you can't take that as confirmation yet
  117. <AranJaeger> i see
  118. <AranJaeger> hmm... so lavapit, spark up, yes/no?
  119. <Taco> maybe, we'll need to do some tests on it
  120. <AranJaeger> sniq did spikespark aftr wave with the local spikes there
  121. <AranJaeger> i had 1 little idea there idk if it can work but
  122. <Taco> there are a lot of unanswered questions about this route
  123. * bluntbunny has quit (Quit: Woof Woof Bitches)
  124. <AranJaeger> the thing is.. ounceball into the lavapit, then when horizontal position fits, laying a bomb while sinking as ball then unmorphing for the purpose of getting hit by the bomb while sinking
  125. * BluntBunny (BluntBunny@SRL-792A26EA.hsd1.fl.comcast.net) has joined #supermetroid
  126. <AranJaeger> so that due to bombhit one can then start the spark before landing
  127. <Sniq> that didn't work ed
  128. * VortexKat (Mibbit@SRL-28D22C2B.rk.wavecable.com) has joined #supermetroid
  129. <AranJaeger> ah ok
  130. <Sniq> bomb thingy
  131. <AranJaeger> bec alling too fast i guess?
  132. <Sniq> yes
  133. <VortexKat> ohai
  134. <AranJaeger> bec in theory it works
  135. <AranJaeger> maybe with other place where one bounces of ground that is lower?
  136. <AranJaeger> bec i know that one can end up
  137. <AranJaeger> bouncing off in different places
  138. <Sniq> maybe but it would still require taking speedbooster off
  139. <AranJaeger> and one wants it so that last bounce happens at rather low place
  140. <AranJaeger> so that sinking isnt so fast already
  141. <AranJaeger> i see, yeah
  142. <AranJaeger> hmm other things....? hmm...
  143. * Taco has quit (Ping timeout: 143 seconds)
  144. * Taco (Taco@SRL-169E5D90.lightspeed.knvltn.sbcglobal.net) has joined #supermetroid
  145. <AranJaeger> well shortercharge at the usual places wont help bec of pausing
  146. <AranJaeger> only option for those to have a use is if they can be done at new places
  147. <AranJaeger> and then those new places would also have to end up faster
  148. <AranJaeger> and you dont know where the brute force algorithm can be gotten?
  149. <AranJaeger> like i think this new tas shortcharge stuff should be done by brute force, or notß
  150. <AranJaeger> although CP told at tasvideos that he found the old best pattrn by tests
  151. <Sniq> total might be able to make a lua script for that
  152. <AranJaeger> and then the brute force confirmed it was the best
  153. <AranJaeger> yeah i hope for that
  154. <Taco> yeah, I misremembered; brute forcing was done but it did only result in confirmation of cp's pattern
  155. <AranJaeger> sniq tried at ridley´s platform in pal
  156. <AranJaeger> almost made it
  157. <Sniq> thats 2nd or 3rd time you wrote that
  158. <Sniq> kappa keepo
  159. * Fluent (Fluent@SRL-28ED8159.eastlink.ca) has joined #supermetroid
  160. <AranJaeger> not in here...
  161. <AranJaeger> or you mean the question about the brute force alg...
  162. <Sniq> no , ridley pal platform :D
  163. <AranJaeger> and botwoon route, not skipping him isnt considered an option anymore or how are the odds or ..?
  164. <AranJaeger> i havent questions and stuff prepared....
  165. <Taco> comparing suitless conditions only (or gravity-less, rather), skipping botwoon was about 30 seconds faster in the first test I did
  166. <Taco> and that amount should be even greater with the green gate skip
  167. * Hitaka (hitaka@SRL-47AB5ED.hsd1.mi.comcast.net) has joined #supermetroid
  168. <AranJaeger> but CP (and/or HotD), they are directly helping/involved or for routing or how is the general setup or i have no clue..
  169. <Taco> I also strongly believe the grey door skip is improvable by a significant amount still
  170. * KentaKurodani (KentaKurod@SRL-30AB210B.central.biz.rr.com) has joined #supermetroid
  171. * KentaKurodani has quit (Connection reset by peer)
  172. <AranJaeger> idk what they are doing
  173. <Taco> we've just been PMing eachother on tasvideos, but not much has been said that you'd find interesting
  174. <AranJaeger> i see
  175. <AranJaeger> well one could lower samus´ CF center
  176. <Taco> everything I've shared with them I've also shared with you and sniq
  177. <AranJaeger> so the bugs start moving sideways earlier
  178. <AranJaeger> and really no ammo for cf at draygon?
  179. <AranJaeger> or is spike-spark too convenient?
  180. <Taco> because phantoon is last we won't have wrecked ship super missiles
  181. <Taco> so yeah only 5 until then
  182. <AranJaeger> but also... uhm
  183. <Taco> which also means we need a third PB pack for ridley most likely
  184. <AranJaeger> you also tried to optimize the botwoon route i guess
  185. <AranJaeger> btw, in snail room
  186. <AranJaeger> did you there consider catnap222´s snail climb for ntsc?
  187. <Sniq> botwoon is skipped
  188. <AranJaeger> to not have to wait for snail to start climbing multiple times?
  189. <Sniq> that room isnt visited <_<
  190. <AranJaeger> i know
  191. <AranJaeger> but in order to compare properly
  192. <Taco> I just compared it to Saturn's RBO, minus about 25 seconds if he had used a shinespark in mt. doom
  193. <Taco> I don't know if he used the strategy you're talking about there
  194. <AranJaeger> one has to optimize both or at least to a point at which one can make sure
  195. <AranJaeger> i was just asking
  196. <Sniq> sidenote: mt doom = mt everest?
  197. <Sniq> room with air balloon enemies
  198. <Sniq> or mini-phantoon like
  199. <Overfiendvip> Powamps
  200. <Taco> right, sorry :p frustratingly people at tasvideos have different names for some things
  201. <AranJaeger> uhm w8
  202. <Sniq> no its fine
  203. <Sniq> they dont have official names
  204. <AranJaeger> tewtal knows about what i mean
  205. <Sniq> everything made by people i think
  206. <AranJaeger> https://www.youtube.com/watch?v=_2Ij1D7bx5M
  207. <AranJaeger> that is the snail climb i meant
  208. <AranJaeger> and yes, old name of everest is mt. doom, at least at m2k2
  209. * heny has quit (Quit: )
  210. <Taco> it's obviously a pretty small community at tasvideos compared torealtime runners
  211. <Taco> so the names we started out with are the ones that stuck :p
  212. <AranJaeger> indeed
  213. <Taco> that snail climb strategy was definitely not used in saturn's RBO
  214. <AranJaeger> so, where are potential problems... other than those that i think i´m aware of or..?
  215. <AranJaeger> bec slower?
  216. <Taco> I'm not sure, I'll try comparing
  217. <AranJaeger> its not doable like that in pal afaik
  218. <AranJaeger> tewtal wanted to use that for low%IceBoots
  219. <Taco> now that we've found so much in maridia the main problems with the route are gone, it's pretty certain that it's faster at this point than phantoon first
  220. <AranJaeger> or i suggested it and it didnt work
  221. <AranJaeger> really?
  222. <AranJaeger> hmm ok thats interesting
  223. <Taco> the main questions now are just minor item collection details that can be worked out with a little bit of testing
  224. <AranJaeger> i mean, i gotta say i really really hoped this route would turn out being faster
  225. <AranJaeger> 1 reason was that we´d have a new tas route
  226. <AranJaeger> and that wouldnt be as humanly feasible
  227. <Taco> I mean, I probably shouldn't speak too soon since it'd suck if it doesn't turn out to be faster
  228. <Taco> but at this point I just can't imagine that being the case
  229. <AranJaeger> like, for last tas route it was adapted so humans can run it
  230. <AranJaeger> but for this one...
  231. <Taco> yeah cpadolf said "let's see how long it takes realtime runners to adapt this route!"
  232. <Taco> :D
  233. <AranJaeger> also.. moph+unmoph at ggg slows it down immed and not an option at all, right?
  234. <AranJaeger> LOL
  235. <AranJaeger> especially the grey door skip..
  236. <AranJaeger> i did that once it took very long
  237. <AranJaeger> it would require some normalization strats for humans i guess
  238. <AranJaeger> if at all possible
  239. <AranJaeger> also, forgotten highway for going back
  240. <Sniq> i can imagine this route being possible in pal !
  241. <AranJaeger> another spikespark gotten at coloseum?
  242. <Sniq> if any1 cares about that version anymore
  243. <AranJaeger> i do
  244. <AranJaeger> i care about both
  245. <Sniq> there are several things that makes it perfectly possible for that version
  246. <AranJaeger> and literaly every category
  247. <Sniq> but impossible for ntsc
  248. <AranJaeger> inb4 PAL run gets WR faster than ntsc Kappa
  249. <AranJaeger> bec THAT would change things drastically
  250. <AranJaeger> for runners i mean..
  251. <AranJaeger> actually, its true although there is the list of names there, they are as if they dont exist... kinda interesting
  252. <Taco> I know tasvideos wouldn't publish a pal tas just because it's faster
  253. <AranJaeger> not new but interesting
  254. <Taco> but I'm guessing realtime runners could switch if that turned out to be the case?
  255. <AranJaeger> has anyone from that list of names good questions?
  256. <AranJaeger> yes i think so
  257. <AranJaeger> so well.. i guess one cant ask questions when not knowing enough about the topic or idk...
  258. <Sniq> botwoon skip is slower and draygon fight most likely
  259. <AranJaeger> should one explain the route or what we are talking about or idk
  260. <Sniq> unassisted
  261. <Sniq> well, its not worth explaining yet, but maybe worth doing a theory tas with savestates
  262. <Sniq> just to see how much faster / slower it is
  263. <Sniq> also, one wall climb after draygon would be required
  264. <AranJaeger> and... just to have it asked... reverse lnf path has no chance
  265. <AranJaeger> i only could imagine it for RBO
  266. <Sniq> no, it requires x-ray
  267. <AranJaeger> which is imo as i estimate it, the most outdated tas... i think
  268. <AranJaeger> yes i know
  269. <AranJaeger> bec there is so much one can do for rbo
  270. <AranJaeger> not that the tasvidoes tas was bad at all
  271. <AranJaeger> but new things seem to happen being convenient for that
  272. <Taco> this will probably be my last tas for super metroid, but then again I thought that about the previous two I've worked on too
  273. <Taco> that said, I would have a lot of fun tasing random hacks or something
  274. <AranJaeger> oh i see
  275. <AranJaeger> there are cool ones
  276. <AranJaeger> and one could look for such
  277. <AranJaeger> in which extreme sequence breaks would be applicable
  278. <AranJaeger> that would provide both, cool things and shorter necessary time for tasing
  279. <AranJaeger> sniq you wanted to try that shsp with grav jump if not using flashsuit after ggg?
  280. <AranJaeger> it seems to close to be real though
  281. <AranJaeger> or i mean.. rather far from close to being possible
  282. <AranJaeger> taco, you know that theoretical option ?
  283. <AranJaeger> the thing would be
  284. <AranJaeger> after the ggg with wave
  285. <AranJaeger> to the right in this room, since it seems flashsuit cant be preverved at that ggg
  286. <AranJaeger> to freeze a bug in the floor at right height so it extends the floor at the right side
  287. * nicholas has quit (Quit: )
  288. <AranJaeger> to charge a spark there and carry it after grav-jump into the pre-room of the room in which the spark shall be used towards the sandy room
  289. <Taco> I haven't attempted it yet myself, but according to sniq freezing that bug at the right height isn't possible
  290. <AranJaeger> i thought so..
  291. <AranJaeger> they are very close to the place where they´d hve to be frozen
  292. <AranJaeger> and one cant freeze them immediately it seems, bec of movement restrictions to not start shinespark
  293. <AranJaeger> unless maybe not freezing them with a beamshot but with sba but idk
  294. <AranJaeger> sba would require getting xclose enough
  295. <AranJaeger> and it would probably kill them unless ice is turned off
  296. <AranJaeger> sounds still impossible
  297. <AranJaeger> and for 12%, or is that secret or idk?
  298. <AranJaeger> also..
  299. <AranJaeger> at any%...in lnf
  300. <AranJaeger> its not useful to with ice get through floor at mickey mouse room to then in WRITG (pre huge rising acid room)
  301. <AranJaeger> to at that rooms top enter it to charge spark
  302. <AranJaeger> to diag shsp up in huge acid room
  303. <AranJaeger> instead of going lower route from platfrom to platform
  304. <Sniq> not useful or useful?
  305. <AranJaeger> i think it takes long
  306. <AranJaeger> but idk if it was considerd
  307. <Sniq> no
  308. <AranJaeger> bec in mickey mouse room
  309. <Sniq> didnt think about that
  310. <AranJaeger> there is only 1 redball that one could use to freeze it hight enough
  311. <AranJaeger> bec only that guy has nice odd angle of bouncing off walls
  312. <Taco> I remember it being considered at one point but getting an enemy in the right spot was very difficult and not worth it
  313. <AranJaeger> so it can go to any place and hasnt periodic pattern
  314. <Taco> I think it was in mid-2007 that there was a discussion about it in the super metroid thread
  315. <AranJaeger> its possible but takes long yeah
  316. <AranJaeger> hm okay
  317. <AranJaeger> so it was known that one can ceiling clip through there
  318. <AranJaeger> like the ceiling-cf in lowernorfair powerbomb room from the left
  319. <AranJaeger> above unheated e-tank room
  320. <Taco> it's been a long time, though, so I may give it another try
  321. <AranJaeger> that then wasnt considered anymore
  322. <AranJaeger> well, afaik there is only exactly 1 red ball enemy that can be used
  323. <AranJaeger> and although their movement patterns are different in pal and ntsc
  324. <AranJaeger> in ntsc this guy is in the lower long hall
  325. <AranJaeger> and has to go to the right wall 4 times
  326. <AranJaeger> and only then it can go up from square hall to square hall
  327. <AranJaeger> the costs would be... time to run around there
  328. <Taco> well, yeah, there's no way it would be faster in that case unfortunately
  329. <AranJaeger> hmm... but maybe...
  330. <AranJaeger> well if one uses the other path then
  331. <AranJaeger> entering micky from top right
  332. <AranJaeger> then going back to respawn the blovks
  333. <Taco> it just seems like that with all of the super metroid knowledge we've gained since then, something must be applicable to that room
  334. <Taco> you would know best though
  335. <AranJaeger> hmm
  336. <AranJaeger> well the thing is
  337. <AranJaeger> i´m not a speedrunner at all
  338. <AranJaeger> i dont estimate times
  339. <AranJaeger> i only look for all kinds of options that theoretically exist
  340. <AranJaeger> but atm i had idea
  341. <AranJaeger> can one ceiling clip
  342. <AranJaeger> so platform is conserved
  343. <AranJaeger> how thick is it?
  344. <AranJaeger> hmm...
  345. <AranJaeger> if at all then onyl if one uses frozen yellow pirate
  346. <AranJaeger> that is right next to the door to huge acid room as platform for crouch jump
  347. <AranJaeger> to up there charge spark then enter huge acid room and shsp diag up
  348. <AranJaeger> i´ll test quickly
  349. <Sniq> dont test
  350. <Sniq> ive tested that before and it works
  351. <Taco> no need, another strategy using the spike glitch was discovered for that room
  352. <AranJaeger> no the upper blocks
  353. <Sniq> and yes, there is another strat already
  354. <AranJaeger> are 2*2 blocks. seems impossible
  355. <Taco> that said, whether or not we have the health to execute all of these sparks in ln depends on our item collection decisions :|
  356. <AranJaeger> ah in WRITG the spikes at right wall low?
  357. <AranJaeger> or will flashsuit from before lavapit be conserved for that?
  358. <Sniq> no the first spike at bottom
  359. <Sniq> around middle of the room
  360. <Sniq> you can spark through the platform
  361. <Sniq> and get flash suit
  362. <Sniq> and up aswell
  363. <AranJaeger> hmm...
  364. <AranJaeger> so you mean...
  365. <AranJaeger> in WRITG the lowest spikes
  366. <Sniq> super short charge at previous room
  367. <AranJaeger> at the spike-spark setup
  368. <Sniq> writg spike-suit + spark up through platform
  369. <Sniq> from bottom spike
  370. <AranJaeger> the bluespark can go through the platform at which the spikes are
  371. * JanusZeal has quit (Quit: )
  372. <Sniq> exactly
  373. <AranJaeger> i see
  374. <AranJaeger> bec of jump extension via crouchjump into delayed shsp pose?
  375. <Sniq> yes
  376. <AranJaeger> like at my ceiling-infinite-grapple jumps extended with shsp i guess
  377. <AranJaeger> ok
  378. <AranJaeger> thats interesting
  379. <AranJaeger> i didnt know about that option yet
  380. <AranJaeger> and thats ofc much faster
  381. <AranJaeger> hmm...
  382. <AranJaeger> i dont think worth it but...
  383. <AranJaeger> whe coming back from ninjapirates
  384. <AranJaeger> shinesparking through the spikeplatforms?
  385. <AranJaeger> or 1 of them*
  386. <AranJaeger> instead of bombknockbacking through them
  387. <AranJaeger> i think if at all bec of hp issues only option for things like 100%
  388. * Crippe has quit (Quit: Leaving)
  389. <AranJaeger> hmm if people want new things to test.. i got a large list of questions in my metconst thread aswell as a roughly 45 pages long word list of things at home but not translated...
  390. <Taco> it wouldn't be as big of a problem if we collect ridley's etank
  391. <AranJaeger> i´m just too busy
  392. <AranJaeger> hm ok
  393. <AranJaeger> what i meant there is
  394. <Sniq> there is a variation i thought for it
  395. <AranJaeger> if one charges spark at ninja pirate room
  396. <Taco> there are 4 etanks to consider if we collect hijump, we need 3 of them, and which ones are collected also depends on whether we collect HJ before or after LN which is as of yet undetermined
  397. <Taco> the only obvious one is the crateria tank
  398. <AranJaeger> what variation?
  399. <AranJaeger> i meant with shsp charged at ninjas, one can jump with downwards faced pose
  400. <AranJaeger> right perfectly aligned beneath 1st spikeplatform
  401. <AranJaeger> there start spark through it
  402. <Sniq> i know
  403. <Sniq> but i had other idea in my mind
  404. <AranJaeger> ok well then
  405. <Sniq> midair mockball from previous room
  406. <Sniq> use bomb under the spike platform
  407. <Sniq> unmorph on spike wall and crouch for shinespakr
  408. <Sniq> get thorugh the 1st platform
  409. <Sniq> use powerbomb high enough that it destroys statue
  410. <AranJaeger> you mean..
  411. <Sniq> while powerbomb is exploding, get flash suit from upper spike wall
  412. <AranJaeger> using the spike-spark principle to get through
  413. <AranJaeger> for another free spark?
  414. <Sniq> no, simply navigate through the 1st platform with help of bomb
  415. <Sniq> then get spike-suit from upper spikes while PB is exploding
  416. <AranJaeger> oh i see...
  417. <Sniq> then that shinespark suit is used at lower norfair back door pillars
  418. <AranJaeger> and it lasts that long?
  419. <Sniq> probaably
  420. <AranJaeger> the prev charge
  421. <AranJaeger> hmmkay
  422. <Sniq> no idea because i didnt test yet
  423. <AranJaeger> hm now i understand it correctly
  424. <AranJaeger> yes the charge should stay long enough
  425. <AranJaeger> sneaky abuse for another free spark lol
  426. <AranJaeger> the tas probably wont have much energy there...
  427. <AranJaeger> but at MB´s tank
  428. <AranJaeger> CP runs for echoes during room state change...
  429. <AranJaeger> spike-spark to skip crouch in 3rd escape room?
  430. <AranJaeger> idk if even possible
  431. <AranJaeger> to get the knockback from the tank appropriately
  432. <AranJaeger> in 100% tas i think
  433. <AranJaeger> are so many other things clear?
  434. <AranJaeger> hmm saturn in rbo tas uses frozen plasma wave shot when getting back at forgotton highway
  435. <AranJaeger> to stop the shinespark at the place he wants it to stpo
  436. <AranJaeger> that is prolly the/an option for any% too with just wave
  437. <AranJaeger> at eastern ocean
  438. <AranJaeger> if one even gets that far with that litrle energy... :/
  439. <AranJaeger> damn
  440. <Overfiendvip> Will be quite interested to see how stretched energy gets
  441. <AranJaeger> yeah
  442. <Taco> energy is definitely the biggest issue with this route now that we've planned out maridia so well, but it wasn't easy with the other route either
  443. <AranJaeger> one cant just spark everywhere
  444. <AranJaeger> gotta add farming strats into the fst grey door skip aswell huh?
  445. <AranJaeger> fast*
  446. <Taco> haha :D
  447. <AranJaeger> idk what has more weight
  448. <AranJaeger> getting 3 cycle knockback grey door
  449. <AranJaeger> or more energy or idk
  450. <Taco> I'm currently doing a sloppy test tas to answer some questions about energy/ammo management throughout the tas since this route is so wildly different from anything done before
  451. <Taco> so there's nothing to compare to
  452. <AranJaeger> i see
  453. <AranJaeger> its more like RBO now
  454. * VortexKat has quit (Quit: http://www.mibbit.com ajax IRC Client)
  455. <AranJaeger> or well..
  456. <AranJaeger> a mixture of low% and rbo
  457. <AranJaeger> any interesting things to note/remark/discuss/ask/... otherwise?
  458. <Taco> not much, although I look forward to breaking hacks with you in the future ;)
  459. * bjw has quit (Ping timeout: 146 seconds)
  460. <AranJaeger> guaranteed
  461. <AranJaeger> i´d be definitely in for such
  462. * bjw (bjw@ruuzu.hundo) has joined #supermetroid
  463. * ChanServ gives voice to bjw
  464. <AranJaeger> hmm at the deanyd speedrunning guide
  465. <AranJaeger> there is a list of lots of hacks including those of tases
  466. <AranJaeger> one can either look into new ones or if one finds good nw improvements on given tases of hacks
  467. <AranJaeger> one might obsolete others
  468. <AranJaeger> but if that ggg issue with wave/spazer/speed/highjump could be worked out/solved regarding finding all minimal options of item-combs among those. thatd be great
  469. <AranJaeger> but colosseum should be feasible
  470. <Taco> alright, I'm done with the test tas for today so I'll try some stuff on the gate now
  471. <AranJaeger> i cant believe it isnt
  472. <AranJaeger> also if it isnt doable in tas manner
  473. <AranJaeger> then if adding a reserve-bombjump and pause abuse, one should be able to get a nice positioning
  474. <AranJaeger> of the ball next to the 2nd double-spike platform
  475. <AranJaeger> :D
  476. <Sniq> i meant colosseum thing isnt doable without ice beam
  477. <Sniq> inbounds spike suit
  478. <AranJaeger> yes and i´m not sure
  479. <AranJaeger> i mean..
  480. <Sniq> but with ice beam it should be
  481. <AranJaeger> given infinite time
  482. <AranJaeger> sure
  483. <AranJaeger> with ice its like trivial
  484. <AranJaeger> given infinite time
  485. <AranJaeger> for fst time and optimizing for that
  486. <AranJaeger> that would be a challenge ofc
  487. <AranJaeger> thre are 6 mocktroids there
  488. <AranJaeger> and about 1/4 block space each inbetween them
  489. <AranJaeger> for hugebridge leading to ground onboth sides
  490. <AranJaeger> so with inf. time there is no doubt
  491. <AranJaeger> lol 8
  492. <AranJaeger> not 6
  493. <Sniq> interestingly mother brain spike suit should be enough to make 2'24''00 escape real
  494. <AranJaeger> you really think that can be used?
  495. <AranJaeger> or you mean if
  496. <Sniq> cpadolf 2'23'98 or something
  497. <AranJaeger> then it would lead to..
  498. <Taco> it's not as exciting as a ceres escape improvement, but I'll take it :D
  499. <AranJaeger> =)
  500. <AranJaeger> yeah ceres was refreshing
  501. <AranJaeger> tewtal told me about a new d-boost
  502. <AranJaeger> and i asked him if it was a d-boost of one of the top steams at elevator room
  503. <AranJaeger> to maybe somehow get faster with d-boost onto that platform
  504. <AranJaeger> but he said it was a different boost
  505. <AranJaeger> and yeah that one was very different and cool
  506. <Sniq> that is a theoretical option too
  507. <Taco> a few years ago I confirmed that a perfectly-timed steam boost on the side of the elevator would save 6 frames
  508. <Taco> but there doesn't seem to be a good steam pattern for it
  509. <AranJaeger> ah i see
  510. <AranJaeger> so at least i wasnt too far off
  511. <AranJaeger> with my wild guess
  512. <Taco> another timesaver would be a steam boost to the door in the staircase room instead of the new one
  513. <Taco> but again, no amount of luck manipulation results in a good pattern
  514. <AranJaeger> a long high one i think
  515. <AranJaeger> oh and yeah
  516. <AranJaeger> another thing i guessed when tewtal told me it
  517. <Taco> based on sniq's test, though, it seems there's a lot of different falling debris patterns in the second to last room that nobody knew about for
  518. <Taco> there is the potential to save time with that
  519. <AranJaeger> was if you somehow clipped into the door enemy at ridely, maybe when he flies away and gives some boost/knockback
  520. <AranJaeger> to start running closes inside the door enemy
  521. <Taco> it would be amazing if we could find a way to do that
  522. <AranJaeger> but i didnt ever get to manage that with some tests
  523. <AranJaeger> also a problem then would be
  524. <Taco> the door is extremely easy to clip into with morph ball, but, well, that's obviously not an option here :p
  525. <AranJaeger> if ridley would be used to push samus
  526. <AranJaeger> then probably she would get in contact with door aswell
  527. <AranJaeger> before room state changes
  528. <AranJaeger> you sure its not an option to gte ball that early? Kappa
  529. <Taco> O:
  530. <Overfiendvip> :O
  531. <AranJaeger> lol
  532. <AranJaeger> but at WS the supers there are taken?
  533. <AranJaeger> at least 10 but maybe earlier ones
  534. <AranJaeger> and those skipped? hmm dont think so
  535. <AranJaeger> but ammo like supers really would be needed for ridley
  536. <AranJaeger> also riley powerbombs are probably the ones to go for
  537. <AranJaeger> they are really close if wanting such
  538. <Sniq> x-factor works for ridley
  539. <Taco> for this route, the idea is to get both red brinstar powerbombs + ln powerbombs to have 15 for ridley
  540. <Sniq> just fine
  541. <AranJaeger> x-factors = powerbombs
  542. <Taco> and just stick with 5 supers the entire time until WS where we'll get the usual pack for motherbrain
  543. <AranJaeger> not really but
  544. <AranJaeger> i see
  545. <AranJaeger> lol
  546. <AranJaeger> when i think about those poor speedruners
  547. <AranJaeger> XD
  548. <AranJaeger> that want to do that route
  549. <Taco> hahaha
  550. <Overfiendvip> You would have 15 PBs at MB2
  551. <Sniq> doable in pal!
  552. <Overfiendvip> Which implies X-Factors there too like before
  553. <Overfiendvip> Can you explain how that works / would work?
  554. <Sniq> unless ive forgotten something
  555. <Overfiendvip> Because I recall there being notes about how it was difficult / not possible in scenarios to have particles land properly, something like that, but in the current TAS it's hard to tell
  556. <Overfiendvip> So I would enjoy hearing an explanation
  557. <Taco> I don't remember the details too well, it's been a long time since we finished that tas
  558. <Taco> but I don't recall there being any major problems getting them to land
  559. <Overfiendvip> Hmm, okay
  560. <AranJaeger> kott had a strange but interesting setup for humanly x-factoring ridley with full hits
  561. <AranJaeger> but its nothing for tas
  562. <AranJaeger> also.. equipping moonwalk ever considered? how long does it take to get it, no way it could help?
  563. <AranJaeger> i know its far out of the way
  564. <AranJaeger> and little is known about moonwalk
  565. <Sniq> this far, moonwalk only allows entering oob without items
  566. <AranJaeger> and things that would make it worth it...
  567. <Sniq> <_<
  568. <AranJaeger> yeah
  569. <AranJaeger> well..
  570. <Taco> hey, moonwalk saves one frame in ceres :)
  571. <AranJaeger> to the right side with hoandizi/Cpadolf turnaround-breaks...
  572. <AranJaeger> lol
  573. <AranJaeger> where...hmm
  574. <AranJaeger> i guess..
  575. <AranJaeger> at falling off of the 1st platform
  576. <AranJaeger> bec one can do some strange
  577. <AranJaeger> turnaround low spinjumps backwards eith them
  578. <AranJaeger> from platforms downwards to the side
  579. <Sniq> wut?
  580. <AranJaeger> its not that special
  581. <AranJaeger> just a minor thing
  582. <Taco> actually it's on the way to ridley at the door at the bottom of the staircase room
  583. <AranJaeger> just mess around with it
  584. <AranJaeger> in my uhm...
  585. <AranJaeger> 14%grapple-xray little oob demo movie
  586. <Taco> but it could be there too, I have no idea what you're talking about :P
  587. <AranJaeger> i turned moonwalk on for fun
  588. <AranJaeger> and i did such a weird turnaround fall that doesnt really look that new but is certainly different i´d say
  589. <AranJaeger> i do such there when entering brinstar
  590. <Sniq> video link!
  591. <AranJaeger> https://www.youtube.com/watch?v=9FT4iCeT00c&list=PL5If8zSOO37ZuXY4PmmnNxcvzRm5ak-X5&index=34
  592. <AranJaeger> i do some slow moonwalk there at first i notice
  593. <AranJaeger> but its true, one can in some way start low backwards fallig spinjumps with it
  594. <AranJaeger> it doesnt look fast ther at all...
  595. <Sniq> moment when it happens?
  596. <Sniq> time
  597. <AranJaeger> ww8
  598. <AranJaeger> 8:46
  599. <AranJaeger> arounf there
  600. <AranJaeger> when i get off elevator
  601. <AranJaeger> its relly just minor as i say
  602. * Dessyreqt (Dessyreqt@SRL-6102E871.dhcp.gwnt.ga.charter.com) has joined #supermetroid
  603. * ChanServ gives channel operator status to Dessyreqt
  604. <AranJaeger> in suitless conditions
  605. <AranJaeger> messing with backwards spinjumps, low ones, one can observe it a little more clear i thin
  606. <AranJaeger> i wanted to mess around with moonwalk throughout that demo vid at some places when i felt like it..
  607. <AranJaeger> just to maybe stumble upon noteorthy things
  608. <AranJaeger> i mean...
  609. <AranJaeger> the moonwalk there is slow
  610. <AranJaeger> but the height of the spinjump backwards out of the monwalk
  611. <AranJaeger> starts rather low
  612. <AranJaeger> at least i think it does or idk
  613. <Taco> did you compare that to a normal jump or to an elevator hop? (jumping immediately upon turning when the elevator ride finishes)
  614. <Taco> because if you compared it to an elevator hop, that starts out a few pixels higher for some reason
  615. <AranJaeger> yes there are the elev hops that the tases do
  616. <AranJaeger> and no, i have no clue
  617. <Taco> if jumping after moonwalking really does start samus out a little lower then there could be some one frame savers throughout the game with it
  618. <Taco> but surely not enough to justify the time spent activating it unfortunately
  619. * Aran (Mibbit@SRL-56A0B7DB.dip0.t-ipconnect.de) has joined #supermetroid
  620. <Aran> goddamnit
  621. <Aran> i got disconnected and couldnt go back normally
  622. <Aran> idk why
  623. <Aran> even my name is still up there
  624. <Aran> how is that?
  625. <Aran> why is this thing so glitchy
  626. <Aran> people still there, what has been said?
  627. <Overfiendvip> [08:26:16 PM] <Taco> if jumping after moonwalking really does start samus out a little lower then there could be some one frame savers throughout the game with it
  628. <Overfiendvip> [08:26:24 PM] <Taco> but surely not enough to justify the time spent activating it unfortunately
  629. <Aran> thx =)
  630. * AranJaeger has quit (Quit: http://www.mibbit.com ajax IRC Client)
  631. <Aran> ah i see
  632. <Aran> it would take some frames getting it, would change ceres and boss and drop rng..
  633. <Aran> hmm.. if wanting to break some hacks
  634. <Aran> i could prepare some i guess
  635. * Khanster786 (Khanster78@SRL-2C301A2E.washdc.fios.verizon.net) has joined #supermetroid
  636. <Aran> but there is so much to do and only so few people are doing things
  637. <Aran> oh yeah right...
  638. <Aran> so, outside of tasing realm, regarding that suitless ice-less colosseum spark
  639. <Aran> the problem as sniq says is 3rd and 4th taps
  640. <Aran> at 2nd 2-blocks wide spike-platform
  641. <Aran> idk if one can stay with angled crouch at 1st spike-platform with 2nd tap level
  642. <Aran> if so, then the idea to make it slow and theoretically maybe possible, would be to have 00 hp, pause abuse then jump stationary into the gap inbetween the 2 spikeplatforms
  643. <Aran> then at right height a reserv-bombjump via morphing midair and laying bomb when screen fades out for turning enough reserve energy to auto
  644. <Overfiendvip> Just curious, but if you unequip Speed, do you immediately lose all 'boost counters' or no
  645. <Aran> so that when unpausing, the bomb explodes while samus stays in position
  646. <Aran> yes
  647. <Aran> when in crouched angled pose e.g.
  648. <Aran> turning it off then on without moving inbetween will kill the boost level
  649. <Overfiendvip> I wasn't going suggest doing that anyway because it wouldn't be possible to incorporate in this case, but was curious
  650. <Aran> and all other instances that i checked behave the same way
  651. <Aran> e.g. at runnign with echoes and continueing without and then turning it back on while still running
  652. <Aran> wont bring the echoes immed back
  653. <Aran> thats also
  654. <Taco> good news, I just recorded an smv of opening the gate without speedbooster
  655. <Taco> it seems that hijump may actually be a requirement though
  656. <Aran> why the new shortcharge tas strat for even shorter distance can only use unequipped speedbooster before 1st tap
  657. <Aran> GOOD!
  658. <Aran> THX
  659. <Aran> you might have missed...
  660. <Aran> but i got disconnected
  661. <Taco> I've been reading everything, don't worry :)
  662. <Aran> i still dont know how that happens, if that is my internet connection, the time how long i was in here or someone kicking me out (unlikely) but yeh...
  663. <Aran> but well
  664. <Aran> it possily cant be the time how long i was here
  665. <Aran> most people are here 24/7
  666. <Aran> such an issue would be world wide known...
  667. <Aran> so yeah...
  668. <Aran> i dont want to at all make unfitting promises at all regarding any moonwalk illusions
  669. <Aran> so if even w8 sry
  670. <Aran> so..
  671. <Aran> if wanting to at all test moonlwak´s potential
  672. <Aran> then one could look into some quirks that it alone provides at certain room structures or in combination with other items
  673. <Aran> but i estimate it isnt worth it unless it can be used together with speedbooster for some shortcharge quirk...
  674. * simmarine has quit (Ping timeout: 143 seconds)
  675. * simmarine (simmarine@SRL-94E605D6.dhcp.stcd.mn.charter.com) has joined #supermetroid
  676. <MSDS3170> are we finally gonna get bowling skip via moonwalking
  677. <MSDS3170> the prophecy becomes a reality
  678. <Aran> well...
  679. <Aran> not via moonwalking but
  680. <Aran> via gravity skip
  681. <Overfiendvip> IDK much about moonwalk but maybe you could walk backwards until you produce a 'tap frame' then start forward movement
  682. <Aran> with the new route
  683. <Aran> yeah i mentioned something similar at tasvideos
  684. <Aran> like instead of starting to shortcharge out of static pose
  685. <Aran> to instead of that
  686. <Aran> start it out of one of the different poses that samus can be in
  687. <Aran> when doing moonwalk agaisnt wall at her back
  688. <Aran> or something like that..idk
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