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- /* no fatigue */
- player enableFatigue false;
- private ["_Aquaman_CQC_Kills"];
- /* cleaning the chat */
- 0 enableChannel [true, false];
- 1 enableChannel [true, false];
- 2 enableChannel [true, false];
- 3 enableChannel [true, false];
- /* fixing the aids part of arma */
- disableSerialization;
- enableEnvironment false;
- player disableConversation true;
- enableSentences false;
- enableRadio false;
- enableSaving [false, false];
- 0 setFog 0;
- //setTerrainGrid 50;
- execVM "scripts\InitialLoadout.sqf";
- //player setUnitTrait ["Medic",true];
- /* Player Related Information */
- LastSpawn = "None";
- PlayerSpawnPoint = GetPos Player;
- player setUnitTrait ["Medic",true];
- /* Setting Kills & Deaths Variable If Not Already Set */
- if (isNil {profileNamespace getVariable "Aquaman_CQC_Kills"} ) then {
- profileNameSpace setVariable ["Aquaman_CQC_Kills", 0];
- };
- if (isNil {profileNamespace getVariable "Aquaman_CQC_Deaths"} ) then {
- profileNameSpace setVariable ["Aquaman_CQC_Deaths", 0];
- };
- /* Loading Player Variables BROKEN
- _LoadPlayerKills = profileNamespace getVariable "Aquaman_CQC_Kills";
- _player setVariable ["Aquaman_CQC_Kills", _LoadPlayerKills, true];
- _LoadPlayerDeaths = profileNamespace getVariable "Aquaman_CQC_Deaths";
- _player setVariable ["Aquaman_CQC_Deaths", _LoadPlayerKills, true];
- */
- call compile preprocessFile "dialogs\hud.sqf";
- [] spawn AQUAMAN_HUD;
- //call compile preprocessFile "dialogs\VehicleSpawn.sqf";
- execVM "scripts\aquaman_jump.sqf";
- execVM "scripts\aqua_keybinds.sqf";
- /* Loading Player Variables */
- //_Aquaman_CQC_Kills = profileNamespace getVariable ["Aquaman_CQC_Kills", 0];
- //player setVariable ["Aquaman_CQC_Kills", _Aquaman_CQC_Kills, true];
- //_LoadPlayerDeaths = profileNamespace getVariable "Aquaman_CQC_Deaths";
- //player setVariable ["Aquaman_CQC_Deaths", _LoadPlayerDeaths, true];
- // Run on all clients in multiplayer when player is killled
- player addMPEventHandler ["MPKilled", {null = _this execVM "scripts\Aquaman_PlayerStats.sqf";}];
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