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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <D20Rules>
  3.  
  4. <RulesElement name="Bangaa" type="Race" internal-id="ID_FMP_RACE_CUST_1" source="Ivalice Custom" revision-date="06/26/2017 00:00:00 AM">
  5.   <Prereqs> ~BANGAA </Prereqs>
  6.   <Flavor> Insert Bangaa Text Here </Flavor>
  7.   <specific name="Size"> Medium </specific>
  8.   <specific name="Speed"> 6 squares </specific>
  9.   <specific name="Characteristics"> Insert Characteristics Here </specific>
  10.   <specific name="Physical Qualities"> "Humanoid race, their bodies covered in small, hard scales, with distinctive long, drooping ears. Bangaa are nimble and strong, living up to twice as long as the average hume. In manner and intelligence they greatly resemble humes, and as such are the most integrated of the humanoid races in hume society.
  11. Even so, some humes call the bangaa 'lizards' behind their backs, but this is considered a slur, and is like to deeply offend any bangaa within hearing."                        </specific>
  12.   <specific name="Playing"> NN </specific>
  13.   <specific name="Vision"> Normal </specific>
  14.   <specific name="Average Height"> 6'-7'2&quot; </specific>
  15.   <specific name="Average Weight"> 180-260 lb. </specific>
  16.   <specific name="Ability Scores"> +2 Strength, +2 Constitution or +2 Wisdom </specific>
  17.   <specific name="Languages"> Valendian, Bangaan </specific>
  18.   <specific name="Skill Bonuses"> +2 Athletics, +2 Intimidate </specific>
  19.   <specific name="Male Names"> eh </specific>
  20.   <specific name="Female Names"> eh </specific>
  21.   <specific name="Short Description"> eh </specific>
  22.   <specific name="Racial Traits"> ID_FMP_RACIAL_TRAIT_CUST_1, ID_FMP_RACIAL_TRAIT_CUST_2, ID_FMP_RACIAL_TRAIT_CUST_3, ID_FMP_RACIAL_TRAIT_CUST_4 </specific>
  23.   <rules>
  24.     <grant name="ID_INTERNAL_GRANTS_BANGAA" type="Grants" />
  25.     <statadd name="Speed" value="+6" />
  26.     <textstring name="Average Height" value="6'-7'2&quot;" />
  27.     <textstring name="Average Weight" value="180-260 lb." />
  28.     <textstring name="Size" value="Medium" />
  29.     <select type="Race Ability Bonus" number="1" Category="Constitution|Wisdom" />
  30.   </rules>
  31.  
  32. Play a Bangaa if you want...   
  33. * to be strong, athletic, and feisty.  
  34. * to dominate the battlefield with your weapons and personality.   
  35. * to be a member of a race that favors the cleric, fighter, paladin, and runepriest classes.   
  36. </RulesElement>
  37.  
  38. <RulesElement name="Bangaa" type="Grants" internal-id="ID_INTERNAL_GRANTS_BANGAA" source="Ivalice Custom">
  39.   <specific name="_SupportsID"> ID_FMP_RACE_CUST_1 </specific>
  40.   <rules>
  41.     <grant name="ID_INTERNAL_SIZE_MEDIUM" type="Size" />
  42.     <grant name="ID_INTERNAL_VISION_NORMAL" type="Vision" />
  43.     <grant name="ID_FMP_RACIAL_TRAIT_CUST_1" type="Racial Trait" />
  44.     <grant name="ID_FMP_RACIAL_TRAIT_CUST_2" type="Racial Trait" />
  45.     <grant name="ID_FMP_RACIAL_TRAIT_CUST_3" type="Racial Trait" />
  46.     <grant name="ID_FMP_RACIAL_TRAIT_CUST_4" type="Racial Trait" />
  47.     <grant name="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" type="Race Ability Bonus" />
  48.     <grant name="ID_FMP_LANGUAGE_1" type="Language" />
  49.     <grant name="ID_INTERNAL_RACIAL_TRAIT_ATHLETICS_BONUS" type="Racial Trait" />
  50.     <grant name="ID_INTERNAL_RACIAL_TRAIT_INTIMIDATE_BONUS" type="Racial Trait" />
  51.   </rules>
  52. </RulesElement>
  53.  
  54. <RulesElement name="Furious Temper" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_CUST_1" source="Ivalice Custom" revision-date="6/27/2017 1:47:14 PM">
  55.   <specific name="Short Description"> Gain +1 to attack when bloodied </specific>
  56.   <specific name="Level"> 1 </specific>
  57. When you're bloodied, you gain a +1 racial bonus to attack rolls.
  58. </RulesElement>
  59.  
  60. <RulesElement name="Tools of the Trade" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_CUST_2" source="Ivalice Custom">
  61.   <specific name="Short Description"> Proficiency with claw weapons and greatsword </specific>
  62.   <specific name="Level"> 1 </specific>
  63.   <rules>
  64.     <grant name="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" type="Proficiency" />
  65.   </rules>
  66. You gain proficiency with the claw weapons and the greatsword.
  67. </RulesElement>
  68.  
  69. <RulesElement name="Legendary Nose" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_CUST_3" source="Ivalice Custom">
  70.   <specific name="Short Description"> +2 Perception checks for smells </specific>
  71.   <specific name="Level"> 1 </specific>
  72. Your sense of smell is especially strong. You gain a +2 to Perception checks involving smells. 
  73. </RulesElement>
  74.  
  75. <RulesElement name="Bangaa Assault" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_CUST_4" source="Ivalice Custom" revision-date="6/27/2017 1:47:14 PM">
  76.   <specific name="Short Description"> You have the Bangaa Assault power </specific>
  77.   <specific name="Powers"> ID_FMP_POWER_CUST_1 </specific>
  78.   <specific name="Level" />
  79.   <specific name="Type"> Utility </specific>
  80.   <specific name="Class"> ID_FMP_RACE_CUST_1 </specific>
  81.   <specific name="_DisplayPowers"> ID_FMP_POWER_CUST_1 </specific>
  82.   <rules>
  83.     <grant name="ID_FMP_POWER_CUST_1" type="Power" />
  84.   </rules>
  85. You have the Bangaa Assault power.
  86. </RulesElement>
  87.  
  88. <RulesElement name="Bangaa Assault" type="Power" internal-id="ID_FMP_POWER_CUST_1" source="Ivalice Custom" revision-date="8/27/2010 11:42:29 AM">
  89.   <Category> ID_FMP_RACIAL_TRAIT_CUST_4,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_INTERNAL_CATEGORY_FREE_ACTION </Category>
  90.   <Flavor> You've had just about enough of this one! </Flavor>
  91.   <specific name="Power Usage"> Encounter </specific>
  92.   <specific name="_SkillPower" />
  93.   <specific name="Display"> Bangaa Racial Utility </specific>
  94.   <specific name="Keywords" />
  95.   <specific name="Action Type"> Free Action </specific>
  96.   <specific name="Attack Type"> Personal  </specific>
  97.   <specific name="Trigger"> You hit an enemy </specific>
  98.   <specific name="Effect"> The attack deals 1[W] extra damage if it's a weapon attack or 1d8 extra damage if it isn't. </specific>
  99.   <specific name="Class"> ID_FMP_RACE_CUST_1 </specific>
  100.   <specific name="Level" />
  101.   <specific name="Power Type"> Utility </specific>
  102.   <specific name="_Associated Feats" />
  103.   <specific name="_ParentFeature"> ID_FMP_RACIAL_TRAIT_CUST_4 </specific>
  104. </RulesElement>
  105.  
  106. <RulesElement name="Bangaa Frenzy" type="Feat" internal-id="ID_FMP_FEAT_CUST_1" source="Ivalice Custom" revision-date="6/27/2017 12:17:55 PM">
  107.   <Prereqs> Bangaa </Prereqs>
  108.   <print-prereqs> Bangaa </print-prereqs>
  109.   <specific name="Tier"> Heroic </specific>
  110.   <specific name="Short Description"> +2 damage when bloodied </specific>
  111.   <specific name="Special" />
  112.   <specific name="type" />
  113.   <specific name="Associated Power Info" />
  114.   <specific name="Associated Powers" />
  115.   <rules>
  116.     <statadd name="damage rolls" value="+2" condition="while you are bloodied" />
  117.   </rules>
  118. While you are bloodied, you gain a +2 bonus to damage rolls.
  119. </RulesElement>
  120.  
  121. <RulesElement name="Bangaa Senses" type="Feat" internal-id="ID_FMP_FEAT_CUST_2" source="Ivalice Custom" revision-date="6/27/2017 12:17:55 PM">
  122.   <Prereqs> Bangaa </Prereqs>
  123.   <print-prereqs> Bangaa </print-prereqs>
  124.   <specific name="Tier"> Heroic </specific>
  125.   <Flavor> You have sharper senses than most </Flavor>
  126.   <specific name="Tier"> Heroic </specific>
  127.   <specific name="Short Description"> +1 to Perception, roll twice for tracking by scent </specific>
  128.   <specific name="Special" />
  129.   <specific name="type" />
  130.   <specific name="Associated Power Info" />
  131.   <specific name="Associated Powers" />
  132.   <rules>
  133.     <statadd name="Perception Misc" value="+1" type="Feat" />
  134.   </rules>
  135. You gain a +1 feat bonus to Peception checks, and when tracking by scent you can roll twice and use either result.     
  136. </RulesElement>
  137.  
  138. <RulesElement name="Ready Combatant" type="Feat" internal-id="ID_FMP_FEAT_CUST_3" source="Ivalice Custom" revision-date="6/27/2017 12:17:55 PM">
  139.   <Prereqs> Bangaa </Prereqs>
  140.   <print-prereqs> Bangaa </print-prereqs>
  141.   <specific name="Tier"> Heroic </specific>
  142.   <Flavor> You are spoiling for a fight. </Flavor>
  143.   <specific name="Tier"> Heroic </specific>
  144.   <specific name="Short Description"> +3 to initiative, +1 healing surge </specific>
  145.   <specific name="Special" />
  146.   <specific name="type" />
  147.   <specific name="Associated Power Info" />
  148.   <specific name="Associated Powers" />
  149.   <rules>
  150.     <statadd name="Initiative Misc" value="+3" type="Feat" />
  151.     <statadd name="Healing Surges" value="+1" />
  152.   </rules>
  153. You gain a +3 feat bonus to initiative, and your number of healing surges increases by one.
  154. </RulesElement>
  155.  
  156. <RulesElement name="Pisces Zodiac Stone" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM__CUST_1" source="Ivalice Custom" revision-date="6/27/2017 10:29:42 AM">
  157.   <Flavor>  </Flavor>
  158.   <specific name="Level"> 11 </specific>
  159.   <specific name="Gold"> 1 </specific>
  160.   <specific name="Magic Item Type"> Wondrous Item </specific>
  161.   <specific name="Tier" />
  162.   <specific name="_Item_Set_ID" />
  163.   <specific name="Armor" />
  164.   <specific name="Weapon" />
  165.   <specific name="Item Slot" />
  166.   <specific name="Requirement" />
  167.   <specific name="Critical" />
  168.   <specific name="Special" />
  169.   <specific name="Property"> Resist cold 5/10/15 per tier </specific>
  170.   <specific name="Power"> Power (Encounter): Minor Action.  Curse of the Ice Goddess: Expend two healing surges and your second wind. For the duration of the encounter, you gain the Curse of the Ice Goddess Aura.   
  171.     Curse of the Ice Goddess Aura: Aura 2. All enemies who end their turn within the aura gain vulnerable 10 cold and are slowed until the end of their next turn.  </specific>
  172.   <specific name="_Rarity"> Rare </specific>
  173.   <specific name="Granted Powers" />
  174.  
  175.   <statadd name="resist:cold" value="+10" type="resist" />
  176. </RulesElement>
  177.  
  178. <RulesElement name="Mystic Knight Job Crystal" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM__CUST_21" source="Ivalice Custom" revision-date="6/27/2017 10:29:42 AM">
  179.   <Flavor>  </Flavor>
  180.   <specific name="Level"> 11 </specific>
  181.   <specific name="Gold"> 1 </specific>
  182.   <specific name="Magic Item Type"> Wondrous Item </specific>
  183.   <specific name="Tier" />
  184.   <specific name="_Item_Set_ID" />
  185.   <specific name="Armor" />
  186.   <specific name="Weapon" />
  187.   <specific name="Item Slot" />
  188.   <specific name="Requirement" />
  189.   <specific name="Critical" />
  190.   <specific name="Special" />
  191.   <specific name="Property"> While attuned to the Mystic Knight crystal, at the start of each combat (when you roll initiative), select a damage type from the following list: acid, cold, fire, lightning, necrotic, poison, radiant, thunder. You gain resist 5 per tier against that damage type.                                             </specific>
  192.   <specific name="Power"> Power (Encounter): Free Action, Keyword of element chosen.  
  193.   Spellblade : Select a damage type from the following list: acid, cold, fire, lightning, necrotic, poison, radiant, thunder. All attacks with the Weapon keyword, and all basic attacks, do that type of damage instead of their normal damage type until the end of the encounter. You can end this effect as a free action.                                            </specific>
  194.   <specific name="_Rarity"> Rare </specific>
  195.   <specific name="Granted Powers" />
  196. </RulesElement>
  197.  
  198. </D20Rules>
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