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3rdMOSS - Mission 1 (2nd Attempt) FROM OLD ODDS!

zoasBE Jan 2nd, 2013 27 Never
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  1. MISSION 1: 2nd ATTEMPT - REMAKES FROM OLD ODDS!!!
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  3. As in the previous mission one was lost, you have to finish this maps that I have begun mapping the remake. I've left the link to the original map in case you're curious, but you must work with the map-data below. Try to make it simple, very simple, just as well you're doing lately. There are some words before each map.
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  7. http://www.nmaps.net/128451
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  9. You can remove the actual trap-door, but if you remove it you must re-place something similar in the map. Remember, not all the rooms not must necessarily be used, or yes, as you want, you're a geat 'simply' mapper. ;)
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  11. 0000000P0140000N000N000000000?A01@0000N000N000000000N00D00000N000N0000GOOH0C00FQJ@00>@00NH00NI00FQI00000P000P00>11PN00000000000D000P00000PN0000000GOH0FQQJA00000PN00000N0E0FQQQJL000000PN00000N0P000000B000000PN00000N0P000000N000000PN00000N0D0GOH00C000GOHPNOH0N0N0FQI0FQQI000E0FP00B0N0N000000000000P00000N0N0>LOOH0GOOH000P00000N0>@0000FQI00E000P00000>@0P000000000P000D0GP00IP0P000000000P000FQIP0HKA0D0GOOOH00GPN00000PNQI00FQIGOHFQQJAN000?1PN00?MQQQI0FQQQP0NH00N1PN00N00000GOH00P0N100>1PN00N000001P2@0P00N0001PN00N000001P0P0P00>@001PN00N000001@?A0P00HP001PN00N0000000N00P00?A001PN00>40GOOH0C00P00N000FPN000FQI00FQI00P00C0000PN0000000000000FQQI0000PNH000000000000000000GOP0FQQJ@000GOOH00GOH00E0000000P000E00FQQI0E00P00|5^264,204!6^300,300,2,0,0,0!9^144,300,1,1,13,14,0,0,-1!11^60,480,144,300
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  13. http://www.nmaps.net/92133
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  15. Looking for something witty and really simple. You can!
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  17. PQQQJ111111AN111IQQQJ11P00002111150CMQQQJLH011P00000B1M10350000021P0BP00000000?150000000BP0NP000000000P00000300NP0NP000000000P00003500NP0CP0000000000000K5000CA01P000000000000050003500B14000000000000000K50C@N111LOOH00000000000031AN11MQI0FQ00?1P00000K150C0000000000C1D00000FI03100000000001MI0000000K1500000000000000000000P0000000003500000000000P000000003E000000000000P000000001A000000000000P00000000100000000000000000000000000000000000000000000000000000000000P0000000000000000000000P0000000000000000000000P0000000000000000000000P0000000000000000000000P0000000000000000000000P00000000000000000000000000000000000000000000?00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000|5^432,156
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  19. http://www.nmaps.net/42172
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  21. Look at the switch at bottom. This map have tons of possibilties. Impress me please!
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  23. 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000003P0114031140000000000031P0111011114000000000011P01150211110000000000110000000001100000000001100031114011000000000311000111110114000000311110001111101111400001111100011111011111000011111000111110111110000211150002502502111500000000000000000000000000000311140>403A0000000000001111100B1CE00000000000011111000000?00000000100211110000000000000005000021100000000031114014000011000000000111110110000110000000001111101100001111400000011115011000021111000000115000110000021150000001100001100000000000000011000011000000000000311110000111140000000001111500001111100000000021150000011111111111310000000000|5^396,300!6^300,372,0,0,0,2!6^468,84,0,0,0,0!6^468,516,1,0,0,0!6^324,516,0,0,0,2!12^516,36!12^756,300!9^456,492,0,0,14,15,1,-1,0
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  25. http://www.nmaps.net/90148
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  27. There are two locked-doors with his switches, but the switches are only put there for putting them 'somewhere', but you must put them where you want thinking on the gameplay. Also this has many possibilities.
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  29. 00000000000000NG1QQQQQQ00000000000000NMI000?1100000000000000000000C1A0000000000000000000?1E0000000000000000000000000000000000000000000B1@00000000000000000000>1D000000000000000000000B1@00000000000000000000>1100000GKLH00000000000000000001IF100GH001111D000000001HG1001100QQQQ1@0000000FJMI00FI000000BDOO000000000GH000?111@>11100000000011000C111D0000000000000FI000B111E000000GH000000GK00>111A?11100110000GK118000000CEQQ00FI0000111111QQQQQ1A00000000L0111111N1111E0000GH00010111111OOOO000000110GH101111111111000000FI011101111111111000000000FIM011111111110000000000000FJ111111MI000000000000000FJ11MI0GKLH00000000000000FI0001IF10000000000000000GH01HG10000NLH000000000110FJMI0000NJ1L00000000FI000000000N0F1OOOOOOOOOOOOOOOOO|5^480,204!10^516,204!6^180,564,3,0,0,2!6^156,564,3,0,0,2!6^108,564,3,0,0,2!11^384,420,540,192!12^654,324!12^642,300!12^630,276!12^618,252!12^606,228!12^108,498!12^84,510!12^60,522!11^132,570,540,216!7^516,216,2!7^516,192,2!12^282,300!12^306,258!12^372,240!12^324,216!12^408,198!12^216,282!9^288,552,0,1,22,8,0,-1,0!9^72,72,0,0,23,8,1,-1,0!9^96,72,0,0,24,8,1,-1,0
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  31. http://www.nmaps.net/203279
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  33. For some reasons it remember me to you. Make something impressive, you can take some inspiration in 'koipen' for this map. You can perfectly remove the golds or change as you want. ;)
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  35. 1111111111111111111000011111111111111111110000N11111111111111150Q0000N1111111111111110000000N1111111111110211011100N1111111111000000011100N1111111111103100011500N1111111111111000000000N1111111111110000000000N1111111500000000000000N1111111031000000011400N11111110110000001111400000000000001O0N1111110000000000000110N50111100000000000001500001100000000000000000031111000000000000000000Q1121000000000000000000000000000000000000000000000031P0000000000000000000N1PQ1100000000000000000N11015000000000000000000000110000110000011111400001100001PO0000151111400011031021P00000001111000100110000000310011110001111100000001100100100011111P00000011111001000111100000000211110H10001110000000000211111100011111113100000000000000|5^156,444!12^492,120!0^732,108!0^732,120!0^732,132!0^720,132!0^708,132!0^660,372!0^660,384!0^660,396!0^648,396!0^636,396!0^624,396!12^312,252!12^408,228!12^516,276!12^444,324!12^684,156!12^540,60!12^756,204!12^588,372
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